Stake: Difference between revisions
(added model image + crafting table + added pros-cons template + updated to build 41.53 + other fixes) |
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | ||
{{Page version|41.78.16}} | |||
{{Infobox | {{Infobox item | ||
| | |name=Stake | ||
| | |model=Stake_Model.png | ||
|icon=Stake.png | |||
|icon_name=Stake | |||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
Line 28: | Line 24: | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|ingredients=1 × [[Tree Branch]]<br>1 × [[Knife (disambiguation)|Knife]] | |ingredients=1 × [[Tree Branch]]<br>1 × [[Knife (disambiguation)|Knife]] | ||
| | |item_id=Base.Stake | ||
}}A '''stake''' is a [[Crafting|craftable]] [[Weapons# | }} | ||
A '''stake''' is a [[Crafting|craftable]], [[Weapons#Short_Blade|short blade]] [[Weapons#Melee_weapons|melee weapon]] also used for camping. | |||
==Usage== | ==Usage== | ||
===Weapon=== | ===Weapon=== | ||
{{ | {{Pros-cons | ||
|pros1 = Capable of dealing a one shot kill on zombies with the jaw stab animation. | |||
|pros1 = | |pros2 = Lightweight, fast attack rate. | ||
|pros2 = | |pros3 = Easy to craft. | ||
|pros4 = A bag can be held in the other hand as it is a one-handed weapon. | |||
|cons1 = | |cons1 = Short attack range, low damage. | ||
|cons2 = | |cons2 = Can only hit 1 target at a time. | ||
|cons3 = | |cons3 = Can get stuck inside a zombie after a jaw stab. | ||
|cons4 = Very low jaw stab chance. | |||
|cons5 = Very low durability. | |||
}} | }} | ||
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==Condition== | ==Condition== | ||
The condition of the | The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the [[Skills#Combat|Maintenance and Short Blade skills]]. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits. | ||
===Repairing=== | ===Repairing=== | ||
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==Crafting== | ==Crafting== | ||
The stake is a craftable weapon that can be used as an alternative to tent pegs to make a [[Tent Kit|tent kit]]. | The stake is a craftable weapon that can be used as an alternative to [[Tent Peg|tent pegs]] to make a [[Tent Kit|tent kit]]. | ||
{{Crafting | {{Crafting/sandbox2 | ||
|stake | |||
|tent_kit2 | |||
}} | |||
==Distribution== | ==Distribution== | ||
Stakes | Stakes can randomly be found impaled in zombies or in self-storage lots. | ||
==Trivia== | ==Trivia== | ||
*The stake was added to the game in [[build 41]] | *The stake was added to the game in [[build 41]]. | ||
*The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Stake held by player.png|Stake held by a [[player]] | |||
</gallery> | </gallery> | ||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3799 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Stake | |||
{ | { | ||
DisplayCategory = WeaponCrafted, | |||
MaxRange = 0.85, | |||
WeaponSprite = Stake, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 1, | |||
Weight = 0.3, | |||
SplatNumber = 2, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
CloseKillMove = Jaw_Stab, | |||
ConditionMax = 5, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
DisplayName = Stake, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Stake, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | IdleAnim = Idle_Weapon2, | ||
BreakSound = | BreakSound = StakeBreak, | ||
TreeDamage = 0, | TreeDamage = 0, | ||
EnduranceMod = 0.5, | EnduranceMod = 0.5, | ||
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MinDamage = 0.25, | MinDamage = 0.25, | ||
MaxDamage = 0.53, | MaxDamage = 0.53, | ||
WeaponLength = 0.18, | |||
HitFloorSound = StakeHit, | |||
ImpactSound = | ImpactSound = StakeHit, | ||
DoorHitSound = StakeHit, | |||
HitSound = StakeHit, | |||
} | SwingSound = StakeSwing, | ||
AttachmentType = Screwdriver, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
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*[[Smashed Bottle]] | *[[Smashed Bottle]] | ||
*[[Stone Knife]] | *[[Stone Knife]] | ||
*[[Tent Peg]] | |||
{{ | {{Navbox items|blade}} |
Latest revision as of 12:23, 14 April 2024
A stake is a craftable, short blade melee weapon also used for camping.
Usage
Weapon
Pros | Cons |
---|---|
|
|
Breaking doors
It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.
Condition
The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the Maintenance and Short Blade skills. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits.
Repairing
A stake cannot be repaired.
Crafting
The stake is a craftable weapon that can be used as an alternative to tent pegs to make a tent kit.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Stake |
One of: Stone Knife ×1 Hunting Knife ×1 Kitchen Knife ×1 Meat Cleaver ×1 Machete ×1 Each of: Tree Branch ×1 |
none | none | none | 1.25 Carpentry |
Tent Kit |
Tarp ×1 Stake ×4 Sturdy Stick ×2 |
none | none | none | none |
Distribution
Stakes can randomly be found impaled in zombies or in self-storage lots.
Trivia
- The stake was added to the game in build 41.
- The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse.
Gallery
Stake held by a player
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Stake
{
DisplayCategory = WeaponCrafted,
MaxRange = 0.85,
WeaponSprite = Stake,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.3,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
CloseKillMove = Jaw_Stab,
ConditionMax = 5,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Stake,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Stake,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = StakeBreak,
TreeDamage = 0,
EnduranceMod = 0.5,
CriticalChance = 10,
CritDmgMultiplier = 10,
MinDamage = 0.25,
MaxDamage = 0.53,
WeaponLength = 0.18,
HitFloorSound = StakeHit,
ImpactSound = StakeHit,
DoorHitSound = StakeHit,
HitSound = StakeHit,
SwingSound = StakeSwing,
AttachmentType = Screwdriver,
}