Stake: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=53}}
{{Page version|41.78.16}}
{{Infobox weapon
{{Infobox item
|display_name=Stake
|name=Stake
|name_colour=Weapon
|model=Stake_Model.png
|name_text_colour=Weapon
|icon=Stake.png
|image=Stake_Model.png
|icon_name=Stake
|image_width=200px
|alternate_image=Stake.png
|alternate_name=Stake
|alternate_link=
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
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<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=1 × [[Tree Branch]]<br>1 × [[Knife (disambiguation)|Knife]]
|ingredients=1 × [[Tree Branch]]<br>1 × [[Knife (disambiguation)|Knife]]
|class_name=Base.Stake
|item_id=Base.Stake
}}A '''stake''' is a [[Crafting|craftable]] [[Weapons#Melee_weapons|melee weapon]] categorized as a [[Weapons#Short_Blade|short blade]]
}}


__TOC__
A '''stake''' is a [[Crafting|craftable]], [[Weapons#Short_Blade|short blade]] [[Weapons#Melee_weapons|melee weapon]] also used for camping.


==Usage==
==Usage==
===Weapon===
===Weapon===
{{pros-cons
{{Pros-cons
<!-- #PROS# - below this line -->
|pros1 = Capable of dealing a one shot kill on zombies with the jaw stab animation.
|pros1 = The stake is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
|pros2 = Lightweight, fast attack rate.
|pros2 = Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.
|pros3 = Easy to craft.
<!-- #CONS# - below this line -->
|pros4 = A bag can be held in the other hand as it is a one-handed weapon.
|cons1 = Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master.
|cons1 = Short attack range, low damage.
|cons2 = This weapon can only hit 1 target at a time.
|cons2 = Can only hit 1 target at a time.
|cons3 = The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.
|cons3 = Can get stuck inside a zombie after a jaw stab.
|cons4 = Very low jaw stab chance.
|cons5 = Very low durability.
}}
}}


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==Condition==
==Condition==
The condition of the fork is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of 5 and will be damaged depending on the player's maintenance skill. <br>The chance of losing durability is: <code>1 in (1 + maintenance x 2)</code>
The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the [[Skills#Combat|Maintenance and Short Blade skills]]. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits.


===Repairing===
===Repairing===
Line 55: Line 53:


==Crafting==
==Crafting==
The stake is a craftable weapon that can be used as an alternative to tent pegs to make a [[Tent Kit|tent kit]].  
The stake is a craftable weapon that can be used as an alternative to [[Tent Peg|tent pegs]] to make a [[Tent Kit|tent kit]].
{{Crafting header|ing=3}}
{{Crafting header|ing=3}}
{{Crafting survivalist|005|ing=3}}|-
{{Crafting survivalist|005|ing=3}}
{{Crafting survivalist|004|ing=3}}|-
{{Crafting survivalist|004|ing=3}}
|}
|}


==Distribution==
==Distribution==
Stakes cannot be found in [[Knox Country]] and only [[#Crafting|crafted]].  
Stakes can randomly be found impaled in zombies or in self-storage lots.


==Trivia==
==Trivia==
*The stake was added to the game in [[build 41]] (also known as animation build).  
*The stake was added to the game in [[build 41]].
*The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse.


==Gallery==
==Gallery==
<!-- Here are a list of images that can be used to show off the weapon. Include screenshots, model variants, or any other images that are relevant to the weapon. -->
<!-- COMMENT: Include a list of clothing variants, in-game screenshots, etc. here -->
<gallery>
<gallery>
File:Stake held by player.png|Stake Held by a Player
Stake held by player.png|Stake held by a [[player]].
</gallery>
</gallery>


==Code==
==Code==
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=53}}
| {{CodeSnip
<pre>    item Stake
  | lang = java
  | line = true
  | start = 3799
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Stake
{
{
MaxRange = 0.85,
    DisplayCategory = WeaponCrafted,
WeaponSprite = Stake,
MaxRange = 0.85,
MinAngle = 0.65,
WeaponSprite = Stake,
Type = Weapon,
MinAngle = 0.65,
MinimumSwingTime = 2,
Type = Weapon,
KnockBackOnNoDeath = FALSE,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
KnockBackOnNoDeath = FALSE,
Categories = SmallBlade,
SwingAmountBeforeImpact = 0.02,
ConditionLowerChanceOneIn = 1,
Categories = SmallBlade,
Weight = 0.3,
ConditionLowerChanceOneIn = 1,
SplatNumber = 2,
Weight = 0.3,
PushBackMod = 0.3,
SplatNumber = 2,
SubCategory = Stab,
PushBackMod = 0.3,
AimingMod = 0.8,
SubCategory = Stab,
CloseKillMove = Jaw_Stab,
AimingMod = 0.8,
ConditionMax = 5,
CloseKillMove = Jaw_Stab,
MaxHitCount = 1,
ConditionMax = 5,
IsAimedHandWeapon = TRUE,
MaxHitCount = 1,
DoorDamage = 1,
IsAimedHandWeapon = TRUE,
SwingAnim = Stab,
DoorDamage = 1,
DisplayName = Stake,
SwingAnim = Stab,
MinRange = 0.61,
DisplayName = Stake,
SwingTime = 2,
MinRange = 0.61,
KnockdownMod = 0,
SwingTime = 2,
SplatBloodOnNoDeath = FALSE,
KnockdownMod = 0,
Icon = Stake,
SplatBloodOnNoDeath = FALSE,
RunAnim = Run_Weapon2,
Icon = Stake,
RunAnim = Run_Weapon2,
         IdleAnim = Idle_Weapon2,
         IdleAnim = Idle_Weapon2,
         BreakSound  =  BreakMetalItem,
         BreakSound  =  StakeBreak,
         TreeDamage  =  0,
         TreeDamage  =  0,
         EnduranceMod = 0.5,
         EnduranceMod = 0.5,
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         MinDamage = 0.25,
         MinDamage = 0.25,
         MaxDamage = 0.53,
         MaxDamage = 0.53,
WeaponLength = 0.18,
WeaponLength = 0.18,
HitFloorSound = BladeHit,
HitFloorSound = StakeHit,
         ImpactSound = BladeHit,
         ImpactSound = StakeHit,
HitSound = BladeHit,
        DoorHitSound = StakeHit,
AttachmentType = Screwdriver,
HitSound = StakeHit,
  }</pre>
SwingSound = StakeSwing,
AttachmentType = Screwdriver,
  }  
}}
}}


==See also==
==See also==
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*[[Smashed Bottle]]
*[[Smashed Bottle]]
*[[Stone Knife]]
*[[Stone Knife]]
*[[Tent Peg]]


{{Navbox_weapons}}
{{Navbox weapons|blade}}

Latest revision as of 12:44, 26 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Stake
Stake Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Function
Properties
Max condition
5
Performance
Damage
0.25–0.53
Range
0.61–0.85
Knockback
0.3
Special ability
Jaw Stab
Crafting
Ingredients
Technical
Item ID
Base.Stake

A stake is a craftable, short blade melee weapon also used for camping.

Usage

Weapon

Pros Cons
  • Capable of dealing a one shot kill on zombies with the jaw stab animation.
  • Lightweight, fast attack rate.
  • Easy to craft.
  • A bag can be held in the other hand as it is a one-handed weapon.
  • Short attack range, low damage.
  • Can only hit 1 target at a time.
  • Can get stuck inside a zombie after a jaw stab.
  • Very low jaw stab chance.
  • Very low durability.

Breaking doors

It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.

Condition

The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the Maintenance and Short Blade skills. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits.

Repairing

A stake cannot be repaired.

Crafting

The stake is a craftable weapon that can be used as an alternative to tent pegs to make a tent kit.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Stake.png
Stake
1.25 Carpentry none Branch.png
Tree Branch

(keep)

TZ TentKit.png
Tent Kit
0 XP none TentMaterial.png
Tarp
(consumed)
Stake.png
Stake x4
(consumed)
TZ WoodenStick.png
Sturdy Stick x2
(consumed)

Distribution

Stakes can randomly be found impaled in zombies or in self-storage lots.

Trivia

  • The stake was added to the game in build 41.
  • The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Stake
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	0.85,
		WeaponSprite	=	Stake,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		CloseKillMove = Jaw_Stab,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Stake,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Stake,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   StakeBreak,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.25,
        MaxDamage	=	0.53,
		WeaponLength = 0.18,
		HitFloorSound	=	StakeHit,
        ImpactSound	=	StakeHit,
        DoorHitSound = StakeHit,
		HitSound	=	StakeHit,
		SwingSound = StakeSwing,
		AttachmentType = Screwdriver,
 	}

See also