Stake: Difference between revisions
(Undoing my revision. Different spear, it's a weapon coming in build 41.) Tag: Undo |
(added model image + crafting table + added pros-cons template + updated to build 41.53 + other fixes) |
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{{languages}} | {{languages}} | ||
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver= | {{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=53}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Stake | |display_name=Stake | ||
|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
|image= | |image=Stake_Model.png | ||
|image_width=200px | |image_width=200px | ||
|alternate_image=Stake.png | |alternate_image=Stake.png | ||
|alternate_name=Stake | |alternate_name=Stake | ||
|alternate_link= | |alternate_link= | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
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|function=[[Weapon|Weapon]] | |function=[[Weapon|Weapon]] | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=5 | |condition_max=5 | ||
|attachment_type=Screwdriver | |||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type=SmallBlade | ||
|swing_time=2 | |swing_time=2 | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=0.85 | |max_range=0.85 | ||
|min_damage=0.25 | |min_damage=0.25 | ||
|max_damage=0.53 | |max_damage=0.53 | ||
|push_back=0.3 | |push_back=0.3 | ||
|kill_move=Jaw Stab | |||
|kill_move= | |||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|ingredients= | |ingredients=1 × [[Tree Branch]]<br>1 × [[Knife (disambiguation)|Knife]] | ||
|class_name=Base.Stake | |class_name=Base.Stake | ||
}} | }}A '''stake''' is a [[Crafting|craftable]] [[Weapons#Melee_weapons|melee weapon]] categorized as a [[Weapons#Short_Blade|short blade]] | ||
__TOC__ | __TOC__ | ||
==Usage== | ==Usage== | ||
===Weapon=== | ===Weapon=== | ||
{{pros-cons | |||
< | <!-- #PROS# - below this line --> | ||
The stake is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation. | |pros1 = The stake is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation. | ||
|pros2 = The stake is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation. | |||
<!-- #CONS# - below this line --> | |||
< | |cons1 = Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master. | ||
Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master. | |cons2 = This weapon can only hit 1 target at a time. | ||
This weapon can only hit 1 target at a time. | |cons3 = The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies. | ||
The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies. | }} | ||
===Breaking doors=== | ===Breaking doors=== | ||
It is very ineffective at bashing down [[door]]s, dealing only 1 damage per hit. For comparison, an [[axe]] deals 35 damage to that structure type. | It is very ineffective at bashing down [[door]]s, dealing only 1 damage per hit. For comparison, an [[axe]] deals 35 damage to that structure type. | ||
==Condition== | ==Condition== | ||
The condition of the fork is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of 5 and will be damaged depending on the player's maintenance skill. <br>The chance of losing durability is: <code>1 in (1 + maintenance x 2)</code> | |||
It | |||
The chance of losing durability is: | |||
===Repairing=== | ===Repairing=== | ||
A stake cannot be repaired. | |||
==Crafting== | |||
The stake is a craftable weapon that can be used as an alternative to tent pegs to make a [[Tent Kit|tent kit]]. | |||
{{Crafting header|ing=3}} | |||
{{Crafting survivalist|005|ing=3}}|- | |||
{{Crafting survivalist|004|ing=3}}|- | |||
|} | |||
==Distribution== | ==Distribution== | ||
Stakes cannot be found in [[Knox Country]] and only [[#Crafting|crafted]]. | |||
[ | |||
==Trivia== | ==Trivia== | ||
*The stake was added to the game in build 41 | *The stake was added to the game in [[build 41]] (also known as animation build). | ||
==Gallery== | ==Gallery== | ||
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==Code== | ==Code== | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=41|incver=53}} | |||
<pre> item Stake | |||
'''''From | |||
{{Retrieved|version=41|incver= | |||
<pre> | |||
item Stake | |||
{ | { | ||
MaxRange = 0.85, | |||
WeaponSprite = Stake, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 1, | |||
Weight = 0.3, | |||
SplatNumber = 2, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
CloseKillMove = Jaw_Stab, | |||
ConditionMax = 5, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
DisplayName = Stake, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Stake, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | IdleAnim = Idle_Weapon2, | ||
BreakSound = BreakMetalItem, | BreakSound = BreakMetalItem, | ||
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MinDamage = 0.25, | MinDamage = 0.25, | ||
MaxDamage = 0.53, | MaxDamage = 0.53, | ||
WeaponLength = 0.18, | |||
HitFloorSound = BladeHit, | |||
ImpactSound = BladeHit, | ImpactSound = BladeHit, | ||
HitSound = BladeHit, | |||
AttachmentType = Screwdriver, | |||
} | }</pre> | ||
</pre> | |||
==See also== | |||
*[[Crafted Spear]] | |||
*[[Smashed Bottle]] | |||
*[[Stone Knife]] | |||
{{Navbox_weapons}} | {{Navbox_weapons}} |
Revision as of 08:11, 31 July 2021
Stake | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 0.3 | |
Function | Weapons | |
Equipped | One-handed | |
Condition max. | 5 | |
Skill | Short Blade | |
Attachment | Belt | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.61–0.85 tiles | |
Damage | 0.25–0.53 | |
Knockback | 0.3 | |
Execution | Jaw Stab | |
Technical details | ||
Ingredients |
1 × Tree Branch 1 × Knife | |
Base ID | Base.Stake | |
A stake is a craftable melee weapon categorized as a short blade
Usage
Weapon
Pros | Cons |
---|---|
|
|
Breaking doors
It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.
Condition
The condition of the fork is influenced by the maintenance skill. It has a maximum condition of 5 and will be damaged depending on the player's maintenance skill.
The chance of losing durability is: 1 in (1 + maintenance x 2)
Repairing
A stake cannot be repaired.
Crafting
The stake is a craftable weapon that can be used as an alternative to tent pegs to make a tent kit.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Stake |
1.25 Carpentry | none | Tree Branch |
(keep) |
- | |
Tent Kit |
0 XP | none | Tarp (consumed) |
Stake x4 (consumed) |
Sturdy Stick x2 (consumed)|- |
Distribution
Stakes cannot be found in Knox Country and only crafted.
Trivia
- The stake was added to the game in build 41 (also known as animation build).
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53
item Stake { MaxRange = 0.85, WeaponSprite = Stake, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 1, Weight = 0.3, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, CloseKillMove = Jaw_Stab, ConditionMax = 5, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Stake, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Stake, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, EnduranceMod = 0.5, CriticalChance = 10, CritDmgMultiplier = 10, MinDamage = 0.25, MaxDamage = 0.53, WeaponLength = 0.18, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver, }