Stone Axe: Difference between revisions

From PZwiki
m (Vaileasys moved page Stone Axe to Stone Axe over redirect: Name change as of build 41.50)
(Updated to build 41.50)
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__NOTOC__
{{languages}}
{{languages|Stone Axe}}
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=50}}{{Infobox weapon
{{header|The Game World|Items|Tools|version=Version 37|incver=8}}{{Tools
|display_name=Stone Axe
|image = AxeStone.png
|image=Model StoneAxe.png
|primaryuse= Chopping Trees
|image_width=200px
|otheruses= Kill Zombies, Destroy Doors
|alternate_image=AxeStone.png
|weight = 2.0
|alternate_name=Stone Axe
}}A '''stone axe''' (also known as '''raw axe''') is a tool that is crafted by a player and cannot be naturally found. It is similar to a [[axe]] and uses the same sprite ingame, but has much less durability and damage. Once the axe breaks it is unrepairable.  
|alternate_link=
<!--GENERAL-->
|category=Weapon
|weight=1.2
|function=Chop [[tree]]s
|equipped=Two-handed
|condition_max=5
<!--DAMAGE-->
|type=Axe
|swing_time=3.0
|min_range=0.61
|max_range=1.2
|min_damage=0.5
|max_damage=1.5
|push_back=0.3
|knockdown=1.5
<!--TECHNICAL DETAILS-->
|ingredients=1 × [[Tree Branch]]<br>1 × [[Chipped Stone]]<br>1 × [[Ripped Sheets]] <br>or 1 × [[Twine]] <br>or 1 × [[Ripped Sheets|Dirty Rag]]
|class_name=Base.AxeStone
}}A '''stone axe''', previously known as '''raw axe''', is a two-handed craftable melee weapon.


Stone axes are primarily used to cut down trees but are less efficient at doing so, but can be utilised to also take out doors or be used as a weapon, albiet its swing rate is slow.  
===Weapon===
The stone axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is a two-handed weapon that has a max damage of 1.5.
 
The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.
 
===Breaking doors===
It is effective at breaking down [[door]]s, dealing 15 damage per hit.
 
===Chopping trees===
The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Plank|wood planks]].


== Crafting ==
== Crafting ==
[[Stone Axe|Stone axes]] are made up of items which are scavenged via [[Foraging]].[[Tree Branch|Tree branches]], [[Chipped Stone|chipped stones]]) and ripped sheets are required.
[[Stone Axe|Stone axes]] are made up of items which are scavenged via [[Foraging]].[[Tree Branch|Tree branches]], [[Chipped Stone|chipped stones]]) and [[Ripped Sheets|ripped sheets]] (or [[twine]]) are required.
<br>
<br>
{| class="pztable sortable" style="text-align:center;"
{{Crafting header|ing=3}}
|-
{{Crafting survivalist|007|ing=3}}
! Name
! class="unsortable" | Recipe
! class="unsortable" | Description
! Crafting Level
{{RecipeLookup|3005}}
|}
|}
==Condition==
The stone axe is an [[Skills#Axe|axe]] weapon, therefore being influenced by the axe skills: accuracy, guard and maintenance. It has a maximum condition of 5 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (5 + maintenance x 2)</code>
=== Repairing ===
The stone axe cannot be repaired, and must be crafted again once broken.


== Code ==
== Code ==
<nowiki>
{{Testing|build=[[Build 41]]}}
     item AxeStone
'''''From Items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
        MaxRange = 1.3,
{{Retrieved|version=41|incver=50}}
MinAngle = 0.2,
<pre>   item AxeStone
WeaponSprite = Fireaxe,
     {
Type = Weapon,
MaxRange = 1.2,
MinimumSwingTime = 3.0,
MinAngle = 0.72,
KnockBackOnNoDeath = TRUE,
WeaponSprite = StoneAxe,
SwingAmountBeforeImpact = 0.002,
Type = Weapon,
Categories = Axe,
MinimumSwingTime = 3.0,
ConditionLowerChanceOneIn = 5,
KnockBackOnNoDeath = TRUE,
Weight = 2,
Categories = Axe,
SplatN.umber = 1,
ConditionLowerChanceOneIn = 5,
PushBackMod = 0.3,
Weight = 1.2,
MaxDamage = 1.5,
SplatNumber = 3,
SubCategory = Swinging,
PushBackMod = 0.3,
ConditionMax = 5,
SubCategory = Swinging,
MaxHitCount = 2,
ConditionMax = 5,
DoorDamage = 10,
MaxHitCount = 2,
IdleAnim = Idle_Weapon2,
DoorDamage = 15,
SwingAnim = Bat,
IdleAnim = Idle_Weapon2,
CriticalChance = 20,
SwingAnim = Bat,
WeaponWeight = 2,
DisplayName = Raw Axe,
DisplayName = Raw Axe,
MinRange = 0.61,
MinRange = 0.61,
SwingTime = 3.0,
SwingTime = 3.0,
HitAngleMod = -30,
HitAngleMod = -30,
SplatSize = 5,
MinDamage = 0.5,
KnockdownMod = 1.5,
SplatSize = 5,
SplatBloodOnNoDeath = TRUE,
KnockdownMod = 1.5,
Icon = AxeStone,
SplatBloodOnNoDeath = TRUE,
RunAnim = Run_Weapon2,
Icon = AxeStone,
TwoHandWeapon = TRUE,
RunAnim = Run_Weapon2,
BreakSound =   BreakWoodItem,
        TwoHandWeapon = TRUE,
TreeDamage =   10,
        BreakSound = PZ_WoodSnap,
CriticalChance = 15,
        TreeDamage = 10,
CritDmgMultiplier = 5,
</nowiki>
MinDamage = 0.5,
MaxDamage = 1.5,
BaseSpeed = 1,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigWeapon,
Tags = ChopTree;CutPlant,
    }</pre>




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* [[Foraging]]
* [[Foraging]]


{{Navbox/Tools}}{{Navbox/Weapons}}
{{Navbox/Weapons}}{{Navbox_weapons}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Melee Weapons]]
[[Category:Melee Weapons]]

Revision as of 11:08, 28 February 2021

Stone Axe
Stone Axe
Stone Axe
General
Category Weapon
Encumbrance
Heavy Load
1.2
Function Chop trees
Equipped Two-handed
Condition max. 5
Skill Axe
Damage
Type Axe
Attack speed 3.0
Range 0.61–1.2 tiles
Damage 0.5–1.5
Knockback 0.3
Knockdown 1.5
Technical details
Ingredients 1 × Tree Branch
1 × Chipped Stone
1 × Ripped Sheets
or 1 × Twine
or 1 × Dirty Rag
Base ID Base.AxeStone

A stone axe, previously known as raw axe, is a two-handed craftable melee weapon.

Weapon

The stone axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is a two-handed weapon that has a max damage of 1.5.

The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.

Breaking doors

It is effective at breaking down doors, dealing 15 damage per hit.

Chopping trees

The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect logs which can be cut with a saw to create wood planks.

Crafting

Stone axes are made up of items which are scavenged via Foraging.Tree branches, chipped stones) and ripped sheets (or twine) are required.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
AxeStone.png
Stone Axe
0 XP none Branch.png
Tree Branch
(consumed)
RockSharpened.png
Chipped Stone
(consumed)

(consumed)

Condition

The stone axe is an axe weapon, therefore being influenced by the axe skills: accuracy, guard and maintenance. It has a maximum condition of 5 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (5 + maintenance x 2)

Repairing

The stone axe cannot be repaired, and must be crafted again once broken.

Code

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.

From Items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

    item AxeStone
    {
	MaxRange	=	1.2,
	MinAngle	=	0.72,
	WeaponSprite	=	StoneAxe,
	Type	=	Weapon,
	MinimumSwingTime	=	3.0,
	KnockBackOnNoDeath	=	TRUE,
	Categories	=	Axe,
	ConditionLowerChanceOneIn	=	5,
	Weight	=	1.2,
	SplatNumber	=	3,
	PushBackMod	=	0.3,
	SubCategory	=	Swinging,
	ConditionMax	=	5,
	MaxHitCount	=	2,
	DoorDamage	=	15,
	IdleAnim	=	Idle_Weapon2,
	SwingAnim	=	Bat,
	DisplayName	=	Raw Axe,
	MinRange	=	0.61,
	SwingTime	=	3.0,
	HitAngleMod	=	-30,
	SplatSize	=	5,
	KnockdownMod	=	1.5,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AxeStone,
	RunAnim	=	Run_Weapon2,
	TwoHandWeapon = TRUE,
	BreakSound  =   BreakWoodItem,
	TreeDamage  =   10,
	CriticalChance	=	15,
	CritDmgMultiplier = 5,
	MinDamage	=	0.5,
	MaxDamage	=	1.5,
	BaseSpeed = 1,
	DamageCategory = Slash,
	DamageMakeHole = TRUE,
	AttachmentType = BigWeapon,
	Tags = ChopTree;CutPlant,
    }


See also

Template:Navbox/Weapons