Stone Knife: Difference between revisions

From PZwiki
(added model image + crafting table + added pros-cons template + updated to build 41.53 + other fixes)
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{{languages}}
{{languages}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=53}}
 
<!--
Comment: This section is for the infobox which will be positioned on the right of the page. The information can be pulled from the items/newitems.txt file in [Zomboid Folder\media\scripts]. For more info on how to use the infobox, see: https://pzwiki.net/wiki/Template:Infobox_weapon.
-->
 
{{Notice|Underconstruction}}
{{Infobox weapon
{{Infobox weapon
|display_name=Stone Knife
|display_name=Stone Knife
|name_colour=Weapon
|name_colour=Weapon
|name_text_colour=Weapon
|name_text_colour=Weapon
|image=stone_knife_model.png
|image=FlintKnife_Model.png
|image_width=200px
|image_width=150px
|alternate_image=KnifeFlint.png
|alternate_image=KnifeFlint.png
|alternate_name=Stone Knife
|alternate_name=Stone Knife
|alternate_link=
|alternate_link=
|alternate_image2=spear_stone_knife.png
|alternate_name2=Spear Stoneknife
|alternate_link2=
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
Line 26: Line 15:
|function=[[Weapon|Weapon]]
|function=[[Weapon|Weapon]]
|equipped=One-handed
|equipped=One-handed
|secondary_item=
|condition_max=6
|condition_max=10
|attachment_type=Screwdriver
<!-- |attachment_type= -->
<!--CHARACTERISTICS-->
|ammo_type=
|clip_size=
|sound_radius=
|recoil_delay=
|reload_time=
|aiming_time=
<!--DAMAGE-->
<!--DAMAGE-->
|type=[[Weapons#Short_Blade|Short Blade]]
|type=SmallBlade
|swing_time=2
|swing_time=2
|min_range=0.61
|min_range=0.61
|max_range=0.85
|max_range=0.85
|hit_chance=
|min_damage=0.4
|min_damage=0.6
|max_damage=0.6
|max_damage=1.2
|push_back=0.3
|push_back=0.3
|knockdown=0
|kill_move=Jaw_Stab
|kill_move=Jaw_Stab
|effect_power=
|effect_range=
|effect_timer=
|effect_type=
|sensor_range=
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|ingredients=1 × [[Tree Branch]]<br>1 × [[Chipped Stone]]<br>1 × [[Ripped Sheets]]
|class_name=Base.FlintKnife
|class_name=Base.FlintKnife
}}
}}A '''stone knife''' is a [[Crafting|craftable]] [[Weapons#Melee_weapons|melee weapon]] categorized as a [[Weapons#Short_Blade|short blade]]
 
<!--Comment: General introductory for the item-->
<b>WARNING: This article is under construction and may not be accurate or even contain errors!</b>
 
The stone knife is a craftable [[Weapons#Melee_weapons|melee weapon]] categorized as a [[Weapons#Short_Blade|short blade]] which can be attached to a spear [? link to spear].<br>
It is also used for [[Cooking|cooking recipes]] and crafting different items.
 


__TOC__
__TOC__
<!--Comment: This is where the 'Table Of Contents' will go if it is needed-->


==Usage==
==Usage==
<!--Comment: This section contains how the item can be used, weather it be as a weapon, tool or in recipes. -->
===Cooking===
===Cooking===
The stone knife can be used to make [[Cooking|cooking recipes]].
{{Main|Cooking}}
If this weapon is tainted in blood and the player uses it, it won't affect him/her (by making him sick or infected by the zombie virus) but it is recommended to wash it since it could change in the future.
A stone knife can be used to make [[Cooking|cooking recipes]].
If this weapon is tainted in blood and the player uses it, it won't have any effect on them ([[Moodles#Sick|sick]] or [[Knox Infection|infected]]) but it is recommended to wash it since it could change in the future.


===Weapon===
===Weapon===
 
{{pros-cons
<b><u>Pros:</u></b><br>
<!-- #PROS# - below this line -->
The stone knife is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
|pros1 = The stone knife is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.
|pros2 = Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.
 
<!-- #CONS# - below this line -->
<b><u>Cons:</u></b><br>
|cons1 = Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master.
Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master.
|cons2 = This weapon can only hit 1 target at a time.
This weapon can only hit 1 target at a time.
|cons3 = The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.
The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.
}}


===Breaking doors===
===Breaking doors===
It is very ineffective at bashing down [[door]]s, dealing only 1 damage per hit. For comparison, an [[axe]] deals 35 damage to that structure type.
It is very ineffective at bashing down [[door]]s, dealing only 1 damage per hit. For comparison, an [[axe]] deals 35 damage to that structure type.
===Tree chopping===
[To be filled]
<!-- Can the item be used to chop down trees? If so, how much damage does it do? -->
<!-- Recipes section not needed: Can't be crafted in build 41.50 -->


==Condition==
==Condition==
<!--Comment: This section contains all the info about the condition of the weapon. -->
The condition of the fork is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. <br>The chance of losing durability is: <code>1 in (7 + maintenance x 2)</code>
The stone knife is a [[Skills#Blade|blade]] weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance.
It only has a maximum condition of 10 and will be damaged depending on the player's maintenance skill.<br>
The chance of losing durability is: [? Add equation here]


===Repairing===
===Repairing===
<!--Comment: This uses the code found in the repair file [Zomboid Folder\media\scripts\fixing.txt] which defines what it costs to repair the weapon. The table below is a graphical representation of what is required to repair. -->
A stone knife cannot be repaired.
 
<!-- NOTE FROM A WIKI EDITOR: Please provide the chances and repair values below! -->
This item can't be repaired.
 
==Distribution==
 
[! To be filled if this item can be found else remove this section]
<!--Comment: The locations this item can be found should be placed here. Spawn locations can be found in the distribution.lua and vehicledistribution.lua files. -->


==Crafting==
==Crafting==
{{Crafting table header}}
{{Crafting header|ing=3}}
{{RecipeLookup|3008}}
{{Crafting survivalist|006|ing=3}}|-
{{Crafting table footer}}
{{Crafting survivalist|005|ing=3}}
{{Crafting survivalist|101|ing=3}}
|}


===Cooking===
===Cooking===
{{Crafting table header}}
{{Main|Cooking}}
{{RecipeLookup|2016}}
{{Crafting header|ing=2}}
{{RecipeLookup|2035}}
{{Crafting cooking|117|ing=2}}|-
{{RecipeLookup|2042}}
{{Crafting cooking|118|ing=2}}|-
{{RecipeLookup|2043}}
{{Crafting cooking|119|ing=2}}|-
{{RecipeLookup|2049}}
{{Crafting cooking|120|ing=2}}|-
{{RecipeLookup|2063}}
{{Crafting cooking|121|ing=2}}|-
{{RecipeLookup|2090}}
{{Crafting cooking|122|ing=2}}|-
{{Crafting table footer}}
{{Crafting cooking|123|ing=2}}
{{Crafting cooking|124|ing=2}}
{{Crafting cooking|125|ing=2}}
{{Crafting cooking|401|ing=2}}
{{Crafting cooking|403|ing=2}}
{{Crafting cooking|404|ing=2}}
|}


===Buildings===
==Distribution==
<!-- NOTE FROM A WIKI EDITOR: Please add more places!-->
Stone knives cannot be found in [[Knox Country]] and only [[#Crafting|crafted]].  
[! To be filled or removed]
 
===Vehicles===
<!-- Include here all the vehicle types/areas the weapon can be found. -->
[! To be filled or removed]
 
==NPCs==
<!-- NPCs Update this section when survivors NPCs will be added into the game -->
===Zombies===
[! To be filled or removed]
<!-- TO VERIFY: There is a chance zombies have a stone knife stuck into their body. -->
<!-- Include here if the weapon can be found on zombies, and where. I.e. Many weapons can be found on zombies in specific areas. E.g. Police baton found on police zombies are found near police stations/roadblocks.
Once survivor NPCs are added, they will also be added into this section. -->


==Trivia==
==Trivia==
*The stone knife was added to the game in build 41 IWMBUS. (also known as animation build)
*The stone knife was added to the game in [[build 41]] (also known as animation build).


==Gallery==
==Gallery==
Line 154: Line 97:


==Code==
==Code==
<!--Comment: all the code related to the item found in txt files should be placed here-->
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
===Item===
{{Retrieved|version=41|incver=53}}
<!--Comment: Current location of Code in directory for updating purposes. Example below shows how to lay it out. ''''' is for bold italic.-->
<pre>   item FlintKnife
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
<!--Comment: Add the retrieved template so both visitors and editors can tell how old the code is and whether or not it may need to be updated.-->
{{Retrieved|version=41|incver=50}}
<!--Comment: Example code taken from file. items.txt and newitems.txt are usually the source of the information at this time for basic items. Nowiki is used to display the text only, example used is BaseballBat.-->
<pre>
item FlintKnife
{
{
MaxRange = 0.85,
MaxRange = 0.85,
WeaponSprite = FlintKnife,
WeaponSprite = FlintKnife,
MinAngle = 0.65,
MinAngle = 0.65,
Type = Weapon,
Type = Weapon,
MinimumSwingTime = 2,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 7,
ConditionLowerChanceOneIn = 7,
Weight = 0.75,
Weight = 0.75,
SplatNumber = 4,
SplatNumber = 4,
PushBackMod = 0.3,
PushBackMod = 0.3,
SubCategory = Stab,
SubCategory = Stab,
AimingMod = 0.8,
AimingMod = 0.8,
ConditionMax = 10,
ConditionMax = 6,
MaxHitCount = 1,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
DoorDamage = 1,
SwingAnim = Stab,
SwingAnim = Stab,
DisplayName = Stone Knife,
DisplayName = Stone Knife,
MinRange = 0.61,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
SwingTime = 2,
KnockdownMod = 0,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
SplatBloodOnNoDeath = TRUE,
Icon = KnifeFlint,
Icon = KnifeFlint,
RunAnim = Run_Weapon2,
RunAnim = Run_Weapon2,
         IdleAnim = Idle_Weapon2,
         IdleAnim = Idle_Weapon2,
         TreeDamage  =  2,
         TreeDamage  =  2,
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         CriticalChance = 20,
         CriticalChance = 20,
         CritDmgMultiplier = 2,
         CritDmgMultiplier = 2,
         MinDamage = 0.6,
         MinDamage = 0.4,
         MaxDamage = 1.2,
         MaxDamage = 0.6,
WeaponLength = 0.25,
WeaponLength = 0.25,
         DamageCategory = Slash,
         DamageCategory = Slash,
         DamageMakeHole = TRUE,
         DamageMakeHole = TRUE,
         HitFloorSound = BladeHit,
         HitFloorSound = BladeHit,
         ImpactSound = BladeHit,
         ImpactSound = BladeHit,
HitSound = BladeHit,
HitSound = BladeHit,
AttachmentType = Screwdriver,
AttachmentType = Screwdriver,
     }
     }</pre>
</pre>


==See also==
*[[Crafted Spear]]
*[[Smashed Bottle]]
*[[Stake]]


<!-- NOTE FROM EDITOR: Repair section deleted since the item can't be repaired in version 41.50 IWMBUS -->
{{Navbox_weapons}}{{Navbox_equipment}}
<!--Comment: Current location of Code in directory for updating purposes. Example below shows how to lay it out. ''''' is for bold italic.-->
<!--'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''-->
<!--Comment: Add the retrieved template so both visitors and editors can tell how old the code is and whether or not it may need to be updated.-->
{{Retrieved|version=41|incver=50}}
<!--Comment: This is the code found in the repair file [Zomboid Folder\media\scripts\fixing.txt] which defines what it costs to repair the weapon.  -->
<!-- This item can't be repaired. -->
 
==See also==
<!--Comment: Location of links to relevant guides or other pages that may not have been mentioned on this page but still relate to the item in some way. -->
* [[Weapons#Short_Blade|Short Blade Weapons]]
<!--Comment: Navbox placement goes here. Code example = {{Navbox_weapons}}, (see all current navboxs via the template section)-->
{{Navbox_weapons}}

Revision as of 08:30, 31 July 2021

Stone Knife
Stone Knife
Stone Knife
General
Category Weapon
Encumbrance
Heavy Load
0.75
Function Weapons
Equipped One-handed
Condition max. 6
Skill Short Blade
Attachment Belt
Damage
Type SmallBlade
Attack speed 2
Range 0.61–0.85 tiles
Damage 0.4–0.6
Knockback 0.3
Execution Jaw_Stab
Technical details
Ingredients 1 × Tree Branch
1 × Chipped Stone
1 × Ripped Sheets
Base ID Base.FlintKnife

A stone knife is a craftable melee weapon categorized as a short blade

Usage

Cooking

Main article: Cooking

A stone knife can be used to make cooking recipes. If this weapon is tainted in blood and the player uses it, it won't have any effect on them (sick or infected) but it is recommended to wash it since it could change in the future.

Weapon

Pros Cons
  • The stone knife is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
  • Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.
  • Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master.
  • This weapon can only hit 1 target at a time.
  • The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.

Breaking doors

It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.

Condition

The condition of the fork is influenced by the maintenance skill. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill.
The chance of losing durability is: 1 in (7 + maintenance x 2)

Repairing

A stone knife cannot be repaired.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
KnifeFlint.png
Stone Knife
0 XP none Branch.png
Tree Branch
(consumed)
RockSharpened.png
Chipped Stone
(consumed)

(consumed)
|-
Stake.png
Stake
1.25 Carpentry none Branch.png
Tree Branch

(keep)

SpearStick.png
Crafted Spear
1.25 Carpentry Starting condition scales with player's carpentry.
(consumed)

(keep)

Cooking

Main article: Cooking
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
BreadSlices.png
Bread Slices x3
0.75 Cooking none
(keep)
BreadAnima.gif
Bread
(consumed)
|-
HamSlices.png
Ham Slice x6
0.75 Cooking none
(keep)
Ham.png
Ham
(consumed)
|-
TZ BaconRashers.png
Bacon Strips x4
0.75 Cooking none
(keep)
Bacon.png
Bacon
(consumed)
|-
TZ BaconBits.png
Bacon Bits x4
0.75 Cooking none
(keep)
TZ BaconRashers.png
Bacon Strips
(consumed)
|-
FishFillet.png
Fish Fillet x2
10 Cooking none
(keep)

(consumed)
|-
Frogmeat.png
Frog Meat
2.5 Cooking none
(keep)
Frog.png
Frog
(consumed)
|-
Smallbirdmeat.png
Small Bird Meat
2.5 Cooking none
(keep)
BirdDead.png
Dead Bird
(consumed)
Rabbitmeat.png
Rabbit Meat
2.5 Cooking none
(keep)
RabbitDead.png
Dead Rabbit
(consumed)
Smallanimalmeat.png
Rodent Meat
2.5 Cooking none
(keep)

(consumed)
WatermelonSliced.png
Watermelon Slice x10
0.75 Cooking none
(keep)
Watermelon.png
Watermelon
(consumed)
Cake Slice
Cake Slice x5
0.75 Cooking none
(keep)
Cake (Cooked)
Cake (Cooked)
(consumed)
Pie Slice
Pie Slice x5
0.75 Cooking none
(keep)
Pie (Cooked)
Pie (Cooked)
(consumed)

Distribution

Stone knives cannot be found in Knox Country and only crafted.

Trivia

  • The stone knife was added to the game in build 41 (also known as animation build).

Gallery

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53

    item FlintKnife
	{
	MaxRange	=	0.85,
	WeaponSprite	=	FlintKnife,
	MinAngle	=	0.65,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	7,
	Weight	=	0.75,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	6,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	Stone Knife,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	KnifeFlint,
	RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        BreakSound  =   BreakMetalItem,
        EnduranceMod = 0.5,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.6,
	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
	HitSound	=	BladeHit,
	AttachmentType = Screwdriver,
    }

See also