Suburbs: Difference between revisions

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*0 windows
*0 windows
*0 beds
*0 beds
===22: Small shack===
A tiny building in the forest. Having only 1 exit and 1 room doesn't make this a very useful building.
*1 entrance
*1 floor
*1 room
*? windows
*1 bed




[[Category:The_Game_World]]
[[Category:The_Game_World]]

Revision as of 19:47, 7 June 2011

The suburbs is the only part of Knox County currently available. It features 21 buildings of varying size.

click for a bigger version

1: Starting house

The house you start the game in. The only place you can find the pillow.

  • 2 entrances
  • 2 floors
  • 8 rooms
  • 13 windows
  • 3 beds

2: Generic house

This house is used by the tutorial to teach the player combat. There is no bedroom and one bathroom (without cabinets).

  • 1 entrance
  • 1 floor
  • 4 rooms
  • 7 windows
  • 0 beds

3: Generic house

Generic house. There is no bedroom and one bathroom.

  • 2 entrances
  • 1 floor
  • 4 rooms
  • 7 windows
  • 0 beds

4: Generic two story house

Generic two story house. Has two bedrooms and one bathroom. Small kitchen.

  • 2 entrances
  • 2 floors
  • 3 rooms first floor/ 4 rooms second floor
  • 8 windows first floor/ 6 widows second floor
  • 3 beds

5: Generic two story house

Two story house. Has two bathrooms and two bedrooms. The building is split into two sections, each of them accessible from a single room on the first story. Has two kitchens, one for each section.

  • 1 entrance
  • 2 floors
  • 3 rooms first story/ 6 rooms second story
  • 6 windows first story/ 5 windows second story
  • 2 beds

6: Large two story house with small store attached

This building has a room with a register and some kitchen cupboards, otherwise resembles other large two story houses. Has two bedrooms and three bathrooms. Also has two medium sized kitchens.

  • 4 entrances
  • 2 floor
  • 10 rooms first floor/ 5 rooms second floor
  • 11 windows first floor/ 2 windows second floor
  • 3 beds

7: Large two story house

A very large house, the second story has a very open floor plan and a room that opens to the outside. Has three bedrooms, three bathrooms, and two medium sized kitchens.

  • 1 entrance
  • 2 floors
  • 10 rooms first floor/ 3 rooms second floor
  • 7 windows first floor/ 2 windows second floor
  • 3 beds

8: Large two story house

This building is split into three seperate sections. The left section of the buildings has one entrance, a large living area with a staircase, and a separate kitchen and bathroom on the first floor. The second floor has a large open area that leads to the stairs, two bedrooms, and two bathrooms. There are three rooms on the first floor, and five rooms on the second floor.

The middle section has two entrances, a bathroom, a bedroom and a large living space which includes a kitchen. It has a total of four rooms, with no accessible second story.

The section on the right has one entrance and only one room on the first floor that contains a staircase. The second floor has a living space, a bedroom, a bathroom and a kitchen.

  • 4 entrances
  • 2 floors
  • 9 rooms first floor/ 10 rooms second floor
  • 4 windows first floor/ 14 windows second floor
  • 5 beds

9: General store

A large open area with no closeable doors and large amounts of food. There is a NPC that defends the store with a shotgun, although you can rush him with a baseball bat or axe and kill him easily.

  • 4 entrances
  • 1 floor
  • 1 room
  • 28 windows
  • 0 beds

10: Towerblock

A 7 story towerblock. Each floor is identical and contains a bedroom, a bathroom, and a large living area that includes a kitchen. Hiding on a higher floor will almost certainly keep you out of the reaches of zombies.

  • 1 entrance
  • 7 floors
  • 28 rooms total/ 4 rooms per floor
  • 42 windows/ 6 per floor
  • 7 beds/ 1 per floor

11: Bank

The bank is effectively split into 2 sections. The first area is a single room which has 16 windows. The second area is split into 2 rooms along with a corridor and the bank teller area. Each area has 1 entrance each and it is not possible to pass between them.

  • 2 entrances
  • 1 floor
  • 4 rooms
  • 16 windows
  • 0 beds

12: Generic house

2 bedrooms, 2 bathrooms and 2 kitchens.

  • 1 entrance
  • 2 floors
  • 4 rooms first story/ 5 rooms second story
  • 4 windows per floor
  • 4 beds

13: Warehouse

A small building with just 1 room and 1 entrance, not somewhere you want to get caught. Despite the shortcomings, this is one of the only places you will find a flashlight, petrol and extra wood planks

  • 1 entrance
  • 1 floor
  • 1 room
  • 3? windows
  • 0 beds

14: Shop

A small shop with an upstairs living quarters. An entrance at the front and another at the back is ideal, however the lack of rooms downstairs can mean avoiding any zombies who break down the doors a bit tricky.

  • 2 entrances.
  • 2 floors.
  • 5 rooms. 2 on the first floor, 3 on the second.
  • 11 windows.
  • 1 bed.

15: Generic two story house

  • 1? entrance
  • 2 floors
  • 7? rooms
  • ? windows
  • ? beds

16: Diner

The diner consists of 1 very large area and 1 small side room. Here you can find lots of food such as crisps and pop among other types.

  • 2 entrances
  • 1 floor
  • 2 room
  • Lots of windows
  • 0 beds

17: Burnt out building

The burnt out building contains nothing at all. There are several entrances where doors would have been. There are no windows however zombies can see through the partially demolished walls.

  • Several entrances
  • 1 floor
  • ? rooms
  • 0 windows
  • 0 beds

18: Pub

The pub is a good source of whiskey and empty bottles. Has 1 large area, a small windowless side room and a small area behind the bar.

  • 2 entrance
  • 1 floor
  • 3 rooms
  • 8 windows
  • 0 beds

19: Shop

A shop. Possibly a coffee shop of some kind? While there are 4 entrances to this building, having only 1 room gives you nowhere to retreat if the Zombies do break down one of the doors.

  • 4 entrances
  • 1 floor
  • 1 room
  • 9 windows
  • 0 beds

20: Park shed

A small shed in the park, similar to the one near the starting house. Contains 1 container which sometimes holds wood planks. Not a very good place to hide.

  • 1 entrance
  • 1 floor
  • 1 room
  • 2 windows
  • 0 beds

21: Garden shed

A tiny building at the end of the garden of the starting house. Having only 1 exit and 1 room doesn't make this a very useful building. The shed will always contain a hammer, 10 wood planks and 15 nails.

  • 1 entrance
  • 1 floor
  • 1 room
  • 0 windows
  • 0 beds

22: Small shack

A tiny building in the forest. Having only 1 exit and 1 room doesn't make this a very useful building.

  • 1 entrance
  • 1 floor
  • 1 room
  • ? windows
  • 1 bed