Table with Drawer

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Project ZomboidTilesContainer tilesTable with Drawer
UI Tick.png
This page has been revised for the current stable version (41.78.16).
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Table with Drawer
Table with Drawer1.png
Table with Drawer2.png
Table with Drawer3.png
[[File:{{{icon4}}}|Table with Drawer|]]
[[File:{{{icon5}}}|Table with Drawer|]]
General
Category
Movable
EncumbranceMoodle Icon HeavyLoad.png
5
Size
1 tile
Properties
TypeCrate
Container
Capacity
10
Build
Skill (level)
Tool(s)
Ingredients
5 × Plank.png Plank
4 × Nails.png Nails
1 × Drawer.png Drawer
Move
Skill (level)
Tool(s)
Disassemble
Skill (level)
Tool(s)
Technical
Item ID(s)
Movables.{TileID}
Tile ID(s)
carpentry_02_0 carpentry_02_4 carpentry_02_8
Comes with a drawer to keep useful gear inside.
— In-game description

A table with drawer is a craftable container.

Usage

A table with drawer can be used to store up to 10 encumbrance worth of items. Due to its minimal storage, this container is used more for aesthetic purposes than practical reasons.

Crafting

Crafting requires a carpentry skill of 5.

Carpentry

Main article: Carpentry
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
TablewithDrawer Carpentry.gif
Table with Drawer
1.25 Carpentry Carpentry 5 Hammer.png
Hammer (tag)
(keep)
Plank.png
Plank x5
(consumed)
Nails.png
Nails x4
(consumed)
Drawer.png
Drawer x1
(consumed)

Crafting skill

Name Sprite Level
Poorly Crafted Table Poorly Crafted Table Carpentry 0
Crafted Table with Drawer Crafted Table with Drawer Carpentry 4
Quality Crafted Table with Drawer Quality Crafted Table with Drawer Carpentry 7

Trivia

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
local drawerSprite = ISBuildMenu.getTableWithDrawerSprites(player);
	local drawerTableOption = subMenuTable:addOption(getText("ContextMenu_Table_with_Drawer"), worldobjects, ISBuildMenu.onSmallWoodTableWithDrawer, square, drawerSprite, player);
	local tooltip3 = ISBuildMenu.canBuild(5,4,0,0,0,5,drawerTableOption, player);
	-- we add that we need a Drawer too
	local drawer = ISBuildMenu.countMaterial(player, "Base.Drawer");
	if not playerInv:containsTypeRecurse("Drawer") then
		tooltip3.description = tooltip3.description .. ISBuildMenu.bhs .. getItemNameFromFullType("Base.Drawer") .. " " .. drawer .. "/1 <LINE>";
		if not ISBuildMenu.cheat then
			drawerTableOption.onSelect = nil;
			drawerTableOption.notAvailable = true;
		end
	else
		tooltip3.description = tooltip3.description .. ISBuildMenu.ghs .. getItemNameFromFullType("Base.Drawer") .. " " .. drawer .. "/1 <LINE>";
	end
	tooltip3:setName(getText("ContextMenu_Table_with_Drawer"));
	tooltip3.description = getText("Tooltip_craft_tableDrawerDesc") .. tooltip3.description;
	tooltip3:setTexture(drawerSprite.sprite);
	ISBuildMenu.requireHammer(drawerTableOption)

See also