Talk:NPCs (Legacy): Difference between revisions

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Talk:NPCs (Legacy)
(Created page with "It'd be reasonable to get rid of the 'locations' subheader here in light of v0.1.5. Perhaps a 'storylines' subheader since the raider still exists in the "Til Death Us Do Part" ...")
 
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It'd be reasonable to get rid of the 'locations' subheader here in light of v0.1.5.  Perhaps a 'storylines' subheader since the raider still exists in the "Til Death Us Do Part" story mode.  However, the Gun Nut archetype is used for the numerous NPCs that load during the game now, in no particular location. [[User:Warlordpompey|Warlordpompey]] 05:11, 29 August 2011 (BST)
It'd be reasonable to get rid of the 'locations' subheader here in light of v0.1.5.  Perhaps a 'storylines' subheader since the raider still exists in the "Til Death Us Do Part" story mode.  However, the Gun Nut archetype is used for the numerous NPCs that load during the game now, in no particular location. [[User:Warlordpompey|Warlordpompey]] 05:11, 29 August 2011 (BST)
The names of all NPCs are randomized, these subheadings should not contain names. [[User:Warlordpompey|Warlordpompey]] 23:15, 11 September 2011 (BST)

Revision as of 22:15, 11 September 2011

It'd be reasonable to get rid of the 'locations' subheader here in light of v0.1.5. Perhaps a 'storylines' subheader since the raider still exists in the "Til Death Us Do Part" story mode. However, the Gun Nut archetype is used for the numerous NPCs that load during the game now, in no particular location. Warlordpompey 05:11, 29 August 2011 (BST)

The names of all NPCs are randomized, these subheadings should not contain names. Warlordpompey 23:15, 11 September 2011 (BST)