Toast

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Toast
Toast Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
3 days
Days until rotten
6 days
Nutrition
HungerMoodle Icon Hungry.png
-8
CaloriesCalories
177
CarbohydratesCarbohydrates
33
ProteinsProteins
5.9
FatFat
2.22
Technical
Item ID
Base.Toast

Toast is a perishable food item.

Usage

Consumable properties

Toast can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Cooked
Toast.png
Hunger: -8
Toast.png
Hunger: -6
Boredom: +10
Unhappiness: +10
Toast.png
Hunger: -3
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.
Burned
Toast.png

Hunger: -1 Boredom: +20 Unhappiness: +20 Dangerous, will cause sickness.

Crafting

Main article: Cooking

Toast is made from bread slices and either a heat source or a toaster. It is one of the few items in the game that can be cooked with the toaster, rather than simply reheated.

Product Ingredients Tools Requirements Workstation XP
Toast.png
Toast (Cooked)
BreadSlices.png Bread Slices (Uncooked)) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Obtaining

What it can make

Toast (the ingredient) is the starting ingredient for making toast (the dish).

  • Toast Table is currently under construction

Distribution

Toast, and its component bread slices do not spawn naturally in the game world. As such, if the player wishes to obtain toast they must acquire bread first as a crafting component.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Toast
	{
		DisplayName = Toast,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = BreadSlices,
		BadInMicrowave = true,
		IsCookable = TRUE,
		MinutesToCook = 0,
		MinutesToBurn = 20,
		DaysFresh = 3,
		DaysTotallyRotten = 6,
		HungerChange = -8,
		Calories = 177,
		Carbohydrates = 33,
		Lipids = 2.22,
		Proteins = 5.9,
		CustomEatSound = EatingCrispy,
		WorldStaticModel = BreadSlices_Toast,
		Tags = AlreadyCooked;HideCooked;FitsToaster,
	}

See also