Tomato
Tomato is a perishable food item.
Usage
Trapping
- Main article: Trapping
Tomato can be used as bait in traps to capture mice, rabbits, and rats.
Consumable properties
Tomato can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. Template:Consumables2
Crafting
Tomato can be preserved to extend its lifespan by using a jar.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 | Ingredient 6 |
---|---|---|---|---|---|---|---|---|---|
Jar of Tomatoes |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Tomato x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) |
Evolved recipes
Tomato is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
12 |
Stew |
12 |
Salad |
12 |
Stir Fry |
12 |
Roasted Vegetables |
12 |
Sandwich |
6 |
Burger |
6 |
Pie (savory) |
12 |
Rice Pot/Saucepan |
12 |
Pasta Pot/Saucepan |
12 |
Taco |
6 |
Burrito |
6 |
Omelette |
6 |
Pizza |
12 |
Distribution
Tomato is often found in refrigerators and grocery displays.
Farming
Tomato can be grown by farming with tomato seeds.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Tomato (crop) |
0 XP | none | Plowed Land (consumed) |
Tomato Seeds x4 (consumed) |
Water (75+ units) (consumed) |
Gallery
Code
From farming.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.7
item Tomato { DisplayCategory = Food, Type = Food, DisplayName = Tomato, Icon = Tomato, Weight = 0.2, HungerChange = -12, ThirstChange = -15, DaysFresh = 4, DaysTotallyRotten = 12, EvolvedRecipe = Pizza:12;Omelette:6;Soup:12;Stew:12;Pie:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:6;Sandwich Baguette:6;Burger:6;Salad:6;Roasted Vegetables:12;RicePot:12;RicePan:12;PastaPot:12;PastaPan:12;Taco:6;Burrito:6, ThirstChange = -8, FoodType = Vegetables, Carbohydrates = 3.53, Proteins = 1.29, Lipids = 0.21, Calories = 14, StaticModel = RoundFood_Red, WorldStaticModel = Tomato_Ground, }