Traits: Difference between revisions
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{{languages | {{languages}} | ||
{{header|Gameplay|Player|version=Version | {{header|Gameplay|Player|version=Version 41|incver=24}} | ||
[[File:Traits_Jul2018.png|300px|thumb|right|Traits]] | [[File:Traits_Jul2018.png|300px|thumb|right|Traits]] | ||
'''Traits''' are modifiers, positive and negative, available to the [[player]]. Some traits can be chosen during [[Player#Character Creation|character creation]] (indicated by a ''points'' value) and others may be given with their choice of [[occupation]], also known as hobbies. Multiple presets can be made to save a combination of a profession and multiple other traits which makes it useful for players that want to quickly jump right into the apocalypse. | '''Traits''' are modifiers, positive and negative, available to the [[player]]. Some traits can be chosen during [[Player#Character Creation|character creation]] (indicated by a ''points'' value) and others may be given with their choice of [[occupation]], also known as hobbies. Multiple presets can be made to save a combination of a profession and multiple other traits which makes it useful for players that want to quickly jump right into the apocalypse. | ||
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| -4 | | -4 | ||
|''"Needs to eat less regularly."'' | |''"Needs to eat less regularly."'' | ||
| - | | -25% food consumption | ||
|- | |- | ||
|[[File:TraitLowThirst.png]] | |[[File:TraitLowThirst.png]] | ||
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| -4 | | -4 | ||
|''"Needs to drink water less regularly."'' | |''"Needs to drink water less regularly."'' | ||
| | | -50% water consumption | ||
|- | |- | ||
|[[File:TraitLucky.png]] | |[[File:TraitLucky.png]] | ||
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| - | | - | ||
|''"Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky"'' | |''"Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky"'' | ||
|Can | |Can repair all vehicle types without having to read any [[Recipe Magazines|recipe magazines]] | ||
|- | |- | ||
|[[File:TraitMechanic.png]] | |[[File:TraitMechanic.png]] | ||
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| - | | - | ||
| -5 | | -5 | ||
|''"Has a detailed knowledge of common and | |''"Has a detailed knowledge of common and heavy vehicle models and their repairs."'' | ||
|Can | | +1 Mechanics. Can repair standard and heavy-duty vehicles | ||
|- | |- | ||
|[[File:TraitAngler.png]] | |[[File:TraitAngler.png]] | ||
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| - | | - | ||
| -4 | | -4 | ||
|''""'' | |''"Knows the basic of fishing."'' | ||
| +1 Fishing | | +1 Fishing | ||
|- | |- | ||
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| - | | - | ||
| -4 | | -4 | ||
|''""'' | |''"Has practice with a baseball bat and knows how to hit with precision."'' | ||
| +1 Blunt Accuracy | | +1 Blunt Accuracy | ||
|- | |||
|[[File:TraitBurglar.png]] | |||
|'''Burglar''' | |||
|Occupation | |||
|[[Occupation#Burglar|Burglar]] | |||
| - | |||
|''"Can hotwire vehicles, less chance of breaking the lock of a window."'' | |||
| Can hotwire vehicles and has less chance of breaking the lock of a window when forcing open. | |||
|- | |- | ||
|[[File:TraitBrawler.png]] | |[[File:TraitBrawler.png]] | ||
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| - | | - | ||
| -6 | | -6 | ||
|''""'' | |''"Used to getting into trouble."'' | ||
| +1 Blunt | | +1 Blunt accuracy, +1 Blade accuracy | ||
|- | |- | ||
|[[File:TraitCook.png]] | |[[File:TraitCook.png]] | ||
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| - | | - | ||
| -6 | | -6 | ||
|''" | |''"Knows cooking recipes."'' | ||
| | | +2 Cooking. <br> Knows all the cooking recipes without having to read any [[Recipe Magazines|recipe magazines]] | ||
|- | |- | ||
|[[File:TraitCook.png]] | |[[File:TraitCook.png]] | ||
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| [[Occupation#Chef|Chef]]<br>[[Occupation#Burger Flipper|Burger Flipper]] | | [[Occupation#Chef|Chef]]<br>[[Occupation#Burger Flipper|Burger Flipper]] | ||
| - | | - | ||
|''" | |''"Knows how to cook."'' | ||
|No effect | |No effect | ||
|- | |- | ||
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| [[Occupation#Veteran|Veteran]] | | [[Occupation#Veteran|Veteran]] | ||
| - | | - | ||
|''""'' | |''"War.... War never changes."'' | ||
|Immune to [[Moodles#Panic|panic]] | |Immune to [[Moodles#Panic|panic]] | ||
|- | |- | ||
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| - | | - | ||
| -4 | | -4 | ||
|''""'' | |''"Has a CPR and First Aid course certificate."'' | ||
| +1 First Aid | | +1 First Aid | ||
|- | |- | ||
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| - | | - | ||
| -6 | | -6 | ||
|''""'' | |''"Knows how to pick wild berries and how to treat small injuries."'' | ||
| +1 First Aid, +1 Foraging | | +1 First Aid, +1 Foraging | ||
|- | |- | ||
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| - | | - | ||
| -4 | | -4 | ||
|''""'' | |''"Has basic agriculture knowledge."'' | ||
| +1 Farming | | +1 Farming | ||
|- | |- | ||
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| - | | - | ||
| -5 | | -5 | ||
|''""'' | |''"Agile and discreet."'' | ||
| +1 Lightfooted, +1 Nimble | | +1 Lightfooted, +1 Nimble | ||
|- | |- | ||
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| - | | - | ||
| -8 | | -8 | ||
|''"Faster and | |''"Faster and stronger constructions."'' | ||
| | | +1 Blunt, +1 Blade Maintenance, +1 Carpentry. <br> +100hp to all constructions <br> Increases building speed (~11%) | ||
|- | |- | ||
|[[File:TraitHerbalist.png]] | |[[File:TraitHerbalist.png]] | ||
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| -6 | | -6 | ||
|''"Can find [[Medicinal_Herbs|medicinal herbs]] and craft medicines and poultices from them."'' | |''"Can find [[Medicinal_Herbs|medicinal herbs]] and craft medicines and poultices from them."'' | ||
|Gains the ability to find medicinal herbs, make poultices from them and identify poisonous berries and mushrooms | | Gains the ability to find medicinal herbs, make poultices from them and identify poisonous berries and mushrooms | ||
|- | |- | ||
|[[File:TraitHiker.png]] | |[[File:TraitHiker.png]] | ||
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| - | | - | ||
| -6 | | -6 | ||
|''""'' | |''"Used to surviving in the jungle."'' | ||
| +1 Foraging, +1 Trapping | | +1 Foraging, +1 Trapping | ||
|- | |- | ||
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| - | | - | ||
| -8 | | -8 | ||
|''""'' | |''"Know the basics of hunting."'' | ||
| +1 Aiming, +1 Sneaking, +1 Trapping | | +1 Aiming, +1 Sneaking, +1 Trapping | ||
|- | |- | ||
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| - | | - | ||
| -4 | | -4 | ||
|''""'' | |''"Runner in the spare times."'' | ||
| +1 Sprinting | | +1 Sprinting | ||
|- | |- | ||
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| - | | - | ||
| -6 | | -6 | ||
|''""'' | |''"Self Defense class student."'' | ||
| +1 Blunt, +1 Blade Guard | | +1 Blunt, +1 Blade Guard | ||
|- | |||
|[[File:TraitTailor.png]] | |||
|'''Sewer''' | |||
|Hobby | |||
| - | |||
| -4 | |||
|''"+1 Tailoring"'' | |||
| +1 Tailoring | |||
|- | |- | ||
|} | |} | ||
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| +4 | | +4 | ||
|''"Gets panicked when outdoors"'' | |''"Gets panicked when outdoors"'' | ||
| | | Enters in [[Moodles#Panic|Panic]] when outdoors | ||
|- | |- | ||
|[[File:TraitAllThumbs.png]] | |[[File:TraitAllThumbs.png]] | ||
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| +2 | | +2 | ||
|''"Transfers inventory items slowly"'' | |''"Transfers inventory items slowly"'' | ||
| 400% item transfer time | | +400% item transfer time | ||
|- | |- | ||
|[[File:TraitAsthmatic.png]] | |[[File:TraitAsthmatic.png]] | ||
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| +4 | | +4 | ||
|''"Gets panicked when indoors"'' | |''"Gets panicked when indoors"'' | ||
| | | Enters in [[Moodles#Panic|Panic]] when indoor | ||
|- | |- | ||
|[[File:TraitClumsy.png]] | |[[File:TraitClumsy.png]] | ||
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| +2 | | +2 | ||
|''"Makes more noise when moving"'' | |''"Makes more noise when moving"'' | ||
| | | +60% Noise | ||
|- | |- | ||
|[[File:TraitConspicuous.png]] | |[[File:TraitConspicuous.png]] | ||
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| +4 | | +4 | ||
|''"More likely to be spotted by zombies."'' | |''"More likely to be spotted by zombies."'' | ||
| | | +100% Chance of being spotted | ||
|- | |- | ||
|[[File:TraitCowardly.png]] | |[[File:TraitCowardly.png]] | ||
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| +2 | | +2 | ||
|''"Especially prone to becoming panicked"'' | |''"Especially prone to becoming panicked"'' | ||
| | | +100% chance of becoming Panicked | ||
|- | |- | ||
|[[File:TraitDeaf.png]] | |[[File:TraitDeaf.png]] | ||
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| +12 | | +12 | ||
|''"Smaller perception radius and hearing range"'' | |''"Smaller perception radius and hearing range"'' | ||
| Can't hear sound. [[Radio]] chatter will not appear above the radio, however they can see/read a [[ | | Can't hear sound. [[Radio]] chatter will not appear above the radio, however they can see/read a [[Television|TV]] due to closed captions. | ||
|- | |- | ||
|[[File:TraitDisorganized.png]] | |[[File:TraitDisorganized.png]] | ||
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|Strong, Stout, Weak | |Strong, Stout, Weak | ||
| +6 | | +6 | ||
|''"Less knockback from melee weapons. Decreased carrying weight. | |''"Less knockback from melee weapons. Decreased carrying weight."'' | ||
| - | | -2 Strength | ||
|- | |- | ||
|[[File:TraitHardofHearing.png]] | |[[File:TraitHardofHearing.png]] | ||
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| Athletic, Fit, Unfit | | Athletic, Fit, Unfit | ||
| +6 | | +6 | ||
|''"Low endurance, low endurance regeneration | |''"Low endurance, low endurance regeneration."'' | ||
| - | | -2 Fitness | ||
|- | |- | ||
|[[File:TraitObese.png]] | |[[File:TraitObese.png]] | ||
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| +6 | | +6 | ||
|''"Slow loss of tiredness while sleeping"'' | |''"Slow loss of tiredness while sleeping"'' | ||
| | | Sleeping through the night doesn't heal as much tiredness as normal. | ||
|- | |- | ||
|[[File:TraitShortSighted.png]] | |[[File:TraitShortSighted.png]] | ||
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|Athletic, Fit, Out of Shape | |Athletic, Fit, Out of Shape | ||
| +10 | | +10 | ||
|''"Very low endurance, very low endurance regeneration. | |''"Very low endurance, very low endurance regeneration. "'' | ||
| - | | -4 Fitness | ||
|- | |- | ||
|[[File:TraitUnlucky.png]] | |[[File:TraitUnlucky.png]] | ||
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| +4 | | +4 | ||
|''"What could go wrong for you, often does."'' | |''"What could go wrong for you, often does."'' | ||
| | | -10% chance of finding rare loot, +5% chance of failing repair, does not affect chance to get infected | ||
|- | |- | ||
|[[File:TraitVeryUnderweight.png]] | |[[File:TraitVeryUnderweight.png]] | ||
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|Feeble, Strong, Stout | |Feeble, Strong, Stout | ||
| +10 | | +10 | ||
|''"Less knockback from melee weapons. Decreased carrying weight. | |''"Less knockback from melee weapons. Decreased carrying weight."'' | ||
| - | | -5 Strength | ||
|- | |- | ||
|[[File:TraitWeakStomach.png]] | |[[File:TraitWeakStomach.png]] | ||
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| +3 | | +3 | ||
|''"Higher chance to have food illness."'' | |''"Higher chance to have food illness."'' | ||
| | | +100% chance of food illness | ||
|- | |- | ||
|} | |} |
Revision as of 04:57, 10 February 2020
Traits are modifiers, positive and negative, available to the player. Some traits can be chosen during character creation (indicated by a points value) and others may be given with their choice of occupation, also known as hobbies. Multiple presets can be made to save a combination of a profession and multiple other traits which makes it useful for players that want to quickly jump right into the apocalypse.
The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises.
Traits categorized as "Mutually Exclusive" cannot be taken simultaneously (e.g. Choosing "Deaf" cannot be taken with "Hard of Hearing" or "Keen Hearing" too).
Consider that occupations can manipulate the maximum amount of starting points a player can have. So a list of positive traits that an unemployed character is allowed may result in a point deficit for a character who is a veteran instead, requiring more negative traits.
Some traits can be gained or lost during gameplay, which will depend on the player's activities. Such as the "Overweight" trait, which can be gained if player reaches a weight above 85, or picked up during character creation and then lost by reaching a weight below 85. These traits can be seen at anytime by checking the "Info" panel, which is opened with the J
key by default.
List of Traits
Positives
Icon | Name | Type | Mutually Exclusive | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitAdrenalineJunkie.png | Adrenaline Junkie | Positive | Desensitized | -8 | "Moves faster when highly panicked." | +10% move speed when at maximum panic with no fractures or deep wounds |
File:TraitAthletic.png | Athletic | Positive | Fit, Out of Shape, Obese, Overweight, Unfit | -10 | "Can run faster and longer without tiring." | +4 Fitness, +20% running speed, -60% endurance loss |
File:TraitBrave.png | Brave | Positive | Cowardly, Desensitized | -4 | "Less prone to becoming panicked." | -70% chance of becoming Panicked |
File:TraitCatsEyes.png | Cat's Eyes | Positive | - | -2 | "Better vision at night." | +20% better vision at night |
File:TraitDextrous.png | Dextrous | Positive | All Thumbs | -2 | "Transfers inventory items quickly." | -50% item transfer time |
File:TraitEagleEyed.png | Eagle Eyed | Positive | Short Sighted | -6 | "Has a faster visibility fade and a higher visibility arc." | Character has a wider field of view |
File:TraitFastHealer.png | Fast Healer | Positive | Slow Healer | -6 | "Recovers faster from injury and illness." | +20% faster injury recover time |
File:TraitFastLearner.png | Fast Learner | Positive | Slow Learner | -6 | "Increases XP gains." | +30% more experience |
File:TraitFastReader.png | Fast Reader | Positive | Illiterate, Slow Reader | -2 | "Takes less time to read books." | +30% faster book reading time |
File:TraitFit.png | Fit | Positive | Athletic, Out of Shape, Obese, Overweight, Unfit | -6 | "In good physical shape." | +2 Fitness. Does not affect running speed |
File:TraitGraceful.png | Graceful | Positive | Clumsy | -4 | "Makes less noise when moving." | -60% noise |
File:TraitInconspicuous.png | Inconspicuous | Positive | Conspicuous | -4 | "Less likely to be spotted by zombies." | -50% chance to be spotted |
File:TraitIronGut.png | Iron Gut | Positive | Weak Stomach | -3 | "Less chance to have food illness." | -50% chance of food illness |
File:TraitKeenHearing.png | Keen Hearing | Positive | Deaf, Hard of Hearing | -6 | "Larger perception radius." | - |
File:TraitLightEater.png | Light Eater | Positive | Hearty Appetite | -4 | "Needs to eat less regularly." | -25% food consumption |
File:TraitLowThirst.png | Low Thirst | Positive | High Thirst | -4 | "Needs to drink water less regularly." | -50% water consumption |
File:TraitLucky.png | Lucky | Positive | Unlucky | -4 | "Sometimes things just go your way." | +10% chance of finding rare loot, -5% chance of failing repair, does not affect chance to get infected |
File:TraitOrganized.png | Organized | Positive | Disorganized | -6 | "Increased container inventory capacity." | +30% capacity for all containers, including boxes and cupboards |
File:TraitOutdoorsman.png | Outdoorsman | Positive | - | -2 | "Not affected by harsh weather conditions." | Character will not become ill by standing in the rain |
File:TraitResilient.png | Resilient | Positive | Prone to Illness | -4 | "Less prone to disease. Slower rate of zombification." | -70% infection rate |
File:Trait roadrage.png | Speed Demon | Positive | Sunday driver | -1 | "The fast driver." | +100% Gear switching speed, +15% Top speed for all vehicles |
File:TraitStout.png | Stout | Positive | Feeble, Strong, Weak | -6 | "Extra knockback from melee weapons and increased carry weight." | +2 Strength, +25% damage with melee weapons |
File:TraitStrong.png | Strong | Positive | Feeble, Stout, Weak | -10 | "Extra knockback from melee weapons and increased carry weight." | +4 Strength, +40% damage with melee weapons |
File:TraitThickSkinned.png | Thick Skinned | Positive | Thin Skinned | -6 | "Less chance of scratches and bites breaking the skin." | 15% (-10%) chance of being scratched and 3.75% (-2.5%) chance of being bitten (if unarmed) |
File:TraitWakeful.png | Wakeful | Positive | Sleepyhead | -2 | "Needs less sleep." | -30% sleep required |
Hobbies
Icon | Name | Type | Occupation | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitMechanic.png | Amateur Mechanic | Occupation | Mechanic | - | "Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky" | Can repair all vehicle types without having to read any recipe magazines |
File:TraitMechanic.png | Amateur Mechanic | Hobby | - | -5 | "Has a detailed knowledge of common and heavy vehicle models and their repairs." | +1 Mechanics. Can repair standard and heavy-duty vehicles |
File:TraitAngler.png | Angler | Hobby | - | -4 | "Knows the basic of fishing." | +1 Fishing |
File:TraitAxeman.png | Axe Man | Occupation | Lumberjack | - | "Better at chopping trees. Faster axe swing." | Swings the axe faster. |
File:TraitBaseballPlayer.png | Baseball Player | Hobby | - | -4 | "Has practice with a baseball bat and knows how to hit with precision." | +1 Blunt Accuracy |
File:TraitBurglar.png | Burglar | Occupation | Burglar | - | "Can hotwire vehicles, less chance of breaking the lock of a window." | Can hotwire vehicles and has less chance of breaking the lock of a window when forcing open. |
File:TraitBrawler.png | Brawler | Hobby | - | -6 | "Used to getting into trouble." | +1 Blunt accuracy, +1 Blade accuracy |
File:TraitCook.png | Cook | Hobby | - | -6 | "Knows cooking recipes." | +2 Cooking. Knows all the cooking recipes without having to read any recipe magazines |
File:TraitCook.png | Cook | Occupation | Chef Burger Flipper |
- | "Knows how to cook." | No effect |
File:TraitDesensitized.png | Desensitized | Occupation | Veteran | - | "War.... War never changes." | Immune to panic |
File:TraitFirstAider.png | First Aider | Hobby | - | -4 | "Has a CPR and First Aid course certificate." | +1 First Aid |
File:TraitFormerScout.png | Former Scout | Hobby | - | -6 | "Knows how to pick wild berries and how to treat small injuries." | +1 First Aid, +1 Foraging |
File:TraitGardener.png | Gardener | Hobby | - | -4 | "Has basic agriculture knowledge." | +1 Farming |
File:TraitGymnast.png | Gymnast | Hobby | - | -5 | "Agile and discreet." | +1 Lightfooted, +1 Nimble |
File:TraitHandy.png | Handy | Hobby | - | -8 | "Faster and stronger constructions." | +1 Blunt, +1 Blade Maintenance, +1 Carpentry. +100hp to all constructions Increases building speed (~11%) |
File:TraitHerbalist.png | Herbalist | Hobby/Occupation | - | -6 | "Can find medicinal herbs and craft medicines and poultices from them." | Gains the ability to find medicinal herbs, make poultices from them and identify poisonous berries and mushrooms |
File:TraitHiker.png | Hiker | Hobby | - | -6 | "Used to surviving in the jungle." | +1 Foraging, +1 Trapping |
File:TraitHunter.png | Hunter | Hobby | - | -8 | "Know the basics of hunting." | +1 Aiming, +1 Sneaking, +1 Trapping |
File:TraitNightOwl.png | Night Owl | Occupation | Security Guard | - | "Requires little sleep. Stays extra alert when sleeping" | No effect |
File:TraitNutritionist.png | Nutritionist | Hobby/Occupation | Fitness Instructor | -4 | "Can see the nutritional values of any food." | Allows the player to see the nutritional values of any food, even those that aren't packaged. |
File:TraitRunner.png | Runner | Hobby | - | -4 | "Runner in the spare times." | +1 Sprinting |
File:TraitSelfDefenseClass.png | Self Defense Class | Hobby | - | -6 | "Self Defense class student." | +1 Blunt, +1 Blade Guard |
File:TraitTailor.png | Sewer | Hobby | - | -4 | "+1 Tailoring" | +1 Tailoring |
Negatives
Icon | Name | Type | Mutually Exclusive | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitAgoraphobic.png | Agoraphobic | Negative | Desensitized | +4 | "Gets panicked when outdoors" | Enters in Panic when outdoors |
File:TraitAllThumbs.png | All Thumbs | Negative | Dextrous | +2 | "Transfers inventory items slowly" | +400% item transfer time |
File:TraitAsthmatic.png | Asthmatic | Negative | - | +5 | "Faster endurance loss" | 40% increase in running endurance loss. 30% increase in swing endurance lost. |
File:Clasutrophobic.png | Claustrophobic | Negative | Desensitized | +4 | "Gets panicked when indoors" | Enters in Panic when indoor |
File:TraitClumsy.png | Clumsy | Negative | Graceful | +2 | "Makes more noise when moving" | +60% Noise |
File:TraitConspicuous.png | Conspicuous | Negative | Inconspicuous | +4 | "More likely to be spotted by zombies." | +100% Chance of being spotted |
File:TraitCowardly.png | Cowardly | Negative | Brave, Desensitized | +2 | "Especially prone to becoming panicked" | +100% chance of becoming Panicked |
File:TraitDeaf.png | Deaf | Negative | Hard of Hearing, Keen Hearing | +12 | "Smaller perception radius and hearing range" | Can't hear sound. Radio chatter will not appear above the radio, however they can see/read a TV due to closed captions. |
File:TraitDisorganized.png | Disorganized | Negative | Organized | +4 | "Decreased container inventory capacity" | -30% capacity for all containers. including boxes cupboards |
File:TraitEmaciated.png | Emaciated | Negative | - | - | "Low strength, low endurance and prone to injury" | Is only present at weight 50 and less and will begin taking damage at weight 35. |
File:TraitFeeble.png | Feeble | Negative | Strong, Stout, Weak | +6 | "Less knockback from melee weapons. Decreased carrying weight." | -2 Strength |
File:TraitHardofHearing.png | Hard of Hearing | Negative | Deaf, Keen Hearing | +2 | "Smaller perception radius. Smaller hearing range." | - |
File:TraitHeartyAppetite.png | Hearty Appetite | Negative | Light Eater | +4 | "Needs to eat more regularly" | 150% food consumption. |
File:TraitHemophobic.png | Hemophobic | Negative | Desensitized | +3 | "Panic when performing first aid on self, cannot perform first aid on others" | - |
File:TraitHighThirst.png | High Thirst | Negative | Low Thirst | +6 | "Needs more water to survive" | 200% water consumption. |
File:TraitHypochondriac.png | Hypochondriac | Negative | - | +2 | "May develop infection symptoms without being infected." | - |
File:TraitIlliterate.png | Illiterate | Negative | Fast Reader, Slow Reader | +8 | "Cannot read books" | - |
File:TraitOutofShape.png | Out of Shape | Negative | Athletic, Fit, Unfit | +6 | "Low endurance, low endurance regeneration." | -2 Fitness |
File:TraitObese.png | Obese | Negative | Athletic, Fit, Out of Shape, Overweight, Underweight, Very Underweight | +10 | "Reduced running speed, very low endurance and prone to injury." | Starting weight is 105 and is only present at weight 100 and above. Only modifies fitness which modifies endurance indirectly. |
File:TraitOverweight.png | Overweight | Negative | Athletic, Fit, Out of Shape, Obese, Underweight, Very Underweight | +6 | "Reduced running speed, low endurance and prone to injury." | Starting weight is 90 and is only present between weights 85 and 100. . 1% slower running speed, double endurance loss. |
File:TraitPacifist.png | Pacifist | Negative | - | +4 | "Less effective with weapons" | - 25% lower XP with weapons |
File:TraitHypochondriac.png | Prone to Illness | Negative | Resilient | +4 | "More prone to disease. Faster rate of zombification." | - 300% infection rate |
File:TraitRestlessSleeper.png | Restless Sleeper | Negative | - | +6 | "Slow loss of tiredness while sleeping" | Sleeping through the night doesn't heal as much tiredness as normal. |
File:TraitShortSighted.png | Short Sighted | Negative | Eagle Eyed | +2 | "Small view distance. Slower visibility fade." | - |
File:TraitSleepyhead.png | Sleepyhead | Negative | Wakeful | +4 | "Needs more sleep" | 30% more sleep required |
File:TraitSmoker.png | Smoker | Negative | - | +4 | "Stress and unhappiness decrease after smoking tobacco. Unhappiness rises when tobacco is not smoked." | - |
File:TraitSlowHealer.png | Slow Healer | Negative | Fast Healer | +6 | "Recovers slowly from injuries and illness" | - |
File:TraitSlowLearner.png | Slow Learner | Negative | Fast Learner | +6 | "Decreased XP gains" | Character gains 30% less experience |
File:TraitSlowReader.png | Slow Reader | Negative | Fast Reader | +2 | "Takes longer to read books" | Read books 30% slower. |
Sunday driver | Negative | Speed Demon | +1 | "The very slow driver" | Accelerates vehicles 40% slower. Has a max speed of 30 km/h. | |
File:TraitThinskinned.png | Thin-skinned | Negative | Thick Skinned | +6 | "Carries heightened risk of infection" | 35% (+10%) chance of being scratched and 8.75% (+2.5%) chance of being bitten (if unarmed). |
File:TraitUnderweight.png | Underweight | Negative | Obese, Overweight, Very Underweight | +6 | "Low strength, low endurance and prone to injury." | Starting weight is 70 and is only present between weights 65 and 75. |
File:TraitUnfit.png | Unfit | Negative | Athletic, Fit, Out of Shape | +10 | "Very low endurance, very low endurance regeneration. " | -4 Fitness |
File:TraitUnlucky.png | Unlucky | Negative | Lucky | +4 | "What could go wrong for you, often does." | -10% chance of finding rare loot, +5% chance of failing repair, does not affect chance to get infected |
File:TraitVeryUnderweight.png | Very Underweight | Negative | Obese, Overweight, Underweight | +10 | "Very low strength, very low endurance and prone to injury." | Starting weight is 60 and is only present between weights 50 and 65. |
File:TraitWeak.png | Weak | Negative | Feeble, Strong, Stout | +10 | "Less knockback from melee weapons. Decreased carrying weight." | -5 Strength |
File:TraitWeakStomach.png | Weak Stomach | Negative | Iron Gut | +3 | "Higher chance to have food illness." | +100% chance of food illness |
Removed/Future Traits
Icon | Name | Type | Mutually Exclusive | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitBlacksmith.png | Blacksmith | Hobby | Blacksmith | ? | "Use an anvil to create metal items" | - |
File:TraitBrooding.png | Brooding | Negative | - | +2 | "Recovers slower from bad moods" | - |
File:TraitPatient.png | Patient | Positive | Short Tempered | -4 | "Less like to get angry" | - |
File:TraitShortTempered.png | Short Tempered | Negative | Short Tempered | +4 | "Quick to anger" | - |
File:TraitLightDrinker.png | Light Drinker | Negative | Hardened Drinker | +2 | "Gets drunk quickly" | - |
File:TraitHardenedDrinker.png | Hardened Drinker | Positive | Light Drinker | -3 | "Doesn't get drunk easily" | - |
File:TraitCrackShot.png | Marksman | Hobby | Police Officer | ? | "Improved gun accuracy. Quicker reload." | - |
File:TraitTalkative.png | Gift Of The Gab | Positive | - | ? | "Extra high charisma. Better chance of currying favour from NPCs" | - |