Traits/ja: Difference between revisions
< TraitsTraits/ja
(Created page with "{{languages}} 300px|thumb|right|Traits Traits(特性)によってプレイヤーに 良い/悪い 特性を与えることができます。...") |
(added colour) |
||
Line 10: | Line 10: | ||
==Traitのリスト== | ==Traitのリスト== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center; width:100%;" | ||
|- | |- | ||
! 名前 | ! 名前 | ||
! タイプ | ! タイプ | ||
! 反対のTrait | ! style="white-space:nowrap" | 反対のTrait | ||
! ポイント | ! style="white-space:nowrap" | ポイント | ||
! class = "unsortable" | Notes | ! class = "unsortable" | Notes | ||
! class = "unsortable" | Effect | ! class = "unsortable" | Effect | ||
|- | |- style="background-color:#fdd" | ||
|'''Agoraphobic''' | |'''Agoraphobic''' | ||
広場恐怖症 | 広場恐怖症 | ||
Line 27: | Line 27: | ||
|"Gets panicked when outdoors" | |"Gets panicked when outdoors" | ||
| | | | ||
|- | |- style="background-color:#dfd" | ||
|'''Athletic''' | |'''Athletic''' | ||
アスレチック | アスレチック | ||
Line 43: | Line 43: | ||
|"Doubles speed breaking through doors with an axe. Faster axe swing." | |"Doubles speed breaking through doors with an axe. Faster axe swing." | ||
| | | | ||
|- | |- style="background-color:#dfd" | ||
|'''Brave''' | |'''Brave''' | ||
勇敢 | 勇敢 | ||
Line 51: | Line 51: | ||
|"Less prone to becoming panicked." | |"Less prone to becoming panicked." | ||
| | | | ||
|- | |- style="background-color:#fdd" | ||
|'''Brooding''' | |'''Brooding''' | ||
陰気 | 陰気 | ||
Line 59: | Line 59: | ||
|"Recovers slower from bad moods." | |"Recovers slower from bad moods." | ||
| | | | ||
|- | |- style="background-color:#fdd" | ||
|'''Claustrophobic''' | |'''Claustrophobic''' | ||
閉所恐怖症 | 閉所恐怖症 | ||
Line 67: | Line 67: | ||
|"Gets panicked when indoors" | |"Gets panicked when indoors" | ||
|Moving from outdoors to indoors or moving between rooms causes sharp increase in the [[player|player's]] [[Moodles#Panicked|panic]] level. | |Moving from outdoors to indoors or moving between rooms causes sharp increase in the [[player|player's]] [[Moodles#Panicked|panic]] level. | ||
|- | |- style="background-color:#fdd" | ||
|'''Clumsy''' | |'''Clumsy''' | ||
不器用、鈍い | 不器用、鈍い | ||
Line 75: | Line 75: | ||
|"Makes more noise when moving." | |"Makes more noise when moving." | ||
|Zombies can hear the [[player]] from a farther distance than normal. | |Zombies can hear the [[player]] from a farther distance than normal. | ||
|- | |- style="background-color:#fdd" | ||
|'''Cowardly''' | |'''Cowardly''' | ||
臆病 | 臆病 | ||
Line 83: | Line 83: | ||
|"Especially prone to becoming panicked." | |"Especially prone to becoming panicked." | ||
| | | | ||
|- | |- style="background-color:#dfd" | ||
|'''Eagle Eyed''' | |'''Eagle Eyed''' | ||
鷹の目 | 鷹の目 | ||
Line 91: | Line 91: | ||
|"Faster visibility fade. Higher visibility arc." | |"Faster visibility fade. Higher visibility arc." | ||
| | | | ||
|- | |- style="background-color:#fdd" | ||
|'''Feeble''' | |'''Feeble''' | ||
貧弱 | 貧弱 | ||
Line 99: | Line 99: | ||
|"Less knockback from melee weapons. Decreased carrying weight." | |"Less knockback from melee weapons. Decreased carrying weight." | ||
|Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming [[Moodles#Encumbered|encumbered]]. | |Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming [[Moodles#Encumbered|encumbered]]. | ||
|- | |- style="background-color:#dfd" | ||
|'''Graceful''' | |'''Graceful''' | ||
優雅 | 優雅 | ||
Line 115: | Line 115: | ||
|"Faster barricading." | |"Faster barricading." | ||
|Decreases required time in order to barricade [[doors]] and [[window]]s. | |Decreases required time in order to barricade [[doors]] and [[window]]s. | ||
|- | |- style="background-color:#dfd" | ||
|'''Hardened Drinker''' | |'''Hardened Drinker''' | ||
酒飲み、ざる | 酒飲み、ざる | ||
Line 123: | Line 123: | ||
|"Doesn't get drunk easily" | |"Doesn't get drunk easily" | ||
| | | | ||
|- | |- style="background-color:#fdd" | ||
|'''Hard of Hearing''' | |'''Hard of Hearing''' | ||
難聴 | 難聴 | ||
Line 131: | Line 131: | ||
|"Smaller perception radius. Smaller hearing range." | |"Smaller perception radius. Smaller hearing range." | ||
|The [[player]] must be closer to the source of a sound in order to hear it. | |The [[player]] must be closer to the source of a sound in order to hear it. | ||
|- | |- style="background-color:#fdd" | ||
|'''Hearty Appetite''' | |'''Hearty Appetite''' | ||
大食漢 | 大食漢 | ||
Line 139: | Line 139: | ||
|"Needs to eat more regularly" | |"Needs to eat more regularly" | ||
| | | | ||
|- | |- style="background-color:#fdd" | ||
|'''Hypochondriac''' | |'''Hypochondriac''' | ||
[[wikipedia:ja:心気症|心気症]] | [[wikipedia:ja:心気症|心気症]] | ||
Line 147: | Line 147: | ||
|"May develop infection symptoms without having been infected." | |"May develop infection symptoms without having been infected." | ||
|The [[player]] may get the [[Moodles#Sick|queasy]] moodle and any subsequent [[moodles]] without having been bitten or scratched. | |The [[player]] may get the [[Moodles#Sick|queasy]] moodle and any subsequent [[moodles]] without having been bitten or scratched. | ||
|- | |- style="background-color:#dfd" | ||
|'''Keen Hearing''' | |'''Keen Hearing''' | ||
鋭い聴覚 | 鋭い聴覚 | ||
Line 155: | Line 155: | ||
|"Larger perception radius" | |"Larger perception radius" | ||
|The [[player]] can hear sounds from farther away than usual. | |The [[player]] can hear sounds from farther away than usual. | ||
|- | |- style="background-color:#fdd" | ||
|'''Light Drinker''' | |'''Light Drinker''' | ||
下戸 | 下戸 | ||
Line 163: | Line 163: | ||
|"Gets drunk quickly" | |"Gets drunk quickly" | ||
| | | | ||
|- | |- style="background-color:#dfd" | ||
|'''Light Eater''' | |'''Light Eater''' | ||
少食 | 少食 | ||
Line 195: | Line 195: | ||
|"Not effected by harsh weather conditions. Extra orienteering ability." | |"Not effected by harsh weather conditions. Extra orienteering ability." | ||
| | | | ||
|- | |- style="background-color:#fdd" | ||
|'''Overweight''' | |'''Overweight''' | ||
デブ | デブ | ||
Line 203: | Line 203: | ||
|"Slower running speed. Tire from running more easily." | |"Slower running speed. Tire from running more easily." | ||
|The [[player]] will run slower and will reach [[Moodles#exhaustion|exhaustion]] more quickly than usual. | |The [[player]] will run slower and will reach [[Moodles#exhaustion|exhaustion]] more quickly than usual. | ||
|- | |- style="background-color:#dfd" | ||
|'''Patient''' | |'''Patient''' | ||
忍耐強い | 忍耐強い | ||
Line 211: | Line 211: | ||
|"Less like to get angry." | |"Less like to get angry." | ||
| | | | ||
|- | |- style="background-color:#fdd" | ||
|'''Prone to Illness''' | |'''Prone to Illness''' | ||
病気がち | 病気がち | ||
Line 219: | Line 219: | ||
|"More prone to disease. Faster rate of zombification." | |"More prone to disease. Faster rate of zombification." | ||
| | | | ||
|- | |- style="background-color:#dfd" | ||
|'''Resilient''' | |'''Resilient''' | ||
立ち直りが早い、快活 | 立ち直りが早い、快活 | ||
Line 227: | Line 227: | ||
|"Less prone to disease. Slower rate of zombification." | |"Less prone to disease. Slower rate of zombification." | ||
| | | | ||
|- | |- style="background-color:#fdd" | ||
|'''Short Sighted''' | |'''Short Sighted''' | ||
近眼 | 近眼 | ||
Line 235: | Line 235: | ||
|"Smaller view distance. Slower visibility fade." | |"Smaller view distance. Slower visibility fade." | ||
| | | | ||
|- | |- style="background-color:#fdd" | ||
|'''Short Tempered''' | |'''Short Tempered''' | ||
短気 | 短気 | ||
Line 243: | Line 243: | ||
|"Quick to anger." | |"Quick to anger." | ||
| | | | ||
|- | |- style="background-color:#dfd" | ||
|'''Stout''' | |'''Stout''' | ||
丈夫 | 丈夫 | ||
Line 251: | Line 251: | ||
|"Extra knockback from melee weapons. Increased carrying weight." | |"Extra knockback from melee weapons. Increased carrying weight." | ||
|Zombies and NPCs will be pushed back more when hit by the [[player]] with a melee weapon. The [[player]] will also be able to carry more weight before becoming [[Moodles#Encumbered|encumbered]]. | |Zombies and NPCs will be pushed back more when hit by the [[player]] with a melee weapon. The [[player]] will also be able to carry more weight before becoming [[Moodles#Encumbered|encumbered]]. | ||
|- | |- style="background-color:#dfd" | ||
|'''Strong''' | |'''Strong''' | ||
ストロング、強固 | ストロング、強固 | ||
Line 267: | Line 267: | ||
|"Less chance of scratches or bites breaking the skin." | |"Less chance of scratches or bites breaking the skin." | ||
| | | | ||
|- | |- style="background-color:#fdd" | ||
|'''Weak''' | |'''Weak''' | ||
虚弱な、弱い | 虚弱な、弱い |
Revision as of 19:13, 21 November 2013
Traits(特性)によってプレイヤーに 良い/悪い 特性を与えることができます。職業(occupation)を選択するとそれに基づく特性が与えられ、さらにいくつかの特性を個別に選択できます。
個別に選択できる特性にはポイントがあり、その加算の結果は0以下でなければなりません。つまり良い特性を付与するには、同時に悪い特性も引き受けなければなりません。
相反する特性は同時に付与することができません。(例. "Graceful" と "Clumsy")。
職業に基づく特性はポイントを持ちません。
Traitのリスト
名前 | タイプ | 反対のTrait | ポイント | Notes | Effect |
---|---|---|---|---|---|
Agoraphobic
広場恐怖症 |
Negative | - | +4 | "Gets panicked when outdoors" | |
Athletic
アスレチック |
Positive | Overweight | -6 | "Faster running speed; Can run for longer without tiring" | |
Axe Man
アックスマン |
Profession | - | - | "Doubles speed breaking through doors with an axe. Faster axe swing." | |
Brave
勇敢 |
Positive | Cowardly | -3 | "Less prone to becoming panicked." | |
Brooding
陰気 |
Negative | - | +2 | "Recovers slower from bad moods." | |
Claustrophobic
閉所恐怖症 |
Negative | - | +4 | "Gets panicked when indoors" | Moving from outdoors to indoors or moving between rooms causes sharp increase in the player's panic level. |
Clumsy
不器用、鈍い |
Negative | Graceful | +1 | "Makes more noise when moving." | Zombies can hear the player from a farther distance than normal. |
Cowardly
臆病 |
Negative | Brave | +2 | "Especially prone to becoming panicked." | |
Eagle Eyed
鷹の目 |
Positive | Short Sighted | -6 | "Faster visibility fade. Higher visibility arc." | |
Feeble
貧弱 |
Negative | Stout, Strong | +4 | "Less knockback from melee weapons. Decreased carrying weight." | Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. The player will also be unable to carry as much weight before becoming encumbered. |
Graceful
優雅 |
Positive | Clumsy | -4 | "Makes less noise when moving" | The player must get closer to a zombie in order to get its attention. |
Handy
器用 |
Profession | - | - | "Faster barricading." | Decreases required time in order to barricade doors and windows. |
Hardened Drinker
酒飲み、ざる |
Positive | Light Drinker | -3 | "Doesn't get drunk easily" | |
Hard of Hearing
難聴 |
Negative | Keen Hearing | +2 | "Smaller perception radius. Smaller hearing range." | The player must be closer to the source of a sound in order to hear it. |
Hearty Appetite
大食漢 |
Negative | Light Eater | +2 | "Needs to eat more regularly" | |
Hypochondriac | Negative | - | +4 | "May develop infection symptoms without having been infected." | The player may get the queasy moodle and any subsequent moodles without having been bitten or scratched. |
Keen Hearing
鋭い聴覚 |
Positive | Hard of Hearing | -6 | "Larger perception radius" | The player can hear sounds from farther away than usual. |
Light Drinker
下戸 |
Negative | Hardened Drinker | +2 | "Gets drunk quickly" | |
Light Eater
少食 |
Positive | Hearty Appetite | -3 | "Needs to eat less regularly" | |
Marksman
狙撃兵,射手 |
Profession | - | - | "Improved gun accuracy. Quicker reload." | |
Night Owl
夜型 |
Profession | - | - | "Requires little sleep. Stays extra alert even when sleeping." | |
Outdoorsman
アウトドアマン |
Profession | - | - | "Not effected by harsh weather conditions. Extra orienteering ability." | |
Overweight
デブ |
Negative | Athletic | +3 | "Slower running speed. Tire from running more easily." | The player will run slower and will reach exhaustion more quickly than usual. |
Patient
忍耐強い |
Positive | Short Tempered | -4 | "Less like to get angry." | |
Prone to Illness
病気がち |
Negative | Resilient | +4 | "More prone to disease. Faster rate of zombification." | |
Resilient
立ち直りが早い、快活 |
Positive | Prone to Illness | -3 | "Less prone to disease. Slower rate of zombification." | |
Short Sighted
近眼 |
Negative | Eagle Eyed | +2 | "Smaller view distance. Slower visibility fade." | |
Short Tempered
短気 |
Negative | Patient | +4 | "Quick to anger." | |
Stout
丈夫 |
Positive | Feeble, Weak | -4 | "Extra knockback from melee weapons. Increased carrying weight." | Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. The player will also be able to carry more weight before becoming encumbered. |
Strong
ストロング、強固 |
Positive | Feeble, Weak | -6 | "Extra knockback from melee weapons. Increased carrying weight." | Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. The player will also be able to carry more weight before becoming encumbered. |
Thick Skinned
皮が厚い |
Profession | - | - | "Less chance of scratches or bites breaking the skin." | |
Weak
虚弱な、弱い |
Negative | Stout, Strong | +6 | "Less knockback from melee weapons. Decreased carrying weight." | Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. The player will also be unable to carry as much weight before becoming encumbered. |