Traits/ja: Difference between revisions

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< TraitsTraits/ja
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==Traitのリスト==
==Traitのリスト==


{| class="wikitable sortable" style="text-align:center;"  
{| class="wikitable sortable" style="text-align:center; width:100%;"  
|-  
|-  
! 名前
! 名前
! タイプ
! タイプ
! 反対のTrait
! style="white-space:nowrap" | 反対のTrait
! ポイント
! style="white-space:nowrap" | ポイント
! class = "unsortable" | Notes
! class = "unsortable" | Notes
! class = "unsortable" | Effect
! class = "unsortable" | Effect


|-
|- style="background-color:#fdd"
|'''Agoraphobic'''
|'''Agoraphobic'''
広場恐怖症
広場恐怖症
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|"Gets panicked when outdoors"
|"Gets panicked when outdoors"
|
|
|-
|- style="background-color:#dfd"
|'''Athletic'''
|'''Athletic'''
アスレチック
アスレチック
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|"Doubles speed breaking through doors with an axe. Faster axe swing."
|"Doubles speed breaking through doors with an axe. Faster axe swing."
|
|
|-
|- style="background-color:#dfd"
|'''Brave'''
|'''Brave'''
勇敢
勇敢
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|"Less prone to becoming panicked."
|"Less prone to becoming panicked."
|
|
|-
|- style="background-color:#fdd"
|'''Brooding'''
|'''Brooding'''
陰気
陰気
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|"Recovers slower from bad moods."
|"Recovers slower from bad moods."
|
|
|-
|- style="background-color:#fdd"
|'''Claustrophobic'''
|'''Claustrophobic'''
閉所恐怖症
閉所恐怖症
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|"Gets panicked when indoors"
|"Gets panicked when indoors"
|Moving from outdoors to indoors or moving between rooms causes sharp increase in the [[player|player's]] [[Moodles#Panicked|panic]] level.
|Moving from outdoors to indoors or moving between rooms causes sharp increase in the [[player|player's]] [[Moodles#Panicked|panic]] level.
|-
|- style="background-color:#fdd"
|'''Clumsy'''
|'''Clumsy'''
不器用、鈍い
不器用、鈍い
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|"Makes more noise when moving."
|"Makes more noise when moving."
|Zombies can hear the [[player]] from a farther distance than normal.
|Zombies can hear the [[player]] from a farther distance than normal.
|-
|- style="background-color:#fdd"
|'''Cowardly'''
|'''Cowardly'''
臆病
臆病
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|"Especially prone to becoming panicked."
|"Especially prone to becoming panicked."
|
|
|-
|- style="background-color:#dfd"
|'''Eagle Eyed'''
|'''Eagle Eyed'''
鷹の目
鷹の目
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|"Faster visibility fade. Higher visibility arc."
|"Faster visibility fade. Higher visibility arc."
|
|
|-
|- style="background-color:#fdd"
|'''Feeble'''
|'''Feeble'''
貧弱
貧弱
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|"Less knockback from melee weapons. Decreased carrying weight."
|"Less knockback from melee weapons. Decreased carrying weight."
|Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming [[Moodles#Encumbered|encumbered]].
|Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming [[Moodles#Encumbered|encumbered]].
|-
|- style="background-color:#dfd"
|'''Graceful'''
|'''Graceful'''
優雅
優雅
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|"Faster barricading."
|"Faster barricading."
|Decreases required time in order to barricade [[doors]] and [[window]]s.
|Decreases required time in order to barricade [[doors]] and [[window]]s.
|-
|- style="background-color:#dfd"
|'''Hardened Drinker'''
|'''Hardened Drinker'''
酒飲み、ざる
酒飲み、ざる
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|"Doesn't get drunk easily"
|"Doesn't get drunk easily"
|
|
|-
|- style="background-color:#fdd"
|'''Hard of Hearing'''
|'''Hard of Hearing'''
難聴
難聴
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|"Smaller perception radius. Smaller hearing range."
|"Smaller perception radius. Smaller hearing range."
|The [[player]] must be closer to the source of a sound in order to hear it.
|The [[player]] must be closer to the source of a sound in order to hear it.
|-
|- style="background-color:#fdd"
|'''Hearty Appetite'''
|'''Hearty Appetite'''
大食漢
大食漢
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|"Needs to eat more regularly"
|"Needs to eat more regularly"
|
|
|-
|- style="background-color:#fdd"
|'''Hypochondriac'''
|'''Hypochondriac'''
[[wikipedia:ja:心気症|心気症]]
[[wikipedia:ja:心気症|心気症]]
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|"May develop infection symptoms without having been infected."
|"May develop infection symptoms without having been infected."
|The [[player]] may get the [[Moodles#Sick|queasy]] moodle and any subsequent [[moodles]] without having been bitten or scratched.
|The [[player]] may get the [[Moodles#Sick|queasy]] moodle and any subsequent [[moodles]] without having been bitten or scratched.
|-
|- style="background-color:#dfd"
|'''Keen Hearing'''
|'''Keen Hearing'''
鋭い聴覚
鋭い聴覚
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|"Larger perception radius"
|"Larger perception radius"
|The [[player]] can hear sounds from farther away than usual.
|The [[player]] can hear sounds from farther away than usual.
|-
|- style="background-color:#fdd"
|'''Light Drinker'''
|'''Light Drinker'''
下戸
下戸
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|"Gets drunk quickly"
|"Gets drunk quickly"
|
|
|-
|- style="background-color:#dfd"
|'''Light Eater'''
|'''Light Eater'''
少食
少食
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|"Not effected by harsh weather conditions. Extra orienteering ability."
|"Not effected by harsh weather conditions. Extra orienteering ability."
|
|
|-
|- style="background-color:#fdd"
|'''Overweight'''
|'''Overweight'''
デブ
デブ
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|"Slower running speed. Tire from running more easily."
|"Slower running speed. Tire from running more easily."
|The [[player]] will run slower and will reach [[Moodles#exhaustion|exhaustion]] more quickly than usual.
|The [[player]] will run slower and will reach [[Moodles#exhaustion|exhaustion]] more quickly than usual.
|-
|- style="background-color:#dfd"
|'''Patient'''
|'''Patient'''
忍耐強い
忍耐強い
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|"Less like to get angry."
|"Less like to get angry."
|
|
|-
|- style="background-color:#fdd"
|'''Prone to Illness'''
|'''Prone to Illness'''
病気がち
病気がち
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|"More prone to disease. Faster rate of zombification."
|"More prone to disease. Faster rate of zombification."
|
|
|-
|- style="background-color:#dfd"
|'''Resilient'''
|'''Resilient'''
立ち直りが早い、快活
立ち直りが早い、快活
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|"Less prone to disease. Slower rate of zombification."
|"Less prone to disease. Slower rate of zombification."
|
|
|-
|- style="background-color:#fdd"
|'''Short Sighted'''
|'''Short Sighted'''
近眼
近眼
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|"Smaller view distance. Slower visibility fade."
|"Smaller view distance. Slower visibility fade."
|
|
|-
|- style="background-color:#fdd"
|'''Short Tempered'''
|'''Short Tempered'''
短気
短気
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|"Quick to anger."
|"Quick to anger."
|
|
|-
|- style="background-color:#dfd"
|'''Stout'''
|'''Stout'''
丈夫
丈夫
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|"Extra knockback from melee weapons. Increased carrying weight."
|"Extra knockback from melee weapons. Increased carrying weight."
|Zombies and NPCs will be pushed back more when hit by the [[player]] with a melee weapon. The [[player]] will also be able to carry more weight before becoming [[Moodles#Encumbered|encumbered]].
|Zombies and NPCs will be pushed back more when hit by the [[player]] with a melee weapon. The [[player]] will also be able to carry more weight before becoming [[Moodles#Encumbered|encumbered]].
|-
|- style="background-color:#dfd"
|'''Strong'''
|'''Strong'''
ストロング、強固
ストロング、強固
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|"Less chance of scratches or bites breaking the skin."
|"Less chance of scratches or bites breaking the skin."
|
|
|-
|- style="background-color:#fdd"
|'''Weak'''
|'''Weak'''
虚弱な、弱い
虚弱な、弱い

Revision as of 19:13, 21 November 2013

Traits

Traits(特性)によってプレイヤーに 良い/悪い 特性を与えることができます。職業(occupation)を選択するとそれに基づく特性が与えられ、さらにいくつかの特性を個別に選択できます。

個別に選択できる特性にはポイントがあり、その加算の結果は0以下でなければなりません。つまり良い特性を付与するには、同時に悪い特性も引き受けなければなりません。

相反する特性は同時に付与することができません。(例. "Graceful" と "Clumsy")。

職業に基づく特性はポイントを持ちません。

Traitのリスト

名前 タイプ 反対のTrait ポイント Notes Effect
Agoraphobic

広場恐怖症

Negative - +4 "Gets panicked when outdoors"
Athletic

アスレチック

Positive Overweight -6 "Faster running speed; Can run for longer without tiring"
Axe Man

アックスマン

Profession - - "Doubles speed breaking through doors with an axe. Faster axe swing."
Brave

勇敢

Positive Cowardly -3 "Less prone to becoming panicked."
Brooding

陰気

Negative - +2 "Recovers slower from bad moods."
Claustrophobic

閉所恐怖症

Negative - +4 "Gets panicked when indoors" Moving from outdoors to indoors or moving between rooms causes sharp increase in the player's panic level.
Clumsy

不器用、鈍い

Negative Graceful +1 "Makes more noise when moving." Zombies can hear the player from a farther distance than normal.
Cowardly

臆病

Negative Brave +2 "Especially prone to becoming panicked."
Eagle Eyed

鷹の目

Positive Short Sighted -6 "Faster visibility fade. Higher visibility arc."
Feeble

貧弱

Negative Stout, Strong +4 "Less knockback from melee weapons. Decreased carrying weight." Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. The player will also be unable to carry as much weight before becoming encumbered.
Graceful

優雅

Positive Clumsy -4 "Makes less noise when moving" The player must get closer to a zombie in order to get its attention.
Handy

器用

Profession - - "Faster barricading." Decreases required time in order to barricade doors and windows.
Hardened Drinker

酒飲み、ざる

Positive Light Drinker -3 "Doesn't get drunk easily"
Hard of Hearing

難聴

Negative Keen Hearing +2 "Smaller perception radius. Smaller hearing range." The player must be closer to the source of a sound in order to hear it.
Hearty Appetite

大食漢

Negative Light Eater +2 "Needs to eat more regularly"
Hypochondriac

心気症

Negative - +4 "May develop infection symptoms without having been infected." The player may get the queasy moodle and any subsequent moodles without having been bitten or scratched.
Keen Hearing

鋭い聴覚

Positive Hard of Hearing -6 "Larger perception radius" The player can hear sounds from farther away than usual.
Light Drinker

下戸

Negative Hardened Drinker +2 "Gets drunk quickly"
Light Eater

少食

Positive Hearty Appetite -3 "Needs to eat less regularly"
Marksman

狙撃兵,射手

Profession - - "Improved gun accuracy. Quicker reload."
Night Owl

夜型

Profession - - "Requires little sleep. Stays extra alert even when sleeping."
Outdoorsman

アウトドアマン

Profession - - "Not effected by harsh weather conditions. Extra orienteering ability."
Overweight

デブ

Negative Athletic +3 "Slower running speed. Tire from running more easily." The player will run slower and will reach exhaustion more quickly than usual.
Patient

忍耐強い

Positive Short Tempered -4 "Less like to get angry."
Prone to Illness

病気がち

Negative Resilient +4 "More prone to disease. Faster rate of zombification."
Resilient

立ち直りが早い、快活

Positive Prone to Illness -3 "Less prone to disease. Slower rate of zombification."
Short Sighted

近眼

Negative Eagle Eyed +2 "Smaller view distance. Slower visibility fade."
Short Tempered

短気

Negative Patient +4 "Quick to anger."
Stout

丈夫

Positive Feeble, Weak -4 "Extra knockback from melee weapons. Increased carrying weight." Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. The player will also be able to carry more weight before becoming encumbered.
Strong

ストロング、強固

Positive Feeble, Weak -6 "Extra knockback from melee weapons. Increased carrying weight." Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. The player will also be able to carry more weight before becoming encumbered.
Thick Skinned

皮が厚い

Profession - - "Less chance of scratches or bites breaking the skin."
Weak

虚弱な、弱い

Negative Stout, Strong +6 "Less knockback from melee weapons. Decreased carrying weight." Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. The player will also be unable to carry as much weight before becoming encumbered.

See Also