Traits/ja
Traits(特性)によってプレイヤーに 良い/悪い 特性を与えることができます。職業(occupation)を選択するとそれに基づく特性が与えられ、さらにいくつかの特性を個別に選択できます。
個別に選択できる特性にはポイントがあり、その加算の結果は0以下でなければなりません。つまり良い特性を付与するには、同時に悪い特性も引き受けなければなりません。
相反する特性は同時に付与することができません。(例. "Graceful" と "Clumsy")。
職業に基づく特性はポイントを持ちません。
Traitのリスト
名前 | タイプ | 反対のTrait | ポイント | Notes | Effect |
---|---|---|---|---|---|
Agoraphobic
広場恐怖症 |
Negative | - | +4 | "Gets panicked when outdoors" | |
Athletic
アスレチック |
Positive | Overweight | -6 | "Faster running speed; Can run for longer without tiring" | |
Axe Man
アックスマン |
Profession | - | - | "Doubles speed breaking through doors with an axe. Faster axe swing." | |
Brave
勇敢 |
Positive | Cowardly | -3 | "Less prone to becoming panicked." | |
Brooding
陰気 |
Negative | - | +2 | "Recovers slower from bad moods." | |
Claustrophobic
閉所恐怖症 |
Negative | - | +4 | "Gets panicked when indoors" | Moving from outdoors to indoors or moving between rooms causes sharp increase in the player's panic level. |
Clumsy
不器用、鈍い |
Negative | Graceful | +1 | "Makes more noise when moving." | Zombies can hear the player from a farther distance than normal. |
Cowardly
臆病 |
Negative | Brave | +2 | "Especially prone to becoming panicked." | |
Eagle Eyed
鷹の目 |
Positive | Short Sighted | -6 | "Faster visibility fade. Higher visibility arc." | |
Feeble
貧弱 |
Negative | Stout, Strong | +4 | "Less knockback from melee weapons. Decreased carrying weight." | Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. The player will also be unable to carry as much weight before becoming encumbered. |
Graceful
優雅 |
Positive | Clumsy | -4 | "Makes less noise when moving" | The player must get closer to a zombie in order to get its attention. |
Handy
器用 |
Profession | - | - | "Faster barricading." | Decreases required time in order to barricade doors and windows. |
Hardened Drinker
酒飲み、ざる |
Positive | Light Drinker | -3 | "Doesn't get drunk easily" | |
Hard of Hearing
難聴 |
Negative | Keen Hearing | +2 | "Smaller perception radius. Smaller hearing range." | The player must be closer to the source of a sound in order to hear it. |
Hearty Appetite
大食漢 |
Negative | Light Eater | +2 | "Needs to eat more regularly" | |
Hypochondriac | Negative | - | +4 | "May develop infection symptoms without having been infected." | The player may get the queasy moodle and any subsequent moodles without having been bitten or scratched. |
Keen Hearing
鋭い聴覚 |
Positive | Hard of Hearing | -6 | "Larger perception radius" | The player can hear sounds from farther away than usual. |
Light Drinker
下戸 |
Negative | Hardened Drinker | +2 | "Gets drunk quickly" | |
Light Eater
少食 |
Positive | Hearty Appetite | -3 | "Needs to eat less regularly" | |
Marksman
狙撃兵,射手 |
Profession | - | - | "Improved gun accuracy. Quicker reload." | |
Night Owl
夜型 |
Profession | - | - | "Requires little sleep. Stays extra alert even when sleeping." | |
Outdoorsman
アウトドアマン |
Profession | - | - | "Not effected by harsh weather conditions. Extra orienteering ability." | |
Overweight
デブ |
Negative | Athletic | +3 | "Slower running speed. Tire from running more easily." | The player will run slower and will reach exhaustion more quickly than usual. |
Patient
忍耐強い |
Positive | Short Tempered | -4 | "Less like to get angry." | |
Prone to Illness
病気がち |
Negative | Resilient | +4 | "More prone to disease. Faster rate of zombification." | |
Resilient
立ち直りが早い、快活 |
Positive | Prone to Illness | -3 | "Less prone to disease. Slower rate of zombification." | |
Short Sighted
近眼 |
Negative | Eagle Eyed | +2 | "Smaller view distance. Slower visibility fade." | |
Short Tempered
短気 |
Negative | Patient | +4 | "Quick to anger." | |
Stout
丈夫 |
Positive | Feeble, Weak | -4 | "Extra knockback from melee weapons. Increased carrying weight." | Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. The player will also be able to carry more weight before becoming encumbered. |
Strong
ストロング、強固 |
Positive | Feeble, Weak | -6 | "Extra knockback from melee weapons. Increased carrying weight." | Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. The player will also be able to carry more weight before becoming encumbered. |
Thick Skinned
皮が厚い |
Profession | - | - | "Less chance of scratches or bites breaking the skin." | |
Weak
虚弱な、弱い |
Negative | Stout, Strong | +6 | "Less knockback from melee weapons. Decreased carrying weight." | Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. The player will also be unable to carry as much weight before becoming encumbered. |