Trapping: Difference between revisions

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| [[File:TraitHiker.png|link=Traits|left]] [[Traits|Hiker]]
| [[File:TraitHiker.png|link=Traits|left]] [[Traits|Hiker]]
| +1 Trapping<br>+1 Foraging
| +1 Trapping<br>+1 Foraging
|Automatically learn all trap recipes
|Hikers know the snare, stick, and wooden crate trap recipes.
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| [[File:TraitHunter.png|link=Traits|left]] [[Traits|Hunter]]
| [[File:TraitHunter.png|link=Traits|left]] [[Traits|Hunter]]
| +1 Trapping<br>+1 Aiming<br>+1 Sneaking
| +1 Trapping<br>+1 Aiming<br>+1 Sneaking
|Hikers know the snare, stick, and wooden crate recipes.
|Hunters know all the trap recipes.
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Revision as of 04:37, 7 May 2016

Trapping is a Survivalist skill in Project Zomboid. It allows the player to use traps to catch animals, which can then be butchered and used as food.

Usage

The simplest trap a player can use is a Mouse Trap, which can be found in the world. The player can also use their Trapping skill to create traps, if it's high enough and if they have learned the crafting recipes. Player-made traps include Snare Traps, Stick Traps and Trap Boxes. The trap needs to have bait added to it to be effective, which determines what type of animals you will catch, if they can be caught with said trap.

Baiting a trap removes -5 hunger from the chosen bait, so baiting a trap does not consume the entire food item, and fresh or stale food can only be used as bait. Traps can also break or go off without trapping an animal inside, so check them often, within the last in-game 30 minutes to one in-game hour. Traps are only effective in the wilderness, where there are no zombies or players around (traps will not catch anything with the player being within 75 tiles of them), and zombies are also attracted to traps with animals in them.

Creating a trap requires the required materials and/or tools in your main inventory and click either the material or the tool to make it. You will also need to learn the recipe for the trap from a skill magazine in order to know how to craft them. A trap's strength determines it's chance of catching something and if it will break, so higher strength traps have a higher chance catching something and not breaking. Experience for Trapping is increased when a player collects an animal from the trap, based on the hunger reduction of the animal (more=more XP) if something has been caught. Traps tick every hour, to check if something is caught/if bait is lost.

Current valid trap zones are FarmLand, TrailerPark, TownZone, Vegetation, Forest, Deep Forest; all traps are usable in every zone, but not all traps are effective at catching critters in certain areas, see specific type of animal for valid trap zones. Roads do not count as trapping zones.

Times when animals may get caught in a trap:

  • Rabbit or Squirrel: 1900 to 0500 (7:00 PM to 5:00 AM)
  • Bird, Mouse, or Rat: Any time

Occupations & Traits

Occupations

Name Points Notes
Park Ranger +2 Trapping
+2 Foraging
+1 Carpentry
Park rangers know how to construct all trap types.

Traits

Name Points Notes
Hiker +1 Trapping
+1 Foraging
Hikers know the snare, stick, and wooden crate trap recipes.
Hunter +1 Trapping
+1 Aiming
+1 Sneaking
Hunters know all the trap recipes.

Items

Traps

Item Description Weight Strength Can catch Mouse? Can catch Rat? Can catch Squirrel? Can catch Rabbit? Can catch Small Bird? Classname
Cage Trap
Cage Trap
Medium size trap used by journeyman trappers. Used to catch squirrels and rabbits. 1 20 No No Yes (30%) Yes (30%) No Base.TrapCage
Mouse Trap
Mouse Trap
Small trap used by beginner trappers. Used to catch mice and rats. 0.3 50 Yes (20%) Yes (15%) No No No Base.TrapMouse
Snare Trap
Snare Trap
Medium size trap used by novice trappers. Used to catch squirrels and rabbits. 0.5 10 No No Yes (20%) Yes (20%) No Base.TrapSnare
Trap Box
Trap Box
Medium size trap used by apprentice trappers. Used to catch squirrels and rabbits. 1 15 No No Yes (15%) Yes (20%) No Base.TrapBox
Trap Crate
Trap Crate
Medium size trap used by beginner trappers. Used to catch squirrels and rabbits. 1 15 No No Yes (20%) Yes (20%) No Base.TrapCrate
Trap Stick
Stick Trap
Small trap used by beginner trappers. Used to catch small birds. 0.5 15 No No No No Yes (30%) Base.TrapStick

Animals

The following animals can be caught in game currently: Rabbits, Squirrels, Birds, Mice, and Rats.

Item Description Weight Strength Trap Zones Bait Classname
Mouse
Mouse
Small animal that can usually be found around farms, trailer parks and urban settings.
They can be found rarely in the forests. Active all day long. Butchering will produce small animal meat.
0.2 - Mouse Trap Farm (60), Trailer Park (60), Town (50), Vegetation (20), Forest (10), Deep Forest (10)
Cheese Processed Cheese Peanut Butter Chocolate
40 35 20 10
Bacon Bits Apple Orange Tomato
20 15 15 15
Base.DeadMouse
Rabbit
Rabbit
Small animal that can usually be found in the forests. They can be found rarely in urban settings.
Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce rabbit meat.
0.2 24 Trap BoxTrap CrateSnare TrapCage Trap Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2)
Carrot Cabbage Potato Tomato
25 20 15 15
Corn Bell Pepper Lettuce
15 20 20
Apple Banana Peach
15 15 15
Base.DeadRabbit
Rat
Rat
Small animal that can usually be found around farms, trailer parks and urban settings. They can be found rarely in the forests.
Active all day long and a bit more rare than mice. Butchering will produce small animal meat.
0.2 - Mouse Trap Farm (50), Trailer Park (40), Town (30), Vegetation (20), Forest (10), Deep Forest (10)
Cheese Processed Cheese Peanut Butter Chocolate
40 35 20 10
Bacon Bits Apple Orange Tomato
20 15 15 15
Base.DeadRat
Small Bird
Small Bird
Small bird that can be found all over Kentucky. Active all day long. Butchering will produce small bird meat. 0.2 - Trap Stick Farm (35), Town (30), Vegetation (30), Trailer Park (20), Forest (20), Deep Forest (20)
Bread Bread Slice Worm
30 30 30
Corn Cereal
25 25
Base.DeadBird
Squirrel
Squirrel
Small animal that can usually be found in the forests. They can be found rarely in urban settings.
Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce small animal meat.
0.2 20 Trap BoxTrap CrateSnare TrapCage Trap Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2)
Cereal Peanuts Peanut Butter Popcorn
25 20 25 20
Peach Apple Orange
20 15 15
Corn Bell Pepper Lettuce
20 10 20
Base.DeadSquirrel

Spoils

Item Description Weight Days Fresh Days until Rotten Cook Time Burn Time Hunger Unhappiness Classname
Dead Bird
Dead Bird
Corpse of a Small Bird. Can be butchered into small bird meat. 0.2 8 12 25 60 -20 -10 Base.DeadBird
Dead Mouse
Dead Mouse
Corpse of a Mouse. Can be butchered into small animal meat. 0.2 6 10 10 50 -10 30 Base.DeadMouse
Dead Rabbit
Dead Rabbit
Corpse of a Rabbit. Can be butchered into rabbit meat. 0.2 8 12 25 60 -40 -10 Base.DeadRabbit
Dead Rat
Dead Rat
Corpse of a Rat. Can be butchered into small animal meat. 0.2 6 10 10 60 -15 30 Base.DeadRat
Dead Squirrel
Dead Squirrel
Corpse of a Squirrel. Can be butchered into small animal meat. 0.2 8 12 25 60 -30 -10 Base.DeadSquirrel
Rabbit Meat
Rabbit Meat
Obtained by butchering a rabbit. 0.3 2 4 25 70 -30 - Base.Rabbitmeat
Small Animal Meat
Rodent Meat
Obtained by butchering a mouse, rat, or squirrel. 0.3 2 4 20 70 -15 - Base.Smallanimalmeat
Small Bird Meat
Small Bird Meat
Obtained by butchering a small bird. 0.3 2 4 20 70 -15 - Base.Smallbirdmeat


Recipes

Output Ingredients Description Skill Level




























































Tips

  • Consider placing traps in TownZones, such as the 1st floor roof of a school or the center of a warehouse, to keep roaming zombies from both eating the animal and destroying the trap.

History

Alpha
Build 29 *Fish are not unlimited anymore. After fishing in a zone for some time, you will be unable to catch anymore fish in that zone. In this case, you will need to move to another zone until the fish in the previous zone come back.
Build 26 *Introduced

External Links

See Also