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{{languages|Trapping}}
{{languages|Trapping}}
{{header|Gameplay|Player|Skills|type=Neutral|version=Version 39|incver=52}}
{{header|Gameplay|Player|Skills|type=Neutral|version=Version 40|incver=43}}
'''Trapping''' is a [[Skills#Survivalist|Survivalist skill]] in [[Project Zomboid]]. It allows the player to use traps to catch animals, which can then be butchered and used as food.
'''Trapping''' is a [[Skills#Survivalist|survivalist skill]] in [[Project Zomboid]]. It allows the player to use traps to catch animals, which can then be butchered and used as food.


==Usage==
==Usage==
The simplest trap a player can use is a Mouse Trap, which can be found in the world. The player can also use their Trapping skill to create traps, if it's high enough and if they have learned the crafting recipes. Player-made traps include [[Snare Trap|Snare Traps]], [[Stick Trap|Stick Traps]] and [[Trap Box|Trap Boxes]]. The trap needs to have bait added to it to be effective, which determines what type of animals you will catch, if they can be caught with said trap.  
The simplest trap a player can use is a mouse trap, which can be found in the world. The player can also use their trapping skill to create traps, if it's high enough and if they have learned the crafting recipes. Player-made traps include [[Snare Trap|snare traps]], [[Stick Trap|stick traps]] and [[Trap Box|trap boxes]]. The trap needs to have bait added to it to be effective, which determines what type of animals you will catch, if they can be caught with said trap.  


Baiting a trap removes -5 hunger from the chosen bait, so baiting a trap does not consume the entire food item, and fresh or stale food can only be used as bait. Traps can also break or go off without trapping an animal inside, so check them often, within the last in-game 30 minutes to one in-game hour. Traps are only effective in the wilderness, where there are no [[zombie|zombies]] or players around (traps will not catch anything with the player being within 75 tiles of them), and zombies are also attracted to traps with animals in them.
Baiting a trap removes -5 hunger from the chosen bait, so baiting a trap does not consume the entire food item. Only fresh or stale food can be used as bait. Traps can break or go off without trapping an animal inside, so check them often (every hour of in-game time). Traps are only effective in the wilderness, where there are no [[zombie|zombies]] or players around (traps will not catch anything with the player being within 75 tiles of them), and zombies are also attracted to traps with animals in them.


Creating a trap requires the required materials and/or tools in your main inventory and click either the material or the tool to make it. You will also need to learn the recipe for the trap from a skill magazine in order to know how to craft them. A trap's strength determines it's chance of catching something and if it will break, so higher strength traps have a higher chance catching something and not breaking. Experience for Trapping is increased when a player collects an animal from the trap, based on the hunger reduction of the animal (more=more XP) if something has been caught. Traps tick every hour, to check if something is caught/if bait is lost.  
Creating a trap requires the player to have the necessary materials and/or tools in your main inventory to make it. You will also need to learn the recipe for the trap from a skill magazine in order to know how to craft them. Once these prerequisites have been met, you can select the crafting option by either right-clicking the materials in your inventory or opening the crafting interface. A trap's strength determines its chance of catching something and if it will break, so higher strength traps have a higher chance catching something and not breaking. Experience for trapping is increased when a player collects an animal from the trap, based on the hunger reduction of the animal (more=more XP) if something has been caught. Traps "tick" every in-game hour to check if something is caught/if bait is lost.  


Current valid trap zones are FarmLand, TrailerPark, TownZone, Vegetation, Forest, Deep Forest; all traps are usable in every zone, but not all traps are effective at catching critters in certain areas, see specific type of animal for valid trap zones. Roads do not count as trapping zones.
Current valid trap zones are farmland, trailer park, town, vegetation, forest, and deep forest. All traps are usable in every zone, but not all traps are effective at catching critters in certain areas, see specific type of animal for valid trap zones. Roads do not count as trapping zones.


Times when animals may get caught in a trap:
Times when animals may get caught in a trap:
*Rabbit or Squirrel: 1900 to 0500 (7:00 PM to 5:00 AM)
*Rabbit or squirrel: 1900 to 0500 (7:00 PM to 5:00 AM)
*Bird, Mouse, or Rat: Any time
*Bird, mouse, or rat: any time


==Occupations & Traits==
==Occupations & Traits==
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! class="sortable" | Can catch [[File:Bird.png|32px|link=#Small Bird|Small Bird]]?
! class="sortable" | Can catch [[File:Bird.png|32px|link=#Small Bird|Small Bird]]?
! class="unsortable" | Base ID
! class="unsortable" | Base ID
! class="unsortable" | Skill Level
|-
|-


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| No
| No
| {{ID|Base.TrapCage}}
| {{ID|Base.TrapCage}}
| Trapping 3
|-
|-


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| 0.3
| 0.3
| 50
| 50
| Yes (20%)
| Yes (30%)
| Yes (15%)
| Yes (25%)
| No
| No
| No
| No
| No
| No
| {{ID|Base.TrapMouse}}
| {{ID|Base.TrapMouse}}
| Uncraftable
|-
|-


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| No
| No
| No
| No
| Yes (20%)
| Yes (30%)
| Yes (20%)
| Yes (30%)
| No
| No
| {{ID|Base.TrapSnare}}
| {{ID|Base.TrapSnare}}
| Trapping 1
|-
|-


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| No
| No
| No
| No
| Yes (15%)
| Yes (25%)
| Yes (20%)
| Yes (30%)
| No
| No
| {{ID|Base.TrapBox}}
| {{ID|Base.TrapBox}}
| Trapping 2, Carpentry 1
|-
|-


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| No
| No
| No
| No
| Yes (20%)
| Yes (30%)
| Yes (20%)
| Yes (30%)
| No
| No
| {{ID|Base.TrapCrate}}
| {{ID|Base.TrapCrate}}
| Trapping 0
|-
|-


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| No
| No
| No
| No
| Yes (30%)
| Yes (40%)
| {{ID|Base.TrapStick}}
| {{ID|Base.TrapStick}}
| Trapping 0
|-
|-
|}
|}


===Animals===
===Animals===
The following animals can be caught in game currently: Rabbits, Squirrels, Birds, Mice, and Rats.
The following animals can be caught in game currently: rabbits, squirrels, birds, mice, and rats.


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==Tips==
==Tips==
*Consider placing traps in TownZones, such as the 1st floor roof of a school or the center of a warehouse, to keep roaming zombies from both eating the animal and destroying the trap.
*Consider placing traps in town zones, such as the 1st floor roof of a school or the center of a warehouse, to keep roaming zombies from both eating the animal and destroying the trap.


==External Links==
==External Links==

Revision as of 18:12, 11 February 2020

GameplayPlayerSkillsTrapping

Trapping is a survivalist skill in Project Zomboid. It allows the player to use traps to catch animals, which can then be butchered and used as food.

Usage

The simplest trap a player can use is a mouse trap, which can be found in the world. The player can also use their trapping skill to create traps, if it's high enough and if they have learned the crafting recipes. Player-made traps include snare traps, stick traps and trap boxes. The trap needs to have bait added to it to be effective, which determines what type of animals you will catch, if they can be caught with said trap.

Baiting a trap removes -5 hunger from the chosen bait, so baiting a trap does not consume the entire food item. Only fresh or stale food can be used as bait. Traps can break or go off without trapping an animal inside, so check them often (every hour of in-game time). Traps are only effective in the wilderness, where there are no zombies or players around (traps will not catch anything with the player being within 75 tiles of them), and zombies are also attracted to traps with animals in them.

Creating a trap requires the player to have the necessary materials and/or tools in your main inventory to make it. You will also need to learn the recipe for the trap from a skill magazine in order to know how to craft them. Once these prerequisites have been met, you can select the crafting option by either right-clicking the materials in your inventory or opening the crafting interface. A trap's strength determines its chance of catching something and if it will break, so higher strength traps have a higher chance catching something and not breaking. Experience for trapping is increased when a player collects an animal from the trap, based on the hunger reduction of the animal (more=more XP) if something has been caught. Traps "tick" every in-game hour to check if something is caught/if bait is lost.

Current valid trap zones are farmland, trailer park, town, vegetation, forest, and deep forest. All traps are usable in every zone, but not all traps are effective at catching critters in certain areas, see specific type of animal for valid trap zones. Roads do not count as trapping zones.

Times when animals may get caught in a trap:

  • Rabbit or squirrel: 1900 to 0500 (7:00 PM to 5:00 AM)
  • Bird, mouse, or rat: any time

Occupations & Traits

Occupations

Name Points Notes
Park Ranger +2 Trapping
+2 Foraging
+1 Carpentry
Park rangers know all the trap recipes.

Traits

Name Points Notes
Hiker +1 Trapping
+1 Foraging
Hikers know the snare, stick, and wooden crate trap recipes.
Hunter +1 Trapping
+1 Aiming
+1 Sneaking
Hunters know all the trap recipes.

Items

Traps

Item Description
Error creating thumbnail: Unable to save thumbnail to destination
Strength Can catch
Error creating thumbnail: Unable to save thumbnail to destination
?
Can catch
Error creating thumbnail: Unable to save thumbnail to destination
?
Can catch
Error creating thumbnail: Unable to save thumbnail to destination
?
Can catch
Error creating thumbnail: Unable to save thumbnail to destination
?
Can catch
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?
Base ID Skill Level
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Cage Trap
Medium size trap used by journeyman trappers. Used to catch squirrels and rabbits. 1 20 No No Yes (30%) Yes (30%) No Base.TrapCage Trapping 3
Error creating thumbnail: Unable to save thumbnail to destination

Mouse Trap
Small trap used by beginner trappers. Used to catch mice and rats. 0.3 50 Yes (30%) Yes (25%) No No No Base.TrapMouse Uncraftable
Error creating thumbnail: Unable to save thumbnail to destination

Snare Trap
Medium size trap used by novice trappers. Used to catch squirrels and rabbits. 0.5 10 No No Yes (30%) Yes (30%) No Base.TrapSnare Trapping 1
Error creating thumbnail: Unable to save thumbnail to destination

Trap Box
Medium size trap used by apprentice trappers. Used to catch squirrels and rabbits. 1 15 No No Yes (25%) Yes (30%) No Base.TrapBox Trapping 2, Carpentry 1
Error creating thumbnail: Unable to save thumbnail to destination

Trap Crate
Medium size trap used by beginner trappers. Used to catch squirrels and rabbits. 1 15 No No Yes (30%) Yes (30%) No Base.TrapCrate Trapping 0
Error creating thumbnail: Unable to save thumbnail to destination

Stick Trap
Small trap used by beginner trappers. Used to catch small birds. 0.5 15 No No No No Yes (40%) Base.TrapStick Trapping 0

Animals

The following animals can be caught in game currently: rabbits, squirrels, birds, mice, and rats.

Item Description
Error creating thumbnail: Unable to save thumbnail to destination
Strength Trap Zones Bait Base ID
Error creating thumbnail: Unable to save thumbnail to destination

Mouse
Small animal that can usually be found around farms, trailer parks and urban settings.
They can be found rarely in the forests. Active all day long. Butchering will produce small animal meat.
0.2 -
Error creating thumbnail: Unable to save thumbnail to destination
Farm (60), Trailer Park (60), Town (50), Vegetation (20), Forest (10), Deep Forest (10)
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
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60 55 40 30
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40 35 35 35
Base.DeadMouse
Error creating thumbnail: Unable to save thumbnail to destination

Rabbit
Small animal that can usually be found in the forests. They can be found rarely in urban settings.
Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce rabbit meat.
0.2 24
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2)
Error creating thumbnail: Unable to save thumbnail to destination
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45 40 35 35
Error creating thumbnail: Unable to save thumbnail to destination
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35 40 40
Error creating thumbnail: Unable to save thumbnail to destination
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35 35 35
Base.DeadRabbit
Error creating thumbnail: Unable to save thumbnail to destination

Rat
Small animal that can usually be found around farms, trailer parks and urban settings. They can be found rarely in the forests.
Active all day long and a bit more rare than mice. Butchering will produce small animal meat.
0.2 -
Error creating thumbnail: Unable to save thumbnail to destination
Farm (50), Trailer Park (40), Town (30), Vegetation (20), Forest (10), Deep Forest (10)
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
60 55 40 30
Error creating thumbnail: Unable to save thumbnail to destination
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40 35 35 35
Base.DeadRat
Error creating thumbnail: Unable to save thumbnail to destination

Small Bird
Small bird that can be found all over Kentucky. Active all day long. Butchering will produce small bird meat. 0.2 -
Error creating thumbnail: Unable to save thumbnail to destination
Farm (35), Town (30), Vegetation (30), Trailer Park (20), Forest (20), Deep Forest (20)
Error creating thumbnail: Unable to save thumbnail to destination
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50 50 50
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45 45
Base.DeadBird
Error creating thumbnail: Unable to save thumbnail to destination

Squirrel
Small animal that can usually be found in the forests. They can be found rarely in urban settings.
Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce small animal meat.
0.2 20
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2)
Error creating thumbnail: Unable to save thumbnail to destination
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45 40 45 40
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35 40 40
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40 30 40
Base.DeadSquirrel

Spoils

Item Description
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Days Fresh Days until Rotten Cook Time Burn Time Hunger Unhappiness Base ID
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Dead Bird
Corpse of a Small Bird. Can be butchered into small bird meat. 0.2 8 12 25 60 -20 -10 Base.DeadBird
Error creating thumbnail: Unable to save thumbnail to destination

Dead Mouse
Corpse of a Mouse. Can be butchered into small animal meat. 0.2 6 10 10 50 -10 30 Base.DeadMouse
Error creating thumbnail: Unable to save thumbnail to destination

Dead Rabbit
Corpse of a Rabbit. Can be butchered into rabbit meat. 0.2 8 12 25 60 -40 -10 Base.DeadRabbit
Error creating thumbnail: Unable to save thumbnail to destination

Dead Rat
Corpse of a Rat. Can be butchered into small animal meat. 0.2 6 10 10 60 -15 30 Base.DeadRat
Error creating thumbnail: Unable to save thumbnail to destination

Dead Squirrel
Corpse of a Squirrel. Can be butchered into small animal meat. 0.2 8 12 25 60 -30 -10 Base.DeadSquirrel
Error creating thumbnail: Unable to save thumbnail to destination

Rabbit Meat
Obtained by butchering a rabbit. 0.3 2 4 25 70 -30 - Base.Rabbitmeat
Error creating thumbnail: Unable to save thumbnail to destination

Rodent Meat
Obtained by butchering a mouse, rat, or squirrel. 0.3 2 4 20 70 -15 - Base.Smallanimalmeat
Error creating thumbnail: Unable to save thumbnail to destination

Small Bird Meat
Obtained by butchering a small bird. 0.3 2 4 20 70 -15 - Base.Smallbirdmeat


Recipes

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Tips

  • Consider placing traps in town zones, such as the 1st floor roof of a school or the center of a warehouse, to keep roaming zombies from both eating the animal and destroying the trap.

External Links

See Also