Trapping

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Trapping is a Survivalist skill in Project Zomboid. It allows the player to use traps to catch animals, which can then be butchered and used as food.

Useful information


  • The simplest trap a player can use is a Mouse Trap, which can be found in the game world. The player can also use their Trapping skill to create traps, if their trapping and/or carpentry skills are high enough, and if they have learned the corresponding crafting recipes.

  • It is possible to add bait to any of your traps, this will greatly increase the effectiveness of it, depending on what kind of bait that you use. Baiting a trap removes 5 hunger from the chosen bait, so baiting a trap will not consume the entire food item. Only certain foods may be used as bait, additionally these foods must not be rotten (They must be either fresh, or stale).

  • Traps can break or go off without trapping an animal inside, so check them often.

  • The current valid trap zones are FarmLand, TrailerPark, TownZone, Vegitation, Forest, Deep Forest; all traps are usable in every zone, but not all traps are effective at catching critters in certain areas - see specific type of animal for valid trap zones.

  • Consider placing traps in TownZones, such as the 1st floor roof of a school or the center of a warehouse, to keep roaming zombies from both eating the animal and destroying the trap.

  • Zombies will be attracted to traps should they wander within 4 or 5 squares [varies per trap type] - including if it is on the other side of a wall and inside a building.

  • Creating a trap requires the required materials and/or tools in your main inventory and click either the material or the tool to make it. You will also need to have either the Park Ranger occupation, or the Hunter trait in order to know how to create a trap. Additionally you may learn the recipe for the trap from a skill magazine, if you do not wish to take the Park Ranger occupation or the Hunter trait.

  • A trap's strength determines it's chance of catching something, and if it will break when attempting to do so. Higher strength traps have a higher chance catching something without breaking.

  • Experience for Trapping is increased when a player collects an animal from the trap, based on the hunger reduction of the animal if something has been caught (more hunger reduction = more XP).

  • Traps tick every hour, to check if something is caught, or if the bait is lost.

Times when animals may get caught in a trap:

  • Rabbit or Squirrel: 1900 to 0500 (7:00 PM to 5:00 AM)
  • Bird, Mouse, or Rat: Any time

Notice:
Roads do not count as trapping zones.

Occupations & Traits

Park Ranger (Occupation) - Gains +2 Trapping, +2 Foraging, +1 Carpentry.
Hiker (Trait) - Gains +1 Trapping, +1 Foraging.
Hunter (Trait) - Gains +1 Trapping, +1 Aiming, +1 Sneaking.

Notice:
Both the Park Ranger occupation, and the Hunter trait have the passive bonus of having the player know all of the recipes for traps already.

Items

Traps

Item Description Weight Strength Can catch Mouse? Can catch Rat? Can catch Squirrel? Can catch Rabbit? Can catch Small Bird? Classname
Cage Trap
Cage Trap
Medium size trap used by journeyman trappers. Used to catch squirrels and rabbits. 1 20 No No Yes (30%) Yes (30%) No Base.TrapCage
Mouse Trap
Mouse Trap
Small trap used by beginner trappers. Used to catch mice and rats. 0.3 50 Yes (20%) Yes (15%) No No No Base.TrapMouse
Snare Trap
Snare Trap
Medium size trap used by novice trappers. Used to catch squirrels and rabbits. 0.5 10 No No Yes (20%) Yes (20%) No Base.TrapSnare
Trap Box
Trap Box
Medium size trap used by apprentice trappers. Used to catch squirrels and rabbits. 1 15 No No Yes (15%) Yes (20%) No Base.TrapBox
Trap Crate
Trap Crate
Medium size trap used by beginner trappers. Used to catch squirrels and rabbits. 1 15 No No Yes (20%) Yes (20%) No Base.TrapCrate
Trap Stick
Stick Trap
Small trap used by beginner trappers. Used to catch small birds. 0.5 15 No No No No Yes (30%) Base.TrapStick

Animals

The following animals can be caught in game currently: Rabbits, Squirrels, Birds, Mice, and Rats.

Item Description Weight Strength Trap Zones Bait Classname
Mouse
Mouse
Small animal that can usually be found around farms, trailer parks and urban settings.
They can be found rarely in the forests. Active all day long. Butchering will produce small animal meat.
0.2 - Mouse Trap Farm (60), Trailer Park (60), Town (50), Vegetation (20), Forest (10), Deep Forest (10)
Cheese Processed Cheese Peanut Butter Chocolate
40 35 20 10
Bacon Bits Apple Orange Tomato
20 15 15 15
Base.DeadMouse
Rabbit
Rabbit
Small animal that can usually be found in the forests. They can be found rarely in urban settings.
Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce rabbit meat.
0.2 24 Trap BoxTrap CrateSnare TrapCage Trap Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2)
Carrot Cabbage Potato Tomato
25 20 15 15
Corn Bell Pepper Lettuce
15 20 20
Apple Banana Peach
15 15 15
Base.DeadRabbit
Rat
Rat
Small animal that can usually be found around farms, trailer parks and urban settings. They can be found rarely in the forests.
Active all day long and a bit more rare than mice. Butchering will produce small animal meat.
0.2 - Mouse Trap Farm (50), Trailer Park (40), Town (30), Vegetation (20), Forest (10), Deep Forest (10)
Cheese Processed Cheese Peanut Butter Chocolate
40 35 20 10
Bacon Bits Apple Orange Tomato
20 15 15 15
Base.DeadRat
Small Bird
Small Bird
Small bird that can be found all over Kentucky. Active all day long. Butchering will produce small bird meat. 0.2 - Trap Stick Farm (35), Town (30), Vegetation (30), Trailer Park (20), Forest (20), Deep Forest (20)
Bread Bread Slice Worm
30 30 30
Corn Cereal
25 25
Base.DeadBird
Squirrel
Squirrel
Small animal that can usually be found in the forests. They can be found rarely in urban settings.
Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce small animal meat.
0.2 20 Trap BoxTrap CrateSnare TrapCage Trap Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2)
Cereal Peanuts Peanut Butter Popcorn
25 20 25 20
Peach Apple Orange
20 15 15
Corn Bell Pepper Lettuce
20 10 20
Base.DeadSquirrel

Spoils

Item Description Weight Days Fresh Days until Rotten Cook Time Burn Time Hunger Unhappiness Classname
Dead Bird
Dead Bird
Corpse of a Small Bird. Can be butchered into small bird meat. 0.2 8 12 25 60 -20 -10 Base.DeadBird
Dead Mouse
Dead Mouse
Corpse of a Mouse. Can be butchered into small animal meat. 0.2 6 10 10 50 -10 30 Base.DeadMouse
Dead Rabbit
Dead Rabbit
Corpse of a Rabbit. Can be butchered into rabbit meat. 0.2 8 12 25 60 -40 -10 Base.DeadRabbit
Dead Rat
Dead Rat
Corpse of a Rat. Can be butchered into small animal meat. 0.2 6 10 10 60 -15 30 Base.DeadRat
Dead Squirrel
Dead Squirrel
Corpse of a Squirrel. Can be butchered into small animal meat. 0.2 8 12 25 60 -30 -10 Base.DeadSquirrel
Rabbit Meat
Rabbit Meat
Obtained by butchering a rabbit. 0.3 2 4 25 70 -30 - Base.Rabbitmeat
Small Animal Meat
Rodent Meat
Obtained by butchering a mouse, rat, or squirrel. 0.3 2 4 20 70 -15 - Base.Smallanimalmeat
Small Bird Meat
Small Bird Meat
Obtained by butchering a small bird. 0.3 2 4 20 70 -15 - Base.Smallbirdmeat


Recipes

Output Ingredients Description Skill Level




























































History

Alpha
Build 29 *Fish are not unlimited anymore. After fishing in a zone for some time, you will be unable to catch anymore fish in that zone. In this case, you will need to move to another zone until the fish in the previous zone come back.
Build 26 *Introduced

External Links

See Also