Twine

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Twine
Twine Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Properties
Contents
Twine
Capacity
5 units
Technical
Item ID
Base.Twine

Twine is a drainable item used in crafting.

Usage

Fishing

For main article, see Fishing

Twine is used for fixing/making a fishing rod and crafted fishing rod. However, it is inferior to the fishing line which has a much greater durability.

It is required to make a fishing net trap, requiring 10 units of twine, which is equivalent to 2 full items of twine.

Trapping

For main article, see Trapping

Twine is required in making a stick trap and snare trap.

Crafting

Carpentry

Product Ingredients Tools Requirements Workstation XP
LogWall Carpentry.png
Log Wall
One of:
Ripped Sheets.png Ripped Sheets ×4
Twine.png Twine ×4
Rope.png Rope ×2
Each of:
Logs.png Log ×4

Hammer.png
Hammer (tag)
none none 1.25 Carpentry

Weapons

Product Ingredients Tools Requirements Workstation XP
KnifeFlint.png
Stone Knife
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
RockSharpened.png Chipped Stone ×1
none none none none
AxeStone.png
Stone Axe
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
RockSharpened.png Chipped Stone ×1
none none none none
HammerStone.png
Stone Hammer
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
Rock.png Stone ×1
none none none none

Trapping and Fishing

Product Ingredients Tools Requirements Workstation XP
TrapSnare.png
Snare Trap
Plank.png Plank ×1
Twine.png Twine ×2 unit(s)

Handsaw.png
Saw (tag)
Trapping 1
(and)
MagazineHunting.png
The Hunter Magazine Vol.1
none 0.25 Carpentry
TrapStick.png
Stick Trap
TZ WoodenStick.png Sturdy Stick ×4
Twine.png Twine ×2 unit(s)
none
MagazineHunting2.png
The Hunter Magazine Vol.2
none none
FishingRod crafted.png
Fishing Rod
One of:
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Each of:
TZ WoodenStick.png Sturdy Stick ×1
none
MagazineFish.png
Angler USA Magazine Vol.1
none none
FishingRod crafted.png
Fishing Rod
One of:
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
One of:
Fishing Line.png Fishing Line ×1
Twine.png Twine ×2 unit(s)
One of:
Nails.png Nails ×1
Paperclip.png Paperclip ×1
Each of:
TZ WoodenStick.png Sturdy Stick ×1
none
MagazineFish.png
Angler USA Magazine Vol.1
none none
FishTrap.png
Fishing Net Trap
Twine.png Twine ×10 unit(s)
Wire.png Wire ×5 unit(s)
none
MagazineFish2.png
Angler USA Magazine Vol.2
none none

Electrical

Product Ingredients Tools Requirements Workstation XP
PipeBomb.png
Pipe Bomb
MetalTube.png Metal Pipe ×1
ElectronicsScrap.png Scrap Electronics ×3
GunpowderJar.png Gunpowder ×20 unit(s)
Twine.png Twine ×1 unit(s)

Handsaw.png
Saw (tag)

Profession engineer.png
Engineer occupation
none none

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot crate 4 1
all other 1 1
armysurplus counter 4 1
burgerkitchen counter 4 1
butcher counter 4 1
cafeteriakitchen counter 4 1
chinesekitchen counter 4 1
closet crate 4 1
crate 4 1
deepfry_kitchen counter 4 1
empty crate 4 1
italiankitchen counter 4 1
mexicankitchen counter 4 1
morgue counter 4 1
pizzakitchen counter 4 1
post counter 4 1
seafoodkitchen counter 4 1
toolstore counter 4 1
westernkitchen counter 4 1

Twine can be found in vehicles, sheds, and tool stores.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Twine
    {
        DisplayCategory = Material,
        Type	            =	        Drainable,
        UseDelta	        =	        0.2,
        UseWhileEquipped	=           FALSE,
        DisplayName			=		    Twine,
        Icon				=			Twine,
        Weight				=			0.1,
        SurvivalGear = TRUE,
        ConsolidateOption = ContextMenu_Merge,
        WorldStaticModel = Twine,
    }

See also