Bare Hands: Difference between revisions

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[[File:Shoving2.png|thumb|righ|As of 0.2.0r RC2.9, unarmed combat is added. Although the player can fight without weapons, unarmed combat deals no damage.]]
[[File:Shoving2.png|thumb|righ|As of 0.2.0r RC2.9, unarmed combat is added. The player can push infected foes away from him/her if not armed with a weapon.]]


If the [[player]] has no [[weapon]] equipped in the primary inventory slot, then the player will fight with unarmed combat when attacking. When fighting with this type of combat, the player will deal no damage to the target and prolonged fighting will still tire out a player. However, if an unarmed attack successfully hits an enemy, the target(s) will be pushed back and may even fall onto the ground. However, unlike other methods of fighting, there is no way to attack a zombie that is on the floor.  
If the [[player]] has no [[weapon]] equipped in the primary inventory slot, then the player will fight with unarmed combat when attacking. When fighting with this type of combat, the player will have 2 types of "moves".


This type of fighting takes up no space in the inventory, because nothing is required in the inventory. However, it should be used as a last-resort method of fighting because it cannot kill an enemy, but it can push down or even knock down multiple enemies. If an alternative is available, fleeing is a much wiser choice because unarmed combat will never kill. Once the enemies are a safe distance away or are on the floor, it is best to flee from the area because prolonged unarmed fighting will only tire the player.
The first move is a simple push, deals no damage to the target and prolonged fighting will tire out a player. However, if an unarmed push successfully hits an enemy, the target(s) will be pushed back and may even fall onto the ground. This attack can push multiple enemies at once and if the attack is charged more, the enemies are pushed more.
 
The second move is a stomp to the head. This only works if the enemy is knocked down on the floor. Unlike the "push", this attack deals damage to the enemy, although it still takes many strikes to kill a downed foe. This also prevents a downed enemy from getting back on its feet, which is very useful in a 1 v 1 situation.
 
The best strategy is to push a standing enemy to the floor with one well-charged push. Then, the player should try to stomp the enemy repeatedly in order to prevent the enemy from getting back up and in order to kill it. Unarmed combat in general will expend energy very quickly because the attacks are very weak. This should not be attempted if there are many enemies because it takes a lot of time to kill an enemy. Instead, fleeing is usually more viable. A weapon is also far more powerful than unarmed combat and should still be obtained as soon as possible.


== Code ==
== Code ==

Revision as of 06:01, 12 November 2013

As of 0.2.0r RC2.9, unarmed combat is added. The player can push infected foes away from him/her if not armed with a weapon.

If the player has no weapon equipped in the primary inventory slot, then the player will fight with unarmed combat when attacking. When fighting with this type of combat, the player will have 2 types of "moves".

The first move is a simple push, deals no damage to the target and prolonged fighting will tire out a player. However, if an unarmed push successfully hits an enemy, the target(s) will be pushed back and may even fall onto the ground. This attack can push multiple enemies at once and if the attack is charged more, the enemies are pushed more.

The second move is a stomp to the head. This only works if the enemy is knocked down on the floor. Unlike the "push", this attack deals damage to the enemy, although it still takes many strikes to kill a downed foe. This also prevents a downed enemy from getting back on its feet, which is very useful in a 1 v 1 situation.

The best strategy is to push a standing enemy to the floor with one well-charged push. Then, the player should try to stomp the enemy repeatedly in order to prevent the enemy from getting back up and in order to kill it. Unarmed combat in general will expend energy very quickly because the attacks are very weak. This should not be attempted if there are many enemies because it takes a lot of time to kill an enemy. Instead, fleeing is usually more viable. A weapon is also far more powerful than unarmed combat and should still be obtained as soon as possible.

Code

item barehands
{
	ImpactSound	=	null,
		MaxRange	=	1.2,
		WeaponSprite	=	null,
		MinAngle	=	0.2,
		MinimumSwingTime	=	2.5,
		Type	=	Weapon,
		SwingAnim	=	Shove,
		KnockBackOnNoDeath	=	TRUE,
		WeaponWeight	=	0,
		DisplayName	=	Axe,
		Categories	=	Unarmed,
		SwingAmountBeforeImpact	=	0.1,
		SwingTime	=	2.5,
		MinDamage	=	1,
		SplatNumber	=	0,
		Weight	=	0,
		PushBackMod	=	0.85,
		MaxDamage	=	1.5,
		SplatBloodOnNoDeath	=	FALSE,
		MaxHitCount	=	3,
		Icon	=	Axe,
		DoorDamage	=	0,
}


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