Bare Hands

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Revision as of 08:37, 3 August 2013 by Zombieslayer123 (talk | contribs)

If the player has no weapon equipped in the primary inventory slot, then the player will fight with unarmed combat. When fighting in this type of combat, the player will deal no damage to the target. However, the target will be pushed back and may even fall onto the ground.

This type of fighting takes up no space in the inventory, because nothing is required in the inventory. However, it should be used as a last-resort method of fighting because it cannot kill an enemy. If an alternative is available, fleeing is a much wiser choice. Once the enemies are a safe distance away or are on the floor, it is best to flee from the area because prolonged unarmed fighting will only tire the player.

Code

item barehands
{
	ImpactSound	=	null,
		MaxRange	=	1.2,
		WeaponSprite	=	null,
		MinAngle	=	0.2,
		MinimumSwingTime	=	2.5,
		Type	=	Weapon,
		SwingAnim	=	Shove,
		KnockBackOnNoDeath	=	TRUE,
		WeaponWeight	=	0,
		DisplayName	=	Axe,
		Categories	=	Unarmed,
		SwingAmountBeforeImpact	=	0.1,
		SwingTime	=	2.5,
		MinDamage	=	1,
		SplatNumber	=	0,
		Weight	=	0,
		PushBackMod	=	0.85,
		MaxDamage	=	1.5,
		SplatBloodOnNoDeath	=	FALSE,
		MaxHitCount	=	3,
		Icon	=	Axe,
		DoorDamage	=	0,
}


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