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[[File:Clothing Mesh.gif|thumb|link=https://projectzomboid.com/blog/2018/05/death-cab-for-zombie/|Clothing Mesh Demo from [https://www.youtube.com/watch?v=dhhjHrPQ0sg Youtube]]] | [[File:Clothing Mesh.gif|thumb|link=https://projectzomboid.com/blog/2018/05/death-cab-for-zombie/|Clothing Mesh Demo from [https://www.youtube.com/watch?v=dhhjHrPQ0sg Youtube]]] | ||
[[File:Sim-style walls.jpg|thumb|link={{filepath:Sim-style walls.jpg}}|Sim-style wall cutaways (''click to enlarge'')]] | [[File:Sim-style walls.jpg|thumb|link={{filepath:Sim-style walls.jpg}}|Sim-style wall cutaways (''click to enlarge'')]] | ||
;Date:IWBUMS: | ;Date:IWBUMS: Q4 2019 | ||
:Stable: TBA | :Stable: TBA | ||
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**Weapon attachments showed on weapons<ref name="Guns WIP">[https://www.youtube.com/watch?v=WdEbigXwQHw Guns WIP (Video)]. Uploaded May 24, 2016.</ref> | **Weapon attachments showed on weapons<ref name="Guns WIP">[https://www.youtube.com/watch?v=WdEbigXwQHw Guns WIP (Video)]. Uploaded May 24, 2016.</ref> | ||
*Improved combat system | *Improved combat system | ||
*'Reflective' and animated water<ref name="Nightzedding">[https://theindiestone.com/forums/index.php?/topic/24911-nightzedding/ Nightzedding (Dev Blog)]. Posted December 6, 2018.</ref> | *'Reflective' and animated water<ref name="Nightzedding">[https://theindiestone.com/forums/index.php?/topic/24911-nightzedding/ Nightzedding (Dev Blog)]. Posted December 6, 2018.</ref> | ||
*Sim-style cutaways for interior walls<ref name="Statedoid">[https://theindiestone.com/forums/index.php?/topic/25099-statedoid/ Statedoid (Dev Blog)]. Posted January 17, 2019.</ref> | *Sim-style cutaways for interior walls<ref name="Statedoid">[https://theindiestone.com/forums/index.php?/topic/25099-statedoid/ Statedoid (Dev Blog)]. Posted January 17, 2019.</ref> | ||
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**Hide behind cover (walls and objects) | **Hide behind cover (walls and objects) | ||
*Improved fire graphics and mechanics<ref name="Sunstar Snaps" /> | *Improved fire graphics and mechanics<ref name="Sunstar Snaps" /> | ||
*[[Controls#Controller|Gamepad/Controller]] improvements<ref name="Dead of Night">[https://projectzomboid.com/blog/2018/04/dead-of-night/ Dead of Night (Dev Blog)]. Posted April 12, 2018.</ref><ref name="Survivors in the Mist" | |||
>[https://projectzomboid.com/blog/2018/10/survivors-in-the-mist/ Survivors in the Mist (Dev Blog)]. Posted October 11, 2018.</ref> | |||
**Playable on various controller types (including DS) | |||
**Ability to test it's working in options | |||
**Adjust button bindings | |||
**'General info' tab for more specialist set-ups | |||
{{clear}} | {{clear}} | ||
Revision as of 05:03, 17 September 2019
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
The details on this page are largely based on speculation with regards to what has been mentioned by the devs on the forums, reddit, steam and discord.
Remember that nothing is set in stone leading up to the release of a patch or release candidate.
Build 41 - Animations
- Date
- IWBUMS: Q4 2019
- Stable: TBA
Features
- Completely new animations system[1]
- AnimZed tool
- More clothing variations and meshes
- Blood and dirt will be visualised on clothing, including tears and player damage.[2]
- New weapons
- New weapon meshes
- New skills to reflect new weapons
- Weapon attachments showed on weapons[3]
- Improved combat system
- 'Reflective' and animated water[4]
- Sim-style cutaways for interior walls[5]
- New music
- Openable garage doors[6]
- New zombie audio and SFX[7]
Build 42 - Hunting
- Date
- IWBUMS: TBA
- Stable: TBA
Features
- Wildlife roaming the countryside[8][9]
- Ranged combat overhaul
- Sneaking, improved sneaking animations and skills
- Hide behind cover (walls and objects)
- Improved fire graphics and mechanics[2]
- Gamepad/Controller improvements[10][11]
- Playable on various controller types (including DS)
- Ability to test it's working in options
- Adjust button bindings
- 'General info' tab for more specialist set-ups
Build 43 - NPC Scenarios/Encounters
- Date
- IWBUMS: TBA
- Stable: TBA
Features
- Non persistent NPC set pieces and events[9]
- Kate Smith and Bob Smith reintroduced.
- Kate and Bob's story will begin where it left off, in a tutorial style where Bob has to tend to Kate's wounds whilst also venturing out looking for supplies. Kate and Baldspot will go on a long journey over the map (to an as yet undisclosed location) and the stories told will cover the people they meet and the places they'll go on their travels. [12]
Build 44 - Autonomous NPCs and groups
- Date
- IWBUMS: TBA
- Stable: TBA
Features
- NPCs that can play the game, group with player and be ordered around[9]
Build 45 - NPC Group/Faction mechanics
- Date
- IWBUMS: TBA
- Stable: TBA
Features
Version 1.0 - NPCs
- Date
- IWBUMS: TBA
- Stable: TBA
Features
- NPCs[8]
- Kate Smith and Bob's story/tutorial
- New locations[8]
- Louisville
- Brandenburg
- Fort Knox
- More intuitive User-Interface[13]
- Farming improvements/overhaul[14]
See also
External links
References
- ↑ Death Cab for Zombie (Dev Blog). Posted May 24, 2018.
- ↑ 2.0 2.1 Sunstar Snaps (Dev Blog). Posted March 28, 2019.
- ↑ Guns WIP (Video). Uploaded May 24, 2016.
- ↑ Nightzedding (Dev Blog). Posted December 6, 2018.
- ↑ Statedoid (Dev Blog). Posted January 17, 2019.
- ↑ Red Hand Gang (Dev Blog). Posted March 21, 2019.
- ↑ The Sound of Mucus (Dev Blog). Posted May 30, 2019.
- ↑ 8.0 8.1 8.2 March to 1.0 (Dev Blog). Posted June 23, 2014.
- ↑ 9.0 9.1 9.2 9.3 Where's The NPCs?. Posted 25th May 2019.
- ↑ Dead of Night (Dev Blog). Posted April 12, 2018.
- ↑ Survivors in the Mist (Dev Blog). Posted October 11, 2018.
- ↑ The Continuing Adventures Of... Posted 28th Jan 2013.
- ↑ Any chance on a UI revamp again?. Posted 17 Jul, 2018.
- ↑ Kitchen Sink Drama (Dev Blog). Posted April 19, 2018.