Upcoming versions

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Revision as of 17:38, 5 September 2013 by Zombieslayer123 (talk | contribs)


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This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.

Remember that nothing is set in stone leading up to the release of a patch or release candidate.

Upcoming version 0.2.0r RC2.9.9.17

Unofficial Features
  • Improved night time, is now lighter, still dangerously dark but not totally black.
  • Got rid of weird square of light around player
  • Fixed crash bugs
  • Proper modding system (enable/disable mods in-game list) required to avoid mod related save problems etc)
  • Option to turn on/off multi-core rendering (defaults off for single core/linux)
  • Make the right click for world item much easier (selecting a sink for example).
  • When destroying something with items inside it (e.g. crates), the items are dropped on the ground.
  • If you destroy a crate and there's another crate on top of it, the crate fall.
  • New Survival Guide entrie for the Inventory Management.
  • Translation !
  • Come on baby light my fire....... :D
  • Saves properly on sleep. Never lose more than a day with some unexpected crash or power loss.
 [Bug Fixes]
  • Re-added the tooltip in trait selection.
  • Fixed various crash with inventory.
  • Fixed drink/take water bugs.
  • Re-added tooltip for traits selection.
  • Equipped bag are now saved.
  • The animation for destroying wall is a bit faster
  • Fixed various carpentry bugs.
  • You can now add a sheet rope over self-made windows frame, let's build a stairway to heaven with a sheet rope !
  • Crafted door fixed !
  • Fixed fast forward cooking bug.
  [Balance]

Reduced the chance for a zombie to become a crawler when you hit him.

Past Releases

Version Number Date Features
0.2.0 TBA (3 Tasks Left)
  • Chopping down of trees.[1]
  • Thirst/water added.[2]
  • New lighting engine.[3]
  • Windows can be opened, rappelled down from.[4]
  • Pushable objects.
  • Skill progression through experience.
  • Larger map sections
  • Save on quit
  • New Animations
  • New Combat System
  • Pistols and 9mm ammunition
  • Graphics overhaul.
  • New melee weapons.
  • Many NPC improvements.
  • Female survivors and zombies
  • Carpentry: Building/adding on to structures.
  • Costume-ed and Iso-Edit tools.[5]
  • Expanded Modding Support and LUA scripting feature.[6]

Planned

See Planned Features'