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This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.

The details on this page are largely based on speculation with regards to what has been mentioned by the devs on the forums, reddit, steam and discord.

Remember that nothing is set in stone leading up to the release of a patch or release candidate.


Build 41 - Animations

Clothing Mesh Demo from Youtube
Sim-style wall cutaways (click to enlarge)
Date
IWBUMS: Late 2019
Stable: TBA

Features

  • Completely new animations system[1]
    • AnimZed tool
  • More clothing variations and meshes
  • Blood and dirt will be visualised on clothing, including tears and player damage.[2]
  • New weapons
    • New weapon meshes
    • New skills to reflect new weapons
    • Weapon attachments showed on weapons[3]
  • Improved combat system
  • Gamepad/Controller improvements[4][5]
    • Playable on various controller types (including DS)
    • Ability to test it's working in options
    • Adjust button bindings
    • 'General info' tab for more specialist set-ups
  • 'Reflective' and animated water[6]
  • Sim-style cutaways for interior walls[7]
  • New music
  • Openable garage doors[8]
  • New zombie audio and SFX[9]

Build 42 - Hunting

Rabbits will roam the countryside
Date
IWBUMS: TBA
Stable: TBA

Features

  • Wildlife roaming the countryside[10][11]
  • Ranged combat overhaul
  • Sneaking, improved sneaking animations and skills
    • Hide behind cover (walls and objects)
  • Improved fire graphics and mechanics[2]

Build 43 - NPC Scenarios/Encounters

The continuing adventures of Kate and Baldspot
Date
IWBUMS: TBA
Stable: TBA

Features

Kate and Bob's story will begin where it left off, in a tutorial style where Bob has to tend to Kate's wounds whilst also venturing out looking for supplies. Kate and Baldspot will go on a long journey over the map (to an as yet undisclosed location) and the stories told will cover the people they meet and the places they'll go on their travels. [12]

Build 44 - Autonomous NPCs and groups

Date
IWBUMS: TBA
Stable: TBA

Features

  • NPCs that can play the game, group with player and be ordered around[11]

Build 45 - NPC Group/Faction mechanics

Date
IWBUMS: TBA
Stable: TBA

Features

  • Personalities[11]
  • group politics
  • inter-group conflicts
  • metagame
  • story interactions

Version 1.0 - NPCs

Prospect map for Project Zomboid (click to enlarge)
Date
IWBUMS: TBA
Stable: TBA

Features

See also


External links


References

  1. Death Cab for Zombie (Dev Blog). Posted May 24, 2018.
  2. 2.0 2.1 Sunstar Snaps (Dev Blog). Posted March 28, 2019.
  3. Guns WIP (Video). Uploaded May 24, 2016.
  4. Dead of Night (Dev Blog). Posted April 12, 2018.
  5. Survivors in the Mist (Dev Blog). Posted October 11, 2018.
  6. Nightzedding (Dev Blog). Posted December 6, 2018.
  7. Statedoid (Dev Blog). Posted January 17, 2019.
  8. Red Hand Gang (Dev Blog). Posted March 21, 2019.
  9. The Sound of Mucus (Dev Blog). Posted May 30, 2019.
  10. 10.0 10.1 10.2 March to 1.0 (Dev Blog). Posted June 23, 2014.
  11. 11.0 11.1 11.2 11.3 Where's The NPCs?. Posted 25th May 2019.
  12. The Continuing Adventures Of... Posted 28th Jan 2013.
  13. Any chance on a UI revamp again?. Posted 17 Jul, 2018.
  14. Kitchen Sink Drama (Dev Blog). Posted April 19, 2018.