User:Vaileasys/sandbox: Difference between revisions

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(new weapon infobox)
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| data7 = {{{condition_max|{{{ConditionMax|}}}}}}
| data7 = {{{condition_max|{{{ConditionMax|}}}}}}


| header8 = {{#if:{{{ammo_type|{{{clip_size|{{{sound_radius|{{{recoil_delay|{{{reload_time|{{{aiming_time|}}}}}}}}}}}}}}}}}}|Characteristics}}
| header8 = {{#if:{{{ammo_type|{{{AmmoType|{{{clip_type|{{{MagazineType|{{{magazine_type|{{{clip_size|{{{ClipSize|{{{MaxAmmo|{{{sound_volume|{{{SoundVolume|{{{sound_radius|{{{SoundRadius|{{{recoil_delay|{{{RecoilDelay|{{{reload_time|{{{ReloadTime|{{{aiming_time|{{{AimingTime|}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}|Characteristics}}


| label9 = Ammo type
| label9 = Ammo type
| data9 = {{{ammo_type|}}}
| data9 = {{{ammo_type|{{{AmmoType|}}}}}}


| label10 = Clip size
| label10 = Clip type
| data10 = {{{clip_size|}}}
| data10 = {{{clip_type|{{{MagazineType|{{{magazine_type|}}}}}}}}}


| label11 = Noise radius
| label11 = Clip size
| data11 = {{#if:{{{sound_radius|}}}|{{{sound_radius}}} tiles}}
| data11 = {{{clip_size|{{{ClipSize|{{{MaxAmmo|}}}}}}}}}


| label12 = Recoil delay
| label12 = Loudness
| data12 = {{{recoil_delay|}}}
| data12 = {{{sound_volume|{{{SoundVolume|}}}}}}


| label13 = Reload time
| label13 = Noise radius
| data13 = {{{reload_time|}}}
| data13 = {{#if:{{{sound_radius|{{{SoundRadius|}}}}}}|{{{sound_radius|{{{SoundRadius}}}}}} tiles}}


| label14 = Aiming time
| label14 = Recoil delay
| data14 = {{{aiming_time|}}}
| data14 = {{{recoil_delay|{{{RecoilDelay|}}}}}}


| header15 = {{#if:{{{type|{{{Categories|{{{swing_time|{{{SwingTime|{{{attack_speed|{{{BaseSpeed|{{{max_range|{{{MaxRange|{{{max_range|{{{MaxRange|{{{min_damage|{{{MinDamage|{{{max_damage|{{{MaxDamage|{{{crit_chance|{{{CriticalChance|{{{hit_chance|{{{push_back|{{{PushBackMod|{{{knockdown|{{{KnockdownMod|{{{kill_move|{{{effect_power|{{{effect_type|{{{effect_range|{{{effect_timer|{{{sensor_range|}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}|Damage}}
| label15 = Reload time
| data15 = {{{reload_time|{{{ReloadTime|}}}}}}


| label16 = Type
| label16 = Aiming time
| data16 = {{{type|{{{Categories|}}}}}}
| data16 = {{{aiming_time|{{{AimingTime|}}}}}}


| label17 = Swing time
| header17 = {{#if:{{{type|{{{Categories|{{{swing_time|{{{SwingTime|{{{attack_speed|{{{BaseSpeed|{{{max_range|{{{MaxRange|{{{max_range|{{{MaxRange|{{{min_damage|{{{MinDamage|{{{max_damage|{{{MaxDamage|{{{crit_chance|{{{CriticalChance|{{{hit_chance|{{{HitChance|{{{push_back|{{{PushBackMod|{{{knockdown|{{{KnockdownMod|{{{kill_move|{{{effect_power|{{{effect_type|{{{effect_range|{{{effect_timer|{{{sensor_range|}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}|Damage}}
| data17 = {{{swing_time|{{{SwingTime|}}}}}}


| label18 = Attack speed
| label18 = Type
| data18 = {{{attack_speed|{{{BaseSpeed|}}}}}}
| data18 = {{{type|{{{Categories|}}}}}}


| label19 = Range
| label19 = Swing time
| data19 = {{#if:{{{min_range|{{{MinRange|}}}}}}|{{#if: {{{max_range|{{{MaxRange|}}}}}}| {{{min_range|{{{MinRange|}}}}}}–{{{max_range|{{{MaxRange|}}}}}} tiles}}}}
| data19 = {{{swing_time|{{{SwingTime|}}}}}}


| label20 = Damage
| label20 = Attack speed
| data20 = {{#if:{{{min_damage|{{{MinDamage|}}}}}}|{{#if: {{{max_damage|{{{MaxDamage|}}}}}}| {{{min_damage|{{{MinDamage|}}}}}}–{{{max_damage|{{{MaxDamage|}}}}}}}}}}
| data20 = {{{attack_speed|{{{BaseSpeed|}}}}}}


| label21 = Crit. chance
| label21 = Range
| data21 = {{#if:{{{crit_chance|{{{CriticalChance|}}}}}}|{{{crit_chance|{{{CriticalChance|}}}}}}%}}
| data21 = {{#if:{{{min_range|{{{MinRange|}}}}}}|{{#if: {{{max_range|{{{MaxRange|}}}}}}| {{{min_range|{{{MinRange|}}}}}}–{{{max_range|{{{MaxRange|}}}}}} tiles}}}}


| label22 = Accuracy
| label22 = Damage
| data22 = {{{hit_chance|}}}
| data22 = {{#if:{{{min_damage|{{{MinDamage|}}}}}}|{{#if: {{{max_damage|{{{MaxDamage|}}}}}}| {{{min_damage|{{{MinDamage|}}}}}}–{{{max_damage|{{{MaxDamage|}}}}}}}}}}


| label23 = Knockback
| label23 = Crit. chance
| data23 = {{{push_back|{{{PushBackMod|}}}}}}
| data23 = {{#if:{{{crit_chance|{{{CriticalChance|}}}}}}|{{{crit_chance|{{{CriticalChance|}}}}}}%}}


| label24 = Knockdown
| label24 = Accuracy
| data24 = {{{knockdown|{{{KnockdownMod|}}}}}}
| data24 = {{{hit_chance|{{{HitChance|}}}}}}


| label25 = Execution
| label25 = Knockback
| data25 = {{{kill_move|}}}
| data25 = {{{push_back|{{{PushBackMod|}}}}}}


| label26 = {{{effect_type}}} power
| label26 = Knockdown
| data26 = {{{effect_power|}}}
| data26 = {{{knockdown|{{{KnockdownMod|}}}}}}


| label27 = {{{effect_type}}} range
| label27 = Execution
| data27 = {{#if:{{{effect_range|}}}|{{{effect_range}}} tiles}}
| data27 = {{{kill_move|}}}


| label28 = {{{effect_type}}} timer
| label28 = {{{effect_type}}} power
| data28 = {{{effect_timer|}}}
| data28 = {{{effect_power|}}}


| label29 = Sensor range
| label29 = {{{effect_type}}} range
| data29 = {{#if:{{{sensor_range|}}}|{{{sensor_range}}} tiles}}
| data29 = {{#if:{{{effect_range|}}}|{{{effect_range}}} tiles}}


| header30  = Technical details
| label30 = {{{effect_type}}} timer
| data30 = {{{effect_timer|}}}


| label31 = Ingredients
| label31 = Sensor range
| data31 = {{{ingredients|}}}
| data31 = {{#if:{{{sensor_range|}}}|{{{sensor_range}}} tiles}}


| label32   = Base ID
| header40  = Technical details
| data32     = {{#if:{{{no_style|true}}}|{{ID|{{{class_name|[[#Item IDs|Item IDs]]}}}}}|{{{class_name|[[#Item IDs|Item IDs]]}}}}}
 
| label41 = Weapon slots
| data41 = {{{weapon_mods|{{{weapon_parts|}}}}}}
 
| label42 = Ingredients
| data42 = {{{ingredients|}}}
 
| label43   = Base ID
| data43     = {{#if:{{{no_style|true}}}|{{ID|{{{class_name|[[#Item IDs|Item IDs]]}}}}}|{{{class_name|[[#Item IDs|Item IDs]]}}}}}
}}</includeonly><noinclude>{{User:Vaileasys/sandbox
}}</includeonly><noinclude>{{User:Vaileasys/sandbox
|display_name=Baseball Bat
|display_name=Baseball Bat
Line 136: Line 145:
|knockdown=2
|knockdown=2
|class_name=Base.BaseballBat
|class_name=Base.BaseballBat
}}
{{User:Vaileasys/sandbox
|display_name=Pistol
|name_colour=Weapon
|name_text_colour=Weapon
|image=Handgun_Model.png
|image_width=200px
|alternate_image=HandGun.png
|alternate_name=Pistol
|alternate_link=Pistol
|alternate_image2=40calAmmoBox.png
|alternate_name2=9mm Rounds
|alternate_link2=9mm Rounds
|alternate_image3=BerettaClip.png
|alternate_name3=9mm Magazine
|alternate_link3=9mm Magazine
<!--GENERAL-->
|category=Weapon
|weight=2
|equipped=One-handed
|condition_max=10
|JamGunChance=2
<!--CHARACTERISTICS-->
|ammo_type=[[9mm Rounds]]
|MagazineType=[[9mm Magazine]]
|clip_size=15
|SoundVolume=75
|sound_radius=150
|recoil_delay=20
|reload_time=20
|aiming_time=40
<!--DAMAGE-->
|type=Firearm
|min_range=0.61
|max_range=10
|CriticalChance=20
|hit_chance=45
|min_damage=1
|max_damage=1.6
|push_back=0.3
|knockdown=2
<!--TECHNICAL DETAILS-->
|weapon_mods=Canon<br>Scope
|class_name=Base.Pistol
}}</noinclude>
}}</noinclude>

Revision as of 08:20, 18 July 2019

Baseball Bat
Baseball Bat
Baseball Bat Spiked Baseball Bat
General
Category Weapon
Weight
Heavy Load
2
Equipped Two-handed
Condition max. 15
Damage
Type Long Blunt
Attack speed 1.2
Range 0.61–1.5 tiles
Damage 0.8–1.2
Crit. chance 70%
Knockback 0.5
Knockdown 2
Technical details
Base ID Base.BaseballBat


Pistol
Pistol
Pistol 9mm Rounds 9mm Magazine
General
Category Weapon
Weight
Heavy Load
2
Equipped One-handed
Condition max. 10
Characteristics
Ammo type 9mm Round
Clip type Magazine (disambiguation)
Clip size 15
Loudness 75
Noise radius 150 tiles
Recoil delay 20
Reload time 20
Aiming time 40
Damage
Type Firearm
Range 0.61–10 tiles
Damage 1–1.6
Crit. chance 20%
Accuracy 45
Knockback 0.3
Knockdown 2
Technical details
Weapon slots Canon
Scope
Base ID Base.Pistol