User talk:Lumarin: Difference between revisions

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Hey Lumarin, you've been a big help on the wiki so far. I saw you were not sure what to pursue next. I've been working on the [[:Category:Transcripts]] section but I've made a big assumption on many of them.
Hey Lumarin, you've been a big help on the wiki so far. I saw you were not sure what to pursue next. I've been working on the [[:Category:Transcripts]] section but I've made a big assumption on many of them.


Basically, under '''''scripts/radio/''''' there is a file named RadioData.xml. That file contains all of the pre-scripted radio text that appears in game, included with their time and codes for specific entries. The codes are actually pretty easily discernable, for example BOR-1 is meant to affect the player's boredom moodle. I was curious if this is actually implemented in the game. It is quite difficult to check in game, as I dont know how to see specific stats for the character.
Basically, under '''''media/radio/''''' there is a file named RadioData.xml. That file contains all of the pre-scripted radio text that appears in game, included with their time and codes for specific entries. The codes are actually pretty easily discernable, for example BOR-1 is meant to affect the player's boredom moodle. I was curious if this is actually implemented in the game. It is quite difficult to check in game, as I dont know how to see specific stats for the character.


Beyond that, some XML entries contain no data and are followed by another entry. I'd made the assumption that multiple time entries means that the message can be viewed at multiple times (but never more than once.) I'm really not certain on that and would like someone else's thoughts on it. Also I haven't exactly figured out what the time units listed are relative to...
Beyond that, some XML entries contain no data and are followed by another entry. I'd made the assumption that multiple time entries means that the message can be viewed at multiple times (but never more than once.) I'm really not certain on that and would like someone else's thoughts on it. Also I haven't exactly figured out what the time units listed are relative to...

Revision as of 01:30, 27 April 2021

Radio data xml

Hey Lumarin, you've been a big help on the wiki so far. I saw you were not sure what to pursue next. I've been working on the Category:Transcripts section but I've made a big assumption on many of them.

Basically, under media/radio/ there is a file named RadioData.xml. That file contains all of the pre-scripted radio text that appears in game, included with their time and codes for specific entries. The codes are actually pretty easily discernable, for example BOR-1 is meant to affect the player's boredom moodle. I was curious if this is actually implemented in the game. It is quite difficult to check in game, as I dont know how to see specific stats for the character.

Beyond that, some XML entries contain no data and are followed by another entry. I'd made the assumption that multiple time entries means that the message can be viewed at multiple times (but never more than once.) I'm really not certain on that and would like someone else's thoughts on it. Also I haven't exactly figured out what the time units listed are relative to...

I know a lot of the XML is probably generated from dev tools we dont have access to, but there must be something in game to parse them.

I wont be around to add any game info for about a week but can check in pretty frequently. If you're up for it, it would help me figure out what the XML file ACTUALLY does in game beyond just the text.

Thanks!

-Thing II (talk) 01:30, 27 April 2021 (BST)