Varmint Rifle
Varmint Rifle
Template:WeaponsThe MSR700 Rifle is a long range bolt-action rifle. It uses a clip with a capacity of 5 rounds .223 Round.
The weapon has a large range, a long recoil delay, high critical chance and deals high damage compared to other weapons, but it takes some practice (aiming skill). The weapon is very loud and will attract nearby zombies in a large area.
The rifle is also closely related to the MSR788 Rifle, which has lower maximum damage, lower hit chance and higher recoil delay, but has higher minimum damage, higher critical chance and isn't as loud.
You can also modify the weapon with 8 types of modifications.
The MSR700 Rifle along with the hunting rifle can be found in the gun shop (above Twiggy's Bar) in West Point.
Reloading
Reloading difficulty can be set to either Easy, Normal, or Hardcore.
Easy mode
In-game description: Reloading handguns refills the weapon provided there is ammunition available.
Normal mode
In-game description: Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.
Hardcore mode
In-game description: Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately. Weapons must be racked before firing to ensure a round is chambered.
Modifications
There are 8 types of modifications which can be added to the rifle:
They can all be added to the rifle using a screwdriver.
Code
item VarmintRifle { ImpactSound = null, MaxRange = 10, WeaponSprite = VarmintRifle, SoundVolume = 200, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = MSR700 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = FirearmVarmintShot, SoundRadius = 150, MinDamage = 0.6, MaxDamage = 1.3, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = LeverActionRifle, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 25, CritDmgMultiplier = 8, AimingPerkCritModifier = 12, HitChance = 27, AimingPerkHitChanceModifier = 17, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 90, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 25, AimingTime = 30, RequiresEquippedBothHands = TRUE, BreakSound = BreakMetalItem, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = 223Box, MaxAmmo = 3, InsertAmmoSound = BulletInRifle, EjectAmmoSound = Stormy9mmClipEject, RackSound = BulletOutVarmint, AmmoType = Base.223Bullets, WeaponReloadType = boltaction, /* ModelWeaponPart = FiberglassStock HuntingKnife none bayonet,*/ ModelWeaponPart = x2Scope VarmintRifleScope, ModelWeaponPart = x4Scope VarmintRifleScope, ModelWeaponPart = x8Scope VarmintRifleScope, RackAfterShoot = TRUE, MagazineType = Base.223Clip, JamGunChance = 5, AttachmentType = Rifle, } }
History
Build | |
---|---|
28 | Added to the game. |
41 | Renamed to MSR700 Rifle ingame |