Version history: Difference between revisions
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<big>PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and GOG may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.</big> | |||
__TOC__ | |||
For verified planned additions, see [[Planned Features]]. | For verified planned additions, see [[Planned Features]]. | ||
For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]]. | For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]]. | ||
| | ==Alpha== | ||
|[ | *[[Build 39|Build 39 – June 2018]] | ||
* | *[[Build 38|Build 38 – September 2017]] | ||
* | *[[Build 37|Build 37 – April 2017]] | ||
* | *[[Build 36|Build 36 – January 2017]] | ||
* | *[[Build 35|Build 35 – December 2016]] | ||
* | *[[Build 34|Build 34 – May 2016]] | ||
* | *[[Build 33|Build 33 – November 2015]] | ||
* | *[[Build 32|Build 32 – August 2015]] | ||
* | *[[Build 31|Build 31 – March 2015]] | ||
| | *[[#30|Build 30 – December 2014]] | ||
|[ | *[[#29|Build 29 – October 2014]] | ||
*[[#28.3|Build 28 – September 2014]] | |||
*[[#27|Build 27 – May 2014]] | |||
*[[#26|Build 26 – April 2014]] | |||
*[[#25 v3|2.9.9.17 Build 25 v3 – March 2014]] | |||
*[[#25 v2|2.9.9.17 build 25 v2 – March 2014]] | |||
*[[#25|2.9.9.17 build 25 – February 2014]] | |||
*[[#23|2.9.9.17 build 23]] | |||
*[[#21|2.9.9.17 build 21]] | |||
*[[#20|2.9.9.17 build 20]] | |||
*[[#19.1|2.9.9.17 build 19 Hotfix]] | |||
*[[#19|2.9.9.17 build 19]] | |||
*[[#14|2.9.9.17 build 14]] | |||
*[[#11|2.9.9.17 build 11 – November 2013]] | |||
*[[#2.9.9.17|2.9.9.17]] | |||
*[[#2.9.9.16|2.9.9.16]] | |||
*[[#2.9.9.15|2.9.9.15]] | |||
*[[#2.9.9.14|2.9.9.14]] | |||
*[[#2.9.9.13|2.9.9.13]] | |||
*[[#2.9.9.12|2.9.9.12]] | |||
*[[#2.9.9.11|2.9.9.11]] | |||
*[[#2.9.9.10|2.9.9.10]] | |||
*[[#2.9.9.7|2.9.9.7]] | |||
*[[#2.9.9.6|2.9.9.6]] | |||
*[[#2.9.8.3|2.9.8 Test 003]] | |||
*[[#2.9.8.2|2.9.8 Test 002]] | |||
*[[#2.9.8.1|2.9.8 Test 001]] | |||
*[[#8b|RC 2.9 Build 0008b]] | |||
*[[#8a|RC 2.9 Build 0008a]] | |||
*[[#7|RC 2.9 Build 0007]] | |||
*[[#6|RC 2.9 Build 0006]] | |||
*[[#5|RC 2.9 Build 0005]] | |||
*[[#1|RC 2.9 Build 0001]] | |||
*[[#0.2.0r RC2.5|0.2.0r or RC2.5]] | |||
*[[#0.2.0r RC2|0.2.0r or RC2]] | |||
*[[#0.2.0r RC1|0.2.0r or RC1]] | |||
*[[#0.2.0q|0.2.0q]] | |||
*[[#0.2.0p|0.2.0p]] | |||
*[[#0.2.0o|0.2.0o]] | |||
*[[#0.2.0n|0.2.0n]] | |||
*[[#0.2.0m|0.2.0m]] | |||
*[[#0.2.0n|0.2.0l]] | |||
*[[#0.2.0k|0.2.0k]] | |||
*[[#0.2.0j|0.2.0j]] | |||
*[[#0.2.0i|0.2.0i]] | |||
*[[#0.2.0h|0.2.0h]] | |||
*[[#0.2.0g|0.2.0g]] | |||
*[[#0.2.0f|0.2.0f]] | |||
*[[#0.2.0e|0.2.0e]] | |||
*[[#0.2.0d|0.2.0d]] | |||
*[[#0.2.0c|0.2.0c]] | |||
*[[#0.2.0b|0.2.0b]] | |||
*[[#0.2.0a|0.2.0a]] | |||
* | ==<span id=Pre Alpha>Pre-Alpha</span>== | ||
** | *[[#0.1.5d|0.1.5d]] | ||
** 1 | *[[#0.1.5c|0.1.5c]] | ||
** | *[[#0.1.5b|0.1.5b]] | ||
** | *[[#0.1.5a|0.1.5a]] | ||
*[[#0.1.4?|0.1.4?]] | |||
*[[#0.1.4b|0.1.4b]] | |||
*[[#0.1.4a|0.1.4a]] | |||
*[[#0.1.3a|0.1.3a]] | |||
*[[#0.1.2a|0.1.2a]] | |||
*[[#0.?|0.?]] | |||
*[[#0.0.0|0.0.0]] | |||
==Changelogs== | |||
{|class="wikitable" | |||
|+ Alpha Builds | |||
|- style="vertical-align:top;" | |||
|<span id=30>[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]</span>|| 29th December 2014|| | |||
'''[NEW STUFF]''' | |||
*New sandbox stuff ! | |||
**You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets. | |||
|[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]|| 29th December 2014|| | |||
'''[NEW STUFF]''' | |||
*New sandbox stuff ! | |||
**You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets. | |||
**New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more! | **New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more! | ||
*The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3 | *The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3 | ||
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*[http://theindiestone.com/forums/index.php/topic/11292-released-build-3012/?p=154618#entry154618 Full bug list fixed so far via our Bug Tracker] | *[http://theindiestone.com/forums/index.php/topic/11292-released-build-3012/?p=154618#entry154618 Full bug list fixed so far via our Bug Tracker] | ||
|- | |- style="vertical-align:top;" | ||
|[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]|| 14th October 2014|| | |<span id=29>[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]</span>|| 14th October 2014|| | ||
'''[NEW STUFF]''' | '''[NEW STUFF]''' | ||
*Tons of new sounds (74 so far and counting !) | *Tons of new sounds (74 so far and counting !) | ||
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*Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)). | *Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)). | ||
*Modified some experience needed for level on some skills. | *Modified some experience needed for level on some skills. | ||
|- | |- style="vertical-align:top;" | ||
|[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28 | |<span id=28.3>[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28.3 (stable release)]</span>|| 2th September 2014|| | ||
'''[NEW STUFF]''' | '''[NEW STUFF]''' | ||
*Weapon overhaull (more things in the info post will come). | *Weapon overhaull (more things in the info post will come). | ||
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*Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping. | *Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping. | ||
*Lowered a lot the time required to cook bacons. | *Lowered a lot the time required to cook bacons. | ||
|- | |- style="vertical-align:top;" | ||
|[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]|| 20th May 2014|| | |<span id=27>[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]</span>|| 20th May 2014|| | ||
*New world filler for Gun store and Trash can. | *New world filler for Gun store and Trash can. | ||
*Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. | *Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. | ||
Line 646: | Line 318: | ||
*Corpses now only have 8 capacity (from 50) | *Corpses now only have 8 capacity (from 50) | ||
*New container icons (microwave, vending machine). | *New container icons (microwave, vending machine). | ||
|- | |- style="vertical-align:top;" | ||
|Build 26 (stable release)|| 12th May 2014|| | |<span id=26>Build 26 (stable release)</span>|| 12th May 2014|| | ||
*Online Multiplayer! | *Online Multiplayer! | ||
*3D Models have been added for characters! (Some very old computers may need to turn them off) | *3D Models have been added for characters! (Some very old computers may need to turn them off) | ||
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*Korean language is back ! | *Korean language is back ! | ||
*Japanese language ! (thanks a lot Katzengarten !) | *Japanese language ! (thanks a lot Katzengarten !) | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 25 v3|| 25th March 2014|| | |<span id=25 v3>2.9.9.17 build 25 v3</span>|| 25th March 2014|| | ||
*Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future. | *Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future. | ||
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*Other stuff, will get the others to fill out. | *Other stuff, will get the others to fill out. | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 25 v2|| 21th March 2014|| | |<span id=25 v2>2.9.9.17 build 25 v2</span>|| 21th March 2014|| | ||
NO OFFICIAL CHANGELIST | NO OFFICIAL CHANGELIST | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 25||17th February 2014|| | |2.9.9.17 build 25||17th February 2014|| | ||
'''<nowiki>[BUGFIX]</nowiki>''' | '''<nowiki>[BUGFIX]</nowiki>''' | ||
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*Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/ | *Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/ | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 23||4th February 2014|| | |<span id=23>2.9.9.17 build 23</span>||4th February 2014|| | ||
'''<nowiki>[PERFORMANCE]</nowiki>''' | '''<nowiki>[PERFORMANCE]</nowiki>''' | ||
*Big improvements to multithreaded rendering performance. | *Big improvements to multithreaded rendering performance. | ||
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*Mod posters now function on OS X | *Mod posters now function on OS X | ||
*Mod sprites now function on OS X | *Mod sprites now function on OS X | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 21||20th December 2013|| | |<span id=21>2.9.9.17 build 21</span>||20th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* Fixed crashes when crafting, most notably cooking | * Fixed crashes when crafting, most notably cooking | ||
Line 993: | Line 665: | ||
* Improved launcher for lower resolutions'' | * Improved launcher for lower resolutions'' | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 20||11th December 2013|| | |<span id=20>2.9.9.17 build 20</span>||11th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* Hand made windows frame are no longer passable through. | * Hand made windows frame are no longer passable through. | ||
Line 1,009: | Line 681: | ||
* Experimental PC Launcher (Issues with Mac/Linux atm) thanks Starbound! ''Ignore the fact you now get a Steam and Launcher option for compatibility mode, this is because that config has to be shared across all branches of the game so we can't remove the steam pop-up until we release the launcher on Steam proper or those not on this branch will no longer get it.'' | * Experimental PC Launcher (Issues with Mac/Linux atm) thanks Starbound! ''Ignore the fact you now get a Steam and Launcher option for compatibility mode, this is because that config has to be shared across all branches of the game so we can't remove the steam pop-up until we release the launcher on Steam proper or those not on this branch will no longer get it.'' | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 19 Hotfix||10th December 2013|| | |<span id=19.1>2.9.9.17 build 19 (Hotfix)</span>||10th December 2013|| | ||
Bug fixes: | Bug fixes: | ||
* Fixed a bug in the "take some dirt" option. | * Fixed a bug in the "take some dirt" option. | ||
Line 1,033: | Line 705: | ||
* Lowered the spawn rate of hammer (now Marina fixed bunch of shed/garage room name, we had tons of hammer...) | * Lowered the spawn rate of hammer (now Marina fixed bunch of shed/garage room name, we had tons of hammer...) | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 19||6th December 2013|| | |<span id=19>2.9.9.17 build 19</span>||6th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
Line 1,139: | Line 811: | ||
* Updated French, Polish, Italian and Russian translation. | * Updated French, Polish, Italian and Russian translation. | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 14||9th November 2013|| | |<span id=14>2.9.9.17 build 14</span>||9th November 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
Line 1,182: | Line 854: | ||
* Updated translation : Russian, French and Polish. | * Updated translation : Russian, French and Polish. | ||
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 11||8th November | |<span id=11>2.9.9.17 build 11</span>||8th November 2013|| | ||
Steam release | |||
Change list : | Change list : | ||
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*Numerous optimizations / fixes | *Numerous optimizations / fixes | ||
*Other things (not Dragons). | *Other things (not Dragons). | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17||4th September 2013|| | |<span id=2.9.9.17>2.9.9.17</span>||4th September 2013|| | ||
Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | ||
Line 1,332: | Line 1,005: | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.16|| 23th August 2013|| | | <span id=2.9.9.16>2.9.9.16</span>|| 23th August 2013|| | ||
[New Stuff] | [New Stuff] | ||
Line 1,364: | Line 1,037: | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.15|| 13th August 2013 || | | <span id=2.9.9.15>2.9.9.15</span>|| 13th August 2013 || | ||
* No more god mode. | * No more god mode. | ||
Line 1,371: | Line 1,044: | ||
*Added icon for dead zombies. | *Added icon for dead zombies. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.14|| 13th August 2013 || | | <span id=2.9.9.14>2.9.9.14</span>|| 13th August 2013 || | ||
* Fixed shader issue stopping a bunch of people running the game. | * Fixed shader issue stopping a bunch of people running the game. | ||
Line 1,389: | Line 1,062: | ||
* Crawler won't try to break window/door (thump) no more. | * Crawler won't try to break window/door (thump) no more. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.13 || 11th August 2013 || | | <span id=2.9.9.13>2.9.9.13</span> || 11th August 2013 || | ||
* Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | * Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | ||
Line 1,396: | Line 1,069: | ||
* Increased hammer spawn chances a bit. | * Increased hammer spawn chances a bit. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.12 || 11th August 2013 || | | <span id=2.9.9.12>2.9.9.12</span> || 11th August 2013 || | ||
* Optimizations - FPS comparisons would be ace. | * Optimizations - FPS comparisons would be ace. | ||
Line 1,406: | Line 1,079: | ||
* Other stuff I forget. | * Other stuff I forget. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.11 || 11th August 2013 || | | <span id=2.9.9.11>2.9.9.11</span> || 11th August 2013 || | ||
<big> Bug Fixes</big> | <big> Bug Fixes</big> | ||
Line 1,463: | Line 1,136: | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] | | <span id=2.9.9.10>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] </span> | ||
| 3th July 2013 | | 3th July 2013 | ||
| | | | ||
Line 1,477: | Line 1,150: | ||
*Fixed zombies climbing through closed windows on Last Stand | *Fixed zombies climbing through closed windows on Last Stand | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] | | <span id=2.9.9.7>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] </span> | ||
| 3th July 2013 | | 3th July 2013 | ||
| | | | ||
Line 1,495: | Line 1,168: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6] | | <span id=2.9.9.6>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6]</span> | ||
| 3th July 2013 | | 3th July 2013 | ||
| | | | ||
Line 1,508: | Line 1,181: | ||
*Other stuff that has been forgotten in the 'version nuмber crisis of 2013' | *Other stuff that has been forgotten in the 'version nuмber crisis of 2013' | ||
|- | |- style="vertical-align:top;" | ||
| [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003] | | <span id=2.9.8.3>[http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003]</span> | ||
| 26th June 2013 | | 26th June 2013 | ||
| | | | ||
Line 1,522: | Line 1,195: | ||
*Fixed barricade / sheets on reload (may not work on 08b saves yet) | *Fixed barricade / sheets on reload (may not work on 08b saves yet) | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002] | | <span id=2.9.8.2>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002]</span> | ||
| 26th June 2013 | | 26th June 2013 | ||
| | | | ||
Line 1,586: | Line 1,259: | ||
*Food now rots properly again. | *Food now rots properly again. | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001] | | <span id=2.9.8.1>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001</span>] | ||
| 26th June 2013 | | 26th June 2013 | ||
| | | | ||
Line 1,596: | Line 1,269: | ||
<big> Bug Fixes </big> | <big> Bug Fixes </big> | ||
*Farming / barricading fixes. | *Farming / barricading fixes. | ||
*Attempt to fix large | *Attempt to fix large 8b saves. | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0008b | | <span id=8b>RC 2.9 Build 0008b</span> | ||
| 15th May 2013 | | 15th May 2013 | ||
| | | | ||
Line 1,618: | Line 1,291: | ||
*Player starts with [[Baseball Bat]] in inventory | *Player starts with [[Baseball Bat]] in inventory | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0008a | | <span id=8a>RC 2.9 Build 0008a</span> | ||
| 15th May 2013 | | 15th May 2013 | ||
| | | | ||
Line 1,677: | Line 1,350: | ||
*Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. | *Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build | | <span id=7>RC 2.9 Build 7</span> | ||
| 29th April 2013 | | 29th April 2013 | ||
| | | | ||
Line 1,707: | Line 1,380: | ||
*None | *None | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0006 | | <span id=6>RC 2.9 Build 0006</span> | ||
| 29th April 2013 | | 29th April 2013 | ||
| | | | ||
Line 1,742: | Line 1,415: | ||
*Hunger is unbalanced | *Hunger is unbalanced | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0005 | | <span id=5>RC 2.9 Build 0005</span> | ||
| 29th April 2013 | | 29th April 2013 | ||
| | | | ||
Line 1,759: | Line 1,432: | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0001 | | <span id=1>RC 2.9 Build 0001</span> | ||
| 29th April 2013 | | 29th April 2013 | ||
| | | | ||
Line 1,797: | Line 1,470: | ||
*Crash on death | *Crash on death | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0r or RC2.5 || 24th July 2012 || | | <span id=RC0.2.0r RC2.5>0.2.0r or RC2.5</span> || 24th July 2012 || | ||
[http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] | [http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] | ||
*NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | *NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | ||
Line 1,812: | Line 1,485: | ||
*Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue. | *Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue. | ||
*Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | *Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0r RC2 || 29th June 2012 || | | <span id=0.0.2r RC2>0.2.0r RC2</span> || 29th June 2012 || | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | ||
Line 1,827: | Line 1,500: | ||
*Fixed tree/door chopping (although the damage needs adjustment) | *Fixed tree/door chopping (although the damage needs adjustment) | ||
*Fixed hordes appearing indoors. | *Fixed hordes appearing indoors. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0r RC1 || 29th June 2012 || | | <span id=0.2.0r>0.2.0r RC1</span> || 29th June 2012 || | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | ||
*Added new zombie sprites | *Added new zombie sprites | ||
Line 1,851: | Line 1,524: | ||
*The new blood system had to be removed until it can be optimized memory / speed wise. | *The new blood system had to be removed until it can be optimized memory / speed wise. | ||
*Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | *Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0q || 27th March 2012 || | | <span id=0.2.0q>0.2.0q</span> || 27th March 2012 || | ||
*Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | *Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | ||
*Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | *Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | ||
*Compatible with saves down to M only!! | *Compatible with saves down to M only!! | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0p || 27th March 2012 || | | <span id=0.2.0p>0.2.0p</span> || 27th March 2012 || | ||
*BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | *BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | ||
*Compatible with saves down to M only!! | *Compatible with saves down to M only!! | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0o || 26th March 2012 || | | <span id=0.2.0o>0.2.0o</span> || 26th March 2012 || | ||
*Fixed bug with [[Oven|ovens]] not working. | *Fixed bug with [[Oven|ovens]] not working. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0n || 26th March 2012 || | | <span id=0.2.0n>0.2.0n</span> || 26th March 2012 || | ||
*Fixed shift click on [[Curtains|curtains]] on west facing walls. | *Fixed shift click on [[Curtains|curtains]] on west facing walls. | ||
*Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | *Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0m || 25th March 2012 || | | <span id=0.2.0m>0.2.0m</span> || 25th March 2012 || | ||
*NOT SAVE COMPATIBLE WITH 0.2.0l!! | *NOT SAVE COMPATIBLE WITH 0.2.0l!! | ||
*Load/save [[Sheet Rope|sheet ropes]]. | *Load/save [[Sheet Rope|sheet ropes]]. | ||
Line 1,883: | Line 1,556: | ||
*Modding: Added hook for cancelled timed actions. | *Modding: Added hook for cancelled timed actions. | ||
*Modding: Exposed GameTime + InventoryItemFactory classes | *Modding: Exposed GameTime + InventoryItemFactory classes | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0l || 24th March 2012 || | | <span id=0.2.0l>0.2.0l</span> || 24th March 2012 || | ||
* More zombies in buildings. | * More zombies in buildings. | ||
*Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | *Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | ||
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*"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | *"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | ||
*Added game launcher, simple and easy to use. | *Added game launcher, simple and easy to use. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0k || 23th March 2012 || | | <span id=0.2.0k>0.2.0k</span> || 23th March 2012 || | ||
* Slowed down [[Zombies|zombies]] in line with performance increase. | * Slowed down [[Zombies|zombies]] in line with performance increase. | ||
* Significantly lowered [[Zombies|zombie]] spot chance. | * Significantly lowered [[Zombies|zombie]] spot chance. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0j || 22th March 2012 || | | <span id=0.2.0j>0.2.0j</span> || 22th March 2012 || | ||
* Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | * Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | ||
* [[Zombies]] less likely to see you on upper floors. | * [[Zombies]] less likely to see you on upper floors. | ||
Line 1,906: | Line 1,579: | ||
* True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]]. | * True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]]. | ||
* Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | * Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0i || 22th March 2012 || | | <span id=0.2.0i>0.2.0i</span> || 22th March 2012 || | ||
* WARNING: Not save compatible with 0.2.0h. | * WARNING: Not save compatible with 0.2.0h. | ||
* Added loading / saving text so people don't think it's crashed.. | * Added loading / saving text so people don't think it's crashed.. | ||
Line 1,915: | Line 1,588: | ||
* Fixed blood splat issues on reload. | * Fixed blood splat issues on reload. | ||
* Food temps, cooked/uncooked, age etc saved out properly. | * Food temps, cooked/uncooked, age etc saved out properly. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0h || 22th March 2012 || | | <span id=0.2.0h>0.2.0h</span> || 22th March 2012 || | ||
* WARNING: Not savegame compatible with 0.2.0g! | * WARNING: Not savegame compatible with 0.2.0g! | ||
* Fixed clicking when dead to restart game. Until this release always close game and rerun. | * Fixed clicking when dead to restart game. Until this release always close game and rerun. | ||
Line 1,926: | Line 1,599: | ||
* Fixed cooker / [[Refrigerator|fridges]]. | * Fixed cooker / [[Refrigerator|fridges]]. | ||
* Fixed tree yield on reload. | * Fixed tree yield on reload. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0g || 15th March 2012 || | | <span id=0.2.0g>0.2.0g</span> || 15th March 2012 || | ||
* Shift click open / closes curtains instead of windows. | * Shift click open / closes curtains instead of windows. | ||
* Fixed issues with apartment block stairwell / walls. | * Fixed issues with apartment block stairwell / walls. | ||
Line 1,936: | Line 1,609: | ||
* Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges. | * Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges. | ||
* (Hopefully) fixed freezing dying survivors whose legs fall off. | * (Hopefully) fixed freezing dying survivors whose legs fall off. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0f || 13th March 2012 || | | <span id=0.2.0f>0.2.0f</span> || 13th March 2012 || | ||
* Fix bug where thirst isn't actually killing you. | * Fix bug where thirst isn't actually killing you. | ||
* Fix to broken 'you survived for' time. | * Fix to broken 'you survived for' time. | ||
Line 1,955: | Line 1,628: | ||
* Moddable professions and traits. | * Moddable professions and traits. | ||
* Removed gamma correction as it caused problems on some people's particularly other platform machines. | * Removed gamma correction as it caused problems on some people's particularly other platform machines. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0e || 13th March 2012 || | | <span id=0.2.0e>0.2.0e</span> || 13th March 2012 || | ||
* [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | * [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | ||
* Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | * Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | ||
Line 1,966: | Line 1,639: | ||
* [[Zombies]] use spawn points at side of map. | * [[Zombies]] use spawn points at side of map. | ||
* Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | * Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0d || 12th March 2012 || | | <span id=0.2.0d>0.2.0d</span> || 12th March 2012 || | ||
* Opening / closing [[Window|windows]] will no longer repair them. | * Opening / closing [[Window|windows]] will no longer repair them. | ||
* Fixed missing icons. | * Fixed missing icons. | ||
Line 1,975: | Line 1,648: | ||
* Direction changer no longer interferes with double size toggle. | * Direction changer no longer interferes with double size toggle. | ||
* Inconsistency between endurance on mouse and keys fixed. | * Inconsistency between endurance on mouse and keys fixed. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0c || 12th March 2012 || | | <span id=0.2.0c>0.2.0c</span> || 12th March 2012 || | ||
* Sleeping on couches | * Sleeping on couches | ||
* Fixed invisible door syndrome | * Fixed invisible door syndrome | ||
Line 1,982: | Line 1,655: | ||
* A few new recipes / item balancing. | * A few new recipes / item balancing. | ||
* Fixed error where all but the tut house wheeliebin were not pushable. | * Fixed error where all but the tut house wheeliebin were not pushable. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0b || 12th March 2012 || | | <span id=0.2.0b>0.2.0b</span> || 12th March 2012 || | ||
* Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | * Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | ||
* [[NPC|NPCs]] chance of being 'loners' lowered a tad. | * [[NPC|NPCs]] chance of being 'loners' lowered a tad. | ||
Line 1,991: | Line 1,664: | ||
* Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho. | * Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho. | ||
* Numerous map fixes. | * Numerous map fixes. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0a ||11th March 2012 || | | <span id=0.2.0a>0.2.0a</span> ||11th March 2012 || | ||
* Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | * Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | ||
* Added ability to chop down trees with [[Axe]] to get [[Log]]s. | * Added ability to chop down trees with [[Axe]] to get [[Log]]s. | ||
Line 2,005: | Line 1,678: | ||
* [[Moodles#Stress|Stress moodle]] added. | * [[Moodles#Stress|Stress moodle]] added. | ||
* [[Moodles#Unhappy|Unhappiness moodle]] added. | * [[Moodles#Unhappy|Unhappiness moodle]] added. | ||
* [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | * [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | ||
* NPC AI Overhaul including player-NPC interactions. | * NPC AI Overhaul including player-NPC interactions. | ||
* ѕupport for [[LUA scripting]] added. | * ѕupport for [[LUA scripting]] added. | ||
* Added [[Skills|skills]] that level up with use. | * Added [[Skills|skills]] that level up with use. | ||
* Pushable objects added. | * Pushable objects added. | ||
* [[Wheelie Bin]]s added. | * [[Wheelie Bin]]s added. | ||
* Map size quadrupled. | * Map size quadrupled. | ||
* Multi-cell map ѕupport. | * Multi-cell map ѕupport. | ||
* Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | * Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | ||
* Lighting system and graphics overhaul. | * Lighting system and graphics overhaul. | ||
* Functional lights/lamps added in most buildings. | * Functional lights/lamps added in most buildings. | ||
* Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nailed Plank]] | * Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nailed Plank]] | ||
* Ability for [[sledgehammer]] to break through walls. | * Ability for [[sledgehammer]] to break through walls. | ||
* New music and ambient sounds. | * New music and ambient sounds. | ||
* Many more items and features added. | * Many more items and features added. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |+ Pre-Alpha Builds | ||
|- style="vertical-align:top;" | |||
!style="background-color:#ffaaaa;"| Version Build | !style="background-color:#ffaaaa;"| Version Build | ||
!style="background-color:#aaffaa;"| Date Added | !style="background-color:#aaffaa;"| Date Added | ||
!style="background-color:#aaddff;"| Features/Fixes Added | !style="background-color:#aaddff;"| Features/Fixes Added | ||
|- | |- style="vertical-align:top;" | ||
| 0.1.5d || September 7, 2011 || | | <span id="0.1.5d">0.1.5d</span> || September 7, 2011 || | ||
* Fixed the 'infinisleep' bug. | * Fixed the 'infinisleep' bug. | ||
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | * [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | ||
* Character creation button clicking fixed | * Character creation button clicking fixed | ||
|- | |- style="vertical-align:top;" | ||
| 0.1.5c || September 6, 2011 || | | <span id="0.1.5c">0.1.5c</span> || September 6, 2011 || | ||
* Optimizations - Hopefully a ton less lag. | * Optimizations - Hopefully a ton less lag. | ||
* Less rain. | * Less rain. | ||
Line 2,046: | Line 1,724: | ||
* Slowed down horde movement. | * Slowed down horde movement. | ||
* Added [[weapon]] durability and breakage. | * Added [[weapon]] durability and breakage. | ||
|- | |- style="vertical-align:top;" | ||
| 0.1.5b || August 28, 2011 || | | <span id="0.1.5b">0.1.5b</span> || August 28, 2011 || | ||
* Fixed weird zombie spawning. | * Fixed weird zombie spawning. | ||
* Fixed crash when full tile barricade is placed without a hammer equipped. | * Fixed crash when full tile barricade is placed without a hammer equipped. | ||
Line 2,055: | Line 1,733: | ||
* Fixed NPCs attacking thin air. | * Fixed NPCs attacking thin air. | ||
* Slowed down NPC walk speed. | * Slowed down NPC walk speed. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.5a|0.1.5a]] || August 28, 2011 || | | <span id="0.1.5a">[[Patch_0.1.5a|0.1.5a]]</span> || August 28, 2011 || | ||
* Craftable doors. Smashed doors have a chance of dropping hinges and door knobs. | * Craftable doors. Smashed doors have a chance of dropping hinges and door knobs. | ||
* Open doors now block vision/collide at their new angle. | * Open doors now block vision/collide at their new angle. | ||
Line 2,076: | Line 1,754: | ||
* Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection. | * Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection. | ||
* Basic NPC's with basic controls (move, punch, run) | * Basic NPC's with basic controls (move, punch, run) | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.4?|0.1.4?]] || June 19, 2011 || | | <span id="0.1.4?">[[Patch_0.1.4?|0.1.4?]]</span> || June 19, 2011 || | ||
* Adjustments and tweaks to Panic system. | * Adjustments and tweaks to Panic system. | ||
* Fire Animation rate fix. | * Fire Animation rate fix. | ||
Line 2,104: | Line 1,782: | ||
* Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy. | * Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy. | ||
* Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | * Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 || | | <span id="0.1.4b">[[Patch_0.1.4b|0.1.4b]]</span> || June 10, 2011 || | ||
* Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | * Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | ||
* Fixed camera bug. | * Fixed camera bug. | ||
Line 2,122: | Line 1,800: | ||
* M to toggle music on and off (in lieu of a real option screen) | * M to toggle music on and off (in lieu of a real option screen) | ||
* A secret thing. | * A secret thing. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || | | <span id="0.1.4a">[[Patch_0.1.4a|0.1.4a]]</span> || June 6, 2011 || | ||
* N, E, S, W / NE, SE, SW, NW directional control toggle. | * N, E, S, W / NE, SE, SW, NW directional control toggle. | ||
* Inventory grows to fill vertical space of sidebar. | * Inventory grows to fill vertical space of sidebar. | ||
Line 2,152: | Line 1,830: | ||
* Smashed doors either by player or by zombie yield some planks to pick up. | * Smashed doors either by player or by zombie yield some planks to pick up. | ||
* Game pause/resume and speed control buttons on the hud. | * Game pause/resume and speed control buttons on the hud. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | | <span id="0.1.3a">[[Patch_0.1.3a|0.1.3a]]</span> || May 31, 2011 || | ||
* Fixed invisible wife / running bug. | * Fixed invisible wife / running bug. | ||
* Mousewheel ѕupport for inventory | * Mousewheel ѕupport for inventory | ||
* Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | * Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | | <span id="0.1.2a">[[Patch_0.1.2a|0.1.2a]]</span> || May 29, 2011 || | ||
* Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | * Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | ||
* Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. | * Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. | ||
Line 2,183: | Line 1,861: | ||
* Increased wall transparency range. | * Increased wall transparency range. | ||
* Line of sight now works when zombified. | * Line of sight now works when zombified. | ||
|- | |- style="vertical-align:top;" | ||
| 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | | <span id="0.?">0.?</span> || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | ||
|- | |- style="vertical-align:top;" | ||
| 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced | | <span id="0.0.0">0.0.0</span> || March 15, 2011 || * Project Zomboid is officially announced | ||
|} | |} | ||
= | ==See Also== | ||
* [[Upcoming Features]] | * [[Upcoming Features]] | ||
* [[Planned Features]] | |||
* [[Version history/Development Versions|Development Versions]] | * [[Version history/Development Versions|Development Versions]] | ||
[[Category:Version_history]] | [[Category:Version_history]] |
Revision as of 18:12, 1 June 2018
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and GOG may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features. For the list of upcoming features for future versions of Project Zomboid, see Planned features.
Alpha
- Build 39 – June 2018
- Build 38 – September 2017
- Build 37 – April 2017
- Build 36 – January 2017
- Build 35 – December 2016
- Build 34 – May 2016
- Build 33 – November 2015
- Build 32 – August 2015
- Build 31 – March 2015
- Build 30 – December 2014
- Build 29 – October 2014
- Build 28 – September 2014
- Build 27 – May 2014
- Build 26 – April 2014
- 2.9.9.17 Build 25 v3 – March 2014
- 2.9.9.17 build 25 v2 – March 2014
- 2.9.9.17 build 25 – February 2014
- 2.9.9.17 build 23
- 2.9.9.17 build 21
- 2.9.9.17 build 20
- 2.9.9.17 build 19 Hotfix
- 2.9.9.17 build 19
- 2.9.9.17 build 14
- 2.9.9.17 build 11 – November 2013
- 2.9.9.17
- 2.9.9.16
- 2.9.9.15
- 2.9.9.14
- 2.9.9.13
- 2.9.9.12
- 2.9.9.11
- 2.9.9.10
- 2.9.9.7
- 2.9.9.6
- 2.9.8 Test 003
- 2.9.8 Test 002
- 2.9.8 Test 001
- RC 2.9 Build 0008b
- RC 2.9 Build 0008a
- RC 2.9 Build 0007
- RC 2.9 Build 0006
- RC 2.9 Build 0005
- RC 2.9 Build 0001
- 0.2.0r or RC2.5
- 0.2.0r or RC2
- 0.2.0r or RC1
- 0.2.0q
- 0.2.0p
- 0.2.0o
- 0.2.0n
- 0.2.0m
- 0.2.0l
- 0.2.0k
- 0.2.0j
- 0.2.0i
- 0.2.0h
- 0.2.0g
- 0.2.0f
- 0.2.0e
- 0.2.0d
- 0.2.0c
- 0.2.0b
- 0.2.0a
Pre-Alpha
Changelogs
Build 30 (stable release) | 29th December 2014 |
[NEW STUFF]
[BUG FIX]
|
Build 29 (stable) | 14th October 2014 |
[NEW STUFF]
|
Build 28.3 (stable release) | 2th September 2014 |
[NEW STUFF]
[BUGFIX]
[BALANCE]
|
Build 27 (stable release) | 20th May 2014 |
|
Build 26 (stable release) | 12th May 2014 |
[BALANCE]
[BUGFIXES]
[TRANSLATION]
|
2.9.9.17 build 25 v3 | 25th March 2014 |
|
2.9.9.17 build 25 v2 | 21th March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17th February 2014 |
[BUGFIX]
[NEW STUFF]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | 4th February 2014 |
[PERFORMANCE]
[BUGFIX]
[[NEW STUFF]]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[BALANCE]
[EASTER EGGS]
[TRANSLATIONS]
[OS X CHANGES]
|
2.9.9.17 build 21 | 20th December 2013 |
Bug Fixes:
|
2.9.9.17 build 20 | 11th December 2013 |
Bug Fixes:
New Stuff:
|
2.9.9.17 build 19 (Hotfix) | 10th December 2013 |
Bug fixes:
New Stuff:
Balance:
|
2.9.9.17 build 19 | 6th December 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
Bug Fixes:
New Stuff:
Balance Stuff:
Modding:
Translations:
|
2.9.9.17 build 14 | 9th November 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
|
2.9.9.17 build 11 | 8th November 2013 |
Steam release Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | 4th September 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New Stuff]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | 23th August 2013 |
[New Stuff]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | 13th August 2013 |
|
2.9.9.14 | 13th August 2013 |
|
2.9.9.13 | 11th August 2013 |
|
2.9.9.12 | 11th August 2013 |
|
2.9.9.11 | 11th August 2013 |
Bug Fixes
- Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
New Features
|
2.9.9.10 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.7 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.6 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.8 Test 003 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 002 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 001 | 26th June 2013 |
New Features
Bug Fixes
|
RC 2.9 Build 0008b | 15th May 2013 |
Go to Indie Stone for more release info and download Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | 15th May 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 7 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | 24th July 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | 27th March 2012 |
|
0.2.0p | 27th March 2012 |
|
0.2.0o | 26th March 2012 |
|
0.2.0n | 26th March 2012 |
|
0.2.0m | 25th March 2012 |
|
0.2.0l | 24th March 2012 |
|
0.2.0k | 23th March 2012 | |
0.2.0j | 22th March 2012 |
|
0.2.0i | 22th March 2012 |
|
0.2.0h | 22th March 2012 |
|
0.2.0g | 15th March 2012 |
|
0.2.0f | 13th March 2012 |
|
0.2.0e | 13th March 2012 |
|
0.2.0d | 12th March 2012 | |
0.2.0c | 12th March 2012 |
|
0.2.0b | 12th March 2012 |
|
0.2.0a | 11th March 2012 |
|
Version Build | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4? | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |