|
|
(16 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| {{languages}} | | {{languages|Version history}} |
| <div style="text-align:center">'' For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]] ''</div>
| | <big>PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and GOG may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.</big> |
| =Version History=
| | |
| <big> PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.</big> | | __TOC__ |
|
| |
|
| For verified planned additions, see [[Planned Features]]. | | For verified planned additions, see [[Planned Features]]. |
|
| | For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]]. |
| == Alpha == | | |
| {|class="wikitable" | | ==Alpha== |
| | {| class="pztable sortable" |
| | ! width="200px" | Build Number |
| | ! width="100px" | Release Month |
| | ! width="100px" | Release Year |
| |- | | |- |
| !style="background-color:#ffaaaa;"| Version Build
| | | [[Build 41|Build 41]] || - || 2019 |
| !style="background-color:#aaffaa;"| Date Added
| |
| !style="background-color:#aaddff;"| Features/Fixes Added
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/19577-released-public-build-3428/ Build 34.28 (stable release)]|| 26th May 2016 || | | | [[Build 40|Build 40]] || October || 2018 |
| * A new column in the server whitelist database shows the Steam ID of the owner the game, in case it is different than the Steam ID of the client that is connecting. This should allow admins to deal with problem players that are abusing the account-sharing features of Steam. To ban the owner of the game, the admin will need to add the owner's Steam ID to the bannedip table manually. Banning a player the usual ways only bans the Steam ID of the client, not the owner.
| |
| * Moved coop-stderr.txt and coop-stdout.txt to Zomboid folder (they were in the install directory).
| |
| * Fixed clients getting stuck in an endless download loop after an 8-second timeout had occured waiting for a map update from the server.
| |
| * Disabled Nutrition.update() on the server and for dead players.
| |
| * Server saves map_t.bin every 10 minutes instead of every 10 seconds (ouch) and does it in a separate thread.
| |
| * Players are sorted by name in the in-game players list.
| |
| * Take items from the ground and other containers when lighting fireplaces and woodstoves.
| |
| * Fixed bird sound playing for trapped animals.
| |
| * Fixed "Navigate + Use Doors" zombies opening locked doors and windows.
| |
| * Fixed sleep-related traits not being available in multiplayer when sleep is allowed.
| |
| * Reduce all food-related properties (like calories) when adding bait to traps.
| |
| * Boredom/Unhappiness now get reduced when eating food or using food as bait.
| |
| * Place moved rugs on top of the topmost floor object.
| |
| * Removed a bunch of server and client console spam. If you want to see messages on the server about map loading/unloading, pass -debuglog=MapLoading on the commandline when launching the server. Other messages can be removed by setting -Dzomboid.znetlog=0 in the server's .json file (or .BAT/.SH file depending on how you start the server).
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/19461-released-public-build-3427/ Build 34.27 (stable release)]|| 18th May 2016 || | | | [[Build 39|Build 39]] || June || 2018 |
| Version 34.24
| |
| :* Fixed exceptions when the server's SpawnPoint setting was improperly formatted.
| |
| :* Added UseTCPForMapDownloads server setting. This enables the old way clients received map data from the server. It may help the server run better when many clients are connected.
| |
| :* Fixed plant diseases going over 100, and not being treatable if they were already 100 or greater.
| |
| :* Fixed exceptions adding items to corpses in multiplayer.
| |
| :* Starting the game in Compatiblity Mode forces 1x textures on.
| |
| :* Added a "Soft Reset" button to the Host screen to do -Dsoftreset to the server's world.
| |
| :* Adjusted fatigue to increase faster. This was needed because sleeping was previously fixed to properly reduce fatigue all the way to zero. Waking up at 7AM, the tired moodle should first appear near 11PM.
| |
| :* Fixed food spawning as frozen in freezers without power (Six Months Later for example).
| |
| :* Fixed poison from food not considering the amount of food that was eaten.
| |
| :* Some people were getting a black screen in game. This was due to the Lighting.dll failing to load, which was caused by 1 of 2 things:
| |
| :* The system was missing Microsoft Visual C++ Runtime DLLs. The game comes with the installer for those DLLs, but I'm guessing they only run the first time the game is installed. So now the game itself will run those installers if the Lighting DLL couldn't be loaded.
| |
| :* Some people's systems have bugged installations of the C++ Runtime 2012. I rebuilt the Lighting DLL to use the newer C++ Runtime 2013 which didn't seem to have this problem.
| |
|
| |
| Version 34.25
| |
| :* Added PlayerRespawnWithSelf and PlayerRespawnWithOther server options to enable spawning where you died or at a splitscreen partner's location.
| |
| :* Co-op hosts may always run server admin commands, even when the host's account is not admin.
| |
| :* Updated client and server to this version.
| |
|
| |
| Version 34.26
| |
| :* Keep the controller listbox (the one you see in-game when first activating the controller) above other windows. Removed blank space below the last item in the list.
| |
| :* Fixed the game sometimes hanging in multiplayer after closing the window in-game.
| |
| :* When creating new server settings, all currently-active Workshop mods are added to the new settings. This also happens when starting a co-op server when the settings don't exist yet.
| |
| :* When adding a map in the server-settings editor, that map's spawnpoints.lua file is automatically added to the spawn regions list. Removing a map removes the spawnpoints.lua file from the spawn regions list.
| |
| :* Fixed button tooltips not showing up if they cover the button (when the button is near the bottom of the screen).
| |
| :* Co-op hosts connect to 127.0.0.1 for map downloads when UseTCPForMapDownloads=true.
| |
| :* Steam co-op hosts don't log in as admin anymore. This should be okay, since co-op hosts can now run admin commands whether they are admin or not.
| |
| :* Fixed some garbage creation on the server with the new map-download code.
| |
| :* Fixed username and speech text position over other players heads lagging in multiplayer.
| |
| :* Removed the old PZServerSettings program.
| |
| :* Avoid a possible NullPointerException in SwipeStatePlayer.
| |
| :* Changed how player coordinates are reported in the server's PVP log (now uses x,y,z world coordinates).
| |
|
| |
| Version 34.27
| |
| :* Stop generalstore.other loot spawning in bin/clothingrack/filingcabinet/microwave.
| |
| :* Fixed light radius shrinking when lights were placed above ground floor.
| |
| :* Force the player awake after death if they will become a zombie.
| |
| :* Fixed clicking on containers from far away displaying their contents.
| |
| :* Fixed not being able to slice cooked Bread Dough.
| |
| :* Fixed SpawnItems going to the wrong player or no player after respawning in-game.
| |
| :* Fixed destroying floor at top of two adjacent staircases.
| |
| :* Fixed CanBeDoneFromFloor recipes not removing items in bags on the ground on the server.
| |
| :* Co-op hosts always see the admin buttons in the players list, even when not admin.
| |
| :* Fixed invisible players and their chat text sometimes being visible to non-admins.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/19365-released-public-build-3423/ Build 34.23 (stable release)]|| 10th May 2016 || | | | [[Build 38|Build 38]] || September || 2017 |
| * All-new double-sized textures.
| |
| * Easy Co-op server hosting from in the game.
| |
| * Double-sized Tilesets option for low-spec machines.
| |
| * There's a new server-settings editor in-game.
| |
| * Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed.
| |
| * Allow rain barrels to be moved.
| |
| * Added SleepAllowed and SleepNeeded server options for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players.
| |
| * Fireplaces work like campfires.
| |
| * Wood stoves now work like campfires. They emit light, warm/dry the player, can be used for cooking, and don't require electricity.
| |
| * See-through doors. Hang sheets on see-through doors.
| |
| * Fixed walls and solid objects on the floor below blocking movement going up stairs.
| |
| * Staircases may now be placed above another staircase.
| |
| * Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down.
| |
| * Allow digging farm plots with a shovel.
| |
| * The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
| |
| :* 1) The player gained a point while already having enough XP for a new perk level.
| |
| :* 2) The player gained enough XP for a new perk level, and already had a point to spend.
| |
| * Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
| |
| * Added "Pour into" submenu so you can choose what to transfer water into.
| |
| * "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
| |
| * Smoke bomb changes:
| |
| :* No longer start fires in multiplayer.
| |
| :* Now work when fire is disabled in multiplayer.
| |
| :* No longer emit light.
| |
| :* Don't burn corpses.
| |
| :* Use a larger smoke sprite when first triggered.
| |
| * Memory-leak fixes in multiplayer.
| |
| * Bags now displayed on ground.
| |
| * New community translations.
| |
| * Ham icon looks far less like a penis.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/19359-iwbums-3422/ Build 24.22 (IWBUMS Release)]|| 9th May 2016 || | | | [[Build 37|Build 37]] || April || 2017 |
| * Wall vines placed by the mapper become erosion wall vines (on the ground floor only).
| |
| * Fixed adding/removing items to/from bags on the ground not sending those items to the server. Broken since February. Whoops!
| |
| * Fixed fishing exception when no more lures were found when automatically adding another fishing action.
| |
| * Fixed cooking recipes with the same name getting combined in the crafting ui. ('Prepare Rice' for example)
| |
| * Juice Box: Eat -> Drink.
| |
| * Axeman trait gives faster axe swings.
| |
| * Fixed some issues saving when closing the game window while in-game instead of exiting.
| |
| * Fixed erosion updates on the server every 10 minutes possibly affecting parts of the map that hadn't finished loading yet, resulting in invisible trees etc.
| |
| * Added a graphical indicator to show how fast time is passing while sleeping in multiplayer. It updates once every 10 game-world minutes. I added this because it wasn't always obvious when the last awake player finally went to sleep, if you weren't staring at the clock.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/19331-iwbums-3421/ Build 34.21 (IWBUMS Release)]|| 6th May 2016 || | | | [[Build 36|Build 36]] || January || 2017 |
| * Fixed the launched server's name sometimes being different than the one displayed in the Host screen.
| |
| * Updated community translation files. The encoding of Simplified Chinese files is now UTF-8.
| |
| * Fixed random-building code running before a chunk was fully loaded, which sometimes caused sprite issues with erosion.
| |
| * Fixed frozen food not aging at all; it was supposed to age 1/50 the rate of unrefrigerated food.
| |
| * Fixed Watermelon DaysFresh being greater than DaysTotallyRotten.
| |
| * Fixed possible exception and infinite loop when burning barricaded objects.
| |
| * Smoke bomb changes:
| |
| :* No longer start fires in multiplayer.
| |
| :* Now work when fire is disabled in multiplayer.
| |
| :* No longer emit light.
| |
| :* Don't burn corpses.
| |
| :* Use a larger smoke sprite when first triggered.
| |
| * Nutrition is disabled everywhere by default until more refinements are done. It can be turned on in new Sandbox games.
| |
| * Fixed recipes sometimes producing rotten food as soon as the first ingredient was added.
| |
| * Updated the screen shader to greatly reduce texture sparkles at the highest zoom levels. Let me know if this causes problems.
| |
| * Fixed the screen position of the equipped secondary icon.
| |
| * Fixed icon size in the radio/tv panel.
| |
| * "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/19311-iwbums-3420/ Build 34.20 (IWBUMS Release)]|| 4th May 2016 || | | | [[Build 35|Build 35]] || December || 2016 |
| * Hide the 'New Character' button after death when DropOffWhiteListAfterDeath=true (for perma-death servers).
| |
| * Fixed PVP cooldown taking 1/2 as long at 60 FPS compared to 30 FPS.
| |
| * Don't show ZzzZZZzzzz text in the chat window.
| |
| * Fixed 'Wake Up XYZ' not working on splitscreen players in multiplayer.
| |
| * Fixed radio/tv broadcasts in multiplayer only displaying the first line followed by static. (Issue #160)
| |
| * Stop radio/tv <bzzt> text being logged in the chat window.
| |
| * Fixed controller A button not adding/removing traits in character creation.
| |
| * Fixed not being able to dig with a shovel/trowel with hand injuries.
| |
| * Prevent thumping zombies getting pushed away by other zombies. (Issue #1459)
| |
| * With Mortality=Never, don't become infected, only fake-infected, otherwise the fever lasts forever. (Issue #157)
| |
| * Fixed tool-name translations of shovel/trowel in the furniture-moving info window.
| |
| * Added "Pour into" submenu so you can choose what to transfer water into.
| |
| * Doubled endurance regen while sleeping to match the Rest action.
| |
| * Hide ??? tiles when not in debug mode.
| |
| * Added many tooltips for various server options.
| |
| * Added a console message about possible server hangs before doing UPnP.
| |
| * Removed 'Slice Bread' recipe that uses uncooked Bread Dough. (Issue #161)
| |
| * Changed Six Months Later loot rarity to Rare instead of Normal.
| |
| * Fixed zombies not hurting sleeping players.
| |
| * Increased the damage zombies do when thumping when the clock is running fast.
| |
| * Made rain more transparent when the screen shader is used.
| |
| * Fixed 'Climb through' controller prompt not appearing for window frames without windows.
| |
| * Fixed holes in floors being valid places to stand for some actions. (Issue #163)
| |
| * Fixed moved woodstoves displaying fuel/fire sprites. (Issue #165)
| |
| * Fixed some tile-property bugs (sink position in the Sunstar Motel bathrooms).
| |
| * Fixed missing wall-vines in the Last Stand map (they used an old tileset).
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/19277-iwbums-3419/ Build 34.19 (IWBUMS Release)]|| 30th April 2016 || | | | [[Build 34|Build 34]] || May || 2016 |
| * Fixed tutorial breakage caused by customizing zoom levels.
| |
| * Fixed render bug when ServerWelcomeMessage was empty.
| |
| * Added a lamp to the tutorial cabin kitchen.
| |
| * Non-public servers shouldn't show up on the Steam server browser. I wasn't able to test this though.
| |
| * A co-op host can mark which friends are allowed to join. Those friends may then join without needing an invite from the host, using the in-game server browser, Steam's server browser, or Steam's 'Join Game' / 'View Game Info' menu commands.
| |
| * Possibly fixed the Steam server browser not realizing clients left the game.
| |
| * Fixed non-Steam co-op host not using the correct server password if one was set in the INI file.
| |
| * Fixed client savefile name being 0_ServerName_player when joining a non-Steam hosted server. If you joined a non-Steam hosted server, rename your 0_ServerName_player folder to IP_Port_Username instead. This bug doesn't affect Steam-enabled hosted servers.
| |
| * Fixed old tent sprites being used.
| |
| * Fixed container overlay sprites not appearing outside of pre-built rooms.
| |
| * Add Mash's new rain textures.
| |
| * The texture-compression option is forced on when the game is started in Compatibility Mode.
| |
| | |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/19241-iwbums-3418/ Build 34.18 (IWBUMS Release)]|| 26th April 2016 || | | | [[Build 33|Build 33]] || November || 2015 |
| * Added an editor for spawnpoints.lua files to the server-settings editor.
| |
| * Fixed adding sheetropes not consuming items in multiplayer.
| |
| * When an installed Workshop item is added in the server-settings editor, all mods in that Workshop item are added to the Mods list. When a mod is added, any maps in that mod are added to the Maps list. So adding a Workshop item adds it's mods which adds those mod's maps automatically.
| |
| * An error is displayed if a client attempts to accept an invite while in-game or when not at the main menu screen. Previously, the invite was ignored in these situations.
| |
| * All friends are displayed in the Invite Friends screen along with their online/offline/etc state.
| |
| * Instead of drawing individual drops, rain textures are drawn across the whole scene. The textures are chosen based on the intensity of the rain. Rain splashes may appear on every level (such as flat roofs), not just ground level. The textures aren't final.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/19096-iwbums-3415/ Build 34.15 (stable release)]|| 12th April 2016 || | | | [[Build 32|Build 32]] || August || 2015 |
| * Fixed the Mortality Sandbox option not showing the "Never" choice.
| |
| * Fixed /showoptions command displaying junk.
| |
| * Fixed water/electricity shutoff bugs.
| |
| * Fixed an exception with fireplaces when using the 1x tilesets.
| |
| * Fixed lighting bug rendering wall vines.
| |
| * Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other.
| |
| * Fixed remote-player's health not always being synced properly when doing a medical check.
| |
| * Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox.
| |
| * The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
| |
| * 1) The player gained a point while already having enough XP for a new perk level.
| |
| * 2) The player gained enough XP for a new perk level, and already had a point to spend.
| |
| * Reduced the rate of damage from poison.
| |
| * Fixed "other" tables in SuburbsDistributions.lua not being used.
| |
| * Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot.
| |
| * "Dig" context-menu option is only shown when clicking on a diggable tile.
| |
| * Allow WildEggs as cake ingredient.
| |
| * Fireplaces can be lit with the same items as campfires.
| |
| * Fixed equipped clothing items being useable as fireplace fuel.
| |
| * Wood stoves now work like fireplaces. They emit light, warm/dry the player, can be used for cooking, and don't require electricity.
| |
| * Added IsoHeatSource system to handle warming/drying near barbecues, campfires, fireplaces and woodstoves. (Campfires already warmed/dried the player).
| |
| * Fixed triggerEvent() not handling Lua exceptions resulting in a memory leak (reported by Jab).
| |
| * Fixed client exception toggling PVP in multiplayer.
| |
| * Prevent exceptions in multiplayer when a client wields an unknown type of item.
| |
| * Fixed being allowed to dump dirt onto non-existing floors at z > 0.
| |
| * Replaced furniture-moving context menu with a panel that shows when the mouse is over it. One less click required.
| |
| * Added SleepAllowed server option for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players.
| |
| * Pressing the A or B button on a controller exits to the menu after player death.
| |
| * Changed "Bag of Oats" back to "Can of Oats"
| |
| * Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
| |
| * Fixed player traits not getting sent to the server. This caused Graceful and Inconspicous traits to be ignored when testing if zombies noticed the player.
| |
| * Fixed always spawning in the same house in multiplayer.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/19002-iwbums-build-3414/ Build 34.14 (IWBUMS Release)]|| 2nd April 2016 || | | | [[Build 31|Build 31]] || March || 2015 |
| * Fixed changing lightbulbs not changing the color of the light. (Issue #79)
| |
| * Fixed 3D model lighting (flipped x axis).
| |
| * Fixed lightbulb color being lost after moving lamps.
| |
| * Server spawn buildings are never randomized, and any zombies in them are removed when a player joins.
| |
| * Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed.
| |
| * Allow rain barrels to be moved. Potential mod breakage: IsoThumpable.setMaxHealth() now only sets MaxHealth, it doesn't set Health as well.
| |
| * Moving carpentry objects preserves the original object's modData table.
| |
| * Fireplace: Fixed crash when lighting. Fixed sprite size/position. Fixed light radius in multiplayer.
| |
| * Rotten spices (such as mayonnaise) can't be added to a recipe unless cooking skill is high enough. (Issue #89)
| |
| * Allow digging farm plots with a shovel.
| |
| * The "Dig" context menu action now says "Dig With Hands" when the player doesn't have a shovel or trowel. (Issue #71)
| |
| * Alarm sound stops playing sooner after fast-forwarding. (Issue #50)
| |
| * Fixed most ??? and broken tiles in community maps that haven't been updated for the 2x tileset changes. The 'sewer' tileset doesn't exist in 2x yet, it's used in many Bedford Falls garages so they still display ???. These fixes should be applied when starting new games using community maps as well as loading old savefiles.
| |
| * Fixed inventory-menu tooltips not going away sometimes when using the controller.
| |
| * Added an in-game server settings editor. This is basically the same as PZServerSettings, but is in-game so it can be translated. It can be accessed by the new "Servers" button, which may go away once starting servers from the client is added.
| |
| * The Sandbox options screen was redesigned. There were changes to how Sandbox and server options are implemented, to make it easier for the developers to add new options in the future. Please report any weird bugs with Sandbox or server options that these changes may have caused.
| |
| * The zombies.ini files which held the advanced zombie options are no longer used. Those settings are now regular Sandbox options.
| |
| * Fixed an exception when climbing through a wall-without-window.
| |
| * Fixed wall-without-window being blocked by furniture next to it.
| |
| * Fixed ISCoordConversion, broken by 2x changes. This caused problems removing grass behind walls.
| |
| * Fixed fridge sound not coming back on when a generator is started. Added freezer hum. (Issue #93)
| |
| * Split evolved recipes Pasta into PastaPan/PastaPot, Rice into RicePan/RicePot.
| |
| * Don't allow non-empty containers (i.e., Garbage Bags) to be used as carpentry materials. (Issue #97)
| |
| * Display the translated name of tools in the furniture-moving info window.
| |
| * Fixed Mayonnaise not adding calories/carbs/lipids/proteins to food when used as a spice. (Issue #92)
| |
| * Clear the action queue when a player dies. This fixes an exception when the player dies transferring inventory items.
| |
| * Fixed campfire light radius not changing immediately after adding fuel.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/18572-iwbums-build-3413/ Build 34.13 (IWBUMS Release)]|| 15th March 2016 || | | | [[#30|Build 30]] || December || 2014 |
| * Fixed an exception when using the mousewheel in the main menu before the game started.
| |
| * Fixed container capacity changing when moving objects.
| |
| * Fixed freezer container being lost when moving objects.
| |
| * Fixed wrong container capacity being displayed when clicking on objects in the world.
| |
| * Fixed non-food items getting aged, which after enough time would cause them to have no texture (the game was trying to use the "rotten" texture which didn't exist).
| |
| * Fixed farming sprites not showing in the context menu.
| |
| * Fixed farming sprites for in-game plants. There may be bugs here, it's a bit confusing.
| |
| * Fixed some ??? tiles when importing old savefiles.
| |
| * Fixed disappearing items and weight capacity possibly being exceeded when spawning items.
| |
| * Fixed making bowls of pasta/rice giving a Pot instead of a Saucepan.
| |
| * Fixed being able to move a combination fridge+freezer when the freezer wasn't empty, losing items in the freezer.
| |
| * Fixed ProjectZomboid.exe argument handling.
| |
| * Fixed items in a freezer not being placed on the ground after destroying a combination fridge + freezer.
| |
| * Fixed vertical sprite position after moving objects with the 2x tiles.
| |
| * Fixed teleporting to the staircase above when one staircase is directly above another (actually it still happens sometimes, will fix later).
| |
| * Fixed radio tile properties causing floating radios, and Makeshift turning into non-Makeshift when placed.
| |
| * Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down.
| |
| * Fixed the new lighting system not "spotting rooms" properly. This prevented spawning of indoor zombies and generators.
| |
| * Fixed black screen after a coop player died and respawned, caused by the lighting system not handling the new player's position in the world.
| |
| * Fixed 3D models flickering on/off in coop.
| |
| * Fixed massive memory leak with sprites. The Redboid server had 21GB of unreleased sprites after running for a day.
| |
| * Fixed right-clicking not detecting players or corpses with the 2x tiles.
| |
| * Fixed black fridge having 20 freezer capacity
| |
| * Fixed the appearance of grime below windows (so it matches adjacent walls).
| |
| * Changed some nutrition nuмbers
| |
| * Updated left side icons to non-pixelized ones
| |
| * Fixed unlucky trait giving some times more loots
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/18438-iwbums-build-3412/ Build 34.12 (IWBUMS Release)]|| 4th March 2016 || | | | [[#29|Build 29]] || October || 2014 |
| * Nutrition system - Food now has a more realistic nutritional content, and characters change over time based upon the quality of the food they eat.
| |
| :* Every items has now nutrition values such as fat, proteins, carbohydrates and calories.
| |
| :* You gain lose/gain weight depending on your calories intakes, other nutritions values can affect your strength, your xp gain, your endurance, etc...
| |
| :* Nutrition values are displayed on packaged items, a nutritionist trait has been added, he can see every nutrition values (free for fitness instructor)
| |
| * New C++ lighting system. Runs a lot faster and doesn't get interrupted when the map scrolls.
| |
| * Freezers! Some fridge now have freezer, but foods in them to freeze it and it'll stay fresh much longer!
| |
| * Fixed trait tooltips not showing.
| |
| * Fixed an old multithreading bug with map loading that resulted in RecalcProperties exception.
| |
| * Fixed thunder sound volume (now tied to main game volume).
| |
| * Fixed Sandbox option screen being displayed when starting a new character from an existing world.
| |
| * Shift-E will open/close a door instead of any sheet hanging on it if the player moved recently.
| |
| * Thumpables (like crates) placed next to windows are no longer solid.
| |
| * Fixed handling of +connect arguments added by Steam.
| |
| * Sheets are added on whatever side of the window the player is on.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/18102-released-build-3410-food-tracker-build/ Build 34.10 (stable release)]|| 4th Feb 2016 || | | | [[#28.3|Build 28]] || September || 2014 |
| '''Update 1:'''
| |
| * Added nutrition debug file
| |
| * Fixed some bugs with the nutrition system
| |
| * Reduced hunger decrease (so you'll be less starving)
| |
| * Hunger reduce faster if fighting
| |
| * Added malus for having too much or too few carbs/ptos/lipids (still not 100% done)
| |
| * Cap the calories values (can't go under 3500 or over 4000, let's see if it's help or way too unrealistic and i'll remove it...)
| |
| '''Update 2:'''
| |
| * Added icons for the new traits (not definitive icons!)
| |
| * Added new traits descriptions
| |
| * You now can't eat if you're well fed
| |
| * Fixed weight-related trait sometimes not being updated in character info screen
| |
| * Changed single berry in a bunch of berries
| |
| * Added pasta & rice (they are evolved recipes, lot of food can be added in them, you need a water pot to prepare them)
| |
| * Added several foods to evolved recipes (canned foods can now be added to recipes, etc...)
| |
| * Fixed cutting fish filet not adding nutritional values
| |
| * Fixed unfit/out of shape being good traits
| |
| * Well fed moodle will stay bit longer
| |
| * Fixed some evolved recipes incorrect nuмbers
| |
| * Reduced speed of gaining/losing weight
| |
| * Calories to gain weight is now based on your weight (the more you have weight, the more calories is needed to gain weight)
| |
| * You know start at 800 calories (previously 500)
| |
| * Fixed Emaciated trait having wrong value
| |
| * Fixed nutrition values in food tooltip being displayed in green
| |
| * Fixed nutrition value of base item (cake preparation, pie dough..) not being added in evolved recipe
| |
| * Balanced some nutrition values
| |
| '''Update 3:'''
| |
| * Added freezer (icons are placeholder! Mash will do way better than me :D)
| |
| * Every fridge (will be changed) have now a freezer, possibly with some food in them (if so, I lowered a tad the food spawn in fridge)
| |
| * Place food (not everything can be freezed!) in freezer and wait a bunch of time (check the item details to see the progression) and it'll be freezed!
| |
| * Frozen items have way more time before getting rotten (about 50 times more), but you'll need power to have the freezer on :)
| |
| * To unfroze an item, just take it in your inventory or put it in the oven for some time (item first unfroze THEN start to heat for cooking)
| |
| * Fixed pasta & rice not give back the pot when ate.
| |
| * Fixed eating only a portion of food giving .weird nutrition bonus
| |
| * Fixed creating pasta bowl giving rice bowl.
| |
| * Fixed incorrect berries values for evolved recipes
| |
| * Fixed some incorrect mushroom values for evolved recipes
| |
| * Balanced some nutrition values (thanks a lot to all of you guys for this :D)
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/ Build 33.20 (IWBUMS Release)]|| 18th Jan 2016 || | | | [[#27|Build 27]] || May || 2014 |
| 33.15
| |
| * Fixed rendering of usernames and radio/tv text in coop.
| |
| * Added translations for paint symbols.
| |
| * Fixed tv on/off/volume/etc settings not always syncing in multiplayer.
| |
| * Fixed short fence doors blocking sight.
| |
| * Doors with glass/portals don't block sight unless barricaded 3+ times.
| |
| * Made hoppable fences/walls less transparent when standing behind them.
| |
| * Bags on the ground show in the loot window's list of containers.
| |
| * Play door lock/unlock sounds from the player's square, not the door's square, so they don't sound muffled when the player is behind the door.
| |
| * Stop the heartbeat sound after death.
| |
| * Added Mod ID and Map Folder to item descriptions when submitting them to the Workshop to make it easier for server admins to add them to their servers.
| |
| * Fixed endurance recovery ignoring FPS and game speed.
| |
| * Fixed (?) game window getting scaled by High DPI feature on Windows.
| |
| * Fixed exception reading map_meta.bin if the world changed size.
| |
| * Fixed floor-tile stacking when moving floor tiles in multiplayer (won't fix existing moved tiles).
| |
| * Fixed missing words in building-menu tooltips.
| |
| * Fixed carpentry doors fading out and being unclickable when viewed from behind.
| |
| * Fixed fireplaces not having 'fireplace' container type so they couldn't be used for cooking.
| |
| * Fixed outhouse door sprite not being a door.
| |
| * Fixed (?) light-switch packet spamming in multiplayer.
| |
| * Fixed an extra window object being created when a window breaks trying to pick it up in multiplayer.
| |
| * Fixed Unemployed profession only having one spawnpoint in Muldraugh.
| |
| * Added exception handling around randomized building code to stop server crashes.
| |
| * Fixed (?) RDSGunslinger exception.
| |
| * Print a console message on Linux about xrandr possibly being required (in case creating the display fails). LWJGL uses xrandr to get a list of ѕupported display modes.
| |
| * Fixed sandbox settings not being set to default for new sandbox and challenge games.
| |
| * Limit gunshots, screams and dog barks to at most 1 per day.
| |
| 33.16
| |
| * Fixed attacking zombies through closed "see-through" doors.
| |
| * Fixed issues removing/placing windows. Ropes can now be attached to window frames without windows.
| |
| * Fixed disappearing posters/flags/etc after moving them.
| |
| * Fixed the tutorial telling the user to hold SHIFT instead of whichever key is bound to "Run".
| |
| * Fixed Deaf trait using Hard of Hearing's tooltip description.
| |
| * Fixed generator sounds not working in multiplayer.
| |
| * Added "clothingstore" alias of "clothesstore" in SuburbsDistributions to fix non-clothes spawning on some clothing racks.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/17110-released-build-33/ Build 33 (stable release)]|| 17th Nov 2015 || | | | [[#26|Build 26]] || April || 2014 |
| '''[NEW STUFF]'''
| |
| * FMOD: New sound engine!
| |
| :*Tons of new sounds and ambient! (fridge buzz, water drip, birds...)
| |
| :*New random music algorythm: some weird music will start at night to give a creepy ambient!
| |
| :*Proper 3D sound!
| |
| :*The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop!
| |
| :*Added an ambient volume slider in the option.
| |
| * New randomized buildings:
| |
| :*Some buildings will now be burnt, looted or already barricaded.
| |
| :*Some will have specific professions loots
| |
| :*Made world more alive, some windows/inside door will be open.
| |
| *New main menu!
| |
| :*Allowing to custom your difficulty settings easier.
| |
| :*You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing)
| |
| :*Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!)
| |
| :*Then select if your character will start with some bonuses, such as items or xp multiplier!
| |
| *New trait: herbalist
| |
| :*With this trait you can find medicinal herbs by foraging.
| |
| :*They'll help you fixing your broken bones, your stomach disease, etc.
| |
| :*Some will require to be transformed in poultice with a mortar and a pilon!
| |
| :*Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries ;)
| |
| * Radios
| |
| * TVs
| |
| * Moveable furnitures! (icon is on the left)
| |
| * Balanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...)
| |
| * Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival)
| |
| * Added /alarm server admin command to force an alarm to play in the current room.
| |
| * Added farming mag to learn the mild flies cure
| |
| * Added electronics mag to learn how to make and add remote trigger
| |
| * Added way to learn remote controller v2 and v3 in electronics mag
| |
| * PZServerSettings edits INI as well as SandboxVars.lua.
| |
| * Save players every minute instead of every 2 seconds.
| |
| * Active translation mods will be loaded when joining a server.
| |
| * Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel.
| |
| * Zombies that fall from a height fall over and take some damage.
| |
| * Added buttons to enable/disable mods. Double-clicking still works.
| |
| * Added warning about Workshop items not being displayed when Steam is disabled.
| |
| * The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one.
| |
| * PZServerSettings reads/writes servertest_zombies.ini (i.e., the advanced zombie population options)
| |
| * The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories.
| |
| * Added MaxAccountsPerUser to limit the nuмber of accounts tied to each SteamID. If this nuмber is zero (the default) then there is no limit. Admins may create any nuмber of accounts for themselves.
| |
| '''[FIXES/BALANCE]'''
| |
| * Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first)
| |
| * Crafting UI displays spices and poison already added to a recipe.
| |
| * Crafting UI displays poison icon next to known poisonous ingredients.
| |
| * Fixed watermelon sliced/smashed weight
| |
| * Possibly fixed multiple copies of other players appearing in multiplayer.
| |
| * Fixed speed of falling not considering framerate.
| |
| * Reduced movement rate when going up or down stairs.
| |
| * Fixed OpeningHours sprite bug.
| |
| * Fixed flickering when in the Lua debugger.
| |
| * Fixed health-panel errors when spamming right-click actions.
| |
| * Fixed some outdoor chairs showing "Remove Bush" in context menu.
| |
| * Fixed generators only powering levels 0,1,2 no matter which level the generator was on.
| |
| * ProjectZomboid exe prints any exception after running the main() method.
| |
| * Fixed an exception with footstep sounds when the player was falling.
| |
| * Fixed lighting flashes not working when shaders were turned off.
| |
| * Fixed clicked-on worn clothing not being used by a recipe.
| |
| * Fixed a nuмber of issues with using the bundled Java Runtime Environment on Linux.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/16470-released-build-3230/Build 32.30 (stable release)]|| 16th Sep 2015 || | | | [[#25 v3|Build 25 v3 (2.9.9.17)]] || March || 2014 |
| * Fixed Steam servers not being able to download Workshop items.
| |
| * Servers use WorkshopItems= INI option that takes a list of Workshop item ID nuмbers separated by semicolons. The server will download/install/update these items when starting up.
| |
| Example: WorkshopItems=490954937;492428344;492886697;492887139
| |
| | |
| * Fixed scoreboard not showing Steam details for distant players (all those %1).
| |
| * ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates.
| |
| * ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments.
| |
| Example:
| |
| ProjectZomboid64.exe -Xmx1024m -- -nosteam
| |
| | |
| * Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers.
| |
| * Setting Open=false no longer keeps a server out of the public server list.
| |
| * /banuser on a disconnected user also bans that player's SteamID.
| |
| * Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players.
| |
| * IP addresses are not banned on Steam servers, but SteamIDs are.
| |
| * Removed the "ban ip" admin button on the scoreboard on Steam servers.
| |
| * Fixed the UI that shows when you join a server through Steam's own server browser.
| |
| * Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name.
| |
| * Fixed kick/ban messages not being displayed on the client sometimes.
| |
| * Handle +password commandline option when joining a server using Steam's server browser.
| |
| * Fixed crawling zombies sometimes getting walking-zombie speed.
| |
| * Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123)
| |
| * Added getModInfoByID(modID) Lua function.
| |
| * Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121)
| |
| * Options screen now has Back/Accept/Apply buttons. (Issue #002120)
| |
| * Set fullscreen and resolution at the same time when applying option changes.
| |
| * AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist.
| |
| * The 'steamid' field in the whitelist is updated every time a client connects.
| |
| * Added "Blood Decals" option to limit the nuмber of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer.
| |
| * Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing.
| |
| * Fixed /reloadoptions causing options to be listed multiple times by /showoptions.
| |
| * Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator.
| |
| * Added "Borderless Window" option. The game must be restarted for this option to take effect.
| |
| * Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command.
| |
| Example:
| |
| rcon.bat -a 128.32.45.1 -p 27015 -w MyPassword "changeoption Open false" "kickuser Bob" quit
| |
| | |
| * Renamed /list to /connections. /list wasn't displayed by /help before.
| |
| * Added /disconnect that takes the connection nuмber to disconnect.
| |
| | |
| Example:
| |
| /connections
| |
| connection=1/1 <IP or SteamID> player=1/4 id=0 username="SomeUser" fullyConnected=true
| |
| /disconnect 1
| |
| Disconnected connection=1 username="SomeUser"
| |
| | |
| * Fixed blood-travel distance when stomping on zombies in multiplayer.
| |
| * Fixed position of the Chat context menu (used to clear the chat text).
| |
| * Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130)
| |
| * Added a UI to set the time before bombs explode. It works with controllers.
| |
| * Fixed lighting bug in coop when one player had "Cat's Eyes" trait. (Issue #002132)
| |
| * Fixed ambient sounds (house alarms, etc) not playing relative to the closest player in coop. (Issue #002132)
| |
| | |
| |- | | |- |
| | | | [[#25 v2|build 25 v2 (2.9.9.17)]] || March || 2014 |
| |[http://theindiestone.com/forums/index.php/topic/16454-released-iwbums-3229/Build 32.29 (stable release)]|| 15th Sep 2015 || | |
| * Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command.
| |
| * Renamed /list to /connections. /list wasn't displayed by /help before.
| |
| * Added /disconnect that takes the connection nuмber to disconnect.
| |
| * Fixed blood-travel distance when stomping on zombies in multiplayer.
| |
| * Fixed position of the Chat context menu (used to clear the chat text).
| |
| * Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130)
| |
| |- | | |- |
| | | | [[#25|build 25 (2.9.9.17)]] || February || 2014 |
| | |
| |[http://theindiestone.com/forums/index.php/topic/16448-released-iwbums-3228/Build 32.28 (stable release)]|| 14th Sep 2015 || | |
| * Fixed Steam servers not being able to download Workshop items.
| |
| * Servers use WorkshopItems= INI option that takes a list of Workshop item ID nuмbers separated by semicolons. The server will download/install/update these items when starting up.
| |
| Example: WorkshopItems=490954937;492428344;492886697;492887139
| |
| * Fixed scoreboard not showing Steam details for distant players (all those %1).
| |
| * ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates.
| |
| * ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments. Example: ProjectZomboid64.exe -Xmx1024m -- -nosteam
| |
| * Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers.
| |
| * Setting Open=false no longer keeps a server out of the public server list.
| |
| * /banuser on a disconnected user also bans that player's SteamID.
| |
| * Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players.
| |
| * IP addresses are not banned on Steam servers, but SteamIDs are.
| |
| * Removed the "ban ip" admin button on the scoreboard on Steam servers.
| |
| * Fixed the UI that shows when you join a server through Steam's own server browser.
| |
| * Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name.
| |
| * Fixed kick/ban messages not being displayed on the client sometimes.
| |
| * Handle +password commandline option when joining a server using Steam's server browser.
| |
| * Fixed crawling zombies sometimes getting walking-zombie speed.
| |
| * Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123)
| |
| * Added getModInfoByID(modID) Lua function.
| |
| * Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121)
| |
| * Options screen now has Back/Accept/Apply buttons. (Issue #002120)
| |
| * Set fullscreen and resolution at the same time when applying option changes.
| |
| * AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist.
| |
| * The 'steamid' field in the whitelist is updated every time a client connects.
| |
| * Added "Blood Decals" option to limit the nuмber of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer.
| |
| * Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing.
| |
| * Fixed /reloadoptions causing options to be listed multiple times by /showoptions.
| |
| * Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator.
| |
| * Added "Borderless Window" option. Tested on Windows 7 only.
| |
| |- | | |- |
| | | | [[#23|build 23 (2.9.9.17)]] || February || 2014 |
| |[http://theindiestone.com/forums/index.php/topic/16346-released-iwbums-3227/Build 32.27 (stable release)]|| 7th Sep 2015 || | |
| * Added RCON (remote console) ѕupport on the server. When enabled, the server accepts console commands through a TCP connection. A simple RCON client is provided in the rcon/ folder of the game. There are two options in the server INI file, RCONPort and RCONPassword. If RCONPassword is left empty, then RCON is disabled.
| |
| * The tabs in the Crafting window will scroll horizontally if the tabs are wider than the window. They can be scrolled with the mousewheel or by clicking a button. (Issue #002100)
| |
| * Added console messages about Steam vs non-Steam clients and servers when connecting to a server fails.
| |
| * Require long 'E' press to climb through a broken window with no floor on the other side.
| |
| * Attempted to fix "laggy" zombie combat in multiplayer. The server sends updates every turn (12 times per second) for the 10 closest zombies to the player. (Issue #002098)
| |
| |- | | |- |
| | | | [[#21|build 21 (2.9.9.17)]] || December || 2013 |
| |[http://theindiestone.com/forums/index.php/topic/16282-released-iwbums-3226/Build 32.26 (stable release)]|| 1th Sep 2015 || | |
| *Fixed SafeMode getting set on single + dual-core machines. This required setting zoom/shaders in the options every time the game started. (Issue #000886, #001534, #001946)
| |
| *Fixed exception when rendering the new controller UI.
| |
| *Fixed 'Reload config files' doing nothing for controllers that hadn't been activated yet.
| |
| *Fixed Linux server not running due to a lack of jinput.jar.
| |
| *Fixed setting ServerPlayerID= to the empty string not disabling the what-server-was-this-player-created on check.
| |
| *Fixed /changeoption not allowing an option's value to be set to the empty string.
| |
| |- | | |- |
| | | | [[#20|build 20 (2.9.9.17)]] || December || 2013 |
| |[http://theindiestone.com/forums/index.php/topic/16267-released-iwbums-3225/Build 32.25 (stable release)]|| 29th Aug 2015 || | |
| *Fixed highlighting on carpentry doors when placing them. (Issue #002080)
| |
| *Fixed being able to build multiple doors on a door frame. (Issue #002079)
| |
| *Fixed not being able to build doors in "walls with door hole" without a frame.
| |
| *Fixed destroying a door frame leaving a floating door. (Issue #002077)
| |
| *Fixed exception when a controller.config file specifies an invalid axis.
| |
| *Fixed non-admins sometimes seeing local chat of invisible players in chat log.
| |
| */grantadmin and /removeadmin now update the 'admin' status of connected players.
| |
| *Fixed spamming "Chop Tree" cutting trees faster. (Issue #002054)
| |
| *Fixed exception after removing a DrainableComboItem from inventory. (Issue #002086)
| |
| *When loading items, discard any items whose saved type does not match that in items.txt.
| |
| *Fixed deactivating a mod deactivating all it's required mods. (Issue #002091)
| |
| *Crafted items that don't fit in the player's inventory are dropped. (Issue #002085)
| |
| *Fixed axe condition lowering 2x as fast when attacking a tree compared to the "Chop Tree" action. (Issue #002090)
| |
| *"Not effected" -> "Not affected" Outdoorsman trait description. (Issue #002089)
| |
| *Instead of writing the server's IP address in player files to prevent copying, give each server a randomly-generated ID nuмber saved as ServerPlayerID= in the server's INI file. If ServerPlayerID="", then this protection is disabled.
| |
| *Added right-click menu to Chat with Clear command.
| |
| *Limit chat messages to 256 characters to combat spamming.
| |
| *Added "Local IP" to the saved-servers list for Steam servers. If you are trying to connect to a server on your local network and it fails when testing the TCP download port, set your server's LAN address in the Local IP field. (Issue #002092)
| |
| *Limit helicopter sounds to one every half hour of game time.
| |
| *Added Mac server scripts for running a server from the install directory (not SteamCMD).
| |
| **There's a new UI to help people configure their controllers. The blue area on each axis is the "dead zone". The nuмber of each axis and button are what go in the controller's .config file.
| |
| |- | | |- |
| | | | [[#19.1|build 19 Hotfix (2.9.9.17)]] || December || 2013 |
| |[http://theindiestone.com/forums/index.php/topic/16166-released-iwbums-3224/Build 32.24 (stable release)]|| 21th Aug 2015 || | |
| **Fixed the ban-ip button in the players list not adding the IP address to the db file.
| |
| **Remove any banned IP address for a username when using /unbanuser.
| |
| **Added server option to enable/disable VAC on Steam servers. In the server's INI file, use SteamVAC=true|false. On the server command-line use -steamvac true|false.
| |
| **Fixed (?) ProjectZomboid32.exe failing to start due to Java not being able to allocate heap space.
| |
| **Added -modfolders command-line option to control where mods are loaded from. "-modfolders workshop,steam,mods" is the default. Any of the 3 keywords may be left out and may appear in any order.
| |
| **Fixed a certain packet bouncing between client and server causing the server to crash.
| |
| **Made the "Take Dirt/Gravel/Sand" commands more hack-proof in multiplayer.
| |
| **Fixed Lua require() function not working for mod files. (Issue #002075)
| |
| **Don't display a dialog box when a sound can't be loaded (except in debug mode).
| |
| **Fixed going fullscreen when the current window size isn't a valid fullscreen resolution. The game now finds the closes fullscreen resolution to switch to. (Issue #002009)
| |
| **The server lists now display whether each server is whitelisted.
| |
| *Note: In this build I'm using Mac libraries built on my own machine instead of pestering Rathlord to do it. If the Mac build is broken now, that's the reason.
| |
| |- | | |- |
| | | | [[#19|build 19 (2.9.9.17)]] || December || 2013 |
| |[http://theindiestone.com/forums/index.php/topic/16114-released-iwbums-3223/Build 32.23 (stable release)]|| 17th Aug 2015 || | |
| **A little red notification pops up for a few seconds in the bottom-right corner of the screen after an exception occurs. Currently it simply shows the nuмber of exceptions that have occurred.
| |
| **Added SteamScoreboard=true|false|admin server option to show/hide avatar + profile name in the players list.
| |
| **PublicName and PublicDescription are updated for Steam servers after /reloadoptions.
| |
| **Fixed fast-forward keys working in the menu screen. (Issue #002055)
| |
| **Fixed rapidly pressing 'E' key not smashing a window. (Issue #002051)
| |
| **Added "Mute" button to the player's list. This stops that player's chat messages appearing.
| |
| **Stopped chat scrolling when new messages appear if the chat isn't scrolled all the way to the bottom already.
| |
| **Fixed Workshop uploads and Steam overlay on Linux (thanks Blindcoder).
| |
| **Fixed Mac Steam-stuff/multiplayer not working (thanks Rathlord and EnigmaGrey).
| |
| *It seems some people are having issues with ProjectZomboid32.exe on 32-bit Windows. The console says "Could not reserve enough space for object heap". Let me know if that works or doesn't work for you. You might try disabling the Steam Overlay and see if that helps. I noticed that some Steam DLLs want to load themselves in the middle of the application heap, which prevents Java allocating a single large block of memory for it's heap space.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/16081-released-iwbums-3222/ Build 32.22 (stable release)]|| 16th Aug 2015 || | | | [[#14|build 14 (2.9.9.17)]] || December || 2013 |
| *Fixed (?) Mac OS X build.
| |
| *Fixed not reporting a failure to create a new Workshop item.
| |
| *Fixed button layout in the Mod screen after resizing the game window.
| |
| *Distribute steam_appid.txt so .bat files work.
| |
| *Fixed ProjectZomboid32.bat trying to use 64-bit Java.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/16070-released-iwbums-3221/Build 32.21 (stable release)]|| 16th Aug 2015 || | | | [[#11|build 11 (2.9.9.17)]] || November || 2013 |
| *Fixed the game not running is Steam's "offline" mode.
| |
| *Added -nosteam option to client and server to disable Steam integration. Set it using "Set Launch Options" in the game's Steam properties window.
| |
| *Added checkbox to public server list to display servers running incompatible versions.
| |
| *Steam servers display "Ping" instead of "Last Update" in the public server list.
| |
| *Stop MersenneTwisterRNG() going to random.org to get a seed.
| |
| *Require longer 'E' press to climb over a fence when there's no floor on the other side.
| |
| *Load mods from Zomboid\Workshop\* folders so modders don't need to copy files.
| |
| *Fixed Mac build not loading networking libraries due to missing libsteam_api.dylib.
| |
| *ModSelector has "BACK" button in same place as others screens.
| |
| *Clicking 'Get Mods here!" button opens Spiffo's Workshop in the Steam overlay or Steam client.
| |
| *Workshop items called "Mod Template" are marked as private.
| |
| *Workshop items containing a mods/ folder are tagged "Mod".
| |
| *Workshop items containing a maps/ folder are tagged "Map".
| |
| *KickFastPlayers=false by default because it doesn't work right for some people.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/16025-released-iwbums-3220/ Build 32.20 (stable release)]|| 12th Aug 2015 || | | | [[#2.9.9.17|2.9.9.17]] || November || 2013 |
| [Steam Workshop] | |
| *There's a new "Workshop" button in the main menu screen. That takes you to a screen where you can upload mods to Spiffo's Workshop. Look in your user Zomboid\Workshop\ModTemplate folder for an example of how to arrange your files for uploading.
| |
|
| |
| [Steam Multiplayer]
| |
| *There is now a proper anonymous dedicated server that can be installed and updated using SteamCMD. This is a separate Steam application. Here is an example of the commands you might use to install/update a server on Windows using SteamCMD:
| |
| **login anonymous
| |
| **force_install_dir C:\PZServer
| |
| **app_update 380870 -beta iwillbackupmysave -betapassword <password> -validate
| |
| **quit
| |
| *Steam servers require two additional ports to function (I'm guessing they are both UDP ports, but you may need TCP as well). These are in addition to the DefaultPort= setting. These can be specified in two ways:
| |
| **In the server's INI file as SteamPort1= and SteamPort2=.
| |
| **Using command-line options -steamport1 and -steamport2.
| |
| [Steam versus Non-Steam]
| |
| *You will see "(Steam)" next to the version nuмber in the main-menu screen when running a Steam-enabled client. Steam-enabled clients can only connect to Steam-enabled servers. Servers still require an account username and password, however be aware that you are logged into the server using your Steam account credentials. Other players can see your Steam avatar and profile name in the scoreboard regardless of the server username you choose.
| |
|
| |
| [Steam Broadcasting]
| |
| *This allows other people to watch you play. Open the Steam Overlay, click Settings, click the Broadcasting tab, then click the link at the top beside "Broadcast Status" to start a broadcast. There may be an easier way.
| |
|
| |
| [Other changes]
| |
| *Updated LWJGL (OpenGL library) to version 2.9.3.
| |
| *ComboBox dropdown list is now a ScrollingListBox. This fixes things like the languages combobox going offscreen.
| |
| *Disable "mouse look" after the player dies. If the player died while right-clicking, the view sometimes got stuck to the mouse pointer.
| |
| *Fixed movement-speed bug with multiple fractured/injured body parts. (Issue #001997)
| |
| *Added tabs to the Options screen and controller-enabled most of it.
| |
| *Added new volume controls to the Audio options.
| |
| *Double-tapping the Start button on a controller goes to the main menu. In multiplayer, a single press goes to the main menu (since there's no pause). Pressing Start again in the main menu returns to the game.
| |
| *Fixed "Smash Window" doing multiple attacks per animation against barricades.
| |
| *Fixed transfering all recipe items marked 'keep' from other containers when crafting.
| |
| *Campfire/tent actions take items from surrounding containers.
| |
| *Allow walls and door frames to be built when the player is standing on the same square.
| |
| *Don't show inventory-window buttons overtop the column header.
| |
| *Refresh containers in inventory/loot windows after building or destroying something. (Issue #002007)
| |
| *Fixed two carpentry windows forming a SE corner not blocking movement. (Issue #002022)
| |
| *Fixed carpentry window frames not blocking zombie migration/respawning.
| |
| *Fixed fake-dead zombies doing damage when the player is not in front of the zombie.
| |
| *Added 24-hour / 12-hour clock option.
| |
| *Fixed missing ">" character in ServerWelcomeMessage breaking chat and other things.
| |
| *Don't allow "|" in save-folder names (not allowed on Windows).
| |
| *Fixed joypad trigger/d-pad buttons conflicting with other buttons. Usually the triggers and d-pad are treated as a single axis, but on some controllers they are individual buttons.
| |
| *Added -ip server commandline option to handle multiple network cards.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/15947-released-iwbums-3219/ Build 32.19 (stable release)]|| 6th Aug 2015 ||
| |
| *Fixed not being able to splint a fracture
| |
| *Fixed some bug in the health panel
| |
| *When destroying a window with a sledgehammer, the sheet rope will also disappear
| |
| *You can now use rope and not just sheet rope for the window
| |
| *Fixed being kicked on server if your sprinting skill was high
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/15939-released-iwbums-3218/ Build 32.18 (stable release)]|| 5th Aug 2015 || | | | [[#2.9.9.16|2.9.9.16]] || November || 2013 |
| *Health panel overhaul: damaged bodyparts are in a scrolling list.
| |
| *Added highlighting to the button-labels in MainScreen.
| |
| *Allow the EXIT button to be activated by the controller.
| |
| *Fixed zombies that are attacking getting pushed by other moving zombies.
| |
| *Also fixed the player getting pushed too much by zombies
| |
| *Unequip fishing net when placing it.
| |
| *Fixed calling sendObjectChange() in ISPlant when not on the server.
| |
| *Fixed InventoryPane tooltips showing when another window is in front.
| |
| *Removed xeno-mods.com from list of valid mod URLs. (Issue #001960)
| |
| *Don't do the latestsave.ini for multiplayer game.
| |
| *[MP] Added KickFastPlayers server option. Don't kick players that were made invisible by an admin
| |
| *[MP] If NoFire is set on server, walls won't burn (from pipe bombs for example)
| |
| *[MP] Prevent copying a character (MP or SP) to another server
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/15635-iwbums-3217/ Build 32.17 (stable release)]|| 15th July 2015 || | | | [[#2.9.9.15|2.9.9.15]] || September || 2013 |
| *Fixed "Craft All" with water sources from context menu. (Issue #001925)
| |
| *Fixed clicked-on item not being used in some recipes. (Issue #001919)
| |
| *Fixed damage-bonus miscalculation at some Blade/Blunt levels. (Issue #001933)
| |
| *Fixed Axeman tree-chopping damage bonus only applying to Axe/AxeStone, not custom mod axes. (Issue #001932)
| |
| *Fixed being able to scavenge above ground level. (Issue #001926)
| |
| *Fixed multiple zombies possibly sharing the same ID# in multiplayer (immortal zombies bug). (Issue #001907)
| |
| *Fixed latestSave.ini ("Continue" button thing) getting written with Multiplayer save info.
| |
| *Fixed "Continue" button being clickable after loading a game. (Issues #001970, #001951, etc)
| |
| *Fixed LuaEventManager.AddEvent() not allowing mods to create custom events. (Issue #001958)
| |
| *Fixed loot-respawning not working correctly after 1365 in-game days. (Issue #001923)
| |
| *Fixed rain not rendering for all coop players. (Issue #001981)
| |
| *Crafting UI tabs can have different widths to ѕupport translations better. (Issue #001979)
| |
| *Fixed inventory window not sorting by custom Category. (Issue #001956)
| |
| *Fixed Calendar bug for players in Thailand locale.
| |
| *Fixed campfire sometimes not cooking in multiplayer. (Issue #001977)
| |
| *Server logs include the names of players placing/throwing bombs. (Issue #001965)
| |
| *Fixed bombs not getting removed from the ground after exploding in mp.
| |
| *Fixed bombs burning water tiles. (Issue #001941)
| |
| *Fixed is-it-raining status saving/loading. (Issue #001945)
| |
| *Fixed inventory tooltip not updating/hiding when it should. (Issue #001909)
| |
| *Show error message if "Continue" button can't load the most-recent save.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/15379-released-build-3216/ Build 32.16 (stable release)]|| 02th July 2015 || | | | [[#2.9.9.14|2.9.9.14]] || August || 2013 |
| *Fixed coop health-panel breakage. (Issue #001902)
| |
| *Fixed right-click events being sent to non-visible panels. (Issue #001903)
| |
| *If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game. The Zombie Lore settings would go back to normal once you loaded the game again though.
| |
| *New "Continue" button plays the last save from the main menu screen.
| |
| *Fixed incorrectly counting the nuмber of times some recipes can be done. (Issue #001912). A few recipes with custom OnCreate Lua functions may not return the correct result.
| |
| *Fixed no damage being done to a standing zombie on the next attack after it was shoved.
| |
| *'Get Bacon Rashers' & 'Get Bacon Bits' work with Hunting Knife.
| |
| *Fixed bombs destroying the outside walls of safehouses. (Issue #001911)
| |
| *New "Extinguish Fire" user interface.
| |
| *You can target a 2x2 area.
| |
| *The white circle shows where the player will stand.
| |
| *Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square.
| |
| *Water items use 10 units of water per square (1 water-bottle's worth).
| |
| *If nothing is burning on a square, nothing is consumed from the fire-fighting item.
| |
| *You can extinguish yourself/others.
| |
| *The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory. If you already have a suitable item equipped, it will use that.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/15353-iwbums-3215/ Build 32.15 (stable release)]|| 01th July 2015 || | | | [[#2.9.9.13|2.9.9.13]] || August || 2013 |
| *Fixed coop health-panel breakage. (Issue #001902)
| |
| *Fixed right-click events being sent to non-visible panels. (Issue #001903)
| |
| *If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game. The Zombie Lore settings would go back to normal once you loaded the game again though.
| |
| *New "Extinguish Fire" user interface.
| |
| *You can target a 2x2 area.
| |
| *The white circle shows where the player will stand.
| |
| *Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square.
| |
| *Water items use 10 units of water per square (1 water-bottle's worth).
| |
| *If nothing is burning on a square, nothing is consumed from the fire-fighting item.
| |
| *You can extinguish yourself/others.
| |
| *The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory. If you already have a suitable item equipped, it will use that.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.13 (stable release)]|| 29th June 2015|| | | | [[#2.9.9.12|2.9.9.12]] || August || 2013 |
| *Fixed "blinking" zombie models. (Issue #001858)
| |
| *Fixed PutOutFire working with empty extinguisher or sand/gravel/dirt bags.
| |
| *Fixed PutOutFire working from a distance.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.12 (stable release)]|| 29th June 2015 || | | | [[#2.9.9.11|2.9.9.11]] || August || 2013 |
| *Put out fire! (require extinguisher, water or sand/dirt/gravel bag)
| |
| *Some new menu changes/Fix
| |
| *Starting year is now 1993
| |
| *Distinguish between nuмber of items or nuмber of "units" of drainable/food items in Crafting UI.
| |
| *KahluaThread hack to avoid processing after resetting the lua environment.
| |
| *After enabling/disabling mods with the controller, some instructions from the old/reset Lua environment were being processed.
| |
| *Make the mod-selector screen work with a controller.
| |
| *Health panel grabs items from surrounding containers.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.11 (stable release)]|| 28th June 2015 || | | | [[#2.9.9.10|2.9.9.10]] || August || 2013 |
| *Fixed flashlight/fillet crashes. (Issue #001881, #001884)
| |
| *Each recipe's OnTest lua function is now called on *every* possible ingredient, not just the selected item. This is needed since CraftingUI doesn't have any selected item.
| |
| *Fixed texture scaling in Inventory and crafting UI to ѕupport HydroCraft mod. HydroCraft mod has some jumbo-sized item textures for things like the Smelter.
| |
| *Added translations for savefile errors to the savefile selection screen.
| |
| *Fixed controller not working with new solo selection screen.
| |
| *Added a scrollbar to map description panel in map selection screen. (Issue #001878)
| |
| *Fixed button border-color inconsistency in various load screens.
| |
| *Added scrolling listbox for "Required Items" in non-evolved recipes in the crafting ui.
| |
| *Fixed spamming 'C' key in Crafting UI giving too much stuff. (Issue #001887)
| |
| *Fixed crash after building stairs then attacking the pillar sprites on the floor below. (Issue #001888)
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.10 (stable release)]|| 27th June 2015 || | | | [[#2.9.9.7|2.9.9.7]] || August || 2013 |
| *SURPRISE? WHO CAN GUESS? (I give you 30 seconds to notice it :D)
| |
| *Added a button to toggle between active and passive traits (show Strength & Fitness).
| |
| *Show skill progress-bar tooltips when using the controller
| |
| *Reset traits and professions to the default after enabling/disabling mods.
| |
| *Added RecipeTests.lua, a so-so testsuite for crafting.
| |
| *Crafting-from-floor fixes and general mayhem.
| |
| *More translations
| |
| *Create new crafting UI categories if needed (like you don't know anything 'bout fihsing, then learn it)
| |
| *Added recipes magazine (cooking, hunting, fishing)
| |
| *Unequip Camfire Materials when placing a campfire.
| |
| *Fixed walking being much noisier on fast-forward. (Issue #001853)
| |
| *Fixed exception when a non-existent mod is in loaded.txt (Issue #001856)
| |
| *Also fixed an infinite loop when Mod B required by Mod A can't be found.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.9 (stable release)]|| 23th June 2015 || | | | [[#2.9.9.6|2.9.9.6]] || July || 2013 |
| *Crafting UI will now works correctly with recipes that requires more than 1 type of item (like put nails in box)
| |
| *Crafting UI improvement
| |
| *Doesn't show one evolved recipe more than one time
| |
| *Doesn't show one item more than one time (no more multiple tomatoes in the evolved recipe ingredient list..)
| |
| *Also make the icon red if item not available (easier to read)
| |
| *Added ingredients list for evolved recipes
| |
| *Added "Add Ingredient" at bottom of the ingredients list
| |
| *Changed some recipes/items name according to Will
| |
| *Prevent crafting when you walked away from a container (refresh list of containers)
| |
| *Evolved recipe will take your base food age, so if you make a sandwich from rotten bread, your sandwich will be rotten
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.8 (stable release)]|| 22th June 2015 || | | | [[#2.9.8.3|2.9.8 Test 003]] || July || 2013 |
| *THE EXCITING CRAFTING UI! Press "B" (default) or click the left icon to show it.
| |
| *It allows you to see every recipes you know (some may need to be learnt from books, not all books are coded already, it'll be there soon)
| |
| *It also check for items in surrounding containers and automatically grab them.
| |
| *The above now also works for right clicking to craft!
| |
| *(I may have broke controller ѕupport on it for now, it'll be fixed don't worry)
| |
| *Evolved recipes also works for this! Check in your cooking tab!
| |
| *Also this update include few fixes/EP zombie population management fixes/balancing etc...
| |
| *Something something Zach something something M... something something AWESOME...
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.7 (stable release)]|| 19th June 2015 || | | | [[#2.9.8.2|2.9.8 Test 002]] || July || 2013 |
| *Fixed client crash in ZombiePopulationManager.updateMain(). (Issue #001803 etc)
| |
| *Added zombie radar panel to Last Stand #2 so all zombies can be located.
| |
| *Use the old house-in-the-woods map for Last Stand #2 until issues with the larger map are resolved.
| |
| *Fixed generators draining fuel/condition when activated in multiplayer.(Issue #001806)
| |
| *Fixed infinite loop in PlayerDownloadServer when ServerSocket can't be created. (Issue #001809)
| |
| *Reimplemented zombie-grouping code again. Zombies gather around a leader instead of randomly-chosen map locations. Zombie leaders try to stay away from each other.
| |
| *Added Sandbox UI for the new zombie-population settings (click the "Advanced" button under population setings).
| |
| *Removed sandbox options ZombiesRespawn and ZombiesRespawnPercent.
| |
| *Removed HoursForZombiesRespawn and ZombiesRespawnPercent options from server.ini file.
| |
| *Sandbox presets can now be deleted.
| |
| *Fixed boredom/unhappiness when making bowls of soup/stew from a pot.(Issue #001821)
| |
| *Removed the unused "change graphics" keybind. (Issue #001794)
| |
| *Zombies lunge at players through opened/destroyed doors the zombie was thumping. (Issue #001766)
| |
| *Fixed zombies on the ground being pushed by other zombies.
| |
| *Server /reloadoptions command reloads the zombies.ini file as well.
| |
| *Tweaked zombie spawn nuмbers based on feedback. These are mostly identical to LeoIvanov's settings.
| |
| *Fixed zombies stopping thumping to lunge at nearby players repeatedly.
| |
| *Fixed survival guide saying to hold LMB to charge attacks. (Issue #001829)
| |
| *Fixed stacks of harvested plants and scavenged food items not aging until the stack is expanded. (Issue #001823)
| |
| *Fixed harvesting an already-harvested plant by right-click spamming. (Issue #001827)
| |
| *Fixed wrong item icons for Hunting Knife and Nailed Baseball Bat. (Issue #001826)
| |
| *Fixed missing Alarm Clock sprite after placing. Allow setting the timer. (Issue #001824)
| |
| *Unequip a trap before placing it, if needed. Show the progress bar during placing.
| |
| *Fixed stabbing weapons sometimes doing no damage to an attacking zombie. (Issue #001695)
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.6 (stable release)]||8th June 2015 || | | | [[#2.9.8.1|2.9.8 Test 001]] || June || 2013 |
| *Fixed "admin" account not working (already released this as a hotfix earlier).
| |
| *Added zombies.ini file in every save to configure zombie-population settings. On Windows you'll need a text editor other than Notepad that can handle Unix-style line endings, such as Notepad2 or Notepad++, if you want to edit this file.
| |
| *Fixed combination-padlock dialog not working with the controller. (Issue #001800)
| |
| *Use newer version of sqlite-jdbc that works on Linux. (Issue #001798)
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.5 (stable release)]|| 5 th June 2015 || | | | [[#8b|Build 0008b (RC 2.9)]] || May || 2013 |
| *Fixed trailing commas in "You survived for" text after death.
| |
| *Fixed exception making a PeanutButter sandwich.
| |
| *Remove zombies from the building a player spawns in when reusing an existing world.
| |
| *Fixed virtual zombies following sounds at different day-length sandbox settings. (Issue #001767)
| |
| *Fixed spawning zombies in underpopulated cells adjacent to overpopulated cells when those overpopulated cells hadn't been loaded already. This could lead to too many zombies spawning.
| |
| *Fixed "Medical Check" and "Wake Other" exceptions. (Issue #001773)
| |
| *Fixed Sunstar Motel window sprite with glass removed. (Issue #001737)
| |
| *Don't display "Open Window" command for perma-locked windows. (Issue #001757)
| |
| *Display the nuмber of files remaining (500, 400, 300, etc) during server softreset.
| |
| *Fixed new zombie-redistribution code possibly moving zombies at z > 0.
| |
| *Fixed fake-dead zombies being moved around by sounds and redistribution code.
| |
| *Fixed controller bug in character-creation screen.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.4 (stable release)]|| 3th June 2015 || | | | [[#8a|Build 0008a (RC 2.9)]] || May || 2013 |
| **Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632)
| |
| **Fixed character-creation translations.
| |
| **Fixed vertical size of the "play tutorial?" dialog in other languages.
| |
| **Fixed Beginner water/electricity shutoff times.
| |
| **Add some methods to EvolvedRecipe and ItemRecipe for mods.
| |
| **Fixed throwing traps with the controller. (Issue #001722)
| |
| **Fixed trap-sprite size getting messed up when throwing traps quickly.
| |
| **Fixed exceptions throwing traps. (Issue #001720)
| |
| **Fixed SafeHouse packets bouncing between client and server endlessly. (Issue #001675)
| |
| **Fixed not being able to add a sheetrope where one was removed in multiplayer.
| |
| **Fixed "play the tutorial?" dialog issues. (Issue #001691, #001701)
| |
| **Fixed Skills panel not blinking in tutorial with other languages.
| |
| **Removed "Save builds:" label from character creation due to space constraints.
| |
| **Fixed Tutorial button position after resizing the game window.
| |
| **Fixed bombs bouncing off the air when throwing above ground level. (Issue #001728)
| |
| **Fixed teleporting through walls when climbing over fences. (Issue #001746)
| |
| *Two changes were made to the zombie population stuff. The first change is that zombies will wander to empty areas of the cell they're in once an hour. This has the effect of spreading zombies out throughout the cell they're in after they get grouped up by sounds.
| |
| *The second change affects how zombies group together in loaded parts of the map. Now zombies prefer to stand around in groups of 20 or less, and don't get attracted to each other quite so often. When a large group of zombies does form, it will tend to break up into smaller groups fairly quickly. This was done to fix those giant buzzing swarms of zombies that wouldn't disperse.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.3 (stable release)]|| 28th May 2015 || | | | [[#7|Build 0007 (RC 2.9)]] || April || 2013 |
| **Force the player to walk to a gas pump before taking fuel. (Issue #001694).
| |
| **Added translations for some things.
| |
| **Moved the "Random" button in the first character-creation screen down beside the "Play" button (same as it is on the profession screen).
| |
| **Fixed window sprites not changing after removing broken glass. (Issues #001690, #001698)
| |
| **Fixed zombies spawning in water and other weird places due to the chunkdata_X_Y.bin files needing to be reexported with a fixed WorldEd. (Issue #001692)
| |
| **Expose Vector2 and Vector3 Java classes for Lua modders.
| |
| **Fixed two bugs with desired zombie population calculation.
| |
| **Fixed exception with null ItemContainer in IsoDeadBody.reanimate(). (Issue #001675)
| |
| *EDIT: If you have an existing savegame and want to reset all the zombies to the new levels, delete the zpop_*.bin files in the save directory.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.2 (stable release)]|| 27th May 2015 || | | | [[#6|Build 0006 (RC 2.9)]] || April || 2013 |
| *Added sidetable loot table for bedroom: it can spawn electronics stuff
| |
| *Spawn some electronics scrap in shed/garage
| |
| *Fixed memory sandbox options for zombies
| |
| *Fixed cognition sandbox options for zombies (yes, they can open doors now :D)
| |
| *Game will now consider that's there a lot of zombies for looting if you have no zombies in sandbox (to help testing)
| |
| *Tutorial: Your player will respawn as a zombie way faster
| |
| *Fixed placing some trap won't make them explode
| |
| *Added tooltip for trap which say that you can throw them
| |
| *Lowered the zombies in the opening Hours challenge (still heavy challenging, but should be less laggy)
| |
| *Bit balanced the flame trap and molotov (should be more effective)
| |
| *Fixed security holes in a few Lua input/output methods. (Issue #001340)
| |
| *Added getUrlInputStream() for blindcoder. (Issue #001682)
| |
| *Fixed toxic buildup from indoor generator not respecting FPS setting.
| |
| *Missed part of getInetSocketAddress() fix.
| |
| *Exception handling around MapCollisionData/ZombiePopulationManager stuff to stop server dying.
| |
| *Fixed unkillable / unshovable zombies. (Issue #001686)
| |
| *Fixed Broken Baseball Bat stacking with unbroken Baseball Bat. (Issue #00168
| |
| *Force the player awake if she takes fire damage while sleeping. (Issue #001684)
| |
| *Fixed getInetSocketAddress() server crash. (Issue #001675)
| |
| *Fixed wrong VirtualZombiePool being used from the main thread in 2 places.
| |
| *Fixed engineer / electrician descriptions in other languages. (Issue #001683)
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.1 (stable release)]|| 26th May 2015 || | | | [[#5|Build 0005 (RC 2.9)]] || April || 2013 |
| *Fixed spawn-house check in SafeHouse.
| |
| *Removed SensorRange from AerosolbombRemote and PipeBombRemote.
| |
| *'Craft Spiked Bat' and 'Craft Spiked Plank' recipes take 5 nails.
| |
| *'Craft Spiked Bat', 'Craft Spiked Plank', and 'Smash Watermelon' recipes work with the stone hammer (Issue #001670)
| |
| *Fixed duplicating generators. (Issue #001679)
| |
| *Fixes for generator actions.
| |
| *Fixed possible NullPointerException when turning a generator on/off.
| |
| *Fixed trap explosion symmetry.
| |
| *Fixed trap explosion exception when there are no zombies. (Issue #001676)
| |
| *Tutorial: If you open the window instead of climb it it'll add a new popup tutorial.
| |
| *Tutorial: you can't kill the zombie before we said so
| |
| *Tutorial: Made the "sneak here" spot more visible
| |
| *Tutorial: Every windows will now fit correctly, no matter the text (this is for translation)
| |
| *Changed tutorial popup text
| |
| *Lowered generators spawn rate
| |
| *Increased empty sandbag spawn rate
| |
| *Increased petrol can/empty petrol can spawn rate
| |
| *Gather gun power -> Gather gun powder (tho that mistake was kinda cool to read :D)
| |
| *Bring back You have one day challenge.. Wasn't supposed to be here but Steam decided otherwise :/
| |
| *Reexported the map (understand few map fixes)
| |
| *Bunch of stuff for translations
| |
| *Updated Russian translation
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32 (stable release)]|| 25th May 2015 || | | | [[#1|Build 0001 (RC 2.9)]] || April || 2013 |
| '''[NEW STUFF]'''
| |
| Zombie Respawning
| |
| [spoiler]
| |
| *The zombie-respawning system was rewritten. This picture shows a part of West Point. Each large rectangle is one cell (300x300 tiles). The small rectangle is the loaded part of the map around the player. Each red dot is one zombie. The yellow dots are the "real" zombies in the loaded part of the map. In the top-left corner of each cell you can see the nuмber of zombies in that cell followed by the nuмber of zombies there were when the game first started (the desired population). The third nuмber is how many hours before new zombies can spawn.
| |
| *The sandbox option "Zombies Respawn Interval" controls how often zombies respawn. Zombies will respawn only when the current population in a cell is lower than the desired population. In mutiplayer, the HoursForZombiesRespawn server option is used instead. In survival mode this is set to "Every Day".
| |
|
| |
| *The sandbox option "Zombies Respawn Percent" controls how many zombies respawn each interval. This is the percent of the desired population that is added each interval. In multiplayer, the ZombiesRespawnPercent server option is used instead. In survival mode this is set to "10 percent".
| |
|
| |
| *Zombies won't respawn in loaded parts of the map. This is to avoid zombies popping up in front of the player. They also won't spawn in any part of the map that was loaded within the last hour of game time.
| |
|
| |
| *Zombies should never respawn in any buildings or fenced-off areas. The game checks if there is a clear path from one randomly-chosen square on the edge of the world to the place it wants to place new zombies. If a path can't be found, then no zombies will be spawned in that part of the map.
| |
| **2 new professions: Electrician (can operate generators and create electronics device for traps) and Engineer (can create traps/explosive)
| |
| **Added generators:
| |
| ***You can find them in shed/generator, you can then take them and drag them near a house.
| |
| ***You need to be an electrician or found the recipe book to use them.
| |
| ***Once placed near a house, it doesn't work with player made safehouse yet, right click and plug it.
| |
| ***You can now add fuel in them and then turn them on. It now provide electricity to surrounding area.
| |
| ***The generator will deplete fuel and condition slowly, a bad condition generator could start a fire or even explode, be sure to fix them with electronics scraps! Oh, it also does a lot of noise... ;)
| |
| **Traps/Explosive:
| |
| ***Molotov, flame trap, pipe bomb, noise maker, smoke bomb and aerosol bomb!
| |
| ***After crafted them (need to be engineer, but you can find some books to learn the recipes) you can throw them or place them on the ground.
| |
| ***Some electronics devices can be added to them: remote trigger, movement sensor or even timer!
| |
| **Added the tutorial, give it a try! It's the first step tutorial, it won't teach you all the mighty stuff you can do, but it'll provide a good base for new player as it teach movement, fighting, looting, eating/drinking... And use of context key!
| |
| **Random character creation and save your character creation! (mod from BlindCoder)
| |
| **Added 2 new challenges!
| |
| ***Opening hours: The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do... You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter. Be ready for them.
| |
| ***Winter is Coming: It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it. You awake in an isolated location. You have meagre supplies, and the undead hordes might be **slowed by the intense cold - but they are no less deadly. Wrap up warm, survivor...
| |
| **Claim safehouse in Multiplayer!
| |
| **Added StartYear and StartDay sandbox options.
| |
| **Added SaveWorldEveryMinutes server option.
| |
| **New server option = AllowDestructionBySledgehammer:true // If false, don't allow the use of the sledgehammer to destroy stuff.
| |
| **Dismantle electronics stuf to gather electronics scraps!
| |
| **Tooons of new items, more than 30!
| |
| '''[BUGFIX]'''
| |
| *Don't create backups of client savefiles when the game's version changes.
| |
| *Fixed rain barrels collecting rainwater when inside. (Issue #001594)
| |
| *Fixed sheet rope sometimes going on the wrong side of the thumpable/window in multiplayer. (Issue #001569)
| |
| *Fix unkickable players in multiplayer.
| |
| *Client savefile names were changed to IP_port_username. (Issue #001626). It used to be IP_username, so you may want to rename your multiplayer directories to include the server's port nuмber, otherwise the game won't find your old player.
| |
| *Fixed the "device not closed" error message when exiting. (Issue #001630)
| |
| *Fixed "dirty" appearance to a clean bandage on male upper right leg. (Issue #001625)
| |
| *Fixed campfire items not cooking after loading. (Issue #001611)
| |
| *Fixed lightfooted/sneak XP being awarded to the wrong player in splitscreen multiplayer. (Issue #001644)
| |
| *Fixed zombie-grab slow-factor not being applied to the correct coop player in multiplayer.
| |
| *Recover from colds inside player-made buildings. (Issue #000958)
| |
| *Added "Remove Broken Glass" context menu command for broken windows.
| |
| *Don't show the combination padlock dialog until the player has finished moving next to the locked object.
| |
| *Blood splatter gets fainter and blacker over a 3-day period.
| |
| *New server option HoursForCorpseRemoval will delete corpses older than this many hours. Player corpses aren't deleted.
| |
| *Fixed getting into locked containers exploit. (Issue #001649)
| |
| *Fixed beginner mode shut water/elec to 8 days
| |
| *Probably plenty of other stuff I forgot there.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/14025-released-build-3113/ Build 31.13 (stable release)]|| 13th April 2015 || | | | [[#0.2.0r_RC2.5|0.2.0r RC2.5]] || July || 2012 |
| *Fixed "House in the Woods 2" font glitch with some languages.
| |
| *Sledgehammer destroys entire staircases instead of one tile at a time.
| |
| *Disallow destroying the floor tile at the top of a staircase. The floor tile will get destroyed if the stairs are destroyed and the floor tile is not adjacent to other floor tiles.
| |
| *Added translation for "Are you sure you want to delete that player?" in Challenges.
| |
| *Client deletes chunk files it has that the server does not have, this prevents loading obsolete chunk files.
| |
| *The player is moved down to solid floor when joining a server if the thing they were standing on was destroyed while they were logged out.
| |
| *Server performance fix: server creates zip files to send to clients off the main thread.
| |
| *Fixed "Lighting updates" option not selecting the 45 or 60 values after loading. (Issue #001582)
| |
| */grantadmin and /banuser give more informative message when the user is not in the whitelist. (Issue #001579)
| |
| *Automatically climb down a sheetrope if there is no floor to stand on at the top.
| |
| *Fixed water tiles running out of water.
| |
| *Fixed drinking directly from a tainted-water tile not increasing food poisoning.
| |
| *Fixed being able to sledgehammer sheetropes.
| |
| *Fixed exception with the chat window if the mouse button was never clicked.
| |
| *Fixed equipped flashlight not being unequipped when building Lamp on Pillar. (Issue #001588)
| |
| *Fixed food sometimes not rotting in multiplayer.
| |
| *Made /teleport multiplayer admin command faster.
| |
| *Fixed multiplayer map corruption caused by a static variable being used from different threads. (Issue #001486)
| |
| *Limit the nuмber of blood splats saved. The client limits the nuмber of splats when rendering, but the server never did.
| |
| |- | | |- |
| | | | [[#0.2.0r_RC2|0.2.0r RC2]] || June || 2012 |
| |[http://theindiestone.com/forums/index.php/topic/13876-iwbums-3112/ Build 31.12 (stable release)]|| 06th April 2015 || | |
| *Added translations for most of "House In The Woods 2" challenge.
| |
| *Fixed "Trousers" not being translated in character creation.
| |
| *Fixed exception with shirtless Last Stand players.
| |
| *Added server commandline option "-port" which overrides the .ini option "DefaultPort". (Issue #001578)
| |
| *Fixed NullPointException when opening doors when there was no square on the other side.
| |
| *Fixed map corruption in multiplayer caused by reading + writing the same file from different threads. (Issue #001486)
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/13746-iwbums-3111/ Build 31.11 (stable release)]|| 30th March 2015 || | | | [[#0.2.0r_RC1|0.2.0r RC1]] || June || 2012 |
| *Fixed infinite batteries from "Remove Battery > All" action.
| |
| *Prevent racking on Hardcore reloading when the left mouse button is held down. (Issue #001524)
| |
| *Fixed scratches from broken windows sometimes not showing bleeding.
| |
| *Remove stitches when scratched by a weapon.
| |
| *Log multiplayer object addition/removal to Logs/*_map.txt to make it easier to catch griefers.
| |
| *Fixed cutting a cooked fish fillet into infinite pieces. (Issue #001541)
| |
| *Don't allow checking/removing fishing net from > 5 tiles away. (Issue #001538)
| |
| *Round LastStand item repair cost up to the nearest integer. (Issue #001539)
| |
| *Fixed player's XP level going up twice when a new level was reached. (Issue #001533)
| |
| *Fixed chat window resize behavior. (Issue #001552)
| |
| *Fixed removing bandage/stitch multiple times by click-spamming. (Issue #001555)
| |
| *Preload some sounds to avoid hitching the first time they are loaded.
| |
| *Food items use the burnt/cooked/rotten texture when on the ground. (Issue #001535)
| |
| *Fixed campfire light radius being wrong when first lit.
| |
| *Added Hook.AutoDrink so modders can disable automatic drinking.
| |
| *Added coop PVP. Pressing the multiplayer "Toggle Safety" key toggles coop PVP.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/13578-iwbums-3110/ Build 31.10 (stable release)]|| 25th March 2015 || | | | [[#0.2.0q|0.2.0q]] || March || 2012 |
| *If you had any of these issues can you test that they are fixed:
| |
| *Fixed error clicking the ADD button to add a server to the server list.
| |
| *Fixed Beginner/Sandbox settings being applied to Challenge/Survival games.
| |
| *Fixed water/electricity shutoff not being synced between Lua and Java (stoves not working)
| |
| **Also:
| |
| *Added "NoFire" option to server's .ini file. (Issue #001435)
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=170174/ Build 31.9 (stable release)]|| 23th March 2015 || | | | [[#0.2.0p|0.2.0p]] || March || 2012 |
| *Fixed camping/farming/trapping breakage right after loading in singleplayer. (Issue #001502)
| |
| *Fixed loot-rarity sandbox option not working the first time a map was loaded in singleplayer. (Issue #001500)
| |
| *Fixed translations breaking evolved recipes. (Issue #001499).
| |
| *"Make Can of" - > "Make Jar of", "Open Can of" -> "Open Jar of" renaming.
| |
| *Fixed snow appearance not being synced in multiplayer.
| |
| *Added food spoilage to some new types of food. (Issue #001504)
| |
| **Also, the whole "charge your swings" thing was removed. EDIT: Actually, charging still increases the chance to knock down zombies.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=169751/ Build 31.8 (stable release)]|| 22th March 2015 || | | | [[#0.2.0o|0.2.0o]] || March || 2012 |
| *Fixed racking being interrupted when trying to fire a Pistol. (Issue #001488)
| |
| *Added "Rack Firearm" keybind, X by default. Only for Hardcore reloading. It used to be spacebar, but Melee uses spacebar now. (Issue #001494)
| |
| *Fixed stomping on multiple zombies at once.
| |
| *Fixed bug loading a player that was created with no clothes.
| |
| *Fiddled with "charged attack" damage. Fixed charge time affecting firearm damage. (Issue #001492)
| |
| *Display name of food items that have no hunger reduction (canned food, cigarettes, etc).
| |
| *Fixed recipe exception when the base item wasn't food (bowl + cabbage = salad for example). (Issues #001497, #001490, #001496)
| |
| *Fixed happiness/boredom bonus from spices being 100x less than they should (salt/pepper give +2 each). (Issue #001491)
| |
| *Fixed Last Stand bug with non-English language. (Issue #001489)
| |
| *Draw progress bar in Health window when bandaging a deep wound.
| |
| *Splatter blood in a radial pattern when stomping a zombie. Might change it back to directional, blood tended to fly for 100 feet though.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=169577/ Build 31.7 (stable release)]|| 21th March 2015 || | | | [[#0.2.0n|0.2.0n]] || March || 2012 |
| *Create a KeyRing when importing pre-build-31 players.
| |
| *Try to convert old 5-level XP to new 10-level XP when importing pre-build-31 players.
| |
| *Fixed stacked-crate sprites getting messed up when destroying objects. (Issue #001444)
| |
| *Skill-book multiplier affects 2 skill levels. This is controlled by the "NumLevelsTrained" property in items.txt for books. (Issue #001439, #001441)
| |
| *Fixed issues highlighting objects when the mouse pointer is over a Key.
| |
| *Fixed non-Key items being added to a KeyRing.
| |
| *Fixed container sounds in the inventory window (zipper opening, etc) being lost after reloading.
| |
| *Fixed adding sheets to carpentry window frames in multiplayer. (Issue #001450)
| |
| *Couldn't add/remove CombinationPadlock.
| |
| *Mousing over a CombinationPadlock would highlight all doors/windows/thumpables.
| |
| *When removing a Padlock, the key would not be removed from the player's KeyRing, leading to duplicate keys.
| |
| *Locked containers could still be viewed in the loot window.
| |
| *Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451)
| |
| *Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447)
| |
| *Fixed an exception in IsoMetaGrid.load() when using custom maps.
| |
| *Prevent zombie attacks when an open door is between the zombie and player. (Issue #001419)
| |
| *Wrap long server descriptions in the server browser.
| |
| *Fixed long text being drawn outside text entry controls.
| |
| *Fixed player-death related NullPointerException when joining a server. (Issue #001463)
| |
| *Fixed a multiplayer multithreading bug. (Issue #001465)
| |
| *Fixed some wounds bleeding when the health panel reported they weren't.
| |
| *Added MinutesPerPage server option. This is the nuмber of gameworld minutes it takes to read one page. The default is 1.0.
| |
| *Fixed FastReader/SlowReader traits. (Issue #001472)
| |
| *Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book.
| |
| *Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467)
| |
| *Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471)
| |
| *The user can choose starting clothing and colors when creating a new character.
| |
| *Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474)
| |
| *Fixed table lamps turning back on after loading. (Issue #001473)
| |
| *Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour.
| |
| *Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420)
| |
| *Drink Milk, don't Eat it. (Issue #001476)
| |
| *Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit.
| |
| *Fixed zombie gibs causing tree-rustling sounds.
| |
| *Added Melee command (Spacebar or left trigger) to shove/stomp.
| |
| *Fixed charging attacks having no effect on damage. This might need balancing.
| |
| *Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481)
| |
| *Fixed typo with has-a-cold moodle. (Issue #001482)
| |
| *CDDAy challenge savefiles can be saved and continued. (Issue #001484)
| |
| *Added translation ѕupport for challenges. Made it easier to add challenges via mods. (Issue #001483)
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=167484/ Build 31.6 (stable release)]|| 12th March 2015 || | | | [[#0.2.0m|0.2.0m]] || March || 2012 |
| *Fixed map-corruption bug (base overwritten by another part of the map). (Issue #001318)
| |
| *Fixed fire-sprite syncing on burning characters in multiplayer. (Issue #001429)
| |
| *Move items to main inventory before drinking or transferring water from them. (Issue #001427)
| |
| *Fixed endurance loss from shooting guns. (Issue #001415)
| |
| *Fixed starting Strength/Fitness levels (Obesity going away to soon). (Issue #001426)
| |
| *Fixed "Fast Learner" / "Slow Learner" overriding XP boost. (Issue #001432)
| |
| *Client scripts/ files must match the server's (same as for Lua files).
| |
| *Fixed toggle-safety action being interrupted by attacking. (Issue #001433)
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166828/ Build 31.5 (stable release)]|| 09th March 2015 || | | | [[#0.2.0n|0.2.0l]] || March || 2012 |
| *Recipes can use "OnGiveXP:MyLuaFunction" to award XP when a recipe is used. MyLuaFunction should take 4 arguments. See the top of media/lua/server/recipecode.lua for an example.
| |
| *Mods can add their own media/lua/shared/Translate/ files.
| |
| *Fixed shoving zombies through closed windows. (Issue #001403)
| |
| *Add some translations. The translationProblems.txt file (which is created when using the -debugtranslation option) now lists all missing translations in a form you can copy/paste into your translation files. It also reports different nuмbers of % substitutions.
| |
| *Fixed reanimated player inventory syncing in multiplayer. (Issue #001418)
| |
| *Fixed /addxp server command. (Issue #001416)
| |
| *Fixed "panic" sound playing for reanimated players.
| |
| *Fixed reanimated player walk animation being broken 1 time in 40 (caused gliding zombies).
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166482/ Build 31. 4(stable release)]|| 07th March 2015 || | | | [[#0.2.0k|0.2.0k]] || March || 2012 |
| *Fixed map objects.lua files being loaded in reverse order.
| |
| *Added ConstructionPreventsLootRespawn server option.
| |
| *Fixed passive trait levels increasing when they shouldn't.
| |
| *Fixed Weak/Obese traits not being applied on skill level 1.
| |
| *Fixed initial Fitness XP not being set to level 5.
| |
| *Fixed graphical glitch in "Major skills" list (bars overlapped the text).
| |
| *Fixed Strength/Fitness not decreasing due to laziness.
| |
| *Fixed crazy-high XP Multiplier sandbox option causing infinite loop and sound spamming.
| |
| *Fixed new coop players not getting level 5 in Strength/Fitness.
| |
| *Fixed Disorganized trait breaking inventory management. (Issue #001374)
| |
| *Fixed uncooked/rotten/alcoholic foods having no effect sometimes. (Issue #001408)
| |
| *Fixed book xp multiplier not being applied to the correct levels. (Issue #001405)
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166221/ Build 31. 3(stable release)]|| 06th March 2015 || | | | [[#0.2.0j|0.2.0j]] || March || 2012 |
| '''[New Stuff]'''
| | |- |
| *Added new 16 foods item
| | | [[#0.2.0i|0.2.0i]] || March || 2012 |
| *Added Frog in foraging
| | |- |
| '''[Bug Fix]'''
| | | [[#0.2.0h|0.2.0h]] || March || 2012 |
| *Fixed Strength/Fitness being reset on some profession/traits
| | |- |
| *Fixed some doors being locked from the inside and not unlockable without a key.
| | | [[#0.2.0g|0.2.0g]] || March || 2012 |
| *Fixed empty Kettle being cookable while the full Kettle was not.
| | |- |
| *Fixed traits from previous new players getting inherited by the next new player.
| | | [[#0.2.0f|0.2.0f]] || March || 2012 |
| *Fixed "Clean blood" not removing blood on the server. (Issue #001402)
| | |- |
| *Fixed chop-tree and remove-bush animation not taking endurance moodle level into account.
| | | [[#0.2.0e|0.2.0e]] || March || 2012 |
| *Fixed players spreading fires in mp when NoFireSpread=true. (Issue #001392)
| | |- |
| *Fixed server crash when a client adds an unknown type of item to the world. (Issue #001398)
| | | [[#0.2.0d|0.2.0d]] || March || 2012 |
| *Fixed "Fixed skill tooltips sometimes "sticking" to the mouse."
| |
| *Fixed Drowsey -> Drowsy moodle tooltip typo. (Issue #001364)
| |
| *Fixed servers not updating the public server list when PauseEmpty=true. (Issue #001378)
| |
| *Fixed hit-testing in the skills panel.
| |
| *Fixed level 9 skills requiring 75 XP. (Issue #001369)
| |
| *Trees will not slow down /noclip players. (Issue #001393)
| |
| *Fixed endurance not decreasing unless Asthmatic trait was taken.
| |
| *Fixed keys looted from corpses disappearing in multiplayer. (Issue #001360)
| |
| '''[Balance]'''
| |
| *Reduce the damage done by panic in melee
| |
| *Reduce the knockdown chance with panic
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=165806/ Build 31.2 (stable release)]|| 04th March 2015 || | | | [[#0.2.0c|0.2.0c]] || March || 2012 |
| '''[New Stuff]'''
| |
| *You're now able to clean blood, you'll need bleach and a dish towel or a bath towel
| |
| *You can now boil tainted water in a kettle
| |
| **Added more traits:
| |
| *WeakStomach = "Higher chance to have food illness",
| |
| *IronGut = "Less chance to have food illness",
| |
| *Hemophobic = "Panic when performing first aid on self, cannot perform first aid on others",
| |
| *Asthmatic = "Faster endurance loss",
| |
| *Scout = "+1 First Aid and +1 Foraging",
| |
| **More professions:
| |
| *Firefighter: doesn't have the axeman trait anymore but sprinting, fitness and strength skill
| |
| *Lumberjack: 2 blade, 1 blade maintenance skill, axeman trait (faster tree chopping)
| |
| *Burger flipper: 2 cooking, 1 blade maintenance skill
| |
| *Fitness Instructor: 3 Fitness, 2 sprint skill
| |
| *Nurse: 2 first aid, 1 lightfoot skill
| |
| '''[Bug Fix]'''
| |
| */teleport now use the z axis
| |
| *Fixed calcul in the foraging action
| |
| *Fixed skill books level not working on previous save
| |
| *Fixed new coop players not being given the Sandbox "starter kit".
| |
| *Health window grows taller to show all injuries.
| |
| *Fixed zoom in/out speed being affected by the game speed multiplier.
| |
| *Fixed being unable to move keys to keyrings with the controller.
| |
| *Fixed barbecue and fireplace menu options not showing with the controller.
| |
| *Controller L3 button toggles run on/off.
| |
| *Added more mutually exclusive traits.
| |
| *Fixed profession trait bugs. (Issue #001367)
| |
| *More profession trait fixes. (Issue #001373)
| |
| '''[Balance]'''
| |
| *Balanced some traits cost (veteran now cost 8, reduced some others traits cost)
| |
| | |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=165598/ Build 31.1 (stable release)]|| 03th March 2015 || | | | [[#0.2.0b|0.2.0b]] || March || 2012 |
| *Zombies should less group when they follow you.
| |
| *Removed sleep related traits in MP games.
| |
| *Skillbook now train 2 levels of skills (so still 5 books).
| |
| *Can't play with curtains from the outside.
| |
| *Balanced some Traits.
| |
| *Added more exclusive traits.
| |
| *Fixed Veteran typo.
| |
| *Updated Handy trait description.
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/ Build 31 (stable release)]|| 23th March 2015 || | | | [[#0.2.0a|0.2.0a]] || March || 2012 |
| '''[NEW STUFF]'''
| | |} |
|
| |
|
| * Keys:
| |
| ** You'll now spawn with a key ring and key of your house.
| |
| ** You can find additional keys inside containers and zombies who spawned in this house.
| |
| ** If you destroy a door corresponding to a a key you have, take the door knob and rebuild a door with it, you have the key! Perfect for your safe house!
| |
| ** You can mouse over a key to highlight surrounding doors that correspond to this key
| |
| *Padlocks, 2 types:
| |
| ** "Mechanical", need a key, can be put on hand made wooden crates
| |
| ** Combinaison, you setup a 3 nuмbers code for your padlock.
| |
| * [MP] Added a /noclip command for admins, if you set it to true, the players won't collide on anything
| |
| * [MP]Added a NoFireSpread server option, if true, fire won't spread (but still trigger)
| |
| * [MP]Added a AnnounceDeath server option, if true it'll show a message of who killed who, or who's dead (like [PVP] RJ killed Lemmy. or [PVP] Meabe is dead.)
| |
| * [MP] Admin now able to add xp and teleport to a player.
| |
| * [MP] Added a DropOffWhiteListAfterDeath server options, if true when a player die, he's removed from the whitelist.
| |
| * [MP] Added ConstructionPreventsLootRespawn server option.
| |
| * Player will now revive as a zombie after being infected and dead. Follow your character becoming part of a new horde and slaughter other poor players! (or being killed... Again.. Urg.)
| |
| * You're now able to clean blood, you'll need bleach and a dish towel or a bath towel
| |
| * You now have an option to craft all the stacks of something (having 7 logs? Right click, "Saw Logs" -> "All" :) )
| |
| * Splatter blood in a radial pattern when stomping a zombie. Might change it back to directional, blood tended to fly for 100 feet though.
| |
| * Added a key binding (default F8) to hide/show the ping (top left corner)
| |
| * Hunger/Thirst reduction from base item now applied to evolved recipe (so if you used 25 hunger reduction to make your pie/cake, you'll have have this as a base when making your cake)
| |
| * Added Melee command (Spacebar or left trigger) to shove/stomp.
| |
| * [MP] Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481)
| |
| * Added translation ѕupport for challenges. Made it easier to add challenges via mods. (Issue #001483)
| |
| * Added "Rack Firearm" keybind, X by default. Only for Hardcore reloading. It used to be spacebar, but Melee uses spacebar now. (Issue #001494)
| |
| * [MP] Added MinutesPerPage server option. This is the nuмber of gameworld minutes it takes to read one page. The default is 1.0.
| |
| * The user can choose starting clothing and colors when creating a new character.
| |
| * Recipes can use "OnGiveXP:MyLuaFunction" to award XP when a recipe is used. MyLuaFunction should take 4 arguments. See the top of media/lua/server/recipecode.lua for an example.
| |
| * Mods can add their own media/lua/shared/Translate/ files.
| |
| * Fixed shoving zombies through closed windows. (Issue #001403)
| |
| * Add some translations. The translationProblems.txt file (which is created when using the -debugtranslation option) now lists all missing translations in a form you can copy/paste into your translation files. It also reports different nuмbers of % substitutions.
| |
| * Added new 16 foods item
| |
| * Added Frog in foraging
| |
| * Added tainted water:
| |
| * You can now gather water from the river but it'll be tainted.
| |
| * Same for rain collector barrel water.
| |
| * Tainted water can still be drink but cause some food poisonning.
| |
| * Boil it (only in pot or bowl) to remove the tainted
| |
| * New Traits/Professions/Last Stand/Level system: Explained by the one and true Lemmy:
| |
| * You have now 10 levels instead of 5, the level 10 correspond to the level 5.
| |
| * Professions
| |
| ** Professions now often give skill points, and these tie in directly to the learning speed in those skills as well as the starting skill level. This is to further diversity character creation and make the professions feel like an actual previous experience exists instead of starting characters as blank slate.
| |
| ** Also professions are not all necessarily free, so there is the potential for some more powerful start professions to require negative traits to balance. Unemployed gives 8 points to start. This is very important for reasons that will be clear when we talk about the new traits.
| |
| ** So you may pick the Carpenter profession, and right out of the bat this gives you 3 points in carpentry. This not only means starting on level 3, but the carpenter will gain a 50% boost to XP in that skill.
| |
| ** The scaling goes as follows, based on the starting skill level:
| |
| ** 0) 0.25x speed (eek)
| |
| ** 1) 1x speed
| |
| ** 2) 1.25x speed
| |
| ** 3) 1.5x speed
| |
| ** 4) 1.5x speed
| |
| ** 5) -
| |
| ** This multiplier is permanent for the entire game. Even when you get to level 1 in a 0 level skill, you retain the x4 time to learn it.
| |
| ** The idea being that now, a carpenter with skills ONLY in carpentry may advance in carpentry at a fast speed. Their hopes of becoming an expert farmer any time soon are remote. So this further diversifies characters to provide much more varied runs in single player, and provides more potential for teamwork and specific roles in MP and ultimately NPCs. However a carpenter being doomed to ONLY ever be able to learn carpentry quickly is going to be in trouble, so enter:
| |
|
| |
|
| * Trait Revamp
| | ==<span id=Pre Alpha>Pre-Alpha</span>== |
| ** A few big changes to traits
| | {| class="pztable sortable" |
| ** 1) Currently non relevant traits have been removed until NPCs go in. Light Drinker and all the other cheesable traits.
| | ! width="200px" | Build Number |
| ** 2) We've added a ton more. Some need better names and others may be OP/UP and may need nerfing or point values changing.
| | ! width="100px" | Release Month |
| ** 3) To counter the fact that a profession may only allow leveling up a single skill. Specifically, a range of traits now act as hobbies. Say you pick 'Gardener' trait that says the character enjoyed gardening in their pre-apocalypse life. This will give a single point in farming, for example, and while this doesn't seem like a huge deal in itself, since its a character creation skill point, it DOES mean that they are now learning farming at a 1x speed rate instead of just 1/4th speed. This makes farming a viable skill to train up during a run. Think Morrowind minor / major skills. So now the player is encouraged to pick a few hobbies or other traits that round out their character with skills they intend to use, and now with little in the way of exploits with negative traits they will have to build some bigger disadvantages into their character to compensate. This is why unemployed gets extra points to start. They have the time to invest in hobbies, and need them to have any skills they can train at a decent speed at all.
| | ! width="100px" | Release Year |
| | |- |
| | | [[#0.1.5d|0.1.5d]] || September || 2011 |
| | |- |
| | | [[#0.1.5c|0.1.5c]] || September || 2011 |
| | |- |
| | | [[#0.1.5b|0.1.5b]] || August || 2011 |
| | |- |
| | | [[#0.1.5a|0.1.5a]] || August || 2011 |
| | |- |
| | | [[#0.1.4?|0.1.4?]] || June || 2011 |
| | |- |
| | | [[#0.1.4b|0.1.4b]] || June || 2011 |
| | |- |
| | | [[#0.1.4a|0.1.4a]] || June || 2011 |
| | |- |
| | | [[#0.1.3a|0.1.3a]] || May || 2011 |
| | |- |
| | | [[#0.1.2a|0.1.2a]] || May || 2011 |
| | |- |
| | | [[#0.?|0.?]] || May || 2011 |
| | |- |
| | | [[#0.0.0|0.0.0]] || March || 2011 |
| | |} |
|
| |
|
| * I haven't done the descriptions for the professions / traits yet (want to run them through Will) or any UI elements to convey the starting skills or training speeds etc, but here is a list of professions and traits:
| |
| * New professions list
| |
| ** Unemployed
| |
| ** Fire Officer (3 blade, axeman)
| |
| ** Police Officer (3 aim, 2 reload, 1 nimble)
| |
| ** Park Ranger (2 trap, 2 forage, 1 carpentry)
| |
| ** Construction Worker (3 blunt, 1 carpentry)
| |
| ** Security Guard (night owl, 2 sprinting, 1 lightfoot)
| |
| ** Carpenter (3 carpentry)
| |
| ** Burglar (2 nimble, 2 sneak, 2 lightfoot)
| |
| ** Chef (3 cooking, 1 blade maint, 1 blade)
| |
| ** Repairman (1 carpentry, 2 blade maint, 2 blunt maint)
| |
| ** Farmer (3 farming)
| |
| ** Fisherman (3 fish, 1 forage)
| |
| ** Doctor (3 doctor)
| |
| ** Veteran (desensitized, 2 aiming, 2 reload)
| |
|
| |
|
| * Traits | | ==Changelogs== |
| ** Not going to list them all, just the ones that may not be completely obvious. | | *[[#Alpha Builds|Alpha Builds]] |
| | *[[#Pre-Alpha Builds|Pre-Alpha Builds]] |
|
| |
|
| ** Adrenaline Junkie - Can run faster when in top level of panic
| | ===Alpha Builds=== |
| ** Inconspicuous - Just naturally better at not standing out.
| | {| class="pztable" |
| ** Packmule - Raises amount that can be fit into bags.
| | |- |
| ** Disorganized - Lowers amount that can be fit into bags.
| | ! width="180px" | Version Build |
| ** Self Defense Class - 1 blade guard, 1 blunt guard
| | ! width="140px" | Date Added |
| ** First Aid (1 doctor - should be unselectable with doctor prof really. same with a few others)
| | ! Changelog |
| ** Fishing (hobbie - 1 fishing, should be excluded for fisherman)
| | |- style="vertical-align:top;" |
| ** Gardener (1 farming, should be excluded for farmer)
| | |<span id=30>[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]</span>|| 29th December 2014|| |
| ** Jogger (1 sprinting, better endurance)
| | <font style="color:green">'''[New]'''</font> |
| ** Illiterate (can't read skill books at all)
| | *New sandbox stuff ! |
| ** Dexterous (Faster loot speed. should impact other things too in future)
| | **You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets. |
| ** All Thumbs (opposite of Dexterous)
| | **New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more! |
| ** Pacifist (slower at learning combat skills)
| |
| ** Brawler (1 blade, 1 blunt. Don't like this name, but basically someone who gets in fights regularly)
| |
| ** Plays Baseball (faster swing with baseball bat)
| |
| ** Hiker (1 forage, 1 trapping)
| |
| ** Hunter (1 aiming, 1 trapping, 1 sneak)
| |
| ** Gymnast (1 lightfooted, 1 nimble)
| |
| ** Insomnia (fatigue recharge when asleep very very low. Will likely wake up tired)
| |
| * Challenges
| |
| ** Also in this version is a modified version of Last Stand menu that allows for challenges using the last stand challenge system but playing in survival game mode. I discussed this in an earlier thread that it's important to make this feel a more complete game, a way of unlocking additional challenges, a feeling of progression, and also providing some goals for players that may have none. Now the framework is there, so if RJ , EasyP, Turbo want to add any challenges, or for that matter everyone on here with some lua skillz chance to contribute. Want a fun challenge to be in the game? Make something and put it on this forum, and get it past the community and us and its in there.
| |
| ** Also there may be another challenge in there called 'A Really CD DA' which may be fun! :P
| |
| | |
| * More stuff will be added as we confirm/finish test
| |
| | |
| '''[BALANCE]'''
| |
| | |
| * Reduced a lot the dmg of fire on zombies
| |
| * Zombies should less group when they follow you.
| |
| * Reduce the damage done by panic in melee
| |
| * Reduce the knockdown chance with panic
| |
| | |
| '''[BUG FIX]'''
| |
| | |
| * Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)
| |
| * Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)
| |
| * Show Unhappiness change in Literature tooltip. (Issue #001342)
| |
| * Transfer weapon upgrades from Shotgun when creating ShotgunSawnoff.
| |
| * Allow adding/removing weapon upgrades on broken weapons.
| |
| * Prevent zombies spawning behind stairs or in pillars.
| |
| * Right Shift works same as left Shift to select multiple items in the inventory view.
| |
| * Fixed ServerLOS thread not waking up after rejoining a server. (Issue #001326)
| |
| * Stop all sound effects before exiting to the main menu. (Issue #001322)
| |
| * Fixed OnCharacterCreateStats Lua event getting called when loading player corpses.
| |
| * Do the "smooth scrolling" listbox-thing with the controller.
| |
| * Replace existing parts of zones when adding new zones (to ѕupport custom maps better).
| |
| * Fixed some controller issues in the main menu.
| |
| * Forbid certain types of items being used as campfire fuel by setting tcampingFuelType to -1.
| |
| * Remove reanimated-player zombies when doing a server soft reset.
| |
| * Fixed LosUtil.lineClearCached() oscillating between visible/not-visible.
| |
| * Skillbook now train 2 levels of skills (so still 5 books).
| |
| * Can't play with curtains from the outside.
| |
| * Display name of food items that have no hunger reduction (canned food, cigarettes, etc).
| |
| * Draw progress bar in Health window when bandaging a deep wound.
| |
| * Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451)
| |
| * Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447)
| |
| * Wrap long server descriptions in the server browser.
| |
| * Fixed long text being drawn outside text entry controls.
| |
| * Fixed player-death related NullPointerException when joining a server. (Issue #001463)
| |
| * Fixed a multiplayer multithreading bug. (Issue #001465)
| |
| * Fixed some wounds bleeding when the health panel reported they weren't.
| |
| * Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book.
| |
| * Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467)
| |
| * Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471)
| |
| * Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474)
| |
| * Fixed table lamps turning back on after loading. (Issue #001473)
| |
| * Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour.
| |
| * Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420)
| |
| * Drink Milk, don't Eat it. (Issue #001476)
| |
| * Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit.
| |
| * Fixed zombie gibs causing tree-rustling sounds.
| |
| * Fixed typo with has-a-cold moodle. (Issue #001482)
| |
| * Fixed map-corruption bug (base overwritten by another part of the map). (Issue #001318)
| |
| * Fixed fire-sprite syncing on burning characters in multiplayer. (Issue #001429)
| |
| * Move items to main inventory before drinking or transferring water from them. (Issue #001427)
| |
| * Fixed endurance loss from shooting guns. (Issue #001415)
| |
| * Fixed toggle-safety action being interrupted by attacking. (Issue #001433)
| |
| * Fixed reanimated player inventory syncing in multiplayer. (Issue #001418)
| |
| * Fixed /addxp server command. (Issue #001416)
| |
| * Fixed "panic" sound playing for reanimated players.
| |
| * Fixed reanimated player walk animation being broken 1 time in 40 (caused gliding zombies).
| |
| * Fixed map objects.lua files being loaded in reverse order.
| |
| * Fixed graphical glitch in "Major skills" list (bars overlapped the text).
| |
| * Fixed Strength/Fitness not decreasing due to laziness.
| |
| * Fixed crazy-high XP Multiplier sandbox option causing infinite loop and sound spamming.
| |
| * Fixed Disorganized trait breaking inventory management. (Issue #001374)
| |
| * Fixed uncooked/rotten/alcoholic foods having no effect sometimes. (Issue #001408)
| |
| | |
| '''[Translation]'''
| |
| * Updated the translations! (FR, DE, NL, RU, ES.... Everyone who posted in the official translation thread, thanks again guys, you're all a piece of heaven in awesome land)
| |
| |- | |
| | |
| |[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]|| 29th December 2014|| | |
| '''[NEW STUFF]''' | |
| *New sandbox stuff ! | |
| **You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets. | |
| **New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more! | |
| *The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3 | | *The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3 |
| *The Erosion mod is integrated in the vanilla game with several new things! TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes. Stuff you can expect to see includes: | | *The Erosion mod is integrated in the vanilla game with several new things! TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes. Stuff you can expect to see includes: |
Line 1,424: |
Line 231: |
| *The new health system! | | *The new health system! |
|
| |
|
| '''[BUG FIX]''' | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Can't add infinite item in an evolved recipe anymore | | *Can't add infinite item in an evolved recipe anymore |
| *Can't add cooked food to a trap anymore | | *Can't add cooked food to a trap anymore |
Line 1,448: |
Line 255: |
| *[http://theindiestone.com/forums/index.php/topic/11292-released-build-3012/?p=154618#entry154618 Full bug list fixed so far via our Bug Tracker] | | *[http://theindiestone.com/forums/index.php/topic/11292-released-build-3012/?p=154618#entry154618 Full bug list fixed so far via our Bug Tracker] |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| |[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]|| 14th October 2014|| | | |<span id=29>[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]</span>|| 14th October 2014|| |
| '''[NEW STUFF]''' | | <font style="color:green">'''[New]'''</font> |
| *Tons of new sounds (74 so far and counting !) | | *Tons of new sounds (74 so far and counting !) |
| **Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time. | | **Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time. |
Line 1,487: |
Line 294: |
|
| |
|
|
| |
|
| '''[BUG FIX]''' | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Fixed issue #000751 | | *Fixed issue #000751 |
| *Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client. | | *Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client. |
Line 1,533: |
Line 340: |
|
| |
|
|
| |
|
| '''[BALANCE]''' | | <font style="color:blue">'''[Balance]'''</font> |
| *Increase the drop rate of petrol can. | | *Increase the drop rate of petrol can. |
| *Decrease the spawn rate of paintings and farming seeds inside crates. | | *Decrease the spawn rate of paintings and farming seeds inside crates. |
Line 1,539: |
Line 346: |
| *Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)). | | *Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)). |
| *Modified some experience needed for level on some skills. | | *Modified some experience needed for level on some skills. |
| |- | | |- style="vertical-align:top;" |
| |[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28,3 (stable release)]|| 2th September 2014|| | | |<span id=28.3>[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28.3 (stable release)]</span>|| 2th September 2014|| |
| '''[NEW STUFF]''' | | <font style="color:green">'''[New]'''</font> |
| *Weapon overhaull (more things in the info post will come). | | *Weapon overhaull (more things in the info post will come). |
| *Multiple text lines editor. | | *Multiple text lines editor. |
Line 1,573: |
Line 380: |
| *This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today. | | *This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today. |
| *Cleaned the server console a bit (less messages). | | *Cleaned the server console a bit (less messages). |
| '''[BUGFIX]''' | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Fixed some incorrect map zone. | | *Fixed some incorrect map zone. |
| *Fixed some incorrect loot distribution. | | *Fixed some incorrect loot distribution. |
Line 1,581: |
Line 388: |
| *Zombies can't jump over closed/barricaded windows anymore. | | *Zombies can't jump over closed/barricaded windows anymore. |
| *Hammer will now correctly be equipped (if required) before crafting something. | | *Hammer will now correctly be equipped (if required) before crafting something. |
| '''[BALANCE]''' | | <font style="color:blue">'''[Balance]'''</font> |
| *Increased the difficulty to open windows when you're not strong. | | *Increased the difficulty to open windows when you're not strong. |
| *Increase a bit the spawn of twine (specially inside the sewing shop). | | *Increase a bit the spawn of twine (specially inside the sewing shop). |
| *Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping. | | *Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping. |
| *Lowered a lot the time required to cook bacons. | | *Lowered a lot the time required to cook bacons. |
| |- | | |- style="vertical-align:top;" |
| |[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]|| 20th May 2014|| | | |<span id=27>[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]</span>|| 20th May 2014|| |
| *New world filler for Gun store and Trash can. | | *New world filler for Gun store and Trash can. |
| *Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. | | *Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. |
Line 1,605: |
Line 412: |
| *Corpses now only have 8 capacity (from 50) | | *Corpses now only have 8 capacity (from 50) |
| *New container icons (microwave, vending machine). | | *New container icons (microwave, vending machine). |
| |- | | |- style="vertical-align:top;" |
| |Build 26 (stable release)|| 12th May 2014|| | | |<span id=26>Build 26 (stable release)</span>|| 12th May 2014|| |
| *Online Multiplayer! | | *Online Multiplayer! |
| *3D Models have been added for characters! (Some very old computers may need to turn them off) | | *3D Models have been added for characters! (Some very old computers may need to turn them off) |
Line 1,631: |
Line 438: |
| *A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon. | | *A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon. |
|
| |
|
| '''[BALANCE]''' | | <font style="color:blue">'''[Balance]'''</font> |
| *The weight of some items have been changed : | | *The weight of some items have been changed : |
| **Frying Pan from 2 to 1. | | **Frying Pan from 2 to 1. |
Line 1,638: |
Line 445: |
| *Lowered the chance of finding a Spiffo. | | *Lowered the chance of finding a Spiffo. |
|
| |
|
| '''[BUGFIXES]''' | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Fixed the cabbage icon. | | *Fixed the cabbage icon. |
| *Some fix in the crafted item sprite (sometime they bug when reload). | | *Some fix in the crafted item sprite (sometime they bug when reload). |
Line 1,756: |
Line 563: |
| *Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles). | | *Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles). |
|
| |
|
| '''[TRANSLATION]''' | | '''[Translation]''' |
| *Korean language is back ! | | *Korean language is back ! |
| *Japanese language ! (thanks a lot Katzengarten !) | | *Japanese language ! (thanks a lot Katzengarten !) |
| |- | | |- style="vertical-align:top;" |
| |2.9.9.17 build 25 v3|| 25th March 2014|| | | |<span id=25 v3>2.9.9.17 build 25 v3</span>|| 25th March 2014|| |
|
| |
|
| *Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future. | | *Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future. |
Line 1,768: |
Line 575: |
| *Other stuff, will get the others to fill out. | | *Other stuff, will get the others to fill out. |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| |2.9.9.17 build 25 v2|| 21th March 2014|| | | |<span id=25 v2>2.9.9.17 build 25 v2</span>|| 21th March 2014|| |
|
| |
|
| NO OFFICIAL CHANGELIST | | NO OFFICIAL CHANGELIST |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| |2.9.9.17 build 25||17th February 2014|| | | |2.9.9.17 build 25||17th February 2014|| |
| '''<nowiki>[BUGFIX]</nowiki>''' | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Remove plant action is now synchronised. | | *Remove plant action is now synchronised. |
| *Some fix on farming (plant was here but unusable, ...). | | *Some fix on farming (plant was here but unusable, ...). |
Line 1,804: |
Line 611: |
| *MP: Less weirdness with blood/animations when fighting zombies. | | *MP: Less weirdness with blood/animations when fighting zombies. |
|
| |
|
| '''<nowiki>[NEW STUFF]</nowiki>''' | | <font style="color:green">'''[New]'''</font> |
| *Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS"). | | *Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS"). |
| *You now can't join a server with an empty user name. | | *You now can't join a server with an empty user name. |
Line 1,826: |
Line 633: |
| *There's a -nosound option that disables audio. | | *There's a -nosound option that disables audio. |
|
| |
|
| '''<nowiki>[OTHER]</nowiki>''' | | '''[OTHER]''' |
| *Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction). | | *Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction). |
|
| |
|
| '''<nowiki>[CLIENT]</nowiki>''' | | '''[CLIENT]''' |
| *Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | | *Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). |
| *Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected... | | *Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected... |
|
| |
|
| '''<nowiki>[SERVER]</nowiki>''' | | '''[SERVER]''' |
| *The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized. | | *The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized. |
| *Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place. | | *Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place. |
Line 1,842: |
Line 649: |
| *Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/ | | *Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/ |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| |2.9.9.17 build 23||4th February 2014|| | | |<span id=23>2.9.9.17 build 23</span>||4th February 2014|| |
| '''<nowiki>[PERFORMANCE]</nowiki>''' | | '''[PERFORMANCE]''' |
| *Big improvements to multithreaded rendering performance. | | *Big improvements to multithreaded rendering performance. |
|
| |
|
| '''<nowiki>[BUGFIX]</nowiki>''' | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Fixed a bug in the thunder : The system roll a dice each day, and you have 1/20 chance of having a "thunder day", though a bug made every day is a thunder day ! So yeah, I know some of you loves thunder, but *you'll have much less of them now.. :P | | *Fixed a bug in the thunder : The system roll a dice each day, and you have 1/20 chance of having a "thunder day", though a bug made every day is a thunder day ! So yeah, I know some of you loves thunder, but *you'll have much less of them now.. :P |
| *Fixed some farming bugs (mainly plant disapear though you could still water them etc. Thanks Twiggy for the saved game ! :)). | | *Fixed some farming bugs (mainly plant disapear though you could still water them etc. Thanks Twiggy for the saved game ! :)). |
Line 1,907: |
Line 714: |
| *Fixed animation issue with zombies climbing through windows, they would appear to teleport forward for 1 frame. | | *Fixed animation issue with zombies climbing through windows, they would appear to teleport forward for 1 frame. |
| *Fixed the text-entry box drawing text when it's parent was collapsed. If you use the NecroForge mod you'll know what I mean. | | *Fixed the text-entry box drawing text when it's parent was collapsed. If you use the NecroForge mod you'll know what I mean. |
| '''<nowiki>[[NEW STUFF]]</nowiki>''' | | <font style="color:green">'''[New]'''</font> |
| *Added mouse-over highlighting to combobox choices. | | *Added mouse-over highlighting to combobox choices. |
| *Added 'walk to' timed actions before using a water source, using a stove, or grabbing items off the ground. No more refilling your bottles from across the room. | | *Added 'walk to' timed actions before using a water source, using a stove, or grabbing items off the ground. No more refilling your bottles from across the room. |
Line 1,930: |
Line 737: |
| *Custom maps now ѕupported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile. | | *Custom maps now ѕupported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile. |
|
| |
|
| '''<nowiki>[BALANCE]</nowiki>''' | | <font style="color:blue">'''[Balance]'''</font> |
| *Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic. | | *Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic. |
|
| |
|
| '''<nowiki>[EASTER EGGS]</nowiki>''' | | '''[EASTER EGGS]''' |
| *Only a real Sir know how to moonwalk... | | *Only a real Sir know how to moonwalk... |
|
| |
|
| '''<nowiki>[TRANSLATIONS]</nowiki>''' | | '''[TranslationS]''' |
| *Fixed Turkish translation. | | *Fixed Turkish translation. |
|
| |
|
| '''<nowiki>[OS X CHANGES]</nowiki>''' | | '''[OS X CHANGES]''' |
| *OS X now uses Java 7, meaning you'll need OS X 10.7 or later to play. Sorry for the inconvenience, but we needed the OS X package updated to work with recent Java and OS X 10.6 and below uses Java 6. Contact Rathlord if you're using an older OS, he may be able to show you a workaround. | | *OS X now uses Java 7, meaning you'll need OS X 10.7 or later to play. Sorry for the inconvenience, but we needed the OS X package updated to work with recent Java and OS X 10.6 and below uses Java 6. Contact Rathlord if you're using an older OS, he may be able to show you a workaround. |
| *Java is now packaged with the game for OS X. Java version on computer is no longer relevant. | | *Java is now packaged with the game for OS X. Java version on computer is no longer relevant. |
Line 1,945: |
Line 752: |
| *Mod posters now function on OS X | | *Mod posters now function on OS X |
| *Mod sprites now function on OS X | | *Mod sprites now function on OS X |
| |- | | |- style="vertical-align:top;" |
| |2.9.9.17 build 21||20th December 2013|| | | |<span id=21>2.9.9.17 build 21</span>||20th December 2013|| |
| Bug Fixes: | | <font style="color:red">'''[Bug Fix]'''</font> |
| * Fixed crashes when crafting, most notably cooking | | * Fixed crashes when crafting, most notably cooking |
| * Improved Mac ѕupport | | * Improved Mac ѕupport |
| * Improved launcher for lower resolutions'' | | * Improved launcher for lower resolutions'' |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| |2.9.9.17 build 20||11th December 2013|| | | |<span id=20>2.9.9.17 build 20</span>||11th December 2013|| |
| Bug Fixes: | | <font style="color:red">'''[Bug Fix]'''</font> |
| * Hand made windows frame are no longer passable through. | | * Hand made windows frame are no longer passable through. |
| * You can no longer climb hand made windows frame if they are barricaded. | | * You can no longer climb hand made windows frame if they are barricaded. |
Line 1,963: |
Line 770: |
| * One of the best 'action' tunes from the olden times was accidentally left out of the lua music choices and not been triggered in the game in over a year. SACRILEGE! | | * One of the best 'action' tunes from the olden times was accidentally left out of the lua music choices and not been triggered in the game in over a year. SACRILEGE! |
|
| |
|
| New Stuff: | | <font style="color:green">'''[New]'''</font> |
| * Now sometimes spawn also empty bottle (water, whisky...) inside garbage bags (from an original idea of LeoIvanov) | | * Now sometimes spawn also empty bottle (water, whisky...) inside garbage bags (from an original idea of LeoIvanov) |
| * You can now rename your bags (right click on them in your inventory, "Rename this bag"). | | * You can now rename your bags (right click on them in your inventory, "Rename this bag"). |
| * Experimental PC Launcher (Issues with Mac/Linux atm) thanks Starbound! ''Ignore the fact you now get a Steam and Launcher option for compatibility mode, this is because that config has to be shared across all branches of the game so we can't remove the steam pop-up until we release the launcher on Steam proper or those not on this branch will no longer get it.'' | | * Experimental PC Launcher (Issues with Mac/Linux atm) thanks Starbound! ''Ignore the fact you now get a Steam and Launcher option for compatibility mode, this is because that config has to be shared across all branches of the game so we can't remove the steam pop-up until we release the launcher on Steam proper or those not on this branch will no longer get it.'' |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| |2.9.9.17 build 19 Hotfix||10th December 2013|| | | |<span id=19.1>2.9.9.17 build 19 (Hotfix)</span>||10th December 2013|| |
| Bug fixes: | | <font style="color:red">'''[Bug Fix]'''</font> |
| * Fixed a bug in the "take some dirt" option. | | * Fixed a bug in the "take some dirt" option. |
| * Fixed running on the spot zombies. | | * Fixed running on the spot zombies. |
Line 1,983: |
Line 790: |
| * Farming : Now delay for only 30 hours the next growing in case of disease or too much water/water missing (previously : 50 hours). | | * Farming : Now delay for only 30 hours the next growing in case of disease or too much water/water missing (previously : 50 hours). |
|
| |
|
| New Stuff: | | <font style="color:green">'''[New]'''</font> |
| * Garbage bags can now have items inside them. | | * Garbage bags can now have items inside them. |
| * Farming : You can know remove your plants with the hand shovel (and not just the spade). | | * Farming : You can know remove your plants with the hand shovel (and not just the spade). |
|
| |
|
| Balance: | | <font style="color:blue">'''[Balance]'''</font> |
| * Better chance to find garbage bags inside bin. | | * Better chance to find garbage bags inside bin. |
| * Lower the time needed to water the plants. | | * Lower the time needed to water the plants. |
| * Lowered the spawn rate of hammer (now Marina fixed bunch of shed/garage room name, we had tons of hammer...) | | * Lowered the spawn rate of hammer (now Marina fixed bunch of shed/garage room name, we had tons of hammer...) |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| |2.9.9.17 build 19||6th December 2013|| | | |<span id=19>2.9.9.17 build 19</span>||6th December 2013|| |
| Bug Fixes: | | <font style="color:red">'''[Bug Fix]'''</font> |
| * The weak trait will now reduce your max capacity. | | * The weak trait will now reduce your max capacity. |
| * Fixed the weird lighting in the church. | | * Fixed the weird lighting in the church. |
Line 2,012: |
Line 819: |
| * Tweaked the camping code to make it much more efficient. | | * Tweaked the camping code to make it much more efficient. |
|
| |
|
| New Stuff: | | <font style="color:green">'''[New]'''</font> |
| * Added inventory icon for berries bush. | | * Added inventory icon for berries bush. |
| * Added various tooltip (pills, ...), to help the new players. | | * Added various tooltip (pills, ...), to help the new players. |
Line 2,018: |
Line 825: |
| * New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. | | * New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. |
|
| |
|
| Balance: | | <font style="color:blue">'''[Balance]'''</font> |
| * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. |
| * Tweaked the nuмber of berries in a bush. | | * Tweaked the nuмber of berries in a bush. |
Line 2,025: |
Line 832: |
| * Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) | | * Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) |
|
| |
|
| Modders: | | '''[Modders]''' |
| * Now load "Item_...png" instead of "item_...png" in the mod loader. | | * Now load "Item_...png" instead of "item_...png" in the mod loader. |
| * The mod directory can now be different of the mod ID for the mod loader. | | * The mod directory can now be different of the mod ID for the mod loader. |
Line 2,031: |
Line 838: |
| * New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). | | * New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). |
|
| |
|
| Translations:
| | '''[Translation]''' |
| * Updated translation : Russian, French and Polish. | | * Updated translation : Russian, French and Polish. |
| * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | | * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 |
|
| |
|
| Bug Fixes: | | <font style="color:red">'''[Bug Fix]'''</font> |
| * No longer possible to equip a two handed weapon if it's broke. | | * No longer possible to equip a two handed weapon if it's broke. |
| * Some world convert fixes (still have some crash on certain save :( Will do more). | | * Some world convert fixes (still have some crash on certain save :( Will do more). |
Line 2,065: |
Line 872: |
| * Fixed a bug where the name of the plant wasn't in the info box in case of dead plant. | | * Fixed a bug where the name of the plant wasn't in the info box in case of dead plant. |
|
| |
|
| New Stuff: | | <font style="color:green">'''[New]'''</font> |
| * You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground. | | * You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground. |
| * Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..). | | * Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..). |
Line 2,084: |
Line 891: |
| * '''Fixing System !''' Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system | | * '''Fixing System !''' Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system |
|
| |
|
| Balance Stuff: | | '''[Balance]''' |
| * Up a bit the loot rate of sand bags. | | * Up a bit the loot rate of sand bags. |
| * Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now. | | * Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now. |
Line 2,092: |
Line 899: |
| * Name of a rotten food will now be displayed in red. | | * Name of a rotten food will now be displayed in red. |
|
| |
|
| Modding: | | '''[Modding]''' |
| * Added a setCustomColor(ColorInfo) for IsoObject. | | * Added a setCustomColor(ColorInfo) for IsoObject. |
|
| |
|
| Translations:
| | '''[Translation]''' |
| * Updated French, Polish, Italian and Russian translation. | | * Updated French, Polish, Italian and Russian translation. |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| |2.9.9.17 build 14||9th November 2013|| | | |<span id=14>2.9.9.17 build 14</span>||9th November 2013|| |
| Bug Fixes: | | <font style="color:red">'''[Bug Fix]'''</font> |
| * The weak trait will now reduce your max capacity. | | * The weak trait will now reduce your max capacity. |
| * Fixed the weird lighting in the church. | | * Fixed the weird lighting in the church. |
Line 2,119: |
Line 926: |
| * Tweaked the camping code to make it much more efficient. | | * Tweaked the camping code to make it much more efficient. |
|
| |
|
| New Stuff: | | <font style="color:green">'''[New]'''</font> |
| * Added inventory icon for berries bush. | | * Added inventory icon for berries bush. |
| * Added various tooltip (pills, ...), to help the new players. | | * Added various tooltip (pills, ...), to help the new players. |
Line 2,125: |
Line 932: |
| * New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. | | * New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. |
|
| |
|
| Balance: | | '''[Balance]''' |
| * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. |
| * Tweaked the nuмber of berries in a bush. | | * Tweaked the nuмber of berries in a bush. |
Line 2,132: |
Line 939: |
| * Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) | | * Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) |
|
| |
|
| Modders: | | '''[Modders]''' |
| * Now load "Item_...png" instead of "item_...png" in the mod loader. | | * Now load "Item_...png" instead of "item_...png" in the mod loader. |
| * The mod directory can now be different of the mod ID for the mod loader. | | * The mod directory can now be different of the mod ID for the mod loader. |
Line 2,138: |
Line 945: |
| * New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). | | * New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). |
|
| |
|
| Translations:
| | '''[Translation]''' |
| * Updated translation : Russian, French and Polish. | | * Updated translation : Russian, French and Polish. |
| * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | | * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 |
| |- | | |- style="vertical-align:top;" |
| |2.9.9.17 build 11||8th November 2013|| | | |<span id=11>2.9.9.17 build 11</span>||8th November 2013|| |
| | Steam release |
|
| |
|
| Change list : | | Change list : |
Line 2,251: |
Line 1,059: |
| *Numerous optimizations / fixes | | *Numerous optimizations / fixes |
| *Other things (not Dragons). | | *Other things (not Dragons). |
| |- | | |- style="vertical-align:top;" |
| |2.9.9.17||4th September 2013|| | | |<span id=2.9.9.17>2.9.9.17</span>||4th September 2013|| |
| Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | | Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] |
|
| |
|
Line 2,259: |
Line 1,067: |
| Currently this version is only available with a Steam Key. | | Currently this version is only available with a Steam Key. |
|
| |
|
| [New Stuff]
| | <font style="color:green">'''[New]'''</font> |
| * Improved night time, is now lighter, still dangerously dark but not totally black. | | * Improved night time, is now lighter, still dangerously dark but not totally black. |
| * Fixed crash bugs | | * Fixed crash bugs |
Line 2,272: |
Line 1,080: |
| * Saves properly on sleep. Never lose more than a day with some unexpected crash or power loss. | | * Saves properly on sleep. Never lose more than a day with some unexpected crash or power loss. |
| | | |
| [Bug Fix]
| | <font style="color:red">'''[Bug Fix]'''</font> |
| * Got rid of weird square of light around player. | | * Got rid of weird square of light around player. |
| * Fixed various crash with inventory. | | * Fixed various crash with inventory. |
Line 2,285: |
Line 1,093: |
| * Fixed various renderer / multi-core related bugs. | | * Fixed various renderer / multi-core related bugs. |
| * Fixed LOS bugs allowing you / zombies to see briefly through walls while moving about. | | * Fixed LOS bugs allowing you / zombies to see briefly through walls while moving about. |
| [Balance]
| | <font style="color:blue">'''[Balance]'''</font> |
| * Reduced the chance for a zombie to become a crawler when you hit him. | | * Reduced the chance for a zombie to become a crawler when you hit him. |
| [Known Issues]
| | '''[Known Issues]''' |
| * Small font a little too small for high resolutions, we'll increase the size of this before public release. | | * Small font a little too small for high resolutions, we'll increase the size of this before public release. |
|
| |
|
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | 2.9.9.16|| 23th August 2013|| | | | <span id=2.9.9.16>2.9.9.16</span>|| 23th August 2013|| |
|
| |
|
| [New Stuff]
| | <font style="color:green">'''[New]'''</font> |
| * Added a little icon over the inventory icon if the concerned item is equipped. | | * Added a little icon over the inventory icon if the concerned item is equipped. |
| * Survival guide! (It starts automatically on a new game. press F1 to toggle it). | | * Survival guide! (It starts automatically on a new game. press F1 to toggle it). |
Line 2,304: |
Line 1,112: |
| * You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand. | | * You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand. |
| * Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy"). | | * Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy"). |
| [Bug Fix]
| | <font style="color:red">'''[Bug Fix]'''</font> |
| * Fixed the zombie kill count. | | * Fixed the zombie kill count. |
| * Torch now works properly | | * Torch now works properly |
Line 2,315: |
Line 1,123: |
| * Changed the inventory male zombie icon for the correct one. | | * Changed the inventory male zombie icon for the correct one. |
| * You can't do actions while sleeping | | * You can't do actions while sleeping |
| [Balance]
| | <font style="color:blue">'''[Balance]'''</font> |
| * Balanced the zombie density a bit | | * Balanced the zombie density a bit |
| * Lowered the time needed to water your plant | | * Lowered the time needed to water your plant |
| [Modding]
| | [Modding] |
| * LUA debugger. We're posting instructions on modding forum on release. | | * LUA debugger. We're posting instructions on modding forum on release. |
| * Default key for debuger is F11, it's bindable in the option. | | * Default key for debuger is F11, it's bindable in the option. |
|
| |
|
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | 2.9.9.15|| 13th August 2013 || | | | <span id=2.9.9.15>2.9.9.15</span>|| 13th August 2013 || |
|
| |
|
| * No more god mode. | | * No more god mode. |
Line 2,330: |
Line 1,138: |
| *Added icon for dead zombies. | | *Added icon for dead zombies. |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | 2.9.9.14|| 13th August 2013 || | | | <span id=2.9.9.14>2.9.9.14</span>|| 13th August 2013 || |
|
| |
|
| * Fixed shader issue stopping a bunch of people running the game. | | * Fixed shader issue stopping a bunch of people running the game. |
Line 2,348: |
Line 1,156: |
| * Crawler won't try to break window/door (thump) no more. | | * Crawler won't try to break window/door (thump) no more. |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | 2.9.9.13 || 11th August 2013 || | | | <span id=2.9.9.13>2.9.9.13</span> || 11th August 2013 || |
|
| |
|
| * Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | | * Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) |
Line 2,355: |
Line 1,163: |
| * Increased hammer spawn chances a bit. | | * Increased hammer spawn chances a bit. |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | 2.9.9.12 || 11th August 2013 || | | | <span id=2.9.9.12>2.9.9.12</span> || 11th August 2013 || |
|
| |
|
| * Optimizations - FPS comparisons would be ace. | | * Optimizations - FPS comparisons would be ace. |
Line 2,365: |
Line 1,173: |
| * Other stuff I forget. | | * Other stuff I forget. |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | 2.9.9.11 || 11th August 2013 || | | | <span id=2.9.9.11>2.9.9.11</span> || 11th August 2013 || |
|
| |
|
| <big> Bug Fixes</big> | | <font style="color:red">'''[Bug Fix]'''</font> |
|
| |
|
| * [UI] Multiple inventory selection fixed. | | * [UI] Multiple inventory selection fixed. |
Line 2,381: |
Line 1,189: |
| * You now can't climb through a barricaded window using the "Interact" key (default "e"). | | * You now can't climb through a barricaded window using the "Interact" key (default "e"). |
| * You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. | | * You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. |
| * [BALANCE] Changed some things on food : | | * '''[Balance]''' Changed some things on food : |
| - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
| | ** Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). |
| - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction,
| | ** "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). |
| some boredom and unhappiness adding, no chance to get ill).
| | ** And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does). |
| - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as
| | * '''[Balance]''' Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag). |
| not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
| |
| * [BALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag). | |
| * Re-added Hiking Bags (best bag ever :-) ). | | * Re-added Hiking Bags (best bag ever :-) ). |
| * [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag) | | * [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag) |
Line 2,397: |
Line 1,203: |
| * [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more). | | * [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more). |
|
| |
|
| <big> New Features</big> | | <font style="color:green">'''[New]'''</font> |
|
| |
|
| * [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. | | * [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. |
Line 2,422: |
Line 1,228: |
|
| |
|
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] | | | <span id=2.9.9.10>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] </span> |
| | 3th July 2013 | | | 3th July 2013 |
| | | | | |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *None | | *None |
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Sped up swinging a slight bit. | | *Sped up swinging a slight bit. |
| *Sorted out remaining load issues. | | *Sorted out remaining load issues. |
Line 2,436: |
Line 1,242: |
| *Fixed zombies climbing through closed windows on Last Stand | | *Fixed zombies climbing through closed windows on Last Stand |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] | | | <span id=2.9.9.7>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] </span> |
| | 3th July 2013 | | | 3th July 2013 |
| | | | | |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item. | | *If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item. |
| *Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand). | | *Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand). |
| *Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory). | | *Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory). |
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Fixed a bug on the character skills screen (which became buggy if you acquired too many levels). | | *Fixed a bug on the character skills screen (which became buggy if you acquired too many levels). |
| *Fixed the duplication of Wet Dish Towel. | | *Fixed the duplication of Wet Dish Towel. |
Line 2,454: |
Line 1,260: |
|
| |
|
| |- | | |- |
| | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6] | | | <span id=2.9.9.6>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6]</span> |
| | 3th July 2013 | | | 3th July 2013 |
| | | | | |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *None | | *None |
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Fixed some linux issues. | | *Fixed some linux issues. |
| *Fixed hang on split-screen due to splitscreen hack of reloading system. | | *Fixed hang on split-screen due to splitscreen hack of reloading system. |
Line 2,467: |
Line 1,273: |
| *Other stuff that has been forgotten in the 'version nuмber crisis of 2013' | | *Other stuff that has been forgotten in the 'version nuмber crisis of 2013' |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003] | | | <span id=2.9.8.3>[http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003]</span> |
| | 26th June 2013 | | | 26th June 2013 |
| | | | | |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *None | | *None |
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Fixed farming. | | *Fixed farming. |
| *Fixed several 08b world load bugs. | | *Fixed several 08b world load bugs. |
Line 2,481: |
Line 1,287: |
| *Fixed barricade / sheets on reload (may not work on 08b saves yet) | | *Fixed barricade / sheets on reload (may not work on 08b saves yet) |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002] | | | <span id=2.9.8.2>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002]</span> |
| | 26th June 2013 | | | 26th June 2013 |
| | | | | |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *Rewrote the farming menu, much more user friendly (like the Carpentry one). | | *Rewrote the farming menu, much more user friendly (like the Carpentry one). |
| *Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1. | | *Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1. |
Line 2,502: |
Line 1,308: |
| *For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events | | *For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events |
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Removed accidentally left in inventory baseball bat. | | *Removed accidentally left in inventory baseball bat. |
| *Actually fixed the crash that wasn't fixed in the previous version. (see brain melt) | | *Actually fixed the crash that wasn't fixed in the previous version. (see brain melt) |
Line 2,545: |
Line 1,351: |
| *Food now rots properly again. | | *Food now rots properly again. |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001] | | | <span id=2.9.8.1>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001</span>] |
| | 26th June 2013 | | | 26th June 2013 |
| | | | | |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *Added a "Last Stand" mode. | | *Added a "Last Stand" mode. |
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Farming / barricading fixes. | | *Farming / barricading fixes. |
| *Attempt to fix large 0008b saves. | | *Attempt to fix large 8b saves. |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | RC 2.9 Build 0008b | | | <span id=8b>RC 2.9 Build 0008b</span> |
| | 15th May 2013 | | | 15th May 2013 |
| | | | | |
Line 2,566: |
Line 1,372: |
| '''Released on Desura''' | | '''Released on Desura''' |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *None | | *None |
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Fixed an occasional crash with zombie walks that occurs after staggering back. | | *Fixed an occasional crash with zombie walks that occurs after staggering back. |
| *Fixed issue with [[crafting]] not creating correct nuмber of items. | | *Fixed issue with [[crafting]] not creating correct nuмber of items. |
| *Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | | *Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. |
|
| |
|
| <big> Bugs Introduced </big>
| | '''[Bugs Introduced]''' |
| *Player starts with [[Baseball Bat]] in inventory | | *Player starts with [[Baseball Bat]] in inventory |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | RC 2.9 Build 0008a | | | <span id=8a>RC 2.9 Build 0008a</span> |
| | 15th May 2013 | | | 15th May 2013 |
| | | | | |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *Add aiming XP when you fire a ranged weapon. | | *Add aiming XP when you fire a ranged weapon. |
| *Add reload XP when you reload any weapon. | | *Add reload XP when you reload any weapon. |
Line 2,616: |
Line 1,422: |
|
| |
|
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *You can't run while sneaking. | | *You can't run while sneaking. |
| *You can't walk/run/sneak during sleep no more. | | *You can't walk/run/sneak during sleep no more. |
Line 2,633: |
Line 1,439: |
| *Well now still work after water cuts off. | | *Well now still work after water cuts off. |
|
| |
|
| <big> Bugs Introduced </big>
| | '''[Bugs Introduced]''' |
| *Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. | | *Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | RC 2.9 Build 0007 | | | <span id=7>RC 2.9 Build 7</span> |
| | 29th April 2013 | | | 29th April 2013 |
| | | | | |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *Further balances to zombie spawn. | | *Further balances to zombie spawn. |
| *Moved all spawn points to lower density side of Muldraugh. | | *Moved all spawn points to lower density side of Muldraugh. |
Line 2,654: |
Line 1,460: |
| *Added -safemode param to help getting into game on badly ѕupported graphics cards. | | *Added -safemode param to help getting into game on badly ѕupported graphics cards. |
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Fixed full barricade crash. | | *Fixed full barricade crash. |
| *Fixed open/close door context menu | | *Fixed open/close door context menu |
Line 2,663: |
Line 1,469: |
| *Fix food cooking (thanks Erasmus ! ) | | *Fix food cooking (thanks Erasmus ! ) |
|
| |
|
| <big> Bugs Introduced </big>
| | |- style="vertical-align:top;" |
| *None
| | | <span id=6>RC 2.9 Build 0006</span> |
| | |
| |- | |
| | RC 2.9 Build 0006 | |
| | 29th April 2013 | | | 29th April 2013 |
| | | | | |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *Salmon will take less time to be cooked. | | *Salmon will take less time to be cooked. |
| *Passive skills gain and lose XP slower (no more going from strong to stout within 2 days) | | *Passive skills gain and lose XP slower (no more going from strong to stout within 2 days) |
Line 2,693: |
Line 1,496: |
| *Removed some recipe who missing textures (farming stuff) | | *Removed some recipe who missing textures (farming stuff) |
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Fixed barricade crash. | | *Fixed barricade crash. |
| *Zombie spawning bug potentially improved a lot. | | *Zombie spawning bug potentially improved a lot. |
| *Fix to reloading (thanks Stormy!) | | *Fix to reloading (thanks Stormy!) |
|
| |
|
| <big> Bugs Introduced </big>
| | '''[Bugs Introduced]''' |
| *Hunger is unbalanced | | *Hunger is unbalanced |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | RC 2.9 Build 0005 | | | <span id=5>RC 2.9 Build 0005</span> |
| | 29th April 2013 | | | 29th April 2013 |
| | | | | |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *Lowered zombie spawn rate a bit | | *Lowered zombie spawn rate a bit |
| *Drink out of taps. | | *Drink out of taps. |
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *Fixed death anim for zombies | | *Fixed death anim for zombies |
| *Fixed crash on death. | | *Fixed crash on death. |
|
| |
| <big> Bugs Introduced </big>
| |
| *None
| |
|
| |
|
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | RC 2.9 Build 0001 | | | <span id=1>RC 2.9 Build 0001</span> |
| | 29th April 2013 | | | 29th April 2013 |
| | | | | |
|
| |
|
| <big> New Features </big> | | <font style="color:green">'''[New]'''</font> |
| *20x20 cell map-size covering entire of Muldraugh and surrounds | | *20x20 cell map-size covering entire of Muldraugh and surrounds |
| **(largely incomplete but explorable with stuff to find, and several finished inner town cells) | | **(largely incomplete but explorable with stuff to find, and several finished inner town cells) |
Line 2,734: |
Line 1,534: |
| *Multi-world save functionality. (Still save on quit) | | *Multi-world save functionality. (Still save on quit) |
|
| |
|
| <big> Bug Fixes </big> | | <font style="color:red">'''[Bug Fix]'''</font> |
| *New item distribution system. Higher population areas have more loot, but also... | | *New item distribution system. Higher population areas have more loot, but also... |
| *New zombie system manages hordes across the entire map, that focus initially on heavy populated centres. | | *New zombie system manages hordes across the entire map, that focus initially on heavy populated centres. |
Line 2,753: |
Line 1,553: |
| *Lots of bug fixes. | | *Lots of bug fixes. |
|
| |
|
| <big> Bugs Introduced </big>
| | '''[Bugs Introduced]''' |
| *Crash on death | | *Crash on death |
|
| |
|
| |- | | |- style="vertical-align:top;" |
| | 0.2.0r or RC2.5 || 24th July 2012 || | | | <span id=0.2.0r_RC2.5>0.2.0r or RC2.5</span> || 24th July 2012 || |
| [http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] | | [http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] |
| *NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | | *NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): |
Line 2,769: |
Line 1,569: |
| *changed zombie spawn. If it still goes weird I literally have no clue what's up. | | *changed zombie spawn. If it still goes weird I literally have no clue what's up. |
| *Fixed hammer sound glitch.(This is still not fixed) | | *Fixed hammer sound glitch.(This is still not fixed) |
| *Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue. | | *'''[Modders]''' ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue. |
| *Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | | *Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0r RC2 || 29th June 2012 || | | | <span id=0.2.0r_RC2>0.2.0r RC2</span> || 29th June 2012 || |
| http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | | http://theindiestone.com/community/viewtopic.php?f=21&t=8991 |
|
| |
|
Line 2,786: |
Line 1,586: |
| *Fixed tree/door chopping (although the damage needs adjustment) | | *Fixed tree/door chopping (although the damage needs adjustment) |
| *Fixed hordes appearing indoors. | | *Fixed hordes appearing indoors. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0r RC1 || 29th June 2012 || | | | <span id=0.2.0r_RC1>0.2.0r RC1</span> || 29th June 2012 || |
| http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | | http://theindiestone.com/community/viewtopic.php?f=21&t=8988 |
| *Added new zombie sprites | | *Added new zombie sprites |
Line 2,810: |
Line 1,610: |
| *The new blood system had to be removed until it can be optimized memory / speed wise. | | *The new blood system had to be removed until it can be optimized memory / speed wise. |
| *Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | | *Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0q || 27th March 2012 || | | | <span id=0.2.0q>0.2.0q</span> || 27th March 2012 || |
| *Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | | *Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. |
| *Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | | *Main menu + stories back in. K&B is a little broken now no need to report bugs on it. |
| *Compatible with saves down to M only!! | | *Compatible with saves down to M only!! |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0p || 27th March 2012 || | | | <span id=0.2.0p>0.2.0p</span> || 27th March 2012 || |
| *BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | | *BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. |
| *Compatible with saves down to M only!! | | *Compatible with saves down to M only!! |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0o || 26th March 2012 || | | | <span id=0.2.0o>0.2.0o</span> || 26th March 2012 || |
| *Fixed bug with [[Oven|ovens]] not working. | | *Fixed bug with [[Oven|ovens]] not working. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0n || 26th March 2012 || | | | <span id=0.2.0n>0.2.0n</span> || 26th March 2012 || |
| *Fixed shift click on [[Curtains|curtains]] on west facing walls. | | *Fixed shift click on [[Curtains|curtains]] on west facing walls. |
| *Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | | *Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0m || 25th March 2012 || | | | <span id=0.2.0m>0.2.0m</span> || 25th March 2012 || |
| *NOT SAVE COMPATIBLE WITH 0.2.0l!! | | *NOT SAVE COMPATIBLE WITH 0.2.0l!! |
| *Load/save [[Sheet Rope|sheet ropes]]. | | *Load/save [[Sheet Rope|sheet ropes]]. |
Line 2,842: |
Line 1,642: |
| *Modding: Added hook for cancelled timed actions. | | *Modding: Added hook for cancelled timed actions. |
| *Modding: Exposed GameTime + InventoryItemFactory classes | | *Modding: Exposed GameTime + InventoryItemFactory classes |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0l || 24th March 2012 || | | | <span id=0.2.0l>0.2.0l</span> || 24th March 2012 || |
| * More zombies in buildings. | | * More zombies in buildings. |
| *Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | | *Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. |
Line 2,854: |
Line 1,654: |
| *"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | | *"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory |
| *Added game launcher, simple and easy to use. | | *Added game launcher, simple and easy to use. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0k || 23th March 2012 || | | | <span id=0.2.0k>0.2.0k</span> || 23th March 2012 || |
| * Slowed down [[Zombies|zombies]] in line with performance increase. | | * Slowed down [[Zombies|zombies]] in line with performance increase. |
| * Significantly lowered [[Zombies|zombie]] spot chance. | | * Significantly lowered [[Zombies|zombie]] spot chance. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0j || 22th March 2012 || | | | <span id=0.2.0j>0.2.0j</span> || 22th March 2012 || |
| * Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | | * Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. |
| * [[Zombies]] less likely to see you on upper floors. | | * [[Zombies]] less likely to see you on upper floors. |
Line 2,865: |
Line 1,665: |
| * True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]]. | | * True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]]. |
| * Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | | * Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0i || 22th March 2012 || | | | <span id=0.2.0i>0.2.0i</span> || 22th March 2012 || |
| * WARNING: Not save compatible with 0.2.0h. | | * WARNING: Not save compatible with 0.2.0h. |
| * Added loading / saving text so people don't think it's crashed.. | | * Added loading / saving text so people don't think it's crashed.. |
Line 2,874: |
Line 1,674: |
| * Fixed blood splat issues on reload. | | * Fixed blood splat issues on reload. |
| * Food temps, cooked/uncooked, age etc saved out properly. | | * Food temps, cooked/uncooked, age etc saved out properly. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0h || 22th March 2012 || | | | <span id=0.2.0h>0.2.0h</span> || 22th March 2012 || |
| * WARNING: Not savegame compatible with 0.2.0g! | | * WARNING: Not savegame compatible with 0.2.0g! |
| * Fixed clicking when dead to restart game. Until this release always close game and rerun. | | * Fixed clicking when dead to restart game. Until this release always close game and rerun. |
Line 2,885: |
Line 1,685: |
| * Fixed cooker / [[Refrigerator|fridges]]. | | * Fixed cooker / [[Refrigerator|fridges]]. |
| * Fixed tree yield on reload. | | * Fixed tree yield on reload. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0g || 15th March 2012 || | | | <span id=0.2.0g>0.2.0g</span> || 15th March 2012 || |
| * Shift click open / closes curtains instead of windows. | | * Shift click open / closes curtains instead of windows. |
| * Fixed issues with apartment block stairwell / walls. | | * Fixed issues with apartment block stairwell / walls. |
Line 2,895: |
Line 1,695: |
| * Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges. | | * Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges. |
| * (Hopefully) fixed freezing dying survivors whose legs fall off. | | * (Hopefully) fixed freezing dying survivors whose legs fall off. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0f || 13th March 2012 || | | | <span id=0.2.0f>0.2.0f</span> || 13th March 2012 || |
| * Fix bug where thirst isn't actually killing you. | | * Fix bug where thirst isn't actually killing you. |
| * Fix to broken 'you survived for' time. | | * Fix to broken 'you survived for' time. |
Line 2,914: |
Line 1,714: |
| * Moddable professions and traits. | | * Moddable professions and traits. |
| * Removed gamma correction as it caused problems on some people's particularly other platform machines. | | * Removed gamma correction as it caused problems on some people's particularly other platform machines. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0e || 13th March 2012 || | | | <span id=0.2.0e>0.2.0e</span> || 13th March 2012 || |
| * [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | | * [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. |
| * Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | | * Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. |
Line 2,925: |
Line 1,725: |
| * [[Zombies]] use spawn points at side of map. | | * [[Zombies]] use spawn points at side of map. |
| * Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | | * Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0d || 12th March 2012 || | | | <span id=0.2.0d>0.2.0d</span> || 12th March 2012 || |
| * Opening / closing [[Window|windows]] will no longer repair them. | | * Opening / closing [[Window|windows]] will no longer repair them. |
| * Fixed missing icons. | | * Fixed missing icons. |
Line 2,934: |
Line 1,734: |
| * Direction changer no longer interferes with double size toggle. | | * Direction changer no longer interferes with double size toggle. |
| * Inconsistency between endurance on mouse and keys fixed. | | * Inconsistency between endurance on mouse and keys fixed. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0c || 12th March 2012 || | | | <span id=0.2.0c>0.2.0c</span> || 12th March 2012 || |
| * Sleeping on couches | | * Sleeping on couches |
| * Fixed invisible door syndrome | | * Fixed invisible door syndrome |
Line 2,941: |
Line 1,741: |
| * A few new recipes / item balancing. | | * A few new recipes / item balancing. |
| * Fixed error where all but the tut house wheeliebin were not pushable. | | * Fixed error where all but the tut house wheeliebin were not pushable. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0b || 12th March 2012 || | | | <span id=0.2.0b>0.2.0b</span> || 12th March 2012 || |
| * Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | | * Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. |
| * [[NPC|NPCs]] chance of being 'loners' lowered a tad. | | * [[NPC|NPCs]] chance of being 'loners' lowered a tad. |
Line 2,950: |
Line 1,750: |
| * Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho. | | * Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho. |
| * Numerous map fixes. | | * Numerous map fixes. |
| |- | | |- style="vertical-align:top;" |
| | 0.2.0a ||11th March 2012 || | | | <span id=0.2.0a>0.2.0a</span> ||11th March 2012 || |
| * Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | | * Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. |
| * Added ability to chop down trees with [[Axe]] to get [[Log]]s. | | * Added ability to chop down trees with [[Axe]] to get [[Log]]s. |
Line 2,965: |
Line 1,765: |
| * [[Moodles#Unhappy|Unhappiness moodle]] added. | | * [[Moodles#Unhappy|Unhappiness moodle]] added. |
| * [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | | * [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. |
| * NPC AI Overhaul including player-NPC interactions. | | * NPC AI Overhaul including player-NPC interactions. |
| * ѕupport for [[LUA scripting]] added. | | * ѕupport for [[LUA scripting]] added. |
| * Added [[Skills|skills]] that level up with use. | | * Added [[Skills|skills]] that level up with use. |
| * Pushable objects added. | | * Pushable objects added. |
| * [[Wheelie Bin]]s added. | | * [[Wheelie Bin]]s added. |
| * Map size quadrupled. | | * Map size quadrupled. |
| * Multi-cell map ѕupport. | | * Multi-cell map ѕupport. |
| * Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | | * Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. |
| * Lighting system and graphics overhaul. | | * Lighting system and graphics overhaul. |
| * Functional lights/lamps added in most buildings. | | * Functional lights/lamps added in most buildings. |
| * Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nailed Plank]] | | * Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nailed Plank]] |
| * Ability for [[sledgehammer]] to break through walls. | | * Ability for [[sledgehammer]] to break through walls. |
| * New music and ambient sounds. | | * New music and ambient sounds. |
| * Many more items and features added. | | * Many more items and features added. |
| |} | | |} |
| | |
| | |
| | |
|
| |
|
| == Pre Alpha ==
| |
|
| |
|
| {| class="wikitable"
| |
| |-
| |
| !style="background-color:#ffaaaa;"| Version Build
| |
| !style="background-color:#aaffaa;"| Date Added
| |
| !style="background-color:#aaddff;"| Features/Fixes Added
| |
| |-
| |
|
| |
|
| | 0.1.5d || September 7, 2011 || | | ===Pre-Alpha Builds=== |
| | {| class="pztable" |
| | |- |
| | ! width="50px" | Version Build |
| | ! width="120px" | Date Added |
| | ! Changelog |
| | |- style="vertical-align:top;" |
| | | <span id="0.1.5d">0.1.5d</span> || September 7, 2011 || |
| * Fixed the 'infinisleep' bug. | | * Fixed the 'infinisleep' bug. |
| * [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | | * [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. |
| * Character creation button clicking fixed | | * Character creation button clicking fixed |
| |- | | |- style="vertical-align:top;" |
| | | | <span id="0.1.5c">0.1.5c</span> || September 6, 2011 || |
| | 0.1.5c || September 6, 2011 || | |
| * Optimizations - Hopefully a ton less lag. | | * Optimizations - Hopefully a ton less lag. |
| * Less rain. | | * Less rain. |
Line 3,005: |
Line 1,807: |
| * Slowed down horde movement. | | * Slowed down horde movement. |
| * Added [[weapon]] durability and breakage. | | * Added [[weapon]] durability and breakage. |
| |- | | |- style="vertical-align:top;" |
| | 0.1.5b || August 28, 2011 || | | | <span id="0.1.5b">0.1.5b</span> || August 28, 2011 || |
| * Fixed weird zombie spawning. | | * Fixed weird zombie spawning. |
| * Fixed crash when full tile barricade is placed without a hammer equipped. | | * Fixed crash when full tile barricade is placed without a hammer equipped. |
| * Added missing dialogue to Raider scene in [[Tutorial|K&B story]]. | | * Added missing dialogue to Raider scene in [['Til Death Us Do Part|K&B story]]. |
| * Fixed character creation screen issue when double sized in previous game. | | * Fixed character creation screen issue when double sized in previous game. |
| * Fixed zombies walking into walls. | | * Fixed zombies walking into walls. |
| * Fixed NPCs attacking thin air. | | * Fixed NPCs attacking thin air. |
| * Slowed down NPC walk speed. | | * Slowed down NPC walk speed. |
| |- | | |- style="vertical-align:top;" |
| | [[Patch_0.1.5a|0.1.5a]] || August 28, 2011 || | | | <span id="0.1.5a">[[Patch_0.1.5a|0.1.5a]]</span> || August 28, 2011 || |
| * Craftable doors. Smashed doors have a chance of dropping hinges and door knobs. | | * Craftable doors. Smashed doors have a chance of dropping hinges and door knobs. |
| * Open doors now block vision/collide at their new angle. | | * Open doors now block vision/collide at their new angle. |
Line 3,035: |
Line 1,837: |
| * Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection. | | * Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection. |
| * Basic NPC's with basic controls (move, punch, run) | | * Basic NPC's with basic controls (move, punch, run) |
| |- | | |- style="vertical-align:top;" |
| | [[Patch_0.1.4?|0.1.4?]] || June 19, 2011 || | | | <span id="0.1.4?">[[Patch_0.1.4?|0.1.4?]]</span> || June 19, 2011 || |
| * Adjustments and tweaks to Panic system. | | * Adjustments and tweaks to Panic system. |
| * Fire Animation rate fix. | | * Fire Animation rate fix. |
Line 3,063: |
Line 1,865: |
| * Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy. | | * Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy. |
| * Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | | * Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. |
| |- | | |- style="vertical-align:top;" |
| | [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 || | | | <span id="0.1.4b">[[Patch_0.1.4b|0.1.4b]]</span> || June 10, 2011 || |
| * Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | | * Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. |
| * Fixed camera bug. | | * Fixed camera bug. |
Line 3,081: |
Line 1,883: |
| * M to toggle music on and off (in lieu of a real option screen) | | * M to toggle music on and off (in lieu of a real option screen) |
| * A secret thing. | | * A secret thing. |
| |- | | |- style="vertical-align:top;" |
| | [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || | | | <span id="0.1.4a">[[Patch_0.1.4a|0.1.4a]]</span> || June 6, 2011 || |
| * N, E, S, W / NE, SE, SW, NW directional control toggle. | | * N, E, S, W / NE, SE, SW, NW directional control toggle. |
| * Inventory grows to fill vertical space of sidebar. | | * Inventory grows to fill vertical space of sidebar. |
Line 3,111: |
Line 1,913: |
| * Smashed doors either by player or by zombie yield some planks to pick up. | | * Smashed doors either by player or by zombie yield some planks to pick up. |
| * Game pause/resume and speed control buttons on the hud. | | * Game pause/resume and speed control buttons on the hud. |
| |- | | |- style="vertical-align:top;" |
| | [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | | | <span id="0.1.3a">[[Patch_0.1.3a|0.1.3a]]</span> || May 31, 2011 || |
| * Fixed invisible wife / running bug. | | * Fixed invisible wife / running bug. |
| * Mousewheel ѕupport for inventory | | * Mousewheel ѕupport for inventory |
| * Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | | * Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. |
| |- | | |- style="vertical-align:top;" |
| | [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | | | <span id="0.1.2a">[[Patch_0.1.2a|0.1.2a]]</span> || May 29, 2011 || |
| * Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | | * Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. |
| * Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. | | * Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. |
Line 3,142: |
Line 1,944: |
| * Increased wall transparency range. | | * Increased wall transparency range. |
| * Line of sight now works when zombified. | | * Line of sight now works when zombified. |
| |- | | |- style="vertical-align:top;" |
| | 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | | | <span id="0.?">0.?</span> || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. |
| |- | | |- style="vertical-align:top;" |
| | 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced | | | <span id="0.0.0">0.0.0</span> || March 15, 2011 || * Project Zomboid is officially announced |
| |} | | |} |
|
| |
|
| = Related Pages = | | ==See also== |
| * [[Upcoming Features]] | | * [[Upcoming Features]] |
| | * [[Planned Features]] |
| * [[Version history/Development Versions|Development Versions]] | | * [[Version history/Development Versions|Development Versions]] |
|
| |
|
| [[category:version_history]] | | [[Category:Version_history]] |