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<big>PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and GOG may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.</big> | |||
__TOC__ | |||
For verified planned additions, see [[Planned Features]]. | For verified planned additions, see [[Planned Features]]. | ||
For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]]. | For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]]. | ||
==Alpha== | |||
{|class=" | {| class="pztable sortable" | ||
! width="200px" | Build Number | |||
! width="100px" | Release Month | |||
! width="100px" | Release Year | |||
|- | |||
| [[Build 41|Build 41]] || - || 2019 | |||
|- | |- | ||
| [[Build 40|Build 40]] || October || 2018 | |||
|- | |- | ||
| [[Build 39|Build 39]] || June || 2018 | |||
|[ | |||
|- | |- | ||
| [[Build 38|Build 38]] || September || 2017 | |||
|[ | |||
|- | |- | ||
| [[Build 37|Build 37]] || April || 2017 | |||
|[ | |||
|- | |- | ||
| [[Build 36|Build 36]] || January || 2017 | |||
|[ | |||
|- | |- | ||
| [[Build 35|Build 35]] || December || 2016 | |||
|[ | |||
|- | |- | ||
| [[Build 34|Build 34]] || May || 2016 | |||
|[ | |||
|- | |- | ||
| [[Build 33|Build 33]] || November || 2015 | |||
|[ | |||
|- | |- | ||
| [[Build 32|Build 32]] || August || 2015 | |||
|[ | |||
|- | |- | ||
|[ | | [[Build 31|Build 31]] || March || 2015 | ||
|- | |- | ||
|[ | | [[#30|Build 30]] || December || 2014 | ||
|- | |- | ||
|[ | | [[#29|Build 29]] || October || 2014 | ||
[ | |||
|- | |- | ||
|[ | | [[#28.3|Build 28]] || September || 2014 | ||
|- | |- | ||
|[ | | [[#27|Build 27]] || May || 2014 | ||
|- | |- | ||
|[ | | [[#26|Build 26]] || April || 2014 | ||
|- | |- | ||
|[ | | [[#25 v3|Build 25 v3 (2.9.9.17)]] || March || 2014 | ||
|- | |- | ||
|[ | | [[#25 v2|build 25 v2 (2.9.9.17)]] || March || 2014 | ||
|- | |- | ||
|[ | | [[#25|build 25 (2.9.9.17)]] || February || 2014 | ||
|- | |- | ||
|[ | | [[#23|build 23 (2.9.9.17)]] || February || 2014 | ||
|- | |- | ||
|[ | | [[#21|build 21 (2.9.9.17)]] || December || 2013 | ||
|- | |- | ||
|[ | | [[#20|build 20 (2.9.9.17)]] || December || 2013 | ||
|- | |- | ||
|[ | | [[#19.1|build 19 Hotfix (2.9.9.17)]] || December || 2013 | ||
|- | |- | ||
|[ | | [[#19|build 19 (2.9.9.17)]] || December || 2013 | ||
|- | |- | ||
|[ | | [[#14|build 14 (2.9.9.17)]] || December || 2013 | ||
|- | |- | ||
|[ | | [[#11|build 11 (2.9.9.17)]] || November || 2013 | ||
|- | |- | ||
|[ | | [[#2.9.9.17|2.9.9.17]] || November || 2013 | ||
|- | |- | ||
|[ | | [[#2.9.9.16|2.9.9.16]] || November || 2013 | ||
|- | |- | ||
|[ | | [[#2.9.9.15|2.9.9.15]] || September || 2013 | ||
|- | |- | ||
|[ | | [[#2.9.9.14|2.9.9.14]] || August || 2013 | ||
|- | |- | ||
|[ | | [[#2.9.9.13|2.9.9.13]] || August || 2013 | ||
|- | |- | ||
|[ | | [[#2.9.9.12|2.9.9.12]] || August || 2013 | ||
|- | |- | ||
| [[#2.9.9.11|2.9.9.11]] || August || 2013 | |||
|[ | |||
|- | |- | ||
|[ | | [[#2.9.9.10|2.9.9.10]] || August || 2013 | ||
|- | |- | ||
|[ | | [[#2.9.9.7|2.9.9.7]] || August || 2013 | ||
|- | |- | ||
|[ | | [[#2.9.9.6|2.9.9.6]] || July || 2013 | ||
|- | |- | ||
|[ | | [[#2.9.8.3|2.9.8 Test 003]] || July || 2013 | ||
|- | |- | ||
|[ | | [[#2.9.8.2|2.9.8 Test 002]] || July || 2013 | ||
|- | |- | ||
|[ | | [[#2.9.8.1|2.9.8 Test 001]] || June || 2013 | ||
|- | |- | ||
|[ | | [[#8b|Build 0008b (RC 2.9)]] || May || 2013 | ||
|- | |- | ||
|[ | | [[#8a|Build 0008a (RC 2.9)]] || May || 2013 | ||
|- | |- | ||
|[ | | [[#7|Build 0007 (RC 2.9)]] || April || 2013 | ||
|- | |- | ||
|[ | | [[#6|Build 0006 (RC 2.9)]] || April || 2013 | ||
|- | |- | ||
|[ | | [[#5|Build 0005 (RC 2.9)]] || April || 2013 | ||
|- | |- | ||
|[ | | [[#1|Build 0001 (RC 2.9)]] || April || 2013 | ||
|- | |||
| [[#0.2.0r_RC2.5|0.2.0r RC2.5]] || July || 2012 | |||
|- | |||
| [[#0.2.0r_RC2|0.2.0r RC2]] || June || 2012 | |||
|- | |||
| [[#0.2.0r_RC1|0.2.0r RC1]] || June || 2012 | |||
|- | |||
| [[#0.2.0q|0.2.0q]] || March || 2012 | |||
|- | |||
| [[#0.2.0p|0.2.0p]] || March || 2012 | |||
|- | |||
| [[#0.2.0o|0.2.0o]] || March || 2012 | |||
|- | |||
| [[#0.2.0n|0.2.0n]] || March || 2012 | |||
|- | |||
| [[#0.2.0m|0.2.0m]] || March || 2012 | |||
|- | |||
| [[#0.2.0n|0.2.0l]] || March || 2012 | |||
|- | |||
| [[#0.2.0k|0.2.0k]] || March || 2012 | |||
|- | |||
| [[#0.2.0j|0.2.0j]] || March || 2012 | |||
|- | |||
| [[#0.2.0i|0.2.0i]] || March || 2012 | |||
|- | |||
| [[#0.2.0h|0.2.0h]] || March || 2012 | |||
|- | |||
| [[#0.2.0g|0.2.0g]] || March || 2012 | |||
|- | |||
| [[#0.2.0f|0.2.0f]] || March || 2012 | |||
|- | |||
| [[#0.2.0e|0.2.0e]] || March || 2012 | |||
|- | |||
| [[#0.2.0d|0.2.0d]] || March || 2012 | |||
|- | |||
| [[#0.2.0c|0.2.0c]] || March || 2012 | |||
|- | |||
| [[#0.2.0b|0.2.0b]] || March || 2012 | |||
|- | |||
| [[#0.2.0a|0.2.0a]] || March || 2012 | |||
|} | |||
==<span id=Pre Alpha>Pre-Alpha</span>== | |||
{| class="pztable sortable" | |||
! width="200px" | Build Number | |||
! width="100px" | Release Month | |||
! width="100px" | Release Year | |||
|- | |||
| [[#0.1.5d|0.1.5d]] || September || 2011 | |||
|- | |||
| [[#0.1.5c|0.1.5c]] || September || 2011 | |||
|- | |||
| [[#0.1.5b|0.1.5b]] || August || 2011 | |||
|- | |||
| [[#0.1.5a|0.1.5a]] || August || 2011 | |||
|- | |||
| [[#0.1.4?|0.1.4?]] || June || 2011 | |||
|- | |||
| [[#0.1.4b|0.1.4b]] || June || 2011 | |||
|- | |||
| [[#0.1.4a|0.1.4a]] || June || 2011 | |||
|- | |||
| [[#0.1.3a|0.1.3a]] || May || 2011 | |||
|- | |||
| [[#0.1.2a|0.1.2a]] || May || 2011 | |||
|- | |||
| [[#0.?|0.?]] || May || 2011 | |||
|- | |||
| [[#0.0.0|0.0.0]] || March || 2011 | |||
|} | |||
==Changelogs== | |||
*[[#Alpha Builds|Alpha Builds]] | |||
* | *[[#Pre-Alpha Builds|Pre-Alpha Builds]] | ||
* | |||
|[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]|| 29th December 2014|| | ===Alpha Builds=== | ||
'''[ | {| class="pztable" | ||
|- | |||
! width="180px" | Version Build | |||
! width="140px" | Date Added | |||
! Changelog | |||
|- style="vertical-align:top;" | |||
|<span id=30>[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]</span>|| 29th December 2014|| | |||
<font style="color:green">'''[New]'''</font> | |||
*New sandbox stuff ! | *New sandbox stuff ! | ||
**You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets. | **You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets. | ||
Line 1,013: | Line 231: | ||
*The new health system! | *The new health system! | ||
'''[ | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Can't add infinite item in an evolved recipe anymore | *Can't add infinite item in an evolved recipe anymore | ||
*Can't add cooked food to a trap anymore | *Can't add cooked food to a trap anymore | ||
Line 1,037: | Line 255: | ||
*[http://theindiestone.com/forums/index.php/topic/11292-released-build-3012/?p=154618#entry154618 Full bug list fixed so far via our Bug Tracker] | *[http://theindiestone.com/forums/index.php/topic/11292-released-build-3012/?p=154618#entry154618 Full bug list fixed so far via our Bug Tracker] | ||
|- | |- style="vertical-align:top;" | ||
|[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]|| 14th October 2014|| | |<span id=29>[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]</span>|| 14th October 2014|| | ||
'''[ | <font style="color:green">'''[New]'''</font> | ||
*Tons of new sounds (74 so far and counting !) | *Tons of new sounds (74 so far and counting !) | ||
**Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time. | **Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time. | ||
Line 1,076: | Line 294: | ||
'''[ | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed issue #000751 | *Fixed issue #000751 | ||
*Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client. | *Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client. | ||
Line 1,122: | Line 340: | ||
'''[ | <font style="color:blue">'''[Balance]'''</font> | ||
*Increase the drop rate of petrol can. | *Increase the drop rate of petrol can. | ||
*Decrease the spawn rate of paintings and farming seeds inside crates. | *Decrease the spawn rate of paintings and farming seeds inside crates. | ||
Line 1,128: | Line 346: | ||
*Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)). | *Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)). | ||
*Modified some experience needed for level on some skills. | *Modified some experience needed for level on some skills. | ||
|- | |- style="vertical-align:top;" | ||
|[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28 | |<span id=28.3>[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28.3 (stable release)]</span>|| 2th September 2014|| | ||
'''[ | <font style="color:green">'''[New]'''</font> | ||
*Weapon overhaull (more things in the info post will come). | *Weapon overhaull (more things in the info post will come). | ||
*Multiple text lines editor. | *Multiple text lines editor. | ||
Line 1,162: | Line 380: | ||
*This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today. | *This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today. | ||
*Cleaned the server console a bit (less messages). | *Cleaned the server console a bit (less messages). | ||
'''[ | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed some incorrect map zone. | *Fixed some incorrect map zone. | ||
*Fixed some incorrect loot distribution. | *Fixed some incorrect loot distribution. | ||
Line 1,170: | Line 388: | ||
*Zombies can't jump over closed/barricaded windows anymore. | *Zombies can't jump over closed/barricaded windows anymore. | ||
*Hammer will now correctly be equipped (if required) before crafting something. | *Hammer will now correctly be equipped (if required) before crafting something. | ||
'''[ | <font style="color:blue">'''[Balance]'''</font> | ||
*Increased the difficulty to open windows when you're not strong. | *Increased the difficulty to open windows when you're not strong. | ||
*Increase a bit the spawn of twine (specially inside the sewing shop). | *Increase a bit the spawn of twine (specially inside the sewing shop). | ||
*Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping. | *Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping. | ||
*Lowered a lot the time required to cook bacons. | *Lowered a lot the time required to cook bacons. | ||
|- | |- style="vertical-align:top;" | ||
|[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]|| 20th May 2014|| | |<span id=27>[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]</span>|| 20th May 2014|| | ||
*New world filler for Gun store and Trash can. | *New world filler for Gun store and Trash can. | ||
*Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. | *Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. | ||
Line 1,194: | Line 412: | ||
*Corpses now only have 8 capacity (from 50) | *Corpses now only have 8 capacity (from 50) | ||
*New container icons (microwave, vending machine). | *New container icons (microwave, vending machine). | ||
|- | |- style="vertical-align:top;" | ||
|Build 26 (stable release)|| 12th May 2014|| | |<span id=26>Build 26 (stable release)</span>|| 12th May 2014|| | ||
*Online Multiplayer! | *Online Multiplayer! | ||
*3D Models have been added for characters! (Some very old computers may need to turn them off) | *3D Models have been added for characters! (Some very old computers may need to turn them off) | ||
Line 1,220: | Line 438: | ||
*A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon. | *A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon. | ||
'''[ | <font style="color:blue">'''[Balance]'''</font> | ||
*The weight of some items have been changed : | *The weight of some items have been changed : | ||
**Frying Pan from 2 to 1. | **Frying Pan from 2 to 1. | ||
Line 1,227: | Line 445: | ||
*Lowered the chance of finding a Spiffo. | *Lowered the chance of finding a Spiffo. | ||
'''[ | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed the cabbage icon. | *Fixed the cabbage icon. | ||
*Some fix in the crafted item sprite (sometime they bug when reload). | *Some fix in the crafted item sprite (sometime they bug when reload). | ||
Line 1,345: | Line 563: | ||
*Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles). | *Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles). | ||
'''[ | '''[Translation]''' | ||
*Korean language is back ! | *Korean language is back ! | ||
*Japanese language ! (thanks a lot Katzengarten !) | *Japanese language ! (thanks a lot Katzengarten !) | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 25 v3|| 25th March 2014|| | |<span id=25 v3>2.9.9.17 build 25 v3</span>|| 25th March 2014|| | ||
*Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future. | *Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future. | ||
Line 1,357: | Line 575: | ||
*Other stuff, will get the others to fill out. | *Other stuff, will get the others to fill out. | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 25 v2|| 21th March 2014|| | |<span id=25 v2>2.9.9.17 build 25 v2</span>|| 21th March 2014|| | ||
NO OFFICIAL CHANGELIST | NO OFFICIAL CHANGELIST | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 25||17th February 2014|| | |2.9.9.17 build 25||17th February 2014|| | ||
''' | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Remove plant action is now synchronised. | *Remove plant action is now synchronised. | ||
*Some fix on farming (plant was here but unusable, ...). | *Some fix on farming (plant was here but unusable, ...). | ||
Line 1,393: | Line 611: | ||
*MP: Less weirdness with blood/animations when fighting zombies. | *MP: Less weirdness with blood/animations when fighting zombies. | ||
''' | <font style="color:green">'''[New]'''</font> | ||
*Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS"). | *Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS"). | ||
*You now can't join a server with an empty user name. | *You now can't join a server with an empty user name. | ||
Line 1,415: | Line 633: | ||
*There's a -nosound option that disables audio. | *There's a -nosound option that disables audio. | ||
''' | '''[OTHER]''' | ||
*Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction). | *Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction). | ||
''' | '''[CLIENT]''' | ||
*Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | *Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | ||
*Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected... | *Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected... | ||
''' | '''[SERVER]''' | ||
*The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized. | *The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized. | ||
*Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place. | *Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place. | ||
Line 1,431: | Line 649: | ||
*Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/ | *Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/ | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 23||4th February 2014|| | |<span id=23>2.9.9.17 build 23</span>||4th February 2014|| | ||
''' | '''[PERFORMANCE]''' | ||
*Big improvements to multithreaded rendering performance. | *Big improvements to multithreaded rendering performance. | ||
''' | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed a bug in the thunder : The system roll a dice each day, and you have 1/20 chance of having a "thunder day", though a bug made every day is a thunder day ! So yeah, I know some of you loves thunder, but *you'll have much less of them now.. :P | *Fixed a bug in the thunder : The system roll a dice each day, and you have 1/20 chance of having a "thunder day", though a bug made every day is a thunder day ! So yeah, I know some of you loves thunder, but *you'll have much less of them now.. :P | ||
*Fixed some farming bugs (mainly plant disapear though you could still water them etc. Thanks Twiggy for the saved game ! :)). | *Fixed some farming bugs (mainly plant disapear though you could still water them etc. Thanks Twiggy for the saved game ! :)). | ||
Line 1,496: | Line 714: | ||
*Fixed animation issue with zombies climbing through windows, they would appear to teleport forward for 1 frame. | *Fixed animation issue with zombies climbing through windows, they would appear to teleport forward for 1 frame. | ||
*Fixed the text-entry box drawing text when it's parent was collapsed. If you use the NecroForge mod you'll know what I mean. | *Fixed the text-entry box drawing text when it's parent was collapsed. If you use the NecroForge mod you'll know what I mean. | ||
''' | <font style="color:green">'''[New]'''</font> | ||
*Added mouse-over highlighting to combobox choices. | *Added mouse-over highlighting to combobox choices. | ||
*Added 'walk to' timed actions before using a water source, using a stove, or grabbing items off the ground. No more refilling your bottles from across the room. | *Added 'walk to' timed actions before using a water source, using a stove, or grabbing items off the ground. No more refilling your bottles from across the room. | ||
Line 1,519: | Line 737: | ||
*Custom maps now ѕupported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile. | *Custom maps now ѕupported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile. | ||
''' | <font style="color:blue">'''[Balance]'''</font> | ||
*Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic. | *Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic. | ||
''' | '''[EASTER EGGS]''' | ||
*Only a real Sir know how to moonwalk... | *Only a real Sir know how to moonwalk... | ||
''' | '''[TranslationS]''' | ||
*Fixed Turkish translation. | *Fixed Turkish translation. | ||
''' | '''[OS X CHANGES]''' | ||
*OS X now uses Java 7, meaning you'll need OS X 10.7 or later to play. Sorry for the inconvenience, but we needed the OS X package updated to work with recent Java and OS X 10.6 and below uses Java 6. Contact Rathlord if you're using an older OS, he may be able to show you a workaround. | *OS X now uses Java 7, meaning you'll need OS X 10.7 or later to play. Sorry for the inconvenience, but we needed the OS X package updated to work with recent Java and OS X 10.6 and below uses Java 6. Contact Rathlord if you're using an older OS, he may be able to show you a workaround. | ||
*Java is now packaged with the game for OS X. Java version on computer is no longer relevant. | *Java is now packaged with the game for OS X. Java version on computer is no longer relevant. | ||
Line 1,534: | Line 752: | ||
*Mod posters now function on OS X | *Mod posters now function on OS X | ||
*Mod sprites now function on OS X | *Mod sprites now function on OS X | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 21||20th December 2013|| | |<span id=21>2.9.9.17 build 21</span>||20th December 2013|| | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* Fixed crashes when crafting, most notably cooking | * Fixed crashes when crafting, most notably cooking | ||
* Improved Mac ѕupport | * Improved Mac ѕupport | ||
* Improved launcher for lower resolutions'' | * Improved launcher for lower resolutions'' | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 20||11th December 2013|| | |<span id=20>2.9.9.17 build 20</span>||11th December 2013|| | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* Hand made windows frame are no longer passable through. | * Hand made windows frame are no longer passable through. | ||
* You can no longer climb hand made windows frame if they are barricaded. | * You can no longer climb hand made windows frame if they are barricaded. | ||
Line 1,552: | Line 770: | ||
* One of the best 'action' tunes from the olden times was accidentally left out of the lua music choices and not been triggered in the game in over a year. SACRILEGE! | * One of the best 'action' tunes from the olden times was accidentally left out of the lua music choices and not been triggered in the game in over a year. SACRILEGE! | ||
New | <font style="color:green">'''[New]'''</font> | ||
* Now sometimes spawn also empty bottle (water, whisky...) inside garbage bags (from an original idea of LeoIvanov) | * Now sometimes spawn also empty bottle (water, whisky...) inside garbage bags (from an original idea of LeoIvanov) | ||
* You can now rename your bags (right click on them in your inventory, "Rename this bag"). | * You can now rename your bags (right click on them in your inventory, "Rename this bag"). | ||
* Experimental PC Launcher (Issues with Mac/Linux atm) thanks Starbound! ''Ignore the fact you now get a Steam and Launcher option for compatibility mode, this is because that config has to be shared across all branches of the game so we can't remove the steam pop-up until we release the launcher on Steam proper or those not on this branch will no longer get it.'' | * Experimental PC Launcher (Issues with Mac/Linux atm) thanks Starbound! ''Ignore the fact you now get a Steam and Launcher option for compatibility mode, this is because that config has to be shared across all branches of the game so we can't remove the steam pop-up until we release the launcher on Steam proper or those not on this branch will no longer get it.'' | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 19 Hotfix||10th December 2013|| | |<span id=19.1>2.9.9.17 build 19 (Hotfix)</span>||10th December 2013|| | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* Fixed a bug in the "take some dirt" option. | * Fixed a bug in the "take some dirt" option. | ||
* Fixed running on the spot zombies. | * Fixed running on the spot zombies. | ||
Line 1,572: | Line 790: | ||
* Farming : Now delay for only 30 hours the next growing in case of disease or too much water/water missing (previously : 50 hours). | * Farming : Now delay for only 30 hours the next growing in case of disease or too much water/water missing (previously : 50 hours). | ||
New | <font style="color:green">'''[New]'''</font> | ||
* Garbage bags can now have items inside them. | * Garbage bags can now have items inside them. | ||
* Farming : You can know remove your plants with the hand shovel (and not just the spade). | * Farming : You can know remove your plants with the hand shovel (and not just the spade). | ||
Balance | <font style="color:blue">'''[Balance]'''</font> | ||
* Better chance to find garbage bags inside bin. | * Better chance to find garbage bags inside bin. | ||
* Lower the time needed to water the plants. | * Lower the time needed to water the plants. | ||
* Lowered the spawn rate of hammer (now Marina fixed bunch of shed/garage room name, we had tons of hammer...) | * Lowered the spawn rate of hammer (now Marina fixed bunch of shed/garage room name, we had tons of hammer...) | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 19||6th December 2013|| | |<span id=19>2.9.9.17 build 19</span>||6th December 2013|| | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
* Fixed the weird lighting in the church. | * Fixed the weird lighting in the church. | ||
Line 1,601: | Line 819: | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
New | <font style="color:green">'''[New]'''</font> | ||
* Added inventory icon for berries bush. | * Added inventory icon for berries bush. | ||
* Added various tooltip (pills, ...), to help the new players. | * Added various tooltip (pills, ...), to help the new players. | ||
Line 1,607: | Line 825: | ||
* New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. | * New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. | ||
Balance | <font style="color:blue">'''[Balance]'''</font> | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the nuмber of berries in a bush. | * Tweaked the nuмber of berries in a bush. | ||
Line 1,614: | Line 832: | ||
* Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) | * Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) | ||
Modders | '''[Modders]''' | ||
* Now load "Item_...png" instead of "item_...png" in the mod loader. | * Now load "Item_...png" instead of "item_...png" in the mod loader. | ||
* The mod directory can now be different of the mod ID for the mod loader. | * The mod directory can now be different of the mod ID for the mod loader. | ||
Line 1,620: | Line 838: | ||
* New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). | * New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). | ||
'''[Translation]''' | |||
* Updated translation : Russian, French and Polish. | * Updated translation : Russian, French and Polish. | ||
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* No longer possible to equip a two handed weapon if it's broke. | * No longer possible to equip a two handed weapon if it's broke. | ||
* Some world convert fixes (still have some crash on certain save :( Will do more). | * Some world convert fixes (still have some crash on certain save :( Will do more). | ||
Line 1,654: | Line 872: | ||
* Fixed a bug where the name of the plant wasn't in the info box in case of dead plant. | * Fixed a bug where the name of the plant wasn't in the info box in case of dead plant. | ||
New | <font style="color:green">'''[New]'''</font> | ||
* You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground. | * You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground. | ||
* Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..). | * Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..). | ||
Line 1,673: | Line 891: | ||
* '''Fixing System !''' Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system | * '''Fixing System !''' Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system | ||
Balance | '''[Balance]''' | ||
* Up a bit the loot rate of sand bags. | * Up a bit the loot rate of sand bags. | ||
* Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now. | * Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now. | ||
Line 1,681: | Line 899: | ||
* Name of a rotten food will now be displayed in red. | * Name of a rotten food will now be displayed in red. | ||
Modding | '''[Modding]''' | ||
* Added a setCustomColor(ColorInfo) for IsoObject. | * Added a setCustomColor(ColorInfo) for IsoObject. | ||
'''[Translation]''' | |||
* Updated French, Polish, Italian and Russian translation. | * Updated French, Polish, Italian and Russian translation. | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 14||9th November 2013|| | |<span id=14>2.9.9.17 build 14</span>||9th November 2013|| | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
* Fixed the weird lighting in the church. | * Fixed the weird lighting in the church. | ||
Line 1,708: | Line 926: | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
New | <font style="color:green">'''[New]'''</font> | ||
* Added inventory icon for berries bush. | * Added inventory icon for berries bush. | ||
* Added various tooltip (pills, ...), to help the new players. | * Added various tooltip (pills, ...), to help the new players. | ||
Line 1,714: | Line 932: | ||
* New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. | * New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. | ||
Balance | '''[Balance]''' | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the nuмber of berries in a bush. | * Tweaked the nuмber of berries in a bush. | ||
Line 1,721: | Line 939: | ||
* Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) | * Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) | ||
Modders | '''[Modders]''' | ||
* Now load "Item_...png" instead of "item_...png" in the mod loader. | * Now load "Item_...png" instead of "item_...png" in the mod loader. | ||
* The mod directory can now be different of the mod ID for the mod loader. | * The mod directory can now be different of the mod ID for the mod loader. | ||
Line 1,727: | Line 945: | ||
* New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). | * New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). | ||
'''[Translation]''' | |||
* Updated translation : Russian, French and Polish. | * Updated translation : Russian, French and Polish. | ||
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 11||8th November | |<span id=11>2.9.9.17 build 11</span>||8th November 2013|| | ||
Steam release | |||
Change list : | Change list : | ||
Line 1,840: | Line 1,059: | ||
*Numerous optimizations / fixes | *Numerous optimizations / fixes | ||
*Other things (not Dragons). | *Other things (not Dragons). | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17||4th September 2013|| | |<span id=2.9.9.17>2.9.9.17</span>||4th September 2013|| | ||
Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | ||
Line 1,848: | Line 1,067: | ||
Currently this version is only available with a Steam Key. | Currently this version is only available with a Steam Key. | ||
<font style="color:green">'''[New]'''</font> | |||
* Improved night time, is now lighter, still dangerously dark but not totally black. | * Improved night time, is now lighter, still dangerously dark but not totally black. | ||
* Fixed crash bugs | * Fixed crash bugs | ||
Line 1,861: | Line 1,080: | ||
* Saves properly on sleep. Never lose more than a day with some unexpected crash or power loss. | * Saves properly on sleep. Never lose more than a day with some unexpected crash or power loss. | ||
<font style="color:red">'''[Bug Fix]'''</font> | |||
* Got rid of weird square of light around player. | * Got rid of weird square of light around player. | ||
* Fixed various crash with inventory. | * Fixed various crash with inventory. | ||
Line 1,874: | Line 1,093: | ||
* Fixed various renderer / multi-core related bugs. | * Fixed various renderer / multi-core related bugs. | ||
* Fixed LOS bugs allowing you / zombies to see briefly through walls while moving about. | * Fixed LOS bugs allowing you / zombies to see briefly through walls while moving about. | ||
<font style="color:blue">'''[Balance]'''</font> | |||
* Reduced the chance for a zombie to become a crawler when you hit him. | * Reduced the chance for a zombie to become a crawler when you hit him. | ||
'''[Known Issues]''' | |||
* Small font a little too small for high resolutions, we'll increase the size of this before public release. | * Small font a little too small for high resolutions, we'll increase the size of this before public release. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.16|| 23th August 2013|| | | <span id=2.9.9.16>2.9.9.16</span>|| 23th August 2013|| | ||
<font style="color:green">'''[New]'''</font> | |||
* Added a little icon over the inventory icon if the concerned item is equipped. | * Added a little icon over the inventory icon if the concerned item is equipped. | ||
* Survival guide! (It starts automatically on a new game. press F1 to toggle it). | * Survival guide! (It starts automatically on a new game. press F1 to toggle it). | ||
Line 1,893: | Line 1,112: | ||
* You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand. | * You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand. | ||
* Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy"). | * Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy"). | ||
<font style="color:red">'''[Bug Fix]'''</font> | |||
* Fixed the zombie kill count. | * Fixed the zombie kill count. | ||
* Torch now works properly | * Torch now works properly | ||
Line 1,904: | Line 1,123: | ||
* Changed the inventory male zombie icon for the correct one. | * Changed the inventory male zombie icon for the correct one. | ||
* You can't do actions while sleeping | * You can't do actions while sleeping | ||
<font style="color:blue">'''[Balance]'''</font> | |||
* Balanced the zombie density a bit | * Balanced the zombie density a bit | ||
* Lowered the time needed to water your plant | * Lowered the time needed to water your plant | ||
[Modding] | |||
* LUA debugger. We're posting instructions on modding forum on release. | * LUA debugger. We're posting instructions on modding forum on release. | ||
* Default key for debuger is F11, it's bindable in the option. | * Default key for debuger is F11, it's bindable in the option. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.15|| 13th August 2013 || | | <span id=2.9.9.15>2.9.9.15</span>|| 13th August 2013 || | ||
* No more god mode. | * No more god mode. | ||
Line 1,919: | Line 1,138: | ||
*Added icon for dead zombies. | *Added icon for dead zombies. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.14|| 13th August 2013 || | | <span id=2.9.9.14>2.9.9.14</span>|| 13th August 2013 || | ||
* Fixed shader issue stopping a bunch of people running the game. | * Fixed shader issue stopping a bunch of people running the game. | ||
Line 1,937: | Line 1,156: | ||
* Crawler won't try to break window/door (thump) no more. | * Crawler won't try to break window/door (thump) no more. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.13 || 11th August 2013 || | | <span id=2.9.9.13>2.9.9.13</span> || 11th August 2013 || | ||
* Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | * Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | ||
Line 1,944: | Line 1,163: | ||
* Increased hammer spawn chances a bit. | * Increased hammer spawn chances a bit. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.12 || 11th August 2013 || | | <span id=2.9.9.12>2.9.9.12</span> || 11th August 2013 || | ||
* Optimizations - FPS comparisons would be ace. | * Optimizations - FPS comparisons would be ace. | ||
Line 1,954: | Line 1,173: | ||
* Other stuff I forget. | * Other stuff I forget. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.11 || 11th August 2013 || | | <span id=2.9.9.11>2.9.9.11</span> || 11th August 2013 || | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
* [UI] Multiple inventory selection fixed. | * [UI] Multiple inventory selection fixed. | ||
Line 1,970: | Line 1,189: | ||
* You now can't climb through a barricaded window using the "Interact" key (default "e"). | * You now can't climb through a barricaded window using the "Interact" key (default "e"). | ||
* You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. | * You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. | ||
* [ | * '''[Balance]''' Changed some things on food : | ||
** Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). | |||
** "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). | |||
** And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does). | |||
* '''[Balance]''' Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag). | |||
* [ | |||
* Re-added Hiking Bags (best bag ever :-) ). | * Re-added Hiking Bags (best bag ever :-) ). | ||
* [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag) | * [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag) | ||
Line 1,986: | Line 1,203: | ||
* [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more). | * [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more). | ||
< | <font style="color:green">'''[New]'''</font> | ||
* [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. | * [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. | ||
Line 2,011: | Line 1,228: | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] | | <span id=2.9.9.10>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] </span> | ||
| 3th July 2013 | | 3th July 2013 | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*None | *None | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Sped up swinging a slight bit. | *Sped up swinging a slight bit. | ||
*Sorted out remaining load issues. | *Sorted out remaining load issues. | ||
Line 2,025: | Line 1,242: | ||
*Fixed zombies climbing through closed windows on Last Stand | *Fixed zombies climbing through closed windows on Last Stand | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] | | <span id=2.9.9.7>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] </span> | ||
| 3th July 2013 | | 3th July 2013 | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item. | *If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item. | ||
*Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand). | *Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand). | ||
*Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory). | *Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory). | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed a bug on the character skills screen (which became buggy if you acquired too many levels). | *Fixed a bug on the character skills screen (which became buggy if you acquired too many levels). | ||
*Fixed the duplication of Wet Dish Towel. | *Fixed the duplication of Wet Dish Towel. | ||
Line 2,043: | Line 1,260: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6] | | <span id=2.9.9.6>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6]</span> | ||
| 3th July 2013 | | 3th July 2013 | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*None | *None | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed some linux issues. | *Fixed some linux issues. | ||
*Fixed hang on split-screen due to splitscreen hack of reloading system. | *Fixed hang on split-screen due to splitscreen hack of reloading system. | ||
Line 2,056: | Line 1,273: | ||
*Other stuff that has been forgotten in the 'version nuмber crisis of 2013' | *Other stuff that has been forgotten in the 'version nuмber crisis of 2013' | ||
|- | |- style="vertical-align:top;" | ||
| [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003] | | <span id=2.9.8.3>[http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003]</span> | ||
| 26th June 2013 | | 26th June 2013 | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*None | *None | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed farming. | *Fixed farming. | ||
*Fixed several 08b world load bugs. | *Fixed several 08b world load bugs. | ||
Line 2,070: | Line 1,287: | ||
*Fixed barricade / sheets on reload (may not work on 08b saves yet) | *Fixed barricade / sheets on reload (may not work on 08b saves yet) | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002] | | <span id=2.9.8.2>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002]</span> | ||
| 26th June 2013 | | 26th June 2013 | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Rewrote the farming menu, much more user friendly (like the Carpentry one). | *Rewrote the farming menu, much more user friendly (like the Carpentry one). | ||
*Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1. | *Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1. | ||
Line 2,091: | Line 1,308: | ||
*For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events | *For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Removed accidentally left in inventory baseball bat. | *Removed accidentally left in inventory baseball bat. | ||
*Actually fixed the crash that wasn't fixed in the previous version. (see brain melt) | *Actually fixed the crash that wasn't fixed in the previous version. (see brain melt) | ||
Line 2,134: | Line 1,351: | ||
*Food now rots properly again. | *Food now rots properly again. | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001] | | <span id=2.9.8.1>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001</span>] | ||
| 26th June 2013 | | 26th June 2013 | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Added a "Last Stand" mode. | *Added a "Last Stand" mode. | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Farming / barricading fixes. | *Farming / barricading fixes. | ||
*Attempt to fix large | *Attempt to fix large 8b saves. | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0008b | | <span id=8b>RC 2.9 Build 0008b</span> | ||
| 15th May 2013 | | 15th May 2013 | ||
| | | | ||
Line 2,155: | Line 1,372: | ||
'''Released on Desura''' | '''Released on Desura''' | ||
< | <font style="color:green">'''[New]'''</font> | ||
*None | *None | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed an occasional crash with zombie walks that occurs after staggering back. | *Fixed an occasional crash with zombie walks that occurs after staggering back. | ||
*Fixed issue with [[crafting]] not creating correct nuмber of items. | *Fixed issue with [[crafting]] not creating correct nuмber of items. | ||
*Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | *Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | ||
'''[Bugs Introduced]''' | |||
*Player starts with [[Baseball Bat]] in inventory | *Player starts with [[Baseball Bat]] in inventory | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0008a | | <span id=8a>RC 2.9 Build 0008a</span> | ||
| 15th May 2013 | | 15th May 2013 | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Add aiming XP when you fire a ranged weapon. | *Add aiming XP when you fire a ranged weapon. | ||
*Add reload XP when you reload any weapon. | *Add reload XP when you reload any weapon. | ||
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< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*You can't run while sneaking. | *You can't run while sneaking. | ||
*You can't walk/run/sneak during sleep no more. | *You can't walk/run/sneak during sleep no more. | ||
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*Well now still work after water cuts off. | *Well now still work after water cuts off. | ||
'''[Bugs Introduced]''' | |||
*Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. | *Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build | | <span id=7>RC 2.9 Build 7</span> | ||
| 29th April 2013 | | 29th April 2013 | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Further balances to zombie spawn. | *Further balances to zombie spawn. | ||
*Moved all spawn points to lower density side of Muldraugh. | *Moved all spawn points to lower density side of Muldraugh. | ||
Line 2,243: | Line 1,460: | ||
*Added -safemode param to help getting into game on badly ѕupported graphics cards. | *Added -safemode param to help getting into game on badly ѕupported graphics cards. | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed full barricade crash. | *Fixed full barricade crash. | ||
*Fixed open/close door context menu | *Fixed open/close door context menu | ||
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*Fix food cooking (thanks Erasmus ! ) | *Fix food cooking (thanks Erasmus ! ) | ||
|- style="vertical-align:top;" | |||
| <span id=6>RC 2.9 Build 0006</span> | |||
|- | |||
| RC 2.9 Build 0006 | |||
| 29th April 2013 | | 29th April 2013 | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Salmon will take less time to be cooked. | *Salmon will take less time to be cooked. | ||
*Passive skills gain and lose XP slower (no more going from strong to stout within 2 days) | *Passive skills gain and lose XP slower (no more going from strong to stout within 2 days) | ||
Line 2,282: | Line 1,496: | ||
*Removed some recipe who missing textures (farming stuff) | *Removed some recipe who missing textures (farming stuff) | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed barricade crash. | *Fixed barricade crash. | ||
*Zombie spawning bug potentially improved a lot. | *Zombie spawning bug potentially improved a lot. | ||
*Fix to reloading (thanks Stormy!) | *Fix to reloading (thanks Stormy!) | ||
'''[Bugs Introduced]''' | |||
*Hunger is unbalanced | *Hunger is unbalanced | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0005 | | <span id=5>RC 2.9 Build 0005</span> | ||
| 29th April 2013 | | 29th April 2013 | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Lowered zombie spawn rate a bit | *Lowered zombie spawn rate a bit | ||
*Drink out of taps. | *Drink out of taps. | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed death anim for zombies | *Fixed death anim for zombies | ||
*Fixed crash on death. | *Fixed crash on death. | ||
|- style="vertical-align:top;" | |||
|- | | <span id=1>RC 2.9 Build 0001</span> | ||
| RC 2.9 Build 0001 | |||
| 29th April 2013 | | 29th April 2013 | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*20x20 cell map-size covering entire of Muldraugh and surrounds | *20x20 cell map-size covering entire of Muldraugh and surrounds | ||
**(largely incomplete but explorable with stuff to find, and several finished inner town cells) | **(largely incomplete but explorable with stuff to find, and several finished inner town cells) | ||
Line 2,323: | Line 1,534: | ||
*Multi-world save functionality. (Still save on quit) | *Multi-world save functionality. (Still save on quit) | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*New item distribution system. Higher population areas have more loot, but also... | *New item distribution system. Higher population areas have more loot, but also... | ||
*New zombie system manages hordes across the entire map, that focus initially on heavy populated centres. | *New zombie system manages hordes across the entire map, that focus initially on heavy populated centres. | ||
Line 2,342: | Line 1,553: | ||
*Lots of bug fixes. | *Lots of bug fixes. | ||
'''[Bugs Introduced]''' | |||
*Crash on death | *Crash on death | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0r or RC2.5 || 24th July 2012 || | | <span id=0.2.0r_RC2.5>0.2.0r or RC2.5</span> || 24th July 2012 || | ||
[http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] | [http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] | ||
*NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | *NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | ||
Line 2,358: | Line 1,569: | ||
*changed zombie spawn. If it still goes weird I literally have no clue what's up. | *changed zombie spawn. If it still goes weird I literally have no clue what's up. | ||
*Fixed hammer sound glitch.(This is still not fixed) | *Fixed hammer sound glitch.(This is still not fixed) | ||
*Modders | *'''[Modders]''' ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue. | ||
*Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | *Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0r RC2 || 29th June 2012 || | | <span id=0.2.0r_RC2>0.2.0r RC2</span> || 29th June 2012 || | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | ||
Line 2,375: | Line 1,586: | ||
*Fixed tree/door chopping (although the damage needs adjustment) | *Fixed tree/door chopping (although the damage needs adjustment) | ||
*Fixed hordes appearing indoors. | *Fixed hordes appearing indoors. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0r RC1 || 29th June 2012 || | | <span id=0.2.0r_RC1>0.2.0r RC1</span> || 29th June 2012 || | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | ||
*Added new zombie sprites | *Added new zombie sprites | ||
Line 2,399: | Line 1,610: | ||
*The new blood system had to be removed until it can be optimized memory / speed wise. | *The new blood system had to be removed until it can be optimized memory / speed wise. | ||
*Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | *Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0q || 27th March 2012 || | | <span id=0.2.0q>0.2.0q</span> || 27th March 2012 || | ||
*Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | *Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | ||
*Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | *Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | ||
*Compatible with saves down to M only!! | *Compatible with saves down to M only!! | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0p || 27th March 2012 || | | <span id=0.2.0p>0.2.0p</span> || 27th March 2012 || | ||
*BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | *BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | ||
*Compatible with saves down to M only!! | *Compatible with saves down to M only!! | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0o || 26th March 2012 || | | <span id=0.2.0o>0.2.0o</span> || 26th March 2012 || | ||
*Fixed bug with [[Oven|ovens]] not working. | *Fixed bug with [[Oven|ovens]] not working. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0n || 26th March 2012 || | | <span id=0.2.0n>0.2.0n</span> || 26th March 2012 || | ||
*Fixed shift click on [[Curtains|curtains]] on west facing walls. | *Fixed shift click on [[Curtains|curtains]] on west facing walls. | ||
*Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | *Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0m || 25th March 2012 || | | <span id=0.2.0m>0.2.0m</span> || 25th March 2012 || | ||
*NOT SAVE COMPATIBLE WITH 0.2.0l!! | *NOT SAVE COMPATIBLE WITH 0.2.0l!! | ||
*Load/save [[Sheet Rope|sheet ropes]]. | *Load/save [[Sheet Rope|sheet ropes]]. | ||
Line 2,431: | Line 1,642: | ||
*Modding: Added hook for cancelled timed actions. | *Modding: Added hook for cancelled timed actions. | ||
*Modding: Exposed GameTime + InventoryItemFactory classes | *Modding: Exposed GameTime + InventoryItemFactory classes | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0l || 24th March 2012 || | | <span id=0.2.0l>0.2.0l</span> || 24th March 2012 || | ||
* More zombies in buildings. | * More zombies in buildings. | ||
*Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | *Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | ||
Line 2,443: | Line 1,654: | ||
*"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | *"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | ||
*Added game launcher, simple and easy to use. | *Added game launcher, simple and easy to use. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0k || 23th March 2012 || | | <span id=0.2.0k>0.2.0k</span> || 23th March 2012 || | ||
* Slowed down [[Zombies|zombies]] in line with performance increase. | * Slowed down [[Zombies|zombies]] in line with performance increase. | ||
* Significantly lowered [[Zombies|zombie]] spot chance. | * Significantly lowered [[Zombies|zombie]] spot chance. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0j || 22th March 2012 || | | <span id=0.2.0j>0.2.0j</span> || 22th March 2012 || | ||
* Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | * Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | ||
* [[Zombies]] less likely to see you on upper floors. | * [[Zombies]] less likely to see you on upper floors. | ||
Line 2,454: | Line 1,665: | ||
* True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]]. | * True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]]. | ||
* Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | * Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0i || 22th March 2012 || | | <span id=0.2.0i>0.2.0i</span> || 22th March 2012 || | ||
* WARNING: Not save compatible with 0.2.0h. | * WARNING: Not save compatible with 0.2.0h. | ||
* Added loading / saving text so people don't think it's crashed.. | * Added loading / saving text so people don't think it's crashed.. | ||
Line 2,463: | Line 1,674: | ||
* Fixed blood splat issues on reload. | * Fixed blood splat issues on reload. | ||
* Food temps, cooked/uncooked, age etc saved out properly. | * Food temps, cooked/uncooked, age etc saved out properly. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0h || 22th March 2012 || | | <span id=0.2.0h>0.2.0h</span> || 22th March 2012 || | ||
* WARNING: Not savegame compatible with 0.2.0g! | * WARNING: Not savegame compatible with 0.2.0g! | ||
* Fixed clicking when dead to restart game. Until this release always close game and rerun. | * Fixed clicking when dead to restart game. Until this release always close game and rerun. | ||
Line 2,474: | Line 1,685: | ||
* Fixed cooker / [[Refrigerator|fridges]]. | * Fixed cooker / [[Refrigerator|fridges]]. | ||
* Fixed tree yield on reload. | * Fixed tree yield on reload. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0g || 15th March 2012 || | | <span id=0.2.0g>0.2.0g</span> || 15th March 2012 || | ||
* Shift click open / closes curtains instead of windows. | * Shift click open / closes curtains instead of windows. | ||
* Fixed issues with apartment block stairwell / walls. | * Fixed issues with apartment block stairwell / walls. | ||
Line 2,484: | Line 1,695: | ||
* Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges. | * Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges. | ||
* (Hopefully) fixed freezing dying survivors whose legs fall off. | * (Hopefully) fixed freezing dying survivors whose legs fall off. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0f || 13th March 2012 || | | <span id=0.2.0f>0.2.0f</span> || 13th March 2012 || | ||
* Fix bug where thirst isn't actually killing you. | * Fix bug where thirst isn't actually killing you. | ||
* Fix to broken 'you survived for' time. | * Fix to broken 'you survived for' time. | ||
Line 2,503: | Line 1,714: | ||
* Moddable professions and traits. | * Moddable professions and traits. | ||
* Removed gamma correction as it caused problems on some people's particularly other platform machines. | * Removed gamma correction as it caused problems on some people's particularly other platform machines. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0e || 13th March 2012 || | | <span id=0.2.0e>0.2.0e</span> || 13th March 2012 || | ||
* [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | * [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | ||
* Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | * Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | ||
Line 2,514: | Line 1,725: | ||
* [[Zombies]] use spawn points at side of map. | * [[Zombies]] use spawn points at side of map. | ||
* Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | * Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0d || 12th March 2012 || | | <span id=0.2.0d>0.2.0d</span> || 12th March 2012 || | ||
* Opening / closing [[Window|windows]] will no longer repair them. | * Opening / closing [[Window|windows]] will no longer repair them. | ||
* Fixed missing icons. | * Fixed missing icons. | ||
Line 2,523: | Line 1,734: | ||
* Direction changer no longer interferes with double size toggle. | * Direction changer no longer interferes with double size toggle. | ||
* Inconsistency between endurance on mouse and keys fixed. | * Inconsistency between endurance on mouse and keys fixed. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0c || 12th March 2012 || | | <span id=0.2.0c>0.2.0c</span> || 12th March 2012 || | ||
* Sleeping on couches | * Sleeping on couches | ||
* Fixed invisible door syndrome | * Fixed invisible door syndrome | ||
Line 2,530: | Line 1,741: | ||
* A few new recipes / item balancing. | * A few new recipes / item balancing. | ||
* Fixed error where all but the tut house wheeliebin were not pushable. | * Fixed error where all but the tut house wheeliebin were not pushable. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0b || 12th March 2012 || | | <span id=0.2.0b>0.2.0b</span> || 12th March 2012 || | ||
* Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | * Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | ||
* [[NPC|NPCs]] chance of being 'loners' lowered a tad. | * [[NPC|NPCs]] chance of being 'loners' lowered a tad. | ||
Line 2,539: | Line 1,750: | ||
* Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho. | * Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho. | ||
* Numerous map fixes. | * Numerous map fixes. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0a ||11th March 2012 || | | <span id=0.2.0a>0.2.0a</span> ||11th March 2012 || | ||
* Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | * Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | ||
* Added ability to chop down trees with [[Axe]] to get [[Log]]s. | * Added ability to chop down trees with [[Axe]] to get [[Log]]s. | ||
Line 2,554: | Line 1,765: | ||
* [[Moodles#Unhappy|Unhappiness moodle]] added. | * [[Moodles#Unhappy|Unhappiness moodle]] added. | ||
* [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | * [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | ||
* NPC AI Overhaul including player-NPC interactions. | * NPC AI Overhaul including player-NPC interactions. | ||
* ѕupport for [[LUA scripting]] added. | * ѕupport for [[LUA scripting]] added. | ||
* Added [[Skills|skills]] that level up with use. | * Added [[Skills|skills]] that level up with use. | ||
* Pushable objects added. | * Pushable objects added. | ||
* [[Wheelie Bin]]s added. | * [[Wheelie Bin]]s added. | ||
* Map size quadrupled. | * Map size quadrupled. | ||
* Multi-cell map ѕupport. | * Multi-cell map ѕupport. | ||
* Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | * Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | ||
* Lighting system and graphics overhaul. | * Lighting system and graphics overhaul. | ||
* Functional lights/lamps added in most buildings. | * Functional lights/lamps added in most buildings. | ||
* Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nailed Plank]] | * Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nailed Plank]] | ||
* Ability for [[sledgehammer]] to break through walls. | * Ability for [[sledgehammer]] to break through walls. | ||
* New music and ambient sounds. | * New music and ambient sounds. | ||
* Many more items and features added. | * Many more items and features added. | ||
|} | |} | ||
| 0.1.5d || September 7, 2011 || | ===Pre-Alpha Builds=== | ||
{| class="pztable" | |||
|- | |||
! width="50px" | Version Build | |||
! width="120px" | Date Added | |||
! Changelog | |||
|- style="vertical-align:top;" | |||
| <span id="0.1.5d">0.1.5d</span> || September 7, 2011 || | |||
* Fixed the 'infinisleep' bug. | * Fixed the 'infinisleep' bug. | ||
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | * [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | ||
* Character creation button clicking fixed | * Character creation button clicking fixed | ||
|- | |- style="vertical-align:top;" | ||
| <span id="0.1.5c">0.1.5c</span> || September 6, 2011 || | |||
| 0.1.5c || September 6, 2011 || | |||
* Optimizations - Hopefully a ton less lag. | * Optimizations - Hopefully a ton less lag. | ||
* Less rain. | * Less rain. | ||
Line 2,594: | Line 1,807: | ||
* Slowed down horde movement. | * Slowed down horde movement. | ||
* Added [[weapon]] durability and breakage. | * Added [[weapon]] durability and breakage. | ||
|- | |- style="vertical-align:top;" | ||
| 0.1.5b || August 28, 2011 || | | <span id="0.1.5b">0.1.5b</span> || August 28, 2011 || | ||
* Fixed weird zombie spawning. | * Fixed weird zombie spawning. | ||
* Fixed crash when full tile barricade is placed without a hammer equipped. | * Fixed crash when full tile barricade is placed without a hammer equipped. | ||
* Added missing dialogue to Raider scene in [[ | * Added missing dialogue to Raider scene in [['Til Death Us Do Part|K&B story]]. | ||
* Fixed character creation screen issue when double sized in previous game. | * Fixed character creation screen issue when double sized in previous game. | ||
* Fixed zombies walking into walls. | * Fixed zombies walking into walls. | ||
* Fixed NPCs attacking thin air. | * Fixed NPCs attacking thin air. | ||
* Slowed down NPC walk speed. | * Slowed down NPC walk speed. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.5a|0.1.5a]] || August 28, 2011 || | | <span id="0.1.5a">[[Patch_0.1.5a|0.1.5a]]</span> || August 28, 2011 || | ||
* Craftable doors. Smashed doors have a chance of dropping hinges and door knobs. | * Craftable doors. Smashed doors have a chance of dropping hinges and door knobs. | ||
* Open doors now block vision/collide at their new angle. | * Open doors now block vision/collide at their new angle. | ||
Line 2,624: | Line 1,837: | ||
* Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection. | * Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection. | ||
* Basic NPC's with basic controls (move, punch, run) | * Basic NPC's with basic controls (move, punch, run) | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.4?|0.1.4?]] || June 19, 2011 || | | <span id="0.1.4?">[[Patch_0.1.4?|0.1.4?]]</span> || June 19, 2011 || | ||
* Adjustments and tweaks to Panic system. | * Adjustments and tweaks to Panic system. | ||
* Fire Animation rate fix. | * Fire Animation rate fix. | ||
Line 2,652: | Line 1,865: | ||
* Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy. | * Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy. | ||
* Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | * Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 || | | <span id="0.1.4b">[[Patch_0.1.4b|0.1.4b]]</span> || June 10, 2011 || | ||
* Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | * Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | ||
* Fixed camera bug. | * Fixed camera bug. | ||
Line 2,670: | Line 1,883: | ||
* M to toggle music on and off (in lieu of a real option screen) | * M to toggle music on and off (in lieu of a real option screen) | ||
* A secret thing. | * A secret thing. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || | | <span id="0.1.4a">[[Patch_0.1.4a|0.1.4a]]</span> || June 6, 2011 || | ||
* N, E, S, W / NE, SE, SW, NW directional control toggle. | * N, E, S, W / NE, SE, SW, NW directional control toggle. | ||
* Inventory grows to fill vertical space of sidebar. | * Inventory grows to fill vertical space of sidebar. | ||
Line 2,700: | Line 1,913: | ||
* Smashed doors either by player or by zombie yield some planks to pick up. | * Smashed doors either by player or by zombie yield some planks to pick up. | ||
* Game pause/resume and speed control buttons on the hud. | * Game pause/resume and speed control buttons on the hud. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | | <span id="0.1.3a">[[Patch_0.1.3a|0.1.3a]]</span> || May 31, 2011 || | ||
* Fixed invisible wife / running bug. | * Fixed invisible wife / running bug. | ||
* Mousewheel ѕupport for inventory | * Mousewheel ѕupport for inventory | ||
* Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | * Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | | <span id="0.1.2a">[[Patch_0.1.2a|0.1.2a]]</span> || May 29, 2011 || | ||
* Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | * Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | ||
* Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. | * Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. | ||
Line 2,731: | Line 1,944: | ||
* Increased wall transparency range. | * Increased wall transparency range. | ||
* Line of sight now works when zombified. | * Line of sight now works when zombified. | ||
|- | |- style="vertical-align:top;" | ||
| 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | | <span id="0.?">0.?</span> || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | ||
|- | |- style="vertical-align:top;" | ||
| 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced | | <span id="0.0.0">0.0.0</span> || March 15, 2011 || * Project Zomboid is officially announced | ||
|} | |} | ||
= | ==See also== | ||
* [[Upcoming Features]] | * [[Upcoming Features]] | ||
* [[Planned Features]] | |||
* [[Version history/Development Versions|Development Versions]] | * [[Version history/Development Versions|Development Versions]] | ||
[[Category:Version_history]] | [[Category:Version_history]] |
Revision as of 08:16, 2 May 2019
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and GOG may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features. For the list of upcoming features for future versions of Project Zomboid, see Planned features.
Alpha
Build Number | Release Month | Release Year |
---|---|---|
Build 41 | - | 2019 |
Build 40 | October | 2018 |
Build 39 | June | 2018 |
Build 38 | September | 2017 |
Build 37 | April | 2017 |
Build 36 | January | 2017 |
Build 35 | December | 2016 |
Build 34 | May | 2016 |
Build 33 | November | 2015 |
Build 32 | August | 2015 |
Build 31 | March | 2015 |
Build 30 | December | 2014 |
Build 29 | October | 2014 |
Build 28 | September | 2014 |
Build 27 | May | 2014 |
Build 26 | April | 2014 |
Build 25 v3 (2.9.9.17) | March | 2014 |
build 25 v2 (2.9.9.17) | March | 2014 |
build 25 (2.9.9.17) | February | 2014 |
build 23 (2.9.9.17) | February | 2014 |
build 21 (2.9.9.17) | December | 2013 |
build 20 (2.9.9.17) | December | 2013 |
build 19 Hotfix (2.9.9.17) | December | 2013 |
build 19 (2.9.9.17) | December | 2013 |
build 14 (2.9.9.17) | December | 2013 |
build 11 (2.9.9.17) | November | 2013 |
2.9.9.17 | November | 2013 |
2.9.9.16 | November | 2013 |
2.9.9.15 | September | 2013 |
2.9.9.14 | August | 2013 |
2.9.9.13 | August | 2013 |
2.9.9.12 | August | 2013 |
2.9.9.11 | August | 2013 |
2.9.9.10 | August | 2013 |
2.9.9.7 | August | 2013 |
2.9.9.6 | July | 2013 |
2.9.8 Test 003 | July | 2013 |
2.9.8 Test 002 | July | 2013 |
2.9.8 Test 001 | June | 2013 |
Build 0008b (RC 2.9) | May | 2013 |
Build 0008a (RC 2.9) | May | 2013 |
Build 0007 (RC 2.9) | April | 2013 |
Build 0006 (RC 2.9) | April | 2013 |
Build 0005 (RC 2.9) | April | 2013 |
Build 0001 (RC 2.9) | April | 2013 |
0.2.0r RC2.5 | July | 2012 |
0.2.0r RC2 | June | 2012 |
0.2.0r RC1 | June | 2012 |
0.2.0q | March | 2012 |
0.2.0p | March | 2012 |
0.2.0o | March | 2012 |
0.2.0n | March | 2012 |
0.2.0m | March | 2012 |
0.2.0l | March | 2012 |
0.2.0k | March | 2012 |
0.2.0j | March | 2012 |
0.2.0i | March | 2012 |
0.2.0h | March | 2012 |
0.2.0g | March | 2012 |
0.2.0f | March | 2012 |
0.2.0e | March | 2012 |
0.2.0d | March | 2012 |
0.2.0c | March | 2012 |
0.2.0b | March | 2012 |
0.2.0a | March | 2012 |
Pre-Alpha
Build Number | Release Month | Release Year |
---|---|---|
0.1.5d | September | 2011 |
0.1.5c | September | 2011 |
0.1.5b | August | 2011 |
0.1.5a | August | 2011 |
0.1.4? | June | 2011 |
0.1.4b | June | 2011 |
0.1.4a | June | 2011 |
0.1.3a | May | 2011 |
0.1.2a | May | 2011 |
0.? | May | 2011 |
0.0.0 | March | 2011 |
Changelogs
Alpha Builds
Version Build | Date Added | Changelog |
---|---|---|
Build 30 (stable release) | 29th December 2014 |
[New]
[Bug Fix]
|
Build 29 (stable) | 14th October 2014 |
[New]
|
Build 28.3 (stable release) | 2th September 2014 |
[New]
[Bug Fix]
[Balance]
|
Build 27 (stable release) | 20th May 2014 |
|
Build 26 (stable release) | 12th May 2014 |
[Balance]
[Bug Fix]
[Translation]
|
2.9.9.17 build 25 v3 | 25th March 2014 |
|
2.9.9.17 build 25 v2 | 21th March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17th February 2014 |
[Bug Fix]
[New]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | 4th February 2014 |
[PERFORMANCE]
[Bug Fix]
[New]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[Balance]
[EASTER EGGS]
[TranslationS]
[OS X CHANGES]
|
2.9.9.17 build 21 | 20th December 2013 |
[Bug Fix]
|
2.9.9.17 build 20 | 11th December 2013 |
[Bug Fix]
[New]
|
2.9.9.17 build 19 (Hotfix) | 10th December 2013 |
[Bug Fix]
[New]
[Balance]
|
2.9.9.17 build 19 | 6th December 2013 |
[Bug Fix]
Performance:
[New]
[Balance]
[Modders]
[Translation]
[Bug Fix]
[New]
[Balance]
[Modding]
[Translation]
|
2.9.9.17 build 14 | 9th November 2013 |
[Bug Fix]
Performance:
[New]
[Balance]
[Modders]
[Translation]
|
2.9.9.17 build 11 | 8th November 2013 |
Steam release Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | 4th September 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | 23th August 2013 |
[New]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | 13th August 2013 |
|
2.9.9.14 | 13th August 2013 |
|
2.9.9.13 | 11th August 2013 |
|
2.9.9.12 | 11th August 2013 |
|
2.9.9.11 | 11th August 2013 |
[Bug Fix]
[New]
|
2.9.9.10 | 3th July 2013 |
[New]
[Bug Fix]
|
2.9.9.7 | 3th July 2013 |
[New]
[Bug Fix]
|
2.9.9.6 | 3th July 2013 |
[New]
[Bug Fix]
|
2.9.8 Test 003 | 26th June 2013 |
[New]
[Bug Fix]
|
2.9.8 Test 002 | 26th June 2013 |
[New]
[Bug Fix]
|
2.9.8 Test 001 | 26th June 2013 |
[New]
[Bug Fix]
|
RC 2.9 Build 0008b | 15th May 2013 |
Go to Indie Stone for more release info and download Released on Desura [New]
[Bug Fix]
[Bugs Introduced]
|
RC 2.9 Build 0008a | 15th May 2013 |
[New]
[Bugs Introduced]
|
RC 2.9 Build 7 | 29th April 2013 |
[New]
[Bug Fix]
|
RC 2.9 Build 0006 | 29th April 2013 |
[New]
[Bug Fix]
[Bugs Introduced]
|
RC 2.9 Build 0005 | 29th April 2013 |
[New]
[Bug Fix]
|
RC 2.9 Build 0001 | 29th April 2013 |
[New]
[Bug Fix]
[Bugs Introduced]
|
0.2.0r or RC2.5 | 24th July 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | 27th March 2012 |
|
0.2.0p | 27th March 2012 |
|
0.2.0o | 26th March 2012 |
|
0.2.0n | 26th March 2012 |
|
0.2.0m | 25th March 2012 |
|
0.2.0l | 24th March 2012 |
|
0.2.0k | 23th March 2012 | |
0.2.0j | 22th March 2012 |
|
0.2.0i | 22th March 2012 |
|
0.2.0h | 22th March 2012 |
|
0.2.0g | 15th March 2012 |
|
0.2.0f | 13th March 2012 |
|
0.2.0e | 13th March 2012 |
|
0.2.0d | 12th March 2012 | |
0.2.0c | 12th March 2012 |
|
0.2.0b | 12th March 2012 |
|
0.2.0a | 11th March 2012 |
|
Pre-Alpha Builds
Version Build | Date Added | Changelog |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4? | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |