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==Alpha== | ==Alpha== | ||
{| class="pztable sortable" | |||
! width="200px" | Build Number | |||
! width="100px" | Release Month | |||
! width="100px" | Release Year | |||
|- | |||
| [[Build 41|Build 41]] || - || 2019 | |||
|- | |||
| [[Build 40|Build 40]] || October || 2018 | |||
|- | |||
| [[Build 39|Build 39]] || June || 2018 | |||
|- | |||
| [[Build 38|Build 38]] || September || 2017 | |||
|- | |||
| [[Build 37|Build 37]] || April || 2017 | |||
|- | |||
| [[Build 36|Build 36]] || January || 2017 | |||
|- | |||
| [[Build 35|Build 35]] || December || 2016 | |||
|- | |||
| [[Build 34|Build 34]] || May || 2016 | |||
|- | |||
| [[Build 33|Build 33]] || November || 2015 | |||
|- | |||
| [[Build 32|Build 32]] || August || 2015 | |||
|- | |||
| [[Build 31|Build 31]] || March || 2015 | |||
|- | |||
| [[#30|Build 30]] || December || 2014 | |||
|- | |||
| [[#29|Build 29]] || October || 2014 | |||
|- | |||
| [[#28.3|Build 28]] || September || 2014 | |||
|- | |||
| [[#27|Build 27]] || May || 2014 | |||
|- | |||
| [[#26|Build 26]] || April || 2014 | |||
|- | |||
| [[#25 v3|Build 25 v3 (2.9.9.17)]] || March || 2014 | |||
|- | |||
| [[#25 v2|build 25 v2 (2.9.9.17)]] || March || 2014 | |||
|- | |||
| [[#25|build 25 (2.9.9.17)]] || February || 2014 | |||
|- | |||
| [[#23|build 23 (2.9.9.17)]] || February || 2014 | |||
|- | |||
| [[#21|build 21 (2.9.9.17)]] || December || 2013 | |||
|- | |||
| [[#20|build 20 (2.9.9.17)]] || December || 2013 | |||
|- | |||
| [[#19.1|build 19 Hotfix (2.9.9.17)]] || December || 2013 | |||
|- | |||
| [[#19|build 19 (2.9.9.17)]] || December || 2013 | |||
|- | |||
| [[#14|build 14 (2.9.9.17)]] || December || 2013 | |||
|- | |||
| [[#11|build 11 (2.9.9.17)]] || November || 2013 | |||
|- | |||
| [[#2.9.9.17|2.9.9.17]] || November || 2013 | |||
|- | |||
| [[#2.9.9.16|2.9.9.16]] || November || 2013 | |||
|- | |||
| [[#2.9.9.15|2.9.9.15]] || September || 2013 | |||
|- | |||
| [[#2.9.9.14|2.9.9.14]] || August || 2013 | |||
|- | |||
| [[#2.9.9.13|2.9.9.13]] || August || 2013 | |||
==<span id=Pre Alpha>Pre-Alpha</span>== | |- | ||
| [[#2.9.9.12|2.9.9.12]] || August || 2013 | |||
|- | |||
| [[#2.9.9.11|2.9.9.11]] || August || 2013 | |||
|- | |||
| [[#2.9.9.10|2.9.9.10]] || August || 2013 | |||
|- | |||
| [[#2.9.9.7|2.9.9.7]] || August || 2013 | |||
|- | |||
| [[#2.9.9.6|2.9.9.6]] || July || 2013 | |||
|- | |||
| [[#2.9.8.3|2.9.8 Test 003]] || July || 2013 | |||
|- | |||
| [[#2.9.8.2|2.9.8 Test 002]] || July || 2013 | |||
==Changelogs== | |- | ||
*[[#Alpha Builds|Alpha Builds]] | | [[#2.9.8.1|2.9.8 Test 001]] || June || 2013 | ||
*[[#Pre-Alpha Builds|Pre-Alpha Builds]] | |- | ||
| [[#8b|Build 0008b (RC 2.9)]] || May || 2013 | |||
===Alpha Builds=== | |- | ||
{|class=" | | [[#8a|Build 0008a (RC 2.9)]] || May || 2013 | ||
|- style="vertical-align:top;" | |- | ||
|<span id=30>[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]</span>|| 29th December 2014|| | | [[#7|Build 0007 (RC 2.9)]] || April || 2013 | ||
'''[ | |- | ||
*New sandbox stuff ! | | [[#6|Build 0006 (RC 2.9)]] || April || 2013 | ||
**You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets. | |- | ||
**New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more! | | [[#5|Build 0005 (RC 2.9)]] || April || 2013 | ||
*The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3 | |- | ||
*The Erosion mod is integrated in the vanilla game with several new things! TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes. Stuff you can expect to see includes: | | [[#1|Build 0001 (RC 2.9)]] || April || 2013 | ||
**11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall. | |- | ||
**11 types of bush. | | [[#0.2.0r_RC2.5|0.2.0r RC2.5]] || July || 2012 | ||
**17 types of plant. Some plants have flowers that bloom depending on the season. | |- | ||
**Wall vines creep up some outside walls, sometimes growing over windows. | | [[#0.2.0r_RC2|0.2.0r RC2]] || June || 2012 | ||
|- | |||
| [[#0.2.0r_RC1|0.2.0r RC1]] || June || 2012 | |||
|- | |||
| [[#0.2.0q|0.2.0q]] || March || 2012 | |||
|- | |||
| [[#0.2.0p|0.2.0p]] || March || 2012 | |||
|- | |||
| [[#0.2.0o|0.2.0o]] || March || 2012 | |||
|- | |||
| [[#0.2.0n|0.2.0n]] || March || 2012 | |||
|- | |||
| [[#0.2.0m|0.2.0m]] || March || 2012 | |||
|- | |||
| [[#0.2.0n|0.2.0l]] || March || 2012 | |||
|- | |||
| [[#0.2.0k|0.2.0k]] || March || 2012 | |||
|- | |||
| [[#0.2.0j|0.2.0j]] || March || 2012 | |||
|- | |||
| [[#0.2.0i|0.2.0i]] || March || 2012 | |||
|- | |||
| [[#0.2.0h|0.2.0h]] || March || 2012 | |||
|- | |||
| [[#0.2.0g|0.2.0g]] || March || 2012 | |||
|- | |||
| [[#0.2.0f|0.2.0f]] || March || 2012 | |||
|- | |||
| [[#0.2.0e|0.2.0e]] || March || 2012 | |||
|- | |||
| [[#0.2.0d|0.2.0d]] || March || 2012 | |||
|- | |||
| [[#0.2.0c|0.2.0c]] || March || 2012 | |||
|- | |||
| [[#0.2.0b|0.2.0b]] || March || 2012 | |||
|- | |||
| [[#0.2.0a|0.2.0a]] || March || 2012 | |||
|} | |||
==<span id=Pre Alpha>Pre-Alpha</span>== | |||
{| class="pztable sortable" | |||
! width="200px" | Build Number | |||
! width="100px" | Release Month | |||
! width="100px" | Release Year | |||
|- | |||
| [[#0.1.5d|0.1.5d]] || September || 2011 | |||
|- | |||
| [[#0.1.5c|0.1.5c]] || September || 2011 | |||
|- | |||
| [[#0.1.5b|0.1.5b]] || August || 2011 | |||
|- | |||
| [[#0.1.5a|0.1.5a]] || August || 2011 | |||
|- | |||
| [[#0.1.4?|0.1.4?]] || June || 2011 | |||
|- | |||
| [[#0.1.4b|0.1.4b]] || June || 2011 | |||
|- | |||
| [[#0.1.4a|0.1.4a]] || June || 2011 | |||
|- | |||
| [[#0.1.3a|0.1.3a]] || May || 2011 | |||
|- | |||
| [[#0.1.2a|0.1.2a]] || May || 2011 | |||
|- | |||
| [[#0.?|0.?]] || May || 2011 | |||
|- | |||
| [[#0.0.0|0.0.0]] || March || 2011 | |||
|} | |||
==Changelogs== | |||
*[[#Alpha Builds|Alpha Builds]] | |||
*[[#Pre-Alpha Builds|Pre-Alpha Builds]] | |||
===Alpha Builds=== | |||
{| class="pztable" | |||
|- | |||
! width="180px" | Version Build | |||
! width="140px" | Date Added | |||
! Changelog | |||
|- style="vertical-align:top;" | |||
|<span id=30>[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]</span>|| 29th December 2014|| | |||
<font style="color:green">'''[New]'''</font> | |||
*New sandbox stuff ! | |||
**You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets. | |||
**New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more! | |||
*The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3 | |||
*The Erosion mod is integrated in the vanilla game with several new things! TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes. Stuff you can expect to see includes: | |||
**11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall. | |||
**11 types of bush. | |||
**17 types of plant. Some plants have flowers that bloom depending on the season. | |||
**Wall vines creep up some outside walls, sometimes growing over windows. | |||
**Wall cracks appear on some outside walls. | **Wall cracks appear on some outside walls. | ||
**Cracks in street pavement slowly appear. Some cracks will have grass growing out of them. | **Cracks in street pavement slowly appear. Some cracks will have grass growing out of them. | ||
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*The new health system! | *The new health system! | ||
'''[ | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Can't add infinite item in an evolved recipe anymore | *Can't add infinite item in an evolved recipe anymore | ||
*Can't add cooked food to a trap anymore | *Can't add cooked food to a trap anymore | ||
Line 166: | Line 257: | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|<span id=29>[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]</span>|| 14th October 2014|| | |<span id=29>[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]</span>|| 14th October 2014|| | ||
'''[ | <font style="color:green">'''[New]'''</font> | ||
*Tons of new sounds (74 so far and counting !) | *Tons of new sounds (74 so far and counting !) | ||
**Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time. | **Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time. | ||
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'''[ | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed issue #000751 | *Fixed issue #000751 | ||
*Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client. | *Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client. | ||
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'''[ | <font style="color:blue">'''[Balance]'''</font> | ||
*Increase the drop rate of petrol can. | *Increase the drop rate of petrol can. | ||
*Decrease the spawn rate of paintings and farming seeds inside crates. | *Decrease the spawn rate of paintings and farming seeds inside crates. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|<span id=28.3>[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28.3 (stable release)]</span>|| 2th September 2014|| | |<span id=28.3>[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28.3 (stable release)]</span>|| 2th September 2014|| | ||
'''[ | <font style="color:green">'''[New]'''</font> | ||
*Weapon overhaull (more things in the info post will come). | *Weapon overhaull (more things in the info post will come). | ||
*Multiple text lines editor. | *Multiple text lines editor. | ||
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*This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today. | *This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today. | ||
*Cleaned the server console a bit (less messages). | *Cleaned the server console a bit (less messages). | ||
'''[ | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed some incorrect map zone. | *Fixed some incorrect map zone. | ||
*Fixed some incorrect loot distribution. | *Fixed some incorrect loot distribution. | ||
Line 297: | Line 388: | ||
*Zombies can't jump over closed/barricaded windows anymore. | *Zombies can't jump over closed/barricaded windows anymore. | ||
*Hammer will now correctly be equipped (if required) before crafting something. | *Hammer will now correctly be equipped (if required) before crafting something. | ||
'''[ | <font style="color:blue">'''[Balance]'''</font> | ||
*Increased the difficulty to open windows when you're not strong. | *Increased the difficulty to open windows when you're not strong. | ||
*Increase a bit the spawn of twine (specially inside the sewing shop). | *Increase a bit the spawn of twine (specially inside the sewing shop). | ||
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*A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon. | *A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon. | ||
'''[ | <font style="color:blue">'''[Balance]'''</font> | ||
*The weight of some items have been changed : | *The weight of some items have been changed : | ||
**Frying Pan from 2 to 1. | **Frying Pan from 2 to 1. | ||
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*Lowered the chance of finding a Spiffo. | *Lowered the chance of finding a Spiffo. | ||
'''[ | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed the cabbage icon. | *Fixed the cabbage icon. | ||
*Some fix in the crafted item sprite (sometime they bug when reload). | *Some fix in the crafted item sprite (sometime they bug when reload). | ||
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*Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles). | *Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles). | ||
'''[ | '''[Translation]''' | ||
*Korean language is back ! | *Korean language is back ! | ||
*Japanese language ! (thanks a lot Katzengarten !) | *Japanese language ! (thanks a lot Katzengarten !) | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|2.9.9.17 build 25||17th February 2014|| | |2.9.9.17 build 25||17th February 2014|| | ||
''' | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Remove plant action is now synchronised. | *Remove plant action is now synchronised. | ||
*Some fix on farming (plant was here but unusable, ...). | *Some fix on farming (plant was here but unusable, ...). | ||
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*MP: Less weirdness with blood/animations when fighting zombies. | *MP: Less weirdness with blood/animations when fighting zombies. | ||
''' | <font style="color:green">'''[New]'''</font> | ||
*Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS"). | *Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS"). | ||
*You now can't join a server with an empty user name. | *You now can't join a server with an empty user name. | ||
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*There's a -nosound option that disables audio. | *There's a -nosound option that disables audio. | ||
''' | '''[OTHER]''' | ||
*Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction). | *Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction). | ||
''' | '''[CLIENT]''' | ||
*Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | *Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | ||
*Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected... | *Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected... | ||
''' | '''[SERVER]''' | ||
*The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized. | *The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized. | ||
*Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place. | *Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|<span id=23>2.9.9.17 build 23</span>||4th February 2014|| | |<span id=23>2.9.9.17 build 23</span>||4th February 2014|| | ||
''' | '''[PERFORMANCE]''' | ||
*Big improvements to multithreaded rendering performance. | *Big improvements to multithreaded rendering performance. | ||
''' | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed a bug in the thunder : The system roll a dice each day, and you have 1/20 chance of having a "thunder day", though a bug made every day is a thunder day ! So yeah, I know some of you loves thunder, but *you'll have much less of them now.. :P | *Fixed a bug in the thunder : The system roll a dice each day, and you have 1/20 chance of having a "thunder day", though a bug made every day is a thunder day ! So yeah, I know some of you loves thunder, but *you'll have much less of them now.. :P | ||
*Fixed some farming bugs (mainly plant disapear though you could still water them etc. Thanks Twiggy for the saved game ! :)). | *Fixed some farming bugs (mainly plant disapear though you could still water them etc. Thanks Twiggy for the saved game ! :)). | ||
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*Fixed animation issue with zombies climbing through windows, they would appear to teleport forward for 1 frame. | *Fixed animation issue with zombies climbing through windows, they would appear to teleport forward for 1 frame. | ||
*Fixed the text-entry box drawing text when it's parent was collapsed. If you use the NecroForge mod you'll know what I mean. | *Fixed the text-entry box drawing text when it's parent was collapsed. If you use the NecroForge mod you'll know what I mean. | ||
''' | <font style="color:green">'''[New]'''</font> | ||
*Added mouse-over highlighting to combobox choices. | *Added mouse-over highlighting to combobox choices. | ||
*Added 'walk to' timed actions before using a water source, using a stove, or grabbing items off the ground. No more refilling your bottles from across the room. | *Added 'walk to' timed actions before using a water source, using a stove, or grabbing items off the ground. No more refilling your bottles from across the room. | ||
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*Custom maps now ѕupported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile. | *Custom maps now ѕupported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile. | ||
''' | <font style="color:blue">'''[Balance]'''</font> | ||
*Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic. | *Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic. | ||
''' | '''[EASTER EGGS]''' | ||
*Only a real Sir know how to moonwalk... | *Only a real Sir know how to moonwalk... | ||
''' | '''[TranslationS]''' | ||
*Fixed Turkish translation. | *Fixed Turkish translation. | ||
''' | '''[OS X CHANGES]''' | ||
*OS X now uses Java 7, meaning you'll need OS X 10.7 or later to play. Sorry for the inconvenience, but we needed the OS X package updated to work with recent Java and OS X 10.6 and below uses Java 6. Contact Rathlord if you're using an older OS, he may be able to show you a workaround. | *OS X now uses Java 7, meaning you'll need OS X 10.7 or later to play. Sorry for the inconvenience, but we needed the OS X package updated to work with recent Java and OS X 10.6 and below uses Java 6. Contact Rathlord if you're using an older OS, he may be able to show you a workaround. | ||
*Java is now packaged with the game for OS X. Java version on computer is no longer relevant. | *Java is now packaged with the game for OS X. Java version on computer is no longer relevant. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|<span id=21>2.9.9.17 build 21</span>||20th December 2013|| | |<span id=21>2.9.9.17 build 21</span>||20th December 2013|| | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* Fixed crashes when crafting, most notably cooking | * Fixed crashes when crafting, most notably cooking | ||
* Improved Mac ѕupport | * Improved Mac ѕupport | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|<span id=20>2.9.9.17 build 20</span>||11th December 2013|| | |<span id=20>2.9.9.17 build 20</span>||11th December 2013|| | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* Hand made windows frame are no longer passable through. | * Hand made windows frame are no longer passable through. | ||
* You can no longer climb hand made windows frame if they are barricaded. | * You can no longer climb hand made windows frame if they are barricaded. | ||
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* One of the best 'action' tunes from the olden times was accidentally left out of the lua music choices and not been triggered in the game in over a year. SACRILEGE! | * One of the best 'action' tunes from the olden times was accidentally left out of the lua music choices and not been triggered in the game in over a year. SACRILEGE! | ||
New | <font style="color:green">'''[New]'''</font> | ||
* Now sometimes spawn also empty bottle (water, whisky...) inside garbage bags (from an original idea of LeoIvanov) | * Now sometimes spawn also empty bottle (water, whisky...) inside garbage bags (from an original idea of LeoIvanov) | ||
* You can now rename your bags (right click on them in your inventory, "Rename this bag"). | * You can now rename your bags (right click on them in your inventory, "Rename this bag"). | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|<span id=19.1>2.9.9.17 build 19 (Hotfix)</span>||10th December 2013|| | |<span id=19.1>2.9.9.17 build 19 (Hotfix)</span>||10th December 2013|| | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* Fixed a bug in the "take some dirt" option. | * Fixed a bug in the "take some dirt" option. | ||
* Fixed running on the spot zombies. | * Fixed running on the spot zombies. | ||
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* Farming : Now delay for only 30 hours the next growing in case of disease or too much water/water missing (previously : 50 hours). | * Farming : Now delay for only 30 hours the next growing in case of disease or too much water/water missing (previously : 50 hours). | ||
New | <font style="color:green">'''[New]'''</font> | ||
* Garbage bags can now have items inside them. | * Garbage bags can now have items inside them. | ||
* Farming : You can know remove your plants with the hand shovel (and not just the spade). | * Farming : You can know remove your plants with the hand shovel (and not just the spade). | ||
Balance | <font style="color:blue">'''[Balance]'''</font> | ||
* Better chance to find garbage bags inside bin. | * Better chance to find garbage bags inside bin. | ||
* Lower the time needed to water the plants. | * Lower the time needed to water the plants. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|<span id=19>2.9.9.17 build 19</span>||6th December 2013|| | |<span id=19>2.9.9.17 build 19</span>||6th December 2013|| | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
* Fixed the weird lighting in the church. | * Fixed the weird lighting in the church. | ||
Line 728: | Line 819: | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
New | <font style="color:green">'''[New]'''</font> | ||
* Added inventory icon for berries bush. | * Added inventory icon for berries bush. | ||
* Added various tooltip (pills, ...), to help the new players. | * Added various tooltip (pills, ...), to help the new players. | ||
Line 734: | Line 825: | ||
* New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. | * New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. | ||
Balance | <font style="color:blue">'''[Balance]'''</font> | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the nuмber of berries in a bush. | * Tweaked the nuмber of berries in a bush. | ||
Line 741: | Line 832: | ||
* Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) | * Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) | ||
Modders | '''[Modders]''' | ||
* Now load "Item_...png" instead of "item_...png" in the mod loader. | * Now load "Item_...png" instead of "item_...png" in the mod loader. | ||
* The mod directory can now be different of the mod ID for the mod loader. | * The mod directory can now be different of the mod ID for the mod loader. | ||
Line 747: | Line 838: | ||
* New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). | * New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). | ||
'''[Translation]''' | |||
* Updated translation : Russian, French and Polish. | * Updated translation : Russian, French and Polish. | ||
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* No longer possible to equip a two handed weapon if it's broke. | * No longer possible to equip a two handed weapon if it's broke. | ||
* Some world convert fixes (still have some crash on certain save :( Will do more). | * Some world convert fixes (still have some crash on certain save :( Will do more). | ||
Line 781: | Line 872: | ||
* Fixed a bug where the name of the plant wasn't in the info box in case of dead plant. | * Fixed a bug where the name of the plant wasn't in the info box in case of dead plant. | ||
New | <font style="color:green">'''[New]'''</font> | ||
* You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground. | * You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground. | ||
* Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..). | * Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..). | ||
Line 800: | Line 891: | ||
* '''Fixing System !''' Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system | * '''Fixing System !''' Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system | ||
Balance | '''[Balance]''' | ||
* Up a bit the loot rate of sand bags. | * Up a bit the loot rate of sand bags. | ||
* Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now. | * Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now. | ||
Line 808: | Line 899: | ||
* Name of a rotten food will now be displayed in red. | * Name of a rotten food will now be displayed in red. | ||
Modding | '''[Modding]''' | ||
* Added a setCustomColor(ColorInfo) for IsoObject. | * Added a setCustomColor(ColorInfo) for IsoObject. | ||
'''[Translation]''' | |||
* Updated French, Polish, Italian and Russian translation. | * Updated French, Polish, Italian and Russian translation. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|<span id=14>2.9.9.17 build 14</span>||9th November 2013|| | |<span id=14>2.9.9.17 build 14</span>||9th November 2013|| | ||
Bug | <font style="color:red">'''[Bug Fix]'''</font> | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
* Fixed the weird lighting in the church. | * Fixed the weird lighting in the church. | ||
Line 835: | Line 926: | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
New | <font style="color:green">'''[New]'''</font> | ||
* Added inventory icon for berries bush. | * Added inventory icon for berries bush. | ||
* Added various tooltip (pills, ...), to help the new players. | * Added various tooltip (pills, ...), to help the new players. | ||
Line 841: | Line 932: | ||
* New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. | * New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily. | ||
Balance | '''[Balance]''' | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the nuмber of berries in a bush. | * Tweaked the nuмber of berries in a bush. | ||
Line 848: | Line 939: | ||
* Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) | * Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.) | ||
Modders | '''[Modders]''' | ||
* Now load "Item_...png" instead of "item_...png" in the mod loader. | * Now load "Item_...png" instead of "item_...png" in the mod loader. | ||
* The mod directory can now be different of the mod ID for the mod loader. | * The mod directory can now be different of the mod ID for the mod loader. | ||
Line 854: | Line 945: | ||
* New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). | * New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string). | ||
'''[Translation]''' | |||
* Updated translation : Russian, French and Polish. | * Updated translation : Russian, French and Polish. | ||
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | ||
Line 976: | Line 1,067: | ||
Currently this version is only available with a Steam Key. | Currently this version is only available with a Steam Key. | ||
<font style="color:green">'''[New]'''</font> | |||
* Improved night time, is now lighter, still dangerously dark but not totally black. | * Improved night time, is now lighter, still dangerously dark but not totally black. | ||
* Fixed crash bugs | * Fixed crash bugs | ||
Line 989: | Line 1,080: | ||
* Saves properly on sleep. Never lose more than a day with some unexpected crash or power loss. | * Saves properly on sleep. Never lose more than a day with some unexpected crash or power loss. | ||
<font style="color:red">'''[Bug Fix]'''</font> | |||
* Got rid of weird square of light around player. | * Got rid of weird square of light around player. | ||
* Fixed various crash with inventory. | * Fixed various crash with inventory. | ||
Line 1,002: | Line 1,093: | ||
* Fixed various renderer / multi-core related bugs. | * Fixed various renderer / multi-core related bugs. | ||
* Fixed LOS bugs allowing you / zombies to see briefly through walls while moving about. | * Fixed LOS bugs allowing you / zombies to see briefly through walls while moving about. | ||
<font style="color:blue">'''[Balance]'''</font> | |||
* Reduced the chance for a zombie to become a crawler when you hit him. | * Reduced the chance for a zombie to become a crawler when you hit him. | ||
'''[Known Issues]''' | |||
* Small font a little too small for high resolutions, we'll increase the size of this before public release. | * Small font a little too small for high resolutions, we'll increase the size of this before public release. | ||
Line 1,011: | Line 1,102: | ||
| <span id=2.9.9.16>2.9.9.16</span>|| 23th August 2013|| | | <span id=2.9.9.16>2.9.9.16</span>|| 23th August 2013|| | ||
<font style="color:green">'''[New]'''</font> | |||
* Added a little icon over the inventory icon if the concerned item is equipped. | * Added a little icon over the inventory icon if the concerned item is equipped. | ||
* Survival guide! (It starts automatically on a new game. press F1 to toggle it). | * Survival guide! (It starts automatically on a new game. press F1 to toggle it). | ||
Line 1,021: | Line 1,112: | ||
* You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand. | * You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand. | ||
* Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy"). | * Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy"). | ||
<font style="color:red">'''[Bug Fix]'''</font> | |||
* Fixed the zombie kill count. | * Fixed the zombie kill count. | ||
* Torch now works properly | * Torch now works properly | ||
Line 1,032: | Line 1,123: | ||
* Changed the inventory male zombie icon for the correct one. | * Changed the inventory male zombie icon for the correct one. | ||
* You can't do actions while sleeping | * You can't do actions while sleeping | ||
<font style="color:blue">'''[Balance]'''</font> | |||
* Balanced the zombie density a bit | * Balanced the zombie density a bit | ||
* Lowered the time needed to water your plant | * Lowered the time needed to water your plant | ||
[Modding] | |||
* LUA debugger. We're posting instructions on modding forum on release. | * LUA debugger. We're posting instructions on modding forum on release. | ||
* Default key for debuger is F11, it's bindable in the option. | * Default key for debuger is F11, it's bindable in the option. | ||
Line 1,085: | Line 1,176: | ||
| <span id=2.9.9.11>2.9.9.11</span> || 11th August 2013 || | | <span id=2.9.9.11>2.9.9.11</span> || 11th August 2013 || | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
* [UI] Multiple inventory selection fixed. | * [UI] Multiple inventory selection fixed. | ||
Line 1,098: | Line 1,189: | ||
* You now can't climb through a barricaded window using the "Interact" key (default "e"). | * You now can't climb through a barricaded window using the "Interact" key (default "e"). | ||
* You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. | * You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. | ||
* [ | * '''[Balance]''' Changed some things on food : | ||
** Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). | |||
** "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). | |||
** And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does). | |||
* '''[Balance]''' Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag). | |||
* [ | |||
* Re-added Hiking Bags (best bag ever :-) ). | * Re-added Hiking Bags (best bag ever :-) ). | ||
* [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag) | * [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag) | ||
Line 1,114: | Line 1,203: | ||
* [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more). | * [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more). | ||
< | <font style="color:green">'''[New]'''</font> | ||
* [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. | * [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. | ||
Line 1,144: | Line 1,233: | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*None | *None | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Sped up swinging a slight bit. | *Sped up swinging a slight bit. | ||
*Sorted out remaining load issues. | *Sorted out remaining load issues. | ||
Line 1,158: | Line 1,247: | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item. | *If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item. | ||
*Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand). | *Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand). | ||
*Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory). | *Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory). | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed a bug on the character skills screen (which became buggy if you acquired too many levels). | *Fixed a bug on the character skills screen (which became buggy if you acquired too many levels). | ||
*Fixed the duplication of Wet Dish Towel. | *Fixed the duplication of Wet Dish Towel. | ||
Line 1,175: | Line 1,264: | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*None | *None | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed some linux issues. | *Fixed some linux issues. | ||
*Fixed hang on split-screen due to splitscreen hack of reloading system. | *Fixed hang on split-screen due to splitscreen hack of reloading system. | ||
Line 1,189: | Line 1,278: | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*None | *None | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed farming. | *Fixed farming. | ||
*Fixed several 08b world load bugs. | *Fixed several 08b world load bugs. | ||
Line 1,203: | Line 1,292: | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Rewrote the farming menu, much more user friendly (like the Carpentry one). | *Rewrote the farming menu, much more user friendly (like the Carpentry one). | ||
*Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1. | *Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1. | ||
Line 1,219: | Line 1,308: | ||
*For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events | *For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Removed accidentally left in inventory baseball bat. | *Removed accidentally left in inventory baseball bat. | ||
*Actually fixed the crash that wasn't fixed in the previous version. (see brain melt) | *Actually fixed the crash that wasn't fixed in the previous version. (see brain melt) | ||
Line 1,267: | Line 1,356: | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Added a "Last Stand" mode. | *Added a "Last Stand" mode. | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Farming / barricading fixes. | *Farming / barricading fixes. | ||
*Attempt to fix large 8b saves. | *Attempt to fix large 8b saves. | ||
Line 1,283: | Line 1,372: | ||
'''Released on Desura''' | '''Released on Desura''' | ||
< | <font style="color:green">'''[New]'''</font> | ||
*None | *None | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed an occasional crash with zombie walks that occurs after staggering back. | *Fixed an occasional crash with zombie walks that occurs after staggering back. | ||
*Fixed issue with [[crafting]] not creating correct nuмber of items. | *Fixed issue with [[crafting]] not creating correct nuмber of items. | ||
*Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | *Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | ||
'''[Bugs Introduced]''' | |||
*Player starts with [[Baseball Bat]] in inventory | *Player starts with [[Baseball Bat]] in inventory | ||
Line 1,299: | Line 1,388: | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Add aiming XP when you fire a ranged weapon. | *Add aiming XP when you fire a ranged weapon. | ||
*Add reload XP when you reload any weapon. | *Add reload XP when you reload any weapon. | ||
Line 1,333: | Line 1,422: | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*You can't run while sneaking. | *You can't run while sneaking. | ||
*You can't walk/run/sneak during sleep no more. | *You can't walk/run/sneak during sleep no more. | ||
Line 1,350: | Line 1,439: | ||
*Well now still work after water cuts off. | *Well now still work after water cuts off. | ||
'''[Bugs Introduced]''' | |||
*Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. | *Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. | ||
Line 1,358: | Line 1,447: | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Further balances to zombie spawn. | *Further balances to zombie spawn. | ||
*Moved all spawn points to lower density side of Muldraugh. | *Moved all spawn points to lower density side of Muldraugh. | ||
Line 1,371: | Line 1,460: | ||
*Added -safemode param to help getting into game on badly ѕupported graphics cards. | *Added -safemode param to help getting into game on badly ѕupported graphics cards. | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed full barricade crash. | *Fixed full barricade crash. | ||
*Fixed open/close door context menu | *Fixed open/close door context menu | ||
Line 1,379: | Line 1,468: | ||
*Fixed indoor zombie spawning bug. HURRAY this was a bitch! (thanks DimiDusk and Katalist for the upstairs clue which led us to solution. | *Fixed indoor zombie spawning bug. HURRAY this was a bitch! (thanks DimiDusk and Katalist for the upstairs clue which led us to solution. | ||
*Fix food cooking (thanks Erasmus ! ) | *Fix food cooking (thanks Erasmus ! ) | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
Line 1,388: | Line 1,474: | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Salmon will take less time to be cooked. | *Salmon will take less time to be cooked. | ||
*Passive skills gain and lose XP slower (no more going from strong to stout within 2 days) | *Passive skills gain and lose XP slower (no more going from strong to stout within 2 days) | ||
Line 1,410: | Line 1,496: | ||
*Removed some recipe who missing textures (farming stuff) | *Removed some recipe who missing textures (farming stuff) | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed barricade crash. | *Fixed barricade crash. | ||
*Zombie spawning bug potentially improved a lot. | *Zombie spawning bug potentially improved a lot. | ||
*Fix to reloading (thanks Stormy!) | *Fix to reloading (thanks Stormy!) | ||
'''[Bugs Introduced]''' | |||
*Hunger is unbalanced | *Hunger is unbalanced | ||
Line 1,423: | Line 1,509: | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*Lowered zombie spawn rate a bit | *Lowered zombie spawn rate a bit | ||
*Drink out of taps. | *Drink out of taps. | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*Fixed death anim for zombies | *Fixed death anim for zombies | ||
*Fixed crash on death. | *Fixed crash on death. | ||
Line 1,440: | Line 1,523: | ||
| | | | ||
< | <font style="color:green">'''[New]'''</font> | ||
*20x20 cell map-size covering entire of Muldraugh and surrounds | *20x20 cell map-size covering entire of Muldraugh and surrounds | ||
**(largely incomplete but explorable with stuff to find, and several finished inner town cells) | **(largely incomplete but explorable with stuff to find, and several finished inner town cells) | ||
Line 1,451: | Line 1,534: | ||
*Multi-world save functionality. (Still save on quit) | *Multi-world save functionality. (Still save on quit) | ||
< | <font style="color:red">'''[Bug Fix]'''</font> | ||
*New item distribution system. Higher population areas have more loot, but also... | *New item distribution system. Higher population areas have more loot, but also... | ||
*New zombie system manages hordes across the entire map, that focus initially on heavy populated centres. | *New zombie system manages hordes across the entire map, that focus initially on heavy populated centres. | ||
Line 1,470: | Line 1,553: | ||
*Lots of bug fixes. | *Lots of bug fixes. | ||
'''[Bugs Introduced]''' | |||
*Crash on death | *Crash on death | ||
Line 1,486: | Line 1,569: | ||
*changed zombie spawn. If it still goes weird I literally have no clue what's up. | *changed zombie spawn. If it still goes weird I literally have no clue what's up. | ||
*Fixed hammer sound glitch.(This is still not fixed) | *Fixed hammer sound glitch.(This is still not fixed) | ||
*Modders | *'''[Modders]''' ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue. | ||
*Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | *Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
Line 1,704: | Line 1,787: | ||
===Pre-Alpha Builds=== | ===Pre-Alpha Builds=== | ||
{| class=" | {| class="pztable" | ||
|- | |||
! width="50px" | Version Build | |||
! width="120px" | Date Added | |||
! Changelog | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| <span id="0.1.5d">0.1.5d</span> || September 7, 2011 || | | <span id="0.1.5d">0.1.5d</span> || September 7, 2011 || | ||
* Fixed the 'infinisleep' bug. | * Fixed the 'infinisleep' bug. | ||
Line 1,716: | Line 1,798: | ||
* Character creation button clicking fixed | * Character creation button clicking fixed | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| <span id="0.1.5c">0.1.5c</span> || September 6, 2011 || | | <span id="0.1.5c">0.1.5c</span> || September 6, 2011 || | ||
* Optimizations - Hopefully a ton less lag. | * Optimizations - Hopefully a ton less lag. | ||
Line 1,730: | Line 1,811: | ||
* Fixed weird zombie spawning. | * Fixed weird zombie spawning. | ||
* Fixed crash when full tile barricade is placed without a hammer equipped. | * Fixed crash when full tile barricade is placed without a hammer equipped. | ||
* Added missing dialogue to Raider scene in [[ | * Added missing dialogue to Raider scene in [['Til Death Us Do Part|K&B story]]. | ||
* Fixed character creation screen issue when double sized in previous game. | * Fixed character creation screen issue when double sized in previous game. | ||
* Fixed zombies walking into walls. | * Fixed zombies walking into walls. | ||
Line 1,869: | Line 1,950: | ||
|} | |} | ||
==See | ==See also== | ||
* [[Upcoming Features]] | * [[Upcoming Features]] | ||
* [[Planned Features]] | * [[Planned Features]] |
Revision as of 07:16, 2 May 2019
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and GOG may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features. For the list of upcoming features for future versions of Project Zomboid, see Planned features.
Alpha
Build Number | Release Month | Release Year |
---|---|---|
Build 41 | - | 2019 |
Build 40 | October | 2018 |
Build 39 | June | 2018 |
Build 38 | September | 2017 |
Build 37 | April | 2017 |
Build 36 | January | 2017 |
Build 35 | December | 2016 |
Build 34 | May | 2016 |
Build 33 | November | 2015 |
Build 32 | August | 2015 |
Build 31 | March | 2015 |
Build 30 | December | 2014 |
Build 29 | October | 2014 |
Build 28 | September | 2014 |
Build 27 | May | 2014 |
Build 26 | April | 2014 |
Build 25 v3 (2.9.9.17) | March | 2014 |
build 25 v2 (2.9.9.17) | March | 2014 |
build 25 (2.9.9.17) | February | 2014 |
build 23 (2.9.9.17) | February | 2014 |
build 21 (2.9.9.17) | December | 2013 |
build 20 (2.9.9.17) | December | 2013 |
build 19 Hotfix (2.9.9.17) | December | 2013 |
build 19 (2.9.9.17) | December | 2013 |
build 14 (2.9.9.17) | December | 2013 |
build 11 (2.9.9.17) | November | 2013 |
2.9.9.17 | November | 2013 |
2.9.9.16 | November | 2013 |
2.9.9.15 | September | 2013 |
2.9.9.14 | August | 2013 |
2.9.9.13 | August | 2013 |
2.9.9.12 | August | 2013 |
2.9.9.11 | August | 2013 |
2.9.9.10 | August | 2013 |
2.9.9.7 | August | 2013 |
2.9.9.6 | July | 2013 |
2.9.8 Test 003 | July | 2013 |
2.9.8 Test 002 | July | 2013 |
2.9.8 Test 001 | June | 2013 |
Build 0008b (RC 2.9) | May | 2013 |
Build 0008a (RC 2.9) | May | 2013 |
Build 0007 (RC 2.9) | April | 2013 |
Build 0006 (RC 2.9) | April | 2013 |
Build 0005 (RC 2.9) | April | 2013 |
Build 0001 (RC 2.9) | April | 2013 |
0.2.0r RC2.5 | July | 2012 |
0.2.0r RC2 | June | 2012 |
0.2.0r RC1 | June | 2012 |
0.2.0q | March | 2012 |
0.2.0p | March | 2012 |
0.2.0o | March | 2012 |
0.2.0n | March | 2012 |
0.2.0m | March | 2012 |
0.2.0l | March | 2012 |
0.2.0k | March | 2012 |
0.2.0j | March | 2012 |
0.2.0i | March | 2012 |
0.2.0h | March | 2012 |
0.2.0g | March | 2012 |
0.2.0f | March | 2012 |
0.2.0e | March | 2012 |
0.2.0d | March | 2012 |
0.2.0c | March | 2012 |
0.2.0b | March | 2012 |
0.2.0a | March | 2012 |
Pre-Alpha
Build Number | Release Month | Release Year |
---|---|---|
0.1.5d | September | 2011 |
0.1.5c | September | 2011 |
0.1.5b | August | 2011 |
0.1.5a | August | 2011 |
0.1.4? | June | 2011 |
0.1.4b | June | 2011 |
0.1.4a | June | 2011 |
0.1.3a | May | 2011 |
0.1.2a | May | 2011 |
0.? | May | 2011 |
0.0.0 | March | 2011 |
Changelogs
Alpha Builds
Version Build | Date Added | Changelog |
---|---|---|
Build 30 (stable release) | 29th December 2014 |
[New]
[Bug Fix]
|
Build 29 (stable) | 14th October 2014 |
[New]
|
Build 28.3 (stable release) | 2th September 2014 |
[New]
[Bug Fix]
[Balance]
|
Build 27 (stable release) | 20th May 2014 |
|
Build 26 (stable release) | 12th May 2014 |
[Balance]
[Bug Fix]
[Translation]
|
2.9.9.17 build 25 v3 | 25th March 2014 |
|
2.9.9.17 build 25 v2 | 21th March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17th February 2014 |
[Bug Fix]
[New]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | 4th February 2014 |
[PERFORMANCE]
[Bug Fix]
[New]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[Balance]
[EASTER EGGS]
[TranslationS]
[OS X CHANGES]
|
2.9.9.17 build 21 | 20th December 2013 |
[Bug Fix]
|
2.9.9.17 build 20 | 11th December 2013 |
[Bug Fix]
[New]
|
2.9.9.17 build 19 (Hotfix) | 10th December 2013 |
[Bug Fix]
[New]
[Balance]
|
2.9.9.17 build 19 | 6th December 2013 |
[Bug Fix]
Performance:
[New]
[Balance]
[Modders]
[Translation]
[Bug Fix]
[New]
[Balance]
[Modding]
[Translation]
|
2.9.9.17 build 14 | 9th November 2013 |
[Bug Fix]
Performance:
[New]
[Balance]
[Modders]
[Translation]
|
2.9.9.17 build 11 | 8th November 2013 |
Steam release Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | 4th September 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | 23th August 2013 |
[New]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | 13th August 2013 |
|
2.9.9.14 | 13th August 2013 |
|
2.9.9.13 | 11th August 2013 |
|
2.9.9.12 | 11th August 2013 |
|
2.9.9.11 | 11th August 2013 |
[Bug Fix]
[New]
|
2.9.9.10 | 3th July 2013 |
[New]
[Bug Fix]
|
2.9.9.7 | 3th July 2013 |
[New]
[Bug Fix]
|
2.9.9.6 | 3th July 2013 |
[New]
[Bug Fix]
|
2.9.8 Test 003 | 26th June 2013 |
[New]
[Bug Fix]
|
2.9.8 Test 002 | 26th June 2013 |
[New]
[Bug Fix]
|
2.9.8 Test 001 | 26th June 2013 |
[New]
[Bug Fix]
|
RC 2.9 Build 0008b | 15th May 2013 |
Go to Indie Stone for more release info and download Released on Desura [New]
[Bug Fix]
[Bugs Introduced]
|
RC 2.9 Build 0008a | 15th May 2013 |
[New]
[Bugs Introduced]
|
RC 2.9 Build 7 | 29th April 2013 |
[New]
[Bug Fix]
|
RC 2.9 Build 0006 | 29th April 2013 |
[New]
[Bug Fix]
[Bugs Introduced]
|
RC 2.9 Build 0005 | 29th April 2013 |
[New]
[Bug Fix]
|
RC 2.9 Build 0001 | 29th April 2013 |
[New]
[Bug Fix]
[Bugs Introduced]
|
0.2.0r or RC2.5 | 24th July 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | 27th March 2012 |
|
0.2.0p | 27th March 2012 |
|
0.2.0o | 26th March 2012 |
|
0.2.0n | 26th March 2012 |
|
0.2.0m | 25th March 2012 |
|
0.2.0l | 24th March 2012 |
|
0.2.0k | 23th March 2012 | |
0.2.0j | 22th March 2012 |
|
0.2.0i | 22th March 2012 |
|
0.2.0h | 22th March 2012 |
|
0.2.0g | 15th March 2012 |
|
0.2.0f | 13th March 2012 |
|
0.2.0e | 13th March 2012 |
|
0.2.0d | 12th March 2012 | |
0.2.0c | 12th March 2012 |
|
0.2.0b | 12th March 2012 |
|
0.2.0a | 11th March 2012 |
|
Pre-Alpha Builds
Version Build | Date Added | Changelog |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4? | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |