Walkie Talkie: Difference between revisions

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(More cleanup, updated to 41.50)
(Cleaned up disassembly table)
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|[[Aluminum]]
|[[Aluminum]]
|0-4
|0-4
|NO
|[[File:UI Cross.png|link=|Not effected by Electrical skill]]
|-  
|-  
|[[File:Amplifier.png|32px]]
|[[File:Amplifier.png|32px]]
|[[Amplifier]]
|[[Amplifier]]
|0-1
|0-1
|YES
|[[File:UI Tick.png|link=|Is effected by Electrical skill]]
|-
|-
| [[File:ElectricWire.png|32px]]
| [[File:ElectricWire.png|32px]]
|[[Electric Wire]]
|[[Electric Wire]]
|0-4
|0-4
|NO
|[[File:UI Cross.png|link=|Not effected by Electrical skill]]
|-
|-
|[[File:ElectronicsScrap.png|32px]]
|[[File:ElectronicsScrap.png|32px]]
|[[Electronics Scrap]]
|[[Electronics Scrap]]
|1-5
|1-5
|NO
|[[File:UI Cross.png|link=|Not effected by Electrical skill]]
|-
|-
|[[File:LightBulbGreen.png|32px]]
|[[File:LightBulbGreen.png|32px]]
|[[Light Bulb|Green Light Bulb]]
|[[Light Bulb|Green Light Bulb]]
|0-1
|0-1
|YES
|[[File:UI Tick.png|link=|Is effected by Electrical skill]]
|-
|-
|[[File:LightBulb.png|32px]]
|[[File:LightBulb.png|32px]]
|[[Light Bulb]]
|[[Light Bulb]]
|0-1
|0-1
|YES
|[[File:UI Tick.png|link=|Is effected by Electrical skill]]
|-
|-
|[[File:RadioReceiver.png|32px]]
|[[File:RadioReceiver.png|32px]]
|[[Radio Receiver]]
|[[Radio Receiver]]
|0-1
|0-1
|YES
|[[File:UI Tick.png|link=|Is effected by Electrical skill]]
|-
|-
|[[File:RadioTransmitter.png|32px]]
|[[File:RadioTransmitter.png|32px]]
|[[Radio Transmitter]]
|[[Radio Transmitter]]
|0-1
|0-1
|YES
|[[File:UI Tick.png|link=|Is effected by Electrical skill]]
|-
|-
|[[File:Headphones.png|32px]]
|[[File:Headphones.png|32px]]
|[[Headphones]]  
|[[Headphones]]  
|1<br>(if present)
|1<br>(if present)
|NO
|[[File:UI Cross.png|link=|Always given if present]]
|-
|-
|[[File:Earbuds.png|32px]]
|[[File:Earbuds.png|32px]]
|[[Earbuds]]
|[[Earbuds]]
|1<br>(if present)
|1<br>(if present)
|NO
|[[File:UI Cross.png|link=|Always given if present]]
|-
|-
|[[File:Battery.png|32px]]
|[[File:Battery.png|32px]]
|[[Battery]]
|[[Battery]]
|1<br>(if present)
|1<br>(if present)
|NO
|[[File:UI Cross.png|link=|Always given if present]]
|}
|}
The odds to receive items effected by [[Electrical]] skill:
The odds to receive items effected by [[Electrical]] skill:
<pre>50 + (Electricity Level)*5)%</pre>
<pre>50 + (Electricity Level)*5)%</pre>


==Distribution==
==Distribution==

Revision as of 10:17, 22 April 2021

The Game WorldItemsWalkie Talkie
Walkie Talkie
Walkie Talkie
WalkieTalkieCivilian.png WalkieTalkieCivilian2.png WalkieTalkiePolice.png WalkieTalkieMilitary.png WalkieTalkieBudget.png
General
Category Item
Encumbrance
Heavy Load
See Types
Technical details
Base ID See Types

A Walkie Talkie is an interactive item added in IWBUMS 33. It allows the player to listen to radio broadcasts, including music stations, news reports, and military stations. As a Walkie Talkie is a two-way Radio, it can be used for distance communication in multiplayer games, or simply to "throw your voice".

Usage

An example of the interactive radio interface.

All radios require batteries to function, but every radio is found with a full battery included. To use a radio, right-click it in the inventory or the world and select "Device Options" to open a control panel window. Here you can see information about the radio's specifications and current settings, power it on or off, remove/replace the battery, adjust the volume, add earbuds or headphones for stealthy listening, mute the mic, and select and edit preset frequencies.

Walkie Talkies are two-way radios and will transmit and reproduce voices at a distance. "Voices" includes both the Shout command used to draw zombies' attention, and chat messages in multiplayer. This can be prevented on the transmitting radio by muting the mic. The reproduction will be silent to nearby players and zombies if the receiving radio is using earbuds; otherwise, it will make noise in the environment depending on the volume setting.

The obvious use of this is for communication on multiplayer servers that have disabled global chat, but it can also provide a single-player tactic: throwing your voice to draw zombies where you want them. Place a radio anywhere, power it on, and tune it to a given frequency. Make sure it has no earbuds, and pump up the volume. Then tune a portable two-way to the same frequency, go to anywhere else within the transmitter's range, and Shout. Nearby zombies should converge on the receiving radio where you can evade them, snipe them from a rooftop, or—if you feel especially daring—toss a Molotov.

Stationary or Portable

All radios can be used either as stationary furniture, or as portable equipment in the primary or secondary slot. To convert a furniture radio to portable, pick it up like any other furnishing:

  • Enter "Pick Up Mode".
  • Highlight the tile containing the radio.
  • Cycle through the tile's objects if needed (default key R).
  • Click to add the radio to your inventory.

To convert a portable radio to furniture:

  • Put the radio into your personal inventory, not a bag and not equipped.
  • Enter "Place Mode".
  • Click the radio in your inventory.
  • Click the desired tile to place it.
OR
  • Right click the radio from personal inventory
  • Select 'Place item'
  • Click the desired tile to place it.

Disassembly

All radios can be dismantled with a screwdriver, producing a variety of components as well as a small amount of Electrical skill XP.

The obtainable items are as follows:

Icon Name Amount Effected by
Electrical skill
Aluminum.png Aluminum 0-4 Not effected by Electrical skill
Amplifier.png Amplifier 0-1 Is effected by Electrical skill
ElectricWire.png Electric Wire 0-4 Not effected by Electrical skill
ElectronicsScrap.png Scrap Electronics 1-5 Not effected by Electrical skill
LightBulbGreen.png Green Light Bulb 0-1 Is effected by Electrical skill
LightBulb.png Light Bulb 0-1 Is effected by Electrical skill
RadioReceiver.png Radio Receiver 0-1 Is effected by Electrical skill
RadioTransmitter.png Radio Transmitter 0-1 Is effected by Electrical skill
Headphones.png Headphones 1
(if present)
Always given if present
Earbuds.png Earbuds 1
(if present)
Always given if present
Battery.png Battery 1
(if present)
Always given if present

The odds to receive items effected by Electrical skill:

50 + (Electricity Level)*5)%

Distribution

Walkie Talkies can be found in containers as lootable equipment, or sitting on counters and desks as furniture. The Toys-R-Mine, Premium Tech, or ValuTech walkie talkies can also be looted from zombie corpses.

Frequencies and Broadcasts

Most radios will be found with one or more preset frequencies, usually one of these local commercial stations:

Station name Purpose
89.4 MHz Hitz FM Music station.
93.2 MHz LBMW - Kentucky Radio News, music.
96.2 MHz Automated Emergency Broadcast System Weather, emergency.
98 MHz NNR Radio News station.
101.2 MHz KnoxTalk Radio Talk show, music.
  • There are also "hidden" broadcasts on non-commercial frequencies, which include civilians noting military presence, and military broadcasts. You are free to add presets for any frequency in the radio's spectrum.
  • Throughout the first week of the infection, news media and music stations will report on The Knox Event, and give the player outside information on world events, including riots, curfews being put into effect, and eventually, the breaking of the quarantine.
  • It has also been confirmed that both scripted and non-scripted radio broadcasts will still occur after media blackout.
  • The frequency of the Automated Emergency Broadcast System varies each game. Simply find radios in the world with that station preset.

Types

Walkie Talkies are one of the three types of communication devices.

  • Consumer radios: Receive only, lightweight, commercial frequencies only.
  • Walkie Talkies: Short-range two-way, lightweight, more frequencies.
  • Ham radios: Long-range two-way, exceedingly heavy, most or all frequencies. Earbuds cannot be used. Ham radios are best used as stationary furniture in a safe location.
Icon Model Name Weight Noise Range (tiles) Frequency Range Transmit Range (tiles) Base ID
Mic. Volume Minimum Maximum
WalkieTalkieBudget.png WalkieTalkie1 World.png Toys-R-Mine Walkie Talkie 1.0 5 8 75 MHz 150 MHz 1000 Radio.WalkieTalkie1
WalkieTalkieCivilian.png WalkieTalkie2 World.png ValuTech Walkie Talkie 1.5 5 10 50 MHz 200 MHz 5000 Radio.WalkieTalkie2
WalkieTalkieCivilian2.png WalkieTalkie3 World.png Premium Tech. Walkie Talkie 2.0 5 12 25 MHz 300 MHz 4000 Radio.WalkieTalkie3
WalkieTalkiePolice.png WalkieTalkie4 World.png Tactical Walkie Talkie 2.5 5 14 10 MHz 500MHz 6000 Radio.WalkieTalkie4
WalkieTalkieMilitary.png WalkieTalkie5 World.png US Army Walkie Talkie 3.0 5 16 0.2 MHz 1000 MHz 10000 Radio.WalkieTalkie5
WalkieTalkieBudget.png WalkieTalkieMakeShift World.png Makeshift Walkie Talkie 1.0 5 8 75 MHz 150 MHz 1000 Radio.WalkieTalkieMakeShift


Code

WalkieTalkieBudget.png Toys-R-Mine Walkie Talkie From items_radio.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

item WalkieTalkie1
		Type			= Radio,
		Icon			= WalkieTalkieBudget,
		Weight          	= 1.0,
		DisplayName		= Toys-R-Mine Walkie Talkie,
		UseDelta		= 0.007, 
		UseWhileEquipped	= FALSE,
		DisappearOnUse		= FALSE,
		TwoWay			= TRUE,
		TransmitRange		= 750,
		MicRange		= 5,
		BaseVolumeRange		= 8,
		IsPortable		= TRUE,
		IsTelevision		= FALSE,
		MinChannel		= 75000,
		MaxChannel		= 150000,
		UsesBattery		= TRUE,
		IsHighTier		= FALSE,
		WorldObjectSprite	= appliances_com_01_16,
		Tooltip                 = Tooltip_item_Radio,
		StaticModel             = WalkieTalkieToy,
		AttachmentType          = Walkie,

WalkieTalkieCivilian.png ValuTech Walkie Talkie From items_radio.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item WalkieTalkie2
		Type			= Radio,
		Icon			= WalkieTalkieCivilian,
		Weight          	= 1.5,
		DisplayName		= ValuTech Walkie Talkie,
		UseDelta		= 0.008, 
		UseWhileEquipped	= FALSE,
		DisappearOnUse		= FALSE,
		TwoWay			= TRUE,
		TransmitRange		= 2000,
		MicRange		= 5,
		BaseVolumeRange		= 10,
		IsPortable		= TRUE,
		IsTelevision		= FALSE,
		MinChannel		= 50000,
		MaxChannel		= 200000,
		UsesBattery		= TRUE,
		IsHighTier		= FALSE,
		WorldObjectSprite	= appliances_com_01_24,
		Tooltip                 = Tooltip_item_Radio,
                StaticModel             = WalkieTalkieValue,
                AttachmentType          = Walkie,

WalkieTalkieCivilian2.png Premium Tech. Walkie Talkie From items_radio.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item WalkieTalkie3
		Type			= Radio,
		Icon			= WalkieTalkieCivilian2,
		Weight          	= 2.0,
		DisplayName		= Premium Tech. Walkie Talkie,
		UseDelta		= 0.009, 
		UseWhileEquipped	= FALSE,
		DisappearOnUse		= FALSE,
		TwoWay			= TRUE,
		TransmitRange		= 4000,
		MicRange		= 5,
		BaseVolumeRange		= 12,
		IsPortable		= TRUE,
		IsTelevision		= FALSE,
		MinChannel		= 25000,
		MaxChannel		= 300000,
		UsesBattery		= TRUE,
		IsHighTier		= FALSE,
		WorldObjectSprite	= appliances_com_01_32,
		Tooltip                 = Tooltip_item_Radio,
                StaticModel             = WalkieTalkiePremium,
                AttachmentType          = Walkie,

WalkieTalkiePolice.png Tactical Walkie Talkie From items_radio.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item WalkieTalkie4
		Type			= Radio,
		Icon			= WalkieTalkiePolice,
		Weight          	= 2.5,
		DisplayName		= Tactical Walkie Talkie,
		UseDelta		= 0.010, 
		UseWhileEquipped	= FALSE,
		DisappearOnUse		= FALSE,
		TwoWay			= TRUE,
		TransmitRange		= 8000,
		MicRange		= 5,
		BaseVolumeRange		= 14,
		IsPortable		= TRUE,
		IsTelevision		= FALSE,
		MinChannel		= 10000,
		MaxChannel		= 500000,
		UsesBattery		= TRUE,
		IsHighTier		= FALSE,
		WorldObjectSprite	= appliances_com_01_40,
		Tooltip                 = Tooltip_item_Radio,
                StaticModel = WalkieTalkieTactical,
                AttachmentType = Walkie,

WalkieTalkieMilitary.png US Army Walkie Talkie From items_radio.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item WalkieTalkie5
		Type			= Radio,
		Icon			= WalkieTalkieMilitary,
		Weight          	= 3.0,
		DisplayName		= US Army Walkie Talkie,
		UseDelta		= 0.014, 
		UseWhileEquipped	= FALSE,
		DisappearOnUse		= FALSE,
		TwoWay			= TRUE,
		TransmitRange		= 16000,
		MicRange		= 5,
		BaseVolumeRange		= 16,
		IsPortable		= TRUE,
		IsTelevision		= FALSE,
		MinChannel		= 200,
		MaxChannel		= 1000000,
		UsesBattery		= TRUE,
		IsHighTier		= TRUE,
		WorldObjectSprite	= appliances_com_01_48,
		Tooltip                 = Tooltip_item_Radio,
                StaticModel             = WalkieTalkieUSArmy,
                AttachmentType          = Walkie,

WalkieTalkieBudget.png Makeshift Walkie Talkie From items_radio.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item WalkieTalkieMakeShift
		Type			= Radio,
		Icon			= WalkieTalkieBudget,
		Weight          	= 1.0,
		DisplayName		= Makeshift Walkie Talkie,
		UseDelta		= 0.007,
		UseWhileEquipped	= FALSE,
		DisappearOnUse		= FALSE,
		TwoWay			= TRUE,
		TransmitRange		= 1000,
		MicRange		= 5,
		BaseVolumeRange		= 8,
		IsPortable		= TRUE,
		IsTelevision		= FALSE,
		MinChannel		= 75000,
		MaxChannel		= 150000,
		UsesBattery		= TRUE,
		IsHighTier		= FALSE,
		WorldObjectSprite	= appliances_com_01_64,
		Tooltip                 = Tooltip_item_Radio,
                StaticModel             = WalkieTalkieMakeshift,
                AttachmentType          = Walkie,

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