Water Bottle (White Wine)

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The Game WorldItemsFoodDrinksWater Bottle (White Wine)
Water Bottle
{{{display_name}}}
Empty Bottle Water Bottle White Wine
General
Category Empty: Water Container
Full: Water
Encumbrance
Heavy Load
Empty: 0.3
Full: 1.0
Function Molotov Cocktail
Smashed Bottle
• Water storage
Capacity 12.5 units
Technical details
Item ID Base.WhiskeyEmpty
Base.WhiskeyWaterFull

A water bottle is an essential water containing item in Project Zomboid.

Usage

The empty bottle is the resulting product after consuming/emptying a bottle of white wine (or water). It can be refilled at any water source.

Crafting

The empty bottle can be used as a component in crafting.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Molotov.png
Molotov Cocktail
0 XP none
(consumed)
Petrol.png
Gas Can
(1 unit)

(consumed)

(consumed)
BrokenBottle.png
Smashed Bottle
0 XP none
(consumed)


Distribution

Empty bottles can be found on a zombie corpse or in garbage bins.

Code

From items_food.txt (Project Zomboid directory/media/scripts/)

Water Bottle WineEmpty.png Retrieved: Build 41.68

	item WineWaterFull
	{
		DisplayCategory 	= Water,
		IsWaterSource		= TRUE,
		Weight			= 1.0,
		CanStoreWater		= TRUE,
		FillFromDispenserSound 	= GetWaterFromDispenserGlass,
		FillFromTapSound 	= GetWaterFromTapGlass,
		Type			= Drainable,
		UseWhileEquipped	= FALSE,
		UseDelta		= 0.08,
		DisplayName		= Water Bottle,
		ReplaceOnDeplete	= WineEmpty,
		ReplaceOnUseOn		= WaterSource-WineWaterFull,
		CustomEatSound 		= DrinkingFromBottleGlass,
		Icon			= Whiskey_Water_Full,
		StaticModel 		= WhiteWineBottle,
		WorldStaticModel 	= WineWhiteGround,
		EatType 		= Bourbon,
	}

From items.txt (Project Zomboid directory/media/scripts/)

Empty Bottle WineEmpty.png Retrieved: Build 41.68

	item WineEmpty
	{
		DisplayCategory 	= WaterContainer,
		Weight			= 0.3,
		CanStoreWater		= TRUE,
		Type			= Normal,
		DisplayName		= Empty Bottle,
		ReplaceOnUseOn		= WaterSource-WineWaterFull,
		Icon			= WineEmpty,
		StaticModel 		= WhiteWineBottle,
		WorldStaticModel 	= WineWhiteGround,
	}

See also