Watermelon
Watermelon
Properties
Days fresh
6 days
Days until rotten
8 days
Technical
Item ID
Base.Watermelon
Watermelon is a perishable food item.
Usage
Consumable properties
Watermelon can't be eaten, instead the player must either cut or smash them first.
Fresh | Stale | Rotten | |||||||||||||||
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Crafting
What it can make
Watermelon can be cut into slices with a saw, axe, or knife or smashed into chunks with a blunt weapon.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Watermelon Slice x10 |
0.75 Cooking | none | One of: Kitchen Knife Hunting Knife Saw Axe Stone Axe Hand Axe Wood Axe Meat Cleaver Stone Knife Machete (keep) |
Watermelon (consumed) | |
Watermelon Chunks x5 |
0.75 Cooking | none | (keep) |
Watermelon (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 0.2 |
fridge | 4 | 0.2 | |
gigamart | grocerstand | 4 | 4 |
grocerstand | 4 | 4 | |
grocerstand | 4 | 4 | |
producestorage | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 5 |
Watermelon is often found in refrigerators and grocery displays.
Gallery
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\items_food.txt
item Watermelon
{
DisplayName = Watermelon,
DisplayCategory = Food,
Type = Food,
Weight = 3,
Icon = Watermelon,
CantEat = TRUE,
/*EvolvedRecipe = Salad:10;FruitSalad:10;Pancakes:10;Waffles:10;Muffin:10,*/
FoodType = Fruits,
DaysFresh = 6,
DaysTotallyRotten = 8,
HungerChange = -60,
ThirstChange = -140,
Calories = 1355,
Carbohydrates = 341.11,
Lipids = 6.78,
Proteins = 27.56,
CustomEatSound = EatingFruit,
WorldStaticModel = Watermelon_Ground,
Tooltip = Tooltip_item_Watermelon,
EvolvedRecipeName = Watermelon,
}