Weapons: Difference between revisions
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{{languages|Weapons}} | {{languages|Weapons}} | ||
{{ | {{header|The Game World|Items|Weapons|version=Version 40|incver=3}}{{Underconstruction}} | ||
There are two main types of weapons: Melee and Ranged. | |||
__TOC__ | __TOC__ | ||
== Melee Weapons == | == Melee Weapons == | ||
Melee weapons are quieter than ranged weapons. They also do not require any [[ammo]]. The downside to melee weapons is that the player must be dangerously close to the target and can cause players to become [[Moodles#Exhausted|tired]] if they use them for an extended period of time. This can be combated by increasing the swinging skill. | Melee weapons are quieter than ranged weapons. They also do not require any [[ammo]]. The downside to melee weapons is that the player must be dangerously close to the target and can cause players to become [[Moodles#Exhausted|tired]] if they use them for an extended period of time. This can be combated by increasing the swinging skill. | ||
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=== Bladed Weapons === | === Bladed Weapons === | ||
The [[Butter Knife]], [[Kitchen Knife]], and [[ | The [[Butter Knife|butter knife]], [[Kitchen Knife|hunting knife]], and [[axe]] are all categorized as blades and, when used, train the blade combat skill. Increasing the blade combat skill will allow the character to deal more damage per strike with bladed weapons. | ||
====Stabbing Weapons==== | ====Stabbing Weapons==== | ||
The [[Butter Knife]], [[Kitchen Knife]], [[Hunting Knife]] and [[ | The [[Butter Knife|butter knife]], [[Kitchen Knife|kitchen knife]], [[Hunting Knife|hunting knife]] and [[screwdriver]] have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they appear at first glance. It's an excellent tool for dealing with single zombies: it ends them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful. Still, it does have some caveats, which are listed below. | ||
* Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage. | * Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage. | ||
* Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked. | * Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked. | ||
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|2 | |2 | ||
|- | |- | ||
|[[File :Scissors.png|32px]] | |[[File:Scissors.png|32px]] | ||
[[Scissors]] | [[Scissors]] | ||
|Blade | |Blade | ||
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|10 | |10 | ||
|- | |- | ||
|[[File :Fork.png]] | |[[File:Fork.png]] | ||
[[Fork]] | [[Fork]] | ||
|Blade | |Blade | ||
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|3 | |3 | ||
|- | |- | ||
|[[File :Spoon.png]] | |[[File:Spoon.png]] | ||
[[Spoon]] | [[Spoon]] | ||
|Blade | |Blade | ||
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|20 | |20 | ||
|- | |- | ||
|[[File: | |[[File:PlankNail.png|32px]] | ||
[[ | [[Spiked Plank]] | ||
|Improvised <br>Blunt | |Improvised <br>Blunt | ||
|0.8 | |0.8 | ||
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|20 | |20 | ||
|- | |- | ||
|[[File: | |[[File:KnifeButter.png|32px]] | ||
[[Butter Knife]] | [[Butter Knife]] | ||
|Blade | |Blade | ||
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|5 | |5 | ||
|- | |- | ||
|[[File: | |[[File:KnifeChopping.png|32px]] | ||
[[Kitchen Knife]] | [[Kitchen Knife]] | ||
|Blade | |Blade | ||
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|20 | |20 | ||
|- | |- | ||
|[[File: | |[[File:HuntingKnife.png|32px]] | ||
[[Hunting Knife]] | [[Hunting Knife]] | ||
|Blade | |Blade | ||
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|200 | |200 | ||
|- | |- | ||
|[[File: | |[[File:RollingPin.png]] | ||
[[Rolling | [[Rolling Pin]] | ||
|Blunt | |Blunt | ||
|0.4 | |0.4 | ||
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|140 | |140 | ||
|- | |- | ||
|[[File: | |[[File:Golfclub.png]] | ||
[[Golf Club]] | [[Golf Club]] | ||
|Blunt | |Blunt | ||
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|150 | |150 | ||
|- | |- | ||
|[[File: Crowbar.png]] | |[[File:Crowbar.png]] | ||
[[Crowbar]] | [[Crowbar]] | ||
|Blunt | |Blunt | ||
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|1050 | |1050 | ||
|- | |- | ||
|[[File: | |[[File:AxeStone.png|32px]] | ||
[[ | [[Raw Axe]] | ||
|Axe | |Axe | ||
|1.5 | |1.5 | ||
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|450 | |450 | ||
|- | |- | ||
|[[File: | |[[File:HammerStone.png|32px]] | ||
[[Stone | [[Stone Hammer]] | ||
|Blunt | |Blunt | ||
|0.7 | |0.7 | ||
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|300 | |300 | ||
|- | |- | ||
|[[File: | |[[File:BaseballBat.png|32px]] | ||
[[Baseball Bat]] | [[Baseball Bat]] | ||
|Blunt | |Blunt | ||
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|300 | |300 | ||
|- | |- | ||
|[[File: | |[[File:BaseballBatNails.png|32px]] | ||
[[Spiked | [[Spiked Baseball Bat]] | ||
|Blunt | |Blunt | ||
|1.5 | |1.5 | ||
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|- | |- | ||
|[[File:Sledgehammer.png|32px]] | |[[File:Sledgehammer.png|32px]] | ||
[[Sledgehammer | [[Sledgehammer]] | ||
|Blunt | |Blunt | ||
|3 | |3 | ||
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|400 | |400 | ||
|- | |- | ||
|[[ | |[[File:BareHands.png|32px]] | ||
[[Unarmed combat|Bare Hands]] | |||
|N/A | |N/A | ||
|1.5 | |1.5 | ||
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| | | | ||
|- | |- | ||
|[[File: | |[[File:HandGun.png|32px]] | ||
[[Pistol]] | [[Pistol]] | ||
|2.8 | |2.8 | ||
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|5 | |5 | ||
|- | |- | ||
|[[File :Shotgun2.png|32px]] | |[[File:Shotgun2.png|32px]] | ||
[[Shotgun]] | [[Shotgun]] | ||
|2.3 | |2.3 | ||
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|20 | |20 | ||
|- | |- | ||
|[[File : | |[[File:Shotgun.png]] | ||
[[ | [[Sawn Off Shotgun]] | ||
|2 | |2 | ||
|1.5 | |1.5 | ||
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|20 | |20 | ||
|- | |- | ||
|[[File : | |[[File:RifleHunting.png]] | ||
[[Hunting Rifle]] | [[Hunting Rifle]] | ||
|2 | |2 | ||
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|20 | |20 | ||
|- | |- | ||
|[[File : | |[[File:RifleVarmint.png]] | ||
[[Varmint Rifle]] | [[Varmint Rifle]] | ||
|1.3 | |1.3 | ||
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|} | |} | ||
==See also== | |||
*[[Durability]] | |||
{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
[[Category: Items]] | [[Category: Items]] |
Revision as of 10:47, 1 August 2018
{{Improve}}
. Last edit was 01/08/2018.There are two main types of weapons: Melee and Ranged.
Melee Weapons
Melee weapons are quieter than ranged weapons. They also do not require any ammo. The downside to melee weapons is that the player must be dangerously close to the target and can cause players to become tired if they use them for an extended period of time. This can be combated by increasing the swinging skill.
Melee weapons are grouped into two categories: Blunt and Bladed. Currently improvised weapons are classified into one of these categories as well.
Blunt Weapons
Blunt weapons include the Spiked Baseball Bat Baseball Bat, Hammer, Sledgehammer, Golf Club, and Frying Pan. Using these weapons trains the blunt combat skill. Increasing the blunt combat skill allows a player to deal more damage per strike with blunt weapons.
Bladed Weapons
The butter knife, hunting knife, and axe are all categorized as blades and, when used, train the blade combat skill. Increasing the blade combat skill will allow the character to deal more damage per strike with bladed weapons.
Stabbing Weapons
The butter knife, kitchen knife, hunting knife and screwdriver have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they appear at first glance. It's an excellent tool for dealing with single zombies: it ends them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful. Still, it does have some caveats, which are listed below.
- Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
- Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.
- Weapons break easily: Common knives break especially fast. Players can quickly equip a spare with the 3 key if it's in their main inventory.
Other bladed Weapons
Currently, the axe is the only weapon in this category. The combat of these weapons is very similar to the blunt weapons.
Melee Weapon Statistics
* Having blade/blunt maintenance above level 0 would increase this figure proportionally.
Ranged weapons
Ranged weapons require ammo. They are loud and will attract the attention of nearby zombies. The upside to this is that they are very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger.