Weapons: Difference between revisions

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{{languages|Weapons}}
{{languages|Weapons}}
{{Notice|improve}}<br>
{{header|The Game World|Items|Weapons|version=Version 40|incver=3}}{{Underconstruction}}
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There are two main types of weapons: Melee and Ranged.
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
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There are two main types of weapons: Melee and Ranged.
== Melee Weapons ==
== Melee Weapons ==
Melee weapons are quieter than ranged weapons. They also do not require any [[ammo]]. The downside to melee weapons is that the player must be dangerously close to the target and can cause players to become [[Moodles#Exhausted|tired]] if they use them for an extended period of time. This can be combated by increasing the swinging skill.
Melee weapons are quieter than ranged weapons. They also do not require any [[ammo]]. The downside to melee weapons is that the player must be dangerously close to the target and can cause players to become [[Moodles#Exhausted|tired]] if they use them for an extended period of time. This can be combated by increasing the swinging skill.
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=== Bladed Weapons ===
=== Bladed Weapons ===
The [[Butter Knife]], [[Kitchen Knife]], and [[Axe]] are all categorized as blades and, when used, train the blade combat skill. Increasing the blade combat skill will allow the character to deal more damage per strike with bladed weapons.
The [[Butter Knife|butter knife]], [[Kitchen Knife|hunting knife]], and [[axe]] are all categorized as blades and, when used, train the blade combat skill. Increasing the blade combat skill will allow the character to deal more damage per strike with bladed weapons.


====Stabbing Weapons====
====Stabbing Weapons====
The [[Butter Knife]], [[Kitchen Knife]], [[Hunting Knife]] and [[Screwdriver]] have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they appear at first glance. It's an excellent tool for dealing with single zombies: it ends them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful. Still, it does have some caveats, which are listed below.
The [[Butter Knife|butter knife]], [[Kitchen Knife|kitchen knife]], [[Hunting Knife|hunting knife]] and [[screwdriver]] have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they appear at first glance. It's an excellent tool for dealing with single zombies: it ends them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful. Still, it does have some caveats, which are listed below.
* Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
* Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
* Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.  
* Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.  
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|2
|2
|-
|-
|[[File :Scissors.png|32px]]
|[[File:Scissors.png|32px]]
[[Scissors]]
[[Scissors]]
|Blade
|Blade
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|10
|10
|-
|-
|[[File :Fork.png]]
|[[File:Fork.png]]
[[Fork]]
[[Fork]]
|Blade
|Blade
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|3
|3
|-
|-
|[[File :Spoon.png]]
|[[File:Spoon.png]]
[[Spoon]]
[[Spoon]]
|Blade
|Blade
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|20
|20
|-
|-
|[[File:Spiked_wood.png|32px]]
|[[File:PlankNail.png|32px]]
[[Nailed Plank]]
[[Spiked Plank]]
|Improvised <br>Blunt
|Improvised <br>Blunt
|0.8
|0.8
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|20
|20
|-
|-
|[[File:Butter_Knife.png|32px]]
|[[File:KnifeButter.png|32px]]
[[Butter Knife]]
[[Butter Knife]]
|Blade
|Blade
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|5
|5
|-
|-
|[[File:Knife_Chopping.png|32px]]
|[[File:KnifeChopping.png|32px]]
[[Kitchen Knife]]
[[Kitchen Knife]]
|Blade
|Blade
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|20
|20
|-
|-
|[[File:Hunting_Knife.png|32px]]
|[[File:HuntingKnife.png|32px]]
[[Hunting Knife]]
[[Hunting Knife]]
|Blade
|Blade
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|200
|200
|-
|-
|[[File: Rolling Pin.png]]
|[[File:RollingPin.png]]
[[Rolling pin]]
[[Rolling Pin]]
|Blunt
|Blunt
|0.4
|0.4
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|140
|140
|-
|-
|[[File: Golf Club.png]]
|[[File:Golfclub.png]]
[[Golf Club]]
[[Golf Club]]
|Blunt
|Blunt
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|150
|150
|-
|-
|[[File: Crowbar.png]]
|[[File:Crowbar.png]]
[[Crowbar]]
[[Crowbar]]
|Blunt
|Blunt
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|1050
|1050
|-
|-
|[[File:SmallStoneAxe.png|32px]]
|[[File:AxeStone.png|32px]]
[[Stone Axe]]
[[Raw Axe]]
|Axe
|Axe
|1.5
|1.5
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|450
|450
|-
|-
|[[File:SmallStoneHammer.png|32px]]
|[[File:HammerStone.png|32px]]
[[Stone Hammer|Stone <br>Hammer]]
[[Stone Hammer]]
|Blunt
|Blunt
|0.7
|0.7
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|300
|300
|-
|-
|[[File:Baseballbat.png|32px]]
|[[File:BaseballBat.png|32px]]
[[Baseball Bat]]
[[Baseball Bat]]
|Blunt
|Blunt
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|300
|300
|-
|-
|[[File:Baseballbatnails.png|32px]]
|[[File:BaseballBatNails.png|32px]]
[[Spiked Baseball Bat|Nailed <br>Baseball Bat]]
[[Spiked Baseball Bat]]
|Blunt
|Blunt
|1.5
|1.5
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|-
|-
|[[File:Sledgehammer.png|32px]]
|[[File:Sledgehammer.png|32px]]
[[Sledgehammer|Sledge-<br>hammer]]
[[Sledgehammer]]
|Blunt
|Blunt
|3
|3
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|400
|400
|-
|-
|[[unarmed combat|Bare Hands]]
|[[File:BareHands.png|32px]]
[[Unarmed combat|Bare Hands]]
|N/A
|N/A
|1.5
|1.5
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|
|
|-
|-
|[[File:Pistol.png|32px]]
|[[File:HandGun.png|32px]]
[[Pistol]]
[[Pistol]]
|2.8
|2.8
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|5
|5
|-
|-
|[[File :Shotgun2.png|32px]]
|[[File:Shotgun2.png|32px]]
[[Shotgun]]
[[Shotgun]]
|2.3
|2.3
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|20
|20
|-
|-
|[[File :Sawed_Off.png]]
|[[File:Shotgun.png]]
[[Sawed-Off Shotgun]]
[[Sawn Off Shotgun]]
|2
|2
|1.5
|1.5
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|20
|20
|-
|-
|[[File :HuntingRifle.png]]
|[[File:RifleHunting.png]]
[[Hunting Rifle]]
[[Hunting Rifle]]
|2
|2
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|20
|20
|-
|-
|[[File :VarmintRifle.png]]
|[[File:RifleVarmint.png]]
[[Varmint Rifle]]
[[Varmint Rifle]]
|1.3
|1.3
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|}
|}
== Category Pages ==


==See also==
*[[Durability]]


'''See Also''': [[Durability]]
{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category: Items]]
[[Category: Items]]

Revision as of 10:47, 1 August 2018

Hammer.png
This article is currently under construction.
It is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this page has not been updated in a while, please replace this notice with {{Improve}}. Last edit was 01/08/2018.

There are two main types of weapons: Melee and Ranged.

Melee Weapons

Melee weapons are quieter than ranged weapons. They also do not require any ammo. The downside to melee weapons is that the player must be dangerously close to the target and can cause players to become tired if they use them for an extended period of time. This can be combated by increasing the swinging skill.


Melee weapons are grouped into two categories: Blunt and Bladed. Currently improvised weapons are classified into one of these categories as well.

Blunt Weapons

Blunt weapons include the Spiked Baseball Bat Baseball Bat, Hammer, Sledgehammer, Golf Club, and Frying Pan. Using these weapons trains the blunt combat skill. Increasing the blunt combat skill allows a player to deal more damage per strike with blunt weapons.

Bladed Weapons

The butter knife, hunting knife, and axe are all categorized as blades and, when used, train the blade combat skill. Increasing the blade combat skill will allow the character to deal more damage per strike with bladed weapons.

Stabbing Weapons

The butter knife, kitchen knife, hunting knife and screwdriver have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they appear at first glance. It's an excellent tool for dealing with single zombies: it ends them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful. Still, it does have some caveats, which are listed below.

  • Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
  • Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.
  • Weapons break easily: Common knives break especially fast. Players can quickly equip a spare with the 3 key if it's in their main inventory.

Other bladed Weapons

Currently, the axe is the only weapon in this category. The combat of these weapons is very similar to the blunt weapons.

Melee Weapon Statistics

Item Category Max
DMG
Min
DMG
AV DMG
Per-Hit
AV DMG
Over Time
Max
Range
Min
Range
Swing
Time
Critical
Chance
Pushback Door
Damage
Max
Cond.
AV Uses
To Break*
Pencil.png

Pencil

Improvised
Blade
0.1 0.1 0.1 0.05 0.9 0.61 2 0 0.3 1 2 2
Pen.png

Pen

Improvised
Blade
0.1 0.1 0.1 0.05 0.9 0.61 2 0 0.3 1 2 2
Scissors.png

Scissors

Blade 0.3 0.2 0.25 0.125 0.9 0.61 2 5 0.3 1 10 10
Fork.png

Fork

Blade 0.1 0.1 0.1 0.05 0.6 0.2 2 5 0.3 1 3 3
Spoon.png

Spoon

Blade 0.1 0.1 0.1 0.05 0.6 0.2 2 5 0.3 1 3 3
Pan.png

Frying Pan

Improvised
Blunt
0.7 0.3 0.5 0.167 1.1 0.61 3 0 0.5 3 10 120
Screwdriver.png

Screwdriver

Improvised
Blade
0.5 0.2 0.35 0.175 0.9 0.61 2 0 0.3 1 10 70
Pool cue.png

Pool Cue

Improvised
Blunt
0.7 0.5 0.6 0.3 1.5 0.61 2 0 0.3 2 10 100
Plank.png

Plank

Improvised
Blunt
0.6 0.4 0.5 0.125 2 0.61 4 0 0.3 5 10 20
PlankNail.png

Spiked Plank

Improvised
Blunt
0.8 0.6 0.7 0.175 2 0.61 4 0 0.3 5 10 20
KnifeButter.png

Butter Knife

Blade 0.2 0.1 0.15 0.075 1 0.61 2 0 0.3 1 5 5
KnifeChopping.png

Kitchen Knife

Blade 0.6 0.3 0.45 0.225 0.9 0.61 2 0 0.3 1 10 20
HuntingKnife.png

Hunting Knife

Blade 0.6 0.3 0.45 0.225 0.9 0.61 2 0 0.3 1 10 200
RollingPin.png

Rolling Pin

Blunt 0.4 0.2 0.3 0.1 1 0.61 3 10 0.5 5 10 140
Golfclub.png

Golf Club

Blunt 0.5 0.3 0.4 0.133 1.5 0.61 3 10 0.6 5 10 150
Crowbar.png

Crowbar

Blunt 1.1 0.6 0.85 0.283 1.2 0.61 3 10 0.5 5 15 1050
AxeStone.png

Stone Axe

Axe 1.5 0.5 1.0 0.333 1.3 0.61 3 20 0.3 10 5 25
Axe.png

Axe

Axe 2.5 1 1.75 0.583 1.5 0.61 3 20 0.3 35 15 450
HammerStone.png

Stone Hammer

Blunt 0.7 0.61 0.655 0.218 1 0.61 3 0 0.5 2 5 25
Hammer.png

Hammer

Blunt 1 0.5 0.75 0.25 1 0.61 3 0 0.5 9 10 300
BaseballBat.png

Baseball Bat

Blunt 1.2 0.8 1 0.333 1.5 0.61 3 10 0.5 7 15 300
BaseballBatNails.png

Spiked Baseball Bat

Blunt 1.5 1 1.25 0.417 1.5 0.61 3 15 0.5 7 15 150
Sledgehammer.png

Sledgehammer

Blunt 3 2 2.5 0.625 1.9 0.7 4 0 1 40 10 400
BareHands.png

Bare Hands

N/A 1.5 1 1.25 0.5 1.2 N/A 2.5 N/A 0.85 0 N/A N/A

* Having blade/blunt maintenance above level 0 would increase this figure proportionally.

Ranged weapons

Ranged weapons require ammo. They are loud and will attract the attention of nearby zombies. The upside to this is that they are very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger.

Ranged Weapon Stats

Item Max Damage Min Damage Avg Damage Max Range Swing Time ToHitModifier ProjectileCount Sound Volume Door Damage
Molotov.png

Molotov Cocktail

0 0 0 8 3.5
HandGun.png

Pistol (disambiguation)

2.8 1.5 2.15 18 2 1.5 1 75 5
Shotgun2.png

Shotgun (disambiguation)

2.3 1.8 2.05 8 2 10 5 200 20
Shotgun.png

Sawed-off JS-2000 Shotgun

2 1.5 1.75 6 2 2.5 6 250 20
RifleHunting.png

MSR788 Rifle

2 1.2 1.6 10 0.5 1.5 1 150 20
RifleVarmint.png

MSR700 Rifle

1.3 0.6 0.95 10 0.5 1.5 1 200 20

See also

Template:Navbox/Weapons