Weapons: Difference between revisions

From PZwiki
mNo edit summary
(Added missing items and updated info)
Line 1: Line 1:
{{languages|Weapons}}
{{languages|Weapons}}
{{header|The Game World|Items|Weapons|version=Version 40|incver=3}}{{Underconstruction}}
{{header|The Game World|Items|Weapons|version=Version 40|incver=3}}There are two main types of weapons: [[#Melee weapons|melee]] and [[#Ranged weapons|ranged]].
There are two main types of weapons: Melee and Ranged.
 
__TOC__
__TOC__
== Melee Weapons ==
Melee weapons are quieter than ranged weapons. They also do not require any [[ammo]]. The downside to melee weapons is that the player must be dangerously close to the target and can cause players to become [[Moodles#Exhausted|tired]] if they use them for an extended period of time. This can be combated by increasing the swinging skill.
Melee weapons are grouped into two categories: Blunt and Bladed. Currently improvised weapons are classified into one of these categories as well.


=== Blunt Weapons ===
== Melee weapons ==
Blunt weapons include the [[Spiked Baseball Bat]] [[Baseball Bat]], [[Hammer]], [[Sledgehammer]], [[Golf Club]], and [[Frying Pan]]. Using these weapons trains the blunt combat [[skill]]. Increasing the blunt combat skill allows a player to deal more damage per strike with blunt weapons.
Melee weapons are typically quieter than ranged weapons, they also do not require any [[ammo]]. The downside to melee weapons is that the player must be dangerously close to the target and can become [[Moodles#Exhausted|exhausted]] if they use them for an extended period of time. This can be mitigated by improving the player's [[fitness]].


=== Bladed Weapons ===
Melee weapons are grouped into two main categories: [[#Blunt weapons|blunt]] and [[#Blade weapons|blade]], while improvised weapons are classified into one of these categories as well.
The [[Butter Knife|butter knife]], [[Kitchen Knife|hunting knife]], and [[axe]] are all categorized as blades and, when used, train the blade combat skill. Increasing the blade combat skill will allow the character to deal more damage per strike with bladed weapons.


====Stabbing Weapons====
=== Blunt weapons ===
The [[Butter Knife|butter knife]], [[Kitchen Knife|kitchen knife]], [[Hunting Knife|hunting knife]] and [[screwdriver]] have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they appear at first glance. It's an excellent tool for dealing with single zombies: it ends them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful. Still, it does have some caveats, which are listed below.
Using these weapons levels up the [[Skills#Blunt|blunt combat skills]]. Increasing the blunt skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blunt weapons. A hotkey can be used to quickly equip a blade weapon using <code>1</code> by default, so long as the player has one in their main inventory.
* Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
* Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.  
* Weapons break easily: Common knives break especially fast. Players can quickly equip a spare with the 3 key if it's in their main inventory.


====Other bladed Weapons====
Currently, the axe is the only weapon in this category. The combat of these weapons is very similar to the blunt weapons.
====Melee Weapon Statistics====
{| class="wikitable sortable" style="text-align:center;"  
{| class="wikitable sortable" style="text-align:center;"  
|-  
|-  
! Item
! rowspan=2 | Item
! Category
! rowspan=2 | Category
! Max<br>DMG
! colspan=4 | Damage
! Min<br>DMG
! colspan=2 | Range
! AV DMG<br>Per-Hit
! rowspan=2 | Swing<br>Time
! AV DMG<br>Over Time
! rowspan=2 | Critical<br>Chance
! Max<br>Range
! rowspan=2 | Knockback
! Min<br>Range
! rowspan=2 | Knockdown
! Swing<br>Time
! rowspan=2 | Condition<br>Max.
! Critical<br>Chance
! Pushback
! Door<br>Damage
! Max<br>Cond.
! AV Uses <br>To Break*
|-
|-
|[[File:Pencil.png|32px]]
! Max.
[[Pencil]]
! Min.
|Improvised <br>Blade
! Door
|0.1
! Tree
|0.1
! Max.
|0.1
! Min.
|0.05
|-
|0.9
|[[File:BareHands.png|32px]]
|0.61
[[Unarmed combat|Bare Hands]]
|2
|Unarmed
|1.5
|1
|0
|0
|0.3
| 0
|1
|1.2
|2
|N/A
|2
|2.5
|N/A
|0.85
|N/A
|-
|-
|[[File:Pen.png|32px]]
|[[File:BaseballBat.png|32px]]
[[Pen]]
[[Baseball Bat]]
|Improvised <br>Blade
|Blunt
|0.1
|1.2
|0.1
|0.8
|0.1
|7
|0.05
| 1
|0.9
|1.5
|0.61
|0.61
|3
|10
|0.5
|2
|2
|0
|15
|0.3
|1
|2
|2
|-
|-
|[[File:Scissors.png|32px]]
|[[File:Crowbar.png]]
[[Scissors]]
[[Crowbar]]
|Blade
|Blunt
|0.3
|1.1
|0.2
|0.6
|0.25
|5
|0.125
| 1
|0.9
|1.2
|0.61
|0.61
|2
|3
|5
|0.3
|1
|10
|10
|10
|0.5
|0
|15
|-
|-
|[[File:Fork.png]]
|[[File:FishingRod.png|32px]]<br>[[Fishing Rod]]
[[Fork]]
|Improvised<br>Blunt
|Blade
|0.7
|0.1
|0.5
|0.1
|2
|0.1
|0
|0.05
|1.5
|0.6
|0.61
|0.2
|2
|2
|5
| -
|0.3
|0.3
|1
|0
|3
|3
|3
|-
|-
|[[File:Spoon.png]]
|[[File:FishingRod_crafted.png|32px]]<br>[[Fishing Rod (Crafted)]]
[[Spoon]]
|Improvised<br>Blunt
|Blade
|0.7
|0.1
|0.5
|0.1
|2
|0.1
|0
|0.05
|1.5
|0.6
|0.61
|0.2
|2
|2
|5
| -
|0.3
|0.3
|1
|0
|3
|3
|3
|-
|-
|[[File:Pan.png|32px]]
|[[File:Pan.png|32px]]
[[Frying Pan]]
[[Frying Pan]]
|Improvised <br>Blunt
|Improvised<br>Blunt
|0.7
|0.7
|0.3
|0.3
|0.5
|3
|0.167
| 0
|1.1
|1.1
|0.61
|0.61
Line 134: Line 115:
|0
|0
|0.5
|0.5
|1.3
|10
|-
|[[File:Golfclub.png]]
[[Golfclub]]
|Blunt
|0.5
|0.3
|5
| 0
|1.5
|0.61
|3
|3
|10
|10
|120
|0.6
|0
|10
|-
|<span style="color:red"><sub>'''upcoming!!'''</sub></span><br>
[[File:HockeyStick.png]]<br>[[Hockey Stick]]
|Blunt
|0.7
|0.3
|5
| 0
|1.6
|0.61
|3
|10
|0.6
|0
|10
|-
|-
|[[File:Screwdriver.png|32px]]
|[[File:Hammer.png|32px]]
[[Screwdriver]]
[[Hammer]]
|Improvised <br>Blade
|Blunt
|1
|0.5
|0.5
|0.2
|9
|0.35
| 1
|0.175
|1
|0.9
|0.61
|0.61
|3
|0
|0.5
|0
|10
|-
|[[File:Plank.png|32px]]
[[Plank]]
|Improvised<br>Blunt
|0.6
|0.4
|5
|
|2
|2
|0.61
|4
|0
|0
|0.3
|0.3
|1
|2
|10
|10
|70
|-
|-
|[[File:Pool_cue.png|32px]]
|[[File:Poolcue.png|32px]]
[[Poolcue|Poolcue]]
[[Poolcue|Poolcue]]
|Improvised <br>Blunt
|Improvised<br>Blunt
|0.7
|0.7
|0.5
|0.5
|0.6
|2
|0.3
| 0
|1.5
|1.5
|0.61
|0.61
Line 166: Line 190:
|0
|0
|0.3
|0.3
|2
|0
|10
|10
|100
|-
|-
|[[File:Plank.png|32px]]
|[[File:RollingPin.png]]
[[Plank]]
[[Rolling Pin]]
|Improvised <br>Blunt
|Blunt
|0.6
|0.4
|0.4
|0.2
|5
| 0
|1
|0.61
|3
|10
|0.5
|0.5
|0.125
|0
|10
|-
|[[File:Sledgehammer.png|32px]]
[[Sledgehammer]]
|Blunt
|3
|2
|2
|0.61
|40
| 10
|1.9
|0.7
|4
|4
|0
|0
|0.3
|1
|5
|3
|10
|10
|20
|-
|[[File:BaseballBatNails.png|32px]]
[[Spiked Baseball Bat]]
|Blunt
|1.5
|1
|7
| 1
|1.5
|0.61
|3
|15
|0.5
|2
|15
|-
|-
|[[File:PlankNail.png|32px]]
|[[File:PlankNail.png|32px]]
[[Spiked Plank]]
[[Spiked Plank]]
|Improvised <br>Blunt
|Improvised<br>Blunt
|0.8
|0.8
|0.6
|0.6
|0.7
|5
|0.175
| 0
|2
|2
|0.61
|0.61
Line 198: Line 250:
|0
|0
|0.3
|0.3
|2
|10
|-
|[[File:HammerStone.png|32px]]
[[Stone Hammer]]
|Blunt
|0.7
|0.61
|2
| 1
|1
|0.61
|3
|0
|0.5
|0
|5
|-
|[[File:StickSharpened.png]]
[[Wooden Spear]]
|Blunt
|0.7
|0.5
|2
| 0
|0.5
|0.61
|2
|5
|5
|10
|3
|0
|3
|-
|}
 
=== Blade weapons ===
Using blade weapons levels up the [[Skills#Blade|blade combat skills]].  Increasing the blade skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blade weapons. A hotkey can be used to quickly equip a blade weapon using <code>3</code> by default, so long as the player has one in their main inventory.
 
====Stab weapons====
Stab weapons have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they may appear at first glance. They're an effective tool at dealing with single zombies, as it kills them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful enough. Still, it does have some caveats, which are listed below.
* Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
* Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.
* Weapons break easily: common cuttlery break especially fast.
 
====Other blade weapons====
Currently, the axe is the only weapon in this category. The combat of these weapons is very similar to the blunt weapons.
 
{| class="wikitable sortable" style="text-align:center;"
|-
! rowspan=2 | Item
! rowspan=2 | Category
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | Swing<br>Time
! rowspan=2 | Critical<br>Chance
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Condition<br>Max.
|-
! Max.
! Min.
! Door
! Tree
! Max.
! Min.
|-
|[[File:Axe.png|32px]]
[[Axe]]
|Axe
|2.5
|1
|35
| 35
|1.5
|0.61
|3
|20
|20
|0.3
|2
|15
|-
|-
|[[File:KnifeButter.png|32px]]
|[[File:KnifeButter.png|32px]]
Line 207: Line 336:
|0.2
|0.2
|0.1
|0.1
|0.15
|0.075
|1
|1
| 0
|0.9
|0.61
|0.61
|2
|2
|0
|0
|0.3
|0.3
|0
|5
|-
|[[File:Fork.png]]
[[Fork]]
|Blade
|0.1
|0.1
|1
|1
| 0
|0.6
|0.2
|2
|5
|5
|5
|0.3
|0
|3
|-
|-
|[[File:KnifeChopping.png|32px]]
|[[File:HuntingKnife.png|32px]]
[[Kitchen Knife]]
[[Hunting Knife]]
|Blade
|Blade
|0.6
|0.6
|0.3
|0.3
|0.45
|1
|0.225
| 2
|0.9
|0.9
|0.61
|0.61
Line 230: Line 373:
|0
|0
|0.3
|0.3
|1
|0
|10
|10
|20
|-
|-
|[[File:HuntingKnife.png|32px]]
|[[File:KnifeChopping.png|32px]]
[[Hunting Knife]]
[[Kitchen Knife]]
|Blade
|Blade
|0.6
|0.6
|0.3
|0.3
|0.45
|1
|0.225
| 1
|0.9
|0.9
|0.61
|0.61
Line 246: Line 388:
|0
|0
|0.3
|0.3
|1
|0
|10
|10
|200
|-
|-
|[[File:RollingPin.png]]
| <span style="color:red"><sub>'''upcoming!!'''</sub></span><br>
[[Rolling Pin]]
[[File:IcePick.png|32px]]<br>[[Ice Pick]]
|Blunt
|Blade
|0.4
|0.4
|0.2
|0.2
|0.3
|0.1
|1
|1
|2
|0.61
|0.61
|3
|0.9
|2
|0
|0.3
|0
|10
|10
|0.5
|5
|10
|140
|-
|-
|[[File:Golfclub.png]]
|[[File:LetterOpener.png|32px]]
[[Golf Club]]
[[Letter Opener]]
|Blunt
|Blade
|0.5
|0.3
|0.4
|0.4
|0.133
|0.2
|1.5
|1
|2
|0.9
|0.61
|0.61
|3
|2
|10
|0
|0.6
|0.3
|0
|5
|5
|10
|150
|-
|-
|[[File:Crowbar.png]]
|[[File:Pen.png|32px]][[File:RedPen.png|32px]][[File:BluePen.png|32px]]
[[Crowbar]]
[[Pen]]
|Blunt
|Improvised<br>Blade
|1.1
|0.1
|0.6
|0.1
|0.85
|1
|0.283
| 0
|1.2
|0.9
|0.61
|2
|0
|0.3
|0
|2
|-
|[[File:Pencil.png|32px]]
[[Pencil]]
|Improvised<br>Blade
|0.1
|0.1
|1
| 0
|0.9
|0.61
|0.61
|3
|2
|10
|0
|0.5
|0.3
|5
|0
|15
|2
|1050
|-
|-
|[[File:AxeStone.png|32px]]
|[[File:AxeStone.png|32px]]
Line 303: Line 456:
|1.5
|1.5
|0.5
|0.5
|1.0
|10
|0.333
| 10
|1.3
|1.3
|0.61
|0.61
Line 310: Line 463:
|20
|20
|0.3
|0.3
|10
| 1.5
|5
|5
|25
|-
|-
|[[File:Axe.png|32px]]
|[[File:Scissors.png|32px]]
[[Axe]]
[[Scissors]]
|Axe
|Blade
|2.5
|1
|1.75
|0.583
|1.5
|0.61
|3
|20
|0.3
|0.3
|35
|0.2
|15
|450
|-
|[[File:HammerStone.png|32px]]
[[Stone Hammer]]
|Blunt
|0.7
|0.61
|0.655
|0.218
|1
|1
| 0
|0.9
|0.61
|0.61
|3
|0
|0.5
|2
|2
|5
|5
|25
|0.3
|0
|10
|-
|-
|[[File:Hammer.png|32px]]
|[[File:Screwdriver.png|32px]]
[[Hammer]]
[[Screwdriver]]
|Blunt
|Improvised<br>Blade
|1
|0.5
|0.5
|0.75
|0.2
|0.25
|1
|1
| 1
|0.9
|0.61
|0.61
|3
|2
|0
|0.3
|0
|0
|0.5
|9
|10
|10
|300
|-
|-
|[[File:BaseballBat.png|32px]]
|[[File:Spoon.png]]
[[Baseball Bat]]
[[Spoon]]
|Blunt
|Blade
|1.2
|0.1
|0.8
|0.1
|1
|1
|0.333
| 0
|1.5
|0.6
|0.61
|0.2
|2
|5
|0.3
|0
|3
|3
|-
|}
<nowiki>*</nowiki> Having blade/blunt maintenance above level 0 would increase this figure proportionally.
== Ranged weapons ==
Ranged weapons are often very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger. A hotkey can be used to quickly equip a ranged weapon using <code>2</code> by default, so long as the player has one in their main inventory.
=== Firearms ===
Firearms require [[ammo]] to use and are loud, attracting the attention of nearby [[zombies]].
{| class="wikitable sortable" style="text-align:center;"
|-
! rowspan=2 | Item
! rowspan=2 | Ammo Type
! rowspan=2 | Clip Size
! colspan=2 | Damage
! colspan=2 | Range
! rowspan=2 | Hit Chance
! rowspan=2 | Sound Volume
! rowspan=2 | Sound Radius
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
|-
! Max.
! Min.
! Max.
! Min.
|-
|[[File:HandGun.png|32px]]<br>[[Pistol]]
|[[9mm Rounds]]/<br>[[9mm Magazine]]
|15
|1.6
|1
|10
|10
|0.5
|0.61
|45
|75
|150
|0.3
|2
|-
|[[File:Shotgun2.png|32px]]<br>[[Shotgun]]
|[[Shotgun Shells]]
|6
|2.2
|1.5
|7
|7
|15
|0.61
|300
|100
|200
|200
|0.8
|8
|-
|-
|[[File:BaseballBatNails.png|32px]]
|[[File:Shotgun.png]]<br>[[Sawn Off Shotgun]]
[[Spiked Baseball Bat]]
|[[Shotgun Shells]]
|Blunt
|6
|1.5
|2.2
|1
|1.25
|0.417
|1.5
|1.5
|6
|0.61
|0.61
|3
|100
|15
|250
|0.5
|250
|7
|0.9
|15
|8
|150
|-
|-
|[[File:Sledgehammer.png|32px]]
|[[File:RifleHunting.png]]<br>[[Hunting Rifle]]
[[Sledgehammer]]
|[[.308 Ammo]]
|Blunt
|5
|3
|2
|2
|2.5
|1.2
|0.625
|1.9
|0.7
|4
|0
|1
|40
|10
|10
|400
|0.61
|25
|20
|150
|0.3
|2
|-
|-
|[[File:BareHands.png|32px]]
|[[File:RifleVarmint.png]]<br>[[Varmint Rifle]]
[[Unarmed combat|Bare Hands]]
|[[.223 Ammo]]
|N/A
|6
|2.2
|1.5
|1.5
|1
|7
|1.25
|0.61
|0.5
|100
|1.2
|200
|200
|0.8
|8
|-
|}
 
=== Throwables ===
{| class="wikitable sortable" style="text-align:center;"
|-
! rowspan=2 | Item
! colspan=2 | Damage
! rowspan=2 | Max Range
! rowspan=2 | Effect
! rowspan=2 | Effect Power
! rowspan=2 | Effect Range
! rowspan=2 | Timer
! colspan=3 | Sensor Range
|-
! Max.
! Min.
! V1
! V2
! V3
|-
|[[File:Molotov.png|32px]]<br>[[Molotov Cocktail]]
|0
|0
|8
|Fire
|90
|4
|N/A
|N/A
|2.5
| colspan=3 | N/A
|-
|[[File:Aerosolbomb.png|32px]]<br>[[Aerosol Bomb]]
|0
|0
|10
|Explosion
|70
|6
|N/A
|N/A
|0.85
| colspan=3 | N/A
|-
|[[File:AerosolbombTimer.png|32px]]<br>[[Aerosol Bomb with Timer]]
|0
|0
|10
|Explosion
|70
|6
|10
| colspan=3 | N/A
|-
|[[File:AerosolbombTimer.png|32px]]<br>[[Aerosol Bomb with Sensor]]
|0
|0
|10
|Explosion
|70
|6
|5
| 3 || 4 || 6
|-
|[[File:AerosolbombTimer.png|32px]]<br>[[Remote Aerosol Bomb]]
|0
|0
|0
|10
|Explosion
|70
|6
|N/A
|N/A
| colspan=3 | N/A
|-
|[[File:BottleWithGas.png|32px]]<br>[[Flame Trap]]
|0
|0
|10
|Fire
|97
|6
|N/A
|N/A
| colspan=3 | N/A
|-
|[[File:FireBomb.png|32px]]<br>[[Flame Trap with Timer]]
|0
|0
|10
|Fire
|97
|6
|10
| colspan=3 | N/A
|-
|[[File:FireBomb.png|32px]]<br>[[Flame Trap with Sensor]]
|0
|0
|10
|Fire
|97
|6
|5
| 3 || 4 || 5
|-
|-
|}
|[[File:FireBomb.png|32px]]<br>[[Remote Flame Trap]]
<nowiki>*</nowiki> Having blade/blunt maintenance above level 0 would increase this figure proportionally.
|0
 
|0
== Ranged weapons ==
|10
Ranged weapons require [[ammo]]. They are loud and will attract the attention of nearby [[zombies]]. The upside to this is that they are very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger.
|Fire
 
|97
=== Ranged Weapon Stats ===
|6
{| class="wikitable sortable" style="text-align:center;"
|N/A
|-
| colspan=3 | N/A
! Item
! Max Damage
! Min Damage
! Avg Damage
! Max Range
! Swing Time
! ToHitModifier
! ProjectileCount
! Sound Volume
! Door Damage
|-
|-
|[[File:Molotov.png|32px]]
|[[File:Smokebomb.png|32px]]<br>[[Smoke Bomb]]
[[Molotov Cocktail]]
|0
|0
|0
|10
|Smoke
|N/A
|5
|50
| colspan=3 | N/A
|-
|[[File:SmokebombTimer.png|32px]]<br>[[Smoke Bomb with Timer]]
|0
|0
|0
|0
|8
|10
|3.5
|Smoke
|
|N/A
|
|5
|
|10
|
| colspan=3 | N/A
|-
|-
|[[File:HandGun.png|32px]]
|[[File:SmokebombTimer.png|32px]]<br>[[Smoke Bomb with Sensor]]
[[Pistol]]
|0
|2.8
|0
|1.5
|10
|2.15
|Smoke
|18
|N/A
|2
|1.5
|1
|75
|5
|5
|N/A
| 3 || 4 || 5
|-
|-
|[[File:Shotgun2.png|32px]]
|[[File:SmokebombTimer.png|32px]]<br>[[Remote Smoke Bomb]]
[[Shotgun]]
|0
|2.3
|0
|1.8
|2.05
|8
|2
|10
|10
|Smoke
|N/A
|5
|5
|200
|N/A
|20
| colspan=3 | N/A
|-
|[[File:NoiseMaker.png|32px]]<br>[[Noise Maker]]
|0
|0
|10
|Noise
|N/A
|17
|50
| colspan=3 | N/A
|-
|-
|[[File:Shotgun.png]]
|[[File:NoiseMaker.png|32px]]<br>[[Noise Generator with Timer]]
[[Sawn Off Shotgun]]
|0
|2
|0
|1.5
|10
|1.75
|Noise
|6
|N/A
|2
|17
|2.5
|10
|6
| colspan=3 | N/A
|250
|20
|-
|-
|[[File:RifleHunting.png]]
|[[File:NoiseMaker.png|32px]]<br>[[Noise Generator with Sensor]]
[[Hunting Rifle]]
|0
|2
|0
|1.2
|1.6
|10
|10
|0.5
|Noise
|1.5
|N/A
|1
|17
|150
|N/A
|20
| 3 || 4 || 6
|-
|-
|[[File:RifleVarmint.png]]
|[[File:NoiseMaker.png|32px]]<br>[[Remote Noise Generator]]
[[Varmint Rifle]]
|0
|1.3
|0
|0.6
|10
|0.95
|Noise
|N/A
|17
|10
|10
|0.5
| colspan=3 | N/A
|1.5
|1
|200
|20
|-
|-
|}
|}



Revision as of 20:06, 2 August 2018

There are two main types of weapons: melee and ranged.

Melee weapons

Melee weapons are typically quieter than ranged weapons, they also do not require any ammo. The downside to melee weapons is that the player must be dangerously close to the target and can become exhausted if they use them for an extended period of time. This can be mitigated by improving the player's fitness.

Melee weapons are grouped into two main categories: blunt and blade, while improvised weapons are classified into one of these categories as well.

Blunt weapons

Using these weapons levels up the blunt combat skills. Increasing the blunt skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blunt weapons. A hotkey can be used to quickly equip a blade weapon using 1 by default, so long as the player has one in their main inventory.

Item Category Damage Range Swing
Time
Critical
Chance
Knockback Knockdown Condition
Max.
Max. Min. Door Tree Max. Min.
BareHands.png

Bare Hands

Unarmed 1.5 1 0 0 1.2 N/A 2.5 N/A 0.85 N/A
BaseballBat.png

Baseball Bat

Blunt 1.2 0.8 7 1 1.5 0.61 3 10 0.5 2 15
Crowbar.png

Crowbar

Blunt 1.1 0.6 5 1 1.2 0.61 3 10 0.5 0 15
FishingRod.png
Fishing Rod
Improvised
Blunt
0.7 0.5 2 0 1.5 0.61 2 - 0.3 0 3
FishingRod crafted.png
Fishing Rod (crafted)
Improvised
Blunt
0.7 0.5 2 0 1.5 0.61 2 - 0.3 0 3
Pan.png

Frying Pan

Improvised
Blunt
0.7 0.3 3 0 1.1 0.61 3 0 0.5 1.3 10
Golfclub.png

Golf Club

Blunt 0.5 0.3 5 0 1.5 0.61 3 10 0.6 0 10
upcoming!!

HockeyStick.png
Hockey Stick

Blunt 0.7 0.3 5 0 1.6 0.61 3 10 0.6 0 10
Hammer.png

Hammer

Blunt 1 0.5 9 1 1 0.61 3 0 0.5 0 10
Plank.png

Plank

Improvised
Blunt
0.6 0.4 5 2 0.61 4 0 0.3 2 10
Poolcue.png

Pool Cue

Improvised
Blunt
0.7 0.5 2 0 1.5 0.61 2 0 0.3 0 10
RollingPin.png

Rolling Pin

Blunt 0.4 0.2 5 0 1 0.61 3 10 0.5 0 10
Sledgehammer.png

Sledgehammer

Blunt 3 2 40 10 1.9 0.7 4 0 1 3 10
BaseballBatNails.png

Spiked Baseball Bat

Blunt 1.5 1 7 1 1.5 0.61 3 15 0.5 2 15
PlankNail.png

Spiked Plank

Improvised
Blunt
0.8 0.6 5 0 2 0.61 4 0 0.3 2 10
HammerStone.png

Stone Hammer

Blunt 0.7 0.61 2 1 1 0.61 3 0 0.5 0 5
StickSharpened.png

Wooden Spear

Blunt 0.7 0.5 2 0 0.5 0.61 2 5 3 0 3

Blade weapons

Using blade weapons levels up the blade combat skills. Increasing the blade skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blade weapons. A hotkey can be used to quickly equip a blade weapon using 3 by default, so long as the player has one in their main inventory.

Stab weapons

Stab weapons have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they may appear at first glance. They're an effective tool at dealing with single zombies, as it kills them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful enough. Still, it does have some caveats, which are listed below.

  • Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
  • Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.
  • Weapons break easily: common cuttlery break especially fast.

Other blade weapons

Currently, the axe is the only weapon in this category. The combat of these weapons is very similar to the blunt weapons.

Item Category Damage Range Swing
Time
Critical
Chance
Knockback Knockdown Condition
Max.
Max. Min. Door Tree Max. Min.
Axe.png

Axe

Axe 2.5 1 35 35 1.5 0.61 3 20 0.3 2 15
KnifeButter.png

Butter Knife

Blade 0.2 0.1 1 0 0.9 0.61 2 0 0.3 0 5
Fork.png

Fork

Blade 0.1 0.1 1 0 0.6 0.2 2 5 0.3 0 3
HuntingKnife.png

Hunting Knife

Blade 0.6 0.3 1 2 0.9 0.61 2 0 0.3 0 10
KnifeChopping.png

Kitchen Knife

Blade 0.6 0.3 1 1 0.9 0.61 2 0 0.3 0 10
upcoming!!

IcePick.png
Ice Pick

Blade 0.4 0.2 1 2 0.61 0.9 2 0 0.3 0 10
LetterOpener.png

Letter Opener

Blade 0.4 0.2 1 2 0.9 0.61 2 0 0.3 0 5
Pen.pngRedPen.pngBluePen.png

Pen

Improvised
Blade
0.1 0.1 1 0 0.9 0.61 2 0 0.3 0 2
Pencil.png

Pencil

Improvised
Blade
0.1 0.1 1 0 0.9 0.61 2 0 0.3 0 2
AxeStone.png

Stone Axe

Axe 1.5 0.5 10 10 1.3 0.61 3 20 0.3 1.5 5
Scissors.png

Scissors

Blade 0.3 0.2 1 0 0.9 0.61 2 5 0.3 0 10
Screwdriver.png

Screwdriver

Improvised
Blade
0.5 0.2 1 1 0.9 0.61 2 0 0.3 0 10
Spoon.png

Spoon

Blade 0.1 0.1 1 0 0.6 0.2 2 5 0.3 0 3

* Having blade/blunt maintenance above level 0 would increase this figure proportionally.

Ranged weapons

Ranged weapons are often very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger. A hotkey can be used to quickly equip a ranged weapon using 2 by default, so long as the player has one in their main inventory.

Firearms

Firearms require ammo to use and are loud, attracting the attention of nearby zombies.

Item Ammo Type Clip Size Damage Range Hit Chance Sound Volume Sound Radius Knockback Knockdown
Max. Min. Max. Min.
HandGun.png
Pistol (disambiguation)
9mm Round/
Magazine (disambiguation)
15 1.6 1 10 0.61 45 75 150 0.3 2
Shotgun2.png
Shotgun (disambiguation)
Shotgun Shells 6 2.2 1.5 7 0.61 100 200 200 0.8 8
Shotgun.png
Sawed-off JS-2000 Shotgun
Shotgun Shells 6 2.2 1.5 6 0.61 100 250 250 0.9 8
RifleHunting.png
MSR788 Rifle
.308 Round 5 2 1.2 10 0.61 25 20 150 0.3 2
RifleVarmint.png
MSR700 Rifle
.223 Round 6 2.2 1.5 7 0.61 100 200 200 0.8 8

Throwables

Item Damage Max Range Effect Effect Power Effect Range Timer Sensor Range
Max. Min. V1 V2 V3
Molotov.png
Molotov Cocktail
0 0 8 Fire 90 4 N/A N/A
Aerosolbomb.png
Aerosol Bomb
0 0 10 Explosion 70 6 N/A N/A
AerosolbombTimer.png
Aerosol Bomb
0 0 10 Explosion 70 6 10 N/A
AerosolbombTimer.png
Aerosol Bomb
0 0 10 Explosion 70 6 5 3 4 6
AerosolbombTimer.png
Aerosol Bomb
0 0 10 Explosion 70 6 N/A N/A
BottleWithGas.png
Fire Bomb
0 0 10 Fire 97 6 N/A N/A
FireBomb.png
Fire Bomb
0 0 10 Fire 97 6 10 N/A
FireBomb.png
Fire Bomb
0 0 10 Fire 97 6 5 3 4 5
FireBomb.png
Fire Bomb
0 0 10 Fire 97 6 N/A N/A
Smokebomb.png
Smoke Bomb
0 0 10 Smoke N/A 5 50 N/A
SmokebombTimer.png
Smoke Bomb
0 0 10 Smoke N/A 5 10 N/A
SmokebombTimer.png
Smoke Bomb
0 0 10 Smoke N/A 5 N/A 3 4 5
SmokebombTimer.png
Smoke Bomb
0 0 10 Smoke N/A 5 N/A N/A
NoiseMaker.png
Noise Maker
0 0 10 Noise N/A 17 50 N/A
NoiseMaker.png
Noise Maker
0 0 10 Noise N/A 17 10 N/A
NoiseMaker.png
Noise Maker
0 0 10 Noise N/A 17 N/A 3 4 6
NoiseMaker.png
Noise Maker
0 0 10 Noise N/A 17 10 N/A

See also

Template:Navbox/Weapons