Difference between revisions of "Weapons"
(→Upcoming: added sickle + icons) |
Sharkster1 (talk | contribs) (→Firearms) |
||
Line 1,238: | Line 1,238: | ||
| ? | | ? | ||
|- | |- | ||
+ | |||
+ | | [[Sniper Rifle]] | ||
+ | | ? | ||
+ | | 2 | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | | 0.61 | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | |- | ||
+ | |||
|} | |} |
Revision as of 11:26, 5 April 2019
![]() |
English • français • русский • 中文 |
Contents
Melee weapons
Melee weapons are typically quieter than ranged weapons, they also do not require any ammo. The downside to melee weapons is that the player must be dangerously close to the target and can become exhausted if they use them for an extended period of time. This can be mitigated by improving the player's fitness.
Melee weapons are grouped into two main categories: blunt and blade, while improvised weapons are classified into one of these categories as well.
Blunt weapons
Using these weapons levels up the blunt combat skills. Increasing the blunt skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blunt weapons. A hotkey can be used to quickly equip a blade weapon using 1
by default, so long as the player has one in their main inventory.
Item | Category | Damage | Range | Swing Time |
Critical Chance |
Knockback | Knockdown | Condition Max. | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max. | Min. | Door | Tree | Max. | Min. | |||||||
![]() |
Unarmed | 0.5 | 0.2 | 0 | 0 | 1.2 | 0 | 2.5 | N/A | 1.05 | N/A | N/A |
![]() |
Blunt | 1.2 | 0.8 | 7 | 1 | 1.5 | 0.61 | 3 | 10 | 0.5 | 2 | 15 |
![]() |
Blunt | 1.1 | 0.6 | 5 | 1 | 1.2 | 0.61 | 3 | 10 | 0.5 | 0 | 15 |
![]() Fishing Rod |
Improvised Blunt |
0.7 | 0.5 | 2 | 0 | 1.5 | 0.61 | 2 | - | 0.3 | 0 | 3 |
![]() Fishing Rod (crafted) |
Improvised Blunt |
0.7 | 0.5 | 2 | 0 | 1.5 | 0.61 | 2 | - | 0.3 | 0 | 3 |
![]() |
Improvised Blunt |
0.7 | 0.3 | 3 | 0 | 1.1 | 0.61 | 3 | 0 | 0.5 | 1.3 | 10 |
![]() |
Blunt | 0.5 | 0.3 | 5 | 0 | 1.5 | 0.61 | 3 | 10 | 0.6 | 0 | 10 |
![]() |
Blunt | 1 | 0.5 | 9 | 1 | 1 | 0.61 | 3 | 0 | 0.5 | 0 | 10 |
![]() |
Improvised Blunt |
0.6 | 0.4 | 5 | 2 | 0.61 | 4 | 0 | 0.3 | 2 | 10 | |
![]() |
Improvised Blunt |
0.7 | 0.5 | 2 | 0 | 1.5 | 0.61 | 2 | 0 | 0.3 | 0 | 10 |
![]() |
Blunt | 0.4 | 0.2 | 5 | 0 | 1 | 0.61 | 3 | 10 | 0.5 | 0 | 10 |
![]() |
Blunt | 3 | 2 | 40 | 10 | 1.9 | 0.7 | 4 | 0 | 1 | 3 | 10 |
![]() |
Blunt | 1.5 | 1 | 7 | 1 | 1.5 | 0.61 | 3 | 15 | 0.5 | 2 | 15 |
![]() |
Improvised Blunt |
0.8 | 0.6 | 5 | 0 | 2 | 0.61 | 4 | 0 | 0.3 | 2 | 10 |
![]() |
Blunt | 0.7 | 0.61 | 2 | 1 | 1 | 0.61 | 3 | 0 | 0.5 | 0 | 5 |
![]() |
Blunt | 0.7 | 0.5 | 2 | 0 | 0.5 | 0.61 | 2 | 5 | 3 | 0 | 3 |
Blade weapons
Using blade weapons levels up the blade combat skills. Increasing the blade skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blade weapons. A hotkey can be used to quickly equip a blade weapon using 3
by default, so long as the player has one in their main inventory.
Stab weapons
Stab weapons have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they may appear at first glance. They're an effective tool at dealing with single zombies, as it kills them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful enough. Still, it does have some caveats, which are listed below.
- Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
- Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.
- Weapons break easily: common cuttlery break especially fast.
Other blade weapons
Currently, the axe is the only weapon in this category. The combat of these weapons is very similar to the blunt weapons.
* Having blade/blunt maintenance above level 0 would increase this figure proportionally.
Ranged weapons
Ranged weapons are often very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger. A hotkey can be used to quickly equip a ranged weapon using 2
by default, so long as the player has one in their main inventory.
Firearms
Firearms require ammo to use and are loud, attracting the attention of nearby zombies.
Item | Ammo Type | Clip Size | Damage | Range | Hit Chance | Sound Volume | Sound Radius | Knockback | Knockdown | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Max. | Min. | Max. | Min. | ||||||||
![]() Pistol |
9mm Rounds/ Items |
15 | 1.6 | 1 | 10 | 0.61 | 45 | 75 | 150 | 0.3 | 2 |
![]() Shotgun |
Shotgun Shells | 6 | 2.2 | 1.5 | 7 | 0.61 | 100 | 200 | 200 | 0.8 | 8 |
![]() Sawn Off Shotgun |
Shotgun Shells | 6 | 2.2 | 1.5 | 6 | 0.61 | 100 | 250 | 250 | 0.9 | 8 |
![]() Hunting Rifle |
.308 Ammo | 5 | 2 | 1.2 | 10 | 0.61 | 25 | 20 | 150 | 0.3 | 2 |
![]() Varmint Rifle |
.223 Ammo | 6 | 2.2 | 1.5 | 7 | 0.61 | 100 | 200 | 200 | 0.8 | 8 |
Throwables
Item | Damage | Max Range | Effect | Effect Power | Effect Range | Timer | Sensor Range | |||
---|---|---|---|---|---|---|---|---|---|---|
Max. | Min. | V1 | V2 | V3 | ||||||
![]() Molotov Cocktail |
0 | 0 | 8 | Fire | 90 | 4 | N/A | N/A | ||
![]() Aerosol Bomb |
0 | 0 | 10 | Explosion | 70 | 6 | N/A | N/A | ||
![]() Aerosol Bomb |
0 | 0 | 10 | Explosion | 70 | 6 | 10 | N/A | ||
![]() Aerosol Bomb |
0 | 0 | 10 | Explosion | 70 | 6 | 5 | 3 | 4 | 6 |
![]() Aerosol Bomb |
0 | 0 | 10 | Explosion | 70 | 6 | N/A | N/A | ||
![]() Flame Trap |
0 | 0 | 10 | Fire | 97 | 6 | N/A | N/A | ||
![]() Flame Trap |
0 | 0 | 10 | Fire | 97 | 6 | 10 | N/A | ||
![]() Flame Trap |
0 | 0 | 10 | Fire | 97 | 6 | 5 | 3 | 4 | 5 |
![]() Flame Trap |
0 | 0 | 10 | Fire | 97 | 6 | N/A | N/A | ||
![]() Smoke Bomb |
0 | 0 | 10 | Smoke | N/A | 5 | 50 | N/A | ||
![]() Smoke Bomb |
0 | 0 | 10 | Smoke | N/A | 5 | 10 | N/A | ||
![]() Smoke Bomb |
0 | 0 | 10 | Smoke | N/A | 5 | N/A | 3 | 4 | 5 |
![]() Smoke Bomb |
0 | 0 | 10 | Smoke | N/A | 5 | N/A | N/A | ||
![]() Noise Maker |
0 | 0 | 10 | Noise | N/A | 17 | 50 | N/A | ||
![]() Noise Maker |
0 | 0 | 10 | Noise | N/A | 17 | 10 | N/A | ||
![]() Noise Maker |
0 | 0 | 10 | Noise | N/A | 17 | N/A | 3 | 4 | 6 |
![]() Noise Maker |
0 | 0 | 10 | Noise | N/A | 17 | 10 | N/A |
Upcoming
Build 41 and beyond is expected to include more weapons and weapon variations.
Melee
Item | Category | Damage | Range | Swing Time |
Critical Chance |
Knockback | Knockdown | Condition Max. | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max. | Min. | Door | Tree | Max. | Min. | |||||||
![]() Banjo |
Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Chainsaw | ? | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Club Hammer | Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Drumstick |
? | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Electric Bass |
Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Electric Guitar |
Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Flute |
? | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Hockey Stick |
Blunt | 0.7 | 0.3 | 5 | 0 | 1.6 | 0.61 | 3 | 10 | 0.6 | 0 | 10 |
![]() Ice Pick |
Blade | 0.4 | 0.2 | 1 | 2 | 0.61 | 0.9 | 2 | 0 | 0.3 | 0 | 10 |
![]() Keytar |
Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Lead Pipe |
Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Machete |
Blade | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Pickaxe | ? | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Pipe Wrench | Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Pitchfork |
? | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Plunger | Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Saxophone |
Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Sickle |
Blade | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Tennis Racket | Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Trumpet |
Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Violin |
Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Wooden Mallet | Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
![]() Wrench |
Blunt | ? | ? | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Firearms
Item | Ammo Type | Clip Size | Damage | Range | Hit Chance | Sound Volume | Sound Radius | Knockback | Knockdown | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Max. | Min. | Max. | Min. | ||||||||
Double Barrel Shotgun | Shotgun Shells | 2 | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Handgun 03 (M9) | 9mm Rounds | 2 | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Handgun 02 | 9mm Rounds | 2 | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Revolver | ? | 2 | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Assault Rifle | ? | 2 | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Assault Rifle 02 | ? | 2 | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
Sniper Rifle | ? | 2 | ? | ? | ? | 0.61 | ? | ? | ? | ? | ? |
See also
Weapons v • d • e | |
Blunt | Bare Hands • Baseball Bat • Crowbar • Fishing Rod • Fishing Rod Without Line • Fishing Rod (crafted) • Frying Pan • Golf Club • Hammer • Hockey Stick • Plank • Pool Cue • Rolling Pin • Sledgehammer • Shovel • Spiked Baseball Bat • Spiked Plank • Stone Hammer • Wooden Spear |
Bladed | Butter Knife • Fork • Hunting Knife • Ice Pick • Kitchen Knife • Letter Opener • Pen • Pencil • Scissors • Screwdriver • Spoon |
Axes | Axe • Stone Axe |
Firearms | Hunting Rifle • Pistol • Sawn Off Shotgun • Shotgun • Varmint Rifle |
Throwables | Aerosol Bomb • Alarm Clock • Flame Trap • Molotov Cocktail • Noise Maker • Pipe Bomb • Smoke Bomb |
Ammo | Shotgun Shells • 9mm Rounds • .223 Ammo • .308 Ammo |
Weapon Parts | Items • Ammo Straps • Choke Tube Improved • Choke Tube Full • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot • Sling • x2 Scope • x4 Scope • x8 Scope |