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{{languages|Weapons}}
{{languages|Weapons}}
{{header|The Game World|Items|Weapons|version=Version 40|incver=3}}{{Underconstruction}}
{{header|The Game World|Items|Weapons|type=Weapon|version=Version 40|incver=43}}There are two main types of weapons: [[#Melee weapons|melee]] and [[#Ranged weapons|ranged]].
There are two main types of weapons: Melee and Ranged.
 
__TOC__
__TOC__
== Melee Weapons ==
Melee weapons are quieter than ranged weapons. They also do not require any [[ammo]]. The downside to melee weapons is that the player must be dangerously close to the target and can cause players to become [[Moodles#Exhausted|tired]] if they use them for an extended period of time. This can be combated by increasing the swinging skill.
Melee weapons are grouped into two categories: Blunt and Bladed. Currently improvised weapons are classified into one of these categories as well.


=== Blunt Weapons ===
== Melee weapons ==
Blunt weapons include the [[Spiked Baseball Bat]] [[Baseball Bat]], [[Hammer]], [[Sledgehammer]], [[Golf Club]], and [[Frying Pan]]. Using these weapons trains the blunt combat [[skill]]. Increasing the blunt combat skill allows a player to deal more damage per strike with blunt weapons.
Melee weapons are typically quieter than ranged weapons, they also do not require any [[ammo]]. The downside to melee weapons is that the player must be dangerously close to the target and can become [[Moodles#Exhausted|exhausted]] if they use them for an extended period of time. This can be mitigated by improving the player's [[fitness]].


=== Bladed Weapons ===
Melee weapons are grouped into two main categories: [[#Blunt weapons|blunt]] and [[#Blade weapons|blade]], while improvised weapons are classified into one of these categories as well.
The [[Butter Knife|butter knife]], [[Kitchen Knife|hunting knife]], and [[axe]] are all categorized as blades and, when used, train the blade combat skill. Increasing the blade combat skill will allow the character to deal more damage per strike with bladed weapons.


====Stabbing Weapons====
=== Blunt weapons ===
The [[Butter Knife|butter knife]], [[Kitchen Knife|kitchen knife]], [[Hunting Knife|hunting knife]] and [[screwdriver]] have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they appear at first glance. It's an excellent tool for dealing with single zombies: it ends them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful. Still, it does have some caveats, which are listed below.
Using these weapons levels up the [[Skills#Blunt|blunt combat skills]]. Increasing the blunt skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blunt weapons. A hotkey can be used to quickly equip a blade weapon using <code>1</code> by default, so long as the player has one in their main inventory.
* Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
* Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.  
* Weapons break easily: Common knives break especially fast. Players can quickly equip a spare with the 3 key if it's in their main inventory.
 
====Other bladed Weapons====
Currently, the axe is the only weapon in this category. The combat of these weapons is very similar to the blunt weapons.


====Melee Weapon Statistics====
{| class="pztable sortable" style="text-align:center; width:80%"  
{| class="wikitable sortable" style="text-align:center;"  
|-  
|-  
! Item
! rowspan=2 | Item
! Category
! rowspan=2 | Category
! Max<br>DMG
! colspan=4 | Damage
! Min<br>DMG
! colspan=2 | Range
! AV DMG<br>Per-Hit
! rowspan=2 | Swing<br>Time
! AV DMG<br>Over Time
! rowspan=2 | Critical<br>Chance
! Max<br>Range
! rowspan=2 | Knockback
! Min<br>Range
! rowspan=2 | Knockdown
! Swing<br>Time
! rowspan=2 | Condition<br>Max.
! Critical<br>Chance
|-
! Pushback
! Max.
! Door<br>Damage
! Min.
! Max<br>Cond.
! Door
! AV Uses <br>To Break*
! Tree
! Max.
! Min.
|-
|-
|[[File:Pencil.png|32px]]
|[[File:BareHands.png|32px]]
[[Pencil]]
[[Unarmed combat|Bare Hands]]
|Improvised <br>Blade
|Unarmed
|0.1
|0.5
|0.1
|0.2
|0.1
|0
|0.05
| 0
|0.9
|1.2
|0.61
|2
|0
|0
|0.3
|2.5
|1
|N/A
|2
|1.05
|2
|N/A
|N/A
|-
|-
|[[File:Pen.png|32px]]
|[[File:BaseballBat.png|32px]]
[[Pen]]
[[Baseball Bat]]
|Improvised <br>Blade
|Blunt
|0.1
|1.2
|0.1
|0.8
|0.1
|7
|0.05
| 1
|0.9
|1.5
|0.61
|0.61
|3
|10
|0.5
|2
|2
|0
|15
|0.3
|1
|2
|2
|-
|-
|[[File:Scissors.png|32px]]
|[[File:Crowbar.png]]
[[Scissors]]
[[Crowbar]]
|Blade
|Blunt
|0.3
|1.1
|0.2
|0.6
|0.25
|5
|0.125
| 1
|0.9
|1.2
|0.61
|0.61
|2
|3
|5
|0.3
|1
|10
|10
|10
|0.5
|0
|15
|-
|-
|[[File:Fork.png]]
|[[File:FishingRod.png|32px]]<br>[[Fishing Rod]]
[[Fork]]
|Improvised<br>Blunt
|Blade
|0.7
|0.1
|0.5
|0.1
|2
|0.1
|0
|0.05
|1.5
|0.6
|0.61
|0.2
|2
|2
|5
| -
|0.3
|0.3
|1
|0
|3
|3
|3
|-
|-
|[[File:Spoon.png]]
|[[File:FishingRod_crafted.png|32px]]<br>[[Fishing Rod (crafted)]]
[[Spoon]]
|Improvised<br>Blunt
|Blade
|0.7
|0.1
|0.5
|0.1
|2
|0.1
|0
|0.05
|1.5
|0.6
|0.61
|0.2
|2
|2
|5
| -
|0.3
|0.3
|1
|0
|3
|3
|3
|-
|-
|[[File:Pan.png|32px]]
|[[File:Pan.png|32px]]
[[Frying Pan]]
[[Frying Pan]]
|Improvised <br>Blunt
|Improvised<br>Blunt
|0.7
|0.7
|0.3
|0.3
|0.5
|3
|0.167
| 0
|1.1
|1.1
|0.61
|0.61
Line 134: Line 116:
|0
|0
|0.5
|0.5
|1.3
|10
|-
|[[File:Golfclub.png]]
[[Golfclub]]
|Blunt
|0.5
|0.3
|5
| 0
|1.5
|0.61
|3
|3
|10
|10
|120
|0.6
|0
|10
|-
|-
|[[File:Screwdriver.png|32px]]
|[[File:Hammer.png|32px]]
[[Screwdriver]]
[[Hammer]]
|Improvised <br>Blade
|Blunt
|1
|0.5
|0.5
|0.2
|9
|0.35
| 1
|0.175
|1
|0.9
|0.61
|0.61
|3
|0
|0.5
|0
|10
|-
|[[File:Plank.png|32px]]
[[Plank]]
|Improvised<br>Blunt
|0.6
|0.4
|5
|
|2
|2
|0.61
|4
|0
|0
|0.3
|0.3
|1
|2
|10
|10
|70
|-
|-
|[[File:Pool_cue.png|32px]]
|[[File:Poolcue.png|32px]]
[[Poolcue|Poolcue]]
[[Poolcue|Poolcue]]
|Improvised <br>Blunt
|Improvised<br>Blunt
|0.7
|0.7
|0.5
|0.5
|0.6
|2
|0.3
| 0
|1.5
|1.5
|0.61
|0.61
Line 166: Line 176:
|0
|0
|0.3
|0.3
|2
|0
|10
|10
|100
|-
|-
|[[File:Plank.png|32px]]
|[[File:RollingPin.png]]
[[Plank]]
[[Rolling Pin]]
|Improvised <br>Blunt
|Blunt
|0.6
|0.4
|0.4
|0.2
|5
| 0
|1
|0.61
|3
|10
|0.5
|0.5
|0.125
|0
|10
|-
|[[File:Sledgehammer.png|32px]]
[[Sledgehammer]]
|Blunt
|3
|2
|2
|0.61
|40
| 10
|1.9
|0.7
|4
|4
|0
|0
|0.3
|1
|5
|3
|10
|10
|20
|-
|[[File:BaseballBatNails.png|32px]]
[[Spiked Baseball Bat]]
|Blunt
|1.5
|1
|7
| 1
|1.5
|0.61
|3
|15
|0.5
|2
|15
|-
|-
|[[File:PlankNail.png|32px]]
|[[File:PlankNail.png|32px]]
[[Spiked Plank]]
[[Spiked Plank]]
|Improvised <br>Blunt
|Improvised<br>Blunt
|0.8
|0.8
|0.6
|0.6
|0.7
|5
|0.175
| 0
|2
|2
|0.61
|0.61
Line 198: Line 236:
|0
|0
|0.3
|0.3
|2
|10
|-
|[[File:HammerStone.png|32px]]
[[Stone Hammer]]
|Blunt
|0.7
|0.61
|2
| 1
|1
|0.61
|3
|0
|0.5
|0
|5
|-
|[[File:StickSharpened.png]]
[[Wooden Spear]]
|Blunt
|0.7
|0.5
|2
| 0
|1.5
|0.61
|2
|5
|5
|10
|3
|0
|3
|-
|}
 
=== Blade weapons ===
Using blade weapons levels up the [[Skills#Blade|blade combat skills]].  Increasing the blade skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blade weapons. A hotkey can be used to quickly equip a blade weapon using <code>3</code> by default, so long as the player has one in their main inventory.
 
====Stab weapons====
Stab weapons have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they may appear at first glance. They're an effective tool at dealing with single zombies, as it kills them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful enough. Still, it does have some caveats, which are listed below.
* Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
* Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.
* Most of the weapons break easily: common cutlery break especially fast.
* Weapons may sometimes get stuck in the zombie upon death, and need to be recovered (which is a problem if there are still zombies remaining)
 
====Other blade weapons====
Currently, the axe is the only weapon in this category. The combat of these weapons is very similar to the blunt weapons.
 
{| class="pztable sortable" style="text-align:center; width:80%"
|-
! rowspan=2 | Item
! rowspan=2 | Category
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | Swing<br>Time
! rowspan=2 | Critical<br>Chance
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Condition<br>Max.
|-
! Max.
! Min.
! Door
! Tree
! Max.
! Min.
|-
|[[File:Axe.png|32px]]
[[Axe]]
|Axe
|2.5
|1
|35
| 35
|1.5
|0.61
|3
|20
|20
|0.3
|2
|15
|-
|-
|[[File:KnifeButter.png|32px]]
|[[File:KnifeButter.png|32px]]
Line 207: Line 323:
|0.2
|0.2
|0.1
|0.1
|0.15
|0.075
|1
|1
| 0
|0.9
|0.61
|0.61
|2
|2
|0
|0
|0.3
|0.3
|0
|5
|-
|[[File:Fork.png]]
[[Fork]]
|Blade
|0.1
|0.1
|1
|1
| 0
|0.6
|0.2
|2
|5
|5
|5
|0.3
|0
|3
|-
|-
|[[File:KnifeChopping.png|32px]]
|[[File:HuntingKnife.png|32px]]
[[Kitchen Knife]]
[[Hunting Knife]]
|Blade
|Blade
|0.6
|0.6
|0.3
|0.3
|0.45
|1
|0.225
| 2
|0.9
|0.9
|0.61
|0.61
Line 230: Line 360:
|0
|0
|0.3
|0.3
|1
|0
|10
|10
|20
|-
|-
|[[File:HuntingKnife.png|32px]]
|[[File:KnifeChopping.png|32px]]
[[Hunting Knife]]
[[Kitchen Knife]]
|Blade
|Blade
|0.6
|0.6
|0.3
|0.3
|0.45
|1
|0.225
| 1
|0.9
|0.9
|0.61
|0.61
Line 246: Line 375:
|0
|0
|0.3
|0.3
|1
|0
|10
|10
|200
|-
|-
|[[File:RollingPin.png]]
|[[File:LetterOpener.png|32px]]
[[Rolling Pin]]
[[Letter Opener]]
|Blunt
|Blade
|0.4
|0.4
|0.2
|0.2
|1
|2
|0.9
|0.61
|2
|0
|0.3
|0.3
|0
|5
|-
|[[File:Pen.png|32px]][[File:RedPen.png|32px]][[File:BluePen.png|32px]]
[[Pen]]
|Improvised<br>Blade
|0.1
|0.1
|0.1
|1
|1
| 0
|0.9
|0.61
|0.61
|3
|2
|10
|0
|0.5
|5
|10
|140
|-
|[[File:Golfclub.png]]
[[Golf Club]]
|Blunt
|0.5
|0.3
|0.3
|0.4
|0
|0.133
|2
|1.5
|0.61
|3
|10
|0.6
|5
|10
|150
|-
|-
|[[File:Crowbar.png]]
|[[File:Pencil.png|32px]]
[[Crowbar]]
[[Pencil]]
|Blunt
|Improvised<br>Blade
|1.1
|0.1
|0.6
|0.1
|0.85
|1
|0.283
| 0
|1.2
|0.9
|0.61
|0.61
|3
|2
|10
|0
|0.5
|0.3
|5
|0
|15
|2
|1050
|-
|-
|[[File:AxeStone.png|32px]]
|[[File:AxeStone.png|32px]]
Line 303: Line 428:
|1.5
|1.5
|0.5
|0.5
|1.0
|10
|0.333
| 10
|1.3
|1.3
|0.61
|0.61
Line 310: Line 435:
|20
|20
|0.3
|0.3
|10
| 1.5
|5
|5
|25
|-
|-
|[[File:Axe.png|32px]]
|[[File:Scissors.png|32px]]
[[Axe]]
[[Scissors]]
|Axe
|Blade
|2.5
|1
|1.75
|0.583
|1.5
|0.61
|3
|20
|0.3
|0.3
|35
|0.2
|15
|450
|-
|[[File:HammerStone.png|32px]]
[[Stone Hammer]]
|Blunt
|0.7
|0.61
|0.655
|0.218
|1
|1
| 0
|0.9
|0.61
|0.61
|3
|0
|0.5
|2
|2
|5
|5
|25
|0.3
|0
|10
|-
|-
|[[File:Hammer.png|32px]]
|[[File:Screwdriver.png|32px]]
[[Hammer]]
[[Screwdriver]]
|Blunt
|Improvised<br>Blade
|1
|0.5
|0.5
|0.75
|0.2
|0.25
|1
|1
| 1
|0.9
|0.61
|0.61
|3
|2
|0
|0.3
|0
|0
|0.5
|9
|10
|10
|300
|-
|-
|[[File:BaseballBat.png|32px]]
|[[File:Spoon.png]]
[[Baseball Bat]]
[[Spoon]]
|Blunt
|Blade
|1.2
|0.1
|0.8
|0.1
|1
|1
|0.333
| 0
|1.5
|0.6
|0.61
|0.2
|2
|5
|0.3
|0
|3
|3
|-
|}
<nowiki>*</nowiki> Having blade/blunt maintenance above level 0 would increase this figure proportionally.
== Ranged weapons ==
Ranged weapons are often very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger. A hotkey can be used to quickly equip a ranged weapon using <code>2</code> by default, so long as the player has one in their main inventory.
=== Firearms ===
Firearms require [[ammo]] to use and are loud, attracting the attention of nearby [[zombies]].
{| class="pztable sortable" style="text-align:center; width:80%"
|-
! rowspan=2 | Item
! rowspan=2 | Ammo Type
! rowspan=2 | Clip Size
! colspan=2 | Damage
! colspan=2 | Range
! rowspan=2 | Hit Chance
! rowspan=2 | Sound Volume
! rowspan=2 | Sound Radius
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
|-
! Max.
! Min.
! Max.
! Min.
|-
|[[File:HandGun.png|32px]]<br>[[Pistol]]
|[[9mm Rounds]]/<br>[[9mm Magazine]]
|15
|1.6
|1
|10
|10
|0.5
|0.61
|45
|75
|150
|0.3
|2
|-
|[[File:Shotgun2.png|32px]]<br>[[Shotgun]]
|[[Shotgun Shells]]
|6
|2.2
|1.5
|7
|7
|15
|0.61
|300
|100
|200
|200
|0.8
|8
|-
|-
|[[File:BaseballBatNails.png|32px]]
|[[File:Shotgun.png]]<br>[[Sawn Off Shotgun]]
[[Spiked Baseball Bat]]
|[[Shotgun Shells]]
|Blunt
|6
|1.5
|2.2
|1
|1.25
|0.417
|1.5
|1.5
|6
|0.61
|0.61
|3
|100
|15
|250
|0.5
|250
|7
|0.9
|15
|8
|150
|-
|-
|[[File:Sledgehammer.png|32px]]
|[[File:RifleHunting.png]]<br>[[Hunting Rifle]]
[[Sledgehammer]]
|[[.308 Ammo]]
|Blunt
|5
|3
|2
|2
|2.5
|1.2
|0.625
|1.9
|0.7
|4
|0
|1
|40
|10
|10
|400
|0.61
|25
|20
|150
|0.3
|2
|-
|-
|[[File:BareHands.png|32px]]
|[[File:RifleVarmint.png]]<br>[[Varmint Rifle]]
[[Unarmed combat|Bare Hands]]
|[[.223 Ammo]]
|N/A
|6
|2.2
|1.5
|1.5
|1
|7
|1.25
|0.61
|0.5
|100
|1.2
|200
|200
|0.8
|8
|-
|}
 
=== Throwables ===
{| class="pztable sortable" style="text-align:center; width:80%"
|-
! rowspan=2 | Item
! colspan=2 | Damage
! rowspan=2 | Max Range
! rowspan=2 | Effect
! rowspan=2 | Effect Power
! rowspan=2 | Effect Range
! rowspan=2 | Timer
! colspan=3 | Sensor Range
|-
! Max.
! Min.
! V1
! V2
! V3
|-
|[[File:Molotov.png|32px]]<br>[[Molotov Cocktail]]
|0
|0
|8
|Fire
|90
|4
|N/A
|N/A
|2.5
| colspan=3 | N/A
|-
|[[File:Aerosolbomb.png|32px]]<br>[[Aerosol Bomb]]
|0
|0
|10
|Explosion
|70
|6
|N/A
|N/A
|0.85
| colspan=3 | N/A
|-
|[[File:AerosolbombTimer.png|32px]]<br>[[Aerosol Bomb with Timer]]
|0
|0
|10
|Explosion
|70
|6
|10
| colspan=3 | N/A
|-
|[[File:AerosolbombTimer.png|32px]]<br>[[Aerosol Bomb with Sensor]]
|0
|0
|10
|Explosion
|70
|6
|5
| 3 || 4 || 6
|-
|[[File:AerosolbombTimer.png|32px]]<br>[[Remote Aerosol Bomb]]
|0
|0
|0
|10
|Explosion
|70
|6
|N/A
|N/A
| colspan=3 | N/A
|-
|[[File:BottleWithGas.png|32px]]<br>[[Flame Trap]]
|0
|0
|10
|Fire
|97
|6
|N/A
|N/A
| colspan=3 | N/A
|-
|[[File:FireBomb.png|32px]]<br>[[Flame Trap with Timer]]
|0
|0
|10
|Fire
|97
|6
|10
| colspan=3 | N/A
|-
|[[File:FireBomb.png|32px]]<br>[[Flame Trap with Sensor]]
|0
|0
|10
|Fire
|97
|6
|5
| 3 || 4 || 5
|-
|-
|}
|[[File:FireBomb.png|32px]]<br>[[Remote Flame Trap]]
<nowiki>*</nowiki> Having blade/blunt maintenance above level 0 would increase this figure proportionally.
|0
 
|0
== Ranged weapons ==
|10
Ranged weapons require [[ammo]]. They are loud and will attract the attention of nearby [[zombies]]. The upside to this is that they are very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger.
|Fire
 
|97
=== Ranged Weapon Stats ===
|6
{| class="wikitable sortable" style="text-align:center;"
|N/A
|-
| colspan=3 | N/A
! Item
! Max Damage
! Min Damage
! Avg Damage
! Max Range
! Swing Time
! ToHitModifier
! ProjectileCount
! Sound Volume
! Door Damage
|-
|-
|[[File:Molotov.png|32px]]
|[[File:Smokebomb.png|32px]]<br>[[Smoke Bomb]]
[[Molotov Cocktail]]
|0
|0
|0
|10
|Smoke
|N/A
|5
|50
| colspan=3 | N/A
|-
|[[File:SmokebombTimer.png|32px]]<br>[[Smoke Bomb with Timer]]
|0
|0
|0
|0
|8
|10
|3.5
|Smoke
|
|N/A
|
|5
|
|10
|
| colspan=3 | N/A
|-
|-
|[[File:HandGun.png|32px]]
|[[File:SmokebombTimer.png|32px]]<br>[[Smoke Bomb with Sensor]]
[[Pistol]]
|0
|2.8
|0
|1.5
|10
|2.15
|Smoke
|18
|N/A
|2
|1.5
|1
|75
|5
|5
|N/A
| 3 || 4 || 5
|-
|-
|[[File:Shotgun2.png|32px]]
|[[File:SmokebombTimer.png|32px]]<br>[[Remote Smoke Bomb]]
[[Shotgun]]
|0
|2.3
|0
|1.8
|2.05
|8
|2
|10
|10
|Smoke
|N/A
|5
|5
|200
|N/A
|20
| colspan=3 | N/A
|-
|[[File:NoiseMaker.png|32px]]<br>[[Noise Maker]]
|0
|0
|10
|Noise
|N/A
|17
|50
| colspan=3 | N/A
|-
|-
|[[File:Shotgun.png]]
|[[File:NoiseMaker.png|32px]]<br>[[Noise Generator with Timer]]
[[Sawn Off Shotgun]]
|0
|2
|0
|1.5
|10
|1.75
|Noise
|6
|N/A
|2
|17
|2.5
|10
|6
| colspan=3 | N/A
|250
|20
|-
|-
|[[File:RifleHunting.png]]
|[[File:NoiseMaker.png|32px]]<br>[[Noise Generator with Sensor]]
[[Hunting Rifle]]
|0
|2
|0
|1.2
|1.6
|10
|10
|0.5
|Noise
|1.5
|N/A
|1
|17
|150
|N/A
|20
| 3 || 4 || 6
|-
|-
|[[File:RifleVarmint.png]]
|[[File:NoiseMaker.png|32px]]<br>[[Remote Noise Generator]]
[[Varmint Rifle]]
|0
|1.3
|0
|0.6
|10
|0.95
|Noise
|N/A
|17
|10
|10
|0.5
| colspan=3 | N/A
|1.5
|-
|1
|}
|200
 
|20
==Build 41==
{{Testing|build=[[Build 41]]}}
[[Build 41]] and beyond is expected to include more weapons and weapon variations.
===One-Handed===
{| class="pztable sortable" style="text-align:center; width:80%"
|-
! rowspan=2 | Item
! rowspan=2 | Category
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | Swing<br>Time
! rowspan=2 | Critical<br>Chance
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Condition<br>Max.
|-
! Min.
! Max.
! Door
! Tree
! Min.
! Max.
|-
 
| [[File:SaucepanEmpty.png|Saucepan]]<br>[[Saucepan]]
| Small Blunt
| 0.2
| 0.7
| 1
| 0
| 0.61
| 1
| 2
| 30
| 0.3
| 0
| 5
|-
 
| [[File:Pipe.png|Lead Pipe]]<br>[[Lead Pipe]]
| Small Blunt
| 0.7
| 1.2
| 1
| 0
| 0.61
| 1.15
| 2
| 30
| 0
| 0
| 15
|-
 
| [[File:NightStick.png|Nightstick]]<br>[[Nightstick]]
| Small Blunt
| 0.6
| 1.1
| 1
| 0
| 0.61
| 1.2
| 2
| 25
| 0
| 0
| 15
|-
 
| [[File:MetalBar.png|Metal Bar]]<br>[[Metal Bar]]
| Small Blunt
| 0.7
| 1.1
| 1
| 0
| 0.61
| 1.2
| 2
| 30
| 0
| 0
| 8
|-
 
| [[File:MetalTube.png|Metal Pipe]]<br>[[Metal Pipe]]
| Small Blunt
| 0.6
| 1
| 1
| 0
| 0.61
| 1.2
| 2
| 30
| 0
| 0
| 8
|-
 
| [[File:Cleaver.png|Meat Cleaver]]<br>[[Meat Cleaver]]
| Small Blade
| 0.4
| 0.8
| 20
| 15
| 0.61
| 1
| 4
| 15
| 0
| 2
| 10
|-
 
| [[File:BrokenBottle.png|Smashed Bottle]]<br>[[Smashed Bottle]]
| Small Blade
| 0.3
| 0.6
| 20
| 15
| 0.61
| 0.9
| 4
| 5
| 0
| 2
| 3
|-
 
| [[File:AxeHand.png|Hand Axe]]<br>[[Hand Axe]]
| Small Blade
| 0.7
| 1.5
| 20
| 15
| 0.61
| 1.1
| 4
| 15
| 0
| 2
| 10
|-
 
| [[File:HandScythe.png|Hand Scythe]]<br>[[Hand Scythe]]
| Small Blade
| 0.6
| 1.2
| 5
| 0
| 0.61
| 1.1
| 4
| 15
| 0
| 2
| 15
|-
 
| [[File:Machete.png|Machete]]<br>[[Machete]]
| Long Blade
| 2
| 3
| 10
| 10
| 0.61
| 1.23
| 4
| 20
| 0
| 2
| 13
|-
 
| [[File:PipeWrench.png|Pipe Wrench]]<br>[[Pipe Wrench]]
| Small Blunt
| 0.5
| 1
| 10
| 0
| 0.61
| 1.1
| 4
| 25
| 0
| 2
| 10
|-
 
| [[File:Saxophone.png|Saxophone]]<br>[[Saxophone]]
| Blunt
| 0.4
| 0.8
| 5
| 0
| 0.61
| 1.2
| 4
| 70
| 0
| 2
| 5
|-
 
| [[File:Trumpet.png|Trumpet]]<br>[[Trumpet]]
| Blunt
| 0.4
| 0.8
| 5
| 0
| 0.61
| 1.15
| 4
| 20
| 0
| 2
| 5
|-
 
| [[File:Violin.png|Violin]]<br>[[Violin]]
| Small Blunt
| 0.2
| 0.4
| 5
| 0
| 0.61
| 1
| 4
| 5
| 0
| 2
| 1
|-
 
| [[File:Drumsticks.png|Drumstick]]<br>[[Drumstick]]
| Small Blunt
| 0.1
| 0.2
| 0
| 0
| 0.61
| 0.9
| 4
| 0
| 0
| 2
| 1
|-
 
| [[File:Plunger.png|Plunger]]<br>[[Plunger]]
| Small Blunt
| 0.3
| 0.5
| 2
| 0
| 0.61
| 1.1
| 4
| 5
| 0
| 2
| 3
|-
 
| [[File:Flute.png|Flute]]<br>[[Flute]]
| Small Blunt
| 0.1
| 0.2
| 0
| 0
| 0.61
| 0.9
| 4
| 0
| 0
| 2
| 1
|-
 
| [[File:FurnitureLeg.png|Chair Leg]]<br>[[Chair Leg]]
| Small Blunt
| 0.4
| 0.8
| 5
| 0
| 0.61
| 1
| 4
| 5
| 0
| 2
| 3
|-
 
| [[File:Pickaxe_Handle.png|PickAxe Handle]]<br>[[PickAxe Handle]]
| Small Blunt
| 0.4
| 0.8
| 5
| 0
| 0.61
| 1.05
| 4
| 10
| 0
| 2
| 4
|-
 
| [[File:Pickaxe_Nails.png|Spiked PickAxe Handle]]<br>[[Spiked PickAxe Handle]]
| Small Blunt
| 0.7
| 1
| 5
| 0
| 0.61
| 1.1
| 4
| 10
| 0
| 2
| 4
|-
 
| [[File:TableLeg.png|Table Leg]]<br>[[Table Leg]]
| Small Blunt
| 0.5
| 0.9
| 5
| 0
| 0.61
| 1
| 4
| 10
| 0
| 2
| 4
|-
 
| [[File:BadmintonRacket.png|Badminton Racket]]<br>[[Badminton Racket]]
| Blunt
| 0.1
| 0.2
| 2
| 0
| 0.61
| 1.25
| 4
| 0
| 0
| 2
| 4
|-
 
| [[File:TennisRacket.png|Tennis Racket]]<br>[[Tennis Racket]]
| Blunt
| 0.3
| 0.5
| 2
| 0
| 0.61
| 1.25
| 4
| 5
| 0
| 2
| 4
|-
 
| [[File:ClubHammer.png|Club Hammer]]<br>[[Club Hammer]]
| Blunt
| 0.5
| 1
| 9
| 0
| 0.61
| 1
| 3
| 20
| 0
| 0
| 10
|-
 
| [[File:BallPeenHammer.png|Ball Peen Hammer]]<br>[[Ball Peen Hammer]]
| Small Blunt
| 0.5
| 1
| 9
| 0
| 0.61
| 1
| 3
| 20
| 0
| 0
| 10
|-
 
| [[File:WoodMallet.png|Wooden Mallet]]<br>[[Wooden Mallet]]
| Small Blunt
| 0.4
| 0.9
| 9
| 0
| 0.61
| 1
| 3
| 17
| 0
| 0
| 8
|-
 
| [[File:Wrench.png|Wrench]]<br>[[Wrench]]
| Small Blunt
| 0.5
| 1
| 10
| 0
| 0.61
| 1
| 4
| 20
| 0
| 2
| 9
|-
 
| [[File:Hammer.png|Hammer]]<br>[[Hammer]]
| Small Blunt
| 0.5
| 1
| 9
| 0
| 0.61
| 1.1
| 3
| 20
| 0
| 0
| 10
|-
 
| [[File:HammerStone.png|Stone Hammer]]<br>[[Stone Hammer]]
| Small Blunt
| 0.3
| 0.7
| 2
| 0
| 0.61
| 1.05
| 3
| 15
| 0
| 0
| 5
|-
 
| [[File:RollingPin.png|Rolling Pin]]<br>[[Rolling Pin]]
| Small Blunt
| 0.2
| 0.5
| 5
| 0
| 0.61
| 1.1
| 3
| 15
| 0
| 0
| 8
|-
 
| [[File:Pan.png|Frying Pan]]<br>[[Frying Pan]]
| Small Blunt
| 0.3
| 0.5
| 3
| 0
| 0.61
| 1.1
| 3
| 30
| 0
| 1.3
| 10
|-
 
| [[File:Griddle.png|Griddle Pan]]<br>[[Griddle Pan]]
| Small Blunt
| 0.25
| 0.45
| 3
| 0
| 0.61
| 1.1
| 3
| 30
| 0
| 1.3
| 10
|-
 
| [[File:Dumbbell.png|DumbBell]]<br>[[DumbBell]]
| Small Blunt
| 0.5
| 1
| 9
| 0
| 0.61
| 1
| 3
| 25
| 0
| 0
| 10
|-
|}
 
===Two-Handed===
{| class="pztable sortable" style="text-align:center; width:80%"
|-
! rowspan=2 | Item
! rowspan=2 | Category
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | Swing<br>Time
! rowspan=2 | Critical<br>Chance
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Condition<br>Max.
|-
! Min.
! Max.
! Door
! Tree
! Min.
! Max.
|-
 
| [[File:Crowbar.png|Chainsaw]]<br>[[Chainsaw]]
| Blunt
| 0.6
| 1.1
| 8
| 0
| 0.61
| 1.2
| 3
| 35
| 0
| 0
| 15
|-
 
| [[File:Crowbar.png|Crowbar]]<br>[[Crowbar]]
| Blunt
| 0.6
| 1.15
| 8
| 0
| 0.61
| 1.25
| 3
| 20
| 0
| 0
| 15
|-
 
| [[File:Katana.png|Katana]]<br>[[Katana]]
| Long Blade
| 8
| 8
| 8
| 1
| 0.61
| 1.4
| 3
| 35
| 0
| 0
| 10
|-
 
| [[File:Banjo.png|Banjo]]<br>[[Banjo]]
| Long Blade
| 0.3
| 0.6
| 5
| 0
| 0.61
| 1.1
| 4
| 5
| 0
| 2
| 3
|-
 
| [[File:GuitarAcoustic.png|Acoustic Guitar]]<br>[[Acoustic Guitar]]
| Blunt
| 0.3
| 0.8
| 3
| 10
| 0.61
| 1.5
| 3
| 20
| 0
| 1.5
| 2
|-
 
| [[File:AxeStone.png|Raw Axe]]<br>[[Raw Axe]]
| Axe
| 0.5
| 1.5
| 15
| 10
| 0.61
| 1.3
| 3
| 15
| 0
| 1.5
| 5
|-
 
| [[File:SnowShovel.png|Snow Shovel]]<br>[[Snow Shovel]]
| Blunt
| 0.8
| 1.9
| 10
| 1
| 0.61
| 1.7
| 2.1
| 40
| 0
| 2
| 10
|-
 
| [[File:Shovel.png|Shovel]]<br>[[Shovel]]
| Blunt
| 0.8
| 1.9
| 10
| 1
| 0.61
| 1.7
| 2.1
| 40
| 0
| 2
| 10
|-
 
| [[File:Shovel2.png|Shovel]]<br>[[Shovel]]
| Blunt
| 0.8
| 1.9
| 10
| 1
| 0.61
| 1.7
| 2.1
| 40
| 0
| 2
| 10
|-
 
| [[File:Hoe.png|Garden Hoe]]<br>[[Garden Hoe]]
| Blunt
| 0.6
| 1.7
| 10
| 1
| 0.61
| 1.7
| 2.1
| 35
| 0
| 2
| 10
|-
 
| [[File:Plank.png|Plank]]<br>[[Plank]]
| Blunt
| 0.4
| 0.6
| 5
| 0
| 0.61
| 1.7
| 4
| 30
| 0
| 2
| 10
|-
 
| [[File:PlankNail.png|Spiked Plank]]<br>[[Spiked Plank]]
| Blunt
| 0.5
| 0.8
| 8
| 0
| 0.61
| 1.7
| 4
| 25
| 0
| 2
| 10
|-
 
| [[File:Poolcue.png|Poolcue]]<br>[[Poolcue]]
| Blunt
| 0.2
| 0.4
| 1
| 0
| 0.61
| 1.7
| 2
| 0
| 0
| 0
| 10
|-
 
| [[File:Pushbroom.png|Broom]]<br>[[Broom]]
| Blunt
| 0.2
| 0.5
| 1
| 0
| 0.61
| 1.7
| 2
| 5
| 0
| 0
| 3
|-
 
| [[File:FieldHockeyStick.png|Hockey Stick]]<br>[[Hockey Stick]]
| Blunt
| 0.3
| 0.7
| 1
| 0
| 0.61
| 1.7
| 2
| 30
| 0
| 0
| 7
|-
 
| [[File:HockeyStick.png|Ice Hockey Stick]]<br>[[Ice Hockey Stick]]
| Blunt
| 0.3
| 0.7
| 1
| 0
| 0.61
| 1.7
| 2
| 30
| 0
| 0
| 7
|-
 
| [[File:LacrosseStick.png|LaCrosse Stick]]<br>[[LaCrosse Stick]]
| Blunt
| 0.3
| 0.7
| 1
| 0
| 0.61
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:PickAxe.png|PickAxe]]<br>[[PickAxe]]
| Axe
| 1
| 2.2
| 35
| 35
| 0.61
| 1.6
| 3
| 25
| 0
| 2
| 13
|-
 
| [[File:Paddle.png|Canoe Paddle]]<br>[[Canoe Paddle]]
| Blunt
| 0.5
| 1.3
| 1
| 0
| 0.61
| 1.8
| 2
| 4
| 0
| 0
| 10
|-
 
| [[File:PaddleDouble.png|Canoe Paddle Double]]<br>[[Canoe Paddle Double]]
| Blunt
| 0.8
| 1.9
| 1
| 0
| 0.61
| 1.9
| 2
| 50
| 0
| 0
| 10
|-
 
| [[File:BaseballBat.png|Baseball Bat]]<br>[[Baseball Bat]]
| Blunt
| 0.8
| 1.1
| 5
| 1
| 0.61
| 1.4
| 3
| 40
| 0
| 2
| 15
|-
 
| [[File:BaseballBatNails.png|Spiked Baseball Bat]]<br>[[Spiked Baseball Bat]]
| Blunt
| 1
| 1.5
| 7
| 1
| 0.61
| 1.4
| 3
| 30
| 0
| 2
| 15
|-
 
| [[File:FishingRod_crafted.png|Fishing Rod]]<br>[[Fishing Rod]]
| Blunt
| 0.2
| 0.3
| 1
| 0
| 0.61
| 1.7
| 2
| 5
| 0
| 0
| 3
|-
 
| [[File:FishingRod.png|Fishing Rod]]<br>[[Fishing Rod]]
| Blunt
| 0.2
| 0.3
| 1
| 0
| 0.61
| 1.7
| 2
| 5
| 0
| 0
| 3
|-
 
| [[File:FishingRodBreak.png|Fishing Rod Without line]]<br>[[Fishing Rod Without line]]
| Blunt
| 0.2
| 0.3
| 1
| 0
| 0.61
| 1.7
| 2
| 5
| 0
| 0
| 3
|-
 
| [[File:Axe.png|Axe]]<br>[[Axe]]
| Axe
| 0.8
| 2
| 35
| 35
| 0.61
| 1.2
| 3
| 20
| 0
| 2
| 13
|-
 
| [[File:LeafRake.png|Leaf Rake]]<br>[[Leaf Rake]]
| Blunt
| 0.2
| 0.4
| 1
| 0
| 0.61
| 1.7
| 2
| 5
| 0
| 0
| 4
|-
 
| [[File:Rake.png|Rake]]<br>[[Rake]]
| Blunt
| 0.2
| 0.4
| 1
| 0
| 0.61
| 1.7
| 2
| 5
| 0
| 0
| 4
|-
|}
 
===Heavy===
{| class="pztable sortable" style="text-align:center; width:80%"
|-
! rowspan=2 | Item
! rowspan=2 | Category
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | Swing<br>Time
! rowspan=2 | Critical<br>Chance
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Condition<br>Max.
|-
! Min.
! Max.
! Door
! Tree
! Min.
! Max.
|-
 
| [[File:Barbell.png|Barbell]]<br>[[Barbell]]
| Blunt
| 1.8
| 2.8
| 35
| 55
| 0.61
| 1.7
| 2
| 0
| 0
| 2
| 15
|-
 
| [[File:WoodAxe.png|Wood Axe]]<br>[[Wood Axe]]
| Axe
| 3.6
| 4.6
| 55
| 55
| 0.61
| 1.8
| 0.5
| 50
| 0
| 3
| 15
|-
 
| [[File:Sledgehamer.png|Sledgehammer]]<br>[[Sledgehammer]]
| Blunt
| 2
| 3
| 40
| 10
| 0.61
| 1.9
| 2
| 0
| 0
| 3
| 10
|-
 
| [[File:Sledgehammer2.png|Sledgehammer]]<br>[[Sledgehammer]]
| Blunt
| 2
| 3
| 40
| 10
| 0.61
| 1.9
| 2
| 0
| 0
| 3
| 10
|-
 
| [[File:BassElectricBlack.png|Black Electric Bass]]<br>[[Black Electric Bass]]
| Blunt
| 0.9
| 1.4
| 10
| 0
| 0.61
| 1.8
| 3
| 70
| 0
| 1.5
| 12
|-
 
| [[File:BassElectricBlue.png|Blue Electric Bass]]<br>[[Blue Electric Bass]]
| Blunt
| 0.9
| 1.4
| 10
| 0
| 0.61
| 1.8
| 3
| 70
| 0
| 1.5
| 12
|-
 
| [[File:BassElectricRed.png|Red Electric Bass]]<br>[[Red Electric Bass]]
| Blunt
| 0.9
| 1.4
| 10
| 0
| 0.61
| 1.8
| 3
| 70
| 0
| 1.5
| 12
|-
 
| [[File:Keytar.png|Keytar]]<br>[[Keytar]]
| Blunt
| 0.2
| 0.7
| 3
| 10
| 0.61
| 1.5
| 3
| 20
| 0
| 1.5
| 2
|-
 
| [[File:GuitarElectricBlack.png|Black Electric Guitar]]<br>[[Black Electric Guitar]]
| Blunt
| 0.8
| 1.2
| 10
| 0
| 0.61
| 1.6
| 3
| 55
| 0
| 1.5
| 10
|-
 
| [[File:GuitarElectricBlue.png|Blue Electric Guitar]]<br>[[Blue Electric Guitar]]
| Blunt
| 0.8
| 1.2
| 10
| 0
| 0.61
| 1.6
| 3
| 55
| 0
| 1.5
| 10
|-
 
| [[File:GuitarElectricRed.png|Red Electric Guitar]]<br>[[Red Electric Guitar]]
| Blunt
| 0.8
| 1.2
| 10
| 0
| 0.61
| 1.6
| 3
| 55
| 0
| 1.5
| 10
|-
|}
 
===Stab===
{| class="pztable sortable" style="text-align:center; width:80%"
|-
! rowspan=2 | Item
! rowspan=2 | Category
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | Swing<br>Time
! rowspan=2 | Critical<br>Chance
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Condition<br>Max.
|-
! Min.
! Max.
! Door
! Tree
! Min.
! Max.
|-
 
| [[File:GardeningFork.png|Hand Fork]]<br>[[Hand Fork]]
| Small Blade
| 0.2
| 0.4
| 5
| 0
| 0.61
| 0.9
| 4
| 30
| 0
| 2
| 6
|-
 
| [[File:HuntingKnife.png|Hunting Knife]]<br>[[Hunting Knife]]
| Small Blade
| 0.6
| 1.2
| 1
| 2
| 0.61
| 0.9
| 2
| 60
| 0
| 0
| 10
|-
 
| [[File:KnifeFlint.png|Flint Knife]]<br>[[Flint Knife]]
| Small Blade
| 0.6
| 1.2
| 1
| 2
| 0.61
| 0.9
| 2
| 20
| 0
| 0
| 10
|-
 
| [[File:IcePick.png|Ice Pick]]<br>[[Ice Pick]]
| Small Blade
| 0.6
| 0.9
| 1
| 2
| 0.61
| 0.9
| 2
| 10
| 0
| 0
| 10
|-
 
| [[File:LetterOpener.png|Letter Opener]]<br>[[Letter Opener]]
| Small Blade
| 0.1
| 0.1
| 1
| 2
| 0.61
| 0.9
| 2
| 10
| 0
| 0
| 5
|-
 
| [[File:Fork.png|Fork]]<br>[[Fork]]
| Small Blade
| 0.1
| 0.1
| 1
| 0
| 0.61
| 0.9
| 2
| 5
| 0
| 0
| 3
|-
 
| [[File:Scissors.png|Scissors]]<br>[[Scissors]]
| Small Blade
| 0.1
| 0.1
| 1
| 0
| 0.61
| 0.9
| 2
| 5
| 0
| 0
| 10
|-
 
| [[File:Spoon.png|Spoon]]<br>[[Spoon]]
| Small Blade
| 0.1
| 0.1
| 1
| 0
| 0.61
| 0.9
| 2
| 0
| 0
| 0
| 3
|-
 
| [[File:Scalpel.png|Scalpel]]<br>[[Scalpel]]
| Small Blade
| 0.1
| 0.4
| 1
| 0
| 0.61
| 0.9
| 2
| 15
| 0
| 0
| 5
|-
 
| [[File:KnifeButter.png|Butter Knife]]<br>[[Butter Knife]]
| Small Blade
| 0.1
| 0.4
| 1
| 0
| 0.61
| 0.9
| 2
| 7
| 0
| 0
| 3
|-
 
| [[File:Stake.png|Stake]]<br>[[Stake]]
| Small Blade
| 0.25
| 0.53
| 1
| 0
| 0.61
| 0.9
| 2
| 10
| 0
| 0
| 5
|-
 
| [[File:KnifeButter.png|Bread Knife]]<br>[[Bread Knife]]
| Small Blade
| 0.1
| 0.4
| 1
| 0
| 0.61
| 0.9
| 2
| 20
| 0
| 0
| 5
|-
 
| [[File:KnifeChopping.png|Kitchen Knife]]<br>[[Kitchen Knife]]
| Small Blade
| 0.3
| 0.7
| 1
| 1
| 0.61
| 0.9
| 2
| 40
| 0
| 0
| 10
|-
 
| [[File:RedPen.png|Red Pen]]<br>[[Red Pen]]
| Improvised
| 0.1
| 0.1
| 0
| 0
| 0.61
| 0.9
| 2
| 0
| 0
| 0
| 2
|-
 
| [[File:BluePen.png|Blue Pen]]<br>[[Blue Pen]]
| Improvised
| 0.1
| 0.1
| 0
| 0
| 0.61
| 0.9
| 2
| 0
| 0
| 0
| 2
|-
 
| [[File:Pen.png|Pen]]<br>[[Pen]]
| Improvised
| 0.1
| 0.1
| 0
| 0
| 0.61
| 0.9
| 2
| 0
| 0
| 0
| 2
|-
 
| [[File:Pencil.png|Pencil]]<br>[[Pencil]]
| Improvised
| 0.1
| 0.1
| 0
| 0
| 0.61
| 0.9
| 2
| 0
| 0
| 0
| 2
|-
 
| [[File:Screwdriver.png|Screwdriver]]<br>[[Screwdriver]]
| Small Blade
| 0.3
| 0.7
| 1
| 1
| 0.61
| 0.9
| 2
| 15
| 0
| 0
| 10
|-
|}
 
===Spear===
{| class="pztable sortable" style="text-align:center; width:80%"
|-
! rowspan=2 | Item
! rowspan=2 | Category
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | Swing<br>Time
! rowspan=2 | Critical<br>Chance
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Condition<br>Max.
|-
! Min.
! Max.
! Door
! Tree
! Min.
! Max.
|-
 
| [[File:Umbrella_Blue.png|link=Umbrella|Closed Umbrella]][[File:Umbrella_Red.png|link=Umbrella|Closed Umbrella]][[File:Umbrella_Black.png|link=Umbrella|Closed Umbrella]][[File:Umbrella_White.png|link=Umbrella|Closed Umbrella]]<br>[[Umbrella|Closed Umbrella]]
| Spear
| 0.5
| 0.7
| 1
| 0
| 0.61
| 1.1
| 2
| 10
| 0.3
| 0
| 10
|-
 
| [[File:Pitchfork.png|Garden Fork]]<br>[[Garden Fork]]
| Spear
| 1
| 1.5
| 7
| 0
| 0.61
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:StickSharpened.png|Wooden Spear]]<br>[[Wooden Spear]]
| Spear
| 1
| 1.4
| 5
| 0
| 0.61
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearButterKnife.png|Spear With Bread Knife]]<br>[[Spear With Bread Knife]]
| Spear
| 1
| 1.6
| 5
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearButterKnife.png|Spear With Butter Knife]]<br>[[Spear With Butter Knife]]
| Spear
| 1
| 1.6
| 5
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearFork.png|Spear With Fork]]<br>[[Spear With Fork]]
| Spear
| 1
| 1.6
| 5
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearKnife.png|Spear With Letter Opener]]<br>[[Spear With Letter Opener]]
| Spear
| 1
| 1.6
| 5
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearScalpel.png|Spear With Scalpel]]<br>[[Spear With Scalpel]]
| Spear
| 1
| 1.6
| 5
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearSpoon.png|Spear With Spoon]]<br>[[Spear With Spoon]]
| Spear
| 1
| 1.6
| 5
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearScissors.png|Spear With Scissors]]<br>[[Spear With Scissors]]
| Spear
| 1
| 1.6
| 5
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearGardeningFork.png|Spear With Hand Fork]]<br>[[Spear With Hand Fork]]
| Spear
| 1.1
| 1.6
| 6
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearScrewdriver.png|Spear With Screwdriver]]<br>[[Spear With Screwdriver]]
| Spear
| 1.2
| 1.6
| 7
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearHuntingKnife.png|Spear With Hunting Knife]]<br>[[Spear With Hunting Knife]]
| Spear
| 1.2
| 1.7
| 7
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearMachete.png|Spear With Machete]]<br>[[Spear With Machete]]
| Spear
| 1.3
| 2
| 10
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 12
|-
 
| [[File:SpearIcePick.png|Spear With Ice Pick]]<br>[[Spear With Ice Pick]]
| Spear
| 1
| 1.6
| 5
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearStick.png|Crafted Spear]]<br>[[Crafted Spear]]
| Spear
| 1
| 1.5
| 5
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
 
| [[File:SpearKnife.png|Spear With Knife]]<br>[[Spear With Knife]]
| Spear
| 1
| 1.6
| 5
| 0
| 0.98
| 1.7
| 2
| 30
| 0
| 0
| 10
|-
|}
 
===Firearm===
{| class="pztable sortable" style="text-align:center; width:80%"
|-
! rowspan=2 | Item
! rowspan=2 | Ammo Type
! rowspan=2 | Clip Size
! colspan=2 | Damage
! colspan=2 | Range
! rowspan=2 | Hit Chance
! rowspan=2 | Sound Volume
! rowspan=2 | Sound Radius
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
|-
! Min.
! Max.
! Min.
! Max.
|-
 
| [[File:LeverActionRifle.png|MSR700 Rifle]]<br>[[MSR700 Rifle]]
| [[.223 Ammo]]
| 3
| 0.6
| 1.3
| 0.61
| 10
| 1.5
| 200
| 150
| 0.3
| 2
|-
 
| [[File:RifleHunting.png|MSR788 Rifle]]<br>[[MSR788 Rifle]]
| [[.308 Ammo]]
| 3
| 1.2
| 2
| 0.61
| 10
| 25
| 200
| 150
| 0.3
| 2
|-
 
| [[File:Shotgun2.png|JS-2000 Shotgun]]<br>[[JS-2000 Shotgun]]
| [[Shotgun Shells]]
| 6
| 1.5
| 2.2
| 0.61
| 7
| 70
| 200
| 200
| 0.8
| 8
|-
 
| [[File:ShotgunDoublebarrel.png|JS-2000 Shotgun]]<br>[[Double-Barrelled Shotgun]]
| [[Shotgun Shells]]
| 2
| 2
| 2.7
| 0.67
| 9
| 80
| 200
| 200
| 0.8
| 8
|-
 
| [[File:Shotgun.png|Sawn Off JS-2000 Shotgun]]<br>[[Sawn Off JS-2000 Shotgun]]
| [[Shotgun Shells]]
| 6
| 1.5
| 2.2
| 0.61
| 6
| 100
| 250
| 250
| 0.9
| 8
|-
 
| [[File:HandGun.png|M9 Pistol]]<br>[[M9 Pistol]]
| [[9mm Rounds]]
| 15
| 0.6
| 1
| 0.61
| 7
| 50
| 30
| 50
| 0.3
| 2
|-
 
| [[File:HandGun2.png|M1911 Pistol]]<br>[[M1911 Pistol]]
| [[.45 Auto]]
| 7
| 1
| 1.4
| 0.61
| 8
| 40
| 50
| 70
| 0.3
| 2
|-
 
| [[File:HandGun3.png|D-E Pistol]]<br>[[D-E Pistol]]
| [[.44 Magnum Bullets]]
| 8
| 1
| 1.9
| 0.61
| 10
| 20
| 75
| 100
| 0.3
| 2
|-
 
| [[File:Revolver.png|M625 Revolver]]<br>[[M625 Revolver]]
| [[.45 Auto]]
| 6
| 1
| 1.6
| 0.61
| 9
| 30
| 50
| 70
| 0.3
| 2
|-
 
| [[File:RevolverLong.png|Magnum]]<br>[[Magnum]]
| [[.44 Magnum Bullets]]
| 8
| 1.2
| 1.9
| 0.61
| 11
| 20
| 75
| 120
| 0.3
| 2
|-
 
| [[File:RevolverShort.png|M36 Revolver]]<br>[[M36 Revolver]]
| [[.38 Special Bullets]]
| 6
| 0.7
| 1.2
| 0.61
| 6
| 65
| 25
| 30
| 0.3
| 2
|-
 
| [[File:AssaultRifle.png|M16 Assault Rifle]]<br>[[M16 Assault Rifle]]
| [[.556 Bullets]]
| 30
| 2.2
| 4.5
| 0.61
| 11
| 20
| 35
| 100
| 0.3
| 4
|-
 
| [[File:AssaultRifle2.png|M14 Single Shot Assault Rifle]]<br>[[M14 Single Shot Assault Rifle]]
| [[.556 Bullets]]
| 30
| 0.2
| 0.5
| 0.61
| 10
| 50
| 30
| 90
| 0.3
| 2
|-
 
| [[File:SniperRifle.png|Sniper Rifle]]<br>[[Sniper Rifle]]
| ?
| ?
| ?
| ?
| ?
| 0.61
| ?
| ?
| ?
| ?
| ?
|-
 
| [[File:SniperRifleCamo.png|Sniper Rifle]]<br>[[Sniper Rifle]]
| ?
| ?
| ?
| ?
| ?
| 0.61
| ?
| ?
| ?
| ?
| ?
|-
|-


|}
|}
===Throwable===


==See also==
==See also==
Line 525: Line 2,722:


{{Navbox/Weapons}}
{{Navbox/Weapons}}
{{Navbox_weapons}}
[[Category: Items]]
[[Category: Items]]

Revision as of 11:26, 21 September 2020

There are two main types of weapons: melee and ranged.

Melee weapons

Melee weapons are typically quieter than ranged weapons, they also do not require any ammo. The downside to melee weapons is that the player must be dangerously close to the target and can become exhausted if they use them for an extended period of time. This can be mitigated by improving the player's fitness.

Melee weapons are grouped into two main categories: blunt and blade, while improvised weapons are classified into one of these categories as well.

Blunt weapons

Using these weapons levels up the blunt combat skills. Increasing the blunt skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blunt weapons. A hotkey can be used to quickly equip a blade weapon using 1 by default, so long as the player has one in their main inventory.

Item Category Damage Range Swing
Time
Critical
Chance
Knockback Knockdown Condition
Max.
Max. Min. Door Tree Max. Min.
BareHands.png

Bare Hands

Unarmed 0.5 0.2 0 0 1.2 0 2.5 N/A 1.05 N/A N/A
BaseballBat.png

Baseball Bat

Blunt 1.2 0.8 7 1 1.5 0.61 3 10 0.5 2 15
Crowbar.png

Crowbar

Blunt 1.1 0.6 5 1 1.2 0.61 3 10 0.5 0 15
FishingRod.png
Fishing Rod
Improvised
Blunt
0.7 0.5 2 0 1.5 0.61 2 - 0.3 0 3
FishingRod crafted.png
Fishing Rod (crafted)
Improvised
Blunt
0.7 0.5 2 0 1.5 0.61 2 - 0.3 0 3
Pan.png

Frying Pan

Improvised
Blunt
0.7 0.3 3 0 1.1 0.61 3 0 0.5 1.3 10
Golfclub.png

Golf Club

Blunt 0.5 0.3 5 0 1.5 0.61 3 10 0.6 0 10
Hammer.png

Hammer

Blunt 1 0.5 9 1 1 0.61 3 0 0.5 0 10
Plank.png

Plank

Improvised
Blunt
0.6 0.4 5 2 0.61 4 0 0.3 2 10
Poolcue.png

Pool Cue

Improvised
Blunt
0.7 0.5 2 0 1.5 0.61 2 0 0.3 0 10
RollingPin.png

Rolling Pin

Blunt 0.4 0.2 5 0 1 0.61 3 10 0.5 0 10
Sledgehammer.png

Sledgehammer

Blunt 3 2 40 10 1.9 0.7 4 0 1 3 10
BaseballBatNails.png

Spiked Baseball Bat

Blunt 1.5 1 7 1 1.5 0.61 3 15 0.5 2 15
PlankNail.png

Spiked Plank

Improvised
Blunt
0.8 0.6 5 0 2 0.61 4 0 0.3 2 10
HammerStone.png

Stone Hammer

Blunt 0.7 0.61 2 1 1 0.61 3 0 0.5 0 5
StickSharpened.png

Wooden Spear

Blunt 0.7 0.5 2 0 1.5 0.61 2 5 3 0 3

Blade weapons

Using blade weapons levels up the blade combat skills. Increasing the blade skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blade weapons. A hotkey can be used to quickly equip a blade weapon using 3 by default, so long as the player has one in their main inventory.

Stab weapons

Stab weapons have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they may appear at first glance. They're an effective tool at dealing with single zombies, as it kills them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful enough. Still, it does have some caveats, which are listed below.

  • Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
  • Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.
  • Most of the weapons break easily: common cutlery break especially fast.
  • Weapons may sometimes get stuck in the zombie upon death, and need to be recovered (which is a problem if there are still zombies remaining)

Other blade weapons

Currently, the axe is the only weapon in this category. The combat of these weapons is very similar to the blunt weapons.

Item Category Damage Range Swing
Time
Critical
Chance
Knockback Knockdown Condition
Max.
Max. Min. Door Tree Max. Min.
Axe.png

Axe

Axe 2.5 1 35 35 1.5 0.61 3 20 0.3 2 15
KnifeButter.png

Butter Knife

Blade 0.2 0.1 1 0 0.9 0.61 2 0 0.3 0 5
Fork.png

Fork

Blade 0.1 0.1 1 0 0.6 0.2 2 5 0.3 0 3
HuntingKnife.png

Hunting Knife

Blade 0.6 0.3 1 2 0.9 0.61 2 0 0.3 0 10
KnifeChopping.png

Kitchen Knife

Blade 0.6 0.3 1 1 0.9 0.61 2 0 0.3 0 10
LetterOpener.png

Letter Opener

Blade 0.4 0.2 1 2 0.9 0.61 2 0 0.3 0 5
Pen.pngRedPen.pngBluePen.png

Pen

Improvised
Blade
0.1 0.1 1 0 0.9 0.61 2 0 0.3 0 2
Pencil.png

Pencil

Improvised
Blade
0.1 0.1 1 0 0.9 0.61 2 0 0.3 0 2
AxeStone.png

Stone Axe

Axe 1.5 0.5 10 10 1.3 0.61 3 20 0.3 1.5 5
Scissors.png

Scissors

Blade 0.3 0.2 1 0 0.9 0.61 2 5 0.3 0 10
Screwdriver.png

Screwdriver

Improvised
Blade
0.5 0.2 1 1 0.9 0.61 2 0 0.3 0 10
Spoon.png

Spoon

Blade 0.1 0.1 1 0 0.6 0.2 2 5 0.3 0 3

* Having blade/blunt maintenance above level 0 would increase this figure proportionally.

Ranged weapons

Ranged weapons are often very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger. A hotkey can be used to quickly equip a ranged weapon using 2 by default, so long as the player has one in their main inventory.

Firearms

Firearms require ammo to use and are loud, attracting the attention of nearby zombies.

Item Ammo Type Clip Size Damage Range Hit Chance Sound Volume Sound Radius Knockback Knockdown
Max. Min. Max. Min.
HandGun.png
Pistol (disambiguation)
9mm Round/
Magazine (disambiguation)
15 1.6 1 10 0.61 45 75 150 0.3 2
Shotgun2.png
Shotgun (disambiguation)
Shotgun Shells 6 2.2 1.5 7 0.61 100 200 200 0.8 8
Shotgun.png
Sawed-off JS-2000 Shotgun
Shotgun Shells 6 2.2 1.5 6 0.61 100 250 250 0.9 8
RifleHunting.png
MSR788 Rifle
.308 Round 5 2 1.2 10 0.61 25 20 150 0.3 2
RifleVarmint.png
MSR700 Rifle
.223 Round 6 2.2 1.5 7 0.61 100 200 200 0.8 8

Throwables

Item Damage Max Range Effect Effect Power Effect Range Timer Sensor Range
Max. Min. V1 V2 V3
Molotov.png
Molotov Cocktail
0 0 8 Fire 90 4 N/A N/A
Aerosolbomb.png
Aerosol Bomb
0 0 10 Explosion 70 6 N/A N/A
AerosolbombTimer.png
Aerosol Bomb
0 0 10 Explosion 70 6 10 N/A
AerosolbombTimer.png
Aerosol Bomb
0 0 10 Explosion 70 6 5 3 4 6
AerosolbombTimer.png
Aerosol Bomb
0 0 10 Explosion 70 6 N/A N/A
BottleWithGas.png
Fire Bomb
0 0 10 Fire 97 6 N/A N/A
FireBomb.png
Fire Bomb
0 0 10 Fire 97 6 10 N/A
FireBomb.png
Fire Bomb
0 0 10 Fire 97 6 5 3 4 5
FireBomb.png
Fire Bomb
0 0 10 Fire 97 6 N/A N/A
Smokebomb.png
Smoke Bomb
0 0 10 Smoke N/A 5 50 N/A
SmokebombTimer.png
Smoke Bomb
0 0 10 Smoke N/A 5 10 N/A
SmokebombTimer.png
Smoke Bomb
0 0 10 Smoke N/A 5 N/A 3 4 5
SmokebombTimer.png
Smoke Bomb
0 0 10 Smoke N/A 5 N/A N/A
NoiseMaker.png
Noise Maker
0 0 10 Noise N/A 17 50 N/A
NoiseMaker.png
Noise Maker
0 0 10 Noise N/A 17 10 N/A
NoiseMaker.png
Noise Maker
0 0 10 Noise N/A 17 N/A 3 4 6
NoiseMaker.png
Noise Maker
0 0 10 Noise N/A 17 10 N/A

Build 41

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.

Build 41 and beyond is expected to include more weapons and weapon variations.

One-Handed

Item Category Damage Range Swing
Time
Critical
Chance
Knockback Knockdown Condition
Max.
Min. Max. Door Tree Min. Max.
Saucepan
Saucepan
Small Blunt 0.2 0.7 1 0 0.61 1 2 30 0.3 0 5
Lead Pipe
Lead Pipe
Small Blunt 0.7 1.2 1 0 0.61 1.15 2 30 0 0 15
Nightstick
Nightstick
Small Blunt 0.6 1.1 1 0 0.61 1.2 2 25 0 0 15
Metal Bar
Metal Bar
Small Blunt 0.7 1.1 1 0 0.61 1.2 2 30 0 0 8
Metal Pipe
Metal Pipe
Small Blunt 0.6 1 1 0 0.61 1.2 2 30 0 0 8
Meat Cleaver
Meat Cleaver
Small Blade 0.4 0.8 20 15 0.61 1 4 15 0 2 10
Smashed Bottle
Smashed Bottle
Small Blade 0.3 0.6 20 15 0.61 0.9 4 5 0 2 3
Hand Axe
Hand Axe
Small Blade 0.7 1.5 20 15 0.61 1.1 4 15 0 2 10
Hand Scythe
Hand Scythe
Small Blade 0.6 1.2 5 0 0.61 1.1 4 15 0 2 15
Machete
Machete
Long Blade 2 3 10 10 0.61 1.23 4 20 0 2 13
Pipe Wrench
Pipe Wrench
Small Blunt 0.5 1 10 0 0.61 1.1 4 25 0 2 10
Saxophone
Saxophone
Blunt 0.4 0.8 5 0 0.61 1.2 4 70 0 2 5
Trumpet
Trumpet
Blunt 0.4 0.8 5 0 0.61 1.15 4 20 0 2 5
Violin
Violin
Small Blunt 0.2 0.4 5 0 0.61 1 4 5 0 2 1
Drumstick
Drumstick
Small Blunt 0.1 0.2 0 0 0.61 0.9 4 0 0 2 1
Plunger
Plunger
Small Blunt 0.3 0.5 2 0 0.61 1.1 4 5 0 2 3
Flute
Flute
Small Blunt 0.1 0.2 0 0 0.61 0.9 4 0 0 2 1
Chair Leg
Chair Leg
Small Blunt 0.4 0.8 5 0 0.61 1 4 5 0 2 3
PickAxe Handle
Pickaxe Handle
Small Blunt 0.4 0.8 5 0 0.61 1.05 4 10 0 2 4
Spiked PickAxe Handle
Spiked Pickaxe Handle
Small Blunt 0.7 1 5 0 0.61 1.1 4 10 0 2 4
Table Leg
Table Leg
Small Blunt 0.5 0.9 5 0 0.61 1 4 10 0 2 4
Badminton Racket
Badminton Racket
Blunt 0.1 0.2 2 0 0.61 1.25 4 0 0 2 4
Tennis Racket
Tennis Racket
Blunt 0.3 0.5 2 0 0.61 1.25 4 5 0 2 4
Club Hammer
Club Hammer
Blunt 0.5 1 9 0 0.61 1 3 20 0 0 10
Ball Peen Hammer
Ball-peen Hammer
Small Blunt 0.5 1 9 0 0.61 1 3 20 0 0 10
Wooden Mallet
Wooden Mallet
Small Blunt 0.4 0.9 9 0 0.61 1 3 17 0 0 8
Wrench
Wrench
Small Blunt 0.5 1 10 0 0.61 1 4 20 0 2 9
Hammer
Hammer
Small Blunt 0.5 1 9 0 0.61 1.1 3 20 0 0 10
Stone Hammer
Stone Hammer
Small Blunt 0.3 0.7 2 0 0.61 1.05 3 15 0 0 5
Rolling Pin
Rolling Pin
Small Blunt 0.2 0.5 5 0 0.61 1.1 3 15 0 0 8
Frying Pan
Frying Pan
Small Blunt 0.3 0.5 3 0 0.61 1.1 3 30 0 1.3 10
Griddle Pan
Griddle Pan
Small Blunt 0.25 0.45 3 0 0.61 1.1 3 30 0 1.3 10
DumbBell
Dumbbell
Small Blunt 0.5 1 9 0 0.61 1 3 25 0 0 10

Two-Handed

Item Category Damage Range Swing
Time
Critical
Chance
Knockback Knockdown Condition
Max.
Min. Max. Door Tree Min. Max.
Chainsaw
Chainsaw
Blunt 0.6 1.1 8 0 0.61 1.2 3 35 0 0 15
Crowbar
Crowbar
Blunt 0.6 1.15 8 0 0.61 1.25 3 20 0 0 15
Katana
Katana
Long Blade 8 8 8 1 0.61 1.4 3 35 0 0 10
Banjo
Banjo
Long Blade 0.3 0.6 5 0 0.61 1.1 4 5 0 2 3
Acoustic Guitar
Acoustic Guitar
Blunt 0.3 0.8 3 10 0.61 1.5 3 20 0 1.5 2
Raw Axe
Stone Axe
Axe 0.5 1.5 15 10 0.61 1.3 3 15 0 1.5 5
Snow Shovel
Snow Shovel
Blunt 0.8 1.9 10 1 0.61 1.7 2.1 40 0 2 10
Shovel
Shovel
Blunt 0.8 1.9 10 1 0.61 1.7 2.1 40 0 2 10
Shovel
Shovel
Blunt 0.8 1.9 10 1 0.61 1.7 2.1 40 0 2 10
Garden Hoe
Garden Hoe
Blunt 0.6 1.7 10 1 0.61 1.7 2.1 35 0 2 10
Plank
Plank
Blunt 0.4 0.6 5 0 0.61 1.7 4 30 0 2 10
Spiked Plank
Spiked Plank
Blunt 0.5 0.8 8 0 0.61 1.7 4 25 0 2 10
Poolcue
Pool Cue
Blunt 0.2 0.4 1 0 0.61 1.7 2 0 0 0 10
Broom
Broom
Blunt 0.2 0.5 1 0 0.61 1.7 2 5 0 0 3
Hockey Stick
Hockey Stick
Blunt 0.3 0.7 1 0 0.61 1.7 2 30 0 0 7
Ice Hockey Stick
Ice Hockey Stick
Blunt 0.3 0.7 1 0 0.61 1.7 2 30 0 0 7
LaCrosse Stick
Lacrosse Stick
Blunt 0.3 0.7 1 0 0.61 1.7 2 30 0 0 10
PickAxe
Pickaxe
Axe 1 2.2 35 35 0.61 1.6 3 25 0 2 13
Canoe Paddle
Canoe Paddle
Blunt 0.5 1.3 1 0 0.61 1.8 2 4 0 0 10
Canoe Paddle Double
Canoe Paddle - Double-bladed
Blunt 0.8 1.9 1 0 0.61 1.9 2 50 0 0 10
Baseball Bat
Baseball Bat
Blunt 0.8 1.1 5 1 0.61 1.4 3 40 0 2 15
Spiked Baseball Bat
Spiked Baseball Bat
Blunt 1 1.5 7 1 0.61 1.4 3 30 0 2 15
Fishing Rod
Fishing Rod
Blunt 0.2 0.3 1 0 0.61 1.7 2 5 0 0 3
Fishing Rod
Fishing Rod
Blunt 0.2 0.3 1 0 0.61 1.7 2 5 0 0 3
Fishing Rod Without line
Fishing Rod
Blunt 0.2 0.3 1 0 0.61 1.7 2 5 0 0 3
Axe
Axe
Axe 0.8 2 35 35 0.61 1.2 3 20 0 2 13
Leaf Rake
Leaf Rake
Blunt 0.2 0.4 1 0 0.61 1.7 2 5 0 0 4
Rake
Rake
Blunt 0.2 0.4 1 0 0.61 1.7 2 5 0 0 4

Heavy

Item Category Damage Range Swing
Time
Critical
Chance
Knockback Knockdown Condition
Max.
Min. Max. Door Tree Min. Max.
Barbell
Barbell
Blunt 1.8 2.8 35 55 0.61 1.7 2 0 0 2 15
Wood Axe
Wood Axe
Axe 3.6 4.6 55 55 0.61 1.8 0.5 50 0 3 15
Sledgehammer
Sledgehammer
Blunt 2 3 40 10 0.61 1.9 2 0 0 3 10
Sledgehammer
Sledgehammer
Blunt 2 3 40 10 0.61 1.9 2 0 0 3 10
Black Electric Bass
Electric Bass
Blunt 0.9 1.4 10 0 0.61 1.8 3 70 0 1.5 12
Blue Electric Bass
Electric Bass
Blunt 0.9 1.4 10 0 0.61 1.8 3 70 0 1.5 12
Red Electric Bass
Electric Bass
Blunt 0.9 1.4 10 0 0.61 1.8 3 70 0 1.5 12
Keytar
Keytar
Blunt 0.2 0.7 3 10 0.61 1.5 3 20 0 1.5 2
Black Electric Guitar
Electric Guitar
Blunt 0.8 1.2 10 0 0.61 1.6 3 55 0 1.5 10
Blue Electric Guitar
Electric Guitar
Blunt 0.8 1.2 10 0 0.61 1.6 3 55 0 1.5 10
Red Electric Guitar
Electric Guitar
Blunt 0.8 1.2 10 0 0.61 1.6 3 55 0 1.5 10

Stab

Item Category Damage Range Swing
Time
Critical
Chance
Knockback Knockdown Condition
Max.
Min. Max. Door Tree Min. Max.
Hand Fork
Hand Fork
Small Blade 0.2 0.4 5 0 0.61 0.9 4 30 0 2 6
Hunting Knife
Hunting Knife
Small Blade 0.6 1.2 1 2 0.61 0.9 2 60 0 0 10
Flint Knife
Flint Knife
Small Blade 0.6 1.2 1 2 0.61 0.9 2 20 0 0 10
Ice Pick
Ice Pick
Small Blade 0.6 0.9 1 2 0.61 0.9 2 10 0 0 10
Letter Opener
Letter Opener
Small Blade 0.1 0.1 1 2 0.61 0.9 2 10 0 0 5
Fork
Fork
Small Blade 0.1 0.1 1 0 0.61 0.9 2 5 0 0 3
Scissors
Scissors
Small Blade 0.1 0.1 1 0 0.61 0.9 2 5 0 0 10
Spoon
Spoon
Small Blade 0.1 0.1 1 0 0.61 0.9 2 0 0 0 3
Scalpel
Scalpel
Small Blade 0.1 0.4 1 0 0.61 0.9 2 15 0 0 5
Butter Knife
Butter Knife
Small Blade 0.1 0.4 1 0 0.61 0.9 2 7 0 0 3
Stake
Stake
Small Blade 0.25 0.53 1 0 0.61 0.9 2 10 0 0 5
Bread Knife
Bread Knife
Small Blade 0.1 0.4 1 0 0.61 0.9 2 20 0 0 5
Kitchen Knife
Kitchen Knife
Small Blade 0.3 0.7 1 1 0.61 0.9 2 40 0 0 10
Red Pen
Pen
Improvised 0.1 0.1 0 0 0.61 0.9 2 0 0 0 2
Blue Pen
Pen
Improvised 0.1 0.1 0 0 0.61 0.9 2 0 0 0 2
Pen
Pen
Improvised 0.1 0.1 0 0 0.61 0.9 2 0 0 0 2
Pencil
Pencil
Improvised 0.1 0.1 0 0 0.61 0.9 2 0 0 0 2
Screwdriver
Screwdriver
Small Blade 0.3 0.7 1 1 0.61 0.9 2 15 0 0 10

Spear

Item Category Damage Range Swing
Time
Critical
Chance
Knockback Knockdown Condition
Max.
Min. Max. Door Tree Min. Max.
Closed UmbrellaClosed UmbrellaClosed UmbrellaClosed Umbrella
Closed Umbrella
Spear 0.5 0.7 1 0 0.61 1.1 2 10 0.3 0 10
Garden Fork
Garden Fork
Spear 1 1.5 7 0 0.61 1.7 2 30 0 0 10
Wooden Spear
Wooden Spear
Spear 1 1.4 5 0 0.61 1.7 2 30 0 0 10
Spear With Bread Knife
Spear with Bread Knife
Spear 1 1.6 5 0 0.98 1.7 2 30 0 0 10
Spear With Butter Knife
Spear with Butter Knife
Spear 1 1.6 5 0 0.98 1.7 2 30 0 0 10
Spear With Fork
Spear with Fork
Spear 1 1.6 5 0 0.98 1.7 2 30 0 0 10
Spear With Letter Opener
Spear with Letter Opener
Spear 1 1.6 5 0 0.98 1.7 2 30 0 0 10
Spear With Scalpel
Spear with Scalpel
Spear 1 1.6 5 0 0.98 1.7 2 30 0 0 10
Spear With Spoon
Spear with Spoon
Spear 1 1.6 5 0 0.98 1.7 2 30 0 0 10
Spear With Scissors
Spear with Scissors
Spear 1 1.6 5 0 0.98 1.7 2 30 0 0 10
Spear With Hand Fork
Spear with Hand Fork
Spear 1.1 1.6 6 0 0.98 1.7 2 30 0 0 10
Spear With Screwdriver
Spear with Screwdriver
Spear 1.2 1.6 7 0 0.98 1.7 2 30 0 0 10
Spear With Hunting Knife
Spear with Hunting Knife
Spear 1.2 1.7 7 0 0.98 1.7 2 30 0 0 10
Spear With Machete
Spear with Machete
Spear 1.3 2 10 0 0.98 1.7 2 30 0 0 12
Spear With Ice Pick
Spear with Ice Pick
Spear 1 1.6 5 0 0.98 1.7 2 30 0 0 10
Crafted Spear
Crafted Spear
Spear 1 1.5 5 0 0.98 1.7 2 30 0 0 10
Spear With Knife
Spear with Knife
Spear 1 1.6 5 0 0.98 1.7 2 30 0 0 10

Firearm

Item Ammo Type Clip Size Damage Range Hit Chance Sound Volume Sound Radius Knockback Knockdown
Min. Max. Min. Max.
MSR700 Rifle
MSR700 Rifle
.223 Round 3 0.6 1.3 0.61 10 1.5 200 150 0.3 2
MSR788 Rifle
MSR788 Rifle
.308 Round 3 1.2 2 0.61 10 25 200 150 0.3 2
JS-2000 Shotgun
JS-2000 Shotgun
Shotgun Shells 6 1.5 2.2 0.61 7 70 200 200 0.8 8
JS-2000 Shotgun
Double-Barrelled Shotgun
Shotgun Shells 2 2 2.7 0.67 9 80 200 200 0.8 8
Sawn Off JS-2000 Shotgun
Sawed-off JS-2000 Shotgun
Shotgun Shells 6 1.5 2.2 0.61 6 100 250 250 0.9 8
M9 Pistol
M9 Pistol
9mm Round 15 0.6 1 0.61 7 50 30 50 0.3 2
M1911 Pistol
M1911 Pistol
.45 Auto Round 7 1 1.4 0.61 8 40 50 70 0.3 2
D-E Pistol
D-E Pistol
.44 Magnum Round 8 1 1.9 0.61 10 20 75 100 0.3 2
M625 Revolver
M625 Revolver
.45 Auto Round 6 1 1.6 0.61 9 30 50 70 0.3 2
Magnum
Magnum
.44 Magnum Round 8 1.2 1.9 0.61 11 20 75 120 0.3 2
M36 Revolver
M36 Revolver
.38 Special Round 6 0.7 1.2 0.61 6 65 25 30 0.3 2
M16 Assault Rifle
M16 Assault Rifle
.556 Bullets 30 2.2 4.5 0.61 11 20 35 100 0.3 4
M14 Single Shot Assault Rifle
M14 Rifle
.556 Bullets 30 0.2 0.5 0.61 10 50 30 90 0.3 2
Sniper Rifle
Sniper Rifle
? ? ? ? ? 0.61 ? ? ? ? ?
Sniper Rifle
Sniper Rifle
? ? ? ? ? 0.61 ? ? ? ? ?

Throwable

See also

Template:Navbox/Weapons