Weapons: Difference between revisions

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{{languages|Weapons}}
<noinclude>{{languages}}
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{{header|The Game World|Items|Weapons|type=Weapon|version=Version 41|incver=49}}{{Testing|build=[[Build 41]]}}{{About|[[Build 41]]|[[Build 40]]|[[Items/Weapon]]}}</noinclude>
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
=<div style="text-align:center;font-size:64px;color:#68191B;text-shadow:0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000">Weapons</div>=
__TOC__
<noinclude>{{TOC_left}}
There are two main types of weapons: Melee and Ranged.
[[File:PlayerAttachments.png|thumb|right|480px|alt=Player with several weapons attached|The [[player]] with every possible weapon attached as of Build 41.43.]]
'''Weapons''' are used to defend the [[player]] against [[zombie]]s and [[Multiplayer|other players]].  


== Melee Weapons ==
In general, weapons can be found scattered throughout [[Knox Country]] in various [[containers]], [[vehicles]] or [[#Corpses|corpses]]. There are two main types of weapons: [[#Melee weapons|melee]] and [[#Ranged weapons|ranged]].
Melee weapons are quieter than ranged weapons. They also do not require any [[ammo]]. The downside to melee weapons is that the player must be dangerously close to the target and can cause you to become [[Moodles#Exhausted|tired]] if you use them for an extended period of time. This can be combated by increasing the swinging skill.
</noinclude>
==Melee weapons==
<noinclude>Melee weapons are items used in close-range combat, and much quieter than firearms. There are seven categories: [[Skills#Axe|axe]], [[Skills#Long Blunt|long blunt]], [[Skills#Short Blunt|short blunt]], [[Skills#Long Bladed|long bladed]], [[Skills#Short Bladed|short bladed]], [[Skills#Spear|spear]], and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficienty.  


There are 5 main weapon types, each with their attack moves: One-Handed, Two-Handed, Stab, Spear, and Heavy.


Melee weapons are grouped into two categories: Blunt and Bladed. Currently improvised weapons are classified into one of these categories as well.
===One-Handed===
One-handed melee weapons are equipped in just one hand to achieve the weapon's maximum impact.  


=== Blunt Weapons ===
They can be attached to the [[belt]], in slots {{Key|2}} and {{Key|3}}.
Blunt weapons include the [[Spiked Baseball Bat]] [[Baseball Bat]], [[Hammer]], [[Sledgehammer]], [[Golf Club]], and [[Frying Pan]]. Using these weapons trains the blunt combat [[skill]]. Increasing the blunt combat skill allows you to deal more damage per strike with blunt weapons.


=== Bladed Weapons ===
====Stab====
The [[Butter Knife]], [[Kitchen Knife]], and [[Axe]] are all categorized as blades and, when used, train the blade combat skill. Increasing the blade combat skill will allow you to deal more damage per strike with bladed weapons.
Stab weapons are a sub-type of one-handed weapons, which are all short blades. They have a unique instant-kill "jawstab" attack. Performing this action requires the player to be stationary along with a combination of a high short blade skill and timing. A high [[Skills#Sneaking|sneaking]] and [[Skills#Lightfooted|lightfooted]] skill will help in safely getting close to zombies.  


====Stabbing Weapons====
Stab weapons are an effective tool at dealing with single zombies, due to it being quick, quiet and low rate of [[Moodles#Endurance|exertion]]. The player can whittle down a group of zombies, if careful with a high short blade skill. Still, it does have some caveats, which are listed below.
The [[Butter Knife]], [[Hunting Knife]], and [[Kitchen Knife]] are categorized as stabbing weapons that are used differently in combat than other bladed weapons. They have a much smaller range and also must be used in a stationary position.  
* Timing: Striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
* Modest Recovery: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.
* Low Durability: Most of the weapons break easily, with common cutlery breaking especially fast.
* Weapons can get stuck in a zombie, and need to be recovered (which can be a problem if there are still zombies remaining).


====Other bladed Weapons====
===Two-Handed===
Currently, the axe is the only weapon in this category. The combat of these weapons are very similar to the blunt weapons.
Two-handed melee weapons must be equipped in two hands to achieve the weapon's maximum impact. They can be equipped in just one hand, however with a reduced impact.
{{Notice|improve}}
 
====Melee Weapon Statistics====
They can be attached to the player's back, in slot {{Key|1}}.  
{| class="wikitable sortable" style="text-align:center;"  
 
====Spear====
Spear weapons are a sub-type of two-handed weapons. When held in two hands, they have a unique insta-kill attack. Performing this action requires a combination of a high spear skill and timing. A high [[Skills#Sneaking|sneaking]] and [[Skills#Lightfooted|lightfooted]] skill will help in safely taking out zombies without alerting them.
 
Spears are more effective than stab weapons, as they can be used to insta-kill from a greater range, making them a much safer option.
 
====Heavy====
Unlike all other two-handed weapons, heavy weapons must be held in two hands and cannot be held on the player's back. Heavy weapons have a slow attack speed with a high attack damage.  
</noinclude>
===Axe===
<noinclude>Axes are typically two-handed weapons that can be used to cut down [[tree]]s to get [[log]]s. </noinclude>
{| class="pztable sortable" style="text-align:center;"
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Door.png|28px|link=|Damage done to doors]]
! [[File:Container_Plant.png|28px|link=|Damage done to trees]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
| [[File:Axe.png|link=Axe]]
| [[Axe]]
| 3.0
| Two-Hand
| 0.8
| 2
| 35
| 35
| 0.61
| 1.2
| 3
| 20
| 0.3
| 2
| 13
| {{ID|Base.Axe}}
|-
| [[File:AxeHand.png|link=Hand Axe]]
| [[Hand Axe]]
| 2.0
| One-Hand
| 0.7
| 1.5
| 20
| 15
| 0.61
| 1.1
| 4
| 15
| 0.3
| 2
| 10
| {{ID|Base.HandAxe}}
|-
| [[File:PickAxe.png|link=Pick Axe]]
| [[Pick Axe]]
| 3.0
| Two-Hand
| 1
| 2.2
| 35
| 35
| 0.61
| 1.6
| 3
| 25
| 0.3
| 2
| 13
| {{ID|Base.PickAxe}}
|-
| [[File:AxeStone.png|link=Raw Axe]]
| [[Raw Axe]]
| 1.2
| Two-Hand
| 0.5
| 1.5
| 10
| 15
| 0.61
| 1.2
| 3
| 15
| 0.3
| 1.5
| 5
| {{ID|Base.AxeStone}}
|-
| [[File:WoodAxe.png|link=Wood Axe]]
| [[Wood Axe]]
| 3.0
| Two-Hand
| 3.6
| 4.6
| 55
| 55
| 0.61
| 1.8
| 0.5
| 50
| 0.3
| 3
| 15
| {{ID|Base.WoodAxe}}
|-
|}
 
===Long Blunt===
{| class="pztable sortable" style="text-align:center;"
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Door.png|28px|link=|Damage done to doors]]
! [[File:Container_Plant.png|28px|link=|Damage done to trees]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
| [[File:GuitarAcoustic.png|link=Acoustic Guitar]]
| [[Acoustic Guitar]]
| 2.3
| Two-Hand
| 0.3
| 0.8
| 3
| 10
| 0.61
| 1.5
| 3
| 20
| 0.3
| 1.5
| 2
| {{ID|Base.GuitarAcoustic}}
|-
| [[File:BadmintonRacket.png|link=Badminton Racket]]
| [[Badminton Racket]]
| 1.0
| One-Hand
| 0.1
| 0.2
| 2
| -
| 0.61
| 1.25
| 4
| -
| 0.3
| 2
| 4
| {{ID|Base.BadmintonRacket}}
|-
| [[File:Barbell.png|link=Barbell]]
| [[Barbell]]
| 6.0
| Heavy
| 1.8
| 2.8
| 35
| 55
| 0.61
| 1.35
| 2
| -
| 0.3
| 2
| 15
| {{ID|Base.BarBell}}
|-
| [[File:BaseballBat.png|link=Baseball Bat]]
| [[Baseball Bat]]
| 2.0
| Two-Hand
| 0.8
| 1.1
| 5
| 1
| 0.61
| 1.25
| 3
| 40
| 0.5
| 2
| 15
| {{ID|Base.BaseballBat}}
|-
| [[File:Pushbroom.png|link=Broom]]
| [[Broom]]
| 1.0
| Two-Hand
| 0.2
| 0.5
| 1
| -
| 0.61
| 1.6
| 2
| 5
| 0.3
| -
| 3
| {{ID|Base.Broom}}
|-
| [[File:Paddle.png|link=Canoe Paddle]]
| [[Canoe Paddle]]
| 2.0
| Two-Hand
| 0.5
| 1.3
| 1
| -
| 0.61
| 1.6
| 2
| 40
| 0.3
| -
| 10
| {{ID|Base.CanoePadel}}
|-
| [[File:PaddleDouble.png|link=Canoe Paddle - Double-bladed]]
| [[Canoe Paddle - Double-bladed]]
| 2.2
| Two-Hand
| 0.8
| 1.9
| 1
| -
| 0.61
| 1.6
| 2
| 50
| 0.3
| -
| 10
| {{ID|Base.CanoePadelX2}}
|-
| [[File:Crowbar.png|link=Chainsaw]]
| [[Chainsaw]]
| 3.0
| Chainsaw
| 0.6
| 1.1
| 8
| -
| 0.61
| 1.2
| 3
| 25
| 0.5
| -
| 15
| {{ID|Base.Chainsaw}}
|-
| [[File:Crowbar.png|link=Crowbar]]
| [[Crowbar]]
| 2.0
| Two-Hand
| 0.6
| 1.15
| 8
| -
| 0.61
| 1.25
| 3
| 35
| 0.5
| -
| 15
| {{ID|Base.Crowbar}}
|-
| [[File:BassElectricBlack.png|link=Electric Bass|Black Electric Bass]][[File:BassElectricBlue.png|link=Electric Bass|Blue Electric Bass]][[File:BassElectricRed.png|link=Electric Bass|Red Electric Bass]]
| [[Electric Bass]]
| 3.5
| Heavy
| 0.9
| 1.4
| 10
| -
| 0.61
| 1.8
| 3
| 70
| 0.3
| 1.5
| 12
| {{ID|Base.GuitarElectricBassBlack}}<br>{{ID|Base.GuitarElectricBassBlue}}<br>{{ID|Base.GuitarElectricBassRed}}
|-
| [[File:GuitarElectricBlack.png|link=Electric Guitar|Black Electric Guitar]][[File:GuitarElectricBlue.png|link=Electric Guitar|Blue Electric Guitar]][[File:GuitarElectricRed.png|link=Electric Guitar|Red Electric Guitar]]
| [[Electric Guitar|Electric Guitar]]
| 2.8
| Heavy
| 0.8
| 1.2
| 10
| -
| 0.61
| 1.6
| 3
| 55
| 0.3
| 1.5
| 10
| {{ID|Base.GuitarElectricBlack}}<br>{{ID|Base.GuitarElectricBlue}}<br>{{ID|Base.GuitarElectricRed}}
|-
| [[File:FishingRod_crafted.png|link=Fishing Rod]]
| [[Fishing Rod]]
| 0.4
| Two-Hand
| 0.2
| 0.3
| 1
| -
| 0.61
| 1.55
| 2
| 5
| 0.3
| -
| 3
| {{ID|Base.CraftedFishingRod}}
|-
| [[File:FishingRod.png|link=Fishing Rod]]
| [[Fishing Rod]]
| 0.4
| Two-Hand
| 0.2
| 0.3
| 1
| -
| 0.61
| 1.55
| 2
| 5
| 0.3
| -
| 3
| {{ID|Base.FishingRod}}
|-
| [[File:FishingRodBreak.png|link=Fishing Rod without Line]]
| [[Fishing Rod without Line]]
| 0.4
| Two-Hand
| 0.2
| 0.3
| 1
| -
| 0.61
| 1.55
| 2
| 5
| 0.3
| -
| 3
| {{ID|Base.FishingRodBreak}}
|-
| [[File:Hoe.png|link=Garden Hoe]]
| [[Garden Hoe]]
| 1.5
| Two-Hand
| 0.6
| 1.7
| 10
| 1
| 0.61
| 1.7
| 2.1
| 35
| 0.5
| 2
| 10
| {{ID|Base.GardenHoe}}
|-
| [[File:Golfclub.png|link=Golf Club]]
| [[Golf Club]]
| 2.0
| Two-Hand
| 0.5
| 1.0
| 5
| -
| 0.61
| 1.42
| 3
| 25
| 0.6
| -
| 5
| {{ID|Base.Golfclub}}
|-
| [[File:FieldHockeyStick.png|link=Hockey Stick]]
| [[Hockey Stick]]
| 1.5
| Two-Hand
| 0.3
| 0.7
| 1
| -
| 0.61
| 1.6
| 2
| 30
| 0.3
| -
| 7
| {{ID|Base.HockeyStick}}
|-
| [[File:HockeyStick.png|link=Ice Hockey Stick]]
| [[Ice Hockey Stick]]
| 1.5
| Two-Hand
| 0.3
| 0.7
| 1
| -
| 0.61
| 1.6
| 2
| 30
| 0.3
| -
| 7
| {{ID|Base.IceHockeyStick}}
|-
| [[File:Keytar.png|link=Keytar]]
| [[Keytar]]
| 2.0
| Heavy
| 0.2
| 0.7
| 3
| 10
| 0.61
| 1.5
| 3
| 20
| 0.3
| 1.5
| 2
| {{ID|Base.Keytar}}
|-
| [[File:LacrosseStick.png|link=Lacrosse Stick]]
| [[Lacrosse Stick]]
| 0.4
| Two-Hand
| 0.3
| 0.7
| 1
| -
| 0.61
| 1.6
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.LaCrosseStick}}
|-
| [[File:LeafRake.png|link=Leaf Rake]]
| [[Leaf Rake]]
| 1.5
| Two-Hand
| 0.2
| 0.4
| 1
| 0
| 0.61
| 1.6
| 2
| 5
| 0.3
| -
| 4
| {{ID|Base.LeafRake}}
|-
| [[File:Plank.png|link=Plank]]
| [[Plank]]
| 3.0
| Two-Hand
| 0.4
| 0.6
| 5
| -
| 0.61
| 1.3
| 4
| 30
| 0.3
| 2
| 10
| {{ID|Base.Plank}}
|-
| [[File:Poolcue.png|link=Poolcue]]
| [[Poolcue]]
| 1.0
| Two-Hand
| 0.2
| 0.4
| 1
| -
| 0.61
| 1.6
| 2
| -
| 0.3
| -
| 10
| {{ID|Base.Poolcue}}
|-
| [[File:Rake.png|link=Rake]]
| [[Rake]]
| 1.5
| Two-Hand
| 0.2
| 0.4
| 1
| -
| 0.61
| 1.6
| 2
| 5
| 0.3
| -
| 4
| {{ID|Base.Rake}}
|-
| [[File:Saxophone.png|link=Saxophone]]
| [[Saxophone]]
| 3.0
| One-Hand
| 0.4
| 0.8
| 5
| -
| 0.61
| 1.2
| 4
| 70
| 0.3
| 2
| 5
| {{ID|Base.Saxophone}}
|-
| [[File:Shovel.png|link=Shovel]][[File:Shovel2.png|link=Shovel]]
| [[Shovel]]
| 1.5
| Two-Hand
| 0.8
| 1.9
| 10
| 1
| 0.61
| 1.6
| 2.1
| 40
| 0.5
| 2
| 10
| {{ID|Base.Shovel}}<br>{{ID|Base.Shovel2}}
|-
| [[File:Sledgehamer.png|link=Sledgehammer]][[File:Sledgehammer2.png|link=Sledgehammer]]
| [[Sledgehammer]]
| 6.0
| Heavy
| 2
| 3
| 40
| 10
| 0.61
| 1.9
| 2
| -
| 1
| 3
| 10
| {{ID|Base.Sledgehammer}}<br>{{ID|Base.Sledgehammer2}}
|-
| [[File:SnowShovel.png|link=Snow Shovel]]
| [[Snow Shovel]]
| 2.0
| Two-Hand
| 0.8
| 1.9
| 10
| 1
| 0.61
| 1.6
| 2.1
| 40
| 0.5
| 2
| 10
| {{ID|Base.SnowShovel}}
|-
| [[File:BaseballBatNails.png|link=Spiked Baseball Bat]]
| [[Spiked Baseball Bat]]
| 2.0
| Two-Hand
| 1
| 1.5
| 7
| 1
| 0.61
| 1.28
| 3
| 30
| 0.5
| 2
| 15
| {{ID|Base.BaseballBatNails}}
|-
| [[File:PlankNail.png|link=Spiked Plank]]
| [[Spiked Plank]]
| 3.1
| Two-Hand
| 0.5
| 0.8
| 8
| -
| 0.61
| 1.32
| 4
| 25
| 0.3
| 2
| 10
| {{ID|Base.PlankNail}}
|-
| [[File:TennisRacket.png|link=Tennis Racket]]
| [[Tennis Racket]]
| 1.0
| One-Hand
| 0.3
| 0.5
| 2
| -
| 0.61
| 1.25
| 4
| 5
| 0.3
| 2
| 4
| {{ID|Base.TennisRacket}}
|-
| [[File:Trumpet.png|link=Trumpet]]
| [[Trumpet]]
| 1.0
| One-Hand
| 0.4
| 0.8
| 5
| -
| 0.61
| 1.15
| 4
| 20
| 0.3
| 2
| 5
| {{ID|Base.Trumpet}}
|-
|}
 
===Short Blunt===
{| class="pztable sortable" style="text-align:center;"  
|-  
|-  
! Item
! rowspan=2 | {{Translation|Icon}}
! Category
! rowspan=2 | {{Translation|Name}}
! Max Damage
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! Min Damage
! rowspan=2 | Attack<br>Type
! AV Damage
! colspan=4 | Damage
! AV Dmg / Swing
! colspan=2 | Range
! Max Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! Min Range
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! Swing Time
! rowspan=2 | Knockback
! Critical
! rowspan=2 | Knockdown
! Pushback
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! Door Damage
! rowspan=2 | {{Translation|Base ID}}
! Durability
! AV Uses*
|-
|-
|[[File:Pencil.png|32px]]
! [[File:UI_Min.png|28px|link=|Minimum]]
[[Pencil]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|Improvised/Blade
! [[File:UI_Door.png|28px|link=|Damage done to doors]]
|0.1
! [[File:Container_Plant.png|28px|link=|Damage done to trees]]
|0.1
! [[File:UI_Min.png|28px|link=|Minimum]]
|0.1
! [[File:UI_Max.png|28px|link=|Maximum]]
|0.05
|0.9
|0.61
|2
|
|0.3
|1
|2
|2
|-
|-
|[[File:Pen.png|32px]]
| [[File:BallPeenHammer.png|link=Ball-peen Hammer]]
[[Pen]]
| [[Ball-peen Hammer]]
|Improvised/Blade
| 1.0
|0.1
| One-Hand
|0.1
| 0.5
|0.1
| 1
|0.05
| 9
|0.9
| -
|0.61
| 0.61
|2
| 1
|
| 3
|0.3
| 20
|1
| 0.5
|2
| -
|2
| 10
| {{ID|Base.BallPeenHammer}}
|-
|-
|[[File :Scissors.png|32px]]
| [[File:Banjo.png|link=Banjo]]
[[Scissors]]
| [[Banjo]]
|Blade
| 3.0
|0.3
| Two-Hand
|0.2
| 0.3
|0.25
| 0.6
|0.125
| 5
|0.9
| -
|0.61
| 0.61
|2
| 1.25
|5
| 4
|0.3
| 5
|1
| 0.3
|10
| 2
|10
| 3
| {{ID|Base.Banjo}}
|-
|-
|[[File :Fork.png]]
| [[File:FurnitureLeg.png|link=Chair Leg]]
[[Fork]]
| [[Chair Leg]]
|Blade
| 1.0
|0.1
| One-Hand
|0.1
| 0.4
|0.1
| 0.8
|0.05
| 5
|0.6
| -
|0.2
| 0.61
|2
| 1
|5
| 4
|0.3
| 5
|1
| 0.3
|3
| 2
|3
| 3
| {{ID|Base.ChairLeg}}
|-
|-
|[[File :Spoon.png]]
| [[File:ClubHammer.png|link=Club Hammer]]
[[Spoon]]
| [[Club Hammer]]
|Blade
| 1.0
|0.1
| One-Hand
|0.1
| 0.5
|0.1
| 1
|0.05
| 9
|0.6
| -
|0.2
| 0.61
|2
| 1
|5
| 3
|0.3
| 20
|1
| 0.5
|3
| -
|3
| 10
| {{ID|Base.ClubHammer}}
|-
|-
|[[File:Pan.png|32px]]
| [[File:Drumsticks.png|link=Drumstick]]
[[Frying Pan]]
| [[Drumstick]]
|Improvised/Blunt
| 3.0
|0.7
| One-Hand
|0.3
| 0.1
|0.5
| 0.2
|0.167
| -
|1.1
| -
|0.61
| 0.61
|3
| 0.9
|
| 4
|0.5
| -
|3
| 0.3
|10
| 2
|120
| 1
| {{ID|Base.Drumstick}}
|-
|-
|[[File:Screwdriver.png|32px]]
| [[File:Dumbbell.png|link=Dumbbell]]
[[Screwdriver]]
| [[Dumbbell]]
|Improvised/Blade
| 5.0
|0.5
| One-Hand
|0.2
| 0.5
|0.35
| 1
|0.175
| 9
|0.9
| -
|0.61
| 0.61
|2
| 1
|
| 3
|0.3
| 25
|1
| 0.5
|10
| -
|70
| 10
| {{ID|Base.DumbBell}}
|-
|-
|[[File:Pool_cue.png|32px]]
| [[File:Flute.png|link=Flute]]
[[Poolcue|Poolcue]]
| [[Flute]]
|Improvised/Blunt
| 3.0
|0.7
| One-Hand
|0.5
| 0.1
|0.6
| 0.2
|0.3
| -
|1.5
| -
|0.61
| 0.61
|2
| 0.9
|
| 4
|0.3
| -
|2
| 0.3
|10
| 2
|100
| 1
| {{ID|Base.Flute}}
|-
|-
|[[File:Plank.png|32px]]
| [[File:Pan.png|link=Frying Pan]]
[[Wooden Plank]]
| [[Frying Pan]]
|Improvised/Blunt
| 1.0
|0.6
| One-Hand
|0.4
| 0.3
|0.5
| 0.5
|0.125
| 3
|2
| -
|0.61
| 0.61
|4
| 1.1
|
| 3
|0.3
| 30
|5
| 0.5
|10
| 1.3
|20
| 10
| {{ID|Base.Pan}}
|-
|-
|[[File:Spiked_wood.png|32px]]
| [[File:Griddle.png|link=Griddle Pan]]
[[Nailed Plank]]
| [[Griddle Pan]]
|Improvised/Blunt
| 1.0
|0.8
| One-Hand
|0.6
| 0.25
|0.7
| 0.45
|0.175
| 3
|2
| -
|0.61
| 0.61
|4
| 1.1
|
| 3
|0.3
| 30
|5
| 0.5
|10
| 1.3
|20
| 10
| {{ID|Base.GridlePan}}
|-
|-
|[[File:Butter_Knife.png|32px]]
| [[File:Hammer.png|link=Hammer]]
[[Butter Knife]]
| [[Hammer]]
|Blade
| 1.0
|0.2
| One-Hand
|0.1
| 0.5
|0.15
| 1
|0.075
| 9
|1
| -
|0.61
| 0.61
|2
| 1.1
|
| 3
|0.3
| 20
|1
| 0.5
|5
| -
|5
| 10
| {{ID|Base.Hammer}}
|-
|-
|[[File:Knife_Chopping.png|32px]]
| [[File:Pipe.png|link=Lead Pipe]]
[[Kitchen Knife]]
| [[Lead Pipe]]
|Blade
| 1.5
|0.6
| One-Hand
|0.3
| 0.7
|0.45
| 1.2
|0.225
| 1
|0.9
| -
|0.61
| 0.61
|2
| 1.15
|
| 2
|0.3
| 30
|1
| 0.3
|10
| -
|20
| 15
| {{ID|Base.LeadPipe}}
|-
|-
|[[File:Hunting_Knife.png|32px]]
| [[File:MetalBar.png|link=Metal Bar]]
[[Hunting Knife]]
| [[Metal Bar]]
|Blade
| 1.5
|0.6
| One-Hand
|0.3
| 0.7
|0.45
| 1.1
|0.225
| 1
|0.9
| -
|0.61
| 0.61
|2
| 1.2
|
| 2
|0.3
| 30
|1
| 0.3
|10
| -
|200
| 8
| {{ID|Base.MetalBar}}
|-
|-
|[[File: Rolling Pin.png]]
| [[File:MetalTube.png|link=Metal Pipe]]
[[Rolling pin]]
| [[Metal Pipe]]
|Blunt
| 1.5
|0.4
| One-Hand
|0.2
| 0.6
|0.3
| 1
|0.1
| 1
|1
| -
|0.61
| 0.61
|3
| 1.2
|10
| 2
|0.5
| 30
|5
| 0.3
|10
| -
|140
| 8
| {{ID|Base.MetalPipe}}
|-
|-
|[[File: Golf Club.png]]
| [[File:NightStick.png|link=Nightstick]]
[[Golf Club]]
| [[Nightstick]]
|Blunt
| 1.5
|0.5
| One-Hand
|0.3
| 0.6
|0.4
| 1.1
|0.133
| 1
|1.5
| -
|0.61
| 0.61
|3
| 1.2
|10
| 2
|0.6
| 25
|5
| 0.3
|10
| -
|150
| 15
| {{ID|Base.Nightstick}}
|-
|-
|[[File: Crowbar.png]]
| [[File:Pickaxe_Handle.png|link=Pick Axe Handle]]
[[Crowbar]]
| [[Pick Axe Handle]]
|Blunt
| 3.0
|1.1
| One-Hand
|0.6
| 0.4
|0.85
| 0.8
|0.283
| 5
|1.2
| -
|0.61
| 0.61
|3
| 1.05
|10
| 4
|0.5
| 10
|5
| 0.3
|15
| 2
|1050
| 4
| {{ID|Base.PickAxeHandle}}
|-
|-
|[[File:SmallStoneAxe.png|32px]]
| [[File:PipeWrench.png|link=Pipe Wrench]]
[[Stone Axe]]
| [[Pipe Wrench]]
|Axe
| 1.5
|1.5
| One-Hand
|0.5
| 0.5
|1.0
| 1
|0.333
| 10
|1.3
| -
|0.61
| 0.61
|3
| 1.1
|20
| 4
|0.3
| 25
|10
| 0.3
|5
| 2
|25
| 10
| {{ID|Base.PipeWrench}}
|-
|-
|[[File:Axe.png|32px]]
| [[File:Plunger.png|link=Plunger]]
[[Axe]]
| [[Plunger]]
|Axe
| 0.5
|2.5
| One-Hand
|1
| 0.3
|1.75
| 0.5
|0.583
| 2
|1.5
| -
|0.61
| 0.61
|3
| 1.1
|20
| 4
|0.3
| 5
|35
| 0.3
|15
| 2
|450
| 3
| {{ID|Base.Plunger}}
|-
|-
|[[File:SmallStoneHammer.png|32px]]
| [[File:RollingPin.png|link=Rolling Pin]]
[[Stone Hammer]]
| [[Rolling Pin]]
|Blunt
| 1.5
|0.7
| One-Hand
|0.61
| 0.2
|0.655
| 0.5
|0.218
| 5
|1
| -
|0.61
| 0.61
|3
| 1.1
|
| 3
|0.5
| 15
|2
| 0.5
|5
| -
|25
| 8
| {{ID|Base.RollingPin}}
|-
|-
|[[File:Hammer.png|32px]]
| [[File:SaucepanEmpty.png|link=Saucepan]]
[[Hammer]]
| [[Saucepan]]
|Blunt
| 0.7
|1
| One-Hand
|0.5
| 0.2
|0.75
| 0.7
|0.25
| 1
|1
| -
|0.61
| 0.61
|3
| 1
|
| 2
|0.5
| 30
|9
| 0.3
|10
| -
|300
| 5
| {{ID|Base.Saucepan}}
|-
|-
|[[File:Baseballbat.png|32px]]
| [[File:Pickaxe_Nails.png|link=Spiked Pick Axe Handle]]
[[Baseball Bat]]
| [[Spiked Pick Axe Handle]]
|Blunt
| 3.0
|1.2
| One-Hand
|0.8
| 0.7
|1
| 1
|0.333
| 5
|1.5
| -
|0.61
| 0.61
|3
| 1.1
|10
| 4
|0.5
| 10
|7
| 0.3
|15
| 2
|300
| 4
| {{ID|Base.PickAxeHandleSpiked}}
|-
|-
|[[File:Baseballbatnails.png|32px]]
| [[File:HammerStone.png|link=Stone Hammer]]
[[Spiked Baseball Bat]]
| [[Stone Hammer]]
|Blunt
| 1.2
|1.5
| One-Hand
|1
| 0.3
|1.25
| 0.7
|0.417
| 2
|1.5
| -
|0.61
| 0.61
|3
| 1.05
|15
| 3
|0.5
| 15
|7
| 0.5
|15
| -
|150
| 5
| {{ID|Base.HammerStone}}
|-
|-
|[[File:Sledgehammer.png|32px]]
| [[File:TableLeg.png|link=Table Leg]]
[[Sledgehammer]]
| [[Table Leg]]
|Blunt
| 1.5
|3
| One-Hand
|2
| 0.5
|2.5
| 0.9
|0.625
| 5
|1.9
| -
|0.7
| 0.61
|4
| 1
|
| 4
|1
| 10
|40
| 0.3
|10
| 2
|400
| 4
| {{ID|Base.TableLeg}}
|-
|-
|[[unarmed combat|Bare Hands]]
| [[File:Violin.png|link=Violin]]
|
| [[Violin]]
|1.5
| 0.7
|1
| One-Hand
|1.25
| 0.2
|0.5
| 0.4
|1.2
| 5
|
| -
|2.5
| 0.61
|
| 1
|0.85
| 4
|0
| 5
|
| 0.3
|
| 2
| 1
| {{ID|Base.Violin}}
|-
| [[File:WoodMallet.png|link=Wooden Mallet]]
| [[Wooden Mallet]]
| 1.0
| One-Hand
| 0.4
| 0.9
| 9
| -
| 0.61
| 1
| 3
| 17
| 0.5
| -
| 8
| {{ID|Base.WoodenMallet}}
|-
| [[File:Wrench.png|link=Wrench]]
| [[Wrench]]
| 1.0
| One-Hand
| 0.5
| 1
| 10
| -
| 0.61
| 1
| 4
| 20
| 0.3
| 2
| 9
| {{ID|Base.Wrench}}
|-
|-
|}
|}
*Having blade/blunt maintenance above level 0 would increase this figure proportionally.


== Ranged weapons ==
===Long Blade===
Ranged weapons require [[ammo]]. They are loud and will attract the attention of nearby [[zombies]]. The upside to this is that they are very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving you the chance to visit other parts with less danger. As of 0.2.0r, there is only the [[Molotov Cocktail]], [[Shotgun]], the [[Sawed-Off Shotgun]] and the [[Pistol]]. However, there are several mods available that contain additional ranged weapons.
{| class="pztable sortable" style="text-align:center;"
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Door.png|28px|link=|Damage done to doors]]
! [[File:Container_Plant.png|28px|link=|Damage done to trees]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
| [[File:Katana.png|link=Katana]]
| [[Katana]]
| 2.0
| Two-Hand
| 8
| 8
| 8
| 1
| 0.61
| 1.4
| 3
| 30
| 0.5
| -
| 10
| {{ID|Base.Katana}}
|-
| [[File:Machete.png|link=Machete]]
| [[Machete]]
| 2.0
| One-Hand
| 2
| 3
| 10
| 10
| 0.61
| 1.23
| 4
| 20
| 0.3
| 2
| 13
| {{ID|Base.Machete}}
|-
|}


=== Ranged Weapon Stats ===
===Short Blade===
{| class="wikitable sortable" style="text-align:center;"  
{| class="pztable sortable" style="text-align:center;"  
|-  
|-  
! Item
! rowspan=2 | {{Translation|Icon}}
! Max Damage
! rowspan=2 | {{Translation|Name}}
! Min Damage
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! Avg Damage
! rowspan=2 | Attack<br>Type
! Max Range
! colspan=4 | Damage
! Swing Time
! colspan=2 | Range
! ToHitModifier
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! ProjectileCount
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! Sound Volume
! rowspan=2 | Knockback
! Door Damage
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Door.png|28px|link=|Damage done to doors]]
! [[File:Container_Plant.png|28px|link=|Damage done to trees]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
| [[File:KnifeButter.png|link=Bread Knife]]
| [[Bread Knife]]
| 0.3
| Stab
| 0.1
| 0.4
| 1
| -
| 0.61
| 0.9
| 2
| 15
| 0.3
| -
| 5
| {{ID|Base.BreadKnife}}
|-
| [[File:KnifeButter.png|link=Butter Knife]]
| [[Butter Knife]]
| 0.3
| Stab
| 0.1
| 0.4
| 1
| -
| 0.61
| 0.8
| 2
| 7
| 0.3
| -
| 3
| {{ID|Base.ButterKnife}}
|-
| [[File:Fork.png|link=Fork]]
| [[Fork]]
| 0.3
| Stab
| 0.1
| 0.1
| 1
| -
| 0.61
| 0.9
| 2
| 5
| 0.3
| -
| 3
| {{ID|Base.Fork}}
|-
| [[File:GardeningFork.png|link=Hand Fork]]
| [[Hand Fork]]
| 0.5
| Stab
| 0.2
| 0.4
| 5
| -
| 0.61
| 0.9
| 4
| 10
| 0.3
| 2
| 6
| {{ID|Base.HandFork}}
|-
| [[File:HandScythe.png|link=Hand Scythe]]
| [[Hand Scythe]]
| 0.5
| One-Hand
| 0.6
| 1.2
| 5
| -
| 0.61
| 1.1
| 4
| 15
| 0.3
| 2
| 15
| {{ID|Base.HandScythe}}
|-
| [[File:HuntingKnife.png|link=Hunting Knife]]
| [[Hunting Knife]]
| 0.5
| Stab
| 0.6
| 1.2
| 1
| 2
| 0.61
| 0.9
| 2
| 50
| 0.3
| -
| 10
| {{ID|Base.HuntingKnife}}
|-
|-
|[[File:Molotov.png|32px]]
| [[File:IcePick.png|link=Ice Pick]]
[[Molotov Cocktail]]
| [[Ice Pick]]
|0
| 0.3
|0
| Stab
|0
| 0.6
|8
| 0.9
|3.5
| 1
|
| 2
|
| 0.61
|
| 0.9
|
| 2
| 10
| 0.3
| -
| 10
| {{ID|Base.IcePick}}
|-
|-
|[[File:Pistol.png|32px]]
| [[File:KnifeChopping.png|link=Kitchen Knife]]
[[Pistol]]
| [[Kitchen Knife]]
|2.8
| 0.3
|1.5
| Stab
|2.15
| 0.3
|18
| 0.7
|2
| 1
|1.5
| 1
|1
| 0.61
|75
| 0.9
|5
| 2
| 25
| 0.3
| -
| 10
| {{ID|Base.KitchenKnife}}
|-
|-
|[[File :Shotgun2.png|32px]]
| [[File:LetterOpener.png|link=Letter Opener]]
[[Shotgun]]
| [[Letter Opener]]
|2.3
| 0.3
|1.8
| Stab
|2.05
| 0.1
|8
| 0.1
|2
| 1
|10
| 2
|5
| 0.61
|200
| 0.9
|20
| 2
| 5
| 0.3
| -
| 5
| {{ID|Base.LetterOpener}}
|-
|-
|[[File :Sawed_Off.png]]
| [[File:Cleaver.png|link=Meat Cleaver]]
[[Sawed-Off Shotgun]]
| [[Meat Cleaver]]
|2
| 1.0
|1.5
| One-Hand
|1.75
| 0.4
|6
| 0.8
|2
| 20
|2.5
| 15
|6
| 0.61
|250
| 1
|20
| 4
| 15
| 0.3
| 2
| 10
| {{ID|Base.MeatCleaver}}
|-
|-
|[[File :HuntingRifle.png]]
| [[File:Scalpel.png|link=Scalpel]]
[[Hunting Rifle]]
| [[Scalpel]]
|2
| 0.3
|1.2
| Stab
|1.6
| 0.1
|10
| 0.4
|0.5
| 1
|1.5
| -
|1
| 0.61
|150
| 0.8
|20
| 2
| 10
| 0.3
| -
| 5
| {{ID|Base.Scalpel}}
|-
|-
|[[File :VarmintRifle.png]]
| [[File:Scissors.png|link=Scissors]]
[[Varmint Rifle]]
| [[Scissors]]
|1.3
| 0.4
|0.6
| Stab
|0.95
| 0.1
|10
| 0.1
|0.5
| 1
|1.5
| -
|1
| 0.61
|200
| 0.9
|20
| 2
| 5
| 0.3
| -
| 10
| {{ID|Base.Scissors}}
|-
|-
| [[File:Screwdriver.png|link=Screwdriver]]
| [[Screwdriver]]
| 0.4
| Stab
| 0.3
| 0.7
| 1
| 1
| 0.61
| 0.85
| 2
| 10
| 0.3
| -
| 10
| {{ID|Base.Screwdriver}}
|-
| [[File:BrokenBottle.png|link=Smashed Bottle]]
| [[Smashed Bottle]]
| 1.0
| Stab
| 0.2
| 0.4
| -
| -
| 0.61
| 0.8
| 4
| 5
| 0.3
| 2
| 3
| {{ID|Base.SmashedBottle}}
|-
| [[File:Spoon.png|link=Spoon]]
| [[Spoon]]
| 0.3
| Stab
| 0.1
| 0.1
| 1
| -
| 0.61
| 0.9
| -
| -
| 0.3
| -
| 3
| {{ID|Base.Spoon}}
|-
| [[File:Stake.png|link=Stake]]
| [[Stake]]
| 0.3
| Stab
| 0.25
| 0.53
| 1
| -
| 0.61
| 0.85
| 2
| 10
| 0.3
| -
| 5
| {{ID|Base.Stake}}
|-
| [[File:KnifeFlint.png|link=Stone Knife]]
| [[Stone Knife]]
| 0.75
| Stab
| 0.6
| 1.2
| 1
| 2
| 0.61
| 0.9
| 2
| 20
| 0.3
| -
| 10
| {{ID|Base.FlintKnife}}
|-
|}


===Spear===
{| class="pztable sortable" style="text-align:center;"
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Door.png|28px|link=|Damage done to doors]]
! [[File:Container_Plant.png|28px|link=|Damage done to trees]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
| [[File:Umbrella_Blue.png|link=Umbrella|Closed Umbrella]][[File:Umbrella_Red.png|link=Umbrella|Closed Umbrella]][[File:Umbrella_Black.png|link=Umbrella|Closed Umbrella]][[File:Umbrella_White.png|link=Umbrella|Closed Umbrella]]
| [[Umbrella|Closed Umbrella]]
| 1.0
| Spear
| 0.5
| 0.7
| 1
| -
| 0.61
| 1.1
| 2
| 10
| 0.3
| -
| 10
| {{ID|Base.ClosedUmbrellaBlue}}<br>{{ID|Base.ClosedUmbrellaRed}}<br>{{ID|Base.ClosedUmbrellaBlack}}<br>{{ID|Base.ClosedUmbrellaWhite}}
|-
| [[File:Pitchfork.png|link=Garden Fork]]
| [[Garden Fork]]
| 1.5
| Spear
| 1
| 1.5
| 7
| -
| 0.61
| 1.2
| 0.9
| 30
| 0.3
| -
| 10
| {{ID|Base.GardenFork}}
|-
| [[File:StickSharpened.png|link=Wooden Spear]]
| [[Wooden Spear]]
| 1.3
| Spear
| 1
| 1.4
| 5
| -
| 0.61
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.WoodenLance}}
|-
| [[File:SpearButterKnife.png|link=Spear with Bread Knife]]
| [[Spear with Bread Knife]]
| 1.5
| Spear
| 1
| 1.6
| 5
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearBreadKnife}}
|-
| [[File:SpearButterKnife.png|link=Spear with Butter Knife]]
| [[Spear with Butter Knife]]
| 1.5
| Spear
| 1
| 1.6
| 5
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearButterKnife}}
|-
| [[File:SpearFork.png|link=Spear with Fork]]
| [[Spear with Fork]]
| 1.5
| Spear
| 1
| 1.6
| 5
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearFork}}
|-
| [[File:SpearKnife.png|link=Spear with Letter Opener]]
| [[Spear with Letter Opener]]
| 1.5
| Spear
| 1
| 1.6
| 5
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearLetterOpener}}
|-
| [[File:SpearScalpel.png|link=Spear with Scalpel]]
| [[Spear with Scalpel]]
| 1.5
| Spear
| 1
| 1.6
| 5
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearScalpel}}
|-
| [[File:SpearSpoon.png|link=Spear with Spoon]]
| [[Spear with Spoon]]
| 1.5
| Spear
| 1
| 1.6
| 5
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearSpoon}}
|-
| [[File:SpearScissors.png|link=Spear with Scissors]]
| [[Spear with Scissors]]
| 1.5
| Spear
| 1
| 1.6
| 5
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearScissors}}
|-
| [[File:SpearGardeningFork.png|link=Spear with Hand Fork]]
| [[Spear with Hand Fork]]
| 1.5
| Spear
| 1.1
| 1.6
| 6
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearHandFork}}
|-
| [[File:SpearScrewdriver.png|link=Spear with Screwdriver]]
| [[Spear with Screwdriver]]
| 1.5
| Spear
| 1.2
| 1.6
| 7
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearScrewdriver}}
|-
| [[File:SpearHuntingKnife.png|link=Spear with Hunting Knife]]
| [[Spear with Hunting Knife]]
| 1.5
| Spear
| 1.2
| 1.7
| 7
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearHuntingKnife}}
|-
| [[File:SpearMachete.png|link=Spear with Machete]]
| [[Spear with Machete]]
| 1.5
| Spear
| 1.3
| 2
| 10
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 12
| {{ID|Base.SpearMachete}}
|-
| [[File:SpearIcePick.png|link=Spear with Ice Pick]]
| [[Spear with Ice Pick]]
| 1.5
| Spear
| 1
| 1.6
| 5
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearIcePick}}
|-
| [[File:SpearStick.png|link=Crafted Spear]]
| [[Crafted Spear]]
| 1.5
| Spear
| 1
| 1.5
| 5
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearCrafted}}
|-
| [[File:SpearKnife.png|link=Spear with Knife]]
| [[Spear with Knife]]
| 1.5
| Spear
| 1
| 1.6
| 5
| -
| 0.98
| 1.7
| 2
| 30
| 0.3
| -
| 10
| {{ID|Base.SpearKnife}}
|-
|}
|}
== Category Pages ==


===Improvised===
{| class="pztable sortable" style="text-align:center;"
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Door.png|28px|link=|Damage done to doors]]
! [[File:Container_Plant.png|28px|link=|Damage done to trees]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
| [[File:Pen.png|link=Pen|Pen]][[File:RedPen.png|link=Pen|Red Pen]][[File:BluePen.png|link=Pen|Blue Pen]]
| [[Pen|Pen]]
| 0.1
| Stab
| 0.1
| 0.1
| -
| -
| 0.61
| 0.8
| 2
| -
| 0.3
| -
| 2
| {{ID|Base.Pen}}<br>{{ID|Base.RedPen}}<br>{{ID|Base.BluePen}}
|-
| [[File:Pencil.png|link=Pencil]]
| [[Pencil]]
| 0.1
| Stab
| 0.1
| 0.1
| -
| -
| 0.61
| 0.8
| 2
| -
| 0.3
| -
| 2
| {{ID|Base.Pencil}}
|-
|}
==Ranged weapons==
<noinclude>Ranged weapons are often very powerful and can be used to attack at range or to draw [[zombie]]s to certain parts of the map, giving players the chance to visit other parts with less danger. A hotkey can be used to quickly equip a ranged weapon using {{Key|2}} by default, so long as the player has one in their main inventory.
</noinclude>
===Firearms===
<noinclude>Firearms require [[ammo]] to use and are loud, attracting the attention of nearby [[zombies]]. </noinclude>
====Handguns====
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Hands
! rowspan=2 | [[File:RifleAmmo223.png|link=|Ammo Type]]
! rowspan=2 | [[File:BerettaClip.png|link=|Clip Size]]
! colspan=2 | Damage
! colspan=2 | Range
! rowspan=2 | [[File:UI_Accuracy.png|28px|link=|Accuracy]]
! rowspan=2 | [[File:Speaker_icon.png|28px|link=|Sound Volume]]
! rowspan=2 | [[File:UI_Range.png|28px|link=|Sound Radius]]
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
| [[File:HandGun3.png|link=D-E Pistol]]
| [[D-E Pistol]]
| 1.5
| One-Hand
| [[File:40calAmmoBox.png|link=.44 Magnum Bullets]]
| 8
| 1
| 1.9
| 0.61
| 10
| 20
| 75
| 100
| 0.3
| 2
| {{ID|Base.Pistol3}}
|-
| [[File:HandGun2.png|link=M1911 Pistol]]
| [[M1911 Pistol]]
| 1.5
| One-Hand
| [[File:40calAmmoBox.png|link=.45 Auto]]
| 7
| 1
| 1.4
| 0.61
| 8
| 40
| 50
| 70
| 0.3
| 2
| {{ID|Base.Pistol2}}
|-
| [[File:RevolverShort.png|link=M36 Revolver]]
| [[M36 Revolver]]
| 1.5
| One-Hand
| [[File:40calAmmoBox.png|link=.38 Special Bullets]]
| 6
| 0.7
| 1.2
| 0.61
| 6
| 65
| 25
| 30
| 0.3
| 2
| {{ID|Base.Revolver_Short}}
|-
| [[File:Revolver.png|link=M625 Revolver]]
| [[M625 Revolver]]
| 1.75
| One-Hand
| [[File:40calAmmoBox.png|link=.45 Auto]]
| 6
| 1
| 1.6
| 0.61
| 9
| 30
| 50
| 70
| 0.3
| 2
| {{ID|Base.Revolver}}
|-
| [[File:HandGun.png|link=Pistol|M9 Pistol]]
| [[Pistol|M9 Pistol]]
| 1.5
| One-Hand
| [[File:40calAmmoBox.png|link=9mm Rounds]]
| 15
| 0.6
| 1
| 0.61
| 7
| 50
| 30
| 50
| 0.3
| 2
| {{ID|Base.Pistol}}
|-
| [[File:RevolverLong.png|link=Magnum]]
| [[Magnum]]
| 2.0
| One-Hand
| [[File:40calAmmoBox.png|link=.44 Magnum Bullets]]
| 8
| 1.2
| 1.9
| 0.61
| 11
| 20
| 75
| 120
| 0.3
| 2
| {{ID|Base.Revolver_Long}}
|-
|}


====Shotguns====
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Hands
! rowspan=2 | [[File:RifleAmmo223.png|link=|Ammo Type]]
! rowspan=2 | [[File:BerettaClip.png|link=|Clip Size]]
! colspan=2 | Damage
! colspan=2 | Range
! rowspan=2 | [[File:UI_Accuracy.png|28px|link=|Accuracy]]
! rowspan=2 | [[File:Speaker_icon.png|28px|link=|Sound Volume]]
! rowspan=2 | [[File:UI_Range.png|28px|link=|Sound Radius]]
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
| [[File:ShotgunDoublebarrel.png|link=Double Barrel Shotgun]]
| [[Double Barrel Shotgun]]
| 4.0
| Two-Hand
| [[File:ShotgunAmmo.png|link=Shotgun Shells]]
| 2
| 2
| 2.7
| 0.67
| 9
| 80
| 200
| 200
| 0.8
| 8
| {{ID|Base.DoubleBarrelShotgun}}
|-
| [[File:Shotgun2.png|link=JS-2000 Shotgun]]
| [[JS-2000 Shotgun]]
| 4.0
| Two-Hand
| [[File:ShotgunAmmo.png|link=Shotgun Shells]]
| 6
| 1.5
| 2.2
| 0.61
| 7
| 70
| 200
| 200
| 0.8
| 8
| {{ID|Base.Shotgun}}
|-
| [[File:Shotgun.png|link=Sawn Off JS-2000 Shotgun]]
| [[Sawn Off JS-2000 Shotgun]]
| 3.5
| Two-Hand
| [[File:ShotgunAmmo.png|link=Shotgun Shells]]
| 6
| 1.5
| 2.2
| 0.61
| 6
| 100
| 250
| 250
| 0.9
| 8
| {{ID|Base.ShotgunSawnoff}}
|-
|}
====Rifles====
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Hands
! rowspan=2 | [[File:RifleAmmo223.png|link=|Ammo Type]]
! rowspan=2 | [[File:BerettaClip.png|link=|Clip Size]]
! colspan=2 | Damage
! colspan=2 | Range
! rowspan=2 | [[File:UI_Accuracy.png|28px|link=|Accuracy]]
! rowspan=2 | [[File:Speaker_icon.png|28px|link=|Sound Volume]]
! rowspan=2 | [[File:UI_Range.png|28px|link=|Sound Radius]]
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum Damage]]
! [[File:UI_Max.png|28px|link=|Maximum Damage]]
! [[File:UI_Min.png|28px|link=|Minimum Range]]
! [[File:UI_Max.png|28px|link=|Maximum Range]]
|-
| [[File:AssaultRifle2.png|link=M14 Single Shot Assault Rifle]]
| [[M14 Single Shot Assault Rifle]]
| 4.0
| Two-Hand
| [[File:RifleAmmo308loose.png|link=.556 Ammo]]
| 30
| 0.2
| 0.5
| 0.61
| 10
| 50
| 30
| 90
| 0.3
| 2
| {{ID|Base.AssaultRifle2}}
|-
| [[File:AssaultRifle.png|link=M16 Assault Rifle]]
| [[M16 Assault Rifle]]
| 4.0
| Two-Hand
| [[File:RifleAmmo308loose.png|link=.556 Ammo]]
| 30
| 2.2
| 4.5
| 0.61
| 11
| 20
| 35
| 100
| 0.3
| 4
| {{ID|Base.AssaultRifle}}
|-
| [[File:LeverActionRifle.png|link=MSR700 Rifle]]
| [[MSR700 Rifle]]
| 4.0
| Two-Hand
| [[File:RifleAmmo223loose.png|link=.223 Ammo]]
| 3
| 0.6
| 1.3
| 0.61
| 10
| 27
| 200
| 150
| 0.3
| 2
| {{ID|Base.VarmintRifle}}
|-
| [[File:RifleHunting.png|link=MSR788 Rifle]]
| [[MSR788 Rifle]]
| 4.0
| Two-Hand
| [[File:RifleAmmo308loose.png|link=.308 Ammo]]
| 3
| 1.2
| 2
| 0.61
| 10
| 25
| 200
| 150
| 0.3
| 2
| {{ID|Base.HuntingRifle}}
|-
| [[File:SniperRifle.png|link=Sniper Rifle]]
| [[Sniper Rifle]]
| ?
| Two-Hand
| ?
| ?
| ?
| ?
| 0.61
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|-
| [[File:SniperRifleCamo.png|link=Sniper Rifle|Sniper Rifle (Camo)]]
| [[Sniper Rifle|Sniper Rifle (Camo)]]
| ?
| Two-Hand
| ?
| ?
| ?
| ?
| 0.61
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|-
|}
=== Throwables ===
{| class="pztable sortable" style="text-align:center;"
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Max<br>Range
! rowspan=2 | Effect
! rowspan=2 | Effect<br>Power
! rowspan=2 | Effect<br>Range
! rowspan=2 | [[File:TimerCrafted.png|28px|link=|Timer]]
! colspan=3 | [[File:Wireless_icon.png|28px|link=|Sensor Range]]
! rowspan=2 | {{Translation|Base ID}}
|-
! V1
! V2
! V3
|-
| [[File:Molotov.png|32px|link=Molotov Cocktail|Molotov Cocktail]]
| [[Molotov Cocktail|Molotov Cocktail]]
| 1.5
| 8
| Fire
| 90
| 4
| -
| colspan=3 | -
| {{ID|Base.Molotov}}
|-
| [[File:Aerosolbomb.png|32px|link=Aerosol Bomb|Aerosol Bomb]]
| [[Aerosol Bomb|Aerosol Bomb]]
| 1.5
| 10
| Explosion
| 70
| 6
| -
| colspan=3 | -
| {{ID|Base.Aerosolbomb}}
|-
| [[File:AerosolbombTimer.png|32px|link=Aerosol Bomb|Aerosol Bomb with Timer]]
| [[Aerosol Bomb|Aerosol Bomb with Timer]]
| 1.5
| 10
| Explosion
| 70
| 6
| 10
| colspan=3 | -
| {{ID|Base.AerosolbombTriggered}}
|-
| [[File:AerosolbombTimer.png|32px|link=Aerosol Bomb|Aerosol Bomb with Sensor]]
| [[Aerosol Bomb|Aerosol Bomb with Sensor]]
| 1.5
| 10
| Explosion
| 70
| 6
| 5
| 3 || 4 || 6
| {{ID|Base.AerosolbombSensorV1}}<br>{{ID|Base.AerosolbombSensorV2}}<br>{{ID|Base.AerosolbombSensorV3}}
|-
| [[File:AerosolbombTimer.png|32px|link=Aerosol Bomb|Remote Aerosol Bomb]]
| [[Aerosol Bomb|Remote Aerosol Bomb]]
| 1.5
| 10
| Explosion
| 70
| 6
| -
| colspan=3 | -
| {{ID|Base.AerosolbombRemote}}
|-
| [[File:BottleWithGas.png|32px|link=Flame Trap|Flame Trap]]
| [[Flame Trap|Flame Trap]]
| 1.5
| 10
| Fire
| 97
| 6
| -
| colspan=3 | -
| {{ID|Base.FlameTrap}}
|-
| [[File:FireBomb.png|32px|link=Flame Trap|Flame Trap with Timer]]
| [[Flame Trap|Flame Trap with Timer]]
| 1.5
| 10
| Fire
| 97
| 6
| 10
| colspan=3 | -
| {{ID|Base.FlameTrapTriggered}}
|-
| [[File:FireBomb.png|32px|link=Flame Trap|Flame Trap with Sensor]]
| [[Flame Trap|Flame Trap with Sensor]]
| 1.5
| 10
| Fire
| 97
| 6
| 5
| 3 || 4 || 5
| {{ID|Base.FlameTrapSensorV1}}<br>{{ID|Base.FlameTrapSensorV2}}<br>{{ID|Base.FlameTrapSensorV3}}
|-
| [[File:FireBomb.png|32px|link=Flame Trap|Remote Flame Trap]]
| [[Flame Trap|Remote Flame Trap]]
| 1.5
| 10
| Fire
| 97
| 6
| -
| colspan=3 | -
| {{ID|Base.FlameTrapRemote}}
|-
| [[File:Smokebomb.png|32px|link=Smoke Bomb|Smoke Bomb]]
| [[Smoke Bomb|Smoke Bomb]]
| 1.5
| 10
| Smoke
| -
| 5
| 50
| colspan=3 | -
| {{ID|Base.SmokeBomb}}
|-
| [[File:SmokebombTimer.png|32px|link=Smoke Bomb|Smoke Bomb with Timer]]
| [[Smoke Bomb|Smoke Bomb with Timer]]
| 1.5
| 10
| Smoke
| -
| 5
| 10
| colspan=3 | -
| {{ID|Base.SmokeBombTriggered}}
|-
| [[File:SmokebombTimer.png|32px|link=Smoke Bomb|Smoke Bomb with Sensor]]
| [[Smoke Bomb|Smoke Bomb with Sensor]]
| 1.5
| 10
| Smoke
| -
| 5
| -
| 3 || 4 || 5
| {{ID|Base.SmokeBombSensorV1}}<br>{{ID|Base.SmokeBombSensorV2}}<br>{{ID|Base.SmokeBombSensorV3}}
|-
| [[File:SmokebombTimer.png|32px|link=Smoke Bomb|Remote Smoke Bomb]]
| [[Smoke Bomb|Remote Smoke Bomb]]
| 1.5
| 10
| Smoke
| -
| 5
| -
| colspan=3 | -
| {{ID|Base.SmokeBombRemote}}
|-
| [[File:NoiseMaker.png|32px|link=Noise Maker|Noise Maker]]
| [[Noise Maker|Noise Maker]]
| 1.5
| 10
| Noise
| -
| 17
| 50
| colspan=3 | -
| {{ID|Base.NoiseTrap}}
|-
| [[File:NoiseMaker.png|32px|link=Noise Maker|Noise Generator with Timer]]
| [[Noise Maker|Noise Generator with Timer]]
| 1.5
| 10
| Noise
| -
| 17
| 10
| colspan=3 | -
| {{ID|Base.NoiseTrapTriggered}}
|-
| [[File:NoiseMaker.png|32px|link=Noise Maker|Noise Generator with Sensor]]
| [[Noise Maker|Noise Generator with Sensor]]
| 1.5
| 10
| Noise
| -
| 17
| -
| 3 || 4 || 6
| {{ID|Base.NoiseTrapSensorV1}}<br>{{ID|Base.NoiseTrapSensorV2}}<br>{{ID|Base.NoiseTrapSensorV3}}
|-
| [[File:NoiseMaker.png|32px|link=Noise Maker|Remote Noise Generator]]
| [[Noise Maker|Remote Noise Generator]]
| 1.5
| 10
| Noise
| -
| 17
| 10
| colspan=3 | -
| {{ID|Base.NoiseTrapRemote}}
|-
|}
==See also==
*[[Durability]]


'''See Also''': [[Durability]]
{{Navbox/Weapons}}
{{Navbox/Weapons}}
{{Navbox_weapons}}
[[Category: Items]]
[[Category: Items]]

Revision as of 09:27, 21 February 2021

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
PlushSpiffo.pngThis article is about Build 41. For Build 40, see [[Items/Weapon]].

Weapons

Template:TOC left

Player with several weapons attached
The player with every possible weapon attached as of Build 41.43.

Weapons are used to defend the player against zombies and other players.

In general, weapons can be found scattered throughout Knox Country in various containers, vehicles or corpses. There are two main types of weapons: melee and ranged.

Melee weapons

Melee weapons are items used in close-range combat, and much quieter than firearms. There are seven categories: axe, long blunt, short blunt, long bladed, short bladed, spear, and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficienty.

There are 5 main weapon types, each with their attack moves: One-Handed, Two-Handed, Stab, Spear, and Heavy.

One-Handed

One-handed melee weapons are equipped in just one hand to achieve the weapon's maximum impact.

They can be attached to the belt, in slots 2 and 3.

Stab

Stab weapons are a sub-type of one-handed weapons, which are all short blades. They have a unique instant-kill "jawstab" attack. Performing this action requires the player to be stationary along with a combination of a high short blade skill and timing. A high sneaking and lightfooted skill will help in safely getting close to zombies.

Stab weapons are an effective tool at dealing with single zombies, due to it being quick, quiet and low rate of exertion. The player can whittle down a group of zombies, if careful with a high short blade skill. Still, it does have some caveats, which are listed below.

  • Timing: Striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
  • Modest Recovery: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.
  • Low Durability: Most of the weapons break easily, with common cutlery breaking especially fast.
  • Weapons can get stuck in a zombie, and need to be recovered (which can be a problem if there are still zombies remaining).

Two-Handed

Two-handed melee weapons must be equipped in two hands to achieve the weapon's maximum impact. They can be equipped in just one hand, however with a reduced impact.

They can be attached to the player's back, in slot 1.

Spear

Spear weapons are a sub-type of two-handed weapons. When held in two hands, they have a unique insta-kill attack. Performing this action requires a combination of a high spear skill and timing. A high sneaking and lightfooted skill will help in safely taking out zombies without alerting them.

Spears are more effective than stab weapons, as they can be used to insta-kill from a greater range, making them a much safer option.

Heavy

Unlike all other two-handed weapons, heavy weapons must be held in two hands and cannot be held on the player's back. Heavy weapons have a slow attack speed with a high attack damage.

Axe

Axes are typically two-handed weapons that can be used to cut down trees to get logs.

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Knockback Knockdown Weapon Durability Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Axe.png Axe 3.0 Two-Hand 0.8 2 35 35 0.61 1.2 3 20 0.3 2 13 Base.Axe
AxeHand.png Hand Axe 2.0 One-Hand 0.7 1.5 20 15 0.61 1.1 4 15 0.3 2 10 Base.HandAxe
PickAxe.png Pickaxe 3.0 Two-Hand 1 2.2 35 35 0.61 1.6 3 25 0.3 2 13 Base.PickAxe
AxeStone.png Stone Axe 1.2 Two-Hand 0.5 1.5 10 15 0.61 1.2 3 15 0.3 1.5 5 Base.AxeStone
WoodAxe.png Wood Axe 3.0 Two-Hand 3.6 4.6 55 55 0.61 1.8 0.5 50 0.3 3 15 Base.WoodAxe

Long Blunt

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Knockback Knockdown Weapon Durability Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
GuitarAcoustic.png Acoustic Guitar 2.3 Two-Hand 0.3 0.8 3 10 0.61 1.5 3 20 0.3 1.5 2 Base.GuitarAcoustic
BadmintonRacket.png Badminton Racket 1.0 One-Hand 0.1 0.2 2 - 0.61 1.25 4 - 0.3 2 4 Base.BadmintonRacket
Barbell.png Barbell 6.0 Heavy 1.8 2.8 35 55 0.61 1.35 2 - 0.3 2 15 Base.BarBell
BaseballBat.png Baseball Bat 2.0 Two-Hand 0.8 1.1 5 1 0.61 1.25 3 40 0.5 2 15 Base.BaseballBat
Pushbroom.png Broom 1.0 Two-Hand 0.2 0.5 1 - 0.61 1.6 2 5 0.3 - 3 Base.Broom
Paddle.png Canoe Paddle 2.0 Two-Hand 0.5 1.3 1 - 0.61 1.6 2 40 0.3 - 10 Base.CanoePadel
PaddleDouble.png Canoe Paddle - Double-bladed 2.2 Two-Hand 0.8 1.9 1 - 0.61 1.6 2 50 0.3 - 10 Base.CanoePadelX2
Crowbar.png Chainsaw 3.0 Chainsaw 0.6 1.1 8 - 0.61 1.2 3 25 0.5 - 15 Base.Chainsaw
Crowbar.png Crowbar 2.0 Two-Hand 0.6 1.15 8 - 0.61 1.25 3 35 0.5 - 15 Base.Crowbar
Black Electric BassBlue Electric BassRed Electric Bass Electric Bass 3.5 Heavy 0.9 1.4 10 - 0.61 1.8 3 70 0.3 1.5 12 Base.GuitarElectricBassBlack
Base.GuitarElectricBassBlue
Base.GuitarElectricBassRed
Black Electric GuitarBlue Electric GuitarRed Electric Guitar Electric Guitar 2.8 Heavy 0.8 1.2 10 - 0.61 1.6 3 55 0.3 1.5 10 Base.GuitarElectricBlack
Base.GuitarElectricBlue
Base.GuitarElectricRed
FishingRod crafted.png Fishing Rod 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 2 5 0.3 - 3 Base.CraftedFishingRod
FishingRod.png Fishing Rod 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 2 5 0.3 - 3 Base.FishingRod
FishingRodBreak.png Fishing Rod 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 2 5 0.3 - 3 Base.FishingRodBreak
Hoe.png Garden Hoe 1.5 Two-Hand 0.6 1.7 10 1 0.61 1.7 2.1 35 0.5 2 10 Base.GardenHoe
Golfclub.png Golf Club 2.0 Two-Hand 0.5 1.0 5 - 0.61 1.42 3 25 0.6 - 5 Base.Golfclub
FieldHockeyStick.png Hockey Stick 1.5 Two-Hand 0.3 0.7 1 - 0.61 1.6 2 30 0.3 - 7 Base.HockeyStick
HockeyStick.png Ice Hockey Stick 1.5 Two-Hand 0.3 0.7 1 - 0.61 1.6 2 30 0.3 - 7 Base.IceHockeyStick
Keytar.png Keytar 2.0 Heavy 0.2 0.7 3 10 0.61 1.5 3 20 0.3 1.5 2 Base.Keytar
LacrosseStick.png Lacrosse Stick 0.4 Two-Hand 0.3 0.7 1 - 0.61 1.6 2 30 0.3 - 10 Base.LaCrosseStick
LeafRake.png Leaf Rake 1.5 Two-Hand 0.2 0.4 1 0 0.61 1.6 2 5 0.3 - 4 Base.LeafRake
Plank.png Plank 3.0 Two-Hand 0.4 0.6 5 - 0.61 1.3 4 30 0.3 2 10 Base.Plank
Poolcue.png Pool Cue 1.0 Two-Hand 0.2 0.4 1 - 0.61 1.6 2 - 0.3 - 10 Base.Poolcue
Rake.png Rake 1.5 Two-Hand 0.2 0.4 1 - 0.61 1.6 2 5 0.3 - 4 Base.Rake
Saxophone.png Saxophone 3.0 One-Hand 0.4 0.8 5 - 0.61 1.2 4 70 0.3 2 5 Base.Saxophone
Shovel.pngShovel2.png Shovel 1.5 Two-Hand 0.8 1.9 10 1 0.61 1.6 2.1 40 0.5 2 10 Base.Shovel
Base.Shovel2
Sledgehamer.pngSledgehammer2.png Sledgehammer 6.0 Heavy 2 3 40 10 0.61 1.9 2 - 1 3 10 Base.Sledgehammer
Base.Sledgehammer2
SnowShovel.png Snow Shovel 2.0 Two-Hand 0.8 1.9 10 1 0.61 1.6 2.1 40 0.5 2 10 Base.SnowShovel
BaseballBatNails.png Spiked Baseball Bat 2.0 Two-Hand 1 1.5 7 1 0.61 1.28 3 30 0.5 2 15 Base.BaseballBatNails
PlankNail.png Spiked Plank 3.1 Two-Hand 0.5 0.8 8 - 0.61 1.32 4 25 0.3 2 10 Base.PlankNail
TennisRacket.png Tennis Racket 1.0 One-Hand 0.3 0.5 2 - 0.61 1.25 4 5 0.3 2 4 Base.TennisRacket
Trumpet.png Trumpet 1.0 One-Hand 0.4 0.8 5 - 0.61 1.15 4 20 0.3 2 5 Base.Trumpet

Short Blunt

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Knockback Knockdown Weapon Durability Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
BallPeenHammer.png Ball-peen Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1 3 20 0.5 - 10 Base.BallPeenHammer
Banjo.png Banjo 3.0 Two-Hand 0.3 0.6 5 - 0.61 1.25 4 5 0.3 2 3 Base.Banjo
FurnitureLeg.png Chair Leg 1.0 One-Hand 0.4 0.8 5 - 0.61 1 4 5 0.3 2 3 Base.ChairLeg
ClubHammer.png Club Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1 3 20 0.5 - 10 Base.ClubHammer
Drumsticks.png Drumstick 3.0 One-Hand 0.1 0.2 - - 0.61 0.9 4 - 0.3 2 1 Base.Drumstick
Dumbbell.png Dumbbell 5.0 One-Hand 0.5 1 9 - 0.61 1 3 25 0.5 - 10 Base.DumbBell
Flute.png Flute 3.0 One-Hand 0.1 0.2 - - 0.61 0.9 4 - 0.3 2 1 Base.Flute
Pan.png Frying Pan 1.0 One-Hand 0.3 0.5 3 - 0.61 1.1 3 30 0.5 1.3 10 Base.Pan
Griddle.png Griddle Pan 1.0 One-Hand 0.25 0.45 3 - 0.61 1.1 3 30 0.5 1.3 10 Base.GridlePan
Hammer.png Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1.1 3 20 0.5 - 10 Base.Hammer
Pipe.png Lead Pipe 1.5 One-Hand 0.7 1.2 1 - 0.61 1.15 2 30 0.3 - 15 Base.LeadPipe
MetalBar.png Metal Bar 1.5 One-Hand 0.7 1.1 1 - 0.61 1.2 2 30 0.3 - 8 Base.MetalBar
MetalTube.png Metal Pipe 1.5 One-Hand 0.6 1 1 - 0.61 1.2 2 30 0.3 - 8 Base.MetalPipe
NightStick.png Nightstick 1.5 One-Hand 0.6 1.1 1 - 0.61 1.2 2 25 0.3 - 15 Base.Nightstick
Pickaxe Handle.png Pickaxe Handle 3.0 One-Hand 0.4 0.8 5 - 0.61 1.05 4 10 0.3 2 4 Base.PickAxeHandle
PipeWrench.png Pipe Wrench 1.5 One-Hand 0.5 1 10 - 0.61 1.1 4 25 0.3 2 10 Base.PipeWrench
Plunger.png Plunger 0.5 One-Hand 0.3 0.5 2 - 0.61 1.1 4 5 0.3 2 3 Base.Plunger
RollingPin.png Rolling Pin 1.5 One-Hand 0.2 0.5 5 - 0.61 1.1 3 15 0.5 - 8 Base.RollingPin
SaucepanEmpty.png Saucepan 0.7 One-Hand 0.2 0.7 1 - 0.61 1 2 30 0.3 - 5 Base.Saucepan
Pickaxe Nails.png Spiked Pickaxe Handle 3.0 One-Hand 0.7 1 5 - 0.61 1.1 4 10 0.3 2 4 Base.PickAxeHandleSpiked
HammerStone.png Stone Hammer 1.2 One-Hand 0.3 0.7 2 - 0.61 1.05 3 15 0.5 - 5 Base.HammerStone
TableLeg.png Table Leg 1.5 One-Hand 0.5 0.9 5 - 0.61 1 4 10 0.3 2 4 Base.TableLeg
Violin.png Violin 0.7 One-Hand 0.2 0.4 5 - 0.61 1 4 5 0.3 2 1 Base.Violin
WoodMallet.png Wooden Mallet 1.0 One-Hand 0.4 0.9 9 - 0.61 1 3 17 0.5 - 8 Base.WoodenMallet
Wrench.png Wrench 1.0 One-Hand 0.5 1 10 - 0.61 1 4 20 0.3 2 9 Base.Wrench

Long Blade

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Knockback Knockdown Weapon Durability Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Katana.png Katana 2.0 Two-Hand 8 8 8 1 0.61 1.4 3 30 0.5 - 10 Base.Katana
Machete.png Machete 2.0 One-Hand 2 3 10 10 0.61 1.23 4 20 0.3 2 13 Base.Machete

Short Blade

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Knockback Knockdown Weapon Durability Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
KnifeButter.png Bread Knife 0.3 Stab 0.1 0.4 1 - 0.61 0.9 2 15 0.3 - 5 Base.BreadKnife
KnifeButter.png Butter Knife 0.3 Stab 0.1 0.4 1 - 0.61 0.8 2 7 0.3 - 3 Base.ButterKnife
Fork.png Fork 0.3 Stab 0.1 0.1 1 - 0.61 0.9 2 5 0.3 - 3 Base.Fork
GardeningFork.png Hand Fork 0.5 Stab 0.2 0.4 5 - 0.61 0.9 4 10 0.3 2 6 Base.HandFork
HandScythe.png Hand Scythe 0.5 One-Hand 0.6 1.2 5 - 0.61 1.1 4 15 0.3 2 15 Base.HandScythe
HuntingKnife.png Hunting Knife 0.5 Stab 0.6 1.2 1 2 0.61 0.9 2 50 0.3 - 10 Base.HuntingKnife
IcePick.png Ice Pick 0.3 Stab 0.6 0.9 1 2 0.61 0.9 2 10 0.3 - 10 Base.IcePick
KnifeChopping.png Kitchen Knife 0.3 Stab 0.3 0.7 1 1 0.61 0.9 2 25 0.3 - 10 Base.KitchenKnife
LetterOpener.png Letter Opener 0.3 Stab 0.1 0.1 1 2 0.61 0.9 2 5 0.3 - 5 Base.LetterOpener
Cleaver.png Meat Cleaver 1.0 One-Hand 0.4 0.8 20 15 0.61 1 4 15 0.3 2 10 Base.MeatCleaver
Scalpel.png Scalpel 0.3 Stab 0.1 0.4 1 - 0.61 0.8 2 10 0.3 - 5 Base.Scalpel
Scissors.png Scissors 0.4 Stab 0.1 0.1 1 - 0.61 0.9 2 5 0.3 - 10 Base.Scissors
Screwdriver.png Screwdriver 0.4 Stab 0.3 0.7 1 1 0.61 0.85 2 10 0.3 - 10 Base.Screwdriver
BrokenBottle.png Smashed Bottle 1.0 Stab 0.2 0.4 - - 0.61 0.8 4 5 0.3 2 3 Base.SmashedBottle
Spoon.png Spoon 0.3 Stab 0.1 0.1 1 - 0.61 0.9 - - 0.3 - 3 Base.Spoon
Stake.png Stake 0.3 Stab 0.25 0.53 1 - 0.61 0.85 2 10 0.3 - 5 Base.Stake
KnifeFlint.png Stone Knife 0.75 Stab 0.6 1.2 1 2 0.61 0.9 2 20 0.3 - 10 Base.FlintKnife

Spear

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Knockback Knockdown Weapon Durability Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Closed UmbrellaClosed UmbrellaClosed UmbrellaClosed Umbrella Closed Umbrella 1.0 Spear 0.5 0.7 1 - 0.61 1.1 2 10 0.3 - 10 Base.ClosedUmbrellaBlue
Base.ClosedUmbrellaRed
Base.ClosedUmbrellaBlack
Base.ClosedUmbrellaWhite
Pitchfork.png Garden Fork 1.5 Spear 1 1.5 7 - 0.61 1.2 0.9 30 0.3 - 10 Base.GardenFork
StickSharpened.png Wooden Spear 1.3 Spear 1 1.4 5 - 0.61 1.7 2 30 0.3 - 10 Base.WoodenLance
SpearButterKnife.png Spear with Bread Knife 1.5 Spear 1 1.6 5 - 0.98 1.7 2 30 0.3 - 10 Base.SpearBreadKnife
SpearButterKnife.png Spear with Butter Knife 1.5 Spear 1 1.6 5 - 0.98 1.7 2 30 0.3 - 10 Base.SpearButterKnife
SpearFork.png Spear with Fork 1.5 Spear 1 1.6 5 - 0.98 1.7 2 30 0.3 - 10 Base.SpearFork
SpearKnife.png Spear with Letter Opener 1.5 Spear 1 1.6 5 - 0.98 1.7 2 30 0.3 - 10 Base.SpearLetterOpener
SpearScalpel.png Spear with Scalpel 1.5 Spear 1 1.6 5 - 0.98 1.7 2 30 0.3 - 10 Base.SpearScalpel
SpearSpoon.png Spear with Spoon 1.5 Spear 1 1.6 5 - 0.98 1.7 2 30 0.3 - 10 Base.SpearSpoon
SpearScissors.png Spear with Scissors 1.5 Spear 1 1.6 5 - 0.98 1.7 2 30 0.3 - 10 Base.SpearScissors
SpearGardeningFork.png Spear with Hand Fork 1.5 Spear 1.1 1.6 6 - 0.98 1.7 2 30 0.3 - 10 Base.SpearHandFork
SpearScrewdriver.png Spear with Screwdriver 1.5 Spear 1.2 1.6 7 - 0.98 1.7 2 30 0.3 - 10 Base.SpearScrewdriver
SpearHuntingKnife.png Spear with Hunting Knife 1.5 Spear 1.2 1.7 7 - 0.98 1.7 2 30 0.3 - 10 Base.SpearHuntingKnife
SpearMachete.png Spear with Machete 1.5 Spear 1.3 2 10 - 0.98 1.7 2 30 0.3 - 12 Base.SpearMachete
SpearIcePick.png Spear with Ice Pick 1.5 Spear 1 1.6 5 - 0.98 1.7 2 30 0.3 - 10 Base.SpearIcePick
SpearStick.png Crafted Spear 1.5 Spear 1 1.5 5 - 0.98 1.7 2 30 0.3 - 10 Base.SpearCrafted
SpearKnife.png Spear with Knife 1.5 Spear 1 1.6 5 - 0.98 1.7 2 30 0.3 - 10 Base.SpearKnife

Improvised

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Knockback Knockdown Weapon Durability Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
PenRed PenBlue Pen Pen 0.1 Stab 0.1 0.1 - - 0.61 0.8 2 - 0.3 - 2 Base.Pen
Base.RedPen
Base.BluePen
Pencil.png Pencil 0.1 Stab 0.1 0.1 - - 0.61 0.8 2 - 0.3 - 2 Base.Pencil

Ranged weapons

Ranged weapons are often very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger. A hotkey can be used to quickly equip a ranged weapon using 2 by default, so long as the player has one in their main inventory.

Firearms

Firearms require ammo to use and are loud, attracting the attention of nearby zombies.

Handguns

Icon Name Weight Hands Ammo Type Clip Size Damage Range Accuracy Sound Volume Sound Radius Knockback Knockdown Base ID
Minimum Maximum Minimum Maximum
HandGun3.png D-E Pistol 1.5 One-Hand 40calAmmoBox.png 8 1 1.9 0.61 10 20 75 100 0.3 2 Base.Pistol3
HandGun2.png M1911 Pistol 1.5 One-Hand 40calAmmoBox.png 7 1 1.4 0.61 8 40 50 70 0.3 2 Base.Pistol2
RevolverShort.png M36 Revolver 1.5 One-Hand 40calAmmoBox.png 6 0.7 1.2 0.61 6 65 25 30 0.3 2 Base.Revolver_Short
Revolver.png M625 Revolver 1.75 One-Hand 40calAmmoBox.png 6 1 1.6 0.61 9 30 50 70 0.3 2 Base.Revolver
M9 Pistol M9 Pistol 1.5 One-Hand 40calAmmoBox.png 15 0.6 1 0.61 7 50 30 50 0.3 2 Base.Pistol
RevolverLong.png Magnum 2.0 One-Hand 40calAmmoBox.png 8 1.2 1.9 0.61 11 20 75 120 0.3 2 Base.Revolver_Long

Shotguns

Icon Name Weight Hands Ammo Type Clip Size Damage Range Accuracy Sound Volume Sound Radius Knockback Knockdown Base ID
Minimum Maximum Minimum Maximum
ShotgunDoublebarrel.png Double Barrel Shotgun 4.0 Two-Hand ShotgunAmmo.png 2 2 2.7 0.67 9 80 200 200 0.8 8 Base.DoubleBarrelShotgun
Shotgun2.png JS-2000 Shotgun 4.0 Two-Hand ShotgunAmmo.png 6 1.5 2.2 0.61 7 70 200 200 0.8 8 Base.Shotgun
Shotgun.png Sawed-off JS-2000 Shotgun 3.5 Two-Hand ShotgunAmmo.png 6 1.5 2.2 0.61 6 100 250 250 0.9 8 Base.ShotgunSawnoff

Rifles

Icon Name Weight Hands Ammo Type Clip Size Damage Range Accuracy Sound Volume Sound Radius Knockback Knockdown Base ID
Minimum Damage Maximum Damage Minimum Range Maximum Range
AssaultRifle2.png M14 Rifle 4.0 Two-Hand RifleAmmo308loose.png 30 0.2 0.5 0.61 10 50 30 90 0.3 2 Base.AssaultRifle2
AssaultRifle.png M16 Assault Rifle 4.0 Two-Hand RifleAmmo308loose.png 30 2.2 4.5 0.61 11 20 35 100 0.3 4 Base.AssaultRifle
LeverActionRifle.png MSR700 Rifle 4.0 Two-Hand RifleAmmo223loose.png 3 0.6 1.3 0.61 10 27 200 150 0.3 2 Base.VarmintRifle
RifleHunting.png MSR788 Rifle 4.0 Two-Hand RifleAmmo308loose.png 3 1.2 2 0.61 10 25 200 150 0.3 2 Base.HuntingRifle
SniperRifle.png Sniper Rifle ? Two-Hand ? ? ? ? 0.61 ? ? ? ? ? ? ?
Sniper Rifle (Camo) Sniper Rifle (Camo) ? Two-Hand ? ? ? ? 0.61 ? ? ? ? ? ? ?

Throwables

Icon Name Weight Max
Range
Effect Effect
Power
Effect
Range
Timer Sensor Range Base ID
V1 V2 V3
Molotov Cocktail Molotov Cocktail 1.5 8 Fire 90 4 - - Base.Molotov
Aerosol Bomb Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.Aerosolbomb
Aerosol Bomb with Timer Aerosol Bomb with Timer 1.5 10 Explosion 70 6 10 - Base.AerosolbombTriggered
Aerosol Bomb with Sensor Aerosol Bomb with Sensor 1.5 10 Explosion 70 6 5 3 4 6 Base.AerosolbombSensorV1
Base.AerosolbombSensorV2
Base.AerosolbombSensorV3
Remote Aerosol Bomb Remote Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.AerosolbombRemote
Flame Trap Fire Bomb 1.5 10 Fire 97 6 - - Base.FlameTrap
Flame Trap with Timer Flame Trap with Timer 1.5 10 Fire 97 6 10 - Base.FlameTrapTriggered
Flame Trap with Sensor Flame Trap with Sensor 1.5 10 Fire 97 6 5 3 4 5 Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
Remote Flame Trap Remote Flame Trap 1.5 10 Fire 97 6 - - Base.FlameTrapRemote
Smoke Bomb Smoke Bomb 1.5 10 Smoke - 5 50 - Base.SmokeBomb
Smoke Bomb with Timer Smoke Bomb with Timer 1.5 10 Smoke - 5 10 - Base.SmokeBombTriggered
Smoke Bomb with Sensor Smoke Bomb with Sensor 1.5 10 Smoke - 5 - 3 4 5 Base.SmokeBombSensorV1
Base.SmokeBombSensorV2
Base.SmokeBombSensorV3
Remote Smoke Bomb Remote Smoke Bomb 1.5 10 Smoke - 5 - - Base.SmokeBombRemote
Noise Maker Noise Maker 1.5 10 Noise - 17 50 - Base.NoiseTrap
Noise Generator with Timer Noise Generator with Timer 1.5 10 Noise - 17 10 - Base.NoiseTrapTriggered
Noise Generator with Sensor Noise Generator with Sensor 1.5 10 Noise - 17 - 3 4 6 Base.NoiseTrapSensorV1
Base.NoiseTrapSensorV2
Base.NoiseTrapSensorV3
Remote Noise Generator Remote Noise Generator 1.5 10 Noise - 17 10 - Base.NoiseTrapRemote

See also

Template:Navbox/Weapons