Weapons: Difference between revisions

From PZwiki
(→‎Long Blunt: visbility edit)
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<noinclude>{{languages}}
<noinclude>{{languages}}
{{header|The Game World|Items|Weapons|type=Weapon|version=Version 41|incver=51}}{{Testing|build=[[Build 41]]}}{{About|[[Build 41]]|[[Build 40]]|Items/Weapon}}</noinclude>
{{header|The Game World|Items|Weapons|type=Weapon|version=Version 41|incver=51}}{{About|[[Build 41]]|[[Build 40]]|Items/Weapon}}</noinclude>
=<div style="text-align:center;font-size:64px;color:#68191B;text-shadow:0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000">Weapons</div>=
=<div style="text-align:center;font-size:64px;color:#68191B;text-shadow:0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000">Weapons</div>=
<noinclude>{{TOC_left}}
<noinclude>{{TOC_left}}
Line 9: Line 9:
</noinclude>
</noinclude>
==Melee weapons==
==Melee weapons==
<noinclude>Melee weapons are items used in close-range combat, and much quieter than firearms. There are seven categories: [[Skills#Axe|axe]], [[Skills#Long Blunt|long blunt]], [[Skills#Short Blunt|short blunt]], [[Skills#Long Bladed|long bladed]], [[Skills#Short Bladed|short bladed]], [[Skills#Spear|spear]], and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficienty.  
<noinclude>Melee weapons are items used in close-range combat, and much quieter than firearms (but not 100% silent). There are seven sub-categories: [[Skills#Axe|axe]], [[Skills#Long Blunt|long blunt]], [[Skills#Short Blunt|short blunt]], [[Skills#Long Bladed|long bladed]], [[Skills#Short Bladed|short bladed]], [[Skills#Spear|spear]], and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficiently.  


There are 5 main weapon types, each with their attack moves: One-Handed, Two-Handed, Stab, Spear, and Heavy.
There are 5 main weapon attack types, each with their attack moves: One-Handed, Two-Handed, Stab, Spear, and Heavy.


===One-Handed===
===One-Handed===
Line 29: Line 29:
* Low Durability: Most of the weapons break easily, with common cutlery breaking especially fast.  
* Low Durability: Most of the weapons break easily, with common cutlery breaking especially fast.  
* Weapons can get stuck in a zombie when performing the instant-kill "jawstab", and need to be recovered (which can be a problem if there are still zombies remaining).
* Weapons can get stuck in a zombie when performing the instant-kill "jawstab", and need to be recovered (which can be a problem if there are still zombies remaining).
* Low Endurance use: Due to having a x0.5 endurance modifier, short blade stabbing weapons almost cost no endurance to use and are therefore great to conserve stamina


===Two-Handed===
===Two-Handed===
Two-handed melee weapons must be equipped in two hands to achieve the weapon's maximum impact. They can be equipped in just one hand, however with a reduced impact.  
Two-handed melee weapons must be equipped in two hands to achieve the weapon's maximum impact. They can be equipped in just one hand, however with a reduced impact and massively increased endurance costs.


They can be attached to the player's back, in slot {{Key|1}}.  
They can be attached to the player's back, in slot {{Key|1}}.  
Line 142: Line 143:
| 1.5
| 1.5
| 5
| 5
| 1 in 5
| 1 in 05
| {{ID|Base.AxeStone}}
| {{ID|Base.AxeStone}}
|-
|-
Line 149: Line 150:
| 3.0
| 3.0
| Two-Hand
| Two-Hand
| 3.6
| 1.3
| 4.6
| 3
| 55
| 55
| 55
| 55
Line 865: Line 866:
| 2
| 2
| 3
| 3
| 1 in 2
| 1 in 02
| {{ID|Base.Banjo}}
| {{ID|Base.Banjo}}
|-
|-
Line 884: Line 885:
| 2
| 2
| 3
| 3
| 1 in 2
| 1 in 02
| {{ID|Base.ChairLeg}}
| {{ID|Base.ChairLeg}}
|-
|-
Line 922: Line 923:
| 2
| 2
| 1
| 1
| 1 in 1
| 1 in 01
| {{ID|Base.Drumstick}}
| {{ID|Base.Drumstick}}
|-
|-
Line 960: Line 961:
| 2
| 2
| 1
| 1
| 1 in 1
| 1 in 01
| {{ID|Base.Flute}}
| {{ID|Base.Flute}}
|-
|-
Line 1,112: Line 1,113:
| 2
| 2
| 4
| 4
| 1 in 3
| 1 in 03
| {{ID|Base.PickAxeHandle}}
| {{ID|Base.PickAxeHandle}}
|-
|-
Line 1,150: Line 1,151:
| 2
| 2
| 3
| 3
| 1 in 2
| 1 in 02
| {{ID|Base.Plunger}}
| {{ID|Base.Plunger}}
|-
|-
Line 1,207: Line 1,208:
| 2
| 2
| 4
| 4
| 1 in 2
| 1 in 02
| {{ID|Base.PickAxeHandleSpiked}}
| {{ID|Base.PickAxeHandleSpiked}}
|-
|-
Line 1,226: Line 1,227:
| -
| -
| 5
| 5
| 1 in 5
| 1 in 05
| {{ID|Base.HammerStone}}
| {{ID|Base.HammerStone}}
|-
|-
Line 1,245: Line 1,246:
| 2
| 2
| 4
| 4
| 1 in 3
| 1 in 03
| {{ID|Base.TableLeg}}
| {{ID|Base.TableLeg}}
|-
|-
Line 1,264: Line 1,265:
| 2
| 2
| 1
| 1
| 1 in 1
| 1 in 01
| {{ID|Base.Violin}}
| {{ID|Base.Violin}}
|-
|-
Line 1,375: Line 1,376:


===Short Blade===
===Short Blade===
Note on the "critical damage multiplier": Short Blades that have the "Stab" Attack Type can not naturally crit with normal attacks. The crit damage multiplier in their cases only applies to their "One-Shot Jawstab" interaction.
So technically the [[Hand Scythe]] and the [[Meat Cleaver]] are the only 2 Short Blade type weapons that can have crits occuring in their normal attacks.
{| class="pztable sortable" style="text-align:center;"  
{| class="pztable sortable" style="text-align:center;"  
|-  
|-  
Line 1,494: Line 1,493:
| 0.3
| 0.3
| 2
| 2
| 15
| 5
| 1 in 5
| 1 in 5
| {{ID|Base.HandScythe}}
| {{ID|Base.HandScythe}}
Line 2,161: Line 2,160:
| 20
| 20
| 75
| 75
| 100
| 70
| 0.3
| 0.3
| 2
| 2
Line 2,178: Line 2,177:
| 40
| 40
| 50
| 50
| 70
| 50
| 0.3
| 0.3
| 2
| 2
Line 2,192: Line 2,191:
| 1.2
| 1.2
| 0.61
| 0.61
| 5
| 6
| 65
| 65
| 25
| 25
Line 2,212: Line 2,211:
| 30
| 30
| 50
| 50
| 70
| 50
| 0.3
| 0.3
| 2
| 2
Line 2,229: Line 2,228:
| 50
| 50
| 30
| 30
| 50
| 40
| 0.3
| 0.3
| 2
| 2
Line 2,246: Line 2,245:
| 20
| 20
| 75
| 75
| 120
| 80
| 0.3
| 0.3
| 2
| 2
Line 2,287: Line 2,286:
| 80
| 80
| 200
| 200
| 200
| 100
| 0.8
| 0.8
| 8
| 8
Line 2,304: Line 2,303:
| 80
| 80
| 200
| 200
| 200
| 100
| 0.8
| 0.8
| 8
| 8
Line 2,321: Line 2,320:
| 70
| 70
| 200
| 200
| 200
| 100
| 0.8
| 0.8
| 8
| 8
Line 2,338: Line 2,337:
| 100
| 100
| 250
| 250
| 250
| 100
| 0.9
| 0.9
| 8
| 8
Line 2,371: Line 2,370:
| 4.0
| 4.0
| Two-Hand
| Two-Hand
| {{Img_item|item=556Bullets}}
| {{Img_item|item=308Bullets}}
| 30
| 20
| 1.2
| 1.2
| 2.0
| 2.0
Line 2,379: Line 2,378:
| 50
| 50
| 30
| 30
| 90
| 70
| 0.3
| 0.3
| 2
| 2
Line 2,396: Line 2,395:
| 20
| 20
| 35
| 35
| 100
| 70
| 0.3
| 0.3
| 4
| 4
Line 2,413: Line 2,412:
| 27
| 27
| 200
| 200
| 150
| 70
| 0.3
| 0.3
| 2
| 2
Line 2,430: Line 2,429:
| 25
| 25
| 200
| 200
| 150
| 70
| 0.3
| 0.3
| 2
| 2
Line 2,679: Line 2,678:


==See also==
==See also==
*[[Unarmed combat]]
*[[Durability]]
*[[Durability]]



Revision as of 09:40, 17 January 2022

PlushSpiffo.pngThis article is about Build 41. For Build 40, see Items/Weapon.

Weapons

Template:TOC left

Player with several weapons attached
The player with every possible weapon attached as of Build 41.43.

Weapons are used to defend the player against zombies and other players.

In general, weapons can be found scattered throughout Knox Country in various containers, vehicles or corpses. There are two main types of weapons: melee and ranged.

Melee weapons

Melee weapons are items used in close-range combat, and much quieter than firearms (but not 100% silent). There are seven sub-categories: axe, long blunt, short blunt, long bladed, short bladed, spear, and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficiently.

There are 5 main weapon attack types, each with their attack moves: One-Handed, Two-Handed, Stab, Spear, and Heavy.

One-Handed

One-handed melee weapons are equipped in just one hand to achieve the weapon's maximum impact. They can often be attached to the belt, in slots 2 and 3, but in some instances like with the machete or lead pipe, metal bar etc. they can sometimes only be equipped on the back in slot 1.

Blunt

Blunt weapons are a sub-type of both one-handed and two-handed weapons. Weapons such as the hammer (one-handed) or baseball bat (two-handed). These weapons normally have more durability than stab weapons. As well as this, some blunt weapons are capable of cleaving more than one zombie (When in Survivor diffculty or if Sandbox Multihit is enabled), meaning taking on multiple zombies is more possible. They also do not damage the clothing of zombies when hitting them.

Stab

Stab weapons are a sub-type of one-handed weapons, which are most short blades. They have a unique instant-kill "jawstab" attack. Performing this action requires the player to be stationary along with a combination of a high short blade skill and timing. A high sneaking and lightfooted skill will help in safely getting close to zombies.

Stab weapons are an effective tool at dealing with single zombies, due to it being quick, quiet and low rate of exertion. The player can whittle down a group of zombies, if careful with a high short blade skill. Still, it does have some caveats, which are listed below.

  • Timing: Striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
  • Modest Recovery: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.
  • Low Durability: Most of the weapons break easily, with common cutlery breaking especially fast.
  • Weapons can get stuck in a zombie when performing the instant-kill "jawstab", and need to be recovered (which can be a problem if there are still zombies remaining).
  • Low Endurance use: Due to having a x0.5 endurance modifier, short blade stabbing weapons almost cost no endurance to use and are therefore great to conserve stamina

Two-Handed

Two-handed melee weapons must be equipped in two hands to achieve the weapon's maximum impact. They can be equipped in just one hand, however with a reduced impact and massively increased endurance costs.

They can be attached to the player's back, in slot 1.

Spear

Spear weapons are a sub-type of two-handed weapons. When held in two hands, they have a unique insta-kill attack. Performing this action requires a combination of a high spear skill and timing. A high sneaking and lightfooted skill will help in safely taking out zombies without alerting them.

Heavy

Unlike all other two-handed weapons, heavy weapons must be held in two hands. Heavy weapons have a slow attack speed with a high attack damage but also cost a lot of endurance to swing.

Axe

Axes are typically two-handed weapons that can be used to cut down trees to get logs. They usually also provide very high base damage numbers and are therefore also a very effective choice of weapon to fight with.

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Crit Damage

Multiplier

Knockback Knockdown Weapon Max Condition Chance to Lower

Condition Per Hit

Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Axe.png Axe 3.0 Two-Hand 0.8 2 35 35 0.61 1.2 3 20 5x 0.3 2 13 1 in 22 Base.Axe
AxeHand.png Hand Axe 2.0 One-Hand 0.7 1.5 20 15 0.61 1.1 4 15 5x 0.3 2 10 1 in 15 Base.HandAxe
PickAxe.png Pickaxe 3.0 Two-Hand 1 2.2 35 35 0.61 1.6 3 25 9x 0.3 2 13 1 in 20 Base.PickAxe
AxeStone.png Stone Axe 1.2 Two-Hand 0.5 1.5 10 15 0.61 1.2 3 15 5x 0.3 1.5 5 1 in 05 Base.AxeStone
WoodAxe.png Wood Axe 3.0 Two-Hand 1.3 3 55 55 0.61 1.35 0.5 50 12x 0.3 3 15 1 in 25 Base.WoodAxe

Long Blunt

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Crit Damage

Multiplier

Knockback Knockdown Weapon Max Condition Chance to Lower

Condition Per Hit

Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
GuitarAcoustic.png Acoustic Guitar 2.3 Two-Hand 0.3 0.8 3 10 0.61 1.3 3 20 2x 0.3 1.5 2 1 in 03 Base.GuitarAcoustic
BadmintonRacket.png Badminton Racket 1.0 One-Hand 0.1 0.2 2 - 0.61 1.25 4 - - 0.3 2 4 1 in 03 Base.BadmintonRacket
Barbell.png Barbell 6.0 Heavy 1.8 2.8 35 55 0.61 1.35 2 - 2x 0.3 2 15 1 in 25 Base.BarBell
BaseballBat.png Baseball Bat 2.0 Two-Hand 0.8 1.1 5 1 0.61 1.25 3 40 2x 0.5 2 15 1 in 20 Base.BaseballBat
Pushbroom.png Broom 1.0 Two-Hand 0.2 0.5 1 - 0.61 1.6 2 5 1x 0.3 - 3 1 in 02 Base.Broom
Paddle.png Canoe Paddle 2.0 Two-Hand 0.5 1.3 1 - 0.61 1.6 2 40 2x 0.3 - 10 1 in 10 Base.CanoePadel
PaddleDouble.png Canoe Paddle - Double-bladed 2.2 Two-Hand 0.8 1.9 1 - 0.61 1.6 2 50 2x 0.3 - 10 1 in 10 Base.CanoePadelX2
Crowbar.png Chainsaw 3.0 Chainsaw 0.6 1.1 8 - 0.61 1.2 3 35 6x 0.5 - 15 1 in 70 Base.Chainsaw
Crowbar.png Crowbar 2.0 Two-Hand 0.6 1.15 8 - 0.61 1.25 3 35 6x 0.5 - 15 1 in 70 Base.Crowbar
Black Electric BassBlue Electric BassRed Electric Bass Electric Bass 3.5 Heavy 0.9 1.4 10 - 0.61 1.35 3 70 2x 0.3 1.5 12 1 in 09 Base.GuitarElectricBassBlack
Base.GuitarElectricBassBlue
Base.GuitarElectricBassRed
Black Electric GuitarBlue Electric GuitarRed Electric Guitar Electric Guitar 2.8 Heavy 0.8 1.2 10 - 0.61 1.35 3 55 2x 0.3 1.5 10 1 in 07 Base.GuitarElectricBlack
Base.GuitarElectricBlue
Base.GuitarElectricRed
FishingRod crafted.png Fishing Rod (crafted) 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 2 5 2x 0.3 - 3 1 in 01 Base.CraftedFishingRod
FishingRod.png Fishing Rod 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 2 5 2x 0.3 - 3 1 in 01 Base.FishingRod
FishingRodBreak.png Fishing Rod 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 2 5 2x 0.3 - 3 1 in 01 Base.FishingRodBreak
Hoe.png Garden Hoe 1.5 Two-Hand 0.6 1.7 10 1 0.61 1.6 2.1 35 2x 0.5 2 10 1 in 10 Base.GardenHoe
Golfclub.png Golf Club 2.0 Two-Hand 0.5 1.0 5 - 0.61 1.42 3 25 2x 0.6 - 5 1 in 15 Base.Golfclub
FieldHockeyStick.png Hockey Stick 1.5 Two-Hand 0.3 0.7 1 - 0.61 1.6 2 30 2x 0.3 - 7 1 in 05 Base.HockeyStick
HockeyStick.png Ice Hockey Stick 1.5 Two-Hand 0.3 0.7 1 - 0.61 1.6 2 30 2x 0.3 - 7 1 in 05 Base.IceHockeyStick
Keytar.png Keytar 2.0 Heavy 0.2 0.7 3 10 0.58 1.25 3 20 2x 0.3 1.5 2 1 in 03 Base.Keytar
LacrosseStick.png Lacrosse Stick 0.4 Two-Hand 0.3 0.7 1 - 0.61 1.6 2 30 2x 0.3 - 10 1 in 10 Base.LaCrosseStick
LeafRake.png Leaf Rake 1.5 Two-Hand 0.2 0.4 1 0 0.61 1.6 2 5 1x 0.3 - 4 1 in 03 Base.LeafRake
Plank.png Plank 3.0 Two-Hand 0.4 0.6 5 - 0.61 1.3 4 30 2x 0.3 2 10 1 in 02 Base.Plank
Poolcue.png Pool Cue 1.0 Two-Hand 0.2 0.4 1 - 0.61 1.6 2 - - 0.3 - 10 1 in 10 Base.Poolcue
Rake.png Rake 1.5 Two-Hand 0.2 0.4 1 - 0.61 1.6 2 5 1x 0.3 - 4 1 in 03 Base.Rake
Saxophone.png Saxophone 3.0 One-Hand 0.4 0.8 5 - 0.61 1.2 4 70 2x 0.3 2 5 1 in 02 Base.Saxophone
Shovel.pngShovel2.png Shovel 1.5 Two-Hand 0.8 1.9 10 1 0.61 1.6 2.1 40 2x 0.5 2 10 1 in 10 Base.Shovel
Base.Shovel2
Sledgehamer.pngSledgehammer2.png Sledgehammer 6.0 Heavy 2 3 40 10 0.7 1.35 2 - 2x 1 3 10 1 in 40 Base.Sledgehammer
Base.Sledgehammer2
SnowShovel.png Snow Shovel 1.5 Two-Hand 0.8 1.9 10 1 0.61 1.6 2.1 40 2x 0.5 2 10 1 in 10 Base.SnowShovel
BaseballBatNails.png Spiked Baseball Bat 2.0 Two-Hand 1 1.5 7 1 0.61 1.28 3 30 5x 0.5 2 15 1 in 10 Base.BaseballBatNails
PlankNail.png Spiked Plank 3.1 Two-Hand 0.5 0.8 8 - 0.61 1.32 4 25 5x 0.3 2 10 1 in 02 Base.PlankNail
TennisRacket.png Tennis Racket 1.0 One-Hand 0.3 0.5 2 - 0.61 1.25 4 5 1x 0.3 2 4 1 in 06 Base.TennisRacket
Trumpet.png Trumpet 1.0 One-Hand 0.4 0.8 5 - 0.61 1.15 4 20 2x 0.3 2 5 1 in 02 Base.Trumpet

Short Blunt

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Crit Damage

Multiplier

Knockback Knockdown Max Weapon Condition Chance to Lower

Condition Per Hit

Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
BallPeenHammer.png Ball-peen Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1 3 20 3x 0.5 - 10 1 in 30 Base.BallPeenHammer
Banjo.png Banjo 3.0 Two-Hand 0.3 0.6 5 - 0.61 1.25 4 5 2x 0.3 2 3 1 in 02 Base.Banjo
FurnitureLeg.png Chair Leg 1.0 One-Hand 0.4 0.8 5 - 0.61 1 4 5 2x 0.3 2 3 1 in 02 Base.ChairLeg
ClubHammer.png Club Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1 3 20 2x 0.5 - 10 1 in 25 Base.ClubHammer
Drumsticks.png Drumstick 3.0 One-Hand 0.1 0.2 - - 0.61 0.9 4 - - 0.3 2 1 1 in 01 Base.Drumstick
Dumbbell.png Dumbbell 5.0 One-Hand 0.5 1 9 - 0.61 1 3 25 3x 0.5 - 10 1 in 25 Base.DumbBell
Flute.png Flute 3.0 One-Hand 0.1 0.2 - - 0.61 0.9 4 - - 0.3 2 1 1 in 01 Base.Flute
Pan.png Frying Pan 1.0 One-Hand 0.3 0.5 3 - 0.61 1.1 3 30 2x 0.5 1.3 10 1 in 12 Base.Pan
Griddle.png Griddle Pan 1.0 One-Hand 0.25 0.45 3 - 0.61 1.1 3 30 2x 0.5 1.3 10 1 in 12 Base.GridlePan
Hammer.png Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1.1 3 20 3x 0.5 - 10 1 in 30 Base.Hammer
Pipe.png Lead Pipe 1.5 One-Hand 0.7 1.2 1 - 0.61 1.15 2 30 2x 0.3 - 15 1 in 20 Base.LeadPipe
MetalBar.png Metal Bar 1.5 One-Hand 0.7 1.1 1 - 0.61 1.2 2 30 2x 0.3 - 8 1 in 15 Base.MetalBar
MetalTube.png Metal Pipe 1.5 One-Hand 0.6 1 1 - 0.61 1.2 2 30 2x 0.3 - 8 1 in 15 Base.MetalPipe
NightStick.png Nightstick 1.5 One-Hand 0.6 1.1 1 - 0.61 1.2 2 25 2x 0.3 - 15 1 in 20 Base.Nightstick
Pickaxe Handle.png Pickaxe Handle 3.0 One-Hand 0.4 0.8 5 - 0.61 1.05 4 10 2x 0.3 2 4 1 in 03 Base.PickAxeHandle
PipeWrench.png Pipe Wrench 1.5 One-Hand 0.5 1 10 - 0.61 1.1 4 25 2x 0.3 2 10 1 in 25 Base.PipeWrench
Plunger.png Plunger 0.5 One-Hand 0.3 0.5 2 - 0.61 1.1 4 5 2x 0.3 2 3 1 in 02 Base.Plunger
RollingPin.png Rolling Pin 1.5 One-Hand 0.2 0.5 5 - 0.61 1.1 3 15 2x 0.5 - 8 1 in 14 Base.RollingPin
SaucepanEmpty.png Saucepan 0.7 One-Hand 0.2 0.7 1 - 0.61 1 2 30 2x 0.3 - 5 1 in 10 Base.Saucepan
Pickaxe Nails.png Spiked Pickaxe Handle 3.0 One-Hand 0.7 1 5 - 0.61 1.1 4 10 5x 0.3 2 4 1 in 02 Base.PickAxeHandleSpiked
HammerStone.png Stone Hammer 1.2 One-Hand 0.3 0.7 2 - 0.61 1.05 3 15 3x 0.5 - 5 1 in 05 Base.HammerStone
TableLeg.png Table Leg 1.5 One-Hand 0.5 0.9 5 - 0.61 1 4 10 2x 0.3 2 4 1 in 03 Base.TableLeg
Violin.png Violin 0.7 One-Hand 0.2 0.4 5 - 0.61 1 4 5 - 0.3 2 1 1 in 01 Base.Violin
WoodMallet.png Wooden Mallet 1.0 One-Hand 0.4 0.9 9 - 0.61 1 3 17 3x 0.5 - 8 1 in 20 Base.WoodenMallet
Wrench.png Wrench 1.0 One-Hand 0.5 1 10 - 0.61 1 4 20 2x 0.3 2 9 1 in 15 Base.Wrench

Long Blade

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Crit Damage

Multiplier

Knockback Knockdown Max Weapon Condition Chance to Lower

Condition Per Hit

Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Katana.png Katana 2.0 Two-Hand 8 8 8 1 0.61 1.4 3 30 6x 0.5 - 10 1 in 15 Base.Katana
Machete.png Machete 2.0 One-Hand 2 3 10 10 0.61 1.23 4 20 5x 0.3 2 13 1 in 25 Base.Machete

Short Blade

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Crit Damage

Multiplier

Knockback Knockdown Weapon Max Condition Chance to Lower

Condition Per Hit

Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
KnifeButter.png Bread Knife 0.3 Stab 0.1 0.4 1 - 0.61 1 2 15 10x 0.3 - 5 1 in 5 Base.BreadKnife
KnifeButter.png Butter Knife 0.3 Stab 0.1 0.4 1 - 0.61 0.8 2 7 10x 0.3 - 3 1 in 1 Base.ButterKnife
Fork.png Fork 0.3 Stab 0.1 0.1 1 - 0.2 0.8 2 5 10x 0.3 - 3 1 in 1 Base.Fork
GardeningFork.png Hand Fork 0.5 Stab 0.2 0.4 5 - 0.61 0.9 4 10 10x 0.3 2 6 1 in 9 Base.HandFork
HandScythe.png Hand Scythe 0.5 One-Hand 0.6 1.2 5 - 0.61 1.1 4 15 5x 0.3 2 5 1 in 5 Base.HandScythe
HuntingKnife.png Hunting Knife 0.5 Stab 0.6 1.2 1 2 0.61 0.9 2 50 3x 0.3 - 10 1 in 15 Base.HuntingKnife
IcePick.png Ice Pick 0.3 Stab 0.6 0.9 1 2 0.61 0.9 2 10 5x 0.3 - 10 1 in 7 Base.IcePick
KnifeChopping.png Kitchen Knife 0.3 Stab 0.3 0.7 1 1 0.61 0.9 2 25 4x 0.3 - 10 1 in 2 Base.KitchenKnife
LetterOpener.png Letter Opener 0.3 Stab 0.1 0.1 1 2 0.61 0.9 2 5 10x 0.3 - 5 1 in 1 Base.LetterOpener
Cleaver.png Meat Cleaver 1.0 One-Hand 0.4 0.8 20 15 0.61 1 4 15 5x 0.3 2 10 1 in 15 Base.MeatCleaver
Scalpel.png Scalpel 0.3 Stab 0.1 0.4 1 - 0.61 0.8 2 10 10x 0.3 - 5 1 in 1 Base.Scalpel
Scissors.png Scissors 0.4 Stab 0.1 0.1 1 - 0.61 0.9 2 5 - 0.3 - 10 1 in 1 Base.Scissors
Screwdriver.png Screwdriver 0.4 Stab 0.3 0.7 1 1 0.61 0.85 2 10 10x 0.3 - 10 1 in 6 Base.Screwdriver
BrokenBottle.png Smashed Bottle 1.0 Stab 0.2 0.5 - - 0.61 0.8 4 5 5x 0.3 2 3 1 in 1 Base.SmashedBottle
Spoon.png Spoon 0.3 Stab 0.1 0.1 1 - 0.2 0.8 - - - 0.3 - 3 1 in 1 Base.Spoon
Stake.png Stake 0.3 Stab 0.25 0.53 1 - 0.61 0.85 2 10 10x 0.3 - 5 1 in 1 Base.Stake
KnifeFlint.png Stone Knife 0.75 Stab 0.4 0.6 1 2 0.61 0.85 2 20 2x 0.3 - 6 1 in 7 Base.FlintKnife

Spear

Note on the critical damage multiplier: Spears can not naturally crit with normal attacks. The crit multiplier only applies to their "OneShot-Stab".

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Crit Damage

Multiplier

Knockback Knockdown Weapon Max Condition Chance to Lower

Condition Per Hit

Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Closed UmbrellaClosed UmbrellaClosed UmbrellaClosed Umbrella Closed Umbrella 1.0 Spear 0.5 0.7 1 - 0.61 1.1 2 10 1x 0.3 - 7 1 in 3 Base.ClosedUmbrellaBlue
Base.ClosedUmbrellaRed
Base.ClosedUmbrellaBlack
Base.ClosedUmbrellaWhite
Pitchfork.png Garden Fork 1.5 Spear 1 1.5 7 - 0.61 1.37 2 30 10x 0.3 - 10 1 in 15 Base.GardenFork
SpearStick.png Crafted Spear 1.7 Spear 1 1.5 5 - 0.98 1.4 2 30 10x 0.3 - 5 1 in 2 Base.SpearCrafted
SpearButterKnife.png Spear with Bread Knife 1.5 Spear 1 1.6 5 - 0.98 1.55 2 30 10x 0.3 - 6 1 in 3 Base.SpearBreadKnife
SpearButterKnife.png Spear with Butter Knife 1.5 Spear 1 1.6 5 - 0.98 1.42 2 30 10x 0.3 - 6 1 in 3 Base.SpearButterKnife
SpearFork.png Spear with Fork 1.5 Spear 1 1.6 5 - 0.98 1.42 2 30 10x 0.3 - 6 1 in 3 Base.SpearFork
SpearKnife.png Spear with Letter Opener 1.5 Spear 1 1.6 5 - 0.98 1.42 2 30 10x 0.3 - 6 1 in 3 Base.SpearLetterOpener
SpearScalpel.png Spear with Scalpel 1.5 Spear 1 1.6 5 - 0.98 1.42 2 30 10x 0.3 - 6 1 in 3 Base.SpearScalpel
SpearSpoon.png Spear with Spoon 1.5 Spear 1 1.6 5 - 0.98 1.4 2 30 10x 0.3 - 6 1 in 3 Base.SpearSpoon
SpearScissors.png Spear with Scissors 1.5 Spear 1 1.6 5 - 0.98 1.42 2 30 10x 0.3 - 6 1 in 3 Base.SpearScissors
SpearGardeningFork.png Spear with Hand Fork 1.5 Spear 1.1 1.6 6 - 0.98 1.45 2 30 10x 0.3 - 7 1 in 4 Base.SpearHandFork
SpearScrewdriver.png Spear with Screwdriver 1.5 Spear 1.2 1.6 7 - 0.98 1.45 2 30 10x 0.3 - 7 1 in 4 Base.SpearScrewdriver
SpearHuntingKnife.png Spear with Hunting Knife 1.5 Spear 1.2 1.7 7 - 0.98 1.48 2 30 10x 0.3 - 9 1 in 8 Base.SpearHuntingKnife
SpearMachete.png Spear with Machete 1.5 Spear 1.3 2 10 - 0.98 1.55 2 30 10x 0.3 - 12 1 in 10 Base.SpearMachete
SpearIcePick.png Spear with Ice Pick 1.5 Spear 1 1.6 5 - 0.98 1.42 2 30 10x 0.3 - 6 1 in 3 Base.SpearIcePick
SpearKnife.png Spear with Knife 1.5 Spear 1 1.6 5 - 0.98 1.45 2 30 10x 0.3 - 7 1 in 4 Base.SpearKnife

Improvised

Icon Name Weight Attack
Type
Damage Range Swing Time Critical Hit Chance Knockback Knockdown Weapon Durability Base ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
PenRed PenBlue Pen Pen 0.1 Stab 0.1 0.1 - - 0.61 0.8 2 - 0.3 - 2 Base.Pen
Base.RedPen
Base.BluePen
Pencil.png Pencil 0.1 Stab 0.1 0.1 - - 0.61 0.8 2 - 0.3 - 2 Base.Pencil

Ranged weapons

Ranged weapons are often very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger. A hotkey can be used to quickly equip a ranged weapon using 2 by default, so long as the player has one in their main inventory.

Firearms

Firearms require ammo to use and are loud, attracting the attention of nearby zombies.

Handguns

Icon Name Weight Hands Ammo Type Magazine Size Damage Range Accuracy Sound Volume Sound Radius Knockback Knockdown Base ID
Minimum Maximum Minimum Maximum
D-E Pistol D-E Pistol 1.5 One-Hand .44 Magnum Round 8 1 1.9 0.61 10 20 75 70 0.3 2 Base.Pistol3
M1911 Pistol M1911 Pistol 1.5 One-Hand .45 Auto Round 7 1 1.4 0.61 8 40 50 50 0.3 2 Base.Pistol2
M36 Revolver M36 Revolver 1.5 One-Hand .38 Special Round 5 0.7 1.2 0.61 6 65 25 30 0.3 2 Base.Revolver_Short
M625 Revolver M625 Revolver 1.75 One-Hand .45 Auto Round 6 1 1.6 0.61 9 30 50 50 0.3 2 Base.Revolver
M9 Pistol M9 Pistol 1.5 One-Hand 9mm Round 15 0.6 1 0.61 7 50 30 40 0.3 2 Base.Pistol
Magnum Magnum 2.0 One-Hand .44 Magnum Round 8 1.2 1.9 0.61 11 20 75 80 0.3 2 Base.Revolver_Long

Shotguns

Icon Name Weight Hands Ammo Type Magazine Size Damage Range Accuracy Sound Volume Sound Radius Knockback Knockdown Base ID
Minimum Maximum Minimum Maximum
Double Barrel Shotgun Double Barrel Shotgun 4.0 Two-Hand Shotgun Shells 2 2 2.7 0.67 9 80 200 100 0.8 8 Base.DoubleBarrelShotgun
Double Barrel Shotgun Sawed-off Double Barrel Shotgun 4.0 Two-Hand Shotgun Shells 2 2 2.7 0.67 8 80 200 100 0.8 8 Base.DoubleBarrelShotgunSawnoff
JS-2000 Shotgun JS-2000 Shotgun 4.0 Two-Hand Shotgun Shells 6 1.5 2.2 0.61 7 70 200 100 0.8 8 Base.Shotgun
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 3.5 Two-Hand Shotgun Shells 6 1.5 2.2 0.61 6 100 250 100 0.9 8 Base.ShotgunSawnoff

Rifles

Icon Name Weight Hands Ammo Type Magazine Size Damage Range Accuracy Sound Volume Sound Radius Knockback Knockdown Base ID
Minimum Damage Maximum Damage Minimum Range Maximum Range
AssaultRifle2.png M14 Rifle 4.0 Two-Hand .308 Round 20 1.2 2.0 0.61 10 50 30 70 0.3 2 Base.AssaultRifle2
AssaultRifle.png M16 Assault Rifle 4.0 Two-Hand 5.56mm Round 30 2.2 4.5 0.61 11 20 35 70 0.3 4 Base.AssaultRifle
LeverActionRifle.png MSR700 Rifle 4.0 Two-Hand .223 Round 3 0.6 1.3 0.61 10 27 200 70 0.3 2 Base.VarmintRifle
RifleHunting.png MSR788 Rifle 4.0 Two-Hand .308 Round 3 1.2 2 0.61 10 25 200 70 0.3 2 Base.HuntingRifle
SniperRifle.png Sniper Rifle ? Two-Hand ? ? ? ? 0.61 ? ? ? ? ? ? ?
Sniper Rifle (Camo) Sniper Rifle (Camo) ? Two-Hand ? ? ? ? 0.61 ? ? ? ? ? ? ?

Throwables

Icon Name Weight Max
Range
Effect Effect
Power
Effect
Range
Timer Sensor Range Base ID
V1 V2 V3
Molotov Cocktail Molotov Cocktail 1.5 8 Fire 90 4 - - Base.Molotov
Aerosol Bomb Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.Aerosolbomb
Aerosol Bomb with Timer Aerosol Bomb with Timer 1.5 10 Explosion 70 6 10 - Base.AerosolbombTriggered
Aerosol Bomb with Sensor Aerosol Bomb with Sensor 1.5 10 Explosion 70 6 5 3 4 6 Base.AerosolbombSensorV1
Base.AerosolbombSensorV2
Base.AerosolbombSensorV3
Remote Aerosol Bomb Remote Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.AerosolbombRemote
Fire Bomb Fire Bomb 1.5 10 Fire 97 6 - - Base.FlameTrap
Fire Bomb with Timer Fire Bomb with Timer 1.5 10 Fire 97 6 10 - Base.FlameTrapTriggered
Fire Bomb with Sensor Fire Bomb with Sensor 1.5 10 Fire 97 6 5 3 4 5 Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
Remote Fire Bomb Remote Fire Bomb 1.5 10 Fire 97 6 - - Base.FlameTrapRemote
Smoke Bomb Smoke Bomb 1.5 10 Smoke - 5 50 - Base.SmokeBomb
Smoke Bomb with Timer Smoke Bomb with Timer 1.5 10 Smoke - 5 10 - Base.SmokeBombTriggered
Smoke Bomb with Sensor Smoke Bomb with Sensor 1.5 10 Smoke - 5 - 3 4 5 Base.SmokeBombSensorV1
Base.SmokeBombSensorV2
Base.SmokeBombSensorV3
Remote Smoke Bomb Remote Smoke Bomb 1.5 10 Smoke - 5 - - Base.SmokeBombRemote
Noise Maker Noise Maker 1.5 10 Noise - 17 50 - Base.NoiseTrap
Noise Generator with Timer Noise Generator with Timer 1.5 10 Noise - 17 10 - Base.NoiseTrapTriggered
Noise Generator with Sensor Noise Generator with Sensor 1.5 10 Noise - 17 - 3 4 6 Base.NoiseTrapSensorV1
Base.NoiseTrapSensorV2
Base.NoiseTrapSensorV3
Remote Noise Generator Remote Noise Generator 1.5 10 Noise - 17 10 - Base.NoiseTrapRemote

See also

Template:Navbox/Weapons