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{{languages}}
{{Header|Project Zomboid|Items}}
{{header|The Game World|Items|Weapons|type=Weapon|version=Version 41|incver=43}}There are two main types of weapons: [[#Melee weapons|melee]] and [[#Ranged weapons|ranged]].
{{Page version|41.78.16}}
{{toc|right}}<onlyinclude>


__TOC__
==<div style="text-align: center; font-size: 64px; color: #68191b; text-shadow: 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000;">Weapons</div>==</onlyinclude>
{{Items nav}}
----
[[File:PlayerAttachments.png|thumb|left|alt=Player with several weapons attached|The [[player]] with every possible weapon attached in [[build 41]].]]
'''Weapons''' are used to defend the [[player]] against [[zombie]]s and [[Multiplayer|other players]].


== Melee weapons ==
In general, weapons can be found scattered throughout [[Knox Country]] in various [[containers]], [[vehicles]], or [[Containers#Corpses|corpses]]. There are two main types of weapons: [[#Melee weapons|melee]] and [[#Ranged weapons|ranged]].
Melee weapons are typically quieter than ranged weapons, they also do not require any [[ammo]]. The downside to melee weapons is that the player must be dangerously close to the target and can become [[Moodles#Exhausted|exhausted]] if they use them for an extended period of time. This can be mitigated by improving the player's [[fitness]].
<onlyinclude>


Melee weapons are grouped into two main categories: [[#Blunt weapons|blunt]] and [[#Blade weapons|blade]], while improvised weapons are classified into one of these categories as well.
===Melee weapons===<noinclude>
Melee weapons are items used in close-range combat, and much quieter than firearms (but not 100% silent). There are seven sub-categories: [[Skills#Axe|axe]], [[Skills#Long Blunt|long blunt]], [[Skills#Short Blunt|short blunt]], [[Skills#Long Bladed|long bladed]], [[Skills#Short Bladed|short bladed]], [[Skills#Spear|spear]], and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficiently.


===Axe===
There are currently 5 main weapon attack types, each with their attack moves: One-Handed, Two-Handed, Stab, Spear, and Heavy, as well as one extra for [[chainsaw]] that isn't fully functional and likely to be available in [[upcoming versions]].
Axes are typically two-handed weapons that can be used to cut down [[tree]]s to get [[log]]s.  
 
{| class="pztable sortable" style="text-align:center;"  
Blunt weapons are a subtype of both one-handed and two-handed weapons. Weapons such as the [[hammer]] (one-handed) or [[baseball bat]] (two-handed). These weapons normally have more durability than stab weapons. As well as this, some blunt weapons are capable of cleaving more than one zombie (when in [[Game modes#Survivor|Survivor]] or [[Game modes#Builder|Builder]] playstyle or if ''Weapon Multi Hit'' option is enabled in [[Custom Sandbox]]), meaning taking on multiple zombies is possible. They also do not damage the clothing of zombies or players on hit.
|-  
 
! rowspan=2 | {{Translation|Icon}}
;One-handed
! rowspan=2 | {{Translation|Name}}
One-handed melee weapons are equipped in just one hand to achieve the weapon's maximum impact.
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
 
! rowspan=2 | Attack<br>Type
They can often be attached to the [[belt]], in slots {{Key|2}} and {{Key|3}}, but in some instances, like with the machete, lead pipe and metal bar, they can only be equipped on the back in slot {{Key|1}}.
 
;Two-handed
Two-handed melee weapons must be equipped in two hands to achieve the weapon's maximum impact. They can be equipped in just one hand, however, with a reduced impact and massively increased endurance costs.
 
They can be attached to the player's back, in slot {{Key|1}}.
 
;Stab
Stab weapons are a subtype of one-handed weapons, which are most short blades. Most of them have a unique instant-kill jaw stab attack, indicated by raised hand of the player when in aim mode. Performing this action requires the player to be stationary and to have good timing, ideally with a combination of a high short blade skill. A high [[Skills#Sneaking|sneaking]] and [[Skills#Lightfooted|lightfooted]] skill will help in safely getting close to zombies.
 
Stab weapons are an effective tool at dealing with single zombies, due to it being quick, quiet, and low rate of [[Endurance|exertion]]. The player can whittle down a group of zombies, if careful, with a high short blade skill. Still, it does have some caveats, which are listed below.
*Timing: striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
*Modest recovery: if facing a group, it is recommended to isolate one for by at least a few feet before striking to prevent getting flanked.
*Low durability: Most of the weapons break easily, with common cutlery breaking especially fast.
*Weapons can get stuck in a zombie when performing the instant-kill jaw stab, and need to be recovered (which can be a problem if there are still zombies remaining).
*The jaw stab attack can't be used against [[Multiplayer|players]].
 
;Spear
Spear weapons are a subtype of two-handed weapons. It has two different special insta-kill attacks when held in both hands:
*When zombies are 1.7 tiles or more away from any other zombie. Performing this action requires player timing and ideally a high spear skill.
*Sprinting can result in a charge attack, which will insta-kill a zombie every time. This does have a noticeable cooldown animation and is unsafe to do in groups, though it may be performed into them, unlike the prior skill.
See also: [[Crafted Spear#Stats of spear upgrades|Stats of spear upgrades]].
 
;Heavy
Unlike all other two-handed weapons, heavy weapons must be held in two hands. Heavy weapons have a slow attack speed with a high attack damage but also cost a lot of endurance to swing due to their high weight and existence of an additional endurance modifier.
 
;Attack type differences
Before judging the weapon's base speed, which determines the attack speed of the weapon, it is important to know that different weapon types have different calculations for the resulting attack speed.
 
As example, a base speed 1 spear will swing significantly faster than the base speed 1 hammer due to spears having an incredibly high speed attack animation. Heavy weapons on the other side, with a base speed of 1 will be significantly slower than other normal weapons with the same base speed.
 
So in summary, it is important to take the base speed stat with a grain of salt and to try to compare it only within weapons of the same attack type.
</noinclude>
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; width:50%;"
! colspan="2" | Table legend
|-
! style="width: 10%;" | Icon
! style="width: 40%;" | Meaning
|-
|[[File:Moodle_Icon_HeavyLoad.png|link=Heavy load|Encumbrance]]
|Encumberance
|-
|[[File:UI_SwingTime.png|32px|link=|Base speed]]
|Base swing speed
|-
|[[File:UI_Percentage.png|28px|link=|Crit chance]]
|Critical hit chance
|-
|[[File:UI_Durability.png|32px|link=|Max condition]]
|Maximum condition
|-
|[[File:UI_Min.png|28px|link=|Minimum]]
|Minimum
|-
|[[File:UI_Max.png|28px|link=|Maximum]]
|Maximum
|-
|[[File:UI_Door.png|28px|link=|Damage done to doors]]
|Damage dealt to doors
|-
|[[File:Container_Plant.png|28px|link=|Damage done to trees]]
|Damage dealt to trees
|}
====Axes====<noinclude>
Axes are typically two-handed weapons that can be used to cut down trees to get [[log]]s. They usually also provide very high base damage numbers, and are therefore also a very effective choice of weapon to fight with.</noinclude>
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
! rowspan=2 | Icon
! rowspan=2 | Name
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! rowspan=2 | Attack<br>type
! colspan=4 | Damage
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Crit<br>multiplier
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | {{abbr|Condition lower<br>chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
Line 33: Line 113:
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:Axe.png|link=Axe]]
| [[File:Axe.png|link=Axe{{lcs}}]]
| [[Axe]]
| {{ll|Axe}}
| 3.0
| 3.0
| Two-Hand
| Two-Hand
Line 43: Line 123:
| 0.61
| 0.61
| 1.2
| 1.2
| 3
| 1
| 20
| 20%
| 5x
| 0.3
| 0.3
| 2
| 2
| 13
| 13
| 35
| 455
| {{ID|Base.Axe}}
| {{ID|Base.Axe}}
|-
|-
| [[File:AxeHand.png|link=Hand Axe]]
| [[File:AxeHand.png|link=Hand Axe{{lcs}}]]
| [[Hand Axe]]
| {{ll|Hand Axe}}
| 2.0
| 2.0
| One-Hand
| One-Hand
Line 60: Line 143:
| 0.61
| 0.61
| 1.1
| 1.1
| 4
| 1
| 15
| 15%
| 5x
| 0.3
| 0.3
| 2
| 2
| 10
| 10
| 15
| 150
| {{ID|Base.HandAxe}}
| {{ID|Base.HandAxe}}
|-
|-
| [[File:PickAxe.png|link=PickAxe]]
| [[File:PickAxe.png|link=Pickaxe{{lcs}}]]
| [[PickAxe]]
| {{ll|Pickaxe}}
| 3.0
| 3.0
| Two-Hand
| Two-Hand
Line 77: Line 163:
| 0.61
| 0.61
| 1.6
| 1.6
| 3
| 0.8
| 25
| 25%
| 9x
| 0.3
| 0.3
| 2
| 2
| 13
| 13
| 20
| 260
| {{ID|Base.PickAxe}}
| {{ID|Base.PickAxe}}
|-
|-
| [[File:AxeStone.png|link=Raw Axe]]
| [[File:AxeStone.png|link=Stone Axe{{lcs}}]]
| [[Raw Axe]]
| {{ll|Stone Axe}}
| 1.2
| 1.2
| Two-Hand
| Two-Hand
Line 94: Line 183:
| 0.61
| 0.61
| 1.2
| 1.2
| 3
| 1
| 15
| 15%
| 5x
| 0.3
| 0.3
| 1.5
| 1.5
| 5
| 5
| 5
| 25
| {{ID|Base.AxeStone}}
| {{ID|Base.AxeStone}}
|-
|-
| [[File:WoodAxe.png|link=Wood Axe]]
| [[File:WoodAxe.png|link=Wood Axe{{lcs}}]]
| [[Wood Axe]]
| {{ll|Wood Axe}}
| 3.0
| 3.0
| Two-Hand
| Heavy
| 3.6
| 1.3
| 4.6
| 3
| 55
| 55
| 55
| 55
| 0.61
| 0.61
| 1.8
| 1.35
| 0.5
| 1
| 50
| 50%
| 12x
| 0.3
| 0.3
| 3
| 3
| 15
| 15
| 25
| 375
| {{ID|Base.WoodAxe}}
| {{ID|Base.WoodAxe}}
|}</div>
====Long blunts====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
|}
! rowspan=2 | Icon
 
! rowspan=2 | Name
=== Blunt weapons ===
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
Using these weapons levels up the [[Skills#Blunt|blunt combat skills]]. Increasing the blunt skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blunt weapons. A hotkey can be used to quickly equip a blade weapon using <code>1</code> by default, so long as the player has one in their main inventory.
! rowspan=2 | Attack<br>type
 
! colspan=4 | Damage
====Long Blunt====
{| class="pztable sortable" style="text-align:center;"
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Crit<br>multiplier
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | {{abbr|Condition lower<br>chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
Line 146: Line 241:
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:GuitarAcoustic.png|link=Acoustic Guitar]]
| [[File:GuitarAcoustic.png|link=Acoustic Guitar{{lcs}}]]
| [[Acoustic Guitar]]
| {{ll|Acoustic Guitar}}
| 2.3
| 2.3
| Two-Hand
| Two-Hand
Line 155: Line 250:
| 10
| 10
| 0.61
| 0.61
| 1.5
| 1.3
| 3
| 0.9
| 20
| 20%
| 2x
| 0.3
| 0.3
| 1.5
| 1.5
| 2
| 2
| 3
| 6
| {{ID|Base.GuitarAcoustic}}
| {{ID|Base.GuitarAcoustic}}
|-
|-
| [[File:BadmintonRacket.png|link=Badminton Racket]]
| [[File:BadmintonRacket.png|link=Badminton Racket{{lcs}}]]
| [[Badminton Racket]]
| {{ll|Badminton Racket}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 173: Line 271:
| 0.61
| 0.61
| 1.25
| 1.25
| 4
| 1.2
| -
| -
| -
| 0.3
| 0.3
| 2
| 2
| 4
| 4
| 3
| 12
| {{ID|Base.BadmintonRacket}}
| {{ID|Base.BadmintonRacket}}
|-
|-
| [[File:Barbell.png|link=Barbell]]
| [[File:Barbell.png|link=Barbell{{lcs}}]]
| [[Barbell]]
| {{ll|Barbell}}
| 6.0
| 6.0
| Heavy
| Heavy
Line 190: Line 291:
| 0.61
| 0.61
| 1.35
| 1.35
| 2
| 0.7
| -
| -
| 2x
| 0.3
| 0.3
| 2
| 2
| 15
| 15
| 25
| 375
| {{ID|Base.BarBell}}
| {{ID|Base.BarBell}}
|-
|-
| [[File:BaseballBat.png|link=Baseball Bat]]
| [[File:BaseballBat.png|link=Baseball Bat{{lcs}}]]
| [[Baseball Bat]]
| {{ll|Baseball Bat}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 207: Line 311:
| 0.61
| 0.61
| 1.25
| 1.25
| 3
| 1
| 40
| 40%
| 2x
| 0.5
| 0.5
| 2
| 2
| 15
| 15
| 20
| 300
| {{ID|Base.BaseballBat}}
| {{ID|Base.BaseballBat}}
|-
|-
| [[File:Pushbroom.png|link=Broom]]
| [[File:Pushbroom.png|link=Broom{{lcs}}]]
| [[Broom]]
| {{ll|Broom}}
| 1.0
| 1.0
| Two-Hand
| Two-Hand
Line 224: Line 331:
| 0.61
| 0.61
| 1.6
| 1.6
| 2
| 1.2
| 5
| 5%
| 1x
| 0.3
| 0.3
| -
| -
| 3
| 3
| 2
| 6
| {{ID|Base.Broom}}
| {{ID|Base.Broom}}
|-
|-
| [[File:Paddle.png|link=Canoe Paddle]]
| [[File:Paddle.png|link=Canoe Paddle{{lcs}}]]
| [[Canoe Paddle]]
| {{ll|Canoe Paddle}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 241: Line 351:
| 0.61
| 0.61
| 1.6
| 1.6
| 2
| 0.85
| 40
| 40%
| 2x
| 0.3
| 0.3
| -
| -
| 10
| 10
| 10
| 100
| {{ID|Base.CanoePadel}}
| {{ID|Base.CanoePadel}}
|-
|-
| [[File:PaddleDouble.png|link=Canoe Paddle Double]]
| [[File:PaddleDouble.png|link=Canoe Paddle - Double-bladed{{lcs}}]]
| [[Canoe Paddle Double]]
| {{ll|Canoe Paddle - Double-bladed}}
| 2.2
| 2.2
| Two-Hand
| Two-Hand
Line 258: Line 371:
| 0.61
| 0.61
| 1.6
| 1.6
| 2
| 0.8
| 50
| 50%
| 2x
| 0.3
| 0.3
| -
| -
| 10
| 10
| 10
| 100
| {{ID|Base.CanoePadelX2}}
| {{ID|Base.CanoePadelX2}}
|-
|-
| [[File:Crowbar.png|link=Chainsaw]]
| [[File:Crowbar.png|link=Chainsaw{{lcs}}]]
| [[Chainsaw]]
| {{ll|Chainsaw}}{{Sup|Future}}
| 3.0
| 3.0
| Chainsaw
| Chainsaw
Line 275: Line 391:
| 0.61
| 0.61
| 1.2
| 1.2
| 3
| 1
| 25
| 35%
| 6x
| 0.5
| 0.5
| -
| -
| 15
| 15
| 70
| 1050
| {{ID|Base.Chainsaw}}
| {{ID|Base.Chainsaw}}
|-
|-
| [[File:Crowbar.png|link=Crowbar]]
| [[File:Crowbar.png|link=Crowbar{{lcs}}]]
| [[Crowbar]]
| {{ll|Crowbar}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 292: Line 411:
| 0.61
| 0.61
| 1.25
| 1.25
| 3
| 1
| 35
| 20%
| 2.5x
| 0.5
| 0.5
| -
| -
| 15
| 15
| 70
| 1050
| {{ID|Base.Crowbar}}
| {{ID|Base.Crowbar}}
|-
|-
| [[File:BassElectricBlack.png|link=Electric Bass|Black Electric Bass]][[File:BassElectricBlue.png|link=Electric Bass|Blue Electric Bass]][[File:BassElectricRed.png|link=Electric Bass|Red Electric Bass]]
| [[File:BassElectricBlack.png|link=Electric Bass{{lcs}}|Black Electric Bass]][[File:BassElectricBlue.png|link=Electric Bass{{lcs}}|Blue Electric Bass]][[File:BassElectricRed.png|link=Electric Bass{{lcs}}|Red Electric Bass]]
| [[Electric Bass]]
| {{ll|Electric Bass}}
| 3.5
| 3.5
| Heavy
| Heavy
Line 308: Line 430:
| -
| -
| 0.61
| 0.61
| 1.8
| 1.35
| 3
| 1
| 70
| 70%
| 2x
| 0.3
| 0.3
| 1.5
| 1.5
| 12
| 12
| 9
| 108
| {{ID|Base.GuitarElectricBassBlack}}<br>{{ID|Base.GuitarElectricBassBlue}}<br>{{ID|Base.GuitarElectricBassRed}}
| {{ID|Base.GuitarElectricBassBlack}}<br>{{ID|Base.GuitarElectricBassBlue}}<br>{{ID|Base.GuitarElectricBassRed}}
|-
|-
| [[File:GuitarElectricBlack.png|link=Electric Guitar|Black Electric Guitar]][[File:GuitarElectricBlue.png|link=Electric Guitar|Blue Electric Guitar]][[File:GuitarElectricRed.png|link=Electric Guitar|Red Electric Guitar]]
| [[File:GuitarElectricBlack.png|link=Electric Guitar{{lcs}}|Black Electric Guitar]][[File:GuitarElectricBlue.png|link=Electric Guitar{{lcs}}|Blue Electric Guitar]][[File:GuitarElectricRed.png|link=Electric Guitar{{lcs}}|Red Electric Guitar]]
| [[Electric Guitar|Electric Guitar]]
| {{ll|Electric Guitar}}
| 2.8
| 2.8
| Heavy
| Heavy
Line 325: Line 450:
| -
| -
| 0.61
| 0.61
| 1.6
| 1.35
| 3
| 1.1
| 55
| 55%
| 2x
| 0.3
| 0.3
| 1.5
| 1.5
| 10
| 10
| 7
| 70
| {{ID|Base.GuitarElectricBlack}}<br>{{ID|Base.GuitarElectricBlue}}<br>{{ID|Base.GuitarElectricRed}}
| {{ID|Base.GuitarElectricBlack}}<br>{{ID|Base.GuitarElectricBlue}}<br>{{ID|Base.GuitarElectricRed}}
|-
|-
| [[File:FishingRod_crafted.png|link=Fishing Rod]]
| [[File:FishingRod_crafted.png|link=Fishing Rod (crafted){{lcs}}]]
| [[Fishing Rod]]
| {{ll|Fishing Rod (crafted)}}
| 0.4
| 0.4
| Two-Hand
| Two-Hand
Line 343: Line 471:
| 0.61
| 0.61
| 1.55
| 1.55
| 2
| 1.3
| 5
| 5%
| 2x
| 0.3
| 0.3
| -
| -
| 3
| 1
| 3
| 3
| {{ID|Base.CraftedFishingRod}}
| {{ID|Base.CraftedFishingRod}}
|-
|-
| [[File:FishingRod.png|link=Fishing Rod]]
| [[File:FishingRod.png|link=Fishing Rod{{lcs}}]]
| [[Fishing Rod]]
| {{ll|Fishing Rod}}
| 0.4
| 0.4
| Two-Hand
| Two-Hand
Line 360: Line 491:
| 0.61
| 0.61
| 1.55
| 1.55
| 2
| 1.3
| 5
| 5%
| 2x
| 0.3
| 0.3
| -
| -
| 3
| 1
| 3
| 3
| {{ID|Base.FishingRod}}
| {{ID|Base.FishingRod}}
|-
|-
| [[File:FishingRodBreak.png|link=Fishing Rod Without line]]
| [[File:FishingRodBreak.png|link=Fishing Rod{{lcs}}|Fishing Rod without Line]]
| [[Fishing Rod Without line]]
| {{ll|Fishing Rod|Fishing Rod without Line}}
| 0.4
| 0.4
| Two-Hand
| Two-Hand
Line 377: Line 511:
| 0.61
| 0.61
| 1.55
| 1.55
| 2
| 1.3
| 5
| 5%
| 2x
| 0.3
| 0.3
| -
| -
| 3
| 1
| 3
| 3
| {{ID|Base.FishingRodBreak}}
| {{ID|Base.FishingRodBreak}}
|-
|-
| [[File:Hoe.png|link=Garden Hoe]]
| [[File:Hoe.png|link=Garden Hoe{{lcs}}]]
| [[Garden Hoe]]
| {{ll|Garden Hoe}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 393: Line 530:
| 1
| 1
| 0.61
| 0.61
| 1.7
| 1.6
| 2.1
| 0.85
| 35
| 35%
| 2x
| 0.5
| 0.5
| 2
| 2
| 10
| 10
| 10
| 100
| {{ID|Base.GardenHoe}}
| {{ID|Base.GardenHoe}}
|-
|-
| [[File:Golfclub.png|link=Golfclub]]
| [[File:Golfclub.png|link=Golf Club{{lcs}}]]
| [[Golfclub]]
| {{ll|Golf Club}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 411: Line 551:
| 0.61
| 0.61
| 1.42
| 1.42
| 3
| 1
| 25
| 25%
| 2x
| 0.6
| 0.6
| -
| -
| 5
| 5
| 15
| 75
| {{ID|Base.Golfclub}}
| {{ID|Base.Golfclub}}
|-
|-
| [[File:FieldHockeyStick.png|link=Hockey Stick]]
| [[File:FieldHockeyStick.png|link=Hockey Stick{{lcs}}]]
| [[Hockey Stick]]
| {{ll|Hockey Stick}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 428: Line 571:
| 0.61
| 0.61
| 1.6
| 1.6
| 2
| 0.9
| 30
| 30%
| 2x
| 0.3
| 0.3
| -
| -
| 7
| 7
| 5
| 35
| {{ID|Base.HockeyStick}}
| {{ID|Base.HockeyStick}}
|-
|-
| [[File:HockeyStick.png|link=Ice Hockey Stick]]
| [[File:HockeyStick.png|link=Ice Hockey Stick{{lcs}}]]
| [[Ice Hockey Stick]]
| {{ll|Ice Hockey Stick}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 445: Line 591:
| 0.61
| 0.61
| 1.6
| 1.6
| 2
| 0.9
| 30
| 30%
| 2x
| 0.3
| 0.3
| -
| -
| 7
| 7
| 5
| 35
| {{ID|Base.IceHockeyStick}}
| {{ID|Base.IceHockeyStick}}
|-
|-
| [[File:Keytar.png|link=Keytar]]
| [[File:Keytar.png|link=Keytar{{lcs}}]]
| [[Keytar]]
| {{ll|Keytar}}
| 2.0
| 2.0
| Heavy
| Heavy
Line 460: Line 609:
| 3
| 3
| 10
| 10
| 0.61
| 0.58
| 1.5
| 1.25
| 3
| 1.2
| 20
| 20%
| 2x
| 0.3
| 0.3
| 1.5
| 1.5
| 2
| 2
| 3
| 6
| {{ID|Base.Keytar}}
| {{ID|Base.Keytar}}
|-
|-
| [[File:LacrosseStick.png|link=LaCrosse Stick]]
| [[File:LacrosseStick.png|link=Lacrosse Stick{{lcs}}]]
| [[LaCrosse Stick]]
| {{ll|Lacrosse Stick}}
| 0.4
| 0.4
| Two-Hand
| Two-Hand
Line 479: Line 631:
| 0.61
| 0.61
| 1.6
| 1.6
| 2
| 0.9
| 30
| 30%
| 2x
| 0.3
| 0.3
| -
| -
| 10
| 10
| 10
| 100
| {{ID|Base.LaCrosseStick}}
| {{ID|Base.LaCrosseStick}}
|-
|-
| [[File:LeafRake.png|link=Leaf Rake]]
| [[File:LeafRake.png|link=Leaf Rake{{lcs}}]]
| [[Leaf Rake]]
| {{ll|Leaf Rake}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 496: Line 651:
| 0.61
| 0.61
| 1.6
| 1.6
| 2
| 1.2
| 5
| 5%
| 1x
| 0.3
| 0.3
| -
| -
| 4
| 4
| 3
| 12
| {{ID|Base.LeafRake}}
| {{ID|Base.LeafRake}}
|-
|-
| [[File:Plank.png|link=Plank]]
| [[File:Plank.png|link=Plank{{lcs}}]]
| [[Plank]]
| {{ll|Plank}}
| 3.0
| 3.0
| Two-Hand
| Two-Hand
Line 513: Line 671:
| 0.61
| 0.61
| 1.3
| 1.3
| 4
| 0.9
| 30
| 30%
| 2x
| 0.3
| 0.3
| 2
| 2
| 10
| 10
| 2
| 20
| {{ID|Base.Plank}}
| {{ID|Base.Plank}}
|-
|-
| [[File:Poolcue.png|link=Poolcue]]
| [[File:Poolcue.png|link=Poolcue{{lcs}}]]
| [[Poolcue]]
| {{ll|Poolcue}}
| 1.0
| 1.0
| Two-Hand
| Two-Hand
Line 530: Line 691:
| 0.61
| 0.61
| 1.6
| 1.6
| 2
| 1.2
| -
| -
| -
| 0.3
| 0.3
| -
| -
| 10
| 10
| 10
| 100
| {{ID|Base.Poolcue}}
| {{ID|Base.Poolcue}}
|-
|-
| [[File:Rake.png|link=Rake]]
| [[File:Rake.png|link=Rake{{lcs}}]]
| [[Rake]]
| {{ll|Rake}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 547: Line 711:
| 0.61
| 0.61
| 1.6
| 1.6
| 2
| 1.2
| 5
| 5%
| 1x
| 0.3
| 0.3
| -
| -
| 4
| 4
| 3
| 12
| {{ID|Base.Rake}}
| {{ID|Base.Rake}}
|-
|-
| [[File:Saxophone.png|link=Saxophone]]
| [[File:Saxophone.png|link=Saxophone{{lcs}}]]
| [[Saxophone]]
| {{ll|Saxophone}}
| 3.0
| 3.0
| One-Hand
| One-Hand
Line 564: Line 731:
| 0.61
| 0.61
| 1.2
| 1.2
| 4
| 0.9
| 70
| 70%
| 2x
| 0.3
| 0.3
| 2
| 2
| 5
| 5
| 2
| 10
| {{ID|Base.Saxophone}}
| {{ID|Base.Saxophone}}
|-
|-
| [[File:Shovel.png|link=Shovel]][[File:Shovel2.png|link=Shovel]]
| [[File:Shovel.png|link=Shovel{{lcs}}]][[File:Shovel2.png|link=Shovel{{lcs}}]]
| [[Shovel]]
| {{ll|Shovel}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 581: Line 751:
| 0.61
| 0.61
| 1.6
| 1.6
| 2.1
| 0.8
| 40
| 40%
| 2x
| 0.5
| 0.5
| 2
| 2
| 10
| 10
| 10
| 100
| {{ID|Base.Shovel}}<br>{{ID|Base.Shovel2}}
| {{ID|Base.Shovel}}<br>{{ID|Base.Shovel2}}
|-
|-
| [[File:Sledgehamer.png|link=Sledgehammer]][[File:Sledgehammer2.png|link=Sledgehammer]]
| [[File:Sledgehamer.png|link=Sledgehammer{{lcs}}]][[File:Sledgehammer2.png|link=Sledgehammer{{lcs}}]]
| [[Sledgehammer]]
| {{ll|Sledgehammer}}
| 6.0
| 6.0
| Heavy
| Heavy
Line 596: Line 769:
| 40
| 40
| 10
| 10
| 0.61
| 0.7
| 1.9
| 1.35
| 2
| 0.9
| -
| -
| 2x
| 1
| 1
| 3
| 3
| 10
| 10
| 40
| 400
| {{ID|Base.Sledgehammer}}<br>{{ID|Base.Sledgehammer2}}
| {{ID|Base.Sledgehammer}}<br>{{ID|Base.Sledgehammer2}}
|-
|-
| [[File:SnowShovel.png|link=Snow Shovel]]
| [[File:SnowShovel.png|link=Snow Shovel{{lcs}}]]
| [[Snow Shovel]]
| {{ll|Snow Shovel}}
| 2.0
| 1.5
| Two-Hand
| Two-Hand
| 0.8
| 0.8
Line 615: Line 791:
| 0.61
| 0.61
| 1.6
| 1.6
| 2.1
| 0.8
| 40
| 40%
| 2x
| 0.5
| 0.5
| 2
| 2
| 10
| 10
| 10
| 100
| {{ID|Base.SnowShovel}}
| {{ID|Base.SnowShovel}}
|-
|-
| [[File:BaseballBatNails.png|link=Spiked Baseball Bat]]
| [[File:BaseballBatNails.png|link=Spiked Baseball Bat{{lcs}}]]
| [[Spiked Baseball Bat]]
| {{ll|Spiked Baseball Bat}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 632: Line 811:
| 0.61
| 0.61
| 1.28
| 1.28
| 3
| 0.95
| 30
| 30%
| 5x
| 0.5
| 0.5
| 2
| 2
| 15
| 15
| 10
| 150
| {{ID|Base.BaseballBatNails}}
| {{ID|Base.BaseballBatNails}}
|-
|-
| [[File:PlankNail.png|link=Spiked Plank]]
| [[File:PlankNail.png|link=Spiked Plank{{lcs}}]]
| [[Spiked Plank]]
| {{ll|Spiked Plank}}
| 3.1
| 3.1
| Two-Hand
| Two-Hand
Line 649: Line 831:
| 0.61
| 0.61
| 1.32
| 1.32
| 4
| 0.85
| 25
| 25%
| 5x
| 0.3
| 0.3
| 2
| 2
| 10
| 10
| 2
| 20
| {{ID|Base.PlankNail}}
| {{ID|Base.PlankNail}}
|-
|-
| [[File:TennisRacket.png|link=Tennis Racket]]
| [[File:TennisRacket.png|link=Tennis Racket{{lcs}}]]
| [[Tennis Racket]]
| {{ll|Tennis Racket}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 666: Line 851:
| 0.61
| 0.61
| 1.25
| 1.25
| 4
| 1.1
| 5
| 5%
| 1x
| 0.3
| 0.3
| 2
| 2
| 4
| 4
| 6
| 24
| {{ID|Base.TennisRacket}}
| {{ID|Base.TennisRacket}}
|-
|-
| [[File:Trumpet.png|link=Trumpet]]
| [[File:Trumpet.png|link=Trumpet{{lcs}}]]
| [[Trumpet]]
| {{ll|Trumpet}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 683: Line 871:
| 0.61
| 0.61
| 1.15
| 1.15
| 4
| 1
| 20
| 20%
| 2x
| 0.3
| 0.3
| 2
| 2
| 5
| 5
| 2
| 10
| {{ID|Base.Trumpet}}
| {{ID|Base.Trumpet}}
|}</div>
====Short blunts====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
|}
! rowspan=2 | Icon
 
! rowspan=2 | Name
====Short Blunt====
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | Attack<br>type
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Crit<br>multiplier
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | {{abbr|Condition lower<br>chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
Line 715: Line 909:
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:BallPeenHammer.png|link=Ball Peen Hammer]]
| [[File:BallPeenHammer.png|link=Ball-peen Hammer{{lcs}}]]
| [[Ball Peen Hammer]]
| {{ll|Ball-peen Hammer}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 725: Line 919:
| 0.61
| 0.61
| 1
| 1
| 3
| 1
| 20
| 20%
| 3x
| 0.5
| 0.5
| -
| -
| 10
| 10
| 30
| 300
| {{ID|Base.BallPeenHammer}}
| {{ID|Base.BallPeenHammer}}
|-
|-
| [[File:Banjo.png|link=Banjo]]
| [[File:Banjo.png|link=Banjo{{lcs}}]]
| [[Banjo]]
| {{ll|Banjo}}
| 3.0
| 3.0
| Two-Hand
| Two-Hand
Line 742: Line 939:
| 0.61
| 0.61
| 1.25
| 1.25
| 4
| 1.1
| 5
| 5%
| 2x
| 0.3
| 0.3
| 2
| 2
| 3
| 3
| 2
| 6
| {{ID|Base.Banjo}}
| {{ID|Base.Banjo}}
|-
|-
| [[File:FurnitureLeg.png|link=Chair Leg]]
| [[File:FurnitureLeg.png|link=Chair Leg{{lcs}}]]
| [[Chair Leg]]
| {{ll|Chair Leg}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 759: Line 959:
| 0.61
| 0.61
| 1
| 1
| 4
| 1.1
| 5
| 5%
| 2x
| 0.3
| 0.3
| 2
| 2
| 3
| 3
| 2
| 6
| {{ID|Base.ChairLeg}}
| {{ID|Base.ChairLeg}}
|-
|-
| [[File:ClubHammer.png|link=Club Hammer]]
| [[File:ClubHammer.png|link=Club Hammer{{lcs}}]]
| [[Club Hammer]]
| {{ll|Club Hammer}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 776: Line 979:
| 0.61
| 0.61
| 1
| 1
| 3
| 1
| 20
| 20%
| 2x
| 0.5
| 0.5
| -
| -
| 10
| 10
| 25
| 250
| {{ID|Base.ClubHammer}}
| {{ID|Base.ClubHammer}}
|-
|-
| [[File:Drumsticks.png|link=Drumstick]]
| [[File:Drumsticks.png|link=Drumstick{{lcs}}]]
| [[Drumstick]]
| {{ll|Drumstick}}
| 3.0
| 3.0
| One-Hand
| One-Hand
Line 793: Line 999:
| 0.61
| 0.61
| 0.9
| 0.9
| 4
| 1.3
| -
| -
| -
| 0.3
| 0.3
| 2
| 2
| 1
| 1
| 1
| 1
| {{ID|Base.Drumstick}}
| {{ID|Base.Drumstick}}
|-
|-
| [[File:Dumbbell.png|link=DumbBell]]
| [[File:Dumbbell.png|link=Dumbbell{{lcs}}]]
| [[DumbBell]]
| {{ll|Dumbbell}}
| 5.0
| 5.0
| One-Hand
| One-Hand
Line 810: Line 1,019:
| 0.61
| 0.61
| 1
| 1
| 3
| 0.9
| 25
| 25%
| 3x
| 0.5
| 0.5
| -
| -
| 10
| 10
| 25
| 250
| {{ID|Base.DumbBell}}
| {{ID|Base.DumbBell}}
|-
|-
| [[File:Flute.png|link=Flute]]
| [[File:Flute.png|link=Flute{{lcs}}]]
| [[Flute]]
| {{ll|Flute}}
| 3.0
| 3.0
| One-Hand
| One-Hand
Line 827: Line 1,039:
| 0.61
| 0.61
| 0.9
| 0.9
| 4
| 1.3
| -
| -
| -
| 0.3
| 0.3
| 2
| 2
| 1
| 1
| 1
| 1
| {{ID|Base.Flute}}
| {{ID|Base.Flute}}
|-
|-
| [[File:Pan.png|link=Frying Pan]]
| [[File:Pan.png|link=Frying Pan{{lcs}}]]
| [[Frying Pan]]
| {{ll|Frying Pan}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 844: Line 1,059:
| 0.61
| 0.61
| 1.1
| 1.1
| 3
| 1
| 30
| 30%
| 2x
| 0.5
| 0.5
| 1.3
| 1.3
| 10
| 10
| 12
| 120
| {{ID|Base.Pan}}
| {{ID|Base.Pan}}
|-
|-
| [[File:Griddle.png|link=Griddle Pan]]
| [[File:Griddle.png|link=Griddle Pan{{lcs}}]]
| [[Griddle Pan]]
| {{ll|Griddle Pan}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 861: Line 1,079:
| 0.61
| 0.61
| 1.1
| 1.1
| 3
| 1
| 30
| 30%
| 1.7x
| 0.5
| 0.5
| 1.3
| 1.3
| 10
| 10
| 12
| 120
| {{ID|Base.GridlePan}}
| {{ID|Base.GridlePan}}
|-
|-
| [[File:Hammer.png|link=Hammer]]
| [[File:Hammer.png|link=Hammer{{lcs}}]]
| [[Hammer]]
| {{ll|Hammer}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 878: Line 1,099:
| 0.61
| 0.61
| 1.1
| 1.1
| 3
| 1
| 20
| 20%
| 3x
| 0.5
| 0.5
| -
| -
| 10
| 10
| 30
| 300
| {{ID|Base.Hammer}}
| {{ID|Base.Hammer}}
|-
|-
| [[File:Pipe.png|link=Lead Pipe]]
| [[File:Pipe.png|link=Lead Pipe{{lcs}}]]
| [[Lead Pipe]]
| {{ll|Lead Pipe}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 895: Line 1,119:
| 0.61
| 0.61
| 1.15
| 1.15
| 2
| 0.93
| 30
| 30%
| 2x
| 0.3
| 0.3
| -
| -
| 15
| 15
| 20
| 300
| {{ID|Base.LeadPipe}}
| {{ID|Base.LeadPipe}}
|-
|-
| [[File:MetalBar.png|link=Metal Bar]]
| [[File:MetalBar.png|link=Metal Bar{{lcs}}]]
| [[Metal Bar]]
| {{ll|Metal Bar}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 912: Line 1,139:
| 0.61
| 0.61
| 1.2
| 1.2
| 2
| 0.95
| 30
| 30%
| 2x
| 0.3
| 0.3
| -
| -
| 8
| 8
| 15
| 120
| {{ID|Base.MetalBar}}
| {{ID|Base.MetalBar}}
|-
|-
| [[File:MetalTube.png|link=Metal Pipe]]
| [[File:MetalTube.png|link=Metal Pipe{{lcs}}]]
| [[Metal Pipe]]
| {{ll|Metal Pipe}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 929: Line 1,159:
| 0.61
| 0.61
| 1.2
| 1.2
| 2
| 0.95
| 30
| 30%
| 2x
| 0.3
| 0.3
| -
| -
| 8
| 8
| 15
| 120
| {{ID|Base.MetalPipe}}
| {{ID|Base.MetalPipe}}
|-
|-
| [[File:NightStick.png|link=Nightstick]]
| [[File:NightStick.png|link=Nightstick{{lcs}}]]
| [[Nightstick]]
| {{ll|Nightstick}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 946: Line 1,179:
| 0.61
| 0.61
| 1.2
| 1.2
| 2
| 1
| 25
| 25%
| 2x
| 0.3
| 0.3
| -
| -
| 15
| 15
| 20
| 300
| {{ID|Base.Nightstick}}
| {{ID|Base.Nightstick}}
|-
|-
| [[File:Pickaxe_Handle.png|link=PickAxe Handle]]
| [[File:Pickaxe_Handle.png|link=Pickaxe Handle{{lcs}}]]
| [[PickAxe Handle]]
| {{ll|Pickaxe Handle}}
| 3.0
| 3.0
| One-Hand
| One-Hand
Line 963: Line 1,199:
| 0.61
| 0.61
| 1.05
| 1.05
| 4
| 1.1
| 10
| 10%
| 2x
| 0.3
| 0.3
| 2
| 2
| 4
| 4
| 3
| 12
| {{ID|Base.PickAxeHandle}}
| {{ID|Base.PickAxeHandle}}
|-
|-
| [[File:PipeWrench.png|link=Pipe Wrench]]
| [[File:PipeWrench.png|link=Pipe Wrench{{lcs}}]]
| [[Pipe Wrench]]
| {{ll|Pipe Wrench}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 980: Line 1,219:
| 0.61
| 0.61
| 1.1
| 1.1
| 4
| 1
| 25
| 25%
| 2x
| 0.3
| 0.3
| 2
| 2
| 10
| 10
| 25
| 250
| {{ID|Base.PipeWrench}}
| {{ID|Base.PipeWrench}}
|-
|-
| [[File:Plunger.png|link=Plunger]]
| [[File:Plunger.png|link=Plunger{{lcs}}]]
| [[Plunger]]
| {{ll|Plunger}}
| 0.5
| 0.5
| One-Hand
| One-Hand
Line 997: Line 1,239:
| 0.61
| 0.61
| 1.1
| 1.1
| 4
| 1.2
| 5
| 5%
| 2x
| 0.3
| 0.3
| 2
| 2
| 3
| 3
| 2
| 6
| {{ID|Base.Plunger}}
| {{ID|Base.Plunger}}
|-
|-
| [[File:RollingPin.png|link=Rolling Pin]]
| [[File:RollingPin.png|link=Rolling Pin{{lcs}}]]
| [[Rolling Pin]]
| {{ll|Rolling Pin}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 1,014: Line 1,259:
| 0.61
| 0.61
| 1.1
| 1.1
| 3
| 1.2
| 15
| 15%
| 2x
| 0.5
| 0.5
| -
| -
| 8
| 8
| 14
| 112
| {{ID|Base.RollingPin}}
| {{ID|Base.RollingPin}}
|-
|-
| [[File:SaucepanEmpty.png|link=Saucepan]]
| [[File:SaucepanEmpty.png|link=Saucepan{{lcs}}]]
| [[Saucepan]]
| {{ll|Saucepan}}
| 0.7
| 0.7
| One-Hand
| One-Hand
Line 1,031: Line 1,279:
| 0.61
| 0.61
| 1
| 1
| 2
| 1
| 30
| 30%
| 2x
| 0.3
| 0.3
| -
| -
| 5
| 5
| 10
| 50
| {{ID|Base.Saucepan}}
| {{ID|Base.Saucepan}}
|-
|-
| [[File:Pickaxe_Nails.png|link=Spiked PickAxe Handle]]
| [[File:Pickaxe_Nails.png|link=Spiked Pickaxe Handle{{lcs}}]]
| [[Spiked PickAxe Handle]]
| {{ll|Spiked Pickaxe Handle}}
| 3.0
| 3.0
| One-Hand
| One-Hand
Line 1,048: Line 1,299:
| 0.61
| 0.61
| 1.1
| 1.1
| 4
| 1
| 10
| 10%
| 5x
| 0.3
| 0.3
| 2
| 2
| 4
| 4
| 2
| 8
| {{ID|Base.PickAxeHandleSpiked}}
| {{ID|Base.PickAxeHandleSpiked}}
|-
|-
| [[File:HammerStone.png|link=Stone Hammer]]
| [[File:HammerStone.png|link=Stone Hammer{{lcs}}]]
| [[Stone Hammer]]
| {{ll|Stone Hammer}}
| 1.2
| 1.2
| One-Hand
| One-Hand
Line 1,065: Line 1,319:
| 0.61
| 0.61
| 1.05
| 1.05
| 3
| 1
| 15
| 15%
| 3x
| 0.5
| 0.5
| -
| -
| 5
| 5
| 5
| 25
| {{ID|Base.HammerStone}}
| {{ID|Base.HammerStone}}
|-
|-
| [[File:TableLeg.png|link=Table Leg]]
| [[File:TableLeg.png|link=Table Leg{{lcs}}]]
| [[Table Leg]]
| {{ll|Table Leg}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 1,082: Line 1,339:
| 0.61
| 0.61
| 1
| 1
| 4
| 1
| 10
| 10%
| 2x
| 0.3
| 0.3
| 2
| 2
| 4
| 4
| 3
| 12
| {{ID|Base.TableLeg}}
| {{ID|Base.TableLeg}}
|-
|-
| [[File:Violin.png|link=Violin]]
| [[File:Violin.png|link=Violin{{lcs}}]]
| [[Violin]]
| {{ll|Violin}}
| 0.7
| 0.7
| One-Hand
| One-Hand
Line 1,099: Line 1,359:
| 0.61
| 0.61
| 1
| 1
| 4
| 1.2
| 5
| 5%
| -
| 0.3
| 0.3
| 2
| 2
| 1
| 1
| 1
| 1
| {{ID|Base.Violin}}
| {{ID|Base.Violin}}
|-
|-
| [[File:WoodMallet.png|link=Wooden Mallet]]
| [[File:WoodMallet.png|link=Wooden Mallet{{lcs}}]]
| [[Wooden Mallet]]
| {{ll|Wooden Mallet}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 1,116: Line 1,379:
| 0.61
| 0.61
| 1
| 1
| 3
| 1.1
| 17
| 17%
| 3x
| 0.5
| 0.5
| -
| -
| 8
| 8
| 20
| 160
| {{ID|Base.WoodenMallet}}
| {{ID|Base.WoodenMallet}}
|-
|-
| [[File:Wrench.png|link=Wrench]]
| [[File:Wrench.png|link=Wrench{{lcs}}]]
| [[Wrench]]
| {{ll|Wrench}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 1,133: Line 1,399:
| 0.61
| 0.61
| 1
| 1
| 4
| 1
| 20
| 20%
| 2x
| 0.3
| 0.3
| 2
| 2
| 9
| 9
| 15
| 135
| {{ID|Base.Wrench}}
| {{ID|Base.Wrench}}
|}</div>
====Long blades====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
|}
! rowspan=2 | Icon
 
! rowspan=2 | Name
=== Blade weapons ===
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
Using blade weapons levels up the [[Skills#Blade|blade combat skills]].  Increasing the blade skills allows the player to improve damage, accuracy, defense (guard), and weapon degeneration (maintenance), when using blade weapons. A hotkey can be used to quickly equip a blade weapon using <code>3</code> by default, so long as the player has one in their main inventory.
! rowspan=2 | Attack<br>type
 
====Stab weapons====
Stab weapons have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they may appear at first glance. They're an effective tool at dealing with single zombies, as it kills them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. The player can even whittle down a group with it, if careful enough. Still, it does have some caveats, which are listed below.
* Requires timing: Too early leads to a regular(useless) attack, but too late and the player could get hurt before doing any damage.
* Modest recovery time: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.
* Most of the weapons break easily: common cutlery break especially fast.
* Weapons may sometimes get stuck in the zombie upon death, and need to be recovered (which is a problem if there are still zombies remaining)
 
====Long Blade====
{| class="pztable sortable" style="text-align:center;"
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Crit<br>multiplier
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | {{abbr|Condition lower<br>chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
Line 1,175: Line 1,437:
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:Katana.png|link=Katana]]
| [[File:Katana.png|link=Katana{{lcs}}]]
| [[Katana]]
| {{ll|Katana}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 1,185: Line 1,447:
| 0.61
| 0.61
| 1.4
| 1.4
| 3
| 1
| 30
| 30%
| 6x
| 0.5
| 0.5
| -
| -
| 10
| 10
| 15
| 150
| {{ID|Base.Katana}}
| {{ID|Base.Katana}}
|-
|-
| [[File:Machete.png|link=Machete]]
| [[File:Machete.png|link=Machete{{lcs}}]]
| [[Machete]]
| {{ll|Machete}}
| 2.0
| 2.0
| One-Hand
| One-Hand
Line 1,202: Line 1,467:
| 0.61
| 0.61
| 1.23
| 1.23
| 4
| 1
| 20
| 20%
| 5x
| 0.3
| 0.3
| 2
| 2
| 13
| 13
| 25
| 325
| {{ID|Base.Machete}}
| {{ID|Base.Machete}}
|}</div>
====Short blades====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
|}
! rowspan=2 | Icon
 
! rowspan=2 | Name
====Short Blade====
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | Attack<br>type
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Swing Time]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Crit<br>multiplier
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | {{abbr|Condition lower<br>chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
Line 1,234: Line 1,505:
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:KnifeButter.png|link=Bread Knife]]
| [[File:KnifeButter.png|link=Bread Knife{{lcs}}]]
| [[Bread Knife]]
| {{ll|Bread Knife}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,243: Line 1,514:
| -
| -
| 0.61
| 0.61
| 0.9
| 1
| 2
| 1
| 15
| 15%
| 10x
| 0.3
| 0.3
| -
| -
| 5
| 5
| 5
| 25
| {{ID|Base.BreadKnife}}
| {{ID|Base.BreadKnife}}
|-
|-
| [[File:KnifeButter.png|link=Butter Knife]]
| [[File:KnifeButter.png|link=Butter Knife{{lcs}}]]
| [[Butter Knife]]
| {{ll|Butter Knife}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,261: Line 1,535:
| 0.61
| 0.61
| 0.8
| 0.8
| 2
| 1
| 7
| 7%
| 10x
| 0.3
| 0.3
| -
| -
| 3
| 1
| 3
| 3
| {{ID|Base.ButterKnife}}
| {{ID|Base.ButterKnife}}
|-
|-
| [[File:Fork.png|link=Fork]]
| [[File:Fork.png|link=Fork{{lcs}}]]
| [[Fork]]
| {{ll|Fork}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,276: Line 1,553:
| 1
| 1
| -
| -
| 0.61
| 0.2
| 0.9
| 0.8
| 2
| 1
| 5
| 5%
| 10x
| 0.3
| 0.3
| -
| -
| 3
| 1
| 3
| 3
| {{ID|Base.Fork}}
| {{ID|Base.Fork}}
|-
|-
| [[File:GardeningFork.png|link=Hand Fork]]
| [[File:GardeningFork.png|link=Hand Fork{{lcs}}]]
| [[Hand Fork]]
| {{ll|Hand Fork}}
| 1.0
| 0.5
| Stab
| Stab
| 0.2
| 0.2
| 0.4
| 0.4
| 5
| 5
| 2
| -
| 0.61
| 0.61
| 0.9
| 0.9
| 4
| 1
| 10
| 10%
| 10x
| 0.3
| 0.3
| 2
| 2
| 6
| 6
| 9
| 54
| {{ID|Base.HandFork}}
| {{ID|Base.HandFork}}
|-
|-
| [[File:HandScythe.png|link=Hand Scythe]]
| [[File:Trowel.png|link=Trowel{{lcs}}]]
| [[Hand Scythe]]
| {{ll|Trowel}}
| 0.5
| 0.5
| One-Hand
| One-Hand
| 0.6
| 0.2
| 1.2
| 0.4
| 5
| 5
| -
| -
| 0.61
| 0.61
| 1.1
| 0.9
| 4
| 1
| 15
| 30%
| 10x
| 0.3
| 0.3
| 2
| 2
| 15
| 6
| {{ID|Base.HandScythe}}
| 9
| 54
| {{ID|Base.HandShovel}}
|-
|-
| [[File:HuntingKnife.png|link=Hunting Knife]]
| [[File:HandScythe.png|link=Hand Scythe{{lcs}}]]
| [[Hunting Knife]]
| {{ll|Hand Scythe}}
| 0.5
| 0.5
| Stab
| One-Hand
| 0.6
| 0.6
| 1.2
| 1.2
| 1
| 5
| -
| 0.61
| 1.1
| 1.1
| 15%
| 5x
| 0.3
| 2
| 5
| 5
| 25
| {{ID|Base.HandScythe}}
|-
| [[File:HuntingKnife.png|link=Hunting Knife{{lcs}}]]
| {{ll|Hunting Knife}}
| 0.5
| Stab
| 0.6
| 1.2
| 1
| 2
| 2
| 0.61
| 0.61
| 0.9
| 0.9
| 2
| 1
| 50
| 50%
| 3x
| 0.3
| 0.3
| -
| -
| 10
| 10
| 15
| 150
| {{ID|Base.HuntingKnife}}
| {{ID|Base.HuntingKnife}}
|-
|-
| [[File:IcePick.png|link=Ice Pick]]
| [[File:IcePick.png|link=Ice Pick{{lcs}}]]
| [[Ice Pick]]
| {{ll|Ice Pick}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,346: Line 1,655:
| 0.61
| 0.61
| 0.9
| 0.9
| 2
| 1
| 10
| 10%
| 5x
| 0.3
| 0.3
| -
| -
| 10
| 10
| 7
| 70
| {{ID|Base.IcePick}}
| {{ID|Base.IcePick}}
|-
|-
| [[File:KnifeChopping.png|link=Kitchen Knife]]
| [[File:KnifeChopping.png|link=Kitchen Knife{{lcs}}]]
| [[Kitchen Knife]]
| {{ll|Kitchen Knife}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,363: Line 1,675:
| 0.61
| 0.61
| 0.9
| 0.9
| 2
| 1
| 25
| 25%
| 4x
| 0.3
| 0.3
| -
| -
| 10
| 10
| 2
| 20
| {{ID|Base.KitchenKnife}}
| {{ID|Base.KitchenKnife}}
|-
|-
| [[File:LetterOpener.png|link=Letter Opener]]
| [[File:LetterOpener.png|link=Letter Opener{{lcs}}]]
| [[Letter Opener]]
| {{ll|Letter Opener}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,380: Line 1,695:
| 0.61
| 0.61
| 0.9
| 0.9
| 2
| 1
| 5
| 5%
| 10x
| 0.3
| 0.3
| -
| -
| 5
| 1
| 5
| 5
| {{ID|Base.LetterOpener}}
| {{ID|Base.LetterOpener}}
|-
|-
| [[File:Cleaver.png|link=Meat Cleaver]]
| [[File:Cleaver.png|link=Meat Cleaver{{lcs}}]]
| [[Meat Cleaver]]
| {{ll|Meat Cleaver}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 1,397: Line 1,715:
| 0.61
| 0.61
| 1
| 1
| 4
| 1.2
| 15
| 15%
| 5x
| 0.3
| 0.3
| 2
| 2
| 10
| 10
| 15
| 150
| {{ID|Base.MeatCleaver}}
| {{ID|Base.MeatCleaver}}
|-
|-
| [[File:Scalpel.png|link=Scalpel]]
| [[File:Scalpel.png|link=Scalpel{{lcs}}]]
| [[Scalpel]]
| {{ll|Scalpel}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,414: Line 1,735:
| 0.61
| 0.61
| 0.8
| 0.8
| 2
| 1
| 10
| 10%
| 10x
| 0.3
| 0.3
| -
| -
| 5
| 1
| 5
| 5
| {{ID|Base.Scalpel}}
| {{ID|Base.Scalpel}}
|-
|-
| [[File:Scissors.png|link=Scissors]]
| [[File:Scissors.png|link=Scissors{{lcs}}]]
| [[Scissors]]
| {{ll|Scissors}}
| 0.4
| 0.4
| Stab
| Stab
Line 1,431: Line 1,755:
| 0.61
| 0.61
| 0.9
| 0.9
| 2
| 1
| 5
| 5%
| -
| 0.3
| 0.3
| -
| -
| 10
| 1
| 10
| 10
| {{ID|Base.Scissors}}
| {{ID|Base.Scissors}}
|-
|-
| [[File:Screwdriver.png|link=Screwdriver]]
| [[File:Screwdriver.png|link=Screwdriver{{lcs}}]]
| [[Screwdriver]]
| {{ll|Screwdriver}}
| 0.4
| 0.4
| Stab
| Stab
Line 1,448: Line 1,775:
| 0.61
| 0.61
| 0.85
| 0.85
| 2
| 1
| 10
| 10%
| 10x
| 0.3
| 0.3
| -
| -
| 10
| 10
| 6
| 60
| {{ID|Base.Screwdriver}}
| {{ID|Base.Screwdriver}}
|-
|-
| [[File:BrokenBottle.png|link=Smashed Bottle]]
| [[File:BrokenBottle.png|link=Smashed Bottle{{lcs}}]]
| [[Smashed Bottle]]
| {{ll|Smashed Bottle}}
| 1.0
| 1.0
| Stab
| Stab
| 0.2
| 0.2
| 0.4
| 0.5
| -
| -
| -
| -
| 0.61
| 0.61
| 0.8
| 0.8
| 4
| 1.4
| 5
| 5%
| 5x
| 0.3
| 0.3
| 2
| 2
| 3
| 1
| 3
| 3
| {{ID|Base.SmashedBottle}}
| {{ID|Base.SmashedBottle}}
|-
|-
| [[File:Spoon.png|link=Spoon]]
| [[File:Spoon.png|link=Spoon{{lcs}}]]
| [[Spoon]]
| {{ll|Spoon}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,480: Line 1,813:
| 1
| 1
| -
| -
| 0.61
| 0.2
| 0.9
| 0.8
| -
| -
| -
| -
| -
| 0.3
| 0.3
| -
| -
| 3
| 1
| 3
| 3
| {{ID|Base.Spoon}}
| {{ID|Base.Spoon}}
|-
|-
| [[File:Stake.png|link=Stake]]
| [[File:Stake.png|link=Stake{{lcs}}]]
| [[Stake]]
| {{ll|Stake}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,499: Line 1,835:
| 0.61
| 0.61
| 0.85
| 0.85
| 2
| 1
| 10
| 10%
| 10x
| 0.3
| 0.3
| -
| -
| 5
| 1
| 5
| 5
| {{ID|Base.Stake}}
| {{ID|Base.Stake}}
|-
|-
| [[File:KnifeFlint.png|link=Stone Knife]]
| [[File:KnifeFlint.png|link=Stone Knife{{lcs}}]]
| [[Stone Knife]]
| {{ll|Stone Knife}}
| 0.75
| 0.75
| Stab
| Stab
| 0.4
| 0.6
| 0.6
| 1.2
| 1
| 1
| 2
| 2
| 0.61
| 0.61
| 0.9
| 0.85
| 2
| 1
| 20
| 20%
| 2x
| 0.3
| 0.3
| -
| -
| 10
| 6
| 7
| 42
| {{ID|Base.FlintKnife}}
| {{ID|Base.FlintKnife}}
|}</div>
====Spears====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
|}
! rowspan=2 | Icon
 
! rowspan=2 | Name
== Ranged weapons ==
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
Ranged weapons are often very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving players the chance to visit other parts with less danger. A hotkey can be used to quickly equip a ranged weapon using <code>2</code> by default, so long as the player has one in their main inventory.
! rowspan=2 | Attack<br>type
 
! colspan=4 | Damage
=== Firearms ===
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Hands
! rowspan=2 | [[File:RifleAmmo223.png|link=|Ammo Type]]
! rowspan=2 | [[File:BerettaClip.png|link=|Clip Size]]
! colspan=2 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_Accuracy.png|28px|link=|Accuracy]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:Speaker_icon.png|28px|link=|Sound Volume]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | [[File:UI_Range.png|28px|link=|Sound Radius]]
! rowspan=2 | Crit<br>multiplier
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{abbr|Condition lower<br>chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Door.png|28px|link=|Damage done to doors]]
! [[File:Container_Plant.png|28px|link=|Damage done to trees]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:HandGun3.png|link=D-E Pistol]]
| [[File:Umbrella_Blue.png|link=Umbrella{{lcs}}|Closed Umbrella]][[File:Umbrella_Red.png|link=Umbrella{{lcs}}|Closed Umbrella]][[File:Umbrella_Black.png|link=Umbrella{{lcs}}|Closed Umbrella]][[File:Umbrella_White.png|link=Umbrella{{lcs}}|Closed Umbrella]]
| [[D-E Pistol]]
| {{ll|Umbrella|Closed Umbrella}}
| 1.5
| 1.0
| One-Hand
| Spear
| [[File:40calAmmoBox.png|link=.44 Magnum Bullets]]
| 0.5
| 15
| 0.7
| 1
| 1
| 1.9
| -
| 0.61
| 0.61
| 10
| 1.1
| 20
| 0.9
| 75
| 10%
| 100
| 1x
| 0.3
| 0.3
| 2
| -
| {{ID|Base.Pistol3}}
| 7
| 3
| 21
| {{ID|Base.ClosedUmbrellaBlue}}<br>{{ID|Base.ClosedUmbrellaRed}}<br>{{ID|Base.ClosedUmbrellaBlack}}<br>{{ID|Base.ClosedUmbrellaWhite}}
|-
|-
| [[File:HandGun2.png|link=M1911 Pistol]]
| [[File:Pitchfork.png|link=Garden Fork{{lcs}}]]
| [[M1911 Pistol]]
| {{ll|Garden Fork}}
| 1.5
| Spear
| 1
| 1.5
| 1.5
| One-Hand
| 7
| [[File:40calAmmoBox.png|link=.45 Auto]]
| -
| 0.61
| 1.37
| 0.9
| 30%
| 10x
| 0.3
| -
| 10
| 15
| 15
| 150
| {{ID|Base.GardenFork}}
|-
| [[File:StickSharpened.png|link=Wooden Spear{{lcs}}]]
| {{ll|Wooden Spear}}
| 1.7
| Spear
| 1
| 1
| 1.4
| 1.4
| 5
| -
| 0.61
| 0.61
| 8
| 1.4
| 40
| 1
| 50
| 30%
| 70
| 10x
| 0.3
| 0.3
| 2
| -
| {{ID|Base.Pistol2}}
| 7
| 4
| 28
| {{ID|Base.WoodenLance}}
|-
|-
| [[File:RevolverShort.png|link=M36 Revolver]]
| [[File:SpearStick.png|link=Crafted Spear{{lcs}}]]
| [[M36 Revolver]]
| {{ll|Crafted Spear}}
| 1.7
| Spear
| 1
| 1.5
| 1.5
| One-Hand
| 5
| [[File:40calAmmoBox.png|link=.38 Special Bullets]]
| -
| 6
| 0.98
| 0.7
| 1.4
| 1.2
| 1
| 0.61
| 30%
| 6
| 10x
| 65
| 25
| 30
| 0.3
| 0.3
| -
| 5
| 2
| 2
| {{ID|Base.Revolver_Short}}
| 10
| {{ID|Base.SpearCrafted}}
|-
|-
| [[File:Revolver.png|link=M625 Revolver]]
| [[File:SpearButterKnife.png|link=Spear with Bread Knife{{lcs}}]]
| [[M625 Revolver]]
| {{ll|Spear with Bread Knife}}
| 1.75
| 2.0
| One-Hand
| Spear
| [[File:40calAmmoBox.png|link=.45 Auto]]
| 6
| 1
| 1
| 1.6
| 1.6
| 0.61
| 5
| 9
| -
| 30
| 0.98
| 50
| 1.55
| 70
| 1
| 30%
| 10x
| 0.3
| 0.3
| 2
| -
| {{ID|Base.Revolver}}
| 6
| 3
| 18
| {{ID|Base.SpearBreadKnife}}
|-
|-
| [[File:HandGun.png|link=M9 Pistol]]
| [[File:SpearButterKnife.png|link=Spear with Butter Knife{{lcs}}]]
| [[M9 Pistol]]
| {{ll|Spear with Butter Knife}}
| 1.5
| 2.0
| One-Hand
| Spear
| [[File:40calAmmoBox.png|link=9mm Rounds]]
| 1
| 15
| 1.6
| 0.6
| 5
| -
| 0.98
| 1.42
| 1
| 1
| 0.61
| 30%
| 7
| 10x
| 50
| 30
| 50
| 0.3
| 0.3
| 2
| -
| {{ID|Base.Pistol}}
| 6
| 3
| 18
| {{ID|Base.SpearButterKnife}}
|-
|-
| [[File:RevolverLong.png|link=Magnum]]
| [[File:SpearFork.png|link=Spear with Fork{{lcs}}]]
| [[Magnum]]
| {{ll|Spear with Fork}}
| 2.0
| 2.0
| One-Hand
| Spear
| [[File:40calAmmoBox.png|link=.44 Magnum Bullets]]
| 1
| 8
| 1.6
| 1.2
| 5
| 1.9
| -
| 0.61
| 0.98
| 11
| 1.42
| 20
| 0.95
| 75
| 30%
| 120
| 10x
| 0.3
| 0.3
| 2
| -
| {{ID|Base.Revolver_Long}}
| 6
| 3
| 18
| {{ID|Base.SpearFork}}
|-
|-
| [[File:ShotgunDoublebarrel.png|link=Double Barrel Shotgun]]
| [[File:SpearKnife.png|link=Spear with Letter Opener{{lcs}}]]
| [[Double Barrel Shotgun]]
| {{ll|Spear with Letter Opener}}
| 4.0
| 2.0
| Two-Hand
| Spear
| [[File:ShotgunAmmo.png|link=Shotgun Shells]]
| 1
| 2
| 1.6
| 2
| 5
| 2.7
| -
| 0.67
| 0.98
| 9
| 1.42
| 80
| 1
| 200
| 30%
| 200
| 10x
| 0.8
| 0.3
| 8
| -
| {{ID|Base.DoubleBarrelShotgun}}
|-
| [[File:Shotgun2.png|link=JS-2000 Shotgun]]
| [[JS-2000 Shotgun]]
| 4.0
| Two-Hand
| [[File:ShotgunAmmo.png|link=Shotgun Shells]]
| 6
| 6
| 1.5
| 3
| 2.2
| 18
| 0.61
| {{ID|Base.SpearLetterOpener}}
| 7
| 70
| 200
| 200
| 0.8
| 8
| {{ID|Base.Shotgun}}
|-
|-
| [[File:Shotgun.png|link=Sawn Off JS-2000 Shotgun]]
| [[File:SpearScalpel.png|link=Spear with Scalpel{{lcs}}]]
| [[Sawn Off JS-2000 Shotgun]]
| {{ll|Spear with Scalpel}}
| 3.5
| 2.0
| Two-Hand
| Spear
| [[File:ShotgunAmmo.png|link=Shotgun Shells]]
| 1
| 1.6
| 5
| -
| 0.98
| 1.42
| 1
| 30%
| 10x
| 0.3
| -
| 6
| 6
| 1.5
| 3
| 2.2
| 18
| 0.61
| {{ID|Base.SpearScalpel}}
|-
| [[File:SpearSpoon.png|link=Spear with Spoon{{lcs}}]]
| {{ll|Spear with Spoon}}
| 2.0
| Spear
| 1
| 1.6
| 5
| -
| 0.98
| 1.4
| 1
| 30%
| 10x
| 0.3
| -
| 6
| 6
| 100
| 3
| 250
| 18
| 250
| {{ID|Base.SpearSpoon}}
| 0.9
| 8
| {{ID|Base.ShotgunSawnoff}}
|-
|-
| [[File:AssaultRifle2.png|link=M14 Single Shot Assault Rifle]]
| [[File:SpearScissors.png|link=Spear with Scissors{{lcs}}]]
| [[M14 Single Shot Assault Rifle]]
| {{ll|Spear with Scissors}}
| 4.0
| 2.1
| Two-Hand
| Spear
| [[File:RifleAmmo308loose.png|link=.556 Ammo]]
| 1
| 30
| 1.6
| 0.2
| 5
| 0.5
| -
| 0.61
| 0.98
| 10
| 1.42
| 50
| 1
| 30
| 30%
| 90
| 10x
| 0.3
| 0.3
| 2
| -
| {{ID|Base.AssaultRifle2}}
| 6
| 3
| 18
| {{ID|Base.SpearScissors}}
|-
|-
| [[File:AssaultRifle.png|link=M16 Assault Rifle]]
| [[File:SpearGardeningFork.png|link=Spear with Hand Fork{{lcs}}]]
| [[M16 Assault Rifle]]
| {{ll|Spear with Hand Fork}}
| 4.0
| Two-Hand
| [[File:RifleAmmo308loose.png|link=.556 Ammo]]
| 30
| 2.2
| 2.2
| 4.5
| Spear
| 0.61
| 1.1
| 11
| 1.6
| 20
| 6
| 35
| -
| 100
| 0.98
| 1.45
| 0.95
| 30%
| 10x
| 0.3
| 0.3
| -
| 7
| 4
| 4
| {{ID|Base.AssaultRifle}}
| 28
| {{ID|Base.SpearHandFork}}
|-
|-
| [[File:LeverActionRifle.png|link=MSR700 Rifle]]
| [[File:SpearScrewdriver.png|link=Spear with Screwdriver{{lcs}}]]
| [[MSR700 Rifle]]
| {{ll|Spear with Screwdriver}}
| 4.0
| 2.1
| Two-Hand
| Spear
| [[File:RifleAmmo223loose.png|link=.223 Ammo]]
| 1.2
| 3
| 1.6
| 0.6
| 7
| 1.3
| -
| 0.61
| 0.98
| 10
| 1.45
| 27
| 1
| 200
| 30%
| 150
| 10x
| 0.3
| 0.3
| 2
| -
| {{ID|Base.VarmintRifle}}
| 7
| 4
| 28
| {{ID|Base.SpearScrewdriver}}
|-
|-
| [[File:RifleHunting.png|link=MSR788 Rifle]]
| [[File:SpearHuntingKnife.png|link=Spear with Hunting Knife{{lcs}}]]
| [[MSR788 Rifle]]
| {{ll|Spear with Hunting Knife}}
| 4.0
| 2.2
| Two-Hand
| Spear
| [[File:RifleAmmo308loose.png|link=.308 Ammo]]
| 3
| 1.2
| 1.2
| 1.7
| 7
| -
| 0.98
| 1.48
| 1
| 30%
| 10x
| 0.3
| -
| 9
| 8
| 72
| {{ID|Base.SpearHuntingKnife}}
|-
| [[File:SpearMachete.png|link=Spear with Machete{{lcs}}]]
| {{ll|Spear with Machete}}
| 3.7
| Spear
| 1.3
| 2
| 2
| 0.61
| 10
| 10
| 25
| 200
| 150
| 0.3
| 2
| {{ID|Base.HuntingRifle}}
|-
| [[File:SniperRifle.png|link=Sniper Rifle]]
| [[Sniper Rifle]]
| ?
| Two-Hand
| ?
| ?
| ?
| ?
| 0.61
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|-
| [[File:SniperRifleCamo.png|link=Sniper Rifle|Sniper Rifle (Camo)]]
| [[Sniper Rifle|Sniper Rifle (Camo)]]
| ?
| Two-Hand
| ?
| ?
| ?
| ?
| 0.61
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|-
|}
=== Throwables ===
{| class="pztable sortable" style="text-align:center;"
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Max<br>Range
! rowspan=2 | Effect
! rowspan=2 | Effect<br>Power
! rowspan=2 | Effect<br>Range
! rowspan=2 | [[File:TimerCrafted.png|28px|link=|Timer]]
! colspan=3 | [[File:Wireless_icon.png|28px|link=|Sensor Range]]
! rowspan=2 | {{Translation|Base ID}}
|-
! V1
! V2
! V3
|-
| [[File:Molotov.png|32px|link=Molotov Cocktail|Molotov Cocktail]]
| [[Molotov Cocktail|Molotov Cocktail]]
| 1.5
| 8
| Fire
| 90
| 4
| -
| -
| colspan=3 | -
| 0.98
| {{ID|Base.Molotov}}
| 1.55
|-
| 0.9
| [[File:Aerosolbomb.png|32px|link=Aerosol Bomb|Aerosol Bomb]]
| 30%
| [[Aerosol Bomb|Aerosol Bomb]]
| 10x
| 1.5
| 0.3
| -
| 12
| 10
| 10
| Explosion
| 120
| 70
| {{ID|Base.SpearMachete}}
| 6
| -
| colspan=3 | -
| {{ID|Base.Aerosolbomb}}
|-
|-
| [[File:AerosolbombTimer.png|32px|link=Aerosol Bomb|Aerosol Bomb with Timer]]
| [[File:SpearIcePick.png|link=Spear with Ice Pick{{lcs}}]]
| [[Aerosol Bomb|Aerosol Bomb with Timer]]
| {{ll|Spear with Ice Pick}}
| 1.5
| 2.0
| 10
| Spear
| Explosion
| 1
| 70
| 1.6
| 5
| -
| 0.98
| 1.42
| 1
| 30%
| 10x
| 0.3
| -
| 6
| 6
| 10
| 3
| colspan=3 | -
| 18
| {{ID|Base.AerosolbombTriggered}}
| {{ID|Base.SpearIcePick}}
|-
|-
| [[File:AerosolbombTimer.png|32px|link=Aerosol Bomb|Aerosol Bomb with Sensor]]
| [[File:SpearKnife.png|link=Spear with Knife{{lcs}}]]
| [[Aerosol Bomb|Aerosol Bomb with Sensor]]
| {{ll|Spear with Knife}}
| 1.5
| 2.0
| 10
| Spear
| Explosion
| 1
| 70
| 1.6
| 6
| 5
| 5
| 3 || 4 || 6
| {{ID|Base.AerosolbombSensorV1}}<br>{{ID|Base.AerosolbombSensorV2}}<br>{{ID|Base.AerosolbombSensorV3}}
|-
| [[File:AerosolbombTimer.png|32px|link=Aerosol Bomb|Remote Aerosol Bomb]]
| [[Aerosol Bomb|Remote Aerosol Bomb]]
| 1.5
| 10
| Explosion
| 70
| 6
| -
| -
| colspan=3 | -
| 0.98
| {{ID|Base.AerosolbombRemote}}
| 1.45
|-
| 1
| [[File:BottleWithGas.png|32px|link=Flame Trap|Flame Trap]]
| 30%
| [[Flame Trap|Flame Trap]]
| 10x
| 1.5
| 0.3
| 10
| Fire
| 97
| 6
| -
| -
| colspan=3 | -
| 7
| {{ID|Base.FlameTrap}}
| 4
| 28
| {{ID|Base.SpearKnife}}
|}</div>
 
====Improvised====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
| [[File:FireBomb.png|32px|link=Flame Trap|Flame Trap with Timer]]
! rowspan=2 | Icon
| [[Flame Trap|Flame Trap with Timer]]
! rowspan=2 | Name
| 1.5
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
| 10
! rowspan=2 | Attack<br>type
| Fire
! colspan=4 | Damage
| 97
! colspan=2 | Range
| 6
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
| 10
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
| colspan=3 | -
! rowspan=2 | Knockback
| {{ID|Base.FlameTrapTriggered}}
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | Item ID
|-
|-
| [[File:FireBomb.png|32px|link=Flame Trap|Flame Trap with Sensor]]
! [[File:UI_Min.png|28px|link=|Minimum]]
| [[Flame Trap|Flame Trap with Sensor]]
! [[File:UI_Max.png|28px|link=|Maximum]]
| 1.5
! [[File:UI_Door.png|28px|link=|Damage done to doors]]
| 10
! [[File:Container_Plant.png|28px|link=|Damage done to trees]]
| Fire
! [[File:UI_Min.png|28px|link=|Minimum]]
| 97
! [[File:UI_Max.png|28px|link=|Maximum]]
| 6
| 5
| 3 || 4 || 5
| {{ID|Base.FlameTrapSensorV1}}<br>{{ID|Base.FlameTrapSensorV2}}<br>{{ID|Base.FlameTrapSensorV3}}
|-
|-
| [[File:FireBomb.png|32px|link=Flame Trap|Remote Flame Trap]]
| [[File:Pen.png|link=Pen{{lcs}}]][[File:RedPen.png|link=Pen{{lcs}}|Red Pen]][[File:BluePen.png|link=Pen{{lcs}}|Blue Pen]]
| [[Flame Trap|Remote Flame Trap]]
| {{ll|Pen}}
| 1.5
| 0.1
| 10
| Stab
| Fire
| 0.1
| 97
| 0.1
| 6
| -
| -
| colspan=3 | -
| {{ID|Base.FlameTrapRemote}}
|-
| [[File:Smokebomb.png|32px|link=Smoke Bomb|Smoke Bomb]]
| [[Smoke Bomb|Smoke Bomb]]
| 1.5
| 10
| Smoke
| -
| -
| 5
| 0.61
| 50
| 0.8
| colspan=3 | -
| 2
| {{ID|Base.SmokeBomb}}
|-
| [[File:SmokebombTimer.png|32px|link=Smoke Bomb|Smoke Bomb with Timer]]
| [[Smoke Bomb|Smoke Bomb with Timer]]
| 1.5
| 10
| Smoke
| -
| -
| 5
| 0.3
| 10
| colspan=3 | -
| {{ID|Base.SmokeBombTriggered}}
|-
| [[File:SmokebombTimer.png|32px|link=Smoke Bomb|Smoke Bomb with Sensor]]
| [[Smoke Bomb|Smoke Bomb with Sensor]]
| 1.5
| 10
| Smoke
| -
| -
| 5
| 2
| -
| 2
| 3 || 4 || 5
| {{ID|Base.Pen}}<br>{{ID|Base.RedPen}}<br>{{ID|Base.BluePen}}
| {{ID|Base.SmokeBombSensorV1}}<br>{{ID|Base.SmokeBombSensorV2}}<br>{{ID|Base.SmokeBombSensorV3}}
|-
|-
| [[File:SmokebombTimer.png|32px|link=Smoke Bomb|Remote Smoke Bomb]]
| [[File:Pencil.png|link=Pencil{{lcs}}]]
| [[Smoke Bomb|Remote Smoke Bomb]]
| {{ll|Pencil}}
| 1.5
| 0.1
| 10
| Stab
| Smoke
| 0.1
| 0.1
| -
| -
| 5
| -
| -
| colspan=3 | -
| 0.61
| {{ID|Base.SmokeBombRemote}}
| 0.8
|-
| 2
| [[File:NoiseMaker.png|32px|link=Noise Maker|Noise Maker]]
| [[Noise Maker|Noise Maker]]
| 1.5
| 10
| Noise
| -
| -
| 17
| 0.3
| 50
| colspan=3 | -
| {{ID|Base.NoiseTrap}}
|-
| [[File:NoiseMaker.png|32px|link=Noise Maker|Noise Generator with Timer]]
| [[Noise Maker|Noise Generator with Timer]]
| 1.5
| 10
| Noise
| -
| -
| 17
| 2
| 10
| 2
| colspan=3 | -
| {{ID|Base.Pencil}}
| {{ID|Base.NoiseTrapTriggered}}
|}</div>
|-
 
| [[File:NoiseMaker.png|32px|link=Noise Maker|Noise Generator with Sensor]]
{{:Firearms}}
| [[Noise Maker|Noise Generator with Sensor]]
{{:Explosives}}</onlyinclude>
| 1.5
| 10
| Noise
| -
| 17
| -
| 3 || 4 || 6
| {{ID|Base.NoiseTrapSensorV1}}<br>{{ID|Base.NoiseTrapSensorV2}}<br>{{ID|Base.NoiseTrapSensorV3}}
|-
| [[File:NoiseMaker.png|32px|link=Noise Maker|Remote Noise Generator]]
| [[Noise Maker|Remote Noise Generator]]
| 1.5
| 10
| Noise
| -
| 17
| 10
| colspan=3 | -
| {{ID|Base.NoiseTrapRemote}}
|-
|}


==See also==
==See also==
*[[Durability]]
*{{ll|Weapon parts}}
*{{ll|Ammo}}
*{{ll|Bare Hands}}
*{{ll|Durability}}
 
{{Navbox items|weapons}}


{{Navbox/Weapons}}
[[Category:Weapons]]
{{Navbox_weapons}}
[[Category: Items]]

Latest revision as of 05:36, 15 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]

Weapons


Player with several weapons attached
The player with every possible weapon attached in build 41.

Weapons are used to defend the player against zombies and other players.

In general, weapons can be found scattered throughout Knox Country in various containers, vehicles, or corpses. There are two main types of weapons: melee and ranged.


Melee weapons

Melee weapons are items used in close-range combat, and much quieter than firearms (but not 100% silent). There are seven sub-categories: axe, long blunt, short blunt, long bladed, short bladed, spear, and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficiently.

There are currently 5 main weapon attack types, each with their attack moves: One-Handed, Two-Handed, Stab, Spear, and Heavy, as well as one extra for chainsaw that isn't fully functional and likely to be available in upcoming versions.

Blunt weapons are a subtype of both one-handed and two-handed weapons. Weapons such as the hammer (one-handed) or baseball bat (two-handed). These weapons normally have more durability than stab weapons. As well as this, some blunt weapons are capable of cleaving more than one zombie (when in Survivor or Builder playstyle or if Weapon Multi Hit option is enabled in Custom Sandbox), meaning taking on multiple zombies is possible. They also do not damage the clothing of zombies or players on hit.

One-handed

One-handed melee weapons are equipped in just one hand to achieve the weapon's maximum impact.

They can often be attached to the belt, in slots 2 and 3, but in some instances, like with the machete, lead pipe and metal bar, they can only be equipped on the back in slot 1.

Two-handed

Two-handed melee weapons must be equipped in two hands to achieve the weapon's maximum impact. They can be equipped in just one hand, however, with a reduced impact and massively increased endurance costs.

They can be attached to the player's back, in slot 1.

Stab

Stab weapons are a subtype of one-handed weapons, which are most short blades. Most of them have a unique instant-kill jaw stab attack, indicated by raised hand of the player when in aim mode. Performing this action requires the player to be stationary and to have good timing, ideally with a combination of a high short blade skill. A high sneaking and lightfooted skill will help in safely getting close to zombies.

Stab weapons are an effective tool at dealing with single zombies, due to it being quick, quiet, and low rate of exertion. The player can whittle down a group of zombies, if careful, with a high short blade skill. Still, it does have some caveats, which are listed below.

  • Timing: striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
  • Modest recovery: if facing a group, it is recommended to isolate one for by at least a few feet before striking to prevent getting flanked.
  • Low durability: Most of the weapons break easily, with common cutlery breaking especially fast.
  • Weapons can get stuck in a zombie when performing the instant-kill jaw stab, and need to be recovered (which can be a problem if there are still zombies remaining).
  • The jaw stab attack can't be used against players.
Spear

Spear weapons are a subtype of two-handed weapons. It has two different special insta-kill attacks when held in both hands:

  • When zombies are 1.7 tiles or more away from any other zombie. Performing this action requires player timing and ideally a high spear skill.
  • Sprinting can result in a charge attack, which will insta-kill a zombie every time. This does have a noticeable cooldown animation and is unsafe to do in groups, though it may be performed into them, unlike the prior skill.

See also: Stats of spear upgrades.

Heavy

Unlike all other two-handed weapons, heavy weapons must be held in two hands. Heavy weapons have a slow attack speed with a high attack damage but also cost a lot of endurance to swing due to their high weight and existence of an additional endurance modifier.

Attack type differences

Before judging the weapon's base speed, which determines the attack speed of the weapon, it is important to know that different weapon types have different calculations for the resulting attack speed.

As example, a base speed 1 spear will swing significantly faster than the base speed 1 hammer due to spears having an incredibly high speed attack animation. Heavy weapons on the other side, with a base speed of 1 will be significantly slower than other normal weapons with the same base speed.

So in summary, it is important to take the base speed stat with a grain of salt and to try to compare it only within weapons of the same attack type.

Table legend
Icon Meaning
Encumbrance Encumberance
Base speed Base swing speed
Crit chance Critical hit chance
Max condition Maximum condition
Minimum Minimum
Maximum Maximum
Damage done to doors Damage dealt to doors
Damage done to trees Damage dealt to trees

Axes

Axes are typically two-handed weapons that can be used to cut down trees to get logs. They usually also provide very high base damage numbers, and are therefore also a very effective choice of weapon to fight with.

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Crit
multiplier
Knockback Knockdown Max condition Condition lower
chance
Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Axe.png Axe 3.0 Two-Hand 0.8 2 35 35 0.61 1.2 1 20% 5x 0.3 2 13 35 455 Base.Axe
AxeHand.png Hand Axe 2.0 One-Hand 0.7 1.5 20 15 0.61 1.1 1 15% 5x 0.3 2 10 15 150 Base.HandAxe
PickAxe.png Pickaxe 3.0 Two-Hand 1 2.2 35 35 0.61 1.6 0.8 25% 9x 0.3 2 13 20 260 Base.PickAxe
AxeStone.png Stone Axe 1.2 Two-Hand 0.5 1.5 10 15 0.61 1.2 1 15% 5x 0.3 1.5 5 5 25 Base.AxeStone
WoodAxe.png Wood Axe 3.0 Heavy 1.3 3 55 55 0.61 1.35 1 50% 12x 0.3 3 15 25 375 Base.WoodAxe

Long blunts

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Crit
multiplier
Knockback Knockdown Max condition Condition lower
chance
Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
GuitarAcoustic.png Acoustic Guitar 2.3 Two-Hand 0.3 0.8 3 10 0.61 1.3 0.9 20% 2x 0.3 1.5 2 3 6 Base.GuitarAcoustic
BadmintonRacket.png Badminton Racket 1.0 One-Hand 0.1 0.2 2 - 0.61 1.25 1.2 - - 0.3 2 4 3 12 Base.BadmintonRacket
Barbell.png Barbell 6.0 Heavy 1.8 2.8 35 55 0.61 1.35 0.7 - 2x 0.3 2 15 25 375 Base.BarBell
BaseballBat.png Baseball Bat 2.0 Two-Hand 0.8 1.1 5 1 0.61 1.25 1 40% 2x 0.5 2 15 20 300 Base.BaseballBat
Pushbroom.png Broom 1.0 Two-Hand 0.2 0.5 1 - 0.61 1.6 1.2 5% 1x 0.3 - 3 2 6 Base.Broom
Paddle.png Canoe Paddle 2.0 Two-Hand 0.5 1.3 1 - 0.61 1.6 0.85 40% 2x 0.3 - 10 10 100 Base.CanoePadel
PaddleDouble.png Canoe Paddle - Double-bladed 2.2 Two-Hand 0.8 1.9 1 - 0.61 1.6 0.8 50% 2x 0.3 - 10 10 100 Base.CanoePadelX2
Crowbar.png ChainsawFuture 3.0 Chainsaw 0.6 1.1 8 - 0.61 1.2 1 35% 6x 0.5 - 15 70 1050 Base.Chainsaw
Crowbar.png Crowbar 2.0 Two-Hand 0.6 1.15 8 - 0.61 1.25 1 20% 2.5x 0.5 - 15 70 1050 Base.Crowbar
Black Electric BassBlue Electric BassRed Electric Bass Electric Bass 3.5 Heavy 0.9 1.4 10 - 0.61 1.35 1 70% 2x 0.3 1.5 12 9 108 Base.GuitarElectricBassBlack
Base.GuitarElectricBassBlue
Base.GuitarElectricBassRed
Black Electric GuitarBlue Electric GuitarRed Electric Guitar Electric Guitar 2.8 Heavy 0.8 1.2 10 - 0.61 1.35 1.1 55% 2x 0.3 1.5 10 7 70 Base.GuitarElectricBlack
Base.GuitarElectricBlue
Base.GuitarElectricRed
FishingRod crafted.png Fishing Rod (crafted) 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 1.3 5% 2x 0.3 - 3 1 3 Base.CraftedFishingRod
FishingRod.png Fishing Rod 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 1.3 5% 2x 0.3 - 3 1 3 Base.FishingRod
Fishing Rod without Line Fishing Rod without Line 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 1.3 5% 2x 0.3 - 3 1 3 Base.FishingRodBreak
Hoe.png Garden Hoe 1.5 Two-Hand 0.6 1.7 10 1 0.61 1.6 0.85 35% 2x 0.5 2 10 10 100 Base.GardenHoe
Golfclub.png Golf Club 2.0 Two-Hand 0.5 1.0 5 - 0.61 1.42 1 25% 2x 0.6 - 5 15 75 Base.Golfclub
FieldHockeyStick.png Hockey Stick 1.5 Two-Hand 0.3 0.7 1 - 0.61 1.6 0.9 30% 2x 0.3 - 7 5 35 Base.HockeyStick
HockeyStick.png Ice Hockey Stick 1.5 Two-Hand 0.3 0.7 1 - 0.61 1.6 0.9 30% 2x 0.3 - 7 5 35 Base.IceHockeyStick
Keytar.png Keytar 2.0 Heavy 0.2 0.7 3 10 0.58 1.25 1.2 20% 2x 0.3 1.5 2 3 6 Base.Keytar
LacrosseStick.png Lacrosse Stick 0.4 Two-Hand 0.3 0.7 1 - 0.61 1.6 0.9 30% 2x 0.3 - 10 10 100 Base.LaCrosseStick
LeafRake.png Leaf Rake 1.5 Two-Hand 0.2 0.4 1 0 0.61 1.6 1.2 5% 1x 0.3 - 4 3 12 Base.LeafRake
Plank.png Plank 3.0 Two-Hand 0.4 0.6 5 - 0.61 1.3 0.9 30% 2x 0.3 2 10 2 20 Base.Plank
Poolcue.png Pool Cue 1.0 Two-Hand 0.2 0.4 1 - 0.61 1.6 1.2 - - 0.3 - 10 10 100 Base.Poolcue
Rake.png Rake 1.5 Two-Hand 0.2 0.4 1 - 0.61 1.6 1.2 5% 1x 0.3 - 4 3 12 Base.Rake
Saxophone.png Saxophone 3.0 One-Hand 0.4 0.8 5 - 0.61 1.2 0.9 70% 2x 0.3 2 5 2 10 Base.Saxophone
Shovel.pngShovel2.png Shovel 1.5 Two-Hand 0.8 1.9 10 1 0.61 1.6 0.8 40% 2x 0.5 2 10 10 100 Base.Shovel
Base.Shovel2
Sledgehamer.pngSledgehammer2.png Sledgehammer 6.0 Heavy 2 3 40 10 0.7 1.35 0.9 - 2x 1 3 10 40 400 Base.Sledgehammer
Base.Sledgehammer2
SnowShovel.png Snow Shovel 1.5 Two-Hand 0.8 1.9 10 1 0.61 1.6 0.8 40% 2x 0.5 2 10 10 100 Base.SnowShovel
BaseballBatNails.png Spiked Baseball Bat 2.0 Two-Hand 1 1.5 7 1 0.61 1.28 0.95 30% 5x 0.5 2 15 10 150 Base.BaseballBatNails
PlankNail.png Spiked Plank 3.1 Two-Hand 0.5 0.8 8 - 0.61 1.32 0.85 25% 5x 0.3 2 10 2 20 Base.PlankNail
TennisRacket.png Tennis Racket 1.0 One-Hand 0.3 0.5 2 - 0.61 1.25 1.1 5% 1x 0.3 2 4 6 24 Base.TennisRacket
Trumpet.png Trumpet 1.0 One-Hand 0.4 0.8 5 - 0.61 1.15 1 20% 2x 0.3 2 5 2 10 Base.Trumpet

Short blunts

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Crit
multiplier
Knockback Knockdown Max condition Condition lower
chance
Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
BallPeenHammer.png Ball-peen Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1 1 20% 3x 0.5 - 10 30 300 Base.BallPeenHammer
Banjo.png Banjo 3.0 Two-Hand 0.3 0.6 5 - 0.61 1.25 1.1 5% 2x 0.3 2 3 2 6 Base.Banjo
FurnitureLeg.png Chair Leg 1.0 One-Hand 0.4 0.8 5 - 0.61 1 1.1 5% 2x 0.3 2 3 2 6 Base.ChairLeg
ClubHammer.png Club Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1 1 20% 2x 0.5 - 10 25 250 Base.ClubHammer
Drumsticks.png Drumstick 3.0 One-Hand 0.1 0.2 - - 0.61 0.9 1.3 - - 0.3 2 1 1 1 Base.Drumstick
Dumbbell.png Dumbbell 5.0 One-Hand 0.5 1 9 - 0.61 1 0.9 25% 3x 0.5 - 10 25 250 Base.DumbBell
Flute.png Flute 3.0 One-Hand 0.1 0.2 - - 0.61 0.9 1.3 - - 0.3 2 1 1 1 Base.Flute
Pan.png Frying Pan 1.0 One-Hand 0.3 0.5 3 - 0.61 1.1 1 30% 2x 0.5 1.3 10 12 120 Base.Pan
Griddle.png Griddle Pan 1.0 One-Hand 0.25 0.45 3 - 0.61 1.1 1 30% 1.7x 0.5 1.3 10 12 120 Base.GridlePan
Hammer.png Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1.1 1 20% 3x 0.5 - 10 30 300 Base.Hammer
Pipe.png Lead Pipe 1.5 One-Hand 0.7 1.2 1 - 0.61 1.15 0.93 30% 2x 0.3 - 15 20 300 Base.LeadPipe
MetalBar.png Metal Bar 1.5 One-Hand 0.7 1.1 1 - 0.61 1.2 0.95 30% 2x 0.3 - 8 15 120 Base.MetalBar
MetalTube.png Metal Pipe 1.5 One-Hand 0.6 1 1 - 0.61 1.2 0.95 30% 2x 0.3 - 8 15 120 Base.MetalPipe
NightStick.png Nightstick 1.5 One-Hand 0.6 1.1 1 - 0.61 1.2 1 25% 2x 0.3 - 15 20 300 Base.Nightstick
Pickaxe Handle.png Pickaxe Handle 3.0 One-Hand 0.4 0.8 5 - 0.61 1.05 1.1 10% 2x 0.3 2 4 3 12 Base.PickAxeHandle
PipeWrench.png Pipe Wrench 1.5 One-Hand 0.5 1 10 - 0.61 1.1 1 25% 2x 0.3 2 10 25 250 Base.PipeWrench
Plunger.png Plunger 0.5 One-Hand 0.3 0.5 2 - 0.61 1.1 1.2 5% 2x 0.3 2 3 2 6 Base.Plunger
RollingPin.png Rolling Pin 1.5 One-Hand 0.2 0.5 5 - 0.61 1.1 1.2 15% 2x 0.5 - 8 14 112 Base.RollingPin
SaucepanEmpty.png Saucepan 0.7 One-Hand 0.2 0.7 1 - 0.61 1 1 30% 2x 0.3 - 5 10 50 Base.Saucepan
Pickaxe Nails.png Spiked Pickaxe Handle 3.0 One-Hand 0.7 1 5 - 0.61 1.1 1 10% 5x 0.3 2 4 2 8 Base.PickAxeHandleSpiked
HammerStone.png Stone Hammer 1.2 One-Hand 0.3 0.7 2 - 0.61 1.05 1 15% 3x 0.5 - 5 5 25 Base.HammerStone
TableLeg.png Table Leg 1.5 One-Hand 0.5 0.9 5 - 0.61 1 1 10% 2x 0.3 2 4 3 12 Base.TableLeg
Violin.png Violin 0.7 One-Hand 0.2 0.4 5 - 0.61 1 1.2 5% - 0.3 2 1 1 1 Base.Violin
WoodMallet.png Wooden Mallet 1.0 One-Hand 0.4 0.9 9 - 0.61 1 1.1 17% 3x 0.5 - 8 20 160 Base.WoodenMallet
Wrench.png Wrench 1.0 One-Hand 0.5 1 10 - 0.61 1 1 20% 2x 0.3 2 9 15 135 Base.Wrench

Long blades

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Crit
multiplier
Knockback Knockdown Max condition Condition lower
chance
Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Katana.png Katana 2.0 Two-Hand 8 8 8 1 0.61 1.4 1 30% 6x 0.5 - 10 15 150 Base.Katana
Machete.png Machete 2.0 One-Hand 2 3 10 10 0.61 1.23 1 20% 5x 0.3 2 13 25 325 Base.Machete

Short blades

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Crit
multiplier
Knockback Knockdown Max condition Condition lower
chance
Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
KnifeButter.png Bread Knife 0.3 Stab 0.1 0.4 1 - 0.61 1 1 15% 10x 0.3 - 5 5 25 Base.BreadKnife
KnifeButter.png Butter Knife 0.3 Stab 0.1 0.4 1 - 0.61 0.8 1 7% 10x 0.3 - 3 1 3 Base.ButterKnife
Fork.png Fork 0.3 Stab 0.1 0.1 1 - 0.2 0.8 1 5% 10x 0.3 - 3 1 3 Base.Fork
GardeningFork.png Hand Fork 0.5 Stab 0.2 0.4 5 - 0.61 0.9 1 10% 10x 0.3 2 6 9 54 Base.HandFork
Trowel.png Trowel 0.5 One-Hand 0.2 0.4 5 - 0.61 0.9 1 30% 10x 0.3 2 6 9 54 Base.HandShovel
HandScythe.png Hand Scythe 0.5 One-Hand 0.6 1.2 5 - 0.61 1.1 1.1 15% 5x 0.3 2 5 5 25 Base.HandScythe
HuntingKnife.png Hunting Knife 0.5 Stab 0.6 1.2 1 2 0.61 0.9 1 50% 3x 0.3 - 10 15 150 Base.HuntingKnife
IcePick.png Ice Pick 0.3 Stab 0.6 0.9 1 2 0.61 0.9 1 10% 5x 0.3 - 10 7 70 Base.IcePick
KnifeChopping.png Kitchen Knife 0.3 Stab 0.3 0.7 1 1 0.61 0.9 1 25% 4x 0.3 - 10 2 20 Base.KitchenKnife
LetterOpener.png Letter Opener 0.3 Stab 0.1 0.1 1 2 0.61 0.9 1 5% 10x 0.3 - 5 1 5 Base.LetterOpener
Cleaver.png Meat Cleaver 1.0 One-Hand 0.4 0.8 20 15 0.61 1 1.2 15% 5x 0.3 2 10 15 150 Base.MeatCleaver
Scalpel.png Scalpel 0.3 Stab 0.1 0.4 1 - 0.61 0.8 1 10% 10x 0.3 - 5 1 5 Base.Scalpel
Scissors.png Scissors 0.4 Stab 0.1 0.1 1 - 0.61 0.9 1 5% - 0.3 - 10 1 10 Base.Scissors
Screwdriver.png Screwdriver 0.4 Stab 0.3 0.7 1 1 0.61 0.85 1 10% 10x 0.3 - 10 6 60 Base.Screwdriver
BrokenBottle.png Smashed Bottle 1.0 Stab 0.2 0.5 - - 0.61 0.8 1.4 5% 5x 0.3 2 3 1 3 Base.SmashedBottle
Spoon.png Spoon 0.3 Stab 0.1 0.1 1 - 0.2 0.8 - - - 0.3 - 3 1 3 Base.Spoon
Stake.png Stake 0.3 Stab 0.25 0.53 1 - 0.61 0.85 1 10% 10x 0.3 - 5 1 5 Base.Stake
KnifeFlint.png Stone Knife 0.75 Stab 0.4 0.6 1 2 0.61 0.85 1 20% 2x 0.3 - 6 7 42 Base.FlintKnife

Spears

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Crit
multiplier
Knockback Knockdown Max condition Condition lower
chance
Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Closed UmbrellaClosed UmbrellaClosed UmbrellaClosed Umbrella Closed Umbrella 1.0 Spear 0.5 0.7 1 - 0.61 1.1 0.9 10% 1x 0.3 - 7 3 21 Base.ClosedUmbrellaBlue
Base.ClosedUmbrellaRed
Base.ClosedUmbrellaBlack
Base.ClosedUmbrellaWhite
Pitchfork.png Garden Fork 1.5 Spear 1 1.5 7 - 0.61 1.37 0.9 30% 10x 0.3 - 10 15 150 Base.GardenFork
StickSharpened.png Wooden Spear 1.7 Spear 1 1.4 5 - 0.61 1.4 1 30% 10x 0.3 - 7 4 28 Base.WoodenLance
SpearStick.png Crafted Spear 1.7 Spear 1 1.5 5 - 0.98 1.4 1 30% 10x 0.3 - 5 2 10 Base.SpearCrafted
SpearButterKnife.png Spear with Bread Knife 2.0 Spear 1 1.6 5 - 0.98 1.55 1 30% 10x 0.3 - 6 3 18 Base.SpearBreadKnife
SpearButterKnife.png Spear with Butter Knife 2.0 Spear 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 - 6 3 18 Base.SpearButterKnife
SpearFork.png Spear with Fork 2.0 Spear 1 1.6 5 - 0.98 1.42 0.95 30% 10x 0.3 - 6 3 18 Base.SpearFork
SpearKnife.png Spear with Letter Opener 2.0 Spear 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 - 6 3 18 Base.SpearLetterOpener
SpearScalpel.png Spear with Scalpel 2.0 Spear 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 - 6 3 18 Base.SpearScalpel
SpearSpoon.png Spear with Spoon 2.0 Spear 1 1.6 5 - 0.98 1.4 1 30% 10x 0.3 - 6 3 18 Base.SpearSpoon
SpearScissors.png Spear with Scissors 2.1 Spear 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 - 6 3 18 Base.SpearScissors
SpearGardeningFork.png Spear with Hand Fork 2.2 Spear 1.1 1.6 6 - 0.98 1.45 0.95 30% 10x 0.3 - 7 4 28 Base.SpearHandFork
SpearScrewdriver.png Spear with Screwdriver 2.1 Spear 1.2 1.6 7 - 0.98 1.45 1 30% 10x 0.3 - 7 4 28 Base.SpearScrewdriver
SpearHuntingKnife.png Spear with Hunting Knife 2.2 Spear 1.2 1.7 7 - 0.98 1.48 1 30% 10x 0.3 - 9 8 72 Base.SpearHuntingKnife
SpearMachete.png Spear with Machete 3.7 Spear 1.3 2 10 - 0.98 1.55 0.9 30% 10x 0.3 - 12 10 120 Base.SpearMachete
SpearIcePick.png Spear with Ice Pick 2.0 Spear 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 - 6 3 18 Base.SpearIcePick
SpearKnife.png Spear with Knife 2.0 Spear 1 1.6 5 - 0.98 1.45 1 30% 10x 0.3 - 7 4 28 Base.SpearKnife

Improvised

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Knockback Knockdown Max condition Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Pen.pngRed PenBlue Pen Pen 0.1 Stab 0.1 0.1 - - 0.61 0.8 2 - 0.3 - 2 2 Base.Pen
Base.RedPen
Base.BluePen
Pencil.png Pencil 0.1 Stab 0.1 0.1 - - 0.61 0.8 2 - 0.3 - 2 2 Base.Pencil


Firearms

Firearms require ammo to use and are loud, attracting the attention of nearby zombies. They benefit significantly from high Aiming and Reloading skills, with Aiming in particular improving the accuracy, range, and ease of use of firearms. </noinclude>

Table legend
Icon Meaning
Encumbrance Encumberance
Ammunition Ammunition type
Magazine size Magazine size
Accuracy Accuracy
Crit chance Critical hit chance
Noise radius Noise radius
Minimum Minimum
Maximum Maximum

Handguns

Icon Name Encumbrance Hands Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Knockdown Item ID
Minimum Maximum Minimum Maximum
HandGun.png D-E Pistol 1.5 One-Hand 40calAmmoBox.png 8 1 1.9 0.61 10 20 +12 20% +10% 70 0.3 2 Base.Pistol3
HandGun2.png M1911 Pistol 1.5 One-Hand 40calAmmoBox.png 7 1 1.4 0.61 8 40 +10 20% +10% 50 0.3 2 Base.Pistol2
RevolverShort.png M36 Revolver 1.5 One-Hand 40calAmmoBox.png 5 0.7 1.2 0.61 6 65 +8 20% +10% 30 0.3 2 Base.Revolver_Short
Revolver.png M625 Revolver 1.75 One-Hand 40calAmmoBox.png 6 1 1.6 0.61 9 30 +10 20% +10% 50 0.3 2 Base.Revolver
HandGun3.png M9 Pistol 1.5 One-Hand 40calAmmoBox.png 15 0.6 1 0.61 7 50 +8 20% +10% 40 0.3 2 Base.Pistol
RevolverLong.png Magnum 2.0 One-Hand 40calAmmoBox.png 6 1.2 1.9 0.61 11 20 +12 20% +10% 80 0.3 2 Base.Revolver_Long

Shotguns

Icon Name Encumbrance Hands Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Knockdown Item ID
Minimum Maximum Minimum Maximum
ShotgunDoublebarrel.png Double Barrel Shotgun 4.0 Two-Hand ShotgunAmmo.png 2 2 2.7 0.67 9 80 +5 80% +4% 100 0.8 8 Base.DoubleBarrelShotgun
ShotgunDoublebarrel.png Sawed-off Double Barrel Shotgun 3.5 Two-Hand ShotgunAmmo.png 2 2 2.7 0.67 8 80 +5 80% +4% 100 0.8 8 Base.DoubleBarrelShotgunSawnoff
Shotgun2.png JS-2000 Shotgun 4.0 Two-Hand ShotgunAmmo.png 6 1.5 2.2 0.61 7 70 +5 60% +4% 100 0.8 8 Base.Shotgun
Shotgun.png Sawed-off JS-2000 Shotgun 3.5 Two-Hand ShotgunAmmo.png 6 1.5 2.2 0.61 6 100 +0 60% +4% 100 0.9 8 Base.ShotgunSawnoff

Rifles

Icon Name Encumbrance Hands Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Knockdown Item ID
Minimum damage Maximum damage Minimum range Maximum range
AssaultRifle2.png M14 Rifle 4.0 Two-Hand RifleAmmo308loose.png 20 1.2 2.0 0.61 10 50 +5 30% +15% 70 0.3 2 Base.AssaultRifle2
AssaultRifle.png M16 Assault Rifle 4.0 Two-Hand RifleAmmo308loose.png 30 0.8 1.4 0.61 11 20 +7 25% +12% 70 0.3 4 Base.AssaultRifle
LeverActionRifle.png MSR700 Rifle 4.0 Two-Hand RifleAmmo223loose.png 3 0.6 1.3 0.61 10 27 +17 25% +12% 70 0.3 2 Base.VarmintRifle
RifleHunting.png MSR788 Rifle 4.0 Two-Hand RifleAmmo308loose.png 3 1.2 2.0 0.61 10 25 +15 30% +15% 70 0.3 2 Base.HuntingRifle

Ammo

Rounds

Icon Name Encumbrance Item ID
RifleAmmo223loose.png .223 Round 0.02 Base.223Bullets
RifleAmmo308loose.png .308 Round 0.02 Base.308Bullets
40calAmmoBox.png .38 Special Round 0.02 Base.Bullets38
40calAmmoBox.png .44 Magnum Round 0.04 Base.Bullets44
40calAmmoBox.png .45 Auto Round 0.04 Base.Bullets45
RifleAmmo308loose.png 5.56mm Round 0.03 Base.556Bullets
40calAmmoBox.png 9mm Round 0.01 Base.Bullets9mm
ShotgunAmmo.png Shotgun Shells 0.05 Base.ShotgunShells

Boxes

Icon Name Encumbrance Item ID
RifleAmmo223.png Box of .223 Rounds 0.6 Base.223Box
RifleAmmo308.png Box of .308 Rounds 0.6 Base.308Box
HandgunAmmoBox.png Box of .38 Special Rounds 0.35 Base.Bullets38Box
HandgunAmmoBox.png Box of .44 Magnum Rounds 0.38 Base.Bullets44Box
HandgunAmmoBox.png Box of .45 Auto Rounds 1 Base.Bullets44Box
RifleAmmo308.png Box of 5.56mm Rounds 1.2 Base.556Box
HandgunAmmoBox.png Box of 9mm Rounds 0.2 Base.Bullets9mmBox
ShotgunAmmoBox.png Box of Shotgun Shells 0.9 Base.ShotgunShellsBox

Magazines

Icon Name Encumbrance Weapon Ammo Capacity Item ID
BerettaClip.png M9 Magazine 0.2 HandGun3.png 40calAmmoBox.png 15 Base.9mmClip
BerettaClip.png M1911 Auto Magazine 0.2 HandGun2.png 40calAmmoBox.png 7 Base.45Clip
BerettaClip.png D-E Magazine 0.2 HandGun.png 40calAmmoBox.png 8 Base.44Clip
BerettaClip.png MSR700 Magazine 0.2 LeverActionRifle.png RifleAmmo223loose.png 3 Base.223Clip
BerettaClip.png MSR788 Magazine 0.2 RifleHunting.png RifleAmmo308loose.png 3 Base.308Clip
BerettaClip.png M16 Magazine 0.2 AssaultRifle.png RifleAmmo308loose.png 30 Base.556Clip
BerettaClip.png M14 Magazine 0.2 AssaultRifle2.png RifleAmmo308loose.png 20 Base.M14Clip

Molds

Icon Name Encumbrance Item ID
BulletMold.png .223 Bullet MoldFuture 0.5 Base.223BulletsMold
BulletMold.png .308 Bullet MoldFuture 0.5 Base.308BulletsMold
BulletMold.png 9mm Bullet MoldFuture 0.5 Base.9mmBulletsMold
BulletMold.png Shotgun Shells MoldFuture 0.5 Base.ShotgunShellsMold

Weapon parts

Canon

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
HuntingKnife.png BayonetFuture 0.2 0.2 Currently not functional LeverActionRifle.pngRifleHunting.png Base.Bayonnet
ShotgunChoke.png Choke Tube - Full 0.1 0.1 Increases damage by 0.5 and reduces spread by 0.1 Shotgun2.png Base.ChokeTubeFull
ShotgunChoke.png Choke Tube - Improved 0.1 0.1 Increases spread by 0.1 and reduces damage by 0.5 Shotgun2.png Base.ChokeTubeImproved
RedDot.png Gun LightFuture 0.2 0.2 Currently not functional HandGun3.pngHandGun2.pngHandGun.png Base.GunLight
HandgunLaser.png Laser 0.2 0.2 Increases hit chance by 5 HandGun3.pngHandGun2.pngHandGun.pngAssaultRifle.pngAssaultRifle2.png Base.Laser

Recoil Pad

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleRecoilPad.png Recoil Pad 0.1 0.1 Reduces recoil by 5 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.RecoilPad

Scope

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
Scope2x.png x2 Scope 0.3 0.3 Increases min. range by 6 and max. range by 7 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x2Scope
Scope4x.png x4 Scope 0.4 0.4 Increases min. range by 8 and max. range by 13 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x4Scope
Scope8x.png x8 Scope 0.8 0.8 Increases min. range by 10 and max. range by 20 LeverActionRifle.pngRifleHunting.pngAssaultRifle2.pngAssaultRifle.png Base.x8Scope
ScopeIronSight.png Iron Sight 0.1 0.1 Increases max. range by 3 RifleHunting.pngLeverActionRifle.pngHandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.png Base.IronSight
RedDot.png Red Dot 0.2 0.2 Increases aiming speed. HandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.pngRifleHunting.pngLeverActionRifle.png Base.RedDot

Sling

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
AmmoStrap.png Ammo Straps 0.5 0.5 Reduces reload time by 5 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.AmmoStraps
GunSling.png Sling 0.5 - 0.3 Reduces encumbrance by 0.3 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.Sling

Stock

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleFibreglassStock.png Fiberglass Stock 0.1 - 0.5 Reduces the encumbrance by 0.5 and increases hit chance by 8 RifleHunting.pngLeverActionRifle.png Base.FiberglassStock

Explosives

Icon Name Encumbrance Max
range
Effect Effect
power
Effect
range
Timer Sensor range Item ID
V1 V2 V3
Molotov.png Molotov Cocktail 1.5 8 Fire 90 4 - - Base.Molotov
Aerosolbomb.png Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.Aerosolbomb
AerosolbombTimer.png Aerosol Bomb with Timer 1.5 10 Explosion 70 6 10 - Base.AerosolbombTriggered
AerosolbombTimer.png Aerosol Bomb with Sensor 1.5 10 Explosion 70 6 5 3 4 6 Base.AerosolbombSensorV1
Base.AerosolbombSensorV2
Base.AerosolbombSensorV3
AerosolbombTimer.png Remote Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.AerosolbombRemote
BottleWithGas.png Fire Bomb 1.5 10 Fire 97 6 - - Base.FlameTrap
FireBomb.png Fire Bomb with Timer 1.5 10 Fire 97 6 10 - Base.FlameTrapTriggered
FireBomb.png Fire Bomb with Sensor 1.5 10 Fire 97 6 5 3 4 5 Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
FireBomb.png Remote Fire Bomb 1.5 10 Fire 97 6 - - Base.FlameTrapRemote
PipeBomb.png Pipe Bomb 1.5 10 Explosion 90 7 - - Base.PipeBomb
PipeBomb.png Pipe Bomb with Sensor 1.5 10 Explosion 90 7 5 3 4 6 Base.PipeBombSensorV1
Base.PipeBombSensorV2
Base.PipeBombSensorV3
PipeBomb.png Remote Pipe Bomb 1.5 10 Explosion 90 7 - - Base.PipeBombRemote
Smokebomb.png Smoke Bomb 1.5 10 Smoke - 5 50 - Base.SmokeBomb
SmokebombTimer.png Smoke Bomb with Timer 1.5 10 Smoke - 5 10 - Base.SmokeBombTriggered
SmokebombTimer.png Smoke Bomb with Sensor 1.5 10 Smoke - 5 - 3 4 5 Base.SmokeBombSensorV1
Base.SmokeBombSensorV2
Base.SmokeBombSensorV3
SmokebombTimer.png Remote Smoke Bomb 1.5 10 Smoke - 5 - - Base.SmokeBombRemote
NoiseMaker.png Noise Maker 1.5 10 Noise - 17 50 - Base.NoiseTrap
NoiseMaker.png Noise Generator with Timer 1.5 10 Noise - 17 10 - Base.NoiseTrapTriggered
NoiseMaker.png Noise Generator with Sensor 1.5 10 Noise - 17 - 3 4 6 Base.NoiseTrapSensorV1
Base.NoiseTrapSensorV2
Base.NoiseTrapSensorV3
NoiseMaker.png Remote Noise Generator 1.5 10 Noise - 17 10 - Base.NoiseTrapRemote

See also