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Weapons

From PZwiki
Revision as of 12:29, 6 January 2025 by Vaileasys (talk | contribs) (→‎Improvised: update green pen icon)
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This page has been updated to an unstable beta version (42.0.0).
There may be additional features that are not in the stable version (41.78.16).
This version is part of a public beta that must be opted into. For the build 41.78.16 article, please see the old revision.
Parts of this page may have been automatically updated to the latest unstable build (42.0.2).
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This article is currently under construction.
This article is currently in the process of being updated to build 42. Melee and firearm tables have been updated to build 42.0.0.
If this page has not been updated in a while, please replace this notice with {{Improve}}. Last edit was 06/01/2025.
The player with every possible weapon attached in build 41

Weapons are used to defend the player against zombies and other players.

A lot of items, including regular household items, can be used as a weapon, and they can be found scattered throughout Knox Country in various containers, vehicles, or corpses. There are two main types of weapons: melee and ranged.

Melee weapons

Melee weapons are items used in close-range combat, and much quieter than firearms (but not 100% silent). There are seven sub-categories: axe, long blunt, short blunt, long blade, short blade, spear, and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficiently.

Some weapons require one hand to use, requiring to be held in a primary hand, leaving the secondary hand for things like bags or light sources with no drawbacks – these can't be used with two hands to improve their effectiveness further. Other weapons require both hands to be used at 100% effectiveness, but some can be used in a primary hand in a pinch; however, it will reduce the damage by 50% and massively increased endurance costs. Heavy weapons can only be held in two hands.

Some small one-handed weapons can be attached to the belt, in slots 2 and 3, but in some instances, like with the machete, lead pipe and metal bar, as well as most two-handed weapons, they can only be equipped on the back in slot 1.

Attack speed differences

Before judging the weapon's base speed, which determines the attack speed of the weapon, it is important to know that different weapon types have different calculations for the resulting attack speed.

As an example, a base speed 1 spear will swing significantly faster than the base speed 1 hammer due to spears having an incredibly high speed attack animation. Heavy weapons on the other side, with a base speed of 1 will be significantly slower than other normal weapons with the same base speed.

So in summary, it is important to take the base speed stat with a grain of salt and to try to compare it only within weapons of the same attack type.

Legend
Encumbrance Encumbrance Encumbrance of the weapon when stored in inventory, heavier weapons have higher endurance costs.
Equipped Equipped Whether the weapon is equipped in one hand or two hands, some weapons can be used with one hand with limited impact.
Minimum damage Minimum damage Minimum weapon damage, before modifiers.
Maximum damage Maximum damage Maximum weapon damage, before modifiers.
Door damage Door damage Damage inflicted on doors.
Tree damage Tree damage Damage inflicted on trees.
Minimum range Minimum range Range below which a weapon attack gets converted to shoving.
Maximum range Maximum range Range at which the weapon gets 100% of its damage.
Attack speed Attack speed Base attack speed of the weapon.
Critical hit chance Critical hit chance Base chance of achieving a critical hit, before modifiers.
Critical hit multiplier Critical hit multiplier Critical damage multiplier.
Knockback Knockback Modifier that affects the stagger of targets after being hit.
Maximum condition Maximum condition Maximum condition of the weapon when fully repaired.
UI Condition Chance.png Condition lower chance Base chance of lowering the weapon's condition: 1 in (x + (maintenance × 2 + weapon level)).
Average condition at level 0 Average condition Average number of hits for a weapon to break at level 0 maintenance and weapon skill.

Axes

Axe weapons are typically two-handed weapons that can be used to cut down trees for logs effectively. They usually also provide very high base damage numbers, and are therefore also a very effective choice of weapon to fight with, especially with the Ax-pert trait from the lumberjack occupation, and a "bruiser" bonus at level 3 and 7, getting a 10% damage increase at and 20% damage increase respectively.

Icon Name Encumbrance Equipped Damage Range Attack speed Critical hit chance Crit multiplier Knockback Max condition Condition lower chance Average condition Item ID
Minimum damage Maximum damage Door damage Tree damage Minimum range Maximum range
Antique Table Leg with Sawblade Antique Table Leg with Sawblade 2 2H 0.5 0.9 15 0 0.61 1 1 20% 0.3 4 3 12 Base.TableLeg_Sawblade
Axe Axe 3 2H* 0.8 2 35 35 0.61 1.2 1 20% 0.3 13 35 455 Base.Axe_Old
Baseball Bat with Railspike Baseball Bat with Railspike 3 2H* 1.2 1.9 7 1 0.61 1.28 1 30% 0.3 10 5 50 Base.BaseballBat_RailSpike
Baseball Bat with Sawblade Baseball Bat with Sawblade 3 2H* 1.2 1.9 15 15 0.8 1.2 1 20% 0.3 10 10 100 Base.BaseballBat_Sawblade
Bone Club with Spikes Bone Club with Spikes 2 1H 0.5 1.1 5 0 0.61 1.1 1.1 25% 0.5 5 5 25 Base.BoneClub_Spiked
Bone War Hatchet Bone War Hatchet 1.5 1H 0.5 1.0 2 1 0.61 1.1 1 25% 0.3 5 5 25 Base.Hatchet_Bone
Brake Disc Scrap Metal Weapon Brake Disc Scrap Metal Weapon 4 2H* 0.8 2 15 5 0.61 1.2 1 15% 0.3 10 15 150 Base.ScrapWeapon_Brake
Crude Stone Axe Crude Stone Axe 2 2H* 0.5 1.5 15 10 0.61 1.2 1 15% 0.3 5 5 25 Base.AxeStone
Cudgel with Bone Spikes Cudgel with Bone Spikes 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 10 100 Base.Cudgel_Bone
Cudgel with Brake Disc Cudgel with Brake Disc 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 10 100 Base.Cudgel_Brake
Cudgel with Sawblade Cudgel with Sawblade 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 10 100 Base.Cudgel_Sawblade
Cudgel with Spade Head Cudgel with Spade Head 6 2H 2 3 40 15 0.7 1.35 0.9 - 1 10 10 100 Base.Cudgel_SpadeHead
Entrenching Tool Entrenching Tool 2 1H 0.5 1.3 10 10 0.61 1.1 1 10% 0.3 10 10 100 Base.EntrenchingTool
Field Hockey Stick with Sawblade Field Hockey Stick with Sawblade 1.5 2H* 0.7 1.5 15 10 0.61 1.63 0.9 10% 0.3 7 2 14 Base.FieldHockeyStick_Sawblade
Firefighter Axe Firefighter Axe 3 2H* 0.8 2 35 35 0.61 1.2 1 20% 0.3 13 35 455 Base.Axe
Garden Fork Scrap Metal Weapon Garden Fork Scrap Metal Weapon 4 2H* 0.8 2 15 5 0.61 1.2 1 15% 0.3 10 15 150 Base.ScrapWeaponGardenFork
Hand Axe Hand Axe 2 1H 0.7 1.5 20 15 0.61 1.1 1 15% 0.3 10 15 150 Base.HandAxe_Old
Hand Scythe Hand Scythe 1 1H 0.6 1.2 5 0 0.61 1.1 1.1 15% 0.3 5 5 25 Base.HandScythe
Hand Scythe Hand Scythe 1 1H 0.6 1.2 5 0 0.61 1.1 1.1 15% 0.3 5 5 25 Base.HandScytheForged
HatchetHatchet Hatchet 2 1H 0.7 1.5 20 15 0.61 1.1 1 15% 0.3 10 15 150 Base.HandAxe
Hatchet Hatchet 2 1H 0.7 1.5 20 15 0.61 1.1 1 15% 0.3 10 15 150 Base.HandAxeForged
Ice Axe Ice Axe 2 1H 0.7 1.5 20 5 0.61 1.2 1 15% 0.3 10 15 150 Base.IceAxe
Iron Pipe with Railspike Iron Pipe with Railspike 1.5 1H 0.6 1 1 0 0.61 1.2 0.95 30% 0.3 8 15 120 Base.MetalPipe_Railspike
Jawbone War Axe Jawbone War Axe 2 2H* 0.6 1.1 10 1 0.61 1.2 1.1 35% 0.5 5 5 25 Base.JawboneBovide_Axe
Large Stone Axe Large Stone Axe 3 2H 1.3 3 55 55 0.61 1.35 1 50% 12× 0.3 15 25 375 Base.StoneAxeLarge
Long Handle with Railspike Long Handle with Railspike 2 2H* 0.7 1.5 5 0 0.61 1.25 1 10% 0.3 10 2 20 Base.LongHandle_Railspike
Long Handle with Sawblade Long Handle with Sawblade 2 2H* 0.7 1.5 5 15 0.61 1.25 1 10% 0.3 10 2 20 Base.LongHandle_Sawblade
Meat CleaverMeat Cleaver Meat Cleaver 1 1H 0.4 0.8 5 5 0.61 1 1.2 15% 0.3 10 15 150 Base.MeatCleaver
Meat Cleaver Meat Cleaver 1 1H 0.4 0.8 5 5 0.61 1 1.2 15% 0.3 10 15 150 Base.MeatCleaverForged
Metal Baseball Bat with Sawblade Metal Baseball Bat with Sawblade 3 2H* 1.2 1.9 15 15 0.8 1.2 1 20% 0.3 15 15 225 Base.BaseballBat_Metal_Sawblade
PickaxePickaxe Pickaxe 3 2H* 1 2.2 35 35 0.61 1.6 0.8 25% 0.3 13 20 260 Base.PickAxe
Pickaxe Pickaxe 3 2H* 1 2.2 35 35 0.61 1.6 0.8 25% 0.3 13 20 260 Base.PickAxeForged
Plank with Brake Disc Plank with Brake Disc 4 2H 0.7 1.5 5 5 0.61 1.25 1 10% 0.3 10 2 20 Base.Plank_Brake
Plank with Sawblade Plank with Sawblade 4 2H 0.7 1.5 5 15 0.61 1.25 1 10% 0.3 10 2 20 Base.Plank_Sawblade
Sawblade Axe Sawblade Axe 3.5 2H* 0.8 2 15 15 0.61 1.4 0.95 20% 0.3 13 35 455 Base.Axe_Sawblade
Sawblade Hatchet Sawblade Hatchet 2.5 1H 0.7 1.5 10 10 0.61 1.1 0.95 15% 0.3 10 15 150 Base.Axe_Sawblade_Hatchet
Scrap Metal Cleaver Scrap Metal Cleaver 2 1H 0.4 0.8 5 5 0.61 1 1 15% 0.3 10 15 150 Base.MeatCleaver_Scrap
Scrap Metal Cleaver-Axe Scrap Metal Cleaver-Axe 3 2H 1.3 3 55 55 0.61 1.35 0.9 50% 12× 0.3 15 25 375 Base.Axe_ScrapCleaver
Scrap Metal Morningstar - Short Scrap Metal Morningstar - Short 2.25 1H 0.7 1.5 5 1 0.61 1.1 0.95 30% - 0.3 10 10 100 Base.Morningstar_Scrap_Short
Short Bat with Railspike Short Bat with Railspike 1.5 1H 0.8 1.5 7 0 0.61 1.23 1.05 20% 0.5 15 10 150 Base.ShortBat_RailSpike
Short Bat with Sawblade Short Bat with Sawblade 3 1H 0.8 1.5 15 15 0.61 1.23 1 20% 0.3 13 10 130 Base.ShortBat_Sawblade
Spade Scrap Metal Weapon Spade Scrap Metal Weapon 4 2H* 0.8 2 15 15 0.61 1.2 1 15% 0.3 10 15 150 Base.ScrapWeaponSpade
Stone-Blade Scythe Stone-Blade Scythe 1 1H 0.6 1.0 5 0 0.61 1.1 1.1 15% 0.3 5 5 25 Base.PrimitiveScythe
Sturdy Bone Club with Spikes Sturdy Bone Club with Spikes 2.5 1H 0.5 1.1 5 0 0.61 1.1 1.1 25% 0.5 5 5 25 Base.LargeBoneClub_Spiked
Tree Branch with Bone Spikes Tree Branch with Bone Spikes 2 1H 0.5 1.0 1 0 0.61 1.1 1 25% 0.3 5 5 25 Base.TreeBranch_Bone
Tree Branch with Railspike Tree Branch with Railspike 2 1H 0.5 1.0 1 0 0.61 1.1 1 25% 0.3 5 5 25 Base.TreeBranch_Railspike
Wood AxeWood Axe Wood Axe 3 2H 1.3 3 55 55 0.61 1.35 1 50% 12× 0.3 15 25 375 Base.WoodAxe
Wood Axe Wood Axe 3 2H 1.3 3 55 55 0.61 1.35 1 50% 12× 0.3 15 25 375 Base.WoodAxeForged

*Limited impact when used one-handed.

Long blunts

Long blunt weapons have wider variety than long blade weapons and are easier to find and therefore level up. They receive a "bruiser" bonus at level 3 and 7, getting a 10% damage increase at and 20% damage increase respectively. They also do not damage the clothing of zombies or players on hit, which may be preferable for obtaining rarer clothes.

Icon Name Encumbrance Equipped Damage Range Attack speed Critical hit chance Crit multiplier Knockback Max condition Condition lower chance Average condition Item ID
Minimum damage Maximum damage Door damage Tree damage Minimum range Maximum range
Acoustic Guitar Acoustic Guitar 2.6 2H* 0.3 0.8 3 10 0.61 1.3 0.9 20% 0.3 2 3 6 Base.GuitarAcoustic
Antique Table Leg Antique Table Leg 2 2H* 0.5 0.9 5 0 0.61 1 1 10% 0.3 4 3 12 Base.TableLeg
Antique Table Leg - Chained Antique Table Leg - Chained 2 2H* 0.5 0.9 5 0 0.61 1 1 10% 0.3 4 3 12 Base.TableLeg_Chain
Antique Table Leg with Nails Antique Table Leg with Nails 2 2H* 0.5 0.9 5 0 0.61 1 1 10% 0.3 4 3 12 Base.TableLeg_Nails
Badminton Racket Badminton Racket 1 1H 0.1 0.2 2 0 0.61 1.25 1.2 0% - 0.3 4 3 12 Base.BadmintonRacket
Barbell Barbell 6 2H 1.8 2.8 35 55 0.61 1.35 0.7 - 0.3 15 25 375 Base.BarBell
Barbell Barbell 6 2H 1.8 2.8 35 55 0.61 1.35 0.7 - 0.3 15 25 375 Base.BarBell_Forged
Baseball Bat Baseball Bat 2 2H* 0.8 1.1 5 1 0.61 1.25 1 40% 0.5 15 20 300 Base.BaseballBat
Baseball Bat - Can-Reinforced Baseball Bat - Can-Reinforced 2 2H* 0.9 1.2 5 1 0.61 1.25 1 45% 0.5 20 25 500 Base.BaseballBat_Can
Baseball Bat - Sheet Metal Reinforced Baseball Bat - Sheet Metal Reinforced 2 2H* 1.0 1.3 5 1 0.61 1.25 1 50% 0.5 25 30 750 Base.BaseballBat_ScrapSheet
Baseball Bat with Garden Fork Head Baseball Bat with Garden Fork Head 3 2H* 1.2 1.9 7 1 0.61 1.28 1 30% 0.3 10 5 50 Base.BaseballBat_GardenForkHead
Baseball Bat with Nails Baseball Bat with Nails 2 2H* 1 1.5 7 1 0.61 1.28 0.95 30% 0.5 15 10 150 Base.BaseballBat_Nails
Baseball Bat with Rake Spikes Baseball Bat with Rake Spikes 3 2H* 1.2 1.9 7 1 0.61 1.28 1 30% 0.3 10 5 50 Base.BaseballBat_RakeHead
Baseball Bat with Spikes Baseball Bat with Spikes 3 2H* 1.2 1.9 7 1 0.61 1.28 1 30% 0.3 10 5 50 Base.BaseballBat_Spiked
Block Maul Block Maul 4 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 40 400 Base.BlockMaul
Bolt Cutters Bolt Cutters 4 2H* 0.6 1.15 8 0 0.61 1.25 1 20% 2.5× 0.5 15 70 1050 Base.BoltCutters
Broken Canoe Paddle Broken Canoe Paddle 2 2H* 0.5 1.3 1 0 0.61 1.6 0.85 40% 0.3 10 10 100 Base.CanoePadelX2_Broken
Broken Field Hockey Stick Broken Field Hockey Stick 2 1H 0.3 0.7 1 0 0.61 1.22 1 25% 0.3 10 5 50 Base.FieldHockeyStick_Broken
Broken Field Hockey Stick with Nails Broken Field Hockey Stick with Nails 2 1H 0.5 1.3 2 0 0.61 1.25 1 30% 0.3 10 5 50 Base.FieldHockeyStick_Broken_Nails
Broken Long Handle Broken Long Handle 1 1H 0.4 0.8 2 0 0.61 1.1 1.2 5% 0.3 10 3 30 Base.LongHandle_Broken
Broken Long Handle with Nails Broken Long Handle with Nails 1 1H 0.4 0.8 2 0 0.61 1.1 1.2 5% 0.3 10 3 30 Base.LongHandle_Broken_Nails
Broken Long Stick Broken Long Stick 2 1H 0.2 0.5 1 0 0.61 1.3 1.2 20% 0.3 4 2 8 Base.LongStick_Broken
Broken Plank Broken Plank 1 1H 0.4 0.8 2 0 0.61 1.1 1.2 5% 0.3 10 3 30 Base.Plank_Broken
Broken Plank with Nails Broken Plank with Nails 1 1H 0.4 0.8 2 0 0.61 1.1 1.2 5% 0.3 10 3 30 Base.Plank_Broken_Nails
Broken Table Leg Broken Table Leg 1.5 1H 0.4 0.8 2 0 0.61 1.1 1.2 5% 0.3 10 3 30 Base.TableLeg_Broken
Broken Table Leg with Nails Broken Table Leg with Nails 1.5 1H 0.4 0.8 2 0 0.61 1.1 1.2 5% 0.3 10 3 30 Base.TableLeg_Broken_Nails
Broom Broom 2 2H* 0.2 0.5 1 0 0.61 1.6 1.2 5% 0.3 3 2 6 Base.Broom
Broom with Barbed-Wire Broom with Barbed-Wire 2 2H* 0.3 0.75 1 0 0.61 1.6 1.2 5% 0.3 3 2 6 Base.Broom_BarbedWire
Bucket Maul - Metal Handle Bucket Maul - Metal Handle 10 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 10 100 Base.BucketMace_Metal
Bucket Maul - Wood Handle Bucket Maul - Wood Handle 10 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 10 100 Base.BucketMace_Wood
Canoe Paddle Canoe Paddle 2 2H* 0.5 1.3 1 0 0.61 1.6 0.85 40% 0.3 10 10 100 Base.CanoePadel
Canoe Paddle - Double-bladed Canoe Paddle - Double-bladed 2.2 2H* 0.8 1.9 1 0 0.61 1.6 0.8 50% 0.3 10 10 100 Base.CanoePadelX2
CrowbarCrowbar Crowbar 2 2H* 0.6 1.15 8 0 0.61 1.25 1 20% 2.5× 0.5 15 70 1050 Base.Crowbar
Crowbar Crowbar 2 2H* 0.6 1.15 8 0 0.61 1.25 1 20% 2.5× 0.5 15 70 1050 Base.CrowbarForged
Cudgel - Sheet Metal Reinforced Cudgel - Sheet Metal Reinforced 6 2H 2 3 20 10 0.7 1.35 0.9 - 1 10 10 100 Base.Cudgel_ScrapSheet
Cudgel with Garden Fork Head Cudgel with Garden Fork Head 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 10 100 Base.Cudgel_GardenForkHead
Cudgel with Nails Cudgel with Nails 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 10 100 Base.Cudgel_Nails
Cudgel with Railspikes Cudgel with Railspikes 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 10 100 Base.Cudgel_Railspike
Cudgel with Spikes Cudgel with Spikes 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 10 100 Base.Cudgel_Spike
Electric BassElectric BassElectric Bass Electric Bass 3.5 2H* 0.9 1.4 10 0 0.61 1.35 1 70% 0.3 12 9 108 Base.GuitarElectricBass
Electric GuitarElectric GuitarElectric Guitar Electric Guitar 2.8 2H* 0.8 1.2 10 0 0.61 1.35 1.1 55% 0.3 10 7 70 Base.GuitarElectric
Engine Parts Maul Engine Parts Maul 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 20 200 Base.EngineMaul
FISH DEV ITEM (NOT SPAWN)FISH DEV ITEM (NOT SPAWN)FISH DEV ITEM (NOT SPAWN)FISH DEV ITEM (NOT SPAWN) FISH DEV ITEM (NOT SPAWN) 0.01 2H* 0.2 0.3 1 0 0.61 1.55 1.3 5% 0.3 3 1 3 Base.FISH_DEV_ITEM
Field Hockey Stick Field Hockey Stick 1.5 2H* 0.3 0.7 1 0 0.61 1.6 0.9 30% 0.3 7 5 35 Base.FieldHockeyStick
Field Hockey Stick with Nails Field Hockey Stick with Nails 1.5 2H* 0.5 1.3 1 0 0.61 1.63 0.9 30% 0.3 7 5 35 Base.FieldHockeyStick_Nails
Fishing Rod Fishing Rod 1 2H* 0.2 0.3 1 0 0.61 1.55 1.3 5% 0.3 3 1 3 Base.FishingRod
Fishing Rod without Line Fishing Rod without Line 1 2H* 0.2 0.3 1 0 0.61 1.55 1.3 5% 0.3 3 1 3 Base.FishingRodBreak
Gaff Hook Gaff Hook 1.5 2H* 0.2 0.4 0 0 0.61 1.6 1.2 5% 0.3 4 3 12 Base.Gaffhook
Garden Fork Head Garden Fork Head 1 1H 0.4 0.8 1 0 0.61 1.1 1.2 15% 0.3 10 15 150 Base.GardenForkHead
Garden Fork Head Garden Fork Head 1 1H 0.4 0.8 1 0 0.61 1.1 1.2 15% 0.3 10 15 150 Base.GardenForkHead_Forged
Garden HoeGarden Hoe Garden Hoe 2.0 2H* 0.6 1.7 10 1 0.61 1.6 0.85 35% 0.5 10 10 100 Base.GardenHoe
Garden Hoe Garden Hoe 2.0 2H* 0.6 1.7 10 1 0.61 1.6 0.85 35% 0.5 10 10 100 Base.GardenHoeForged
Golf Club Golf Club 2 2H* 0.5 1 5 0 0.61 1.42 1 25% 0.6 5 15 75 Base.Golfclub
Ice Hockey Stick Ice Hockey Stick 1.5 2H* 0.3 0.7 1 0 0.61 1.6 0.9 30% 0.3 7 5 35 Base.IceHockeyStick
Ice Hockey Stick with Barbed Wire Ice Hockey Stick with Barbed Wire 1.5 2H* 0.3 0.7 1 0 0.61 1.6 0.9 30% 0.3 10 7 70 Base.IceHockeyStick_BarbedWire
Iron Bar Iron Bar 2 2H* 0.6 1.15 1 0 0.61 1.25 1 20% 0.5 8 15 120 Base.IronBar
Jawbone Morningstar Jawbone Morningstar 4 2H 1.3 3 7 1 0.61 1.35 1 50% 12× 0.3 15 25 375 Base.JawboneBovide_Morningstar
Kettle Maul - Metal Handle Kettle Maul - Metal Handle 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 10 100 Base.KettleMace_Metal
Kettle Maul - Wood Handle Kettle Maul - Wood Handle 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 10 100 Base.KettleMace_Wood
Keytar Keytar 2 2H* 0.2 0.7 3 10 0.58 1.25 1.2 20% 0.3 2 3 6 Base.Keytar
Lacrosse Stick Lacrosse Stick 0.4 2H* 0.3 0.7 1 0 0.61 1.6 0.9 30% 0.3 10 10 100 Base.LaCrosseStick
Leaf Rake Leaf Rake 1.5 2H* 0.2 0.4 1 0 0.61 1.6 1.2 5% 0.3 4 3 12 Base.LeafRake
Long Handle Long Handle 2 2H* 0.5 0.9 5 0 0.61 1.25 1 25% 0.3 10 10 100 Base.LongHandle
Long Handle - Can-Reinforced Long Handle - Can-Reinforced 2.5 2H* 0.6 1.0 7 0 0.61 1.28 1 30% 0.3 15 15 225 Base.LongHandle_Can
Long Handle with Brake Disc Long Handle with Brake Disc 4 2H 0.7 1.5 5 5 0.61 1.25 1 10% 0.3 10 2 20 Base.LongHandle_Brake
Long Handle with Nails Long Handle with Nails 2 2H* 0.7 1.5 5 0 0.61 1.28 1 30% 0.3 10 5 50 Base.LongHandle_Nails
Long Handle with Rake Spikes Long Handle with Rake Spikes 2 2H* 0.7 1.5 5 0 0.61 1.25 1 10% 0.3 10 2 20 Base.LongHandle_RakeHead
Makeshift Fishing Rod Makeshift Fishing Rod 1 2H* 0.2 0.3 1 0 0.61 1.55 1.3 5% 0.3 3 1 3 Base.CraftedFishingRod
Metal Baseball Bat Metal Baseball Bat 2 2H* 0.8 1.1 5 1 0.61 1.25 1 40% - 0.5 20 25 500 Base.BaseballBat_Metal
Metal Baseball Bat with Bolts Metal Baseball Bat with Bolts 2.4 2H* 0.8 1.1 5 1 0.61 1.25 1 50% - 0.5 20 10 200 Base.BaseballBat_Metal_Bolts
Mop Mop 2 2H* 0.2 0.5 1 0 0.61 1.6 1.2 5% 0.3 3 2 6 Base.Mop
Plank Plank 3 2H* 0.4 0.6 5 0 0.61 1.3 0.9 30% 0.3 10 2 20 Base.Plank
Plank with Nails Plank with Nails 3 2H* 0.5 0.8 8 0 0.61 1.32 0.85 25% 0.3 10 2 20 Base.Plank_Nails
Plank with Saw Plank with Saw 3 2H* 0.5 0.8 8 0 0.61 1.32 0.85 25% 0.3 10 2 20 Base.Plank_Saw
Pool Cue Pool Cue 1 2H* 0.2 0.4 1 0 0.61 1.6 1.2 0% - 0.3 10 10 100 Base.Poolcue
Railroad Spike PullerRailroad Spike Puller Railroad Spike Puller 6 2H 2 3 10 5 0.7 1.35 0.9 - 1 10 40 400 Base.RailroadSpikePuller
Railroad Spike Puller Railroad Spike Puller 6 2H 2 3 10 5 0.7 1.35 0.9 - 1 10 40 400 Base.RailroadSpikePullerOld
Rake Rake 2 2H* 0.2 0.5 1 0 0.61 1.6 1.2 5% 0.3 4 3 12 Base.Rake
Rake-Head Scrap Metal Weapon Rake-Head Scrap Metal Weapon 3 2H* 0.6 1.5 15 5 0.61 1.2 1 15% 0.3 10 15 150 Base.ScrapWeaponRakeHead
Sapling Sapling 2 2H* 0.3 0.6 1 0 0.61 1.6 1.2 5% 0.3 5 5 25 Base.Sapling
Saxophone Saxophone 3 1H 0.4 0.8 5 0 0.61 1.2 0.9 70% 0.3 5 2 10 Base.Saxophone
Scrap Metal Maul Scrap Metal Maul 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 20 200 Base.ScrapMaul
Scrap Metal Morningstar Scrap Metal Morningstar 3 2H* 1 1.5 7 1 0.61 1.28 0.95 30% - 0.5 10 10 100 Base.Morningstar_Scrap
Shovel Shovel 2.0 2H* 0.8 1.9 5 1 0.61 1.6 0.8 40% 0.5 10 10 100 Base.Shovel2
Sledgehammer Sledgehammer 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 40 400 Base.Sledgehammer
SledgehammerSledgehammer Sledgehammer 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 40 400 Base.Sledgehammer2
Sledgehammer Sledgehammer 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 40 400 Base.SledgehammerForged
Snow Shovel Snow Shovel 2.0 2H* 0.8 1.9 10 1 0.61 1.6 0.8 40% 0.5 10 10 100 Base.SnowShovel
Spade Spade 2.0 2H* 0.8 1.9 10 1 0.61 1.6 0.8 40% 0.5 10 10 100 Base.Shovel
Spade Spade 2.0 2H* 0.8 1.9 10 1 0.61 1.6 0.8 40% 0.5 10 10 100 Base.SpadeForged
Spade Head Spade Head 1 1H 0.4 0.8 5 5 0.61 1.1 1.2 15% 0.3 10 15 150 Base.SpadeHead
Steel Bar Steel Bar 2 2H* 0.6 1.15 1 0 0.61 1.25 1 20% 0.5 8 15 120 Base.SteelBar
Stone Maul Stone Maul 6 2H 2 3 40 10 0.7 1.35 0.9 - 1 10 40 400 Base.StoneMaul
Tennis Racket Tennis Racket 1 1H 0.3 0.5 2 0 0.61 1.25 1.1 5% 0.3 4 6 24 Base.TennisRacket
Tree Branch Tree Branch 2 1H 0.5 1.0 1 0 0.61 1.1 1 25% 0.3 5 5 25 Base.TreeBranch2
Tree Branch - Can-Reinforced Tree Branch - Can-Reinforced 2.5 1H 0.6 1.1 2 0 0.61 1.13 1 30% 0.3 8 8 64 Base.TreeBranch_Can
Tree Branch with Nails Tree Branch with Nails 2 1H 0.5 1.0 1 0 0.61 1.1 1 25% 0.3 5 5 25 Base.TreeBranch_Nails
Trumpet Trumpet 1 1H 0.4 0.8 5 0 0.61 1.15 1 20% 0.3 5 2 10 Base.Trumpet
Very Long Stick Long Stick 2 2H* 0.3 0.6 1 0 0.61 1.6 1.2 5% 0.3 5 5 25 Base.LongStick
Wooden Cudgel Large Branch 6 2H 2 3 20 10 0.7 1.35 0.9 - 1 10 10 100 Base.LargeBranch
Wooden Rod Wooden Rod 2 2H* 0.4 0.8 1 0 0.61 1.3 1 25% 0.3 5 5 25 Base.WoodenStick2
Wooden Rod - Can-Reinforced Wooden Rod - Can-Reinforced 2.5 2H* 0.5 0.9 2 0 0.61 1.3 1 30% 0.3 8 8 64 Base.WoodenStick_Can
Wooden Rod with Nails Wooden Rod with Nails 2 2H* 0.5 0.9 1 0 0.61 1.33 1 25% 0.3 5 5 25 Base.WoodenStick_Nails

*Limited impact when used one-handed.

Short blunts

Short blunt weapons are one of the most versatile one-handed weapons, being able to critically hit without the jaw stab bonus, making a good all-rounder weapons. They are also easy to find and do not damage the clothing of zombies or players on hit.

Icon Name Encumbrance Equipped Damage Range Attack speed Critical hit chance Crit multiplier Knockback Max condition Condition lower chance Average condition Item ID
Minimum damage Maximum damage Door damage Tree damage Minimum range Maximum range
Animal Bone Animal Bone 0.7 1H 0.5 1.1 5 0 0.61 1.1 1.1 25% 0.5 5 5 25 Base.AnimalBone
Ball-peen HammerBall-peen Hammer Ball-peen Hammer 1.5 1H 0.5 1 9 0 0.61 1 1 20% 0.5 10 30 300 Base.BallPeenHammer
Ball-peen Hammer Ball-peen Hammer 1 1H 0.5 1 9 0 0.61 1 1.5 20% 0.5 10 30 300 Base.BallPeenHammerForged
Banjo Banjo 3 2H* 0.3 0.6 5 0 0.61 1.25 1.1 5% 0.3 3 2 6 Base.Banjo
Block Mace Block Mace 3 1H 0.5 1 9 0 0.61 1 1 20% 0.5 10 25 250 Base.BlockMace
Bone Club Bone Club 1.5 1H 0.5 1.1 5 0 0.61 1.1 1.1 25% 0.5 5 5 25 Base.BoneClub
Bowling Pin Bowling Pin 1 1H 0.3 0.5 1 0 0.61 0.9 1.2 5% 0.3 10 5 50 Base.BowlingPin
Bowling Pin with Nails Bowling Pin with Nails 1 1H 0.4 0.7 1 0 0.61 0.9 1.2 5% 0.3 10 5 50 Base.BowlingPin_Nails
Brass Nameplate Brass Nameplate 1 1H 0.4 0.8 10 0 0.61 1.1 1 20% 0.3 4 5 20 Base.BrassNameplate
Broken Acoustic Guitar Neck Broken Acoustic Guitar Neck 1.5 1H 0.6 1.1 5 0 0.61 1.23 1.1 25% 0.5 10 10 100 Base.GuitarAcousticNeck_Broken
Broken Banjo Neck Broken Banjo Neck 1.5 1H 0.6 1.1 5 0 0.61 1.23 1.1 25% 0.5 10 10 100 Base.BanjoNeck_Broken
Broken Baseball Bat Broken Baseball Bat 1.5 1H 0.6 1.1 3 0 0.61 1.23 1.1 25% 0.5 5 5 25 Base.BaseballBat_Broken
Broken Baseball Bat with Nails Broken Baseball Bat with Nails 1.5 1H 0.6 1.1 3 0 0.61 1.23 1.1 25% 0.5 5 5 25 Base.BaseballBat_Broken_Nails
Broken Branch Broken Branch 2 1H 0.4 0.8 2 0 0.61 1.1 1.2 5% 0.3 10 3 30 Base.Branch_Broken
Broken Branch with Nails Broken Branch with Nails 2 1H 0.4 0.8 2 0 0.61 1.1 1.2 5% 0.3 10 3 30 Base.Branch_Broken_Nails
Broken Electric Bass Neck Broken Electric Bass Neck 1.5 1H 0.6 1.1 5 0 0.61 1.23 1.1 25% 0.5 10 10 100 Base.GuitarElectricBassNeck_Broken
Broken Electric Guitar Neck Broken Electric Guitar Neck 1.5 1H 0.6 1.1 5 0 0.61 1.23 1.1 25% 0.5 10 10 100 Base.GuitarElectricNeck_Broken
Broken Garden Tool Handle Broken Garden Tool Handle 1.5 1H 0.6 1.1 5 0 0.61 1.23 1.1 25% 0.5 10 10 100 Base.GardenToolHandle_Broken
Broken Iron Pipe Broken Iron Pipe 1.5 1H 0.6 1 1 0 0.61 1.2 0.95 30% 0.3 8 15 120 Base.MetalPipe_Broken
Broken Stick Broken Stick 1 1H 0.3 0.5 1 0 0.61 1.1 1.2 5% 0.3 5 5 25 Base.WoodenStick_Broken
Broken Stick with Nails Broken Stick with Nails 1 1H 0.4 0.7 4 0 0.61 1.13 1.15 5% 0.3 10 3 30 Base.WoodenStick_Broken_Nails
Carpentry Chisel Carpentry Chisel 1 1H 0.4 0.8 1 0 0.61 1.2 0.95 30% 0.23 8 15 120 Base.CarpentryChisel
Chair Leg Chair Leg 1 1H 0.4 0.8 5 0 0.61 1 1.1 5% 0.3 3 2 6 Base.ChairLeg
Chair Leg with Nails Chair Leg with Nails 1 1H 0.4 0.8 5 0 0.61 1 1.1 5% 0.3 3 2 6 Base.ChairLeg_Nails
Claw HammerClaw Hammer Claw Hammer 1.5 1H 0.5 1 9 0 0.61 1.1 1 20% 0.5 10 30 300 Base.Hammer
Claw Hammer Claw Hammer 1.5 1H 0.5 1 9 0 0.61 1.1 1 20% 0.5 10 30 300 Base.HammerForged
Club Hammer Club Hammer 2 1H 0.5 1 9 0 0.61 1 1 20% 0.5 10 25 250 Base.ClubHammer
Club Hammer Club Hammer 2 1H 0.5 1 9 0 0.61 1 1 20% 0.5 10 25 250 Base.ClubHammerForged
Copper SaucepanCopper Saucepan Copper Saucepan 0.7 1H 0.2 0.7 1 0 0.61 1 1 30% 0.3 5 10 50 Base.SaucepanCopper
Debug Yardstick Debug Yardstick 3 1H 0.1 0.2 0 0 0.61 0.9 1.3 0% - 0.3 1 1 1 Base.YardstickDEBUG
Drumstick Drumstick 0.5 1H 0.1 0.2 0 0 0.61 0.9 1.3 0% - 0.3 1 1 1 Base.Drumstick
Dumbbell Dumbbell 5 1H 0.5 1 9 0 0.61 1 0.90 25% 0.5 10 25 250 Base.DumbBell
Dumbbell Dumbbell 5 1H 0.5 1 9 0 0.61 1 0.90 25% 0.5 10 25 250 Base.DumbBell_Forged
File File 1 1H 0.4 0.8 1 0 0.61 1.2 0.95 30% 0.23 8 15 120 Base.File
Fireplace Poker Fireplace Poker 1.5 1H 0.7 1.1 1 0 0.61 1.2 0.95 35% 0.3 8 15 120 Base.FireplacePoker
Flint Nodule Flint Nodule 1 1H 0.5 0.8 1 0 0.61 1.1 0.9 20% 0.3 4 10 40 Base.FlintNodule
Flute Flute 1 1H 0.1 0.2 0 0 0.61 0.9 1.3 0% - 0.3 1 1 1 Base.Flute
Frying Pan Frying Pan 1.5 1H 0.3 0.5 3 0 0.61 1.1 1 30% 0.5 10 12 120 Base.Pan
Frying PanFrying Pan Frying Pan 1.5 1H 0.3 0.5 3 0 0.61 1.1 1 30% 0.5 10 12 120 Base.PanForged
Gavel Gavel 0.5 1H 0.1 0.2 0 0 0.61 0.9 1.3 0% - 0.3 1 1 1 Base.Gavel
Griddle Pan Griddle Pan 1.2 1H 0.25 0.45 3 0 0.61 1.1 1 30% 1.7× 0.5 10 12 120 Base.GridlePan
Iron Bar Half Iron Bar Half 1 1H 0.5 1 10 0 0.61 1.1 1 20% 0.3 8 15 120 Base.IronBarHalf
Iron Pipe Iron Pipe 1.5 1H 0.6 1 1 0 0.61 1.2 0.95 30% 0.3 8 15 120 Base.MetalPipe
Iron Rod Iron Rod 1.5 1H 0.7 1.1 1 0 0.61 1.2 0.95 30% 0.3 8 15 120 Base.IronRod
Iron Rod Half Iron Rod Half 0.75 1H 0.5 1 10 0 0.61 1.1 1 20% 0.3 8 15 120 Base.IronRodHalf
Jawbone Jawbone 1.5 1H 0.5 1.1 5 0 0.61 1.1 1.1 25% 0.5 5 5 25 Base.JawboneBovide
Jawbone Club Jawbone Club 1.5 1H 0.6 1.1 5 0 0.61 1.23 1.1 30% 0.5 10 10 100 Base.JawboneBovide_Club
Large Animal Bone Large Animal Bone 1 1H 0.5 1.1 5 0 0.61 1.1 1.1 25% 0.5 5 5 25 Base.LargeAnimalBone
Lead Pipe Lead Pipe 1.5 1H 0.7 1.2 1 0 0.61 1.15 0.93 30% 0.3 15 20 300 Base.LeadPipe
Long Mace Long Mace 2 2H* 0.7 1.5 9 0 0.61 1.25 1 40% 0.3 15 20 300 Base.LongMace
Long Spiked Club Long Spiked Club 2 2H* 0.7 1.5 5 0 0.61 0.9 1 10% 0.3 10 2 20 Base.LongSpikedClub
Mace Mace 2.5 1H 0.7 1.3 9 0 0.61 1.2 1 40% 0.5 15 20 300 Base.Mace
Mason's Chisel Mason's Chisel 1 1H 0.4 0.8 1 0 0.61 1.2 0.95 30% 0.23 8 15 120 Base.MasonsChisel
Medium Handle Medium Handle 1 1H 0.3 0.5 1 0 0.61 1.1 1.2 5% 0.3 10 5 50 Base.Handle
Medium Handle - Can-Reinforced Medium Handle - Can-Reinforced 1.25 1H 0.4 0.6 2 0 0.61 1.1 1.2 10% 0.3 15 8 120 Base.Handle_Can
Medium Handle with Nails Medium Handle with Nails 1 1H 0.4 0.7 4 0 0.61 1.13 1.15 5% 0.3 10 3 30 Base.Handle_Nails
Metalworking Chisel Metalworking Chisel 1 1H 0.4 0.8 1 0 0.61 1.2 0.95 30% 0.23 8 15 120 Base.MetalworkingChisel
Metalworking Punch Metalworking Punch 1 1H 0.4 0.8 1 0 0.61 1.2 0.95 30% 0.23 8 15 120 Base.MetalworkingPunch
Nightstick Nightstick 1.5 1H 0.6 1.1 1 0 0.61 1.2 1 25% 0.3 15 20 300 Base.Nightstick
Pipe Wrench Pipe Wrench 1.5 1H 0.5 1 10 0 0.61 1.1 1 25% 0.3 10 25 250 Base.PipeWrench
Plunger Plunger 0.5 1H 0.3 0.5 0 0 0.61 1.1 1.2 5% 0.3 3 2 6 Base.Plunger
Plunger with Barbed Wire Plunger with Barbed Wire 0.5 1H 0.45 0.75 0 0 0.61 1.1 1.2 5% 0.3 6 4 24 Base.Plunger_BarbedWire
Ratchet Wrench Ratchet Wrench 1 1H 0.5 1 10 0 0.61 1.1 1 20% 0.3 9 15 135 Base.Ratchet
Rolling Pin Rolling Pin 1.5 1H 0.2 0.5 5 0 0.61 1.1 1.2 15% 0.5 8 14 112 Base.RollingPin
Saucepan Saucepan 0.7 1H 0.2 0.7 1 0 0.61 1 1 30% 0.3 5 10 50 Base.Saucepan
Sheet Metal Snips Sheet Metal Snips 1 1H 0.4 0.8 1 0 0.61 1.2 0.95 5% 0.23 8 10 80 Base.SheetMetalSnips
Short Bat Short Bat 1.5 1H 0.6 1.1 5 0 0.61 1.23 1.1 25% 0.5 10 15 150 Base.ShortBat
Short Bat - Can-Reinforced Short Bat - Can-Reinforced 2 1H 0.7 1.2 7 0 0.61 1.26 1.1 30% 0.5 15 20 300 Base.ShortBat_Can
Short Bat with Nails Short Bat with Nails 1.5 1H 0.8 1.5 7 0 0.61 1.23 1.05 20% 0.5 15 10 150 Base.ShortBat_Nails
Short Bat with Rake Spikes Short Bat with Rake Spikes 1.5 1H 0.8 1.5 7 0 0.61 1.23 1.05 20% 0.5 15 10 150 Base.ShortBat_RakeHead
Short Bat with Spikes Short Bat with Spikes 2 1H 0.6 1.2 9 0 0.61 1.2 1 30% 0.5 10 15 150 Base.SpikedShortBat
Smithing Hammer Smithing Hammer 1.5 1H 0.5 1 9 0 0.61 1.1 1 20% 0.5 10 30 300 Base.SmithingHammer
Steel Bar Half Steel Bar Half 1 1H 0.5 1 10 0 0.61 1.1 1 20% 0.3 8 15 120 Base.SteelBarHalf
Steel Rod Steel Rod 1.5 1H 0.7 1.1 1 0 0.61 1.2 0.95 30% 0.3 8 15 120 Base.MetalBar
Steel Rod Half Steel Rod Half 0.75 1H 0.5 1 10 0 0.61 1.1 1 20% 0.3 8 15 120 Base.SteelRodHalf
Stone Stone 1 1H 0.5 0.8 1 0 0.61 1.1 0.9 20% 0.2 4 10 40 Base.Stone2
Stone Hammer Stone Hammer 2 1H 0.3 0.7 2 0 0.61 1.05 1 15% 0.5 5 5 25 Base.HammerStone
Sturdy Bone Club Sturdy Bone Club 2 1H 0.5 1.1 5 0 0.61 1.1 1.1 25% 0.5 5 5 25 Base.LargeBoneClub
Tire Iron Tire Iron 1.5 1H 0.5 1 1 0 0.61 1.2 0.95 30% 0.3 8 15 120 Base.TireIron
Violin Violin 0.7 1H 0.2 0.4 5 0 0.61 1 1.2 5% - 0.3 1 1 1 Base.Violin
Wooden Mallet Wooden Mallet 1.5 1H 0.4 0.9 9 0 0.61 1 1.1 17% 0.5 8 20 160 Base.WoodenMallet
Wrench Wrench 1 1H 0.5 1 10 0 0.61 1.1 1 20% 0.3 9 15 135 Base.Wrench

*Limited impact when used one-handed.

Long blades

The katana and machete are the only long blade weapons. These are non-craftable and rarely find, making long blades skill valuable end-game. and non-craftable long blades weapons, the katana and machete, the rest being short blades. They both deal damage to clothing, which can be beneficial in reducing zombie armor, but results in damaged clothing.

Icon Name Encumbrance Equipped Damage Range Attack speed Critical hit chance Crit multiplier Knockback Max condition Condition lower chance Average condition Item ID
Minimum damage Maximum damage Door damage Tree damage Minimum range Maximum range
Broken Crude Sword Broken Crude Sword 1.5 1H 0.9 1.8 5 1 0.61 1.23 1 20% 0.5 10 10 100 Base.CrudeSword_Broken
Broken Katana Broken Katana 1.5 1H 1.5 2 5 1 0.61 1.23 1 20% 0.5 10 10 100 Base.Katana_Broken
Broken Scrap Metal Sword Broken Scrap Metal Sword 2 1H 0.9 1.8 5 1 0.61 1.23 1 20% 0.5 10 10 100 Base.Sword_Scrap_Broken
Broken Sword Broken Sword 1.5 1H 1.4 1.8 5 1 0.61 1.23 1 20% 0.5 13 15 195 Base.Sword_Broken
Crude Shortsword Crude Shortsword 1.5 1H 1 2 5 1 0.61 1.23 1 20% 0.5 10 15 150 Base.CrudeShortSword
Crude Sword Crude Sword 2 2H* 1.5 3 8 1 0.61 1.4 1 20% 0.5 10 15 150 Base.CrudeSword
Katana Katana 2 2H* 8 8 8 1 0.61 1.4 1 35% 0.5 10 15 150 Base.Katana
Machete Machete 2 1H 2 3 10 10 0.61 1.23 1 20% 0.3 13 25 325 Base.Machete
Machete Machete 2 1H 2 3 10 10 0.61 1.23 1 20% 0.3 13 25 325 Base.MacheteForged
Scrap Metal Chopper Scrap Metal Chopper 2 1H 1 2 5 5 0.61 1.23 1 10% 0.3 10 5 50 Base.Machete_Crude
Scrap Metal Shortsword Scrap Metal Shortsword 2 1H 0.9 1.8 5 1 0.61 1.23 1 20% 0.5 10 10 100 Base.ShortSword_Scrap
Scrap Metal Sword Scrap Metal Sword 2.5 2H 1.5 3 8 1 0.61 1.4 1 20% 0.5 10 15 150 Base.Sword_Scrap
Shortsword Shortsword 1.5 1H 1.5 2 5 1 0.61 1.23 1 20% 0.5 13 20 260 Base.ShortSword
Sword Sword 2 2H* 2 3 8 1 0.61 1.4 1 20% 0.5 13 20 260 Base.Sword

*Limited impact when used one-handed.

Short blades

Most short blade weapons have a unique instant-kill jaw stab attack, indicated by the raised hand of the player when in aim mode. Performing this action requires the player to be stationary and to have good timing, ideally with a combination of a high short blade skill. A high sneaking and lightfooted skill will help in safely getting close to zombies.

They are an effective tool at dealing with single zombies, due to it being quick, quiet, and low rate of exertion. The player can whittle down a group of zombies, if careful, with a high short blade skill. Still, it does have some caveats, which are listed below.

  • Timing: striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
  • Modest recovery: if facing a group, it is recommended to isolate one for by at least a few feet before striking to prevent getting flanked.
  • Low condition: Most of the weapons break easily, with common cutlery breaking especially fast.
  • Weapons can get stuck in a zombie when performing the instant-kill jaw stab, and need to be recovered (which can be a problem if there are still zombies remaining).
  • The jaw stab attack can't be used against players.
Icon Name Encumbrance Equipped Damage Range Attack speed Critical hit chance Crit multiplier Knockback Max condition Condition lower chance Average condition Item ID
Minimum damage Maximum damage Door damage Tree damage Minimum range Maximum range
Blunt Bone Knife Blunt Bone Knife 0.25 1H* 0.1 0.4 1 0 0.61 0.8 1 7% 10× 0.01 1 1 1 Base.DullBoneKnife
Bone Fork Bone Fork 0.25 1H 0.1 0.1 1 0 0.2 0.8 1 5% 10× 0.01 1 1 1 Base.Fork_Bone
Bone Spoon Bone Spoon 0.25 1H 0.1 0.1 1 0 0.2 0.8 1 0% - 0.01 1 1 1 Base.Spoon_Bone
Bread Knife Bread Knife 1 1H* 0.1 0.4 1 0 0.61 1 1 15% 10× 0.01 5 5 25 Base.BreadKnife
Butter Knife Butter Knife 0.25 1H* 0.1 0.4 1 0 0.61 0.8 1 7% 10× 0.01 3 1 3 Base.ButterKnife
Butterfly Knife Butterfly Knife 0.3 1H* 0.3 0.6 1 0 0.61 0.9 1 20% 0.01 10 2 20 Base.KnifeButterfly
Can Opener - Old-Fashioned Can Opener - Old-Fashioned 0.6 1H 0.3 0.4 0 0 0.61 0.8 1 10% 0.01 10 2 20 Base.TinOpener_Old
Carving Fork Carving Fork 0.5 1H 0.2 0.4 5 0 0.61 0.9 1 10% 10× 0.01 6 9 54 Base.CarvingFork2
Crude Blade Crude Blade 0.5 1H* 0.8 1.3 1 0 0.61 0.9 1 25% 0.01 4 2 8 Base.CrudeBlade
Crude Knife Crude Knife 0.7 1H* 0.5 0.9 1 0 0.61 0.9 1 25% 0.01 6 2 12 Base.CrudeKnife
Crude Scissors Crude Scissors 0.5 1H* 0.1 0.1 1 0 0.61 0.9 1 5% - 0.01 10 1 10 Base.ScissorsForged
Fighting Knife Fighting Knife 1 1H* 0.6 1.2 1 0 0.61 0.9 1 50% 0.01 10 10 100 Base.FightingKnife
Fillet Knife Fillet Knife 0.7 1H* 0.3 0.5 0 0 0.61 0.9 1 10% 0.01 5 2 10 Base.KnifeFillet
Fork Fork 0.25 1H 0.1 0.1 1 0 0.2 0.8 1 5% 10× 0.01 3 1 3 Base.Fork
Fork Fork 0.25 1H 0.1 0.1 1 0 0.2 0.8 1 5% 10× 0.01 3 1 3 Base.ForkForged
Gardening Trowel Gardening Trowel 1 1H* 0.2 0.4 5 0 0.61 0.9 1 30% 10× 0.3 6 9 54 Base.HandShovel
Glass Shiv Glass Shiv 0.5 1H* 0.3 0.5 1 0 0.61 0.8 1 10% - 1 2 2 Base.GlassShiv
Gold Butter Knife Gold Butter Knife 0.25 1H* 0.1 0.4 1 0 0.61 0.8 1 7% 10× 0.01 1 1 1 Base.ButterKnife_Gold
Gold Fork Gold Fork 0.25 1H 0.1 0.1 1 0 0.2 0.8 1 5% 10× 0.01 1 1 1 Base.Fork_Gold
Gold Spoon Gold Spoon 0.25 1H 0.1 0.1 1 0 0.2 0.8 1 0% - 0.01 1 1 1 Base.Spoon_Gold
Hand Fork Hand Fork 1 1H* 0.2 0.4 5 0 0.61 0.9 1 10% 10× 0.01 6 9 54 Base.HandFork
Handguard Dagger Handguard Dagger 1 1H* 0.6 1.2 1 0 0.61 0.9 1 50% 0.01 5 5 25 Base.HandguardDagger
Handiknife Handiknife 0.4 1H* 0.3 0.7 1 0 0.61 0.9 1 25% - 10 2 20 Base.Handiknife
Hunting KnifeHunting Knife Hunting Knife 1 1H* 0.6 1.2 1 0 0.61 0.9 1 50% 0.01 10 15 150 Base.HuntingKnife
Hunting Knife Hunting Knife 1 1H* 0.6 1.2 1 0 0.61 0.9 1 50% 0.01 10 15 150 Base.HuntingKnifeForged
Ice Pick Ice Pick 0.3 1H* 0.6 0.9 1 0 0.61 0.8 1 10% 0.01 10 7 70 Base.IcePick
Kitchen KnifeKitchen Knife Kitchen Knife 0.7 1H* 0.3 0.7 1 0 0.61 0.9 1 25% 0.01 10 2 20 Base.KitchenKnife
Kitchen Knife Kitchen Knife 0.6 1H* 0.3 0.7 1 0 0.61 0.9 1 25% 0.01 10 2 20 Base.KitchenKnifeForged
Large Hook Large Hook 2 1H 0.6 1.2 5 0 0.61 0.8 1.1 15% 0.3 5 5 25 Base.LargeHook
Large Knife Large Knife 1 1H* 0.6 1.1 1 0 0.61 0.9 1 30% 0.01 10 15 150 Base.LargeKnife
Letter Opener Letter Opener 0.3 1H* 0.1 0.1 1 0 0.61 0.8 1 5% 10× 0.01 5 1 5 Base.LetterOpener
Long Crude Blade Long Crude Blade 1 1H* 0.6 1.2 1 0 0.61 0.9 1 50% 0.01 5 7 35 Base.LongCrudeBlade
Long Crude Knife Long Crude Knife 1 1H 0.6 1.2 1 0 0.61 0.9 1 50% 0.01 5 7 35 Base.LongCrudeKnife
Long Sharp Bone Long Sharp Bone 1 1H* 0.7 1.1 1 0 0.61 0.85 1 20% 0.01 6 7 42 Base.SharpBone_Long
Long Spearhead Long Spearhead 1 1H* 0.6 1.2 1 0 0.61 0.9 1 50% 0.01 10 15 150 Base.SpearLongHead
Long Stone Knife Long Stone Knife 1 1H* 0.7 1.1 1 0 0.61 0.85 1 20% 0.01 6 7 42 Base.StoneKnifeLong
Machete Blade Knife Machete Blade Knife 1 1H* 0.6 1.1 1 0 0.61 0.9 1 30% 0.01 10 15 150 Base.MacheteKnife
Mason's Trowel Mason's Trowel 1 1H* 0.2 0.4 5 0 0.61 0.9 1 30% 10× 0.3 6 9 54 Base.MasonsTrowel
Multitool Multitool 0.5 1H* 0.3 0.8 1 0 0.61 0.9 1 25% - 10 2 20 Base.Multitool
Paring Knife Paring Knife 0.3 1H* 0.3 0.4 0 0 0.61 0.8 1 10% 0.01 10 2 20 Base.KnifeParing
Pocket Knife Pocket Knife 0.3 1H* 0.3 0.6 1 0 0.61 0.9 1 20% - 10 2 20 Base.KnifePocket
Railroad Spike Railroad Spike 0.5 1H 0.3 0.4 1 0 0.61 0.9 1 5% 0.01 15 30 450 Base.RailroadSpike
Railroad Spike Knife Railroad Spike Knife 0.5 1H* 0.3 0.7 1 0 0.61 0.9 1 25% 0.01 10 15 150 Base.RailroadSpikeKnife
Scalpel Scalpel 0.3 1H* 0.1 0.4 1 0 0.61 0.8 1 10% 10× 0.01 5 1 5 Base.Scalpel
Scissors Scissors 0.5 1H* 0.1 0.1 1 0 0.61 0.9 1 5% - 0.01 10 1 10 Base.Scissors
Scrap Metal Large Knife Scrap Metal Large Knife 1 1H* 0.6 1.1 1 0 0.61 0.9 1 30% 0.01 10 10 100 Base.LargeKnife_Scrap
ScrewdriverScrewdriver Screwdriver 0.5 1H* 0.3 0.7 1 0 0.61 0.85 1 10% 10× 0.01 10 6 60 Base.Screwdriver
Screwdriver Screwdriver 0.5 1H* 0.3 0.7 1 0 0.61 0.85 1 10% 10× 0.01 10 6 60 Base.Screwdriver_Old
Shiv Shiv 0.5 1H* 0.3 0.5 1 0 0.61 0.8 1 10% - 5 7 35 Base.KnifeShiv
Silver Butter Knife Silver Butter Knife 0.25 1H* 0.1 0.4 1 0 0.61 0.8 1 7% 10× 0.01 2 1 2 Base.ButterKnife_Silver
Silver Fork Silver Fork 0.25 1H 0.1 0.1 1 0 0.2 0.8 1 5% 10× 0.01 2 1 2 Base.Fork_Silver
Silver Spoon Silver Spoon 0.25 1H 0.1 0.1 1 0 0.2 0.8 1 0% - 0.01 2 1 2 Base.Spoon_Silver
Small Knife Small Knife 0.5 1H* 0.3 0.6 1 0 0.61 0.9 1 20% 0.01 8 2 16 Base.SmallKnife
Smashed Bottle Smashed Bottle 1 1H* 0.2 0.5 0 0 0.61 0.8 1.4 5% 0.01 3 1 3 Base.SmashedBottle
Spearhead Spearhead 0.7 1H* 0.8 1.3 1 0 0.61 0.9 1 25% 0.01 10 2 20 Base.SpearHead
Spoon Spoon 0.25 1H 0.1 0.1 1 0 0.2 0.8 1 0% - 0.01 3 1 3 Base.Spoon
Spoon Spoon 0.25 1H 0.1 0.1 1 0 0.2 0.8 1 0% - 0.01 3 1 3 Base.SpoonForged
Stake Stake 0.5 1H* 0.25 0.53 1 0 0.61 0.85 1 10% 10× 0.01 5 1 5 Base.Stake
Steak Knife Steak Knife 0.5 1H* 0.3 0.7 1 0 0.61 0.9 1 25% 0.01 5 2 10 Base.SteakKnife
Stone Knife Stone Knife 0.75 1H* 0.4 0.6 1 0 0.61 0.69 1 20% 0.01 6 7 42 Base.FlintKnife
Sushi Knife Sushi Knife 0.7 1H* 0.3 0.7 1 0 0.61 0.9 1 25% 0.01 15 3 45 Base.KnifeSushi
Switchblade Switchblade 0.3 1H* 0.3 0.6 1 0 0.61 0.9 1 20% - 10 2 20 Base.SwitchKnife
Toothbrush Shiv Toothbrush Shiv 0.25 1H* 0.3 0.5 1 0 0.61 0.8 1 10% - 5 7 35 Base.Toothbrush_Shiv

*Has jaw stab attack.

Spears

Spear weapons are two-handed. They receive a "bruiser" bonus at level 3 and 7, getting a 10% damage increase at and 20% damage increase respectively.

They have two different special insta-kill attacks when held in both hands:

  • When zombies are 1.7 tiles or more away from any other zombie, requiring player timing and ideally a high spear skill.
  • When sprinting, which results in a charge attack. This does have a noticeable cooldown animation and is unsafe to do in groups, though it may be performed into them, unlike the prior attack.
Icon Name Encumbrance Equipped Damage Range Attack speed Critical hit chance Crit multiplier Knockback Max condition Condition lower chance Average condition Item ID
Minimum damage Maximum damage Door damage Tree damage Minimum range Maximum range
Bone Spear Bone Spear 2.4 2H* 1 1.6 5 0 0.98 1.45 1 20% 0.3 6 7 42 Base.Spear_Bone
Crude Spear Crude Spear 2.5 2H* 1 1.6 5 0 0.98 1.45 1 20% 0.3 4 7 28 Base.SpearCrude
Garden Fork Garden Fork 1.5 2H* 1 1.5 7 0 0.61 1.37 0.9 30% 10× 0.3 10 15 150 Base.GardenFork
Garden Fork Garden Fork 1.5 2H* 1 1.5 7 0 0.61 1.37 0.9 30% 10× 0.3 10 15 150 Base.GardenFork_Forged
Glass Spear Glass Spear 2.4 2H* 1 1.6 5 0 0.98 1.45 1 20% 0.3 2 2 4 Base.SpearGlass
Long Bone Spear Long Bone Spear 2.7 2H* 1.2 1.7 7 0 0.98 1.48 1 20% 0.3 6 7 42 Base.Spear_BoneLong
Long Crude Spear Long Crude Spear 3 2H* 1.2 1.7 7 0 0.98 1.48 1 20% 0.3 5 7 35 Base.SpearCrudeLong
Long Spear Long Spear 2.7 2H* 1.2 1.7 7 0 0.98 1.48 1 20% 0.3 9 8 72 Base.SpearLong
Long Stone Spear Long Stone Spear 2.7 2H* 1.2 1.7 7 0 0.98 1.48 1 20% 0.3 6 7 42 Base.SpearStoneLong
Plunger Spear Plunger Spear 2.5 2H* 0.3 0.6 0 0 0.98 1.55 1 0% 0.3 6 2 12 Base.Spear_Plunger
Spear Spear 2.4 2H* 1 1.6 5 0 0.98 1.45 1 20% 0.3 9 8 72 Base.SpearShort
Spear with Fighting Knife Spear with Fighting Knife 3 2H* 1.2 1.7 7 0 0.98 1.48 1 20% 0.3 9 8 72 Base.SpearFightingKnife
Spear with Hand Fork Spear with Hand Fork 3 2H* 1.1 1.6 6 0 0.98 1.45 0.95 20% 0.3 7 4 28 Base.SpearHandFork
Spear with Hunting Knife Spear with Hunting Knife 3 2H* 1.2 1.7 7 0 0.98 1.48 1 20% 0.3 9 8 72 Base.SpearHuntingKnife
Spear with Kitchen Knife Spear with Kitchen Knife 2.7 2H* 1 1.6 5 0 0.98 1.45 1 20% 0.3 7 4 28 Base.SpearKnife
Spear with Large Knife Spear with Large Knife 3 2H* 1.2 1.7 7 0 0.98 1.48 1 20% 0.3 9 8 72 Base.SpearLargeKnife
Spear with Scissors Spear with Scissors 2.5 2H* 1 1.6 5 0 0.98 1.42 1 20% 0.3 6 3 18 Base.SpearScissors
Spear with Scrap Knife Spear with Scrap Knife 3 2H* 1.2 1.7 7 0 0.98 1.48 1 20% 0.3 9 8 72 Base.SpearScrapKnife
Spear with Screwdriver Spear with Screwdriver 2.5 2H* 1.2 1.6 7 0 0.98 1.45 1 20% 0.3 7 4 28 Base.SpearScrewdriver
Spear with Small Knife Spear with Small Knife 2.7 2H* 1 1.6 5 0 0.98 1.45 1 20% 0.3 7 4 28 Base.SpearKnifeSmall
Spear with Steak Knife Spear with Steak Knife 2.5 2H* 1 1.6 5 0 0.98 1.45 1 20% 0.3 7 2 14 Base.SpearSteakKnife
Stone Spear Stone Spear 2.4 2H* 1 1.6 5 0 0.98 1.45 1 20% 0.3 6 7 42 Base.SpearStone
Umbrella (Closed) Umbrella (Closed) 1 2H* 0.5 0.7 1 0 0.61 1.1 0.9 10% 0.3 7 3 21 Base.ClosedUmbrellaBlack
Umbrella (Closed) Umbrella (Closed) 1 2H* 0.5 0.7 1 0 0.61 1.1 0.9 10% 0.3 7 3 21 Base.ClosedUmbrellaBlue
Umbrella (Closed) Umbrella (Closed) 1 2H* 0.5 0.7 1 0 0.61 1.1 0.9 10% 0.3 7 3 21 Base.ClosedUmbrellaRed
Umbrella (Closed) Umbrella (Closed) 1 2H* 0.5 0.7 1 0 0.61 1.1 0.9 10% 0.3 7 3 21 Base.ClosedUmbrellaTINTED
Umbrella (Closed) Umbrella (Closed) 1 2H* 0.5 0.7 1 0 0.61 1.1 0.9 10% 0.3 7 3 21 Base.ClosedUmbrellaWhite
Wooden Spear Wooden Spear 2 2H* 1 1.4 5 0 0.98 1.4 1 20% 0.3 5 2 10 Base.SpearCrafted
Wooden Spear (Fire Hardened) Wooden Spear (Fire Hardened) 2 2H* 1 1.5 5 0 0.61 1.4 1 30% 10× 0.3 7 4 28 Base.SpearCraftedFireHardened

*Limited impact when used one-handed.

Improvised

Improvised weapons behave similar to short blade weapons, but they lack jaw stab attack and do not have a corresponding skill. Therefore, their damage cannot be improved and condition lower chance only takes maintenance skill into effect. They cannot knockback, and while they don't have any crit chance and crit multiplier defined, they can still crit, due to the default values being assigned.

Icon Name Encumbrance Equipped Damage Range Attack speed Critical hit chance Crit multiplier Knockback Max condition Condition lower chance Average condition Item ID
Minimum damage Maximum damage Door damage Tree damage Minimum range Maximum range
Fountain Pen Fountain Pen 0.2 1H 0.1 0.1 0 0 0.61 0.8 1 0% - 0.01 3 2 6 Base.PenFancy
Geometry Compass Geometry Compass 0.2 1H 0.1 0.2 0 0 0.61 0.8 1 10% 0.01 2 2 4 Base.CompassGeometry
Multi-Color Pen Multi-Color Pen 0.2 1H 0.1 0.1 0 0 0.61 0.8 1 0% - 0.01 3 2 6 Base.PenMultiColor
Pen - Black Pen - Black 0.1 1H 0.1 0.1 0 0 0.61 0.8 1 0% - 0.01 2 1 2 Base.Pen
Pen - Blue Pen - Blue 0.1 1H 0.1 0.1 0 0 0.61 0.8 1 0% - 0.01 2 1 2 Base.BluePen
Pen - Green Pen - Green 0.1 1H 0.1 0.1 0 0 0.61 0.8 1 0% - - 2 1 2 Base.GreenPen
Pen - Red Pen - Red 0.1 1H 0.1 0.1 0 0 0.61 0.8 1 0% - 0.01 2 1 2 Base.RedPen
Pen - Spiffo Pen - Spiffo 0.2 1H 0.1 0.1 0 0 0.61 0.8 1 0% - 0.01 2 1 2 Base.PenSpiffo
Pencil Pencil 0.1 1H 0.1 0.1 0 0 0.61 0.8 1 0% - 0.01 1 1 1 Base.Pencil
Pencil - Spiffo Pencil - Spiffo 0.2 1H 0.1 0.1 0 0 0.61 0.8 1 0% - 0.01 1 1 1 Base.PencilSpiffo

Firearms

Legend
Encumbrance Encumbrance Encumbrance of the weapon when stored in inventory, heavier weapons have higher endurance costs.
Equipped Equipped Whether the weapon is equipped in one hand or two hands.
default=Ammunition Ammunition Ammunition used by the weapon.
Magazine capacity Magazine capacity Maximum ammunition capacity of the weapon.
Minimum damage Minimum damage Minimum damage, before modifiers.
Maximum damage Maximum damage Maximum damage, before modifiers.
Minimum range Minimum range Range below which a weapon attack gets converted to shoving.
Maximum range Maximum range Range after which critical chance goes down to 0%.
Accuracy Accuracy Base chance of successfully hitting the target, before modifiers.
Accuracy added per aiming level Accuracy added per aiming level Amount added to the base hit chance per aiming level.
Critical hit chance Critical hit chance Base chance of achieving a critical hit, before modifiers.
Critical hit chance added per aiming level Critical hit chance added per aiming level Amount added to the base critical hit chance per aiming level.
Noise radius Noise radius Radial distance in tiles that noise will be emitted.
Knockback Knockback Modifier that affects the stagger of targets after being hit.

Handguns

Icon Name Encumbrance Equipped Ammunition Magazine capacity Damage Range Accuracy Accuracy increased per aiming level Critical hit chance Critical hit chance increased per aiming level Noise radius Knockback Item ID
Minimum damage Maximum damage Minimum range Maximum range
D-E Pistol D-E Pistol 1.5 1H .44 Magnum Round 8 1 1.6 0.61 17 50% +4% 20% +6% 120 0.3 Base.Pistol3
M1911 Pistol M1911 Pistol 1.5 1H .45 Auto Round 7 0.9 1.2 0.61 12 50% +4% 20% +6% 70 0.3 Base.Pistol2
M36 Revolver M36 Revolver 1.5 1H .38 Special Round 5 0.5 0.8 0.61 8 50% +4% 20% +6% 60 0.3 Base.Revolver_Short
M625 Revolver M625 Revolver 1.75 1H .45 Auto Round 6 0.9 1.2 0.61 12 50% +4% 20% +6% 80 0.3 Base.Revolver
M9 Pistol M9 Pistol 1.5 1H 9mm Round 15 0.6 1 0.61 15 50% +4% 20% +6% 100 0.3 Base.Pistol
Magnum Magnum 2 1H .44 Magnum Round 6 1 1.6 0.61 18 50% +4% 20% +6% 120 0.3 Base.Revolver_Long

Shotguns

Icon Name Encumbrance Equipped Ammunition Magazine capacity Damage Range Accuracy Accuracy increased per aiming level Critical hit chance Critical hit chance increased per aiming level Noise radius Knockback Item ID
Minimum damage Maximum damage Minimum range Maximum range
Double Barrel Shotgun Double Barrel Shotgun 4 2H Shotgun Shells 2 1.5 2.2 0.67 15 65% +4% 70% +6% 200 0.8 Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 4 2H Shotgun Shells 6 1.5 2.2 0.61 12 65% +4% 70% +10% 200 0.8 Base.Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 3.5 2H Shotgun Shells 2 1.2 1.8 0.67 8 70% +4% 50% +6% 200 0.8 Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 3.5 2H Shotgun Shells 6 1.3 2.0 0.61 10 70% +4% 50% +6% 200 0.9 Base.ShotgunSawnoff

Rifles

Icon Name Encumbrance Equipped Ammunition Magazine capacity Damage Range Accuracy Accuracy increased per aiming level Critical hit chance Critical hit chance increased per aiming level Noise radius Knockback Item ID
Minimum damage Maximum damage Minimum range Maximum range
M14 Rifle M14 Rifle 4 2H .308 Round 20 1.2 2 0.61 40 50% +4% 30% +6% 170 0.3 Base.AssaultRifle2
M16 Assault Rifle M16 Assault Rifle 4 2H 5.56mm Round 30 1.0 1.6 0.61 30 50% +4% 20% +6% 150 0.3 Base.AssaultRifle
MSR700 Rifle MSR700 Rifle 4 2H .223 Round 3 1.0 1.6 0.61 30 50% +4% 20% +6% 150 0.3 Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 4 2H .308 Round 3 1.2 2 0.61 40 50% +4% 30% +6% 170 0.3 Base.HuntingRifle

Ammo

Rounds

Icon Name Encumbrance Item ID
RifleAmmo223loose.png .223 Round 0.02 Base.223Bullets
RifleAmmo308loose.png .308 Round 0.02 Base.308Bullets
40calAmmoBox.png .38 Special Round 0.02 Base.Bullets38
40calAmmoBox.png .44 Magnum Round 0.04 Base.Bullets44
40calAmmoBox.png .45 Auto Round 0.04 Base.Bullets45
RifleAmmo308loose.png 5.56mm Round 0.03 Base.556Bullets
40calAmmoBox.png 9mm Round 0.01 Base.Bullets9mm
ShotgunAmmo.png Shotgun Shells 0.05 Base.ShotgunShells

Boxes

Icon Name Encumbrance Item ID
RifleAmmo223.png Box of .223 Rounds 0.6 Base.223Box
RifleAmmo308.png Box of .308 Rounds 0.6 Base.308Box
HandgunAmmoBox.png Box of .38 Special Rounds 0.35 Base.Bullets38Box
HandgunAmmoBox.png Box of .44 Magnum Rounds 0.38 Base.Bullets44Box
HandgunAmmoBox.png Box of .45 Auto Rounds 1 Base.Bullets45Box
RifleAmmo308.png Box of 5.56mm Rounds 1.2 Base.556Box
HandgunAmmoBox.png Box of 9mm Rounds 0.2 Base.Bullets9mmBox
ShotgunAmmoBox.png Box of Shotgun Shells 0.9 Base.ShotgunShellsBox

Magazines

Icon Name Encumbrance Weapon Ammo Capacity Item ID
BerettaClip.png M9 Magazine 0.2 HandGun3.png 40calAmmoBox.png 15 Base.9mmClip
BerettaClip.png M1911 Auto Magazine 0.2 HandGun2.png 40calAmmoBox.png 7 Base.45Clip
BerettaClip.png D-E Magazine 0.2 HandGun.png 40calAmmoBox.png 8 Base.44Clip
BerettaClip.png MSR700 Magazine 0.2 LeverActionRifle.png RifleAmmo223loose.png 3 Base.223Clip
BerettaClip.png MSR788 Magazine 0.2 RifleHunting.png RifleAmmo308loose.png 3 Base.308Clip
BerettaClip.png M16 Magazine 0.2 AssaultRifle.png RifleAmmo308loose.png 30 Base.556Clip
BerettaClip.png M14 Magazine 0.2 AssaultRifle2.png RifleAmmo308loose.png 20 Base.M14Clip

Molds

Icon Name Encumbrance Item ID
BulletMold.png .223 Bullet MoldFuture 0.5 Base.223BulletsMold
BulletMold.png .308 Bullet MoldFuture 0.5 Base.308BulletsMold
BulletMold.png 9mm Bullet MoldFuture 0.5 Base.9mmBulletsMold
BulletMold.png Shotgun Shells MoldFuture 0.5 Base.ShotgunShellsMold

Weapon parts

Canon

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
HuntingKnife.png BayonetFuture 0.2 0.2 Currently not functional LeverActionRifle.pngRifleHunting.png Base.Bayonnet
ShotgunChoke.png Choke Tube - Full 0.1 0.1 Increases damage by 0.5 and reduces spread by 0.1 Shotgun2.png Base.ChokeTubeFull
ShotgunChoke.png Choke Tube - Improved 0.1 0.1 Increases spread by 0.1 and reduces damage by 0.5 Shotgun2.png Base.ChokeTubeImproved
RedDot.png Gun LightFuture 0.2 0.2 Currently not functional HandGun3.pngHandGun2.pngHandGun.png Base.GunLight
HandgunLaser.png Laser Sight 0.2 0.2 Increases hit chance by 5 HandGun3.pngHandGun2.pngHandGun.pngAssaultRifle.pngAssaultRifle2.png Base.Laser

Recoil Pad

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleRecoilPad.png Recoil Pad 0.1 0.1 Reduces recoil by 5 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.RecoilPad

Scope

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
Scope2x.png x2 Scope 0.3 0.3 Increases min. range by 6 and max. range by 7 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x2Scope
Scope4x.png x4 Scope 0.4 0.4 Increases min. range by 8 and max. range by 13 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x4Scope
Scope8x.png x8 Scope 0.8 0.8 Increases min. range by 10 and max. range by 20 LeverActionRifle.pngRifleHunting.pngAssaultRifle2.pngAssaultRifle.png Base.x8Scope
ScopeIronSight.png Iron Sight 0.1 0.1 Increases max. range by 3 RifleHunting.pngLeverActionRifle.pngHandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.png Base.IronSight
RedDot.png Red Dot Sight 0.2 0.2 Increases aiming speed. HandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.pngRifleHunting.pngLeverActionRifle.png Base.RedDot

Sling

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
AmmoStrap.png Ammo Straps 0.5 0.5 Reduces reload time by 5 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.AmmoStraps
GunSling.png Sling 0.5 - 0.3 Reduces encumbrance by 0.3 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.Sling

Stock

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleFibreglassStock.png Fiberglass Stock 0.1 - 0.5 Reduces the encumbrance by 0.5 and increases hit chance by 8 RifleHunting.pngLeverActionRifle.png Base.FiberglassStock

Explosives

Icon Name Encumbrance Max
range
Effect Effect
power
Effect
range
Timer Sensor range Item ID
V1 V2 V3
Molotov.png Molotov Cocktail 1.5 8 Fire 90 4 - - Base.Molotov
Aerosolbomb.png Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.Aerosolbomb
AerosolbombTimer.png Aerosol Bomb with Timer 1.5 10 Explosion 70 6 10 - Base.AerosolbombTriggered
AerosolbombTimer.png Aerosol Bomb with Sensor 1.5 10 Explosion 70 6 5 3 4 6 Base.AerosolbombSensorV1
Base.AerosolbombSensorV2
Base.AerosolbombSensorV3
AerosolbombTimer.png Remote Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.AerosolbombRemote
BottleWithGas.png Fire Bomb 1.5 10 Fire 97 6 - - Base.FlameTrap
FireBomb.png Fire Bomb 1.5 10 Fire 97 6 10 - Base.FlameTrapTriggered
FireBomb.png Fire Bomb 1.5 10 Fire 97 6 5 3 4 5 Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
FireBomb.png Fire Bomb 1.5 10 Fire 97 6 - - Base.FlameTrapRemote
PipeBomb.png Pipe Bomb 1.5 10 Explosion 90 7 - - Base.PipeBomb
PipeBomb.png Pipe Bomb 1.5 10 Explosion 90 7 5 3 4 6 Base.PipeBombSensorV1
Base.PipeBombSensorV2
Base.PipeBombSensorV3
PipeBomb.png Pipe Bomb 1.5 10 Explosion 90 7 - - Base.PipeBombRemote
Smokebomb.png Smoke Bomb 1.5 10 Smoke - 5 50 - Base.SmokeBomb
SmokebombTimer.png Smoke Bomb 1.5 10 Smoke - 5 10 - Base.SmokeBombTriggered
SmokebombTimer.png Smoke Bomb 1.5 10 Smoke - 5 - 3 4 5 Base.SmokeBombSensorV1
Base.SmokeBombSensorV2
Base.SmokeBombSensorV3
SmokebombTimer.png Smoke Bomb 1.5 10 Smoke - 5 - - Base.SmokeBombRemote
NoiseMaker.png Noise Maker 1.5 10 Noise - 17 50 - Base.NoiseTrap
NoiseMaker.png Noise Maker 1.5 10 Noise - 17 10 - Base.NoiseTrapTriggered
NoiseMaker.png Noise Maker 1.5 10 Noise - 17 - 3 4 6 Base.NoiseTrapSensorV1
Base.NoiseTrapSensorV2
Base.NoiseTrapSensorV3
NoiseMaker.png Noise Maker 1.5 10 Noise - 17 10 - Base.NoiseTrapRemote

See also