Wood Axe: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}} | ||
{{Page version|41.78.16}} | |||
{{ | {{Infobox item | ||
{{Infobox | |name=Wood Axe | ||
| | |model=WoodAxe_Model.png | ||
| | |icon=WoodAxe.png | ||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Tool | |category=Tool/Weapon | ||
|weight=3 | |weight=3 | ||
|equipped=Two-handed | |equipped=Two-handed | ||
|attachment_type=BigBlade | |||
|function=Chopping trees | |||
|skill_type=Axe | |||
<!--PROPERTIES--> | |||
|material=<!-- E.g. Metal --> | |||
|material_value=<!-- E.g. MetalValue attribute --> | |||
|condition_max=15 | |condition_max=15 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
| | |damage_type=Slash | ||
| | |min_damage=1.3 | ||
|max_damage=3 | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.35 | |max_range=1.35 | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=3 | |knockdown=3 | ||
<!--TECHNICAL | <!-- TECHNICAL --> | ||
| | |item_id=Base.WoodAxe | ||
}} | }} | ||
A '''wood axe''' is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction. | |||
== Usage == | A '''wood axe''' is a [[Weapons#Two-Handed|two-handed weapon]] and tool. The weapon can be attached to the character's back for quick access and weight reduction. | ||
==Usage== | |||
{{pros-cons | {{pros-cons | ||
<!-- #PROS# - below this line --> | <!-- #PROS# - below this line --> | ||
|pros1 = | |pros1 = High damage average and maximum damage. | ||
|pros2 = Highest critical hit chance(50%) of any axe. | |pros2 = Highest range and durability of any axe. | ||
| | |pros3 = Highest critical hit chance (50%) of any axe. | ||
|pros4 = Highest critical damage multiplier (12x) of any weapon. | |||
|pros5 = | |pros5 = Effective at chopping down trees and breaking down doors. | ||
<!-- #CONS# - below this line --> | <!-- #CONS# - below this line --> | ||
|cons1 = Extremely slow swing speed. | |cons1 = Extremely slow swing speed. | ||
|cons2 = Uses lots of | |cons2 = Uses lots of endurance per swing. | ||
|cons3 = Can only be held in both hands. | |cons3 = Can only be held in both hands. | ||
}} | }} | ||
=== Chopping trees === | ===Weapon=== | ||
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1. | |||
===Chopping trees=== | |||
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35. | A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35. | ||
=== Breaking doors === | ===Breaking doors=== | ||
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35.. | A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35. | ||
==Condition== | |||
The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (25 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the a andxe maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills. | |||
{{Durability weapon|25}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|SafehouseLoot | |||
|[[counter]] | |||
|4 | |||
|4 | |||
|- | |||
|all | |||
|[[toolcabinet]] | |||
|4 | |||
|0.025 | |||
|- | |||
|bedroom | |||
|[[crate]] | |||
|1 | |||
|0.025 | |||
|- | |||
|rowspan="2"|closet | |||
|[[crate]] | |||
|4 | |||
|0.025 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|0.025 | |||
|- | |||
|firestorage | |||
|[[metal_shelves]] | |||
|4 | |||
|0.025 | |||
|- | |||
|rowspan="2"|garagestorage | |||
|[[counter]] | |||
|4 | |||
|0.025 | |||
|- | |||
|[[counter]] | |||
|4 | |||
|0.025 | |||
|- | |||
|pawnshop | |||
|[[counter]] | |||
|4 | |||
|0.025 | |||
|- | |||
|toolstorestorage | |||
|[[metal_shelves]] | |||
|4 | |||
|0.025 | |||
|} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HoldingWoodAxe.jpg|Survivor wielding the wood axe. | File:HoldingWoodAxe.jpg|Survivor wielding the wood axe. | ||
</gallery> | </gallery> | ||
== Code == | |||
==Code== | |||
{{CodeBox| | |||
===Item=== | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2816 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WoodAxe | |||
{ | |||
DisplayCategory = ToolWeapon, | |||
MaxRange = 1.35, | |||
WeaponSprite = WoodAxe, | |||
MinAngle = 0.8, | |||
Type = Weapon, | |||
MinimumSwingTime = 0.5, | |||
KnockBackOnNoDeath = TRUE, | |||
SwingAmountBeforeImpact = 0.002, | |||
Categories = Axe, | |||
ConditionLowerChanceOneIn = 25, | |||
Weight = 3, | |||
SplatNumber = 3, | |||
PushBackMod = 0.3, | |||
EnduranceMod = 3, | |||
SubCategory = Swinging, | |||
ConditionMax = 15, | |||
MaxHitCount = 3, | |||
DoorDamage = 55, | |||
IdleAnim = Idle_Weapon2, | |||
SwingAnim = Heavy, | |||
DisplayName = Wood Axe, | |||
MinRange = 0.61, | |||
SwingTime = 0.5, | |||
HitAngleMod = -30, | |||
SplatSize = 5, | |||
KnockdownMod = 3, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = WoodAxe, | |||
RunAnim = Run_Weapon2, | |||
TwoHandWeapon = TRUE, | |||
SwingSound = WoodAxeSwing, | |||
DoorHitSound = WoodAxeHit, | |||
HitSound = WoodAxeHit, | |||
HitFloorSound = WoodAxeHit, | |||
BreakSound = WoodAxeBreak, | |||
TreeDamage = 55, | |||
MetalValue = 120, | |||
CriticalChance = 50, | |||
CritDmgMultiplier = 12, | |||
MinDamage = 1.3, | |||
MaxDamage = 3, | |||
BaseSpeed = 1, | |||
WeaponLength = 0.5, | |||
RequiresEquippedBothHands = TRUE, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
AttachmentType = BigBlade, | |||
Tags = ChopTree;CutPlant, | |||
} | |||
}} | |||
===Repair=== | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 33 | |||
| source = fixing.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
fixing Fix Wood Axe | |||
{ | |||
Require : WoodAxe, | |||
Fixer : Woodglue=2; Woodwork=2, | |||
Fixer : DuctTape=2, | |||
Fixer : Glue=2, | |||
Fixer : Scotchtape=4, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[McCoy Logging Co.]] | |||
*[[Axe]] | |||
{{Navbox weapons|axe}} | |||
[[Category:Tools]] | |||
[[Category:Carpentry tools]] |
Latest revision as of 22:44, 26 March 2024
A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Weapon
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
Chopping trees
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular axe deals 35.
Breaking doors
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular axe deals 35.
Condition
The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the a andxe maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/25 (4%) |
0 | 4 | 1/27 (4%) |
0 | 8 | 1/29 (3%) |
4 | 0 | 1/29 (3%) |
8 | 0 | 1/33 (3%) |
4 | 4 | 1/31 (3%) |
4 | 8 | 1/33 (3%) |
8 | 8 | 1/37 (3%) |
10 | 10 | 1/39 (3%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 4 |
all | toolcabinet | 4 | 0.025 |
bedroom | crate | 1 | 0.025 |
closet | crate | 4 | 0.025 |
crate | 4 | 0.025 | |
firestorage | metal_shelves | 4 | 0.025 |
garagestorage | counter | 4 | 0.025 |
counter | 4 | 0.025 | |
pawnshop | counter | 4 | 0.025 |
toolstorestorage | metal_shelves | 4 | 0.025 |
Gallery
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item WoodAxe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.35,
WeaponSprite = WoodAxe,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 0.5,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 25,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
EnduranceMod = 3,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 3,
DoorDamage = 55,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Wood Axe,
MinRange = 0.61,
SwingTime = 0.5,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 3,
SplatBloodOnNoDeath = TRUE,
Icon = WoodAxe,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
SwingSound = WoodAxeSwing,
DoorHitSound = WoodAxeHit,
HitSound = WoodAxeHit,
HitFloorSound = WoodAxeHit,
BreakSound = WoodAxeBreak,
TreeDamage = 55,
MetalValue = 120,
CriticalChance = 50,
CritDmgMultiplier = 12,
MinDamage = 1.3,
MaxDamage = 3,
BaseSpeed = 1,
WeaponLength = 0.5,
RequiresEquippedBothHands = TRUE,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigBlade,
Tags = ChopTree;CutPlant,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Wood Axe
{
Require : WoodAxe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}