More actions
Wooden cross
[[File:{{{icon2}}}|Wooden cross||class=pixelart}}]]
[[File:{{{icon3}}}|Wooden cross||class=pixelart}}]]
[[File:{{{icon4}}}|Wooden cross||class=pixelart}}]]
[[File:{{{icon5}}}|Wooden cross||class=pixelart}}]]
[[File:{{{icon6}}}|Wooden cross||class=pixelart}}]]
[[File:{{{icon7}}}|Wooden cross||class=pixelart}}]]
[[File:{{{icon8}}}|Wooden cross||class=pixelart}}]]
[[File:{{{icon9}}}|Wooden cross||class=pixelart}}]]
Technical
Tile ID(s)
location_community_cemetary_01_22
location_community_cemetary_01_23
location_community_cemetary_01_23
The wooden cross is a constructable decorative tile.
Overview
Similar to a cairn, it is traditionally used to mark the grave where a corpse has been buried.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Wooden Cross |
Plank ×2 Nails ×2 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
ISBuildMenu.onWoodenCross = function(worldobjects, square, player)
local cross = ISSimpleFurniture:new("Wooden Cross", "location_community_cemetary_01_22", "location_community_cemetary_01_23");
cross.canPassThrough = true;
cross.canBarricade = false;
cross.ignoreNorth = true;
cross.canBeAlwaysPlaced = false;
cross.isThumpable = false;
cross.modData["xp:Woodwork"] = 5;
cross.modData["need:Base.Plank"] = "2";
cross.modData["need:Base.Nails"] = "2";
cross.player = player
cross.maxTime = 80;
cross.completionSound = "BuildWoodenStructureSmall";
getCell():setDrag(cross, player);
end