Crafted Spear: Difference between revisions
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}}A '''wooden spear''' is a tool that is crafted by a player and cannot be randomly found in containers. It is used as a basic [[Fishing]] tool | }}A '''wooden spear''' is a tool that is crafted by a player and cannot be randomly found in containers. It is used as a basic [[Fishing]] tool. | ||
Any spear may be randomly generated inside a zombie's stomach after having survived for 30 days. Approximately 0.16% of zombies will have a Spear or Spear with attachments on them. | Any spear may be randomly generated inside a zombie's stomach after having survived for 30 days. Approximately 0.16% of zombies will have a Spear or Spear with attachments on them. |
Revision as of 04:56, 15 May 2021
Template:ToolsA wooden spear is a tool that is crafted by a player and cannot be randomly found in containers. It is used as a basic Fishing tool.
Any spear may be randomly generated inside a zombie's stomach after having survived for 30 days. Approximately 0.16% of zombies will have a Spear or Spear with attachments on them.
The spear has relatively high damage and reach for its availability, however it suffers from a low maximum Condition, and takes damage at an exceedingly high rate until Maintenance is leveled with a 50% chance at 0 Maintenance.
Crafting
A wooden spear is created by sharpening a tree branch or a plank with a kitchen knife, hunting knife, or chipped stone.
Name | Recipe | Description | Crafting Level | |||||||||||
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Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.50
item SpearCrafted MaxRange = 1.4, WeaponSprite = SpearCrafted, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Spear, ConditionLowerChanceOneIn = 2, Weight = 1.7, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Spear, ConditionMax = 5, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Spear, DisplayName = Crafted Spear, MinRange = 0.98, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = SpearStick, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakWoodItem, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 30, CritDmgMultiplier = 10, MinDamage = 1, MaxDamage = 1.5, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Shovel, Tags = FishingSpear,
From AttachedWeaponDefinitions.lua (Project Zomboid directory/media/lua/shared/Definitions/)
Retrieved: Build 41.50
AttachedWeaponDefinitions.spearStomach = { chance = 5, -- chance is total, we'll get the chance of every definition and take one from there weaponLocation = {"Stomach"}, -- defined in AttachedLocations.lua bloodLocations = {"Torso_Lower","Back"}, -- we add blood & hole on this part addHoles = true, -- if true, you need at least one bloodLocation daySurvived = 30, -- needed day of survival before seeing this one weapons = { -- list of possible weapons, we'll take one randomly from there "Base.SpearKnife", "Base.SpearCrafted", "Base.SpearHuntingKnife", "Base.SpearScrewdriver", "Base.SpearScissors", "Base.SpearScalpel", "Base.SpearButterKnife", "Base.SpearHuntingKnife", }, }