This item or feature has been removed from the game or replaced by something else.
This section is likely to contain major spoilers pertaining to the story of Project Zomboid.
'Til Death Us Do Part Project Zomboid poster
Bob can be seen tending
to Kate in the Project Zomboid main menu screen.
'Til Death Us Do Part was a story included in Project Zomboid as its own game mode. It served as the tutorial to introduce new players to the basic concepts of Project Zomboid, like base fortification, scavenging, and fending off hostile undead and survivors.
In 2013, 'Til Death Us Do Part was removed from the game, along with NPC survivors, with the release of version RC 2.9, due to NPCs being far too buggy. The Indie Stone did not abandon the story and have stated they still have big plans for NPCs and the story of Bob and Kate. 
- Main article: Bob Smith
The player's character. He is a white, middle-aged male who probably lived with his wife in the Knox Country area before the zombie outbreak. Through their troubles he shows a commitment to keeping his wife and himself safe from the dangers of the zombie-ridden world. He doesn't seem to have any special skills as of the moment.
- Main article: Kate Smith
Bob Smith's wife. At the beginning of the story, she is lying injured in bed, her leg broken from an earlier encounter with looters. She is calm, yet concerned with Bob's safety throughout the story. After completing the tutorial, her leg will slowly regenerate (from severe bleeding to bleeding, then to not bleeding), but her leg will stay broken. To further help her, you can use a belt to stem her bleeding legs.
- Main article: Bobby Collins
Bobby Collins is a cruel yet well-prepared man who has nowhere to live. After hearing sounds of the radio from Bob's house, he decides to take it over because he has nowhere to live. He will threaten Bob with a shotgun (remember, Bob's weapon is a hammer), and he will force Bob to reveal Kate's location. If he doesn't see Bob, he will search the rooms for Bob (excluding the second floor bathroom), and if he doesn't find Bob in his search, he will go upstairs and talk to Kate instead. After seeing Kate, he will kill her if Bob doesn't interfere, because he believes that Kate is bitten. If Bob tries to fight him without sneaking on him, he will kill Bob (he has the weapon advantage). Once killed, Bob will take his valuable possessions (a shotgun and a baseball bat, some shells, a vest, and a lighter).
A single zombie in the house with the food. He will be hiding in the kitchen, and he will startle the player, causing the panic moodle to appear on the player. Fortunately, he does no damage (because his purpose is for the player to learn combat, not a challenging opponent), so killing him will be fairly easy, which can be done with either a hammer or a plank.
- Main article: Jack Bloggs
After completing the tutorial, you can find a survivor in the supermarket. He is armed with a shotgun, and will warn Bob to leave the supermarket. If Bob doesn't leave, he will shoot Bob, but if Bob kills him while he is warning him, Bob will be able to steal his belongings. He has a shotgun, some shells, a baseball bat, a lighter, and some other supplies.
In "Till Death Us Do Part", the starting house is the house where Bob and Kate spawn. The house has 13 windows, 8 rooms, 2 floors, 2 doors leading to the streets, 2 beds, 1 oven, 1 fridge, and a dozen containers. This house is almost devoid of supplies, with most containers empty except for the closets, a medicine cabinet, and one of the kitchen counters. In the closet, there is a pillow and some sheets. In the medicine cabinet, there is a bottle of pain killers. In the kitchen counter, there is a can opener and a pot. In this house, you will learn the very basics (crafting, moving, gathering items, first aid, cooking). Later, a raider will come into the house. This house has the north and south edges surrounded by an inpenetratable brick wall.
Small Generic House
In this house, there is no bedroom, one bathroom, one living room, and one kitchen. It has 1 entrance, 4 rooms, 1 floor, 7 windows, 1 fridge, and 1 oven. The bathroom and the living room are devoid of supplies. However, the kitchen has 3 cans of soup. In the kitchen, there is a hiding kitchen zombie, whom Bob will fight in the tutorial to learn combat.
The shed is a small structure Bob goes into to get some fortification supplies. There is 1 door and 1 room, with 1 container, nothing else is in the shed. In the shed, there is a hammer, 10 planks of wood, and 60 nails.
Before the tutorial is complete, zombie numbers should be around 0-5 (around the house), and an encounter should be pretty rare. After completion, zombies will spawn in greater numbers because the player has enough supplies and weapons to fend them off.
You are immediately presented with the option to either tend to her leg or skip the tutorial section entirely. To skip the tutorial, head to the nearby cupboard and retrieve the Pillow. Use the pillow on Kate to smother her to death, ending the tutorial.
If you wish to proceed with the tutorial, take the Sheets instead. Click the box on your toolbar to open your inventory. At the bottom of the inventory is a button with a hammer and nails on it. Click that to open your Crafting box and place the sheets inside. A new icon should appear. Click that to craft the Sheets into Ripped Sheets. These can be used to bandage wounds. With the sheets selected, click Kate to bandage her wounded leg.
Next, head to the nearby bathroom (click the door to open it) and retrieve some Painkillers from the Medicine Cabinet. Give one to Kate and you will have finished treating her injuries. (Don't worry about the bleeding. It'll eventually heal.)
Your next task is to barricade the lower floor. To do that, you'll need to get some supplies. Head down the stairs and out the door to the left. Go through the back yard to reach the shed. There, you will find the Hammer, your first melee weapon, as well as 10 Plank and 60 Nails, all of which will be necessary to fortify your home.
To barricade a Door or Window, first you will need to equip your Hammer by bringing it to the large circular slot, just right of you inventory. With hammer in hand, select the planks and click any Door or Window you wish to barricade. (Make sure you don't block yourself out or you will need to break a plank to get back in!) Each door and window will require one Plank and one Nail to fortify. If you want, you can take a board and nail back off a door by selecting your hammer and clicking the door you want to un-barricade. You don't need to board up all the entry points. One room has both a Door and a Window; you need only block one of them. All other Doors and Windows that lead to the outside must be barricaded. Once you are finished barricading, and you return upstairs to the bed Kate is in, she will tell you that it's too dangerous to go outside and asks you to go to bed.
Scavenging and Combat
After fortifying the ground floor, go back upstairs and talk to Kate to sleep for the night. In the morning, head outside. (You will need to destroy the main Door's plank.) Your next task is to gather some food. Head to the right, towards your neighbor's house. There will be a single Zombie somewhere inside the house, but he shouldn't be too much of a hassle. To attack him, hold control and click on him. (Make sure your Hammer is equipped!) He should go down in 2 hits. With him gone, head to the kitchen. (There's nothing in the bathroom.) Check the counters to obtain 2 cans of Soup and the fridge for some Carrots and an Apple.
Now, return home with your food. Right now, your Soup isn't much good. You'll need to get a Can Opener and a Cooking Pot from the kitchen Cupboard to make it edible. Once you have those, place the Can, the Opener, and the Pot in your Crafting grid to create a Pot of Soup. This makes it edible, but to advance the tutorial, you also need to place it in the oven and turn it on. When you do, Kate will call you upstairs to hear a radio transmission. If you go upstairs without turning off the Oven, a Fire will start and set off the fire alarm. This will attract all nearby Zombies to your door. If you attempt to leave the house, you will likely be massacred by the horde. If you stay inside, will burn with the rest of the house, so it's best to not let this happen. (There is currently no means of extinguishing the Fire.)
After some time Kate calls you to listen to a radio transmission, after the transmission an armed human NPC will enter your house (removing any barricades on doors instantly if needed). There are many ways he will respond (depending on whether he sees you or Kate first.
If he spots you, he will have a short conversation with you, have you lead him upstairs, and shoot Kate. If he does not see you, he will wander around the house for a moment, head upstairs, and shoot Kate. If you attempt to attack him after he sees you, he will shoot at you and likely kill you. If you want to save Kate, your only chance is to hide from the Raider and ambush him with the Hammer. When he dies, you can steal a vest, a Shotgun (disambiguation), a Baseball Bat, 18 Shotgun Shells and a Lighter from his corpse.
If you wish to end the tutorial quickly you can! If you look in the closet in Kate`s room you will
find a sheet & a pillow. Simply drag the pillow and click on Kate to kill her. Now you are free to wander the world alone. By doing this you recieve a picture of Kate Smith and some very depressing music.
As the game tells you at the start, you will not survive forever. You will probably not even survive more than a few days afterwards unless you have experience in this game. Still, there are some things that will help you live longer.
Limit your outdoor activities to the day time, the night time will prevent vision and there will be more zombies. In night time, bring your haul back in, organize the materials and process them and get some sleep.
First, large groups of Zombies should be avoided unless you are surrounded. They drop some valuable items when killed (Apple, Nails, water bottles) but they have a good chance to Injure you. If you come across a large horde of Zombies, you should run.
When you do fight Zombies, you should try not to fight too many at one time. Any melee weapon will suffice if they aren't too many of them. The best is the Items, which should be found as soon as possible. If you must fight a large group, a Shotgun if the best choice, though this consumes ammo and the sound of a gunshot will attract even more zombies, it is a very capable weapon.
You will need to eat periodically. The longer you go without eating, the greater your Hunger debuff will become.The closer you get to death by starvation, and some of your stats will weaken, but if you eat food when starving, the food will have greater impact. However, if you eat when not hungry, your Well Fed buff will increase, boosting you stats, but the food comsumed is worth a little less. Therefore, it's best to keep your level at neutral unless you plan to survive a super long time, then eat at starving only.
You also need to sleep. After you've been awake for a certain amount of time, you will become Tired and eventually pass out on the spot. It's best to sleep at night since Zombies can see in the dark, but you cannot, and they spawn more. You can't sleep if you are panicked, in severe pain, or not-sleepy. If you want to sleep but aren't Tired, you will need to find some Sleeping Tablets in one of the Medicine Cabinets somewhere around town. Beta Blockers can be used to reduce Panic.
Nails and other construction materials are numerous in the hardware store and in the warehouse. If you looted all of those, check the local zombie corpses, they actually have a large amount of nails and a fair amount of planks, and sometimes they even give hammers. You should find a Fire Axe as soon as possible so you can chop trees. Although the hardware store/warehouse has enough planks for you to barricade every spare window in your house, it doesn't have enough to build larger fortifications.
Your base is bound to be invaded some time, doing the following activities will increase your chances of surviving one. First off, sheet all the windows, that should dramatically lower the chance of an invasion. Then, barricade all spare entrances and first floor windows to 4 layers of planks, that should stall their entry. Then, make an emergency catwalk, connect it to some other house, that's your escape route if your base is ever breached. After you make the catwalk, build a LONG maze to your front door, with MANY bottlenecks, if your maze makes all the other doors and windows impossible to access, that's a plus. If the horde ever come to your house, you can multiply your combat efficiency by running to another bottleneck if they are too close to you. When your base is under attack by 15+ zombies, you need to grab that shotgun, preferably sawn-off. Run to corners and bottlenecks where they can only attack you from one direction, if you have the maze, then just run back the maze when they look like they're coming too close to you. If you have a well-fortified base, you should survive most invasions. After an invasion, why not look at their loot for extra food and water, that's your spoil of war.
Before First Task
(Right after intro)
Kate: "I'm Sorry I'm Sorry"
Bob: "It's fine. We can deal with this. Just..."
Kate: "Christ it hurts. Fuck. I'm sorry."
Bob: Right. This is bad, I know this is bad- but."
Bob: "You're still breathing."
Kate: "All our stuff, they just took it..."
Bob: "Okay, just hold fire for a second... let me stop this bleeding."
Bob: "There'll be sheets in here we can rip to dress the wounds."
Bob: "Maybe some painkillers."
(Bob gets some sheets and crafts bandages, then give Kate a pill)
Bob: "Here take one of these..."
(Immediately, Kate will start complaining)
Kate: "I'm sorry I fucked up hon."
Kate: "I screwed everything."
Kate: "Screwed us..."
Bob: "You are fine. We are fine."
Bob: "We're just going to have to hole up here for a while."
Bob: "I can see a shed in the yard- might be some tools, some wood..."
Bob: "This place'll be a fortress."
Kate: "Third fortress this week."
Kate: "Don't be long"
Kate: "Please don't be long"
(After Bob gathers supplies and utilizes them to seal off the safe house doors and windows)
Bob: "Okay, we're safe."
Kate: "My hero!"
Bob: "Glad to see the sense of humor is back."
Kate: "Hero's fine! Without you I'd be cold, dead, and roaming the streets."
Bob: "And limping."
Kate: "That too..."
Bob: "I need to find supplies."
Kate: "It's going to be dark soon, hon" (if it isn't already night).
Kate: "It's pitch black out there, hon" (if it is nighttime)
Kate: "You won't see the neighbors till they've taken chunks from you."
Kate: "We'll sleep hungry."
(Right after Bob wakes up)
Kate: "I miss the days when we didn't take a hammer to bed."
Bob: "Time to go out. See what I can see."
Kate: If you see one of them, just run. No man stuff."
Kate: "Just bring back food!"
Bob: "We're not running anymore sweetheart."
(After Bob comes back with some food after defeating the kitchen zombie and scavenging the house to the west)
Bob: "We got soup!"
Kate: "Think you can manage that?"
Bob: "Ha! This kitchen is pretty beat up, but I think I can remember!"
(While soup is cooking, the radio will broadcast a message, and the raider will spawn sometime in the broadcast)
Kate: "Honey! It's working!"
Kate: "This piece of shit radio picked something up!"
(This occurs if player is on the second floor with the radio and Kate, which lets him hear it clearly)
Broadcaster: "Day six of the Knox County event and the army has warned camps..."
Broadcaster: "...of concered relatives of Muldraugh citizens..."
Broadcaster: "that if they do not return home they will be forcibly dispersed."
Broadcaster: "The President has released a statement asking for calm and patience"
Broadcaster: "but key Republicans have been quick to attack what they're calling a 'do nothing' agenda."
Broadcaster: "With the communication blackout and no fly zone firmly in place..."
Broadcaster: "... there's still no clue as to the nature of the outbreak."
Broadcaster: "Pictures released by US forces, however, show crowded streets..."
Broadcaster: "...suggesting that despite it all, the townsfolk of Muldraugh are living as normal" (obviously some kind of lie)
(This occurs if player is on the first floor, away from the radio, making the radio hard to hear properly. But there is enough information is given for the player can still make out what is being said)
Broadcaster: "Day six........Knox County..............army...........camps..."
Broadcaster: "..............return home...............forcibly dispersed."
Broadcaster: "The President..........statement........calm............. "
Broadcaster: "........Republicans..........quick to attack...............agenda."
Broadcaster: "........communication...........no fly zone..........."
Broadcaster: "...............US forces..........crowded streets..."
(If Bob forgets to turn off Oven)
Kate: "Can you smell burning?"
Bob: "Oh shit"
(Smoke Alarm starts screaming)
(Kate can be dragged for rescue)
(Zombies spawn, 40 zombies after 2 seconds of alarm, then 10 more after the 3rd second)
(Zombies bash on doors and windows of safe house to investigate)
(After broadcast, and Bob deals with the oven properly)
(If Bob hides from raiders view, and raider spots Kate first)
Raider: "Howdy neighbor"
Kate: "Who the hell are you?"
Raider: "Ah you know. Just someone new to the area."
Raider: "Got any li'l friends round here, tendin' to those wounds?"
Kate: "Just little old me." (despite Bob's hiding of cowardice)
Raider: "Well I thought I'd come by and take yer stuff..."
Raider: "But turns out you ain't got shit."
Raider: "So I'm takin' yer hideout. Just to improve the day."
Kate: "Look, just turn around and go."
Raider: "Give it three seconds, then you won't have no position at".
(Raider is then programmed to kill Kate, and aims, then shoots her if Bob doesn't intervene)
Raider: "Sweet dreams sister"
(If player decides to enter room after Kate is killed)
Bob: "Kate! Oh God no!"
(Raider is then programmed to kill Bob as well, and shoots him if he doesn't escape.)
(If Bob is milling around in Raider's path)
(Raider sees Bob, Raider aims at him)
Raider: "Howdy Neighbor"
(Raider will now speak additional dialog if Bob moves.)
Bob: "Look, we're just camped out here."
Bob: "The threat's outside. Not in here."
Raider: "I was just out in the street. Heard your radio."
(Raider will allow Bob to move, but not attack)
Raider: "Upstairs" (If encountered on first floor)
(If Bob refused to go upstairs)
Raider: "I said UPSTAIRS!"
(Bob reluctantly goes upstairs with or without a warning, with the raider short behind)
Raider: "Into the room!" (if not encountered in Kate's room)
(Bob goes in the room)
Raider: "Stand against the back wall, where I can see you!"
(Bob goes to back wall)
Raider: "S how y'all doing?"
Kate: "I heard you downstairs."
Kate: "We've got nothing. Just leave us alone."
Raider: "You ain't got nothing darlin'. You got bit." (In truth, he knows its a break, as if he spots Kate first, he won't mention bites.)
Raider: "Now, that's a something."
Bob: "That's not a bite! It's a break!'
Bob: "We were running from you! From your people! She fell."
Raider: "Sure looks like a bite from here."
Raider: "And so you know, that's a thing I can't stand..."
Kate: "It isn't a goddam bite!"
Raider: "I like this house. I'm taking it."
Raider: "That means I clean out the infected trash."
Raider: "Wifey dies in three seconds Baldspot. Pay attention."
Bob: "You asshole! No!"
(Raider aims at Kate, this is Bob's chance to strike at him)
(If Bob doesn't intervene, the raider will become hostile to Kate, and shoot)
Bob: "Kate! Oh God no!"
(Raider, disgusted with Bob, decides to kill him too.)
Raider: "Sweet dreams." (shortly after killing Bob)
(If Bob runs away after being spotted)
Raider: "Come back!"
(Raider gives Bob some grace time to come back)
(If Bob refuses to come back)
Raider: "Coming to get you!"
(Raider will treat both Bob and Kate as enemies, and will look for Bob, killing him on sight)
(If Bob kills raider before he kills him or Kate, the happiest ending)
Kate: "Jesus swetheart."
Kate: "Never thought I'd be so glad to see inside a guy's head."
Bob: "I thought we were finished."
Kate: "I love you, you know."
Bob: "Even better..."
Bob: "Now I have a shotgun."
Kate: God damn but you're an idiot."
Kate: "Go get back to surviving..."
(If Bob decides to kill Kate with a pillow at any point of time)
Kate: "What are you doing? Oh God no."
Kate: "I'm sorry I slowed you down."
Kate: "I love you."
(Music changes to a even sadder tune when in safe house with Kate's corpse)