.38 Special Round
.38 Special Round
General
Properties
Capacity
30 rounds
Technical
Item ID
Base.Bullets38
Base.Bullets38Box
Base.Bullets38Box
The .38 Special round is a type of ammo for firearms.
Usage
.38 Special rounds are used in the M36 revolver, requiring no magazine.
Crafting
30 rounds can be merged into a box of .38 Special rounds, saving some weight compared to carrying the rounds individually. This ammunition can be disassembled to create gunpowder.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Gunpowder |
0 XP | none | One of: .38 Special Round .44 Magnum Round .45 Auto Round 9mm Round 5.56mm Round .308 Round .223 Round Shotgun Shells (consumed) | |
.38 Special Round x30 |
0 XP | none | Box of .38 Special Rounds (consumed) | |
Box of .38 Special Rounds |
0 XP | none | .38 Special Round x30 (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 1 |
armysurplus | displaycase | 4 | 1 |
gunstore | counter | 4 | 1 |
locker | 4 | 1 | |
locker | 4 | 2 | |
locker | 4 | 1 | |
locker | 4 | 2 | |
pawnshop | displaycase | 4 | 1 |
security | locker | 4 | 1 |
locker | 4 | 1 |
.38 Special rounds can be found in houses, police stations, medical centers, gun stores, military buildings, vehicles, and on zombies.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
.38 Special Round
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Bullets38
{
DisplayCategory = Ammo,
Count = 5,
Weight = 0.015,
Type = Normal,
DisplayName = .38 Special Bullets,
Icon = 40calAmmoBox,
MetalValue = 1,
WorldStaticModel = 38SpecialBullets,
}
Box of .38 Special Rounds
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Bullets38Box
{
DisplayCategory = Ammo,
Weight = 0.35,
Type = Normal,
DisplayName = Box of .38 Special Bullets,
Icon = HandgunAmmoBox,
MetalValue = 30,
WorldStaticModel = BoxOf38Special,
PlaceOneSound = BoxOfRoundsPlaceOne,
PlaceMultipleSound = BoxOfRoundsPlaceAll,
}