.45 Auto Round

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Project ZomboidItemsWeaponsFirearmsAmmo.45 Auto Round
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.45 Auto Round
9mmRound Model.png
BoxOfRounds45Auto Model.png
General
Category
Ammo
Encumbrance
Moodle Icon HeavyLoad.png
0.04 (single)
1 (box)
Properties
Capacity
30 rounds
Technical
Item ID
Base.Bullets45
Base.Bullets45Box

The .45 Auto round is a type of ammo for firearms.

Usage

.45 Auto rounds are used in the M625 Revolver and M1911 Pistol. They can be inserted into a .45 Auto magazine.

Crafting

30 rounds can be merged into a box of .45 Auto rounds, saving weight compared to carrying the bullets individually.

This ammunition can be disassembled to create gunpowder.

Product Ingredients Tools Requirements Workstation XP
GunpowderJar.png
Gunpowder
One of:
40calAmmoBox.png .38 Special Round ×1
40calAmmoBox.png .44 Magnum Round ×1
40calAmmoBox.png .45 Auto Round ×1
40calAmmoBox.png 9mm Round ×1
RifleAmmo308loose.png 5.56mm Round ×1
RifleAmmo308loose.png .308 Round ×1
RifleAmmo223loose.png .223 Round ×1
ShotgunAmmo.png Shotgun Shells ×1
none none none none
40calAmmoBox.png
.45 Auto Round ×30
HandgunAmmoBox.png Box of .45 Auto Rounds ×1 none none none none
HandgunAmmoBox.png
Box of .45 Auto Rounds
40calAmmoBox.png .45 Auto Round ×30 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Bullets45Box distribution Show / Hide
Containers
Building / Room Container Rolls Chance
SafehouseLoot counter 4 10
SafehouseLoot crate 4 10
SafehouseLoot metal_shelves 4 10
SafehouseLoot wardrobe 4 10
SurvivorCache1 counter 4 10
SurvivorCache2 counter 4 10
all Bag_DuffelBagTINT 2 10
all Bag_DuffelBagTINT 2 20
all Bag_WeaponBag 2 10
all GunBox 4 10
all GunBox 4 20
all PistolCase2 1 10
all PistolCase2 1 20
all PistolCase2 1 200
all PistolCase2 1 50
all RevolverCase2 1 200
all RevolverCase2 1 10
all RevolverCase2 1 20
all RevolverCase2 1 50
all locker 4 10
all militarycrate 4 20
all militarycrate 4 10
all militarylocker 4 20
all militarylocker 4 10
armystorage locker 4 20
armystorage locker 4 10
armystorage metal_shelves 4 10
armystorage metal_shelves 4 20
armysurplus displaycase 4 10
bedroom locker 4 10
druglab metal_shelves 4 10
gunstore counter 4 10
gunstore displaycase 4 10
gunstore locker 4 20
gunstore locker 4 10
gunstore metal_shelves 4 20
gunstore metal_shelves 4 10
gunstore shelves 4 10
gunstore shelves 4 20
gunstorestorage crate 4 10
gunstorestorage crate 4 20
gunstorestorage locker 4 10
gunstorestorage locker 4 20
gunstorestorage metal_shelves 4 20
gunstorestorage metal_shelves 4 10
gunstorestorage militarycrate 4 10
gunstorestorage militarycrate 4 20
gunstorestorage shelves 4 20
gunstorestorage shelves 4 10
hunting displaycase 4 10
hunting locker 4 20
hunting locker 4 10
hunting metal_shelves 4 20
hunting metal_shelves 4 10
pawnshop displaycase 4 10
pawnshopoffice crate 4 10
pawnshopoffice crate 4 20
pawnshopoffice locker 4 10
pawnshopoffice metal_shelves 4 20
pawnshopoffice metal_shelves 4 10
pawnshopoffice shelves 4 10
pawnshopoffice shelves 4 20
pawnshopstorage crate 4 10
pawnshopstorage crate 4 20
pawnshopstorage locker 4 10
pawnshopstorage metal_shelves 4 10
pawnshopstorage metal_shelves 4 20

.45 Auto rounds can be found in houses, police stations, medical centers, gun stores, military buildings, vehicles, and on zombies.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

.45 Auto Round 40calAmmoBox.png
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Bullets45
    {
        DisplayCategory = Ammo,
        Count	=	5,
        Weight	=	0.04,
        Type	=	Normal,
        DisplayName	=	.45 Auto,
        Icon	=	40calAmmoBox,
        MetalValue = 1,
        WorldStaticModel = 9mmRounds,
    }

Box of .45 Auto Rounds HandgunAmmoBox.png
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Bullets45Box
    {
        DisplayCategory = Ammo,
        Weight	=	1,
        Type	=	Normal,
        DisplayName	=	Box of .45 Auto Bullets,
        Icon	=	HandgunAmmoBox,
        MetalValue = 30,
        WorldStaticModel = BoxOf45Auto,
        PlaceOneSound = BoxOfRoundsPlaceOne,
        PlaceMultipleSound = BoxOfRoundsPlaceAll,
    }

See also