RC 2.9.8

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(Redirected from RC 2.9.8)
RC 2.9.8
Build 0008.png
Update name
RC 2.9 - Build 0008
Latest release
May 15, 2013
Stable release
May 15, 2013
Stable versions
Test versions

RC 2.9.8, originally known as RC 2.9 - Build 0008, was the first iteration of Multiplayer, with the introduction of experimental split-screen and joypad suppοrt. The first player could use a mouse and keyboard, whereas the second player would have to use a joypad. This version was released May 15, 2013.

RC 2.9.8 also consisted of 3 test builds released on June 26, 2013. These test builds added the Last Stand challenge, some minor additions/changes and many bug fixes.

Changelogs

2.9.8 test 003

Date: June 26, 2013
Forum: 2.9.8 test 003

[Bug fix]

  • Fixed farming.
  • Fixed several 8b world load bugs.
  • Fixed unbarricading.
  • Fixed barricade / sheets on reload (may not work on 8b saves yet)

2.9.8 test 002

Date: June 26, 2013
Forum: 2.9.8 test 002

[New]

  • Rewrote the farming menu, much more user friendly (like the Carpentry one).
  • Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1.
  • Added a ModData to the GameTime instance, so even when the player is dead, you can store everything inside it, it's linked to the world + Use it now for camping/weather and farming, meaning if you plow something with a player A then he died, you create a new player on the same map, your farm still remain.
  • Now display the modal dialog for sleeping when right-clicking "Sleep" on a hand made tent.
  • Display a "Click to Skip" message when loading a game (not on a new one !), when the loading is done.
  • Carpentry will now try to see if there's any material on the ground (a 3x3 square around the player/selected tile for building), it means you can put planks on the ground, and build your walls without having to carry 4 heavy planks, the materials are took in inventory first, then check the ground.
  • Added skin color to zombies.
  • Esc will now hopefully help cure inventory lockups.
  • Added Water shut off/Electricity Shut off (was already there but not working), Rain (dry, heavy rain..) and Weather (Very hot, cold..) conf to the Sandbox option.
  • Some change on camping
    • You now can add fuel (log, planks, books...) via right click menu.
    • You now can start the fire with a wood kindling (need wooden stick : planks + saw and Drilled Wooden Plank : plank + screwdriver), it can take some times and you'll break some kindling before start your fire, a ranger (outdoorsman trait) have better chance to succeed).
    • Stand near a campfire will make you dry faster.
  • For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events

[Bug fix]

  • Removed accidentally left in inventory baseball bat.
  • Actually fixed the crash that wasn't fixed in the previous version. (see brain melt)
  • Fixed all the crafting/recipe bugs (tasty soup crash, water recipe bugs, duplicating items)
  • Fixed grab/grab all/drop/drop all quick button in inventory.
  • Fixed journal recipe (won't give you 400 journal, but only 20).
  • Fixed carpentry book (now give skill multiplier).
  • Fixed various clothing bugs.
  • Fixed farming sub menu (now you can sow seeds again ! )
  • Ctrl/Aim only affects player 1
  • Crashes will properly save containers in the _crash directory.
  • Hunger bug finally fixed. (was not being scaled by day length)
  • Fixed a bug where the barricade/unbarricade action took twice the time needed + now barricade give carpentry xp (but not unbarricade).
  • Fixed a game crash when barricading a hand made door/window.
  • Balanced the Tired moodle.
  • Fixed the duplicate item bug with crafting (e.g. Saw Log, then queue another Saw Log on the same log).
  • Fixed key keybindings bugs (sometimes the new keybindings doesn't appears, duplicated entry in keys.ini, etc.).
  • Now add Strength Xp when hitting a tree.
  • Fixed the naked zombie loading bug. (Yay ! ).
  • Now zombie will have their clothes in their inventory when you kill them.
  • Flipping zombie bodies fixed.
  • If you craft a cooked thing, the result (if cook-able) will be cooked too, same for burnt food.
  • Fixed the XP given by crafting.
  • Fixed paint sub menu.
  • Fixed "dump into/on ground" duplicate item bug exploit.
  • Fixed Character Screen clothing.
  • Fixed sprite water amount reduction when you drink/take water.
  • You can now build over dead bodies.
  • You now can't build over trees.
  • Disabled crafting menu for joypad until it's fixed (still available for keyboard/mouse).
  • Fixed Trait Tooltip in the creation screen overlaps with the buttons in the lower left corner.
  • Now check for every timed action that the requested item is still in the character's inventory, to avoid the exploit bug like dropping a weapon, hit the key binding for "equip best weapon", then it equipped it but wasn't in the inventory.
  • If you put a bag in a bag, the weight reduction won't apply on the bag inside the bag. (to avoid bagception exploit). So you still can put bag in bag, but it won't be infinite anymore.
  • You now can't build over existing windows/doors.
  • Left click on world item won't be grabbed instantly anymore.
  • Now bags have a capacity, meaning you can't put infinite items inside them.
    • e.g. my bag has 5 capacity and 50% weight reduction, I put a 3 weight plank inside it, so now in my main inventory this plank only weighs 1.5, but the capacity of the backpack is 3/5, meaning I can't put another plank in there.
  • Now you can't equip a weapon via hotkey while preparing an attack.
  • You can't loot from far away anymore (looting then running away).
  • Getting wet under rain, getting a cold, sneeze and stuff are back to the game !
  • You can now put a tent inside houses.
  • Food now rots properly again.


2.9.8 test 001

Date: June 26, 2013
Forum: RC2.9.8 test 001 Link Removed

[New]

  • Added a "Last Stand" mode.

[Bug fix]

  • Farming / barricading fixes.
  • Attempt to fix large 8b saves.

RC2.9 - Build 0008b

Date: May 15, 2013
Forum: RC2.9 - Build 0008b

[Bug fix]

  • Fixed an occasional crash with zombie walks that occurs after staggering back.
  • Fixed issue with crafting not creating correct number of items.
  • Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad.

RC2.9 - Build 0008

Date: May 15, 2013
Forum: RC2.9 - Build 0008

[New]

  • Experimental joypad ѕupport.
  • Experimental split-screen ѕupport.
  • Added name/surname/color to MainCreationMethods.
  • Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings)
  • Add reload XP when you reload any weapon.
  • Add aiming XP when you fire a ranged weapon.
  • Added "Pause" to the key binding option (default key "Escape")
  • Added Erasmus Crowley's new Crafting system ! A big thanks to him ! :)

[Changes]

  • After placing a tent/campfire, it'll disapear from the mouse cursor.
  • Alarms on buildings now saved with world.
  • Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking with zed around you and they not see you (if just one see you, you not gain xp)
  • Context menu/Inventory tooltip won't show if game paused .
  • Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness to determine the best of any possibilities of clicks for that screen point, what is highlighted and what is ignored. Mouse clicking much more accurate.
  • Copied all save data to _crash directory on crash saves.
  • Curtains are no more clickable from outside.
  • Disabled UI key binding while the game is paused.
  • Now all weapon give either blunt or blade xp (except pen and pencil).
  • Now destroy the modal dialog if you click outside it (deleting saved game for example).
  • Now display the reduce fatigue in tooltip (for mug and vitamins).
  • Now use the real color for character creation.
  • Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a long time and the higher levels ramp up closer to death, instead of a flat gradient between them as hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength reduction for just being hungry but ramped up the very hungry to get the extra one we lost.
  • Take water will now work after loading.
  • Trees wont slow you down if chopped down.
  • Unequipped clothes now saved.
  • Unlimited clothing colours.
  • Vitamins now reduce fatigue (acting like pills).

[Bug fix]

  • Memory usage drastically reduced.
  • Flipping dead bodies graphical glitch fixed.
  • Placing a campfire/tent took twice time needed, it's now fixed.
  • Toggle Skill panel shortkey fixed.
  • Numerous fixes we've forgotten that are probably not mentioned here.
  • You can't run while sneaking.
  • You can't walk/run/sneak during sleep no more.
  • You can now open/close doors you built by pressing 'e' (interact button).
  • Stop displaying "Weight.." in top-left corner when pressing space.
  • Clothing will be unequipped if transferred.
  • Containers now saved out in the map properly and will never jumble up.
  • Fixed a bug on skill panel tooltip.
  • Fixed a crash when chopping trees.
  • Fixed Carpentry stuff (Thanks Onkeen !) + Now destroying (you or zed) carpentry stuff will give you back some material.
  • Fixed character screen (your character won't facing SE anymore when opening the character screen).
  • Fixed constructor worker male clothes (now can be empty).
  • Fixed the randomized item used when crafting (for example rip bandages on your skirt and finally it's on your shirt...)
  • Now save the damage done to trees.
  • You can't climb through barricade window.
  • Well now still work after water cuts off.