Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Antlers Boppers

From PZwiki
Project ZomboidItemsClothingAccessoriesAntlers Boppers
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Antlers Boppers
Hat Antlers Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Hat
Technical
Item ID
Base.Hat_Antlers

Antlers boppers are an item of clothing worn on the head.

Usage

Antlers Boppers provide no insulation or protection, so they are best used as a cosmetic item.

Body location

Protection Hat.png
  • Head

Location

The loot distributions can be found in the table(s) below.

Hat_Antlers distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
closet crate 23.67%
closet crate 6.74%
garagestorage crate 23.67%
garagestorage crate 6.74%
storageunit crate 23.67%
storageunit crate 6.74%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 5
TownZone: 5
TrailerPark: 5
Vegitation: 5
- - - - - - -

Trivia

  • It currently uses the same item icon as a black bandana.

History

Base.Hat_Antlers

Version Description
Build 41.69 DisplayCategory added with value Accessory.
Build 41.65 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_Antlers
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Antlers Boppers,
		ClothingItem = Hat_Antlers,
		BodyLocation = Hat,
		Icon = BandanaBlack,
		CanHaveHoles = false,
		BloodLocation = Head,
		ChanceToFall = 10,
		WorldStaticModel = HeadBopper_Antlers_Ground,
	}

See also