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Apple

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Apple
Apple Model.png
AppleRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
5 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-16
ThirstUI Thristy.png
-7
CaloriesCalories
95
CarbohydratesCarbohydrates
25.13
ProteinsProteins
0.47
FatFat
0.31
Technical
Item ID
Base.Apple

An apple is a perishable food item.

Usage

Trapping

Main article: Trapping

Apple can be used as bait in traps to capture rabbits, mice, rats, and squirrels.

Consumable properties

Apple can be eaten, providing the player with some positive effects, however, these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Apple (Fresh) -16 - - -
Stale Apple (Stale) -12 +10 +10 -
Rotten Apple (Rotten) -7 +20 +20 100%

Crafting

Main article: Cooking

Evolved recipes

Apple is a cooking ingredient.

Product Nutrition
TZ CraftSalat.png
Salad
8
FruitSalad.png
Fruit Salad
8
PieWhole.png
Pie (savory)
16
Cake.png
Cake (crafted)
16
Muffintray Batter.png
Muffin (crafted)
8
PancakesFruit.png
Pancakes (crafted)
8
SafflesFruit.png
Waffles (crafted)
8
Oatmeal
Oatmeal
4

Sack of Apples

Product Ingredients Tools Requirements Workstation XP
Apple.png
Apple ×12
Sack of Apples Sack of Apples ×1 none none none none

Location

The loot distributions can be found in the table(s) below.

Apple distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all fridge 6.74%
all grocerstand 19.68%
bakery fridge 19.68%
bakerykitchen fridge 19.68%
breakroom fridge 19.68%
cafe fridge 19.68%
cafekitchen fridge 19.68%
daycare fridge 19.68%
donut_kitchenstorage fridge 19.68%
gigamart grocerstand 41.46%
gigamart grocerstand 23.67%
grocery grocerstand 41.46%
grocery grocerstand 23.67%
icecreamkitchen fridge 41.46%
icecreamkitchen fridge 23.67%
kitchen_crepe fridge 19.68%
Stories
Story ID Link
RBTSBreakfast Table stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1-3 7 Farm: 15
FarmLand: 15
Forest: 10
-10 - - - May to December July to October May
SackProduce_Apple distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
grocerystorage crate 23.67%
grocerystorage crate 2.34%
grocerystorage metal_shelves 23.67%
grocerystorage metal_shelves 2.34%
grocerystorage smallcrate 23.67%
grocerystorage smallcrate 2.34%
producestorage crate 76.71%
producestorage crate 41.46%
producestorage crate 23.67%

History

Base.Apple

Version Description
Build 41.72 EvolvedRecipe changed from {'Cake': '8', 'FruitSalad': '8', 'Pancakes': '8', 'Waffles': '8', 'Muffin': '8'} to {'Cake': '16', 'FruitSalad': '8', 'Pancakes': '8', 'Waffles': '8', 'Muffin': '8', 'PieSweet': '16', 'Oatmeal': '4', 'Salad': '8'}.
HungerChange changed from -15 to -16.
Build 41.65 DisplayCategory added with value Food.
EvolvedRecipe changed from {'Cake': '8', 'FruitSalad': '8'} to {'Cake': '8', 'FruitSalad': '8', 'Pancakes': '8', 'Waffles': '8', 'Muffin': '8'}.
Build 41.54 CustomEatSound added with value EatingFruit.
WorldStaticModel added with value Apple_Ground.
Build 41.20 StaticModel added with value RoundFood_Red.
Build 35.25b EvolvedRecipe changed from {'Cake': '8'} to {'Cake': '8', 'FruitSalad': '8'}.
ThirstChange added with value -7.
Build 34.23 Calories added with value 95.
Nutrition added with value 25.13.
Nutrition added with value 0.31.
Proteins added with value 0.47.
Build 26 EvolvedRecipe added with value {'Cake': '8'}.
FoodType added with value Fruits.
RC2.9 - Build 0007 DaysFresh changed from 7 to 5.
DaysTotallyRotten changed from 9 to 8.
HungerChange changed from -30 to -15.
0.1.5d Released on or before this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Apple.png Base.Apple
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Apple
	{
		DisplayName = Apple,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Apple,
		EvolvedRecipe = Cake:16;FruitSalad:8;Pancakes:8;Waffles:8;Muffin:8;PieSweet:16;Oatmeal:4;Salad:8,
		FoodType = Fruits,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		HungerChange = -16,
		ThirstChange = -7,
		Calories = 95,
		Carbohydrates = 25.13,
		Lipids = 0.31,
		Proteins = 0.47,
		CustomEatSound = EatingFruit,
		StaticModel = RoundFood_Red,
		WorldStaticModel = Apple_Ground,
	}

Sandbag.png Base.SackProduce_Apple
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Apple
	{
		DisplayName = Sack of Apples,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		WorldStaticModel = SandBag,
	}

See also