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An apple is a perishable food item.
Usage
Trapping
- Main article: Trapping
Apple can be used as bait in traps to capture rabbits, mice, rats, and squirrels.
Consumable properties
Apple can be eaten, providing the player with some positive effects, however, these will become negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -16 | - | - | - | |
Stale | -12 | +10 | +10 | - | |
Rotten | -7 | +20 | +20 | 100% |
Crafting
- Main article: Cooking
Evolved recipes
Apple is a cooking ingredient.
Product | Nutrition |
---|---|
Salad |
8 |
Fruit Salad |
8 |
Pie (savory) |
16 |
Cake (crafted) |
16 |
Muffin (crafted) |
8 |
Pancakes (crafted) |
8 |
Waffles (crafted) |
8 |
Oatmeal |
4 |
Sack of Apples
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Apple ×12 |
Sack of Apples ×1 | none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | fridge | 6.74% |
all | grocerstand | 19.68% |
bakery | fridge | 19.68% |
bakerykitchen | fridge | 19.68% |
breakroom | fridge | 19.68% |
cafe | fridge | 19.68% |
cafekitchen | fridge | 19.68% |
daycare | fridge | 19.68% |
donut_kitchenstorage | fridge | 19.68% |
gigamart | grocerstand | 41.46% |
gigamart | grocerstand | 23.67% |
grocery | grocerstand | 41.46% |
grocery | grocerstand | 23.67% |
icecreamkitchen | fridge | 41.46% |
icecreamkitchen | fridge | 23.67% |
kitchen_crepe | fridge | 19.68% |
Story ID | Link |
---|---|
RBTSBreakfast | Table stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1-3 | 7 | Farm: 15 FarmLand: 15 Forest: 10 |
-10 | - | - | - | May to December | July to October | May |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
grocerystorage | crate | 23.67% |
grocerystorage | crate | 2.34% |
grocerystorage | metal_shelves | 23.67% |
grocerystorage | metal_shelves | 2.34% |
grocerystorage | smallcrate | 23.67% |
grocerystorage | smallcrate | 2.34% |
producestorage | crate | 76.71% |
producestorage | crate | 41.46% |
producestorage | crate | 23.67% |
History
Base.Apple
Version | Description |
---|---|
Build 41.72 | EvolvedRecipe changed from {'Cake': '8', 'FruitSalad': '8', 'Pancakes': '8', 'Waffles': '8', 'Muffin': '8'} to {'Cake': '16', 'FruitSalad': '8', 'Pancakes': '8', 'Waffles': '8', 'Muffin': '8', 'PieSweet': '16', 'Oatmeal': '4', 'Salad': '8'} .HungerChange changed from -15 to -16 . |
Build 41.65 | DisplayCategory added with value Food .EvolvedRecipe changed from {'Cake': '8', 'FruitSalad': '8'} to {'Cake': '8', 'FruitSalad': '8', 'Pancakes': '8', 'Waffles': '8', 'Muffin': '8'} . |
Build 41.54 | CustomEatSound added with value EatingFruit .WorldStaticModel added with value Apple_Ground . |
Build 41.20 | StaticModel added with value RoundFood_Red . |
Build 35.25b | EvolvedRecipe changed from {'Cake': '8'} to {'Cake': '8', 'FruitSalad': '8'} .ThirstChange added with value -7 . |
Build 34.23 | Calories added with value 95 .Nutrition added with value 25.13 .Nutrition added with value 0.31 .Proteins added with value 0.47 . |
Build 26 | EvolvedRecipe added with value {'Cake': '8'} .FoodType added with value Fruits . |
RC2.9 - Build 0007 | DaysFresh changed from 7 to 5 .DaysTotallyRotten changed from 9 to 8 .HungerChange changed from -30 to -15 . |
0.1.5d | Released on or before this version. |
Code
Base.Apple
Source: ProjectZomboid\media\scripts\items_food.txt
item Apple
{
DisplayName = Apple,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Apple,
EvolvedRecipe = Cake:16;FruitSalad:8;Pancakes:8;Waffles:8;Muffin:8;PieSweet:16;Oatmeal:4;Salad:8,
FoodType = Fruits,
DaysFresh = 5,
DaysTotallyRotten = 8,
HungerChange = -16,
ThirstChange = -7,
Calories = 95,
Carbohydrates = 25.13,
Lipids = 0.31,
Proteins = 0.47,
CustomEatSound = EatingFruit,
StaticModel = RoundFood_Red,
WorldStaticModel = Apple_Ground,
}
Base.SackProduce_Apple
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Apple
{
DisplayName = Sack of Apples,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}