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For the build 41.78.16 article, please see the old revision.
An avocado is a perishable food item.
Usage
Consumable properties
Avocado can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh Uncooked | ![]() |
-16 | - | - | - |
Fresh Cooked | ![]() |
-21 | - | - | - |
Stale Uncooked | ![]() |
-12 | +10 | +10 | - |
Stale Cooked | ![]() |
-12 | +10 | +10 | - |
Rotten | ![]() |
-7 | +20 | +20 | 100% |
Burned | ![]() |
-5 | +20 | +20 | 100% |
Crafting
- Main article: Cooking
Evolved recipes
Avocado is a cooking ingredient.
Product | Nutrition |
---|---|
![]() Soup |
15 |
![]() Stew |
15 |
![]() Salad |
15 |
![]() ![]() Sandwich |
8 |
![]() Pie (savory) |
15 |
![]() ![]() Rice Pot/Saucepan |
15 |
![]() ![]() Pasta Pot/Saucepan |
15 |
![]() Taco (crafted) |
15 |
![]() Burrito (crafted) |
15 |
![]() Omelette (crafted) |
15 |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | fridge | 8.53% |
all | fridge | 2.25% |
gigamart | grocerstand | 41.46% |
gigamart | grocerstand | 23.67% |
grocery | grocerstand | 41.46% |
grocery | grocerstand | 23.67% |
livingroom | fridge | 8.53% |
livingroom | fridge | 2.25% |
mexicankitchen | fridge | 11.21% |
restaurantkitchen | fridge | 4.44% |
sushikitchen | fridge | 11.21% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 8 | Farm: 5 FarmLand: 5 |
-50 | - | - | - | January to September | January to March | January to February |
Avocado is often found in refrigerators and grocery displays.
Trivia
History
Base.Avocado
Version | Description |
---|---|
Build 42.0.0 | CookingSound added with value FryingFood .EvolvedRecipe changed from {'Omelette': '8', 'Soup': '16', 'Stew': '16', 'Pie': '16', 'Stir fry Griddle Pan': '16', 'Stir fry': '16', 'Sandwich': '8', 'Sandwich Baguette': '8', 'Salad': '16', 'Roasted Vegetables': '16', 'RicePot': '16', 'RicePan': '16', 'PastaPot': '16', 'PastaPan': '16', 'Taco': '8', 'Burrito': '8', 'Toast': '8'} to {'Omelette': '8', 'Soup': '16', 'Stew': '16', 'Pie': '16', 'Stir fry': '16', 'Sandwich': '8', 'Salad': '16', 'Rice': '16', 'Pasta': '16', 'Taco': '8', 'Burrito': '8', 'Toast': '8'} .GoodHot added with value true .IsCookable added with value TRUE .MinutesToBurn added with value 40 .MinutesToCook added with value 20 .StaticModel changed from RoundFood_Green to Avocado_Ground .Item tag added with value HideUncooked . |
Build 41.72 | EvolvedRecipe changed from {'Omelette': '7', 'Soup': '15', 'Stew': '15', 'Pie': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '8', 'Sandwich Baguette': '8', 'Salad': '15', 'Roasted Vegetables': '15', 'RicePot': '15', 'RicePan': '15', 'PastaPot': '15', 'PastaPan': '15', 'Taco': '8', 'Burrito': '8'} to {'Omelette': '8', 'Soup': '16', 'Stew': '16', 'Pie': '16', 'Stir fry Griddle Pan': '16', 'Stir fry': '16', 'Sandwich': '8', 'Sandwich Baguette': '8', 'Salad': '16', 'Roasted Vegetables': '16', 'RicePot': '16', 'RicePan': '16', 'PastaPot': '16', 'PastaPan': '16', 'Taco': '8', 'Burrito': '8', 'Toast': '8'} .HungerChange changed from -15 to -16 . |
Build 41.65 | DisplayCategory added with value Food .EvolvedRecipe changed from {'Soup': '15', 'Stew': '15', 'Pie': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '8', 'Salad': '15', 'Roasted Vegetables': '15', 'RicePot': '15', 'RicePan': '15', 'PastaPot': '15', 'PastaPan': '15'} to {'Omelette': '7', 'Soup': '15', 'Stew': '15', 'Pie': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '8', 'Sandwich Baguette': '8', 'Salad': '15', 'Roasted Vegetables': '15', 'RicePot': '15', 'RicePan': '15', 'PastaPot': '15', 'PastaPan': '15', 'Taco': '8', 'Burrito': '8'} . |
Build 41.54 | WorldStaticModel added with value Avocado_Ground . |
Build 41.20 | StaticModel added with value RoundFood_Green . |
Build 41.17 | EvolvedRecipe changed from {'Soup': '15', 'Stew': '15', 'Pie': '15', 'Stir fry': '15', 'Sandwich': '8', 'Salad': '15', 'Roasted Vegetables': '15', 'RicePot': '15', 'RicePan': '15', 'PastaPot': '15', 'PastaPan': '15'} to {'Soup': '15', 'Stew': '15', 'Pie': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '8', 'Salad': '15', 'Roasted Vegetables': '15', 'RicePot': '15', 'RicePan': '15', 'PastaPot': '15', 'PastaPan': '15'} . |
Build 35.25b | ThirstChange added with value -7 . |
Build 34.23 | Calories added with value 227 .Nutrition added with value 11.75 .EvolvedRecipe changed from {'Soup': '8', 'Stew': '8', 'Pie': '8', 'Stir fry': '8', 'Sandwich': '8', 'Salad': '8', 'Roasted Vegetables': '8'} to {'Soup': '15', 'Stew': '15', 'Pie': '15', 'Stir fry': '15', 'Sandwich': '8', 'Salad': '15', 'Roasted Vegetables': '15', 'RicePot': '15', 'RicePan': '15', 'PastaPot': '15', 'PastaPan': '15'} .Nutrition added with value 20.96 .Proteins added with value 2.67 . |
Build 31.9 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_food_vegetable.txt
item Avocado
{
DisplayName = Avocado,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = Avocado,
EvolvedRecipe = Omelette:8;Soup:16;Stew:16;Pie:16;Stir fry:16;Sandwich:8;Salad:16;Rice:16;Pasta:16;Taco:8;Burrito:8;Toast:8,
FoodType = Vegetables,
DaysFresh = 6,
DaysTotallyRotten = 14,
HungerChange = -16,
ThirstChange = -7,
Calories = 227,
Carbohydrates = 11.75,
Lipids = 20.96,
Proteins = 2.67,
StaticModel = Avocado_Ground,
WorldStaticModel = Avocado_Ground,
Tags = HideUncooked,
IsCookable = TRUE,
MinutesToCook = 20,
MinutesToBurn = 40,
CookingSound = FryingFood,
GoodHot = true,
}